TGMC:Factory: Difference between revisions
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All entries bellow this one are of legacy value and are no longer up to date to current factory recipes, but still show how the general work flow of factory is | All entries bellow this one are of legacy value and are no longer up to date to current factory recipes, but still show how the general work flow of factory is | ||
='''Visual Guide'''= | ='''Visual Guide'''= | ||
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Revision as of 22:57, 6 July 2024
CWO Slave to Factory says: "THE FACTORY MUST GROW" |
The Factory
Requisitions features a modular factory system, orderable from the Factory section of the ASRS inventory. Although the system has a high startup cost, this will significantly decrease the cost of any items produced over their manually purchased variants. Here is a link to the cost-efficiency of manufactured items over their purchased equivalents.
Updated Factory Recipe Table
Bellow is an extensive list of all the relevant recipe combinations and which items they can make, the factory received a noticeable change in the previous recipe chains so this list should be a more up to date version. All data is parsed from here, Updated as of July 6, 2024
All entries bellow this one are of legacy value and are no longer up to date to current factory recipes, but still show how the general work flow of factory is
Visual Guide
Unboxer |
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Cutter |
Atomic Reconst |
Compressor |
Flattener | |||||||||||||||||||||
Former |
Heater |
Driller |
Atomic Reconst |
Flattener |
Former |
Former |
Atomic Reconst |
Compressor | ||||||||||||||||
Heater |
Former |
Driller |
Flattener |
Atomic Reconst |
Compressor |
amr
ammo |
Former |
Driller |
Atomic Reconst |
Cutter |
Driller | |||||||||||||
razorsharp
grenades |
Compressor |
Atomic Reconst |
Compressor |
Atomic Reconst |
Atomic Reconst |
Former |
Galvanizer |
minigun
ammo |
Heater |
swat
mask |
Galvanizer | |||||||||||||
Galvanizer |
Galvanizer |
Galvanizer |
droppods | HOWITZER
SHELL |
Compressor |
med
equipment | ||||||||||||||||||
mortar
ammo |
MLRS
rockets |
ther
wp rocket |
Galvanizer |
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modules |
How To Set Up
The Factory system works by connecting the various production machines in sequence, with running conveyor belts between them. You can acquire an entire set for free from the Operational Supplies Vendor.
The conveyors will require belts and a switch. Grab both from the requisition area as they spawn for free, and use the switch in-hand to link the belts to it, before setting them on the ground to deploy. To rotate a belt, use a wrench on it. To remove a belt, use a crowbar.
Each item produced requires a different factory pathway, all of which start from the Industrial Unboxer. These pathways are described in the pamphlet in the Starter Kit, or in the production chart below.
Wrench the factory modules into place along the conveyor track to secure them. Rotate them to fit the direction of incoming resources using a screwdriver; if a machine is facing north, it will be taking resources from its south side.
To produce an item, ensure that the machinery pathway is accurate, then order the necessary resupply kit from the Factory tab. Use the kit on the Unboxer to load it, then turn on the unboxer by clicking it. This will start the process.
The following chart lists all items currently producible by the Requisitions factory, as well as their associated resupply costs and machinery pathways.
Item: | Info: | |||||||
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Resupply kit for the Type 8 WP grenade. Produces 30 items.
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Resupply kit for the M15 fragmentation grenade. Produces 30 items.
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Resupply kits for the SADAR rocket types. Comes in HE, AP, and WP flavors. Produces 15 items.
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Resupply kits for the recoilless rifle missile types. Comes in HE and LE flavors. Produces 15 items.
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Production pathway for all IFF ammo types, including SG-29 and SG-85.
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Resupply kits for the claymore. Produces 30 items.
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Resupply kit for the margerita pizza. Produces 30 items.
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Resupply kits for mateba speedloaders. Produces 30 items.
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Resupply kits for railgun cartridge magazines. Produces 30 items.
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Resupply kits for TX-8 magazines. Produces 30 items.
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