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imported>Maskenary |
imported>Hoolny No edit summary |
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Do not chase people into maints without help or knowing what you are doing. The darkness obscures slips that have been placed (water puddles, soaps) and the narrow corridor funnels you into a predictable path. You are also unable to dodge incoming projectiles. | Do not chase people into maints without help or knowing what you are doing. The darkness obscures slips that have been placed (water puddles, soaps) and the narrow corridor funnels you into a predictable path. You are also unable to dodge incoming projectiles. | ||
| | |March 7, 2023 | ||
|maskenary | |maskenary | ||
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|How do you throw bodies? | |How do you throw bodies? | ||
|[[File:PULL.png|left|45x45px]]someone twice and set it to [[File:THROW.png|frameless|45x45px]] clicking on the screen will cause the body to be thrown | |[[File:PULL.png|left|45x45px]]someone twice and set it to [[File:THROW.png|frameless|45x45px]] clicking on the screen will cause the body to be thrown | ||
|March 7, 2023 | |March 7, 2023 | ||
|Hoolny | |Hoolny | ||
|- | |- | ||
|How to cuff people without a baton? | |How to cuff people without a baton? | ||
|Combo: KNOCKDOWN (ex. shove against wall, slip, heretic grasp) > Shove > Begin cuffing > Grab > Grab (upgrade to aggressive). There is a chance for the enemy to resist out of the second grab before cuffing completes. | |Combo: KNOCKDOWN (ex. shove against wall, slip, heretic grasp) > Shove > Begin cuffing > Grab > Grab (upgrade to aggressive). There is a chance for the enemy to resist out of the second grab before cuffing completes. | ||
| | |March 7, 2023 | ||
|maskenary | |maskenary | ||
|} | |} | ||
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# '''Wrench''' to unsecure the girder. | # '''Wrench''' to unsecure the girder. | ||
# '''Screwdriver''' to disassemble it. | # '''Screwdriver''' to disassemble it. | ||
|March 7, 2023 | |March 7, 2023 | ||
|Hoolny | |Hoolny | ||
|- | |- | ||
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|How much damage can someone have to be revived? | |How much damage can someone have to be revived? | ||
|Below 180 '''Brute''' and 180 '''Burn''', '''Suffocation''' and '''Toxin''' do not affect revivability | |Below 180 '''Brute''' and 180 '''Burn''', '''Suffocation''' and '''Toxin''' do not affect revivability | ||
|March 7, 2023 | |March 7, 2023 | ||
|Hoolny | |Hoolny | ||
|} | |} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 08:55, 8 March 2023
Jobs
Command
Question | Answer | Date | Player |
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Engineering
Question | Answer | Date | Player |
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Medical
Question | Answer | Date | Player |
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Science
Question | Answer | Date | Player |
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Security
Question | Answer | Date | Player |
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How do you help prevent getting outplayed as sec? | Bind your "equip from bag" or "equip from belt" to an easily reachable key (like R). Quickdraw your baton with this key and only pull it out right before you use it. This prevents you from getting disarmed before you reach your target.
Do not chase people into maints without help or knowing what you are doing. The darkness obscures slips that have been placed (water puddles, soaps) and the narrow corridor funnels you into a predictable path. You are also unable to dodge incoming projectiles. |
March 7, 2023 | maskenary |
Service
Question | Answer | Date | Player |
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Supply
Question | Answer | Date | Player |
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Mechanics
Combat
Construction
Question | Answer | Date | Player |
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How do you Deconstruct a Reinforced Wall? |
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March 7, 2023 | Hoolny |
How do you Deconstruct a Reinforced Window? |
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March 7, 2023 | Hoolny |
How do you Make a Hidden Door? |
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March 7, 2023 | Hoolny |
Communications
Question | Answer | Date | Player |
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What is the [Common] frequency for station-side radio? | 145.9 kHz | March 7, 2023 | Hoolny |
What is the [AI private] frequency for station-side radio? | 144.7 kHz | March 7, 2023 | Hoolny |
Healing
Question | Answer | Date | Player |
---|---|---|---|
How much damage can someone have to be revived? | Below 180 Brute and 180 Burn, Suffocation and Toxin do not affect revivability | March 7, 2023 | Hoolny |