TGMC:Pyrogen
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
TIER 2 XENO | |
Pyrogen |
Difficulty: Medium |
Statistics and Evolution Path
The Pyrogen is a Tier 2 and can evolve to other Tier 3 xenomorphs provided there are Tier 2 slots.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
- Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
Health | Plasma | Slash | Speed | Melee | Bullet | Laser | Energy | Bomb | Bio | Fire | Acid | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Base | 325 | 325 | 20 | -0.8 | 40 | 40 | 40 | 40 | 0 | 30 | 200 |
} The PyrogenThe Pyrogen is a Tier 2 Xeno capable of producing fire that can set marines ablaze. What Pyrogens lack in burst damage and durability, they compensate for with area of effect attacks. How to BURN marinesThe primary responsibilities:As above, the Pyrogen lacks burst damage and thrives in cramped areas (i.e. resin mazes or tight chokes) that give marines little options but to either set themselves on fire or stay where they are. Pyrogens are weaker in open areas where marines can simply walk around the flames they produce. As such - avoid fighting in the open where possible. Pyrogens aren't very strong on their own, and need the help of other xenoes to make proper use of their toolkit - or if nothing else to act as a bullet shield. In short
Melting FireMost of your abilities set marines on fire. This special blue fire is weaker than your normal fire, and won't change a marine's body temp. It can be extingiushed like normal fires, with extinguishers, by resisting, or other marines patting them out with their bare hands. Otherwise it'll deal steady damage over time, scaling with the amount of fire stacks a marine has. Stacks decay every 2 seconds (but marines still need to resist to put their final stack out). Finally, friendly xenoes do not take damage from your melting fire. Pyrogen AbilitiesNote : When an ability refers to being on fire, it's assumed that the marine has been inflicted with Melting Fire. Normal fire won't give any bonuses.
Primordial EvolutionOnce the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
Pyrogen tips & tricks
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