User:E25/Sandbox

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Revision as of 19:04, 18 June 2020 by imported>E25 (Standard Marine Weapons)
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Weapons

Standard Marine Weapons

Weapon: Description:

T-12 assault rifle

The T-12 assault rifle used to be the TerraGov Marine Corps standard issue rifle before the T-18 carbine replaced it. It's however still used widely despite that. The gun itself is very good at being used in most situations however it suffers in engagements at close quarters and is relatively hard to shoulder than some others.

Ammo:

T-12 assault rifle magazine

Holds fifty(50) 10x24mm caseless rifle rounds.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Undderbarrel
Stock Nonremovalbe

T-18 carbine

The T-18 carbine is one of the standard rifles used by the TerraGov Marine Corps. It's commonly used by people who prefer greater mobility in combat, like scouts and other light infantry. Lacks an automatic fire mode, but has a burst fire mode to improve damage output.

Ammo:

T-18 carbine magazine

Holds thirty-two(32) 10x24mm caseless rifle rounds.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Undderbarrel
Stock Nonremovable

T-42 light machine gun

The T-42 LMG is the TGMC's current standard non-IFF-capable LMG. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support.

Ammo:

T-42 light machine gun drum magazine

Holds one hundred and twenty(120) 10x24mm caseless rifle rounds.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Undderbarrel
Stock Nonremovable

T-60 general purpose machine gun

The T-60 general purpose machinegun is the TGMC's current standard GMPG. Though usually seen mounted on vehicles, it is sometimes used by infantry to hold chokepoints or suppress enemies

Ammo:

T-60 box magazine

Holds twohundred and fifty(250) 10x26 caseless rounds.


Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Undderbarrel
Stock Nonremovable

T-64 designated marksman rifle

The T-64 DMR is the TerraGov Marine Corps designated marksman rifle. It is rather well-known for it's very consistent target placement at longer than usual range, it however lacks a burst fire mode or an automatic mode. It is mostly used by people who prefer to do more careful shooting than most.

Ammo:

T-64 designated marksman rifle magazine

Holds twenty(20) 10x27mm caseless marksman rounds.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Undderbarrel
Stock Nonremovable

M43 Sunfury Lasgun

It shoots bad guys. Big owie, don't get hit by it. Lasers hurt.
Has two modes available, Normal and Overcharge, which can be swapped with Unique-Action.
Normal fires normal power shots, while Overcharge has higher damage, AP, slower firerate, and consumes more ammo.

Ammo:

M43 Lascell

Holds fifty(50) normal shots, or twelve(12) overcharged shots.

M4A3 High-Cap Lascell

Holds eighty(80) normal shots, or twenty(20) overcharged shots.

M37A2 Pump Shotgun

A pump action shotgun. Effective mostly at close range, though this is changed with ammo types.
Needs a shell pumped into the chamber using Unique-Action, default Spacebar, upon a fresh load and after each shot.
Holds eight shells in reserve, and one shell in the chamber.

Ammo:

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Undderbarrel
Stock Nonremovable

SX-16 automatic shotgun

An automatic shotgun with an impressive rate of fire. It uses 16 gauge magazines of either buckshot, slug or flechette. The SX-16 only recently left field testing, and is one of the more recent additions to the TGMC's arsenal, replacing the ZX-76 because of reliability issues.

Ammo:

SX-16 automatic shotgun magazine

Holds fifteen(15) 16 gauge shotgun shells of varying types.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Undderbarrel
Stock Nonremovable

Specialist Weapons

Weapon: Desc:
File:Your gun here!.png

Your gun name here!

Pew pew. Pew pew pew. Pew pew.
Ammo:
File:Your ammo file here!

Your ammo name here!

Holds bullets, which hurt. Ow!
File:Your gun here!.png

Your gun name here!

Pew pew. Pew pew pew. Pew pew.
Ammo:
File:Your ammo file here!

Your ammo name here!

Holds bullets, which hurt. Ow!

TEMPLATES

Weapon: Desc:
File:Your gun here!.png

Your gun name here!

Pew pew. Pew pew pew. Pew pew.
Ammo:
File:Your ammo file here!

Your ammo name here!

Holds bullets, which hurt. Ow!
Attachments TEMPLATE:
Rail 64pxlink=#Red Dot Sight
Muzzle
Undderbarrel
Stock