TGMC:Warlock: Difference between revisions

From tgwiki2
Jump to navigation Jump to search
imported>Novaepee
No edit summary
imported>Novaepee
No edit summary
Line 18: Line 18:
|difficulty = Hard
|difficulty = Hard
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]]
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]]
|duties = Displace marines, block bullets, and crush WEAKLINGS with psychic powers
|duties = Displace marines, block bullets, and crush WEAKLINGS with your MIND
|guides = this is the guide
|guides = this is the guide
|quote = "THE MARINES SHALL FALL TO MY '''MIND!!!!''' WITNESS MY PSYCHIC '''POWERS!!!!'''"
|quote = "THE MARINES SHALL FALL TO MY '''MIND!!!!''' WITNESS MY PSYCHIC '''POWERS!!!!'''"

Revision as of 01:04, 21 November 2022

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


  Queen Mother says:
"This xenomorph is not in yet! Check this link for any updates on it https://github.com/tgstation/TerraGov-Marine-Corps/pull/11573 ."


UNDEFINED XENO

Warlock

Difficulty: Hard
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Displace marines, block bullets, and crush WEAKLINGS with your MIND
Guides: this is the guide
Quote: "THE MARINES SHALL FALL TO MY MIND!!!! WITNESS MY PSYCHIC POWERS!!!!"


Introduction

I AM THE PSYKER

I HAVE THE POWERRRRRRRRRRRRRRRRRRRRRRR

Maturity Statistics and Evolution Paths

The Warlock is a Tier 3 and does not evolve further.


Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 250 800 17 40 40 40 40 0 30 30 40 30
Mature
270 900 17 45 45 45 45 0 33 33 45 33
Elder
290 1000 20 45 45 45 45 0 35 35 45 35
Ancient
325 1000 20 45 45 45 45 0 37 37 45 37

Ravager Abilities

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. N/A N/A

Rest
Used to rest and get up. You heal faster when resting on weeds. N/A 2 seconds

Psy Drain
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. 50 N/A


Primordial Evolution


Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Ravager, this primordial ability is Psychic Lance.

Ability Description Plasma Cost Cooldown

Vampirism
While active, will increase the ravagers healing for a while for every time it hits a new enemy. Effects stack. Can be used alternating between two pervious targets. N/A 0.5 seconds

Tips & Tricks

  • don't die


TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor