User:Fallouttec

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Revision as of 18:59, 5 July 2024 by imported>Fallouttec (ASRS Order List: Medical Complete)
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This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


User Fallouttec AKA Harvey Rose

Memes, Mistakes, and probably Friendly Fire abound.

  JR Harvey Rose says:
"I PUNCHED A BABY!"

Harvey's Loadouts

Engineer

Medium Armor
Radio Backpack
Shotgun Shell Belt
Construction Pouch
Tool Pouch
Webbing on Clothes
Suit Module Baulder
Suit Storage Engineering
Runs a Shotgun
Dam Benos get off my Miner!

Corpsman

Medium Armor
Corpsman Backpack
Hypo Belt
Medical Supplies Pouch
Magazine Pouch
Medical Webbing on Clothes
Suit Module Baulder
Suit Storage Medical
Runs a Rifle
Stop bloody moving while I pull this shrapnel out

Marine

UNGA.

Testing Spot for Redesigned pages

ASRS Order List

All data is parsed from here

<tabs> <tab name="Operations">

Item: Cost: Description:
Supply Beacon
100
A deployable supply beacon to use with the Requisitions supply console or to use for dropping OB on.
Fulton Extraction Pack
100
A 3 use fulton device to sell Xeno corpses with; just attach and the corpse will be sold for Req points.
Autominer Upgrade
50
An Upgrade Module for miners, this one will automate the process of selling crates.
Mining well reinforcement Upgrade
50
An Upgrade Module for miners, this one will increase the durability of a miner, letting it take more damage before breaking.
Mining well overclock upgrade
50
An Upgrade Module for miners, this one will increase the production speed of mined materials, resulting in more credits per minute.
Tactical Binoculars crate
300
A set of Tactical Binoculars as well as an encryption key for the CAS radio channel. Only available in HvX modes.
Xeno Structure tracker crate
200
A pinpointer device that can locate Xeno structures. Only available in HvX modes.
Xenomorph IFF Tag Crate
130
Contains an IFF tag used to mark a xenomorph as friendly to IFF systems. Warning: Nanotrasen is not responsible for incidents related to attaching this to hostile entities. Requires Bridge access to open.
3 Deployable Cameras
20
3 deployable cameras for use with CIC systems
ASRS Bluespace Export Point
300
An ASRS Bluespace export pad for selling items remotely. Can accept Xeno corpses or Researcher money tokens to provide Req Points.
Cluster orbital warhead
200
A Cluster Warhead for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open.
HE orbital warhead
300
A High Explosive Warhead for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open.
Incendiary orbital warhead
200
An Incendiary Warhead for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open.
Plasma draining orbital warhead
200
A Plasma Draining (Tanglefoot) Warhead for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open.
Solid Fuel
50
A single piece of Solid Fuel for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open.
Drop Pod
50
A ZEUS orbital droppod; must be placed on the appropriate floor tile to function. Use a power loader to move drop pods around. Can be made in Factory
Leader Drop Pod
100
A ZEUS orbital droppod, but this one is meant for Leaders; must be placed on the appropriate floor tile to function. Use a power loader to move drop pods around.
Research Console
200
A Research tube for conducting experimental research on Xeno Corpses. Can be used to generate more points on Xeno corpses. Does not come in a crate.
Supply Tablet
50
An ASRS Supply Tablet, to let you process Requisitions orders remotely. RO job spawns with one of these in his hand
Tadpole Navigation Electronics
750
A replacement set of Tadpole Electronics, to repair a Tadpole should it fall into Xeno hands and rendered unflyable.

</tab> <tab name="Weapons">

Item: Cost: Description:
ST-571 Base Defense Sentry
400
A crate with a ST-571 Base Defense sentry and one spare magazine.
ST-571 Sentry ammunition
100
A spare magazine for a ST-571 Base Defense Sentry
ST-580 Portable Sentry
400
A crate with a ST-580 Portable sentry and one spare magazine.
ST-580 Sentry ammunition
100
A spare magazine for a ST-580 Portable Sentry
SHT-573 Shotgun Sentry
400
A crate with a SHT-573 Shotgun Sentry and one spare magazine.
SHT-573 Shotgun Sentry ammunition
100
A spare magazine for a SHT-573 Shotgun Sentry
SST-574 Sniper Sentry
600
A crate with a SST-574 Sniper Sentry and one spare magazine.
SST-574 Sniper Sentry ammunition
100
A spare magazine for a SST-574 Sniper Sentry
Build-A-Sentry Attachment System
250
A Build-A-Sentry Attachment, for making custom sentry turrets. Can attach to almost any weapon.
HSG-102 Mounted Heavy Smartgun
600
A crate with a HSG-102 Mounted Heavy Smartgun and one spare magazine.
HSG-102 Mounted Heavy Smartgun ammo
30
A spare magazine for a HSG-102 Mounted Heavy Smartgun
Mounted Automatic Minigun
600
A Mountable Automatic Minigun
Mounted Minigun ammo
30
A spare magazine for A Mountable Automatic Minigun
ATR-22 Mounted Flak Cannon
700
A Mounted Autocannon
ATR-22 High-Velocity ammo
40
A magazine of High-Velocity rounds for an ATR-22 Mounted Flak Cannon
ATR-22 Smart-Detonating ammo
40
A magazine of Smart Programed Explosive rounds for an ATR-22 Mounted Flak Cannon
AGLS-37 Mounted Automated Grenade Launcher
700
A Mounted Automatic Grenade Launcher
AGLS-37 AGL High Explosive Grenades
40
A magazine of High Explosive grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to M40 HEDP Grenades
AGLS-37 AGL Fragmentation Grenades
40
A magazine of Fragmentation grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to M15 Grenades
AGLS-37 AGL White Phosphorous Grenades
40
A magazine of White Phosphorous Incendiary grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to WP Grenades
AGLS-37 AGL Flare Grenades
30
A magazine of Flare grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to Flares
AGLS-37 AGL Cloak Grenades
30
A magazine of Cloaking Smoke grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to Advanced Smoke Grenades
AGLS-37 AGL Tanglefoot Grenades
55
A magazine of Plasma Draining (Tanglefoot) Smoke grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to Tanglefoot Smoke Grenades
AT-36 Anti Tank Gun
800
An AT-36 High Caliber Anti-Tank Gun
AT-36 AP-HE Shell (x3)
40
A Trio of Armor Peircing High Explosive shells for the AT-36 Anti-Tank Gun
AT-36 APCR Shell (x3)
40
A Trio of Armor Peircing Composite Rigid shells for the AT-36 Anti-Tank Gun
AT-36 HE Shell (x3)
40
A Trio of High Explosive shells for the AT-36 Anti-Tank Gun
AT-36 Beehives Shell (x3)
40
A Trio of Beehive shells for the AT-36 Anti-Tank Gun, Effectively Canister Shot
AT-36 Napalm Shell (x3)
40
A Trio of Incendiary Napalm shells for the AT-36 Anti-Tank Gun
FK-88 Flak Gun
1000
A Large Caliber Anti-Aircraft gun repurposed for Anti-Tank Duty
FK-88 Flak HE Shell
50
A High Explosive shell for the FK-88 Flak Gun
FK-88 Flak APFDS Shell
50
An Armor Piercing Finned Discarding Sabot shell for the FK-88 Flak Gun
Mounted Heavy Laser
800
A Mounted Heavy Laser Emplacement
Mounted Heavy Laser Ammo (x1)
15
A Battery of charge for use with the Mounted Heavy Laser weapon
Tesla Shock Rifle
600
A Tesla Shock Energy Rifle
WML plasma energy cell (x3)
100
A Trio of Plasma containment cells for use with Plasma Weapons (Weapon Vendors currently can vend infinite of these!)
PL-51 Plasma SMG
400
A Rapid fire Plasma Sub Machine Gun, Uses WML Plasma Energy Cells
PL-38 Plasma Rifle
350
A Plasma Rifle with 3 modes, uses WML Plasma Energy Cells
PL-96 Plasma Cannon
400
A large caliber Plasma Cannon, Watch where you point it! uses WML Plasma Energy Cells
GL-54 airburst grenade launcher
300
A Semi automatic Magazine fed Grenade Launcher. Use GL-54 Magazines
GL-54 airburst grenade magazine
20
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Airburst Grenades
GL-54 incendiary grenade magazine
60
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Incendiary Grenades
GL-54 tactical smoke grenade magazine
12
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Tactical Smoke Grenades
GL-54 tactical smoke grenade magazine
12
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Tactical (Cloaking) Smoke Grenades
GL-54 dense smoke grenade magazine
8
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Dense (Standard) Smoke Grenades
GL-54 tanglefoot grenade magazine
48
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Plasma Draining (Tanglefoot) Smoke Grenades
AR-55 OICW Rifle
525
A prototype version of the GL-54 Airburst Grenade Launcher with non removable Under barrel Rifle.
RL-160 Recoilless rifle kit
400
The RL-160 is a recoilless delivery device for heavy 67mm ordinance, generally giving whatever is hit by it a very bad day. The RL-160's performance is entirely dependent on the loaded shell, and shells should be used wisely due to their limited supply and the need to reload after every shot. Comes in a rocket bag that is full of spare rounds which also serves as one of the only ways to store shells. Roundstart vendors have a limited stock of these available typically. Only avalible in HvX modes
RL-160 RR HE shell
30
A single round of High Explosive for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory
RL-160 RR LE shell
30
A single round of Light Explosive for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory
RL-160 HEAT shell
30
A single round of High Explosive Anti-Tank for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory
RL-160 RR Smoke shell
30
A single round of Dense (Standard) Smoke for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory
RL-160 RR Cloak shell
30
A single round of Tactical (Cloaking) Smoke for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory
RL-160 RR Tanglefoot shell
30
A single round of Plasma Draining (Tanglefoot) Smoke for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory
PB-12 Pepperball Gun
100
A PB-12 Pepperball gun. This weapon is currently present in limited quantities in vendors
Brick
10
It's a Brick
SR-220 Railgun
400
The SR-220 is a specialized heavy duty railgun made to shred through hard armor to allow for follow up attacks. Uses specialized canisters to reload
SR-220 Railgun armor piercing discarding sabot round
30
An Armor Piercing Discarding Sabot round for the SR-220 Railgun
SR-220 Railgun high velocity armor piercing round
30
An High Velocity Armor Piercing round for the SR-220 Railgun, Greater Velocity over APDS
SR-220 Railgun smart armor piercing round
30
An SMART Armor Piercing round for the SR-220 Railgun, Has IFF properties and wont hit friendlies, but it has a lower velocity
BR-8 Scout Rifle
400
The BR-8 is a light specialized scout rifle, mostly used by light infantry and scouts. It's designed to be useable at all ranges by being very adaptable to different situations due to the ability to use different ammo types. Has IFF. Takes specialized overpressured 10x28mm rounds, Only available in HvX modes
BR-8 scout rifle magazine
20
A Spare magazine for the BR-8 scout rifle, Only available in HvX modes
BR-8 scout rifle ammo box
50
A box of ammunition for the BR-8 scout rifle, Only available in HvX modes
BR-8 scout rifle impact magazine
40
A Spare magazine for the BR-8 scout rifle, This one is loaded with Impact rounds. Only available in HvX modes
Br-8 scout rifle incendiary magazine
40
A Spare magazine for the BR-8 scout rifle, This one is loaded with Incendiary rounds. Only available in HvX modes
RL-57 Thermobaric Launcher
500
The RL-57 is posssibly the most awful man portable weapon. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles with nearly no force to the rocket. Enough said. Using this may constitute a Warcrime. Only available in HvX modes
RL-57 Thermobaric WP rocket array
50
A four shot rocket pack of White Phosphorous rounds for the RL-57. Using this may constitute a Warcrime. Only available in HvX modes
RL-152 SADAR Rocket Launcher
Configurable Variable
Currently 800
The RL-152 (AKA Sadar) is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the RL-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses actual rockets rather than the T-160's recoilless shells, making it more powerful. Only available in HvX modes
RL-152 SADAR HE rocket
50
A High Explosive rocket for the RL-152 SADAR. Only available in HvX modes
RL-152 SADAR HE rocket (Unguided)
50
An Unguided High Explosive rocket for the RL-152 SADAR, this round will only detonate when it hits a wall or a mob like a Xeno or a Marine. Only available in HvX modes
RL-152 SADAR AP rocket
60
An Armor Piercing rocket for the RL-152 SADAR. Only available in HvX modes
RL-152 SADAR WP rocket
40
A White Phosphorous rocket for the RL-152 SADAR. Using this may constitute a Warcrime. Only available in HvX modes
RL-152 SADAR WP rocket (Unguided)
40
An Unguided White Phosphorous rocket for the RL-152 SADAR, this round will only detonate when it hits a wall or a mob like a Xeno or a Marine. Using this may constitute a Warcrime. Only available in HvX modes
ZX-76 Twin-Barrled Burst Shotgun
1000
A Twin Barreled burst fire capable pump action shotgun. This configuration allows the use of a Burst firemode to fire both barrels simultaneously for massive burst damage.
12 Gauge Tracker Shells
50
A box of 12 Gauge tracking slugs, which imbed in the target and mark them on the minimap for some time after. Only available in HvX modes
Box of Incendiary Slugs
100
A box of 12 Gauge Incendiary slugs, Using these may constitute a Warcrime. Only available in HvX modes
SR-81 IFF Auto Sniper kit
500
The SR-81 is the TerraGov Marine Corps's automatic sniper rifle. It is rather well-known for it's night vision scope and IFF ammo, it however lacks a burst fire mode. It is mostly used by people who keep shooting their buddies in the back with a full power rifle round. Only available in HvX modes
SR-81 IFF sniper magazine
30
A Spare magazine for the SR-81 IFF Auto Sniper. Only available in HvX modes
SR-81 IFF sniper ammo box
50
A box of spare rounds for the SR-81 IFF Auto Sniper. Only available in HvX modes
SR-26 Antimaterial rifle (AMR) kit
775
The SR-26 is an IFF capable sniper rifle which is mostly used by long range marksmen. It excels in long-range combat situations and support sniping. It has a laser designator installed, and the scope itself has IFF integrated into it. Uses specialized 10x28 caseless rounds made to work with the guns odd IFF-scope system. It has an integrated Target Marker and a Laser Targeting system. Only available in HvX modes
SR-26 AMR magazine
30
A spare magazine for the SR-26 Anti-Material Rifle. Only available in HvX modes
SR-26 AMR incendiary magazine
30
A spare magazine for the SR-26 Anti-Material Rifle, This one is loaded with Incendiary Rounds. Only available in HvX modes
SR-26 AMR flak magazine
30
A spare magazine for the SR-26 Anti-Material Rifle, This one is loaded with Explosive Flak Rounds. Only available in HvX modes
MG-100 Vindicator Minigun
Variable
Currently 1200
A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing. Requires the use of a dedicated powerpack on your back that functions as your magazine
MG-100 Vindicator Minigun Powerpack
50
A powerpack backpack containing 500 rounds of ammo for the MG-100 Vindicator Minigun. Must be worn on your back and attached to the MG-100
MG-27 Medium Machinegun
100
The MG-27 is a deployable machine gun with an integrated tripod that is designed to provide suppressing fire, or defend a static position. Thanks to how quickly the MG-27 can be deployed and undeployed, it is practical to carry around in a mobile setting. Can be used without the tripod, but with extremely poor accuracy that makes using the MG-27 in this manner impractical. Roundstart vendors have a limited quantity of these available
HMG-08 heavy machinegun
400
The HMG-08 is a deployable high-capacity machine gun that excels at defending a position thanks to the HMGs incredible damage output and armor shredding capabilities. This immense power comes at the cost of mobility, as the gun takes a very long time to deploy and undeploy, making it only practical as a static point defense tool. Roundstart vendors have a limited quantity of these available
HMG-08 heavy machinegun ammo (500 rounds)
70
A 500 round extended "magazine" for the HMG-08 Heavy Machine Gun
HMG-08 heavy machinegun ammo (250 rounds)
40
A 250 round standard "magazine" for the HMG-08 Heavy Machine Gun
SG-29 smart machine gun
400
The SG-29 is the second of TGMC's current standard IFF-capable weapon, replacing the M56B smart gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position, advance pushes with lead, or provide fire support. Requires special training and it cannot turn off IFF. It uses a special variant of 10x26mm ammunition
SG-29 ammo drum
50
A spare magazine for an SG-29 Smart Machine Gun. You can produce this ammo with the Factory
SG-85 smart gatling gun
400
A true monster of providing supportive suppresing fire, the SG-85 is the TGMC's newest IFF-capable weapon. Boasting a higher firerate than any other handheld weapon. It is chambered in 10x26 caseless. Requires special training and it cannot turn off IFF. Requires a dedicated powerpack worn on your back that is sold Separately
SG-85 ammo bin
50
A box of 500 rounds for the SG-85 powerpack. You can produce this ammo with the Factory
SG-85 powerpack
150
A powerpack for use with the SG-85, which functions as its magazine
SG-62 Smart Target Rifle
400
The Kauser-KT SG-62 is a IFF-capable rifle used by the TerraGov Marine Corps, coupled with a spotting rifle that is also IFF capable of applying various bullets with specialized ordnance, this is a gun with many answers to many situations... if you have the right ammo loaded. Requires special training and it cannot turn off IFF. It uses high velocity 10x27mm for the rifle and 12x66mm ammunition for the underslung rifle
SG-62 smart target rifle ammo
35
A Spare magazine for the SG-62 Smart Target Rifle
SG-62 smart target rifle ammo bin
50
A Bin of 10x27mm ammo for the SG-62 Magazines. You can produce this ammo with the Factory
SG-153 spotting rifle ammo
15
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62
SG-153 high impact spotting rifle ammo
15
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62, Loaded with Impact Ammo
SG-153 heavy rubber spotting rifle ammo
15
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62, Loaded with Heavy Rubber Bullets
SG-153 tanglefoot spotting rifle ammo
15
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62, Loaded with Plasma Drain (Tanglefoot) Rounds
SG-153 tungsten spotting rifle ammo
15
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62, Loaded with Knockback Rounds
SG-153 flak spotting rifle ammo
15
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62, Loaded with Explosive Flak Rounds
SG-153 incendiary spotting rifle ammo
15
A 5 Shot magazine of 12x66mm rounds for the Spotting rifle portion of the SG-62, Loaded with Incendiary Rounds
FL-84 Flamethrower
150
The FL-84 flamethrower is a powerful area denial and resin clearing tool that can inflict damage over time on anyone who walks over it. Comes pre-equipped with a hydro cannon for putting out allies and clearing paths through the flames. The FL-84 can be equipped with various nozzles to change its function and fuel consumption. The default standard nozzle shoots flames in a straight line, the extended nozzle shoots a single ball of flame over a long distance, and the spray nozzle shoots a cone of flames in front of the user. Can be fueled by individual tanks or by a large backpack tank for more dedicated use. Roundstart vendors have a limited supply of these
FL-84 normal fuel tank
60
A 75 "Shot" magazine of Standard fuel for the FL-84 Flamer. Roundstart vendors have a limited supply of these
FL-84 X fuel tank
300
A 75 "Shot" magazine of X-fuel for the FL-84 Flamer, which burns bright blue
Standard back fuel tank
200
A 500 "Shot" backtank of Standard fuel for the FL-84 Flamer. Roundstart vendors have a limited supply of these
Type X back fuel tank
600
A 500 "Shot" backtank of X-fuel for the FL-84 Flamer, which burns bright blue
X-fuel tank
600
A movable large tank filled with X-Fuel. For refilling existing X Fuel tanks. Does not come in a crate
RL-72 Disposable RPG
100
A single shot disposable RPG that can fit in a bag. Only available in HvX modes
Mateba Autorevolver belt
150
A Holster that contains the R-24 Mateba Autorevolver and 6 spare speedloaders. The second largest hand cannon you can buy. Only available in HvX modes
Mateba magazine
30
A spare speedloader for the R-24 Mateba. Comes loaded with 6 shots. Only available in HvX modes
Mateba packet
120
A packet of .454 Casull heavy pistol rounds for use with the R-24 Mateba. Only available in HvX modes
R-76 Magnum
75
The R-76 magnum is an absolute beast of a handgun used by the TGMC, hits extremely hard and will send your targets flying. It has a lengthy trigger pull however, and should probably be used with its stock attached. Chambered in 12.7mm magnum cartridges. Ammo can be found in Weapon Vendors. Only available in HvX modes
Surplus Standard Ammo Crate
200
A crate containing 22 ammo boxes of a wide variety which come prefilled. You lazy bum.
SR-127 Flak Magazine
50
A magazine for the SR-127 Bolt action rifle loaded with Explosive Flak rounds. Only available in HvX modes
Terra Experimental recharger battery
60
An Experimental Recharger type battery for Terra Gov Energy Weapons, this one has reduced capacity to a standard battery but is capable of self recharging in the field, albeit somewhat slowly.
TE-X Laser Rifle
400
A Terra Experimental X-Ray laser rifle, abbreviated as the TE-X. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) batteries (Accepts Recharger Variant). As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts
Rocket Sledge
600
Someone thought it was a good idea to attach a rocket motor onto a sledgehammer. Whomever they where; they where a genius
TX13 smartpistol
150
The SP-13 is a latest solution for personal officer defence produced by Terran Armories. Unique design feature high-capacity mag on top of the barrel, with integrated sight. As with all smartgun systems, requires special training. Smartgunners get one for free with their vendors. Why would you ever buy this?
TX13 smartpistol ammo
10
A spare magazine for the TX13 Smartpistol seriously why are you buying this
LTB High Explosive tank shell
10
A High Explosive tank shell for the LTB main weapon of the Tank
LTB APFDS tank shell
10
An Armor Piercing Finned Discarding Sabot tank shell for the LTB main weapon of the Tank
LTB Canister tank shell
10
An Canister tank shell for the LTB main weapon of the Tank, Basically the worlds biggest shotgun
Spray flamer tank
10
A 150 "round magazine" of flamer fuel for the OMR Mk.3 secondary flamer of the Tank
LTAAP tank magazine
10
A 150 round magazine for the LTA-AP Main weapon of the Tank
Cupola tank magazine
10
A 75 round magazine for the Cupola Minigun secondary weapon of the tank and the primary weapon of the APC

</tab> <tab name="Explosives">

Item: Cost: Description:
claymore mines
150
5 M20 Claymore Mines. You can make Claymore mines in the Factory
M21 APRDS "Minelayer"
50
A deployable mine dispenser that can throw out any M20 Claymore mines loaded into its interface before you place it down
Razorburn grenade box crate
500
A box of 25 Razor burn grenades. You can make Razor burn grenades in the Factory
M40 adhesive charge grenade box crate
300
A box of 25 M40 Adhesive Charge grenades
M40 HSDP smokebomb grenade box crate
300
A box of 25 M40 Heavy (Standard) Smoke grenades
M40 HEDP high explosive grenade box crate
300
A box of 25 M40 HEDP Grenades
M45 Cloaker grenade box crate
300
A box of 25 M45 Cloaking (Improved) Smoke Grenades
M40-AG Anti-Gas grenade box crate
600
A box of 25 M40-AG Anti-Gas Smoke Grenades
M40-2 SCDP grenade box crate
300
A box of 25 M40-2 Cloaking (Improved) Smoke Grenades why do we have two of these?
M80 lasburster grenade box crate
300
A box of 25 M80 Lasburster Grenades
M40 HIDP incendiary explosive grenade box crate
350
A box of 25 M40 Incendiary Grenades
M15 fragmentation grenade box crate
350
A box of 25 M15 Fragmentation Grenades
M45 Trailblazer grenade box crate
500
A box of 25 M45 Trailblazer Grenades
M40 HSDP white phosphorous grenade box crate
500
A box of 15 M40 White Phosphorous Grenades. Using these may constitute a Warcrime
M25 HEFA grenade box crate
500
A box of 25 M25 High Explosive Fragmentation Grenades
C4 plastic explosive
30
A single brick of C4 Plastic Explosives, for when you need to remove a wall without too much other damage
EX-62 Genghis incendiary charge
150
A single brick of EX-62, an Incendiary demo charge that can be toggled for use as an improvised mine. Only available in HvX modes
detpack explosive
50
A single brick of Detpack, a configurable demo charge that can be toggled for use as an improvised mine
T-50S mortar crate
250
A crate containing a deployable T-50S mortar
T-50S mortar HE shell (x2)
10
2 Rounds of 80mm High Explosive Shells, for use with T-50 Mortar Systems
T-50S mortar incendiary shell (x2)
10
2 Rounds of 80mm Incendiary Shells, for use with T-50 Mortar Systems
T-50S mortar flare shell (x2)
5
2 Rounds of 80mm Flare Shells, for use with a T-50 Mortar or the MG-100Y Howitzer
T-50S mortar smoke shell (x2)
5
2 Rounds of 80mm Smoke Shells, for use with T-50 Mortar Systems
T-50S mortar tanglefoot shell
10
2 Rounds of 80mm Plasma Drain (Tanglefoot) Shells, for use with T-50 Mortar Systems. Only available in HvX modes
TA-40L Multiple Rocket System
450
A Crate containing the TA-40L Multiple Launch Rocket System. For when you really want to say "Dear Grid Co-ordinates"
TA-40L MLRS Rocket Pack (x16)
60
A replacement magazine of 16 High Explosive rockets for the TA-40L MLRS
TA-40L X-50 MLRS Rocket Pack (x16)
60
A replacement magazine of 16 X-50 Gas rockets for the TA-40L MLRS
TA-40L S-2 MLRS Cloak Rocket Pack (x16)
50
A replacement magazine of 16 Cloak (Improved) smoke rockets for the TA-40L MLRS
TA-40L MLRS Incendiary Rocket Pack (x16)
60
A replacement magazine of 16 Incendiary rockets for the TA-40L MLRS
MG-100Y howitzer
600
A large caliber Howitzer, the MG-100Y is a reminder that artillery is king
MG-100Y howitzer HE shell
40
A single High Explosive shell for the MG-100Y Howitzer
MG-100Y howitzer incendiary shell
40
A single Incendiary shell for the MG-100Y Howitzer
MG-100Y howitzer white phosporous smoke shell
60
A single White Phosphorous shell for the MG-100Y Howitzer. Using this may constitute a Warcrime
MG-100Y howitzer tanglefoot shell
60
A single Plasma Drain (Tanglefoot) shell for the MG-100Y Howitzer
AI artillery targeting module
100
An upgrade module for the Mortar, MLRS, or the Howitzer to allow the AI to target a grid ref for you. Only available in HvX modes

</tab> <tab name="Armor">

Item: Cost: Description:
SWAT protective mask
50
A special gas mask that seals tightly to your face, prevents up-to 1 face hugger attempt
Heavy Riot Armor Set
120
A Suit and helmet of Military Police Heavy Riot gear. Will provide good protection but really slow you down heavily. Only available in HvX modes
TL-182 Deployable Shield
30
A deployable barricade that fits in your bag. Can be easily deployed and removed in the field as needed
B18 Armor Set
Variable
Currently 1200
The ultimate in protection, comes with the suit, helmet, and gloves for some serious heavy duty protection. Will slow you down alot
B17 Armor Set
Variable
Currently 800
An inferior to the B18 armor but still better than most heavy armor configurations available, the B17 offers excellent protection without as much slowdown as its bigger and badder B18 cousin
Scout Cloak
500
A back mounted active camo cloak that hides your heat signature and visibility to others. Useful for when your trying to sneak around and not get spotted. Prevents you from firing a weapon without deactivating the cloak
Sniper Cloak
500
A variant of the Scout cloak that sacrifices mobility for the ability to fire your weapons while active
High Capacity Grenade Belt
200
An extended capacity grenade belt for carrying more Grenades! Only available in HvX modes
Experimental mark 2 modules
400
A box full of all the different Mark 2 modules for Jager or compatible armor systems. Discounted price for a variety pack!
Valkyrie autodoc armor module
120
A Valkyrie autodoc armor module for Jager or compatible armor systems. This module will automatically provide the user with a quick access health scan system as well as automatically provide stabilization splints to bone fractures. It can also inject you with chemicals at automatic intervals if configured for such
Surt fireproof module set
120
The Surt Fireproof module set is a two piece module set (Both Armor and Helmet must be added for the full effect) and can grant near full immunity to fire damage caused by, well fires. It wont prevent burn damage caused from the heating up of your body though and it is still quite painful to be in a fire but you can mostly shrug off "Friendly fires". Prevents you from bursting into flames on standard fire tiles
Tyr mark 2 armor module
120
The Tyr Mark 2 armor module is a replacement for the Tyr Mark 1 Armored chest piece, with a much greater improvement in ballistic and melee damage resistances over the standard Mark 1 model. It is recommended to still use the default Tyr Helmet module to receive the full benefit of the Tyr Mark 2, which the helmet module can be acquired from surplus armor vendors
Mimir Mark 2 module set
150
The Mimir Mark 2 module set includes the Mark 2 Armor module and Helmet Module for the complete Environmental hazard protection system, this module will greatly improve your Acid damage resistance with both modules equipped. It can also greatly reduce the effect of aerosolized chemicals in the air from entering your body; although not fully
Hlin armor module
150
The Hlin Explosive armor module will greatly reduce the amount of explosive damage you take; although it cannot protect you from Devastation class explosives it can greatly reduce the amount taken from Heavy and Light Explosion types
Freyr Mark 2 helmet module
40
The Freyr Mark 2 Helmet module is an improved version of the Freyr Mark 1 Helmet binoculars, with a much greater range than the standard model letting you see further away

</tab> <tab name="Clothing">

Item: Cost: Description:
Combat Backpack
150
The Combat Backpack is a large storage container for your back with the same size as a standard Backpack but without the draw time caused by wearing a backpack; like a hybrid between a Satchel and a Backpack without any downsides!
Dispenser
400
The Dispenser is a massive storage container that can fit on your back, but you cannot access any items inside a Dispenser while it is equipped; Instead you must deploy the Dispenser (Alt+Click a tile while holding in hand) in order to access its storage. This also includes a weak healing beam function for Combat Robots while deployed. WHILE DEPLOYED IT IS POSSIBLE FOR A DISPENSER TO BE DESTROYED, WHICH INCLUDES EVERYTHING INSIDE OF IT!
Engineering Welding Pack
50
A satchel with a built in welding tank with 260 units of fuel, smaller than a dedicated fuel tank but still provides the same storage as a regular satchel
Radio Operator Pack
50
The Radio operator pack is functionally identical to a regular backpack in terms of size and delay with opening, but its real secrets is when you hold it in your hands; You can access an ASRS request terminal on it to place orders remotely with Requisitions, and it functions as a supply beacon for the teleporter pad in Req if you activate it while holding it! Never worry about if the RO heard you order; just place it yourself and tell him to approve it. Can also be used to check what the RO has ordered or how many points are in the bank currently
Engineering Technician Pack
50
A backpack designed for Engineers to carry Sentry guns and HSG-102 Emplacements
officer outfits
100
A collection of 5 Officer uniforms! Includes an RO, Two Staff Officer, a Corporate Liason, and a Chief Engineer uniform
marine outfit
50
A set of Marine uniform, belt, bag, and shoes! This is mostly just legacy as Surplus vendors can provide the same items in infinite quantities
webbing
20
A attachable webbing vest to your uniform, holds 3 small items like Magazines. This is mostly just legacy as Surplus vendors can provide the same item in infinite quantities
brown vest
20
A attachable brown vest to your uniform, holds 5 tiny items like pill bottles. This is mostly just legacy as Surplus vendors can provide the same item in infinite quantities
Jetpack
120
A backpack slot Jetpack! Fly forward several tiles with the click of a button! Has a cooldown between uses
BE-47 Night Vision Goggles
500
An Eyewear set of Night vision goggles, Batteries NOT included
BE-35 Night Vision Module
500
An Helmet Module of Night vision goggles, Batteries NOT included
Double pack of night vision batteries
100
A 2 pack battery set for use with Either the BE-47 or BE-35 Night Vision devices, do not taste with your tongue!

</tab> <tab name="Medical">

Item: Cost: Description:
Emergency medical supplies
300
A large emergency crate filled with various injectors of emergency meds, which includes:

4 medical injector pouches; Each loaded with 3 Advanced Combat Injectors, a Dexalin Plus Injector, Two Quick Clot Plus Injectors, and 2 Peridaxon Plus Injectors;
Two extra Peridaxon Plus Injectors,
A Neuraline Injector,
A pack of Nanopaste
biomass crate
150
A Beaker filled with 60u of Biomass, for use creating Clones in a Clone vat, 40 Biomass is required per clone
Medical Hud Crate
20
A set of HealthMate HUD eyewear glasses, for showing the medical state of fellow marines at a quick glance
Pills and Chemicals
100
A crate packed full of the following;

A box of Empty autoinjectors,
A Box of Empty Syringes,
A Bottle of 60u of Inaprovaline,
A Bottle of 60u of Dylovene,
A Bottle of 60u of Bicaridine,
A Bottle of 60u of Dexalin,
A Bottle of 60u of Spaceacillin,
A Bottle of 60u of Kelotane,
A Bottle of 60u of Tramadol,
A pill bottle of 16 Inaprovaline pills (15u Per pill),
A pill bottle of 16 Dylovene pills (15u Per pill),
A pill bottle of 16 Bicaridine pills (15u Per pill),
A pill bottle of 16 Dexalin pills (15u Per pill),
A pill bottle of 16 Spaceacillin pills (10u Per pill),
A pill bottle of 16 Kelotane pills (15u Per pill),
A pill bottle of 16 Tramadol pills (15u Per pill),
A pill bottle of 16 Quick-Clot pills (10u Per pill),
A box of Empty pill bottles

Note that most these chemicals can be vended for free from a MarineMed Vendor
advanced first aid kit
50
An advanced first aid kit, which contains:

A Health Analyzer,
A pack of Advanced Bruise Kits,
A pack of Advanced Burn Kits,
A pill bottle of 16 Bicaridine pills (15u Per pill),
A pill bottle of 16 Kelotane pills (15u Per pill),
A pill bottle of 16 Tramadol pills (15u Per pill),
A pack of Splints

Note that most of these items can be vended for free from MarineMed Vendors
body bags
50
A box of 7 Body Bags
stasis bag
50
A single Stasis bag, for holding a marine in stasis while awaiting medical treatment
MarineMed Vendors have a limited stock of these available
surgical equipment
100
A Crate containing various surgery tools, Specifically;

A Surgical Tray with all the tools needed for surgery, plus a bottle of Nanopaste.
A medical Breath Mask.
A Tank of Anesthetic gas.
2 Injectors of Sleep toxin, for field surgery sleepy time.

This crate requires Medbay access to open
advanced hypospray
50
A 60u Empty Hypospray injector, allows for custom inject amounts and multiple reagent injects per use. This crate requires Medbay access to open
advanced big hypospray
120
A 120u Empty Large Hypospray injector, allows for custom inject amounts and multiple reagent injects per use. This crate requires Medbay access to open
MEDEVAC system
500
A Medevac Beacon and Medevac Roller bed set. Simply deploy the beacon in Medbay and link the Roller bed to the beacon to allow for medevac back to Medbay in the field. You can also lock the beacon with your ID, to prevent someone from removing your beacon and breaking the link. This crate requires Medbay access to open
lemoline
80
Contains 1 bottle of lemoline with 30 units
Advanced medical packs
100
Contains 5 advanced packs of each type (Brute and Burn) and 5 splints.
You have ALMOST infinite ones in medbay; if you need this crate you fucked up.
This crate requires Medbay access to open
tweezers
200
Contains a pair of comically large tweezers, for removal of Shrapnel in the field.
This crate requires Medbay access to open

</tab> <tab name="Engineering">

Item: Cost: Description:

</tab> <tab name="Imports">

Item: Cost: Description:
TGMC Loot Pack
1000
Lets go Gambling! Contains a random, but curated set of items, these packs are valued around 150 to 200 points. Some items can only be acquired from these. Spend responsibly.

</tab> </tabs>