TGMC:Squad Smartgunner
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
SUPPORT MARINE | |
Squad Smartgunner |
Access: Squad Smartgunner Equipment Room, Squad Room Difficulty: Easy Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours) Class: Marines Supervisors: Squad Leader Duties: Use built-in IFF weapons to help keep your squad intact and finish off xenomorphs. Guides: If you need a guide to SG you have bigger issues Quote:"RO! I NEED MORE AMMO! WHERE IS IT!?" |
LtCol Elsa 'l'Epee' Spinnewyn says: "I remember when field commanders had smartgun skills [1] [2] [3]! I SHALL ALWAYS REMEMBER!" |
Introduction
You are specially-trained to operate one of TerraGov Marine Corps' most effective weapons systems: the SG-29 smart machine gun, the SG-85 smart handheld gatling gun, or the SG-62 Target Rifle. Realizing that you suck at not shooting your battle buddies perform well at TerraGov Marine Corps School of Infantry and score high in the ASVAB's electronic, the TerraGov Marine Corps put you in an additional 5 weeks course on operating these weapon systems. These technologically advanced but limited weapon systems can shoot through other marines without sacrificing firing rate.
In TGMC, the main role of the Squad Smartgunner is a second-line support unit.
Playing the Smartgunner
Though it may seem powerful with this profound built-in IFF, you are not built to be a front-line combatant. Your strength is covering your team and putting yourself in the best position to lay down lots of fire on the enemy. Xenomorphs will target you if you act as pointman for marines; they want to remove you from laying down superior firepower for marines. Treat yourself as a mobile sentry gun, stay behind your teammates, lead your shots, and pay attention to where you can best bring your firepower to bear.
- If you are using the SG-85, you cannot run fast with your weapon since wielding the weapon while running with it wielded is pretty slow.
- If you are using the SG-29, you will run dry fast if you incorrectly use it too soon, and now you have to reload fast before xenomorphs capitalize on you or your marines while you're reloading.
- If you are using the SG-62, you
Don't forget the most powerful aspect of your weapon: the built-in IFF. It's turned on by default, and when it is on you will not hit any other friendly marines equipped with IFF transmitters. The smart gun's strengths over many aim mode weapons are in superior firepower, faster movement speed, and higher rate of fire. Whereby other weapons have aim mode that reduce their rate of fire and movement speed, you on the other hand have superior rate of fire and movement speed given your SG. You can freely shoot through any marine and your bullets will safely bypass them to hit targets beyond. Note that your bullets will still hit anyone or anything without marine IFF, meaning survivors, FRE ERT, and other civilians, so be careful.
Due to the fact that you can't get infinite ammunition for free, you need to communicate with requisition far more often for your ammunition compared to squad marines. Always inspect the amount of ammunition you have on you before a huge engagement happens since the last thing you want is chasing xenomorphs with a dry SG. If you have 2/5 of the total ammunition you can carry, it is the best time to get requisition to order more ammunition. Ensure that requisition verbally receives your order and ships out your orders otherwise you will head to a FOB with no ammunition for you.
Vendors, Equipment, and Weapons
The Smartgunner has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet and NEXUS Smartgunner Equipment Rack.
- The closet contains your uniform, standard equipment, webbing, belts, pouches, and any masks you may want.
- The equipment rack contains two choices for smartgunner kits, but you can only choose one!, and gun attachments.
- When you wake up, you get either 1000 ammo for your T-29 or . Obtain more from requisition; SG-29 drums cost 5 req points whereby
GHMME Automated Closet
<tabs>
<tab name="Standard Kit">
</tab> <tab name="Webbing">
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Extra pouches that you can clip to your uniform.
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Extra pouches that you can clip to your uniform.
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Pistol Holster that you can clip to your uniform.
</tab> <tab name="Belts">
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