Template:Rage: Difference between revisions
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imported>Qwerty4429 Created page with "|- style="color:white; background:#{{ColorPalette|Xenomorph|Primary}};" ! {{RowHeader|Theme=Xenomorph}} | 64px<br>Rage |Use at 50% health or lower, the..." |
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* '''the Ravager regains HP whenever it slashes a living target equal to 50% to 100% of the damage dealt depending on how how low the Ravager's HP was when Rage was used''' | * '''the Ravager regains HP whenever it slashes a living target equal to 50% to 100% of the damage dealt depending on how how low the Ravager's HP was when Rage was used''' | ||
* '''increases rage and sunder recovery rate''' | * '''increases rage and sunder recovery rate''' | ||
* '''Eviscerating Charge and Ravage cooldowns reset | * '''Eviscerating Charge and Ravage cooldowns reset.''' | ||
|N/A | |N/A | ||
|60 seconds | |60 seconds |
Revision as of 14:48, 11 February 2022
|- style="color:white; background:#6a5e82;"
! style="background:#6a5e82; font-weight:bold; color:white;" |
Rage
|Use at 50% health or lower, the Ravager bellows an earth shaking roar to
- temporarily recover plasma & sunder
- gain extra slash damage, and movement speed in proportion to your missing hit points.
- acquire slow, stagger & stun immunity
When Rage ends, Sunder and Plasma regained from it are lost. If at negative HP, or at when you are supposed to be in critical state,
- the Ravager regains HP whenever it slashes a living target equal to 50% to 100% of the damage dealt depending on how how low the Ravager's HP was when Rage was used
- increases rage and sunder recovery rate
- Eviscerating Charge and Ravage cooldowns reset.
|N/A |60 seconds