TGMC:Hivemind

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Revision as of 02:14, 25 November 2021 by imported>Novaepee (The Hivemind)
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This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
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UNDEFINED XENO

Hivemind

Difficulty: Bigbrain
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Heal, rally, and overwatch xenomorphs; trap overextending marines
Guides: This
Quote: "From the moment I understood the weakness of my flesh, it disgusted me. I craved the elusiveness and certainty of psychic energy. I aspired to the purity of the Infinite Resin. Your kind cling to your flesh, as if it will not decay and fail you. One day the crude biomass that you call a temple will wither, and you will beg my kind to save you. But I am already saved, for the Hivemind is immortal . . . even in death I serve the Queen Mother."


The Hivemind

After the Hive experiemented with psychic potential from the sacrifices of many humans and xenomorphs' lives, they have created a caste like no other, one that have acquired heighten cognitive power to expand the resin world with its mind.

The Hivemind is the only semi-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. While marines recognized the hivemind's physical manifestation and shoot it down ONLY for it to come back, rarely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location.

The almost immortal Drone

Do not let any marines find your core. This spells game over for you.

Ensure that before evolving into a hivemind, you as a drone do the following:

  • make resin walls that prevent marines from seeing your glow easily; Hivemind core glows, so don't make it easy for marines to see your glow
  • go deep into caves that is not the frontline
  • ask queen for hive leadership since hivemind cannot get assigned to hive leadership
An example of hiding the hivemind

To receive xenomorphs' assistance, have a Hivelord build a tunnel and plant acid wells near you. The acid wells will alert them that marines are nearby, and tunnels let xenomorphs quick travel to ward off marines from your core.

The hivemind has two states: incorporal and manifested.

While incorporal, you don't have access to any of your abilities. You can manifest on weeds, but this body of yours will be very fragile (literally 100 HP). If marines shoot and destroy your maifested form, you are ejected back to your incorporal state. You will remain in the incorporal mode until you recover all your manifested health.

The responsibilities of the hivemind are but not exclusive to:

  • Weeding for the hive
  • Building resin defense
  • Relaying hive about marines' locations
  • Notifying hive about marines' flanking and potential xenomorphs flanks
  • Gathering minions for the true xenomorph hoard
  • Saving critically wounded xenomorphs
  • Blocking off marines' retreat (when hivenind is ancient, though)

The Queen gives up her overwatch role, but not her overwatch ability, to the Hivemind. You protect the hive with information that can be weaponized, quick reflex to heal horizontal xenomorphs, and building walls to block marines' retreat (or accidently your own sisters' retreat).

Maturity Statistics and Evolution Paths

The Hivemind cannot evolve nor mature. You cannot devolve from hivemind back to drone unless you ask an admin for help.

Body Type Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Pheromone Strength

Hivemind
600 0 0 0 0 0 0 0 100 0 0 0 0x

Physical Manifestation
100 600 0 0 0 0 0 40 0 0 0 0 4x

Hivemind Abilities

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A

Return to Core
Teleport back to your core. N/A N/A

Plant Weeds
Clicking on ability icon will let you select the types of weed.


The base weed does nothing extraordinary.

The resting weed gives a 20% boost of healing in plasma and health whereby other weeds heal normally. It's the only weeds to help restore sunder and cost twice as much plasma.

The sticky weeds slows marines down. It costs five times more plasma.


Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks.

Easy 75

Psychic Whisper
Allows you to bully captured hosts telepathically Easy N/A

Rally Hive
allies the hive to a congregate at a target location, along with an arrow pointer. Gives the Hive your current health status. 60 second cooldown. Easy N/A

Psychic Cure
'Heal and remove debuffs from a target. Easy 200

Emit Pheromones
Emit one of the three Pheromones. The Queen has some the most powerful Pheromones available to the hive. Your pheromones will grow stronger as you mature. Easy 30*

Choose Resin Structure
Click to choose which resin structure you wish to build with Secrete Resin. It will always default to Resin Wall upon evolution. Easy N/A

Secrete Resin
' Builds whatever resin structure you have chosen in Choose Resin Structure on your hotbar, on your current tile. Easy 75
TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor