TGMC:Factory: Difference between revisions
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Requisitions features a modular factory system, orderable from the Factory section of the ASRS inventory. Although the system has a high startup cost, this will significantly decrease the cost of any items produced over their manually purchased variants. [https://docs.google.com/spreadsheets/d/1In7Ru9HiHUOqRXmmdoRSJF59s6-1FNTVk7omGtGfZuw/edit#gid=1540145702 Here] is a link to the cost-efficiency of manufactured items over their purchased equivalents. | Requisitions features a modular factory system, orderable from the Factory section of the ASRS inventory. Although the system has a high startup cost, this will significantly decrease the cost of any items produced over their manually purchased variants. [https://docs.google.com/spreadsheets/d/1In7Ru9HiHUOqRXmmdoRSJF59s6-1FNTVk7omGtGfZuw/edit#gid=1540145702 Here] is a link to the cost-efficiency of manufactured items over their purchased equivalents. | ||
='''Visual Guide (outdated)'''= | ='''Visual Guide (outdated)'''= | ||
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=Updated Factory Recipe Table= | |||
Bellow is an extensive list of all the relevant recipe combinations and which items they can make, the factory received a noticeable change in the previous recipe chains so this list should be a more up to date version. | |||
{{TGMC_Factory_Recipe_Table}} |
Revision as of 23:02, 6 July 2024
CWO Slave to Factory says: "THE FACTORY MUST GROW" |
The Factory
Requisitions features a modular factory system, orderable from the Factory section of the ASRS inventory. Although the system has a high startup cost, this will significantly decrease the cost of any items produced over their manually purchased variants. Here is a link to the cost-efficiency of manufactured items over their purchased equivalents.
Visual Guide (outdated)
How To Set Up
The Factory system works by connecting the various production machines in sequence, with running conveyor belts between them. You can acquire an entire set for free from the Operational Supplies Vendor.
The conveyors will require belts and a switch. Grab both from the requisition area as they spawn for free, and use the switch in-hand to link the belts to it, before setting them on the ground to deploy. To rotate a belt, use a wrench on it. To remove a belt, use a crowbar.
Each item produced requires a different factory pathway, all of which start from the Industrial Unboxer. These pathways are described in the pamphlet in the Starter Kit, or in the production chart below.
Wrench the factory modules into place along the conveyor track to secure them. Rotate them to fit the direction of incoming resources using a screwdriver; if a machine is facing north, it will be taking resources from its south side.
To produce an item, ensure that the machinery pathway is accurate, then order the necessary resupply kit from the Factory tab. Use the kit on the Unboxer to load it, then turn on the unboxer by clicking it. This will start the process.
The following chart lists all items currently producible by the Requisitions factory, as well as their associated resupply costs and machinery pathways. This table is outdated
Updated Factory Recipe Table
Bellow is an extensive list of all the relevant recipe combinations and which items they can make, the factory received a noticeable change in the previous recipe chains so this list should be a more up to date version. All data is parsed from here, Updated as of July 6, 2024
Recipe Name | Machine Process Tree | Makes the Following | Sprites | ||||||||||||||||
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Makes all grenade types; Includes M15, M40 HIDP, Adhesive, White Phosphorous, Cloak Smoke, Trailblazer, Laser, HEFA, Anti-Gas Smoke, and Razorburn Grenades |
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Makes all SADAR Ammo; Includes High Explosive, High Explosive Unguided, Armor Peircing, and White Phosphorous Rockets |
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Makes all Recoilles Rifle Ammo; Includes High Explosive, Light Explosive, High Explosive Anti-Tank, Smoke, Cloak Smoke, and Tanglefoot Shells |
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Makes pizza | ||||||||||||||||||
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Makes a variety of IFF Ammo types; Includes SG-85, SG-29, SG-62, SR-81, BR-8 (All types), SR-127 Flak, and T-26 AMR (All Types) Ammo |
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Makes M20 Claymores | ||||||||||||||||||
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Makes Loaded Mateba Speedloaders | ||||||||||||||||||
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Makes Loaded Railgun Magazines; Includes Standard, HVAP, and SMART Magazines |
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Makes Loaded Minigun Powerpacks | ||||||||||||||||||
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Makes Howitzer shells for the TA-100Y Howitzer; Includes High Explosive, Incendiary, White Phosphorous, and Tanglefoot Shells |
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Makes SWAT Gas masks | ||||||||||||||||||
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Makes a variety of Armor Modules; Includes Valkyrie, Mark 2 Mimir, Tyr Mark 2, Hlin, and Surt Modules (Helmet modules are also made at the same time for Surt and Mimir systems) |
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Makes a variety of Plastique Explosives; Includes C4, EX-62 Genghis incendiary, and Detpacks |
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Makes a variety of Mortar Shells, for use with T-50 series mortars; Includes High Explosive, Incendiary, Tanglefoot, Flare, and Smoke Shells |
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Makes a variety of MLRS Rockets, for use with the TA-40L MLRS system; Includes High Explosive, Cloaking Smoke, X-50 Gas, and Incendiary Rockets |
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Makes a variety of Loaded AGLS Magazines, for use with the AGLS-37 Automatic Grenade Launcher System; Includes High Explosive, Fragmentation, Incendiary, Flare, Cloaking Smoke, and Tanglefoot Magazines |
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Makes a variety of Anti-Tank Gun Shells, for use with the AT-36 system; Includes Armor Piercing High Explosive, Armor Piercing Composite Rigid, High Explosive, Beehive, and Incendiary Shells |
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Makes a variety of Large Caliber shells, for use with the FK-88 Heavy Gun; Includes High Explosive and Armor Piercing Finned Discarding Sabot Shells |
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Makes a variety of Autocannon Magazines, for use with the ATR-22 Autocannon; Includes High Velocity and Flak Magazines |
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Makes the RL-57 Thermobaric White Phosphorous Rocket Array's, For the RL-57 Rocket Launcher | Delicious Warcrimes | |||||||||||||||||
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This is the general purpose Equipment recipe, if what your making isn't listed elsewhere than chances are its using this recipe. Includes the Zeus Orbital Drop Pod, Deployable Floodlights, Deployable Camera's, and the 500 Cigarette refill |