Revision as of 16:51, 18 December 2017 by imported>Adrinus(Moved some warning texts around so as to better inform readers on where the inaccuracies begin.)
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "techwebs got merged"
R&D (not to be confused with the RD) consists of scientists spending research points on a tech web to unlock technology that can be used for various departments.
Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?
Tech Webs
Research points are generated at a static rate and can be spent on Technology Nodes at the console.
This is what your console will look like at the start of the round.
Simply click into any of the technologies to see what it requires and what it unlocks.
The number next to each technology represents its cost.
To unlock a technology, click the cost to spend your research points on it.
The console will update the screen to reflect your new research and send out a notification in chat.
For new scientists, you should strongly consider aiming for Advanced Bluespace Research and Advanced Mining Technology.
This will give mining the tools needed to bring back much more ore to fund science projects.
Certain round circumstances may call for different research early on, talk to your fellow scientists!
The progression is not linear and many research options require multiple pre-requisite technologies.
To assist in understanding: provided below is a diagram.
Deconstruction
Deconstruction is done through the Destructive Analyzer:
Sync the Destructive Analyzer to the research computer if it's not synced.
Insert an item into it.
Use the computer.
The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.
The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.
All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.
Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.
Stock Parts
Tier 1
Tier 2
Tier 3
Tier 4
Usual Effect
Micro-Manipulator
Nano-Manipulator
Pico-Manipulator
Femto-Manipulator
Improves speed and efficiency.
Basic Matter Bin
Advanced Matter Bin
Super Matter Bin
Bluespace Matter Bin
Improves capacity.
Basic Micro-Laser
High-Power Micro-Laser
Ultra-High-Power Micro-Laser
Quad-Ultra Micro-Laser
Improves speed and efficiency.
Basic Scanning Module
Advanced Scanning Module
Phasic Scanning Module
Triphasic Scanning Module
Improves scanning precision.
Basic Capacitor
Advanced Capacitor
Super Capacitor
Quadratic Capacitor
Improves power efficiency.
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. The process is simple.
Screwdriver on the machine.
Crowbar on the machine.
Take the board and re-insert it into machine.
Insert parts you want to use.
Screwdriver.
Alternately, you can use RPED (Rapid Part Exchange Device):
From here on this guide is basically worthless on tgstation, as it has been entirely replaced by the new system. It'll be updated... eventually
Protolathe
The Protolathe requires materials such as metal, glass and mineable minerals, each sheet gives 2000 units when inserted into a Protolathe. It allows you to build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built, but will require a firing pin from the armory, the RD's locker or ordered from cargo, if you wish to use it for combat.
Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!
Some items may also require chems. Just pour them into the Protolathe to insert them.
Protolathe Manufacturing List
Icon
Item
Material
Enginee ring
Plasma
Power
Blue space
Bio
Combat
EMP
Data
Illegal
Rapid Part Exchange Device
1
10000
5000
Intellicard AI Transportation System
3
3
1000
200
Personal Artificial Intelligence Card
2
500
500
Plant Data Disk
3
4
200
100
Bluespace Rapid Part Exchange Device
4
3
15000
5000
2500
Design Storage Disk
1
300
100
Technology Data Storage Disk
1
300
100
Micro Manipulator
1
100
Nano Manipulator
3
2
150
Pico Manipulator
5
5
4
200
Femto Manipulator
7
5
5
5
200
60
30
Basic Capacitor
1
100
100
Advanced Capacitor
3
150
150
Super Capacitor
5
5
200
200
100
Quadratic Capacitor
5
5
6
5
200
200
100
100
Basic Scanning Module
1
100
50
Advanced Scanning Module
3
150
100
Phasic Scanning Module
5
5
200
150
60
Triphasic Scanning Module
5
5
5
6
200
200
60
30
Basic Micro-Laser
1
100
50
High-Power Micro-Laser
3
150
100
Ultra-High-Power Micro-Laser
5
5
200
150
60
Quad-Ultra Micro-Laser
5
5
5
6
200
200
100
60
Basic Matter Bin
1
100
Advanced Matter Bin
3
150
Super Matter Bin
5
5
200
Bluespace Matter Bin
7
5
5
250
100
100
Subspace Ansible
2
2
2
100
100
Hyperwave Filter
3
3
100
100
Subspace Amplifier
3
2
4
3
100
100
100
Subspace Treatment Disk
2
3
3
2
100
200
Subspace Analyzer
2
3
4
3
100
100
Ansible Crystal
2
3
3
2
800
100
100
Subspace Transmitter
4
4
3
100
100
100
Basic Power Cell
1
700
50
High-Capacity Power Cell
2
700
60
Super-Capacity Power Cell
3
3
700
70
Hyper-Capacity Power Cell
5
5
5
700
80
150
150
Bluespace Power Cell
6
5
6
5
800
160
300
300
160
300
100
Light Replacer
4
3
1500
3000
150
Mass-Spectrometer
2
2
300
100
Advanced Mass-Spectrometer
3
3
4
500
200
Man-Machine Interface
2
2
3
1000
500
Positronic Brain
3
4
5
1700
1350
500
Bluespace Beaker
5
4
6
3000
3000
250
250
Cryostasis Beaker
3
3
3
3000
Bluespace Syringe
4
5
4
2000
1000
1000
500
Cryo Syringe
3
3
2000
1000
Piercing Syringe
7
5
3
2000
1000
Bluespace Body Bag
4
4
5
3000
200
500
500
Plasmaman Jumpsuit Refill
2
3
4000
1000
Welding Shield Implant
4
5
4
4
600
400
Breathing Tube Implant
2
3
600
250
Toolset Arm Implant
3
4
4
4
2500
1500
1500
Medical HUD Implant
5
4
4
600
600
500
500
Security HUD Implant
5
4
3
4
600
600
750
750
X-Ray Implant
7
6
7
5
5
600
600
1000
600
600
1000
Thermals Implant
6
4
7
5
4
600
600
1000
600
600
Anti-Drop Implant
5
5
6
600
600
400
400
CNS Rebooter Implant
6
6
5
600
600
500
1000
Nutriment Pump Implant
3
4
3
500
500
500
500
Nutriment Pump Implant PLUS
5
4
4
600
600
500
750
Reviver Implant
5
5
4
800
800
500
1000
2000
Thrusters Set Implant
5
7
5
4
4000
2000
1000
1000
Implanter
2
3
2
600
200
Implant Case
2
500
Sad Trombone Implant Case
2
3
2
500
Freedom Implant Case
5
6
3
3
800
500
500
Adrenalin Implant Case
6
6
6
1000
500
500
600
600
Test-range Firing Pin
2
2
500
300
Mindshield Firing Pin
6
5
600
200
600
Tesla Revolver
4
5
4
10000
10000
10000
Advanced Energy Gun
5
5
5
10000
2000
4000
1000
Telescopic Riot Shield
3
4
4
4000
5000
300
200
Accelerator Laser Cannon
3
5
5
10000
3000
3000
Decloner
5
7
6
5
5000
10000
Rapid Syringe Gun
3
2
5000
1000
Energy Crossbow
3
5
5
3
5000
1500
1500
1500
Temperature Gun
4
3
4
2
5000
500
3000
Floral Somatoray
2
4
2000
500
Large Grenade
3
3
3000
Pyro Grenade
4
4
2000
500
Advanced Release Grenade
4
3
3000
500
Xray Laser Gun
4
5
7
5
5000
5000
4000
2000
2000
Ion Carbine
5
4
8000
6000
2000
Bluespace Wormhole Projector
5
6
7
5
5000
2000
2000
3000
Modular Receiver
4
4
6500
500
WT-550 Auto Gun Magazine (4.6×30mm)
1
1
4000
WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP)
1
1
6000
600
WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC)
1
1
6000
1000
600
WT-550 Auto Gun Uranium Magazine (4.6×30mm TX)
1
1
6000
600
2000
Stun Shell
3
3
200
Unloaded Technological Shell
3
4
3
3
1000
200
Universal Suppressor
5
6
3
2000
500
One-Point Bluespace-Gravitational Manipulator
5
4
4
4
5
6000
6000
7000
6000
3000
3000
Mining Drill
2
3
2
6000
1000
Diamond Mining Drill
6
5
5
6000
1000
2000
Plasma Cutter
3
3
2
1500
500
400
Advanced Plasma Cutter
4
2
4
3
3
3000
1000
2000
500
Sonic Jackhammer
7
6
5
5
6000
2000
2000
6000
Kinetic Accelerator Damage Mod
5
4
4
3
4
8000
1500
1500
1000
Kinetic Accelerator Cooldown Mod
5
4
4
3
4
8000
1500
1500
1000
Kinetic Accelerator Range Mod
5
4
4
3
4
8000
1500
1500
1000
Kinetic Accelerator Pressure Mod
5
4
4
3
4
8000
1500
2000
2000
Kinetic Accelerator Mining AoE Mod
7
5
5
4
5
8000
1500
2000
2000
2000
Kinetic Accelerator Trigger Guard Mod
5
4
4
3
4
8000
1500
1500
1000
Upgraded Resonator
4
3
4
3
4000
1500
1000
1000
Tracking Beacon
1
150
100
GPS Device
2
2
500
1000
Bag of Holding
5
5
6
7
3000
250
1500
2000
Mining Satchel of Holding
3
4
4
250
500
Artificial Bluespace Crystal
6
4
3
1500
1500
Health Scanner HUD
2
3
500
500
Night Vision Health Scanner HUD
6
4
4
5
600
600
350
1000
Security HUD
2
3
500
500
Night Vision Security HUD
6
4
4
5
600
600
350
1000
Diagnostic HUD
2
3
500
500
Night Vision Diagnostic HUD
6
4
4
5
600
600
300
1000
Welding Gas Mask
2
3
3000
1000
Portable Seed Extractor
2
3
1000
400
Air Horn
4
4
4000
Optical Meson Scanners
2
2
2
500
500
Night Vision Optical Meson Scanners
4
5
5
5
600
600
350
1000
Optical T-Ray Scanners
3
2
2
500
500
Engineering Scanner Goggles
4
4
3
3
500
500
100
Night Vision Goggles
4
5
4
5
600
600
350
1000
Science Goggles
2
500
500
Magnetic Boots
4
5
4
4500
1500
2500
Advanced Mop
4
3
2500
200
Trashbag of Holding
5
4
3
4
1500
1500
250
Floor Buffer Upgrade
4
4
3000
200
Holographic Sign Projector
3
2000
1000
Experimental Welding Tool
4
5
4
3
1000
500
1500
200
Alien Alloy (Requires abductor tech)
7
2
4000
4000
Circuit Imprinter
The Circuit Imprinter requires acid, glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
Circuits cost 1000 glass and 20 acid each, becoming cheaper with upgrades.
Circuit Imprinter Manufacturing List
Board
Type
Materials
Engineering
Plasma
Power
Bluespace
Biological
Combat
EMP
Data
Illegal
Security
Computer
2
2
AI Core
AI Core
3
AI Upload
Computer
4
5
Cyborg Upload
Computer
4
5
Medical Records
Computer
2
2
Operating Computer
Computer
3
2
PanD.E.M.I.C. 2200
Computer
3
3
DNA Machine
Computer
2
2
Communications
Computer
3
3
ID Console
Computer
3
Crew monitoring computer
Computer
2
2
3
Teleporter Console
Computer
4
3
3
Security Records Console
Computer
2
2
Atmosphere Alert
Computer
2
Atmospheric Monitor
Computer
2
Robotics Control Console
Computer
4
Cloning Machine Console
Computer
3
4
Clone Pod
Machine
3
4
Cloning Scanner
Machine
3
4
Limb Grower
Machine
2
3
Battle Arcade Machine
Computer
1
Orion Trail Arcade Machine
Computer
2
Slot Machine
Computer
1
Power Monitor
Computer
2
2
Solar Control
Computer
2
2
Prisoner Management Console
Computer
2
Exosuit Control Console
Computer
3
Mech Bay Power Control Console
Computer
3
3
R&D Console
Computer
4
Supply Request Console
Computer
2
Supply Shuttle Console
Computer
3
Outpost Status Display
Computer
2
Telecommunications Monitoring Console
Computer
2
3
3
Telecommunications Server Monitoring Console
Computer
2
3
3
Messaging Monitor Console
Computer
5
Telecommunications Traffic Control Console
Computer
3
Telepad Control Console Board
Computer
4
3
3
AI Integrity Restorer
Computer
3
4
Library Console
Computer
1
Safeguard
AI Module
3
3
100
OneHuman
AI Module
4
6
100
ProtectStation
AI Module
4
5
100
Quarantine
AI Module
4
2
3
100
OxygenIsToxicToHumans
AI Module
4
2
4
100
Freeform
AI Module
4
5
100
Reset
AI Module
6
4
100
Remove Law
AI Module
5
5
100
Purge
AI Module
6
5
100
Freeform
AI Core Module
6
6
100
Asimov
AI Core Module
5
3
100
P.A.L.A.D.I.N.
AI Core Module
5
5
100
T.Y.R.A.N.T.
AI Core Module
5
5
2
100
Corporate
AI Core Module
5
5
100
Default
AI Core Module
5
5
100
Subspace Receiver
Machine
2
1
2
Bus Mainframe
Machine
2
2
Hub Mainframe
Machine
2
2
Relay Mainframe
Machine
2
2
2
Processor Unit
Machine
2
2
Server Mainframe
Machine
2
2
Subspace Broadcaster
Machine
2
2
APLU "Ripley" Central Control module
Mech
2
APLU "Ripley" Peripherals Control module
Mech
2
"Odysseus" Central Control module
Mech
3
3
3
"Odysseus" Peripherals Control module
Mech
3
3
3
"Gygax" Central Control module
Mech
4
3
4
"Gygax" Peripherals Control module
Mech
4
3
4
"Gygax" Weapons & Targeting Control module
Mech
4
4
4
"Durand" Central Control module
Mech
4
4
4
"Durand" Peripherals Control module
Mech
4
4
4
"Durand" Weapons & Targeting Control module
Mech
4
4
5
"H.O.N.K" Central Control module
Mech
3
3
"H.O.N.K" Peripherals Control module
Mech
3
3
"H.O.N.K" Weapons & Targeting Control module
Mech
3
3
"Phazon" Central Control module
Mech
6
5
6
"Phazon" Peripherals Control module
Mech
5
5
6
"Phazon" Weapons & Targeting Control module
Mech
5
5
6
SMES Board
Machine
4
5
4
Power Turbine Console Board
Computer
4
5
4
Power Compressor Board
Machine
4
5
4
Power Turbine Board
Machine
5
4
4
Emitter Board
Machine
4
5
3
Freezer/Heater Board
Machine
3
3
Space Heater Board
Machine
2
2
2
Teleportation Station Board
Machine
4
4
4
5
Teleportation Hub Board
Machine
4
5
5
3
Telepad Board
Machine
4
4
5
4
Quantum Pad Board
Machine
3
3
4
3
Sleeper Board
Machine
3
2
3
Cryotube Board
Machine
4
3
3
5
Portable Chem Dispenser Board
Machine
4
4
3
5
Chem Master Board
Machine
3
3
2
Chemical Heater Board
Machine
2
2
2
Biogenerator Board
Machine
3
3
2
Hydroponics Tray Board
Machine
2
Destructive Analyzer Board
Machine
2
2
2
E.X.P.E.R.I-MENTOR Board
Machine
2
2
2
2
Protolathe Board
Machine
2
2
Circuit Imprinter Board
Machine
2
2
R&D Server Control Console Board
Computer
3
R&D Server Board
Machine
3
Exosuit Fabricator Board
Machine
3
3
Cyborg Recharger Board
Machine
3
3
Mechbay Recharger Board
Machine
3
4
3
Microwave Board
Machine
2
2
Gibber Board
Machine
2
2
Smartfridge Board
Machine
1
Monkey Recycler Board
Machine
1
Seed Extractor Board
Machine
1
Processor Board
Machine
1
Recycler Board
Machine
2
2
AI Holopad board
Machine
1
Autolathe Board
Machine
3
3
Weapon Recharger Board
Machine
4
3
4
100
Vendor Board
Machine
1
Ore Redemption Board
Machine
2
3
2
Mining Rewards Vender Board
Machine
3
Tesla Coil Board
Machine
3
3
3
Grounding Rod Board
Machine
2
3
3
3
Plant DNA Manipulator Board
Machine
3
4
PACMAN-type Generator Board
Machine
3
3
3
2
SUPERPACMAN-type Generator Board
Machine
4
4
3
MRSPACMAN-type Generator Board
Machine
5
4
5
3
Exosuit Fabricator
Robotics starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:
Sync the R&D Research Console.
Sync the Robotics Research Console.
Sync the Exosuit Fabricator.
Can be used directly, without the Research Console.
Items available from the start:
Exosuit Fabricator Round-Start Manufacturing List
Icon
Item
List
Cyborg endoskeleton
Cyborg
15000
Cyborg torso
Cyborg
40000
Cyborg head
Cyborg
5000
Cyborg left arm
Cyborg
10000
Cyborg right arm
Cyborg
10000
Cyborg left leg
Cyborg
10000
Cyborg right leg
Cyborg
10000
Ripley chassis
Ripley
20000
Ripley torso
Ripley
20000
7500
Ripley left arm
Ripley
15000
Ripley right arm
Ripley
15000
Ripley left leg
Ripley
15000
Ripley right leg
Ripley
15000
Odysseus chassis
Odysseus
20000
Odysseus torso
Odysseus
12000
Odysseus head
Odysseus
6000
10000
Odysseus left arm
Odysseus
6000
Odysseus right arm
Odysseus
6000
Odysseus left leg
Odysseus
7000
Odysseus right leg
Odysseus
7000
Gygax chassis
Gygax
20000
Gygax torso
Gygax
20000
10000
2000
Gygax head
Gygax
10000
5000
2000
Gygax left arm
Gygax
15000
1000
Gygax right arm
Gygax
15000
1000
Gygax left leg
Gygax
15000
2000
Gygax right leg
Gygax
15000
2000
Gygax armor plates
Gygax
15000
10000
10000
Durand chassis
Durand
25000
Durand torso
Durand
25000
10000
10000
Durand head
Durand
10000
15000
2000
Durand left arm
Durand
10000
4000
Durand right arm
Durand
10000
4000
Durand left leg
Durand
15000
4000
Durand right leg
Durand
15000
4000
Durand armor plates
Durand
30000
25000
20000
H.O.N.K. chassis
H.O.N.K.
20000
10000
H.O.N.K. torso
H.O.N.K.
20000
10000
5000
H.O.N.K. head
H.O.N.K.
10000
5000
5000
H.O.N.K. left arm
H.O.N.K.
15000
5000
H.O.N.K. right arm
H.O.N.K.
15000
5000
H.O.N.K. left leg
H.O.N.K.
20000
5000
H.O.N.K. right leg
H.O.N.K.
20000
5000
Hydraulic clamp
Exosuit Equip
10000
Exosuit drill
Exosuit Equip
10000
Exosuit extinguisher
Exosuit Equip
10000
Cable layer
Exosuit Equip
10000
Plasma Generator
Exosuit Equip
10000
1000
5000
2000
Firefighter chassis
Exosuit Equip
20000
Exosuit plasma converter
Exosuit Equip
10000
1000
500
Mousetrap mortar
Exosuit Equip
20000
5000
Banana mortar
Exosuit Equip
20000
5000
HoNkER BlAsT 5000
Exosuit Equip
20000
10000
Cyborg module reset board
Borg Upgr
10000
Cyborg reclassification board
Borg Upgr
35000
Cyborg emergency reboot module
Borg Upgr
60000
5000
Exosuit tracking beacon
Misc
500
Reseachable items:
(Note: Bananium is not used and skipped from the table.)
Exosuit Fabricator Researchable Manufacturing List