TGMC:Hivemind
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
![]() Hivemind |
Difficulty: Bigbrain |
The Hivemind
The Hivemind is the only non-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. Barely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location.
The Spooky Drone
You are essentially invisible to marines until they find your core. You want to make sure that marines don't destroy your core.
Ensure that before evolving into a hivemind, you as a drone do the following:
- make resin walls that prevent marines from seeing your glow easily
- go deep into caves that is not the frontline
- ask queen for hive leadership since hivemind cannot get assigned hive leadership
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Ideally, you can get to mature hivemind before 12:25 so that you are ready to heal xenomorphs when marines open shutters.
The responsibilities of the hivemind are but not exclusive to:
- Weeding for the hive
- Relaying hive about marines' locations
- Notifying hive about marines' flanking and potential xenomorphs flanks
- Saving critically wounded xenomorphs
Maturity Statistics and Evolution Paths
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Pheromones for their respective castes also grow in strength along with growth levels.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 1000 | 150 | 0 | x | x | x | x | TBH | x | x | x | x |
Mature | 1000 | 200 | 0 | x | x | x | x | TBH | x | x | x | x |
Elder | 1000 | 250 | 0 | x | x | x | x | TBH | x | x | x | x |
Ancient | 1000 | 300 | 0 | x | x | x | x | TBH | x | x | x | x |
Hivemind Abilities
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
![]() Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. | N/A | N/A |
![]() Return to Core |
Teleport back to your core. | N/A | N/A |
![]() Plant Weeds |
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks. | 75 | N/A |
![]() Psychic Whisper |
Allows you to bully captured hosts telepathically | Easy | N/A |
![]() Rally Hive |
allies the hive to a congregate at a target location, along with an arrow pointer. Gives the Hive your current health status. 60 second cooldown. | Easy | N/A |
![]() Psychic Cure |
OBTAINED WHEN MATURE! Heal and remove debuffs from a target. | Easy | 200 |
![]() Emit Pheromones |
OBTAINED WHEN ELDER! Emit one of the three Pheromones. The Queen has some the most powerful Pheromones available to the hive. Your pheromones will grow stronger as you mature. | Easy | 30* |
![]() Choose Resin Structure |
OBTAINED WHEN ANCIENT! Click to choose which resin structure you wish to build with Secrete Resin. It will always default to Resin Wall upon evolution. | Easy | N/A |
![]() Secrete Resin |
OBTAINED WHEN ANCIENT! Builds whatever resin structure you have chosen in Choose Resin Structure on your hotbar, on your current tile. | Easy | 75 |
TGMC Roles ![]() | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |