Template:EmitPheromones: Difference between revisions

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|- style="background:#{{ColorPalette‎‎|Xenomorph|Very Light}};"
|- style="background:#{{ColorPalette‎‎|Xenomorph|Very Light}};"
!style="background:#{{ColorPalette‎‎|Xenomorph|Secondary}}; color:#{{ColorPalette‎‎|Xenomorph|Header Text}} | [[File:Emit pheromones.png|64px]]<br>Emit Pheromones
!style="background:#{{ColorPalette‎‎|Xenomorph|Secondary}}; color:#{{ColorPalette‎‎|Xenomorph|Header Text}} | [[File:Emit pheromones.png|64px]]<br>Emit Pheromones
|Toggles your pheromones, allowing you to select Recovery, Warding, or Frenzy. You only emit one at a time, and you can see which pheromones you are effected by in the '''Status''' tab. Emitting pheromones uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and increases the effects. More at [[TGMC:Xenomorph_Mechanics#Pheromones|<span style="color:#cc6825> Xenomorph Mechanics </span>]].
|Toggles your pheromones, allowing you to select Recovery, Warding, or Frenzy. You only emit one at a time, and you can see which pheromones you are effected by in the '''Status''' tab. Emitting pheromones uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and increases the effects. More at [[TGMC:Xenomorph_Mechanics#Pheromones|<span style="color:#cc6825> Xenomorph Mechanics</span>]].
<div style="color:#{{ColorPalette‎‎|Xenomorph|Link Text Alt}}; text-align:center;">
<div style="color:#{{ColorPalette‎‎|Xenomorph|Link Text Alt}}; text-align:center;">
<span class="mw-customtoggle-AcidStrengthByCaste">'''[Pheromone Types]'''</span></div>
<span class="mw-customtoggle-AcidStrengthByCaste">'''[Pheromone Types]'''</span></div>

Revision as of 15:25, 11 April 2024

|- style="background:#eae4f5;" !style="background:#9e65ba; color:#FFFFFF |
Emit Pheromones |Toggles your pheromones, allowing you to select Recovery, Warding, or Frenzy. You only emit one at a time, and you can see which pheromones you are effected by in the Status tab. Emitting pheromones uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and increases the effects. More at Xenomorph Mechanics.

[Pheromone Types]

Recovery: Accelerates healing by 1% and sunder regeneration by 10% for resting xenos, increases the amount healed from healing abilities by 5%, and increases plasma regeneration by 5%, per level. Allows for healing after taking damage without having to wait 10 seconds.
Warding: Increases soft armor by 2.5 for each level.
Frenzy: Decreases movement slowdown by 0.6 for each level.

[Pheromone Strength by Caste]
Drone
Drone
Carrier Defiler Hivelord Shrike Praetorian King Queen and Pheromone Towers
Drone - 2.0 Carrier - 2.5

Defiler - 2.6,

Hivelord - 3.0, Shrike - 3.0, Hivemind - 4.0, Praetorian - 4.5, King - 4.5 Queen and Pheromone Towers - 5.0

|N/A |N/A