User:E25/Sandbox

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Revision as of 21:09, 20 June 2020 by imported>E25 (Standard Marine Weapons)
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Standard Marine Weapons

<tabs> <tab name="Standard Primary Firearms">

Weapon: Description:

T-12 assault rifle

The T-12 assault rifle used to be the TerraGov Marine Corps standard issue rifle before the T-18 carbine replaced it. It's however still used widely despite that. The gun itself is very good at being used in most situations however it suffers in engagements at close quarters and is relatively hard to shoulder than some others.

Ammo:

T-12 assault rifle magazine

Holds fifty(50) 10x24mm caseless rifle rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

T-18 carbine

The T-18 carbine is one of the standard rifles used by the TerraGov Marine Corps. It's commonly used by people who prefer greater mobility in combat, like scouts and other light infantry. Lacks an automatic fire mode, but has a burst fire mode to improve damage output.

Ammo:

T-18 carbine magazine

Holds thirty-two(32) 10x24mm caseless rifle rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

T-42 light machine gun

The T-42 LMG is the TGMC's current standard non-IFF-capable LMG. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support.

Ammo:

T-42 light machine gun drum magazine

Holds one hundred and twenty(120) 10x24mm caseless rifle rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

T-60 general purpose machine gun

The T-60 general purpose machinegun is the TGMC's current standard GMPG. Though usually seen mounted on vehicles, it is sometimes used by infantry to hold chokepoints or suppress enemies

Ammo:

T-60 box magazine

Holds twohundred and fifty(250) 10x26 caseless rounds.


Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

T-64 battle rifle

The T-64 BR is the TerraGov Marine Corps' one and only battle rifle. It is known for its consistent ability to perform well at most ranges; semi-auto at long to medium, automatic at close range. Comes with a mini scope.

Ammo:

T-64 battle rifle magazine

Holds twenty(20) 10x27mm caseless marksman rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

T-37 designated marksman rifle

The T-37 DMR is the TerraGov Marine Corps designated marksman rifle. It is rather well-known for it's very consistent target placement at longer than usual range, it however lacks a burst fire mode or an automatic mode. It is mostly used by people who prefer to do more careful shooting than most. The weapon is mainly held back by it's limited magazine size. Comes with its own special mini scope.

Ammo:

T-37 designated marksman rifle magazine

Holds ten(10) 10x27mm caseless marksman rounds.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Undderbarrel
Stock Fixed

TX-73 Lasrifle

It shoots bad guys. Big owie, don't get hit by it. Lasers hurt.
Has five modes available, Normal, Auto, Overcharge, Heat and Spread; which can be swapped with Unique-Action.
Normal fires normal power shots, while Overcharge has higher damage, AP, slower firerate, and consumes more ammo + other cool stuff

Ammo:

TX-73 Lascell

Holds fifty(50) normal/auto shots, or twelve(12) special shots.

TX-73 High-Cap Lascell

Holds eighty(80) normal/auto shots, or twenty(20) special shots.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Undderbarrel
Stock Fixed

M37A2 Pump Shotgun

A pump action shotgun. Effective mostly at close range, though this is changed with ammo types.
Needs a shell pumped into the chamber using Unique-Action, default Spacebar, upon a fresh load and after each shot.
Holds eight shells in reserve, and one shell in the chamber.

Ammo:

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Underbarrel
Stock Fixed

SX-16 automatic shotgun

An automatic shotgun with an impressive rate of fire. It uses 16 gauge magazines of either buckshot, slug or flechette. The SX-16 only recently left field testing, and is one of the more recent additions to the TGMC's arsenal, replacing the ZX-76 because of reliability issues.

Ammo:

SX-16 automatic shotgun magazine

Holds fifteen(15) 16 gauge shotgun shells of varying types.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed
File:Your gun here!.png

T-90 Submachinegun

High rate of fire with a magazine to pair with, all in a compact package. The T-90 offers great performance in CQC or reconissance operations; also ideal for supporting roles looking for a weapon to fall back upon in case of an ambush as it can be weilded near instantly.
Ammo:
File:Your ammo file here!

T-90 submachinegun magazine!

Holds fifty(50) 10x20mm caseless rounds in a unique tubular magazine.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Undderbarrel
Stock Fixed

</tab>

<tab name="Standard Sidearms">

Weapon: Description:
File:Your gun here!.png

T-19 machinepistol

The T-19 machinepistol is known for it's ability to be one of the few automatic firearms finctional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed.
Ammo:
File:Your ammo file here!

Your ammo name here!

Holds twentyfive(25) 10x20mm caseless rounds.

</tab> </tabs>