TGMC:Sons of Mars: Difference between revisions
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<!-- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- V21 | <!-- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- V21 | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_V21.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_V21.png|128px]] | ||
[[#V- | [[#V-21 submachinegun |'''V-21 submachinegun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds. | The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds. | ||
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|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_SOM_V21_Ammo.png|64px]] | |width=150|[[File:TGMC_SOM_V21_Ammo.png|64px]] | ||
[[# | [[#V-21 submachinegun magazine|'''V-21 submachinegun magazine''']] | ||
|A 10mm rifle magazine designed for the V-31. Holds 50 rounds, dealing 20 damage with 3 AP and 0.5 Sunder. | |A 10mm rifle magazine designed for the V-31. Holds 50 rounds, dealing 20 damage with 3 AP and 0.5 Sunder. | ||
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|width=150|[[File:TGMC_SOM_V21_Ammo_Incendiary.png|64px]] | |width=150|[[File:TGMC_SOM_V21_Ammo_Incendiary.png|64px]] | ||
[[# | [[#V-21 submachinegun incendiary magazine|'''V-21 submachinegun incendiary magazine''']] | ||
|A 10mm incendiary rifle magazine designed for the V-31. Holds 50 rounds, dealing 20 damage with 3 AP and 0.5 Sunder. Ignites enemies. Less accurate. | |A 10mm incendiary rifle magazine designed for the V-31. Holds 50 rounds, dealing 20 damage with 3 AP and 0.5 Sunder. Ignites enemies. Less accurate. | ||
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|width=150|[[File:TGMC_SOM_V21_Ammo_AP.png|64px]] | |width=150|[[File:TGMC_SOM_V21_Ammo_AP.png|64px]] | ||
[[# | [[#V-21 submachinegun armor piercing magazine|'''V-21 submachinegun armor piercing magazine''']] | ||
|A 10mm armor piercing rifle magazine designed for the V-31. Holds 50 rounds, dealing 15 damage with 30 AP and 3 Sunder. | |A 10mm armor piercing rifle magazine designed for the V-31. Holds 50 rounds, dealing 15 damage with 30 AP and 3 Sunder. | ||
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|width=150|[[File:TGMC_SOM_V21_Ammo_Extended.png|64px]] | |width=150|[[File:TGMC_SOM_V21_Ammo_Extended.png|64px]] | ||
[[# | [[#V-21 submachinegun extended magazine|'''V-21 submachinegun extended magazine''']] | ||
|A 10mm armor piercing rifle magazine designed for the V-31. Holds 75 rounds, dealing 20 damage with 30 AP and 3 Sunder. Takes longer to aim. | |A 10mm armor piercing rifle magazine designed for the V-31. Holds 75 rounds, dealing 20 damage with 30 AP and 3 Sunder. Takes longer to aim. | ||
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<!-- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Caliver | <!-- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Caliver | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_Caliver.png|128px]] | ||
[[#VX-32 Charger |'''VX-33 Caliver''']] | [[#VX-32 Charger |'''VX-33 Caliver''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
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| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | || [[file:TGMC_gyro.png|64px|link=#Gyro]] | ||
|- | |||
! Stock | |||
| style="padding:5px" | Fixed | |||
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<!-- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Caliver | |||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_Culverin.png|128px]] | |||
[[#VX-32 Charger |'''VX-42 Culverin''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. Drag click the powerpack to the gun to load. | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:TGMC_SOM_powerpack.png|64px]] | |||
[[#M-70 powerpack|'''M-70 powerpack''']] | |||
|A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 160 culverin shots. | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| style="padding:5px" | Fixed | |||
|- | |||
! Underbarrel | |||
| style="padding:5px" | Fixed | |||
|- | |||
! Stock | |||
| style="padding:5px" | Fixed | |||
|- | |||
|} | |||
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<!-- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- V11 | |||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_V11.png|64px]] | |||
[[#V-31 assault rifle |'''V-11 pistol''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The standard sidearm used by the Sons of Mars. A reliable and simple weapon that is often seen on the export market on the outer colonies. Typically chambered in 9mm armor piercing rounds. | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:TGMC_SOM_V11_Ammo.png|64px]] | |||
[[#V-11 submachinegun magazine|'''V-11 submachinegun magazine''']] | |||
|A 9mm pistol magazine designed for the V-11. Holds 18 rounds, dealing 20 damage with 12.5 AP and 2 Sunder. | |||
|- | |||
|width=150|[[File:TGMC_SOM_V21_Ammo_Incendiary.png|64px]] | |||
[[#V-11 pistol incendiary magazine|'''V-11 pistol incendiary magazine''']] | |||
|A 9mm pistol incendiary magazine designed for the V-31. Holds 18 rounds, dealing 20 damage with 3 AP and 0.5 Sunder. Ignites enemies. Less accurate. | |||
|- | |||
|width=150|[[File:TGMC_SOM_V21_Ammo_Extended.png|64px]] | |||
[[#V-11 pistol extended magazine|'''V-11 pistol extended magazine''']] | |||
|A 9mm pistol extended magazine designed for the V-31. Holds 30 rounds, dealing 20 damage with 12.5 AP and 2 Sunder. | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | |||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_pistol_lace.png|64px|link=#Pistol Lace]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] | |||
|- | |- | ||
! Stock | ! Stock |
Revision as of 17:37, 31 August 2022
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Introduction
As the Sons of Mars, you stand as the primary human resistance to TerraGov expansion. While lacking in the raw military mass that the government of Earth can bring to bear, the Sons of Mars fight to make up the disadvantage by the use of slightly more advanced weaponry, armor, and tactics.
In almost all circumstances, you will be hostile to the TGMC and other associated operatives; only by administrator discretion should this change. When facing Xenomorphs, you may use any force necessary to guarantee your safety - just make sure to remember who the true enemy is.
Enlisted Personnel
The ranks and squad distribution in the SoM closely mirror those in the TGMC. As such, the guides to each respective role can be effectively used interchangeably between the SoM and their TGMC counterparts. Note that the SoM will not have access to a flagship in most gameplay situations, eliminating their ability to use Fire Support, Vehicles, and most support granted by shipside roles.
Job | Role | Rank | Difficulty |
---|---|---|---|
Squad Leader |
Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man marine team alone (sometimes). | Sergeant | Very Hard |
Squad Veteran |
Stay behind your squad and provide suppression fire through the use of advanced heavy weaponry. Serves as the SOM's smartgunner analogue. | Corporal | Easy |
Squad Engineer |
Secure positions by building defenses, mounting emplacements, deploying turrets, and otherwise securing territory. | Lance Corporal | Medium |
Squad Corpsman |
Keep your squad alive. Uniquely more valuable than their TGMC counterpart, as the SoM rarely have access to surgical treatment. Do the best field medicine you can. | Lance Corporal | Medium |
Squad Marine |
Stay with your squad and gun down everything against you. Listen to your Squad Leader. Leave nothing but smoldering remains of TerraGov aggressors. | Private | Very Easy |
Equipment
As mentioned above, the SoM arsenal is limited due to lacking regular mainship access. However, they have several unique weapons and ordinance to make up for this disparity.
Firearms
Ordinance
Tips
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |