User:TheBibleMelts: Difference between revisions
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!{{anchor|High-Security Trespass}}High-Security Trespass | |||
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research. | | Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research. | ||
| Being in a very high security area, such as the armoury or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if intent is believed to be malicious. | | Being in a very high security area, such as the armoury or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if intent is believed to be malicious. |
Revision as of 08:01, 28 January 2024
This page is an IC roleplay guideline, to create a frame with which to comfortably enforce space law and maintain your metaprotections, both ingame from escalation and out of game from bans or notes.
While most everything on this page is a suggestion, the sections regarding what grants permissable lethal force, executions, or permanent brigging should be followed to the best of your ability due to the impact they can have on another players game. |
Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through CentCom and is enforced by the Sec Officers on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
The rules and regulations herein are not absolutes, instead they exist to serve mainly as guidelines for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.
Interpretation of the Law
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. While it is unlikely that the officers will listen particularly closely to your protestations, citing it may be enough to lighten your sentence and avoid ill treatment by security.
For certain crimes, the accused's intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime.
When determining sentencing, you should only apply the punishment of the most severe crime being arrested for, and only escalate to more severe means of punishment with repeated trips to the brig. For example, two brig visits for mischief can elevate to a misdemeanor, and two visits for misdemeanors a felony.
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided in the case of Capitol crimes.
Arresting Procedure
Standard Operational Procedures for arrests are as follows:
- Inform the criminal by word in person, PDA, or radio that they are wanted, and why they are wanted. This is void if they are in in the process of committing a crime, including trespassing in a high security area.
- If compliant, transport the prisoner to the brig immediately and without harming them, and proceed to brigging procedures. You may utilize checkpoints to search compliant suspects or prisoners.
- If resistant to arrest, use your nonlethal weaponry until such a situation may prompt use of lethal force, detailed below. If successful, transport the prisoner immediately to the brig and begin brigging procedure.
- You can use the security hailer mask to request a moving criminal to stop, and the special pen in security PDA's to prompt a surrender to assist you.
Brigging Procedures
Standard Operational Procedures for brigging are as follows:
- Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
- Take the prisoner to a brig cell, set the time and activate the timer.
- Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.
- Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.
- Buckle the prisoner to the bed.
- Search the items removed and be sure to check the internals box in their backpack.
- Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes.
These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners. - Close the locker and lock it.
- Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.
- Modify their brig sentence for sparking a hunt, or good behavior, if applicable.
- Upon release, ensure that they are marked as "Paroled" with your SecHUD, in the event they end up in the brig again.
The Warden or Head of Security is responsible for placing/ordering prisoners be placed in permanent confinement.
- Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
- The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
- Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the Prison Wing.
- The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.
Legal Representation and Trials
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.
The Lawyer's security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.
In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command must be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.
Trials shouldn't be performed for Timed Sentences, mainly for the benefit of the accused - as trials will often run many times the length of the actual sentence.
Trials may be performed for Capital Crimes, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.
Use of Deadly Force
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons to diffuse a situation.
There are a few circumstances where deadly force is permissible:
- Full Deterioration of Order - full blown mutinies, cults, hostile boarding parties, and Space Wizards automatically authorize lethal force against them in order to swiftly quell the chaos and bring the station back to order.
- Non-Lethal Weapons Ineffective - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
- Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer.
- Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
- Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
- Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
- Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy more lethal means to disperse the crowd and preserve your own wellbeing.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
Mischief
Crimes that can result in 3-5 minutes of brig time, or paying a fine to the arresting officer instead, to a maximum of 100 credits. A repeat trip to the brig due to committing these can result in elevating the sentence to a misdemeanor.
Misdemeanors
Crimes that can result in 5-8 minutes in the brig, 500 points in the labor camp, or a a fine of up to 300 credits paid to the arresting officer. A repeat trip to the brig due to committing these can result in elevating the sentence to a felony.
Felonies
Crimes that can result in 8-12 minutes, or 800 points in the labor camp. A repeat trip to the brig due to committing these can result in being permanently imprisoned, or a permanent stay at the labor camp.
Grand Felonies
Crimes that can result in permanent incarceration, exile, or parole after serving a timed/labor camp sentence and being fitted with tracking, anti-teleportation, or chemical implants. Criminals can be sentenced to execution if they have established themselves to be uncontainable by available means.
Capital Crimes
Crimes that can result in permanent incarceration, exile, cyborgification or, with Captain's authorization, execution.
Modifiers & Special Situations
Situation | Description | Modification |
---|---|---|
Resisting Arrest |
To not cooperate with an officer who attempts a proper arrest. Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you modify timers for this. Suspects who scream bloody murder while being arrested are not cooperating. | +2 Minutes to sentence time. |
Sparking a Manhunt | In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased. | +1 minute added to their sentence for every 2 minutes the chase lasted, up to a maximum of 5 additional minutes. |
Cooperation with prosecution or security |
Being helpful to the members of security, revealing things during questioning or surrendering yourself once informed that you are wanted. | -2 Minutes to sentence time. |
Re-education |
Getting de-converted from revolutionary or cultist. | Immediate release. |
Self Defense | Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. |
Immediate release. |
Immediate threat to the prisoner |
The singularity eats something near the brig, an explosion goes off, etc. | Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release. |
Medical reasons | Prisoners are entitled to medical attention if sick or seriously injured. | Medical personnel can be called, or the prisoner can be escorted to the Medbay. |
Escape from Brig | If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment. | Reset timer. |