TGMC:Baneling: Difference between revisions

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! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
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! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Xeno_spit.png|64px]]<br>meow || style="background:#312d43; color: white; border:3px solid #cc6600"|Massively decreases the firing delay of acid spit. ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Xeno_spit.png|64px]]<br>meow || style="background:#312d43; color: white; border:3px solid #cc6600"|under construction. ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A
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Revision as of 05:24, 11 October 2023

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO

Baneling

Difficulty: Intermediate
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Suicide bomb marines to your heart's content
Guides: no separate guides
Quote: "MY LIFE FOR THE QUEEN MOTHER! BANZAI!!!!"


The Baneling

GUH?!

How to bomb marines

guh

Maturity Statistics and Evolution Paths

The baneling can evolve into a Boiler or Praetorian.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Spit Delay is the charging time it takes to spit acid
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Spit Delay
Young 250 650 17 10 20 20 20 0 10 10 20 10 0.8s
Mature
270 800 17 15 25 25 25 0 15 15 25 15 0.7s
Elder
290 875 20 20 30 30 30 0 18 18 30 18 0.6s
Ancient
310 925 20 25 35 35 35 0 20 20 35 20 0.5s

Baneling Abilities

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. N/A N/A

Rest
Used to rest and get up. You heal faster when resting on weeds. N/A 2 seconds

Psy Drain
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. 50 N/A

Primordial Evolution

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Spitter, this primordial ability is meow.

Ability Description Plasma Cost Cooldown

meow
under construction. N/A N/A

Tips & Tricks

  • GUH?!


TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor