TGMC:Sons of Mars: Difference between revisions
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==Firearms== | ==Firearms== | ||
{| style="border: 2px solid black; | |||
! style="background-color:#808080;"|'''Weapon:''' | |||
! style="background-color:#808080;"|'''Description:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T12AR.png|128px]] | |||
[[#T-12 assault rifle |'''T-12 assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The T-12 assault rifle used to be the TerraGov Marine Corps standard issue rifle before the T-18 carbine replaced it. It's however still used widely despite that. The gun itself is very good at being used in most situations with an effective three round burst, good capacity and many attachment options. Slightly slower to wield and carry compared to some other weapons such as the T-18. | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T12AR_mag.png|64px]] | |||
[[#T-12 assault rifle magazine|'''T-12 assault rifle magazine''']] | |||
|Holds fifty(50) 10x24mm caseless rifle rounds. 25 damage with 5 AP and 0.5 Sunder | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | |||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]] | |||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | |||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | |||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | |||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] | |||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | |||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | |||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]] | |||
|| [[file:Tx7.png|64px|link=#Plasma pistol]] | |||
|- | |||
! Stock | |||
| style="padding:5px" | Fixed | |||
|- | |||
|} | |||
==Ordinance== | ==Ordinance== |
Revision as of 17:23, 25 August 2022
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Introduction
As the Sons of Mars, you stand as the primary human resistance to TerraGov expansion. While lacking in the raw military mass that the government of Earth can bring to bear, the Sons of Mars fight to make up the disadvantage by the use of slightly more advanced weaponry, armor, and tactics.
In almost all circumstances, you will be hostile to the TGMC and other associated operatives; only by administrator discretion should this change. When facing Xenomorphs, you may use any force necessary to guarantee your safety - just make sure to remember who the true enemy is.
Enlisted Personnel
The ranks and squad distribution in the SoM closely mirror those in the TGMC. As such, the guides to each respective role can be effectively used interchangeably between the SoM and their TGMC counterparts. Note that the SoM will not have access to a flagship in most gameplay situations, eliminating their ability to use Fire Support, Vehicles, and most support granted by shipside roles.
Job | Role | Rank | Difficulty |
---|---|---|---|
Squad Leader |
Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man hive alone (sometimes). | Sergeant | Very Hard |
Squad Veteran |
Stay behind your squad and provide suppression fire through the use of advanced heavy weaponry. Serves as the SOM's smartgunner analogue. | Corporal | Easy |
Squad Engineer |
Secure positions by building defenses, mounting emplacements, deploying turrets, and otherwise securing territory. | Lance Corporal | Medium |
Squad Corpsman |
Keep your squad alive. Uniquely more valuable than their TGMC counterpart, as the SoM rarely have access to surgical treatment. Do the best field medicine you can. | Lance Corporal | Medium |
Squad Marine |
Stay with your squad and gun down everything against you. Listen to your Squad Leader. Leave nothing but smoldering remains of TerraGov aggressors. | Private | Very Easy |
Equipment
As mentioned above, the SoM arsenal is limited due to lacking regular mainship access. However, they have several unique weapons and ordinance to make up for this disparity.
Firearms
Weapon: | Description: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The T-12 assault rifle used to be the TerraGov Marine Corps standard issue rifle before the T-18 carbine replaced it. It's however still used widely despite that. The gun itself is very good at being used in most situations with an effective three round burst, good capacity and many attachment options. Slightly slower to wield and carry compared to some other weapons such as the T-18.
OrdinanceTips
|