TGMC:Widow: Difference between revisions

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=Maturity Statistics and Evolution Paths=
=Maturity Statistics and Evolution Paths=
The Widow is a Tier 3 and does not evolve further.
The Widow is a Tier 3 and does not evolve further.
Maturity increases stats as follows.
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
{| class="wikitable" || style="text-align: center;"
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <span style="color:red"><b>Blood</b></span> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Overheal</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash  </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Rad</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b>
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b>
| <!--HP-->400 || <!--Plasma-->200 || <!--Overheal-->200 || <!--Slash-->15
| <!--Melee--> 5 || <!--Bullet--> 5 || <!--Laser--> 5 || <!--Energy--> 5
| <!--Bomb--> 5 || <!--Bio--> 5 || <!--Rad--> 5 || <!--Fire--> 5 || <!--Acid--> 5
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity1_scaled.png]]<b>Mature</b></div>
| <!--HP-->450 || <!--Plasma-->250 || <!--Overheal-->225 || <!--Slash-->15
| <!--Melee--> 17 || <!--Bullet--> 10 || <!--Laser--> 10 || <!--Energy--> 10
| <!--Bomb--> 10 || <!--Bio--> 10 || <!--Rad--> 10 || <!--Fire--> 10 || <!--Acid--> 10
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity2_scaled.png]]<b>Elder</b></div>
| <!--HP-->500 || <!--Plasma-->300 || <!--Overheal-->250 ||  <!--Slash-->20
| <!--Melee--> 15 || <!--Bullet--> 15 || <!--Laser--> 15 || <!--Energy--> 15
| <!--Bomb--> 15 || <!--Bio--> 15 || <!--Rad--> 15 || <!--Fire--> 15 || <!--Acid--> 15
|-
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity3_scaled.png]]<b>Ancient</b></div>
| <!--HP-->600 || <!--Plasma-->400 || <!--Overheal-->275 ||  <!--Slash-->20
| <!--Melee--> 20 || <!--Bullet--> 20 || <!--Laser--> 20 || <!--Energy--> 20
| <!--Bomb--> 20 || <!--Bio--> 20 || <!--Rad--> 20 || <!--Fire--> 20 || <!--Acid--> 20
|}


=Widow Abilities=
=Widow Abilities=

Revision as of 21:33, 3 October 2022

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO

Widow

Difficulty: Hard
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Crowd controlling marines and putting the fear into their hearts
Guides: no separate guides
Quote: "Spiderman, spiderman, does whatever the spiderman does."


Friendly Neighborhood Xenomorph

The Widow specializes in utilizing controlling marine's movements and spiderlings.

How to swing around the battlefield

Maturity Statistics and Evolution Paths

The Widow is a Tier 3 and does not evolve further.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Blood Overheal Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 400 200 200 15 5 5 5 5 5 5 5 5 5
Mature
450 250 225 15 17 10 10 10 10 10 10 10 10
Elder
500 300 250 20 15 15 15 15 15 15 15 15 15
Ancient
600 400 275 20 20 20 20 20 20 20 20 20 20

Widow Abilities

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. N/A N/A

Rest
Used to rest and get up. You heal faster when resting on weeds. N/A 2 seconds

Psy Drain
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. 50 N/A

Primordial Evolution

Tips & Tricks

TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor