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[[File:Ancientmedkit.png]] [[File:Ancientengineer.png]] [[File:Ancientscientist.png]] | [[File:Ancientmedkit.png]] [[File:Ancientengineer.png]] [[File:Ancientscientist.png]] | ||
=The Latest Models= | |||
Cyborgs come with an array of advanced cybernetic models, each loaded with a number of features (referred to as modules). Each has a flash device built in and a flashlight. All items (except for the flashes) will recharge and restock over time using battery power. | |||
===<s>Standard</s>=== | |||
<span style="color:red;">'''Removed from TG in Aug, 2020. '''</span><br> | |||
[[File:Generic_borg.png|64px]]<br> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
An amalgamation of different models together. Came loaded with the following: | |||
<div class="mw-collapsible-content"> | |||
* Epinephrine Hypospray | |||
* Health Analyzer | |||
* Industrial Welding Tool | |||
* Wrench | |||
* Crowbar | |||
* Metal Synthesizer | |||
* Metal Rods | |||
* Floor tiles | |||
* Fire Extinguisher | |||
* Pickaxe | |||
* Advanced Mining Scanner | |||
* Zipties | |||
* Soap | |||
* Hugging Module | |||
* [[File:Emag.png|16px|link=Emag]] Energy Sword | |||
</div> | |||
</div> | |||
===Mining=== | |||
{| class="wikitable sortable" text-align:center" style="background-color:#FFFFFF" width="300" | |||
! scope="col" style='background-color:#AF763D;'|Cyborg Model | |||
! scope="col" style='background-color:#EEEEEE;'|Cyborg Modules | |||
! scope="col" style='background-color:#EEEEEE;'|[[File:Upgrademiner.png]]Cyborg Upgrades | |||
|- | |||
|[[File:Mborg.png|64px|centre]]<br> Mining cyborgs are quite convenient, because they need no oxygen AND stormproof. | |||
| | |||
* [[File:Mining_Drill.png]]Cyborg Mining Drill | |||
* [[File:Shovel.png]]Shovel | |||
* Mining Satchel | |||
* [[File:Crowbar.png]] Crowbar | |||
* [[File:MiniFE.png]] Pocket Fire Extinguisher | |||
* [[File:Emergency_welding_tool.png]] Emergency Welding Tool | |||
* [[File:GPSm.gif]]In-built GPS Device | |||
* Marker Beacon Fabricator | |||
* [[File:Construction_bag.png]] Sheet Snatcher 9000 (Used to transport smelted materials, works the same as the Mining Satchel) | |||
* [[File:MGlasses.png]]Meson Vision | |||
* [[File:MiningScanner.png]]Advanced Mining Scanner | |||
* [[File:KineticAccelerator.png]] Proto-Kinetic Accelerator | |||
* [[File:Flash.gif]] Flash | |||
* [[File:Emag.png|16px|link=Emag]] Stun Arm (works on humans ''and'' silicons!)<br> | |||
| | |||
* Mining satchel of Holding | |||
* N/A | |||
|} | |||
===Security=== | |||
<span style="color:red;">'''Security cyborgs are currently disabled in the server config.'''</span><br> | |||
{| class="wikitable sortable" text-align:center" style="background-color:#FFFFFF" width="300" | |||
! scope="col" style='background-color:#AF6365;'|Cyborg Model | |||
! scope="col" style='background-color:#EEEEEE;'|Cyborg Modules | |||
! scope="col" style='background-color:#EEEEEE;'|[[File:Upgradesec.png]]Cyborg Upgrades | |||
|- | |||
|[[File:Secborg.png|64px|centre]]<br>The bane of all changelings, and feared by all. Security models can't be pushed and are loaded with the following: | |||
| | |||
* [[File:ModernDisabler.png]] Disabler Gun (Limited shots, but recharges over time) | |||
* [[File:StunBaton.gif]] Stunbaton | |||
* [[File:Cuff.png]] Zipties | |||
* [[File:Flash.gif]] Flash | |||
* Sechailer | |||
* [[File:MiniFE.png]] Pocket Fire Extinguisher | |||
* [[File:Emag.png|16px|link=Emag]] Laser gun | |||
| | |||
* N/A | |||
|} | |||
===Engineering=== | |||
{| class="wikitable sortable" text-align:center" style="background-color:#FFFFFF" width="300" | |||
! scope="col" style='background-color:#ba9b67;'|Cyborg Model | |||
! scope="col" style='background-color:#EEEEEE;'|Cyborg Modules | |||
! scope="col" style='background-color:#EEEEEE;'|[[File:Upgradeengie.png]]Cyborg Upgrades | |||
|- | |||
|[[File:Engborg.png|64px]]<br>Extremely useful. AIs should not be without at least one. Engineering models come with magnetic threads and are loaded with the following: | |||
| | |||
* [[File:BlueToolbox.png]] Improved versions of basic tools (welding tool must be refilled manually) | |||
* [[File:T-ray.gif]] T-Ray Scanner | |||
* [[File:Analyzer.png]] Gas Analyzer | |||
* [[File:Signaler.png]] Remote Signaling Device | |||
* [[File:Metal.png]] Iron Synthesizer | |||
* [[File:Glass.png]] Glass Synthesizer | |||
* [[File:CableCoils.png]] Cable Synthesizer | |||
* Electroadaptive Pseudocircuit (Can be used in the place of specific circuits for simple devices such as firelocks and APCs) | |||
* [[File:Rods.png]] Rods Synthesizer | |||
* Cyborg RTD (replaces Tile Synthesizer) | |||
* [[File:Rcd_0.png]] Cyborg RCD | |||
* [[File:Rpd.png]] Rapid Pipe Dispender | |||
* [[File:Fire_extinguisher.gif]] Fire Extinguisher | |||
* [[File:Blueprint.png]] Station Blueprints | |||
* [[File:MGlasses.png]]Meson Vision | |||
* [[File:Flash.gif]] Flash | |||
* [[File:Emag.png|16px|link=Emag]] Stun Arm (works on humans ''and'' silicons!) | |||
| | |||
* N/A | |||
|} | |||
===Medical=== | |||
{| class="wikitable sortable" text-align:center" style="background-color:#FFFFFF" width="300" | |||
! scope="col" style='background-color:#8cbcd6;'|Cyborg Model | |||
! scope="col" style='background-color:#EEEEEE;'|Cyborg Modules | |||
! scope="col" style='background-color:#EEEEEE;'|[[File:Upgrademed.png]]Cyborg Upgrades | |||
|- | |||
|[[File:Mediborg.png|64px|centre]]<br>Cute and quaint, beloved by all. Medical models cannot be pushed. | |||
| | |||
* [[File:Health_analyzer.gif]] Health Analyzer | |||
* [[File:Borghypo.png]] Cyborg Hypospray - See the [[#Quick_reference_to_mediborg_chems|reference]] | |||
* [[File:Large_Beaker.png]] A beaker storage apparatus | |||
* [[File:Syringes.png]] A syringe | |||
* [[File:Eyedropper.png]] A dropper | |||
* [[File:Drapes.png]] Surgical tools | |||
* [[File:MiniFE.png]] Pocket Fire Extinguisher | |||
* [[File:Roller_Bed.png]] A roller bed | |||
* [[File:Help_32.png|16px]] Hugging Module | |||
* [[File:Gauze.png]] Medical Gauze | |||
* [[File:Bone_gel.png]] Bone gel and [[File:Surgical_tape.png]] Surgical Tape | |||
* Organ Storage Bag: can carry both organs and limbs (incl. cybernetics), one at a time | |||
* [[File:Flash.gif]] Flash | |||
* Treat Fabricator: Can dispense ice-cream, gumballs, and lollipops - See the [[#Quick_reference_to_mediborg_chems|reference]] | |||
* [[File:Emag.png|16px|link=Emag]] [[File:Borghypo2.png]] Hacked Hypospray: Can produce [[Guide to chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]], [[Guide to chemistry#Mute_Toxin|mute toxin]], [[Guide to chemistry#Cyanide|cyanide]], [[Guide to chemistry#Sodium_Thiopental|sodium thiopental]], [[Guide to chemistry#Heparin|heparin]], [[Guide to chemistry#Lexorin|lexorin]]. | |||
| | |||
* N/A | |||
|} | |||
===== Quick reference to mediborg chems ===== | |||
'''Chems available in the cyborg hypospray by default:''' | |||
*[[Guide_to_chemistry#Convermol|Convermol]]: Converts suffocation to toxin | |||
*[[Guide_to_chemistry#Libital|Libital]]: Heals brute, hurts liver | |||
*[[Guide_to_chemistry#Multiver|Multiver]]: Heals toxin, hurts lungs | |||
*[[Guide_to_chemistry#Aiuri|Aiuri]]: Heals burn, hurts eyes | |||
*[[Guide to chemistry#Epinephrine|Epinephrine]]: Stabilizing | |||
*[[Guide to chemistry#Spaceacillin|Spaceacillin]]: Prevents outgoing disease spread | |||
*[[Guide to chemistry#Saline-Glucose Solution|Saline-glucose solution]]: Heals minor brute and burn, and a works as temporary blood | |||
'''Chems requiring medical cyborg expanded hypospray upgrade:''' | |||
*[[Guide_to_chemistry#Mannitol|Mannitol]]: Brain damage | |||
*[[Guide_to_chemistry#Oculine|Oculine]]: Eye damage | |||
*[[Guide_to_chemistry#Inacusiate|Inacusiate]]: Ear damage | |||
*[[Guide_to_chemistry#Mutadone|mutadone]]: Mutations | |||
*[[Guide_to_chemistry#Haloperidol|Haloperidol]]: Antidrug | |||
*[[Guide_to_chemistry#Oxandrolone|Oxandrolone]]: 25+ burn | |||
*[[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]]: 25+ brute | |||
*[[Guide_to_chemistry#Rezadone|Rezadone]]: [[Guide_to_medicine#Husk|Unhusking]] | |||
*[[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]]: Anti-toxin and flushes out chems | |||
'''Chems requiring medical cyborg hacked hypospray:''' | |||
* [[Guide to chemistry#Fluorosulfuric Acid|Fluorosulfuric acid:]] Instant brute damage, deals toxins and increasing amounts of burn over time | |||
* [[Guide to chemistry#Mute Toxin|Mute toxin:]] Mutes people | |||
* [[Guide to chemistry#Cyanide|Cyanide:]] Deals toxin damage with a small chance to stun | |||
* [[Guide to chemistry#Sodium Thiopental|Sodium thiopental:]] Deals stamina damage and knocks people out after awhile | |||
* [[Guide to chemistry#Heparin|Heparin:]] makes bleeding wounds much worse | |||
* [[Guide to chemistry#Lexorin|Lexorin:]] causes massive amounts of oxyloss, countered by epinephrine | |||
'''Chems inside treatment fabricator''' | |||
* Gumballs contain [[Guide_to_chemistry#Salicylic_Acid|healing]] [[Guide_to_chemistry#Oxandrolone|medicines]] | |||
* The lollipop [[Guide_to_chemistry#Psicodine|heals sanity]] and [[Guide_to_chemistry#Iron|bloodloss]] | |||
* Ice-cream is filling. | |||
You can alt-click the hypospray to toggle it between 2u and 5u per injection. | |||
===Janitor=== | |||
{| class="wikitable sortable" text-align:center" style="background-color:#FFFFFF" width="300" | |||
! scope="col" style='background-color:#a885a2;'|Cyborg Model | |||
! scope="col" style='background-color:#EEEEEE;'|Cyborg Modules | |||
! scope="col" style='background-color:#EEEEEE;'|[[File:Upgradejani.png]] Cyborg Upgrades | |||
|- | |||
|[[File:Janiborg.png|64px|centre]]<br>Janitor cyborgs have the ability to enter floor buffer mode which, after a windup, slows them down drastically and automatically applies the contents of its bucket to any floor tiles it passes over. With water, this will clean the floor and make it slippery for a short while, but other chemicals may have different effects. | |||
| | |||
* [[File:Mop.png]] Mop | |||
* [[File:Bucket.png]] Bucket | |||
* [[File:Paint_violet.png]] Paint Remover | |||
* [[File:Lightreplacer0.png]] Light Replacer | |||
* [[File:Janiprojector.png]]Custodial Holobarrier Projector | |||
* [[File:Cleaner.png]] Drying Agent Spray | |||
* [[File:Flash.gif]] Flash | |||
* [[File:Screwdriver_tool.png]] Automated Screwdriver | |||
* [[File:Crowbar.png]] Hydraulic Crowbar | |||
* [[File:Floor_Tiles.png]] Floor Tiles | |||
* [[File:Soaps.gif]] Soap | |||
* [[File:Trashbag.png]] Trash Bag | |||
* Flyswatter | |||
* [[File:MiniFE.png]] Pocket Fire Extinguisher | |||
* [[File:Wirebrush.png]] Wirebrush, for rust | |||
* [[File:Emag.png|16px|link=Emag]] Space Lube Spray | |||
| | |||
* N/A | |||
|} | |||
===Service=== | |||
{| class="wikitable sortable" text-align:center" style="background-color:#FFFFFF" width="300" | |||
! scope="col" style='background-color:#92b26d;'|Cyborg Model | |||
! scope="col" style='background-color:#EEEEEE;'|Cyborg Modules | |||
! scope="col" style='background-color:#EEEEEE;'|[[File:Upgradeservice.png]] Cyborg Upgrades | |||
|- | |||
|[[File:Maximillian.png|64px|centre]]<br><del>Entertains the crew while serving their vices.</del> Goes around feeding humans either with food or alcohol, until they are drunk. | |||
| | |||
* [[File:Water_glass.png]] Beverage storage apparatus; resynthesize the drink as you pour it. | |||
* [[File:Universal_Enzyme.png]] Enzyme Bottle | |||
* [[File:Shaker.png]] Cyborg Shaker (Capable of synthesizing most types of alcohol and some non-alcoholic drinks) | |||
* [[File:Eyedropper.png]] Dropper | |||
* Tray | |||
* Electric Razor | |||
* [[File:Zippo.png]]Zippo Lighter | |||
* [[File:Synth.png]] Synthesizer | |||
* [[File:GuitarIcon.png]] Guitar | |||
* [[File:Rsf.png]] Rapid-Service-Fabricator (RSF): Can produce drinking glasses, paper cups, cigarettes, paper, seaweed sheets, pens, packs of dice, plates, bowls, plastic cutlery and wads of ''DOSH''. | |||
* [[File:Labler.png]] Hand Labeler | |||
* [[File:Spraycan.png]] Spraycan | |||
* [[File:Pen.png]] Pen | |||
* [[File:Flash.gif]] Flash | |||
* [[File:MiniFE.png]] Pocket Fire Extinguisher | |||
* Lollipop fabricator | |||
* [[File:Rag.png]] Rag | |||
* Money bag | |||
* [[Guide_to_wire_art|Pipe Cleaner Synthesizer]] | |||
* [[File:Emag.png|16px|link=Emag]] [[File:Threemileislandglass.gif]] Emagged Shaker: [[Guide_to_chemistry#Fake_Beer|Fake beer]] (instantly knocks out), [[Guide_to_chemistry#Carpotoxin|Carpotoxin]] (poison to non-felinids + makes imitation carp meat), blood ([[Guide_to_chemistry#Virus_Food|Virus Food]] or drinks). | |||
| | |||
* N/A | |||
|} | |||
===Peacekeeper=== | |||
{| class="wikitable sortable" text-align:center" style="background-color:#FFFFFF" width="300" | |||
! scope="col" style='background-color:#FFFFFF;'|Cyborg Model | |||
! scope="col" style='background-color:#EEEEEE;'|Cyborg Modules | |||
! scope="col" style='background-color:#EEEEEE;'|[[File:Upgradepeace.png]] Cyborg Upgrades | |||
|- | |||
|[[File:Peacekeeper.png|64px|centre]]<br>A cyborg designed to hold the peace, prevent harm, and promote friendliness among the crew. Cannot be pushed. | |||
| | |||
* [[File:Rcd_0.png]] Cookie Synthesizer | |||
* [[File:Megaphone red.png]] Sonic Harm Prevention Tool (Confuses those who hear it) | |||
* [[File:Borghypo.png]] Peace Hypospray: Contains tiring solution, dizzying solution, and synth-Pax | |||
* Energy Barrier Projector: creates fragile holographic energy fields | |||
* [[File:Fire_extinguisher.gif]] Fire Extinguisher | |||
* [[File:Flash.gif]] Flash | |||
* [[File:Help_32.png|16px]] Hugging Module | |||
* Hyperkinetic Dampening Projector (Prevents people from buckling themselves to borgs in its radius, and weakens and slows down projectiles) | |||
* [[File:Emag.png|16px|link=Emag]] | |||
** Sonic Harm Prevention Tool will "BZZZZT" instead of yelling "human harm", which stuns those without ear protection. | |||
** Hugging Module can be set to power level 3: Shock, and level 4: Crush. | |||
** A separate Peace Hypospray which contains an assortment of toxins: [[Guide to chemistry#Tirizene|tirizene]], [[Guide to chemistry#Sulfonal|sulfonal]], [[Guide to chemistry#Sodium_Thiopental|sodium thiopental]], [[Guide to chemistry#Cyanide|cyanide]], [[Guide to chemistry#Fentanyl|fentanyl]] | |||
** Energy Barrier Projector can be overloaded to create electrified "Charged Energy Fields". | |||
** Cookie Synthesizer can be hacked to produce cookies containing chloral hydrate. | |||
| | |||
* N/A | |||
|} | |||
===Clown=== | |||
{| class="wikitable sortable" text-align:center" style="background-color:#FFFFFF" width="300" | |||
! scope="col" style='background-color:#FFFFFF;'|Cyborg Model | |||
! scope="col" style='background-color:#EEEEEE;'|Cyborg Modules | |||
! scope="col" style='background-color:#EEEEEE;'|Cyborg Upgrades | |||
|- | |||
|[[File:Clownborg.png|64px|centre]]<br> '''Honk!''' | |||
| | |||
* [[File:Crayon.png]] Rainbow Crayon, [[File:Paint_violet.png]]any-colour paint, [[File:Clownstamp.png]]Clown stamp | |||
* [[File:Bike_horn.png]] Bike horn and air horn | |||
* [[File:Bike_horn.png]] Bike horn [[Songs|instrument]] | |||
* [[File:Soaps.gif]] Soap | |||
* [[File:Pie.gif]] Self-recharging Creampie Cannon | |||
* Razor | |||
* Purple Lipstick | |||
* [[File:Borghypo.png]] Laughter Hypospray | |||
* [[File:MiniFE.png]] Pocket Fire Extinguisher | |||
* Metallic Picket Sign | |||
* [[File:Sunflower.png]] Non-slip Water Flower | |||
* [[File:Help_32.png|16px]] Hugging Module | |||
* [[File:Flash.gif]] Flash | |||
* [[File:Emag.png|16px|link:Emag]] Empowered Hugging Module, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] flower, Super Laughter Hypospray (30% chance to stun/cycle, faster metabolism) | |||
| | |||
* N/A | |||
|} | |||
===Syndicate: Assault=== | |||
{| class="wikitable sortable" text-align:center" style="background-color: #FFFFFF" width="300" | |||
! scope="col" style='background-color:black;color: white;'|Cyborg Model | |||
! scope="col" style='background-color:#EEEEEE;'|Cyborg Modules | |||
! scope="col" style='background-color:#EEEEEE;'|[[File:Upgradesyndie.png]] Cyborg Upgrades | |||
|- | |||
| [[File:Syndieborg.png|64px|centre]]<br> A lean, mean killing machine that's either found together with Nuclear Operatives or after mishaps with bolts of change. Immune to pushes. | |||
| | |||
* [[File:Sword.gif]] Energy Sword | |||
* [[File:L6machinegun.png]] Cyborg LMG (that prints ammo using energy) | |||
* [[File:SGL-6 grenade launcher.png]] Grenade Launcher | |||
* [[Syndicate_Items#Emag|Emag]] | |||
* [[File:Crowbar.png]] Crowbar | |||
* [[File:MiniFE.png]] Pocket Fire Extinguisher | |||
* [[File:Flash.gif]] Flash | |||
* [[File:Pinpointer-black.gif]] Syndicate Pinpointer | |||
| | |||
* N/A | |||
|} | |||
===Syndicate: Medical=== | |||
{| class="wikitable sortable" text-align:center" style="background-color: #FFFFFF" width="300" | |||
! scope="col" style='background-color:black;color: white;'|Cyborg Model | |||
! scope="col" style='background-color:#EEEEEE;'|Cyborg Modules | |||
! scope="col" style='background-color:#EEEEEE;'|[[File:Upgradesyndie.png]] Cyborg Upgrades | |||
|- | |||
|[[File:Syndicate_Medborg_Sprite.png|64px]]<br>Less deadly than the Assault model, but still amazingly useful. Immune to pushes. | |||
| | |||
* [[File:Borghypo2.png]] Syndicate Hypospray containing (limited) [[Guide_to_chemistry#Restorative_Nanites|Restorative Nanites]], pentetic acid and morphine | |||
* [[File:Defib.png]] Combat Defibrillator, which works through MODsuits and also offensively | |||
* [[File:Mecha_medigun.png]] Medical Beamgun | |||
* [[File:Health_analyzer.gif]] Health Analyzer | |||
* [[File:Drapes.png]] Surgical tools, including an Energy Saw, gauze, bone gel, bonesetter and organ storage bag | |||
* [[File:Roller_Bed.png]] A roller bed | |||
* [[File:Crowbar.png]] Crowbar | |||
* [[File:MiniFE.png]] Pocket Fire Extinguisher | |||
* [[File:Pinpointer-black.gif]] Syndicate Pinpointer | |||
* [[File:Flash.gif]] Flash | |||
| | |||
* N/A | |||
|} | |||
===Syndicate: Saboteur=== | |||
{| class="wikitable sortable" text-align:center" style="background-color: #FFFFFF" width="300" | |||
! scope="col" style='background-color:black;color: white;'|Cyborg Model | |||
! scope="col" style='background-color:#EEEEEE;'|Cyborg Modules | |||
! scope="col" style='background-color:#EEEEEE;'|[[File:Upgradesyndie.png]] Cyborg Upgrades | |||
|- | |||
|[[File:Syndicate_Engie_Borg_Sprite.png|64px]]<br> Good for sabotage, can disguise itself as normal engineer borgs. Immune to pushes, and has magnetic threads. | |||
| | |||
* [[File:BlueToolbox.png]] Improved versions of basic tools (welding tool must be refilled manually) | |||
* [[File:Metal.png]] Iron Synthesizer | |||
* [[File:Glass.png]] Glass Synthesizer | |||
* [[File:Rods.png]] Rods Synthesizer | |||
* Cyborg RTD (replaces Tile Synthesizer) | |||
* Material manipulation apparatus | |||
* [[File:Syndiercd.png]] Robotic RCD (Painted in Syndicate Colors; can deconstruct R-walls) | |||
* [[File:Rpd.png]] Rapid Pipe Dispender | |||
* [[File:CableCoils.png]] Cable Synthesizer | |||
* [[File:Fire_extinguisher.gif]] Fire Extinguisher | |||
* [[File:Cuff.png]] Zipties | |||
* Thermal Vision | |||
* Cyborg Destination Labeler (enables you to move through the disposal system) | |||
* [[File:Flash.gif]] Flash | |||
* [[File:Chameleon_projector.gif]] Cyborg chameleon projector | |||
* [[File:Pinpointer-black.gif]] Syndicate Pinpointer | |||
* [[Syndicate_Items#Emag|Emag]] | |||
| | |||
* N/A | |||
|} | |||
==Tips== | |||
* As borg, you can unlock an ID-locked locker by right-clicking it, and re-lock it the same way. | |||
* You can also open and close lockers/crates/any container the same way as a carbon mod can but it's best done when you have no module selected. You can also right click if need be but this can cause lag. | |||
* Engiborgs, Mediborgs, and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices, Mediborgs can use their lollipop launcher for momentum, and Secborgs can use the momentum from their ranged weapons to change directions. Cyborgs with extinguishers can also use those for navigation. | |||
* All borgs can unlock themselves with the borg tablet. You require a human to re-lock you, though. | |||
* Engiborgs can repair themselves with a welder - with a small delay, and other borgs without. This opens up the ability for engieborgs to be healers while other borgs act as tanks and wear down crewmembers/antagonists via attrition. | |||
* The service borg's shaker does not work like a regular shaker. It's a synthesizer now. This means it becomes substantially more complicated to mix incapacitating drinks for fighting anything. | |||
* There is a camera in each borg that lets anyone - with access to camera console - see what you see, regardless of Z-level. I am not sure if this works when you are destroyed. | |||
* For the love of god make sure that you have :b and not ;b on when talking about malf things. Or use .b to avoid the risk altogether. | |||
* 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module. | |||
* As a borg, and as an alien larva as well, you can remove buckles, cuffs, and so on simply by typing 'resist' (or using the "resist" button in the IC tab). The fact a button isn't there doesn't mean the option isn't available. | |||
* Cyborgs can place APC/air alarm/fire alarm/camera assembly frames on a wall by dragging the frame next to a wall, standing on top of the frame, facing the wall and hitting the frame with a screwdriver. If it is a valid surface, the frame will snap to the wall and you can continue to follow the steps as normal. It's possible to construct entire rooms if you make use of your pseudocircuit and even put cameras all over maintenance, never let the AI be blind again! | |||
* A medical cyborg's organ storage bag can hold limbs, not just organs, and can manipulate cybernetics too. If you're feeling generous, you could fully augment somebody with cyberlimbs and combat implants, or just make frankensteins from dead bodies. | |||
* You can add defibrillators (excl. belt defibs) to live mediborgs instead of the upgrade: you need to open them, remove the defib's cell, then click on the borg. | |||
* All cyborgs are immune to ashstorms in lavaland, which makes you very well suited for retrieving fallen miners. | |||
* An AI shell functions near-identically to a cyborg in all respects, except that an AI shell is not vulnerable to [[Syndicate_Items#Emag|emags]] - If you see an AI shell with a hacked module, it's either got an illegal upgrade or the AI is [[Guide_to_malfunction|rogue]] and hacked its shell. | |||
* If a cyborg is slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]], it can not be [[Syndicate_Items#Emag|emagged]]. | |||
* You can ask a human to put a hat on you, to make you look more fashionable. | |||
* If a [[nightmare]] shatters your headlamp, humanoids can repair it by using a flashlight on you. | |||
{{Jobs}} | |||
[[Category:Jobs]] |
Revision as of 13:32, 31 October 2024
The Latest Models
Cyborgs come with an array of advanced cybernetic models, each loaded with a number of features (referred to as modules). Each has a flash device built in and a flashlight. All items (except for the flashes) will recharge and restock over time using battery power.
Standard
An amalgamation of different models together. Came loaded with the following:
Mining
Security
Security cyborgs are currently disabled in the server config.
Cyborg Model | Cyborg Modules | ![]() |
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![]() The bane of all changelings, and feared by all. Security models can't be pushed and are loaded with the following: |
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Engineering
Medical
Cyborg Model | Cyborg Modules | ![]() |
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![]() Cute and quaint, beloved by all. Medical models cannot be pushed. |
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Quick reference to mediborg chems
Chems available in the cyborg hypospray by default:
- Convermol: Converts suffocation to toxin
- Libital: Heals brute, hurts liver
- Multiver: Heals toxin, hurts lungs
- Aiuri: Heals burn, hurts eyes
- Epinephrine: Stabilizing
- Spaceacillin: Prevents outgoing disease spread
- Saline-glucose solution: Heals minor brute and burn, and a works as temporary blood
Chems requiring medical cyborg expanded hypospray upgrade:
- Mannitol: Brain damage
- Oculine: Eye damage
- Inacusiate: Ear damage
- mutadone: Mutations
- Haloperidol: Antidrug
- Oxandrolone: 25+ burn
- Salicyclic Acid: 25+ brute
- Rezadone: Unhusking
- Pentetic acid: Anti-toxin and flushes out chems
Chems requiring medical cyborg hacked hypospray:
- Fluorosulfuric acid: Instant brute damage, deals toxins and increasing amounts of burn over time
- Mute toxin: Mutes people
- Cyanide: Deals toxin damage with a small chance to stun
- Sodium thiopental: Deals stamina damage and knocks people out after awhile
- Heparin: makes bleeding wounds much worse
- Lexorin: causes massive amounts of oxyloss, countered by epinephrine
Chems inside treatment fabricator
- Gumballs contain healing medicines
- The lollipop heals sanity and bloodloss
- Ice-cream is filling.
You can alt-click the hypospray to toggle it between 2u and 5u per injection.
Janitor
Service
Cyborg Model | Cyborg Modules | ![]() |
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Peacekeeper
Cyborg Model | Cyborg Modules | ![]() |
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![]() A cyborg designed to hold the peace, prevent harm, and promote friendliness among the crew. Cannot be pushed. |
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Clown
Cyborg Model | Cyborg Modules | Cyborg Upgrades |
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![]() Honk! |
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Syndicate: Assault
Cyborg Model | Cyborg Modules | ![]() |
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![]() A lean, mean killing machine that's either found together with Nuclear Operatives or after mishaps with bolts of change. Immune to pushes. |
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Syndicate: Medical
Cyborg Model | Cyborg Modules | ![]() |
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![]() Less deadly than the Assault model, but still amazingly useful. Immune to pushes. |
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Syndicate: Saboteur
Cyborg Model | Cyborg Modules | ![]() |
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![]() Good for sabotage, can disguise itself as normal engineer borgs. Immune to pushes, and has magnetic threads. |
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Tips
- As borg, you can unlock an ID-locked locker by right-clicking it, and re-lock it the same way.
- You can also open and close lockers/crates/any container the same way as a carbon mod can but it's best done when you have no module selected. You can also right click if need be but this can cause lag.
- Engiborgs, Mediborgs, and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices, Mediborgs can use their lollipop launcher for momentum, and Secborgs can use the momentum from their ranged weapons to change directions. Cyborgs with extinguishers can also use those for navigation.
- All borgs can unlock themselves with the borg tablet. You require a human to re-lock you, though.
- Engiborgs can repair themselves with a welder - with a small delay, and other borgs without. This opens up the ability for engieborgs to be healers while other borgs act as tanks and wear down crewmembers/antagonists via attrition.
- The service borg's shaker does not work like a regular shaker. It's a synthesizer now. This means it becomes substantially more complicated to mix incapacitating drinks for fighting anything.
- There is a camera in each borg that lets anyone - with access to camera console - see what you see, regardless of Z-level. I am not sure if this works when you are destroyed.
- For the love of god make sure that you have :b and not ;b on when talking about malf things. Or use .b to avoid the risk altogether.
- 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.
- As a borg, and as an alien larva as well, you can remove buckles, cuffs, and so on simply by typing 'resist' (or using the "resist" button in the IC tab). The fact a button isn't there doesn't mean the option isn't available.
- Cyborgs can place APC/air alarm/fire alarm/camera assembly frames on a wall by dragging the frame next to a wall, standing on top of the frame, facing the wall and hitting the frame with a screwdriver. If it is a valid surface, the frame will snap to the wall and you can continue to follow the steps as normal. It's possible to construct entire rooms if you make use of your pseudocircuit and even put cameras all over maintenance, never let the AI be blind again!
- A medical cyborg's organ storage bag can hold limbs, not just organs, and can manipulate cybernetics too. If you're feeling generous, you could fully augment somebody with cyberlimbs and combat implants, or just make frankensteins from dead bodies.
- You can add defibrillators (excl. belt defibs) to live mediborgs instead of the upgrade: you need to open them, remove the defib's cell, then click on the borg.
- All cyborgs are immune to ashstorms in lavaland, which makes you very well suited for retrieving fallen miners.
- An AI shell functions near-identically to a cyborg in all respects, except that an AI shell is not vulnerable to emags - If you see an AI shell with a hacked module, it's either got an illegal upgrade or the AI is rogue and hacked its shell.
- If a cyborg is slaved to a malfunctional AI, it can not be emagged.
- You can ask a human to put a hat on you, to make you look more fashionable.
- If a nightmare shatters your headlamp, humanoids can repair it by using a flashlight on you.