User:Fallouttec
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
User Fallouttec AKA Harvey Rose
Memes, Mistakes, and probably Friendly Fire abound.
JR Harvey Rose says: "I PUNCHED A BABY!" |
Harvey's Loadouts
Engineer
Medium Armor
Radio Backpack
Shotgun Shell Belt
Construction Pouch
Tool Pouch
Webbing on Clothes
Suit Module Baulder
Suit Storage Engineering
Runs a Shotgun
Dam Benos get off my Miner!
Corpsman
Medium Armor
Corpsman Backpack
Hypo Belt
Medical Supplies Pouch
Magazine Pouch
Medical Webbing on Clothes
Suit Module Baulder
Suit Storage Medical
Runs a Rifle
Stop bloody moving while I pull this shrapnel out
Marine
UNGA.
Testing Spot for Redesigned pages
ASRS Order List
All data is parsed from here
<tabs> <tab name="Operations">
Item: | Cost: | Description: |
---|---|---|
A deployable supply beacon to use with the Requisitions supply console or to use for dropping OB on. | ||
A 3 use fulton device to sell Xeno corpses with; just attach and the corpse will be sold for Req points. | ||
An Upgrade Module for miners, this one will automate the process of selling crates. | ||
An Upgrade Module for miners, this one will increase the durability of a miner, letting it take more damage before breaking. | ||
An Upgrade Module for miners, this one will increase the production speed of mined materials, resulting in more credits per minute. | ||
A set of Tactical Binoculars as well as an encryption key for the CAS radio channel. Only available in HvX modes. | ||
A pinpointer device that can locate Xeno structures. Only available in HvX modes. | ||
Contains an IFF tag used to mark a xenomorph as friendly to IFF systems. Warning: Nanotrasen is not responsible for incidents related to attaching this to hostile entities. Requires Bridge access to open. | ||
3 deployable cameras for use with CIC systems | ||
An ASRS Bluespace export pad for selling items remotely. Can accept Xeno corpses or Researcher money tokens to provide Req Points. | ||
A Cluster Warhead for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open. | ||
A High Explosive Warhead for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open. | ||
An Incendiary Warhead for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open. | ||
A Plasma Draining (Tanglefoot) Warhead for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open. | ||
A single piece of Solid Fuel for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open. | ||
A ZEUS orbital droppod; must be placed on the appropriate floor tile to function. Use a power loader to move drop pods around. Can be made in Factory | ||
A ZEUS orbital droppod, but this one is meant for Leaders; must be placed on the appropriate floor tile to function. Use a power loader to move drop pods around. | ||
A Research tube for conducting experimental research on Xeno Corpses. Can be used to generate more points on Xeno corpses. Does not come in a crate. | ||
An ASRS Supply Tablet, to let you process Requisitions orders remotely. RO job spawns with one of these in his hand | ||
A replacement set of Tadpole Electronics, to repair a Tadpole should it fall into Xeno hands and rendered unflyable. |
</tab> <tab name="Weapons">
Item: | Cost: | Description: |
---|---|---|
A crate with a ST-571 Base Defense sentry and one spare magazine. | ||
A spare magazine for a ST-571 Base Defense Sentry | ||
A crate with a ST-580 Portable sentry and one spare magazine. | ||
A spare magazine for a ST-580 Portable Sentry | ||
A crate with a SHT-573 Shotgun Sentry and one spare magazine. | ||
A spare magazine for a SHT-573 Shotgun Sentry | ||
A crate with a SST-574 Sniper Sentry and one spare magazine. | ||
A spare magazine for a SST-574 Sniper Sentry | ||
A Build-A-Sentry Attachment, for making custom sentry turrets. Can attach to almost any weapon. | ||
A crate with a HSG-102 Mounted Heavy Smartgun and one spare magazine. | ||
A spare magazine for a HSG-102 Mounted Heavy Smartgun | ||
A Mountable Automatic Minigun | ||
A spare magazine for A Mountable Automatic Minigun | ||
A Mounted Autocannon | ||
A magazine of High-Velocity rounds for an ATR-22 Mounted Flak Cannon | ||
A magazine of Smart Programed Explosive rounds for an ATR-22 Mounted Flak Cannon | ||
A Mounted Automatic Grenade Launcher | ||
A magazine of High Explosive grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to M40 HEDP Grenades | ||
A magazine of Fragmentation grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to M15 Grenades | ||
A magazine of White Phosphorous Incendiary grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to WP Grenades | ||
A magazine of Flare grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to Flares | ||
A magazine of Cloaking Smoke grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to Advanced Smoke Grenades | ||
A magazine of Plasma Draining (Tanglefoot) Smoke grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to Tanglefoot Smoke Grenades | ||
An AT-36 High Caliber Anti-Tank Gun | ||
A Trio of Armor Peircing High Explosive shells for the AT-36 Anti-Tank Gun | ||
A Trio of Armor Peircing Composite Rigid shells for the AT-36 Anti-Tank Gun | ||
A Trio of High Explosive shells for the AT-36 Anti-Tank Gun | ||
A Trio of Beehive shells for the AT-36 Anti-Tank Gun, Effectively Canister Shot | ||
A Trio of Incendiary Napalm shells for the AT-36 Anti-Tank Gun | ||
A Large Caliber Anti-Aircraft gun repurposed for Anti-Tank Duty | ||
A High Explosive shell for the FK-88 Flak Gun | ||
An Armor Piercing Finned Discarding Sabot shell for the FK-88 Flak Gun | ||
A Mounted Heavy Laser Emplacement | ||
A Battery of charge for use with the Mounted Heavy Laser weapon | ||
A Tesla Shock Energy Rifle | ||
A Trio of Plasma containment cells for use with Plasma Weapons (Weapon Vendors currently can vend infinite of these!) | ||
A Rapid fire Plasma Sub Machine Gun, Uses WML Plasma Energy Cells | ||
A Plasma Rifle with 3 modes, uses WML Plasma Energy Cells | ||
A large caliber Plasma Cannon, Watch where you point it! uses WML Plasma Energy Cells | ||
A Semi automatic Magazine fed Grenade Launcher. Use GL-54 Magazines | ||
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Airburst Grenades | ||
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Incendiary Grenades | ||
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Tactical Smoke Grenades | ||
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Tactical (Cloaking) Smoke Grenades | ||
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Dense (Standard) Smoke Grenades | ||
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Plasma Draining (Tanglefoot) Smoke Grenades | ||
A prototype version of the GL-54 Airburst Grenade Launcher with non removable Under barrel Rifle. | ||
The RL-160 is a recoilless delivery device for heavy 67mm ordinance, generally giving whatever is hit by it a very bad day. The RL-160's performance is entirely dependent on the loaded shell, and shells should be used wisely due to their limited supply and the need to reload after every shot. Comes in a rocket bag that is full of spare rounds which also serves as one of the only ways to store shells. Roundstart vendors have a limited stock of these available typically. Only avalible in HvX modes | ||
A single round of High Explosive for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory | ||
A single round of Light Explosive for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory | ||
A single round of High Explosive Anti-Tank for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory | ||
A single round of Dense (Standard) Smoke for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory | ||
A single round of Tactical (Cloaking) Smoke for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory | ||
A single round of Plasma Draining (Tanglefoot) Smoke for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory | ||
A PB-12 Pepperball gun. This weapon is currently present in limited quantities in vendors | ||
It's a Brick | ||
The SR-220 is a specialized heavy duty railgun made to shred through hard armor to allow for follow up attacks. Uses specialized canisters to reload | ||
An Armor Piercing Discarding Sabot round for the SR-220 Railgun | ||
An High Velocity Armor Piercing round for the SR-220 Railgun, Greater Velocity over APDS | ||
An SMART Armor Piercing round for the SR-220 Railgun, Has IFF properties and wont hit friendlies, but it has a lower velocity | ||
The BR-8 is a light specialized scout rifle, mostly used by light infantry and scouts. It's designed to be useable at all ranges by being very adaptable to different situations due to the ability to use different ammo types. Has IFF. Takes specialized overpressured 10x28mm rounds, Only available in HvX modes | ||
A Spare magazine for the BR-8 scout rifle, Only available in HvX modes | ||
A box of ammunition for the BR-8 scout rifle, Only available in HvX modes | ||
A Spare magazine for the BR-8 scout rifle, This one is loaded with Impact rounds. Only available in HvX modes | ||
A Spare magazine for the BR-8 scout rifle, This one is loaded with Incendiary rounds. Only available in HvX modes | ||
The RL-57 is posssibly the most awful man portable weapon. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles with nearly no force to the rocket. Enough said. Using this may constitute a Warcrime. Only available in HvX modes | ||
A four shot rocket pack of White Phosphorous rounds for the RL-57. Using this may constitute a Warcrime. Only available in HvX modes | ||
Currently 800 |
The RL-152 (AKA Sadar) is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the RL-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses actual rockets rather than the T-160's recoilless shells, making it more powerful. Only available in HvX modes | |
A High Explosive rocket for the RL-152 SADAR. Only available in HvX modes | ||
An Unguided High Explosive rocket for the RL-152 SADAR, this round will only detonate when it hits a wall or a mob like a Xeno or a Marine. Only available in HvX modes | ||
An Armor Piercing rocket for the RL-152 SADAR. Only available in HvX modes | ||
A White Phosphorous rocket for the RL-152 SADAR. Using this may constitute a Warcrime. Only available in HvX modes | ||
An Unguided White Phosphorous rocket for the RL-152 SADAR, this round will only detonate when it hits a wall or a mob like a Xeno or a Marine. Using this may constitute a Warcrime. Only available in HvX modes | ||
A Twin Barreled burst fire capable pump action shotgun. This configuration allows the use of a Burst firemode to fire both barrels simultaneously for massive burst damage. | ||
A box of 12 Gauge tracking slugs, which imbed in the target and mark them on the minimap for some time after. Only available in HvX modes | ||
A box of 12 Gauge Incendiary slugs, Using these may constitute a Warcrime. Only available in HvX modes | ||
The SR-81 is the TerraGov Marine Corps's automatic sniper rifle. It is rather well-known for it's night vision scope and IFF ammo, it however lacks a burst fire mode. It is mostly used by people who keep shooting their buddies in the back with a full power rifle round. Only available in HvX modes | ||
A Spare magazine for the SR-81 IFF Auto Sniper. Only available in HvX modes | ||
A box of spare rounds for the SR-81 IFF Auto Sniper. Only available in HvX modes | ||
The SR-26 is an IFF capable sniper rifle which is mostly used by long range marksmen. It excels in long-range combat situations and support sniping. It has a laser designator installed, and the scope itself has IFF integrated into it. Uses specialized 10x28 caseless rounds made to work with the guns odd IFF-scope system. It has an integrated Target Marker and a Laser Targeting system. Only available in HvX modes | ||
A spare magazine for the SR-26 Anti-Material Rifle. Only available in HvX modes | ||
A spare magazine for the SR-26 Anti-Material Rifle, This one is loaded with Incendiary Rounds. Only available in HvX modes | ||
A spare magazine for the SR-26 Anti-Material Rifle, This one is loaded with Explosive Flak Rounds. Only available in HvX modes | ||
Currently 1200 |
A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing. Requires the use of a dedicated powerpack on your back that functions as your magazine | |
A powerpack backpack containing 500 rounds of ammo for the MG-100 Vindicator Minigun. Must be worn on your back and attached to the MG-100 | ||
The MG-27 is a deployable machine gun with an integrated tripod that is designed to provide suppressing fire, or defend a static position. Thanks to how quickly the MG-27 can be deployed and undeployed, it is practical to carry around in a mobile setting. Can be used without the tripod, but with extremely poor accuracy that makes using the MG-27 in this manner impractical. Roundstart vendors have a limited quantity of these available | ||
The HMG-08 is a deployable high-capacity machine gun that excels at defending a position thanks to the HMGs incredible damage output and armor shredding capabilities. This immense power comes at the cost of mobility, as the gun takes a very long time to deploy and undeploy, making it only practical as a static point defense tool. Roundstart vendors have a limited quantity of these available | ||
A 500 round extended "magazine" for the HMG-08 Heavy Machine Gun | ||
A 250 round standard "magazine" for the HMG-08 Heavy Machine Gun | ||
The SG-29 is the second of TGMC's current standard IFF-capable weapon, replacing the M56B smart gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position, advance pushes with lead, or provide fire support. Requires special training and it cannot turn off IFF. It uses a special variant of 10x26mm ammunition | ||
A spare magazine for an SG-29 Smart Machine Gun. You can produce this ammo with the Factory | ||
A true monster of providing supportive suppresing fire, the SG-85 is the TGMC's newest IFF-capable weapon. Boasting a higher firerate than any other handheld weapon. It is chambered in 10x26 caseless. Requires special training and it cannot turn off IFF. Requires a dedicated powerpack worn on your back that is sold Separately | ||
A box of 500 rounds for the SG-85 powerpack. You can produce this ammo with the Factory | ||
A powerpack for use with the SG-85, which functions as its magazine | ||
The Kauser-KT SG-62 is a IFF-capable rifle used by the TerraGov Marine Corps, coupled with a spotting rifle that is also IFF capable of applying various bullets with specialized ordnance, this is a gun with many answers to many situations... if you have the right ammo loaded. Requires special training and it cannot turn off IFF. It uses high velocity 10x27mm for the rifle and 12x66mm ammunition for the underslung rifle | ||
A Spare magazine for the SG-62 Smart Target Rifle | ||
A Bin of 10x27mm ammo for the SG-62 Magazines. You can produce this ammo with the Factory | ||
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62 | ||
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62, Loaded with Impact Ammo | ||
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62, Loaded with Heavy Rubber Bullets | ||
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62, Loaded with Plasma Drain (Tanglefoot) Rounds | ||
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62, Loaded with Knockback Rounds | ||
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62, Loaded with Explosive Flak Rounds | ||
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62, Loaded with Incendiary Rounds | ||
The FL-84 flamethrower is a powerful area denial and resin clearing tool that can inflict damage over time on anyone who walks over it. Comes pre-equipped with a hydro cannon for putting out allies and clearing paths through the flames. The FL-84 can be equipped with various nozzles to change its function and fuel consumption. The default standard nozzle shoots flames in a straight line, the extended nozzle shoots a single ball of flame over a long distance, and the spray nozzle shoots a cone of flames in front of the user. Can be fueled by individual tanks or by a large backpack tank for more dedicated use. Roundstart vendors have a limited supply of these | ||
A 75 "Shot" magazine of Standard fuel for the FL-84 Flamer. Roundstart vendors have a limited supply of these | ||
A 75 "Shot" magazine of X-fuel for the FL-84 Flamer, which burns bright blue | ||
A 500 "Shot" backtank of Standard fuel for the FL-84 Flamer. Roundstart vendors have a limited supply of these | ||
A 500 "Shot" backtank of X-fuel for the FL-84 Flamer, which burns bright blue | ||
A movable large tank filled with X-Fuel. For refilling existing X Fuel tanks. Does not come in a crate | ||
A single shot disposable RPG that can fit in a bag. Only available in HvX modes | ||
A Holster that contains the R-24 Mateba Autorevolver and 6 spare speedloaders. The second largest hand cannon you can buy. Only available in HvX modes | ||
A spare speedloader for the R-24 Mateba. Comes loaded with 6 shots. Only available in HvX modes | ||
A packet of .454 Casull heavy pistol rounds for use with the R-24 Mateba. Only available in HvX modes | ||
The R-76 magnum is an absolute beast of a handgun used by the TGMC, hits extremely hard and will send your targets flying. It has a lengthy trigger pull however, and should probably be used with its stock attached. Chambered in 12.7mm magnum cartridges. Ammo can be found in Weapon Vendors. Only available in HvX modes | ||
A crate containing 22 ammo boxes of a wide variety which come prefilled. You lazy bum. | ||
A magazine for the SR-127 Bolt action rifle loaded with Explosive Flak rounds. Only available in HvX modes | ||
An Experimental Recharger type battery for Terra Gov Energy Weapons, this one has reduced capacity to a standard battery but is capable of self recharging in the field, albeit somewhat slowly. | ||
A Terra Experimental X-Ray laser rifle, abbreviated as the TE-X. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) batteries (Accepts Recharger Variant). As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts | ||
Someone thought it was a good idea to attach a rocket motor onto a sledgehammer. Whomever they where; they where a genius | ||
The SP-13 is a latest solution for personal officer defence produced by Terran Armories. Unique design feature high-capacity mag on top of the barrel, with integrated sight. As with all smartgun systems, requires special training. Smartgunners get one for free with their vendors. Why would you ever buy this? | ||
A spare magazine for the TX13 Smartpistol seriously why are you buying this | ||
A High Explosive tank shell for the LTB main weapon of the Tank | ||
An Armor Piercing Finned Discarding Sabot tank shell for the LTB main weapon of the Tank | ||
An Canister tank shell for the LTB main weapon of the Tank, Basically the worlds biggest shotgun | ||
A 150 "round magazine" of flamer fuel for the OMR Mk.3 secondary flamer of the Tank | ||
A 150 round magazine for the LTA-AP Main weapon of the Tank | ||
A 75 round magazine for the Cupola Minigun secondary weapon of the tank and the primary weapon of the APC |
</tab> <tab name="Explosives">
Item: | Cost: | Description: |
---|---|---|
5 M20 Claymore Mines. You can make Claymore mines in the Factory | ||
A deployable mine dispenser that can throw out any M20 Claymore mines loaded into its interface before you place it down | ||
A box of 25 Razor burn grenades. You can make Razor burn grenades in the Factory | ||
A box of 25 M40 Adhesive Charge grenades | ||
A box of 25 M40 Heavy (Standard) Smoke grenades | ||
A box of 25 M40 HEDP Grenades | ||
A box of 25 M45 Cloaking (Improved) Smoke Grenades | ||
A box of 25 M40-AG Anti-Gas Smoke Grenades | ||
A box of 25 M40-2 Cloaking (Improved) Smoke Grenades why do we have two of these? | ||
A box of 25 M80 Lasburster Grenades | ||
A box of 25 M40 Incendiary Grenades | ||
A box of 25 M15 Fragmentation Grenades | ||
A box of 25 M45 Trailblazer Grenades | ||
A box of 15 M40 White Phosphorous Grenades. Using these may constitute a Warcrime | ||
A box of 25 M25 High Explosive Fragmentation Grenades | ||
A single brick of C4 Plastic Explosives, for when you need to remove a wall without too much other damage | ||
A single brick of EX-62, an Incendiary demo charge that can be toggled for use as an improvised mine. Only available in HvX modes | ||
A single brick of Detpack, a configurable demo charge that can be toggled for use as an improvised mine | ||
A crate containing a deployable T-50S mortar | ||
2 Rounds of 80mm High Explosive Shells, for use with T-50 Mortar Systems | ||
2 Rounds of 80mm Incendiary Shells, for use with T-50 Mortar Systems | ||
2 Rounds of 80mm Flare Shells, for use with a T-50 Mortar or the MG-100Y Howitzer | ||
2 Rounds of 80mm Smoke Shells, for use with T-50 Mortar Systems | ||
2 Rounds of 80mm Plasma Drain (Tanglefoot) Shells, for use with T-50 Mortar Systems. Only available in HvX modes | ||
A Crate containing the TA-40L Multiple Launch Rocket System. For when you really want to say "Dear Grid Co-ordinates" | ||
A replacement magazine of 16 High Explosive rockets for the TA-40L MLRS | ||
A replacement magazine of 16 X-50 Gas rockets for the TA-40L MLRS | ||
A replacement magazine of 16 Cloak (Improved) smoke rockets for the TA-40L MLRS | ||
A replacement magazine of 16 Incendiary rockets for the TA-40L MLRS | ||
A large caliber Howitzer, the MG-100Y is a reminder that artillery is king | ||
A single High Explosive shell for the MG-100Y Howitzer | ||
A single Incendiary shell for the MG-100Y Howitzer | ||
A single White Phosphorous shell for the MG-100Y Howitzer. Using this may constitute a Warcrime | ||
A single Plasma Drain (Tanglefoot) shell for the MG-100Y Howitzer | ||
An upgrade module for the Mortar, MLRS, or the Howitzer to allow the AI to target a grid ref for you. Only available in HvX modes |
</tab> <tab name="Armor">
Item: | Cost: | Description: |
---|---|---|
A special gas mask that seals tightly to your face, prevents up-to 1 face hugger attempt | ||
A Suit and helmet of Military Police Heavy Riot gear. Will provide good protection but really slow you down heavily. Only available in HvX modes | ||
A deployable barricade that fits in your bag. Can be easily deployed and removed in the field as needed | ||
Currently 1200 |
The ultimate in protection, comes with the suit, helmet, and gloves for some serious heavy duty protection. Will slow you down alot | |
Currently 800 |
An inferior to the B18 armor but still better than most heavy armor configurations available, the B17 offers excellent protection without as much slowdown as its bigger and badder B18 cousin | |
A back mounted active camo cloak that hides your heat signature and visibility to others. Useful for when your trying to sneak around and not get spotted. Prevents you from firing a weapon without deactivating the cloak | ||
A variant of the Scout cloak that sacrifices mobility for the ability to fire your weapons while active | ||
An extended capacity grenade belt for carrying more Grenades! Only available in HvX modes | ||
A box full of all the different Mark 2 modules for Jager or compatible armor systems. Discounted price for a variety pack! | ||
A Valkyrie autodoc armor module for Jager or compatible armor systems. This module will automatically provide the user with a quick access health scan system as well as automatically provide stabilization splints to bone fractures. It can also inject you with chemicals at automatic intervals if configured for such | ||
The Surt Fireproof module set is a two piece module set (Both Armor and Helmet must be added for the full effect) and can grant near full immunity to fire damage caused by, well fires. It wont prevent burn damage caused from the heating up of your body though and it is still quite painful to be in a fire but you can mostly shrug off "Friendly fires". Prevents you from bursting into flames on standard fire tiles | ||
The Tyr Mark 2 armor module is a replacement for the Tyr Mark 1 Armored chest piece, with a much greater improvement in ballistic and melee damage resistances over the standard Mark 1 model. It is recommended to still use the default Tyr Helmet module to receive the full benefit of the Tyr Mark 2, which the helmet module can be acquired from surplus armor vendors | ||
The Mimir Mark 2 module set includes the Mark 2 Armor module and Helmet Module for the complete Environmental hazard protection system, this module will greatly improve your Acid damage resistance with both modules equipped. It can also greatly reduce the effect of aerosolized chemicals in the air from entering your body; although not fully | ||
The Hlin Explosive armor module will greatly reduce the amount of explosive damage you take; although it cannot protect you from Devastation class explosives it can greatly reduce the amount taken from Heavy and Light Explosion types | ||
The Freyr Mark 2 Helmet module is an improved version of the Freyr Mark 1 Helmet binoculars, with a much greater range than the standard model letting you see further away |
</tab> <tab name="Clothing">
Item: | Cost: | Description: |
---|---|---|
The Combat Backpack is a large storage container for your back with the same size as a standard Backpack but without the draw time caused by wearing a backpack; like a hybrid between a Satchel and a Backpack without any downsides! | ||
The Dispenser is a massive storage container that can fit on your back, but you cannot access any items inside a Dispenser while it is equipped; Instead you must deploy the Dispenser (Alt+Click a tile while holding in hand) in order to access its storage. This also includes a weak healing beam function for Combat Robots while deployed. WHILE DEPLOYED IT IS POSSIBLE FOR A DISPENSER TO BE DESTROYED, WHICH INCLUDES EVERYTHING INSIDE OF IT! | ||
A satchel with a built in welding tank with 260 units of fuel, smaller than a dedicated fuel tank but still provides the same storage as a regular satchel | ||
The Radio operator pack is functionally identical to a regular backpack in terms of size and delay with opening, but its real secrets is when you hold it in your hands; You can access an ASRS request terminal on it to place orders remotely with Requisitions, and it functions as a supply beacon for the teleporter pad in Req if you activate it while holding it! Never worry about if the RO heard you order; just place it yourself and tell him to approve it. Can also be used to check what the RO has ordered or how many points are in the bank currently | ||
A backpack designed for Engineers to carry Sentry guns and HSG-102 Emplacements | ||
A collection of 5 Officer uniforms! Includes an RO, Two Staff Officer, a Corporate Liason, and a Chief Engineer uniform | ||
A set of Marine uniform, belt, bag, and shoes! This is mostly just legacy as Surplus vendors can provide the same items in infinite quantities | ||
A attachable webbing vest to your uniform, holds 3 small items like Magazines. This is mostly just legacy as Surplus vendors can provide the same item in infinite quantities | ||
A attachable brown vest to your uniform, holds 5 tiny items like pill bottles. This is mostly just legacy as Surplus vendors can provide the same item in infinite quantities | ||
A backpack slot Jetpack! Fly forward several tiles with the click of a button! Has a cooldown between uses | ||
An Eyewear set of Night vision goggles, Batteries NOT included | ||
An Helmet Module of Night vision goggles, Batteries NOT included | ||
A 2 pack battery set for use with Either the BE-47 or BE-35 Night Vision devices, do not taste with your tongue! |
</tab> <tab name="Medical">
Item: | Cost: | Description: |
---|
</tab> <tab name="Imports">
Item: | Cost: | Description: |
---|---|---|
Lets go Gambling! Contains a random, but curated set of items, these packs are valued around 150 to 200 points. Some items can only be acquired from these. Spend responsibly. |
</tab> </tabs>