Machines: Difference between revisions
imported>Angust →Ore Redemption Machine: ORM can now be rotated with alt-click with panel open |
imported>Angust →DNA Scanner: Added matter bin, and what upgrading it does. Don't know what the other upgrades do yet. Asking in discord. |
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1x [[File:Module.png|64px]] Cloning Scanner Board | 1x [[File:Module.png|64px]] Cloning Scanner Board | ||
1x [[File:Matter_bin.png]]Matter bin | |||
2x [[File:CableCoils.png]]Pieces of cable | 2x [[File:CableCoils.png]]Pieces of cable | ||
1x [[File:Micro_Manipulator.png]]Micro manipulator | 1x [[File:Micro_Manipulator.png]]Micro manipulator | ||
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* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and ability to scan husks. | * '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and the ability to scan husks. | ||
* '''Better | * '''Better matter bin:''' Decreases cooldown on the "joker" option when pairing genetic sequences. | ||
* '''Better laser:''' | * '''Better manipulator:''' ? | ||
* '''Better laser:''' ? | |||
|} | |} | ||
Revision as of 11:42, 29 July 2019
Machine Construction Steps
Build a machine frame from your 5 metal sheets.
Add wires.
Add a circuitboard.
- Examine the machine frame and it will tell you what items you need now.
When all the parts are added, screwdriver the machine frame to finish it.
Upgrading Machines
Linking Machines
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
- Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
- R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
- Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
Machines
Autolathe
Parts needed | Deconstruction | |
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1x |
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Produces commonly used items such as tools, equipment, and construction material. Can be hacked to unlock more designs. | ||
Upgrade effects | ||
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Ore Redemption Machine
Recycler
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly. | ||
Upgrade effects | ||
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Biogenerator
Plant DNA Manipulator
Chemical Heater
Chem Dispenser
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Dispenses chemicals; the exact same as the ones found in Chemistry. | ||
Upgrade effects | ||
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Circuit Imprinter
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Creates circuits from glass. Needs to be linked with an R&D Console to be used. | ||
Upgrade effects | ||
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Cloning Pod
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. | ||
Upgrade effects | ||
|
Limb Grower
Cryogenics Tube
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. | ||
Upgrade effects | ||
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Cyborg Recharging Station
Destructive Analyzer
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Destroys items with research value to gain research levels. See Guide_to_Research_and_Development for more information. | ||
Upgrade effects | ||
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DNA Scanner
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the Guide to genetics for more information. Can be locked down by using the console, trapping the patient inside if necessary. | ||
Upgrade effects | ||
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Exosuit Fabricator
Freezer/Heater
Gas Turbine Generator
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Upgrade effects | ||
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Gas Turbine Compressor
Parts needed | Deconstruction | |
---|---|---|
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1x |
|
Upgrade effects | ||
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Hydroponics Tray
Mech Bay Power Port
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Automatically recharges mechs in front of it. | ||
Upgrade effects | ||
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Microwave
Parts needed | Deconstruction | |
---|---|---|
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1x |
(use wrench to move the machine) |
Cooks food and heats reagents. | ||
Upgrade effects | ||
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Smartfridge
Types of Smartfridge
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
- Plant produce: Default smartfridge, stores plant growns and seeds.
- Food: Stores food items.
- Drinks: Stores drinks, named 'drink showcase'.
- Slimes: Stores slime extracts, named 'smart slime extract storage'.
- Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
- Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
Dish Drive
Lipid Extractor
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless emagged, and only starts sucking when you are more satiated than "well fed". Produces meat | ||
Upgrade effects | ||
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P.A.C.M.A.N.-type Portable Generator
S.U.P.E.R.P.A.C.M.A.N.-type portable Generator
M.R.S.P.A.C.M.A.N.-type portable Generator
Protolathe
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. | ||
Upgrade effects | ||
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RnD Server
Public Nanite Chamber
Parts needed | Deconstruction | |
---|---|---|
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1x |
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The public nanite chamber will automatically implant nanites into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a multitool on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synched to. If you don't multitool the board it will default to cloud 1. | ||
Upgrade effects | ||
None. |
Lifeform Stasis Unit
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Aka "Stasis Beds". Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer. Works for surgery. | ||
Upgrade effects | ||
None. |
Sleeper
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit, which usually prevents overdosing. If the patient is in critical status, it will only be able to inject Epinephrine. | ||
Upgrade effects | ||
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SMES
Radiation Collector
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Will generate energy when loaded with a | ||
Upgrade effects | ||
None. |
Tesla Coil
Grounding Rod
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down. | ||
Upgrade effects | ||
None. |
Space Heater
Telecommunications
Bus Mainframe
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Upgrade effects | ||
None. |
Channel Server
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Upgrade effects | ||
None? |
Processor Unit
Subspace Broadcaster
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Upgrade effects | ||
None? |
Subspace Receiver
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Upgrade effects | ||
None? |
Telecommunication Hub
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Upgrade effects | ||
None? |
Telecomunication Relay
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Upgrade effects | ||
None? |
Messaging Server
Bluespace Launchpad
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. How to use: Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines. The targeted tile can be seen by people wearing diagnostic HUD. | ||
Upgrade effects | ||
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Quantum Pad
Teleporter Station
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See Teleporter Station for detailed operation instructions. | ||
Upgrade effects | ||
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Teleporter Hub
Parts needed | Deconstruction | |
---|---|---|
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1x |
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Generates a portal to use the Teleporter. Can teleport anything not anchored. See Teleporter Station for detailed operation instructions. | ||
Upgrade effects | ||
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Vendor
Scanner Gate