TGMC:Widow: Difference between revisions
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imported>Novaepee |
imported>Novaepee |
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=Maturity Statistics and Evolution Paths= | =Maturity Statistics and Evolution Paths= | ||
The Widow is a Tier 3 and does not evolve further. | The Widow is a Tier 3 and does not evolve further. | ||
Maturity increases stats as follows. | |||
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage. | |||
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. | |||
{| class="wikitable" || style="text-align: center;" | |||
|- | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <span style="color:red"><b>Blood</b></span> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Overheal</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Rad</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> | |||
|- | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b> | |||
| <!--HP-->400 || <!--Plasma-->200 || <!--Overheal-->200 || <!--Slash-->15 | |||
| <!--Melee--> 5 || <!--Bullet--> 5 || <!--Laser--> 5 || <!--Energy--> 5 | |||
| <!--Bomb--> 5 || <!--Bio--> 5 || <!--Rad--> 5 || <!--Fire--> 5 || <!--Acid--> 5 | |||
|- | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity1_scaled.png]]<b>Mature</b></div> | |||
| <!--HP-->450 || <!--Plasma-->250 || <!--Overheal-->225 || <!--Slash-->15 | |||
| <!--Melee--> 17 || <!--Bullet--> 10 || <!--Laser--> 10 || <!--Energy--> 10 | |||
| <!--Bomb--> 10 || <!--Bio--> 10 || <!--Rad--> 10 || <!--Fire--> 10 || <!--Acid--> 10 | |||
|- | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity2_scaled.png]]<b>Elder</b></div> | |||
| <!--HP-->500 || <!--Plasma-->300 || <!--Overheal-->250 || <!--Slash-->20 | |||
| <!--Melee--> 15 || <!--Bullet--> 15 || <!--Laser--> 15 || <!--Energy--> 15 | |||
| <!--Bomb--> 15 || <!--Bio--> 15 || <!--Rad--> 15 || <!--Fire--> 15 || <!--Acid--> 15 | |||
|- | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity3_scaled.png]]<b>Ancient</b></div> | |||
| <!--HP-->600 || <!--Plasma-->400 || <!--Overheal-->275 || <!--Slash-->20 | |||
| <!--Melee--> 20 || <!--Bullet--> 20 || <!--Laser--> 20 || <!--Energy--> 20 | |||
| <!--Bomb--> 20 || <!--Bio--> 20 || <!--Rad--> 20 || <!--Fire--> 20 || <!--Acid--> 20 | |||
|} | |||
=Widow Abilities= | =Widow Abilities= |
Revision as of 21:33, 3 October 2022
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
Widow |
Difficulty: Hard |
Friendly Neighborhood Xenomorph
The Widow specializes in utilizing controlling marine's movements and spiderlings.
How to swing around the battlefield
Maturity Statistics and Evolution Paths
The Widow is a Tier 3 and does not evolve further.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Blood | Overheal | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 400 | 200 | 200 | 15 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
450 | 250 | 225 | 15 | 17 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |
500 | 300 | 250 | 20 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | |
600 | 400 | 275 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Widow Abilities
Ability | Description | Plasma Cost | Cooldown |
Toggle Bump Attacks |
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. | N/A | N/A |
---|---|---|---|
Rest |
Used to rest and get up. You heal faster when resting on weeds. | N/A | 2 seconds |
Psy Drain |
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. | 50 | N/A |
Primordial Evolution
Tips & Tricks
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |