TGMC:Hivemind
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
![]() Hivemind |
Difficulty: Bigbrain |
The Hivemind
After the Hive experiemented with psychic potential from the sacrifices of many humans and xenomorphs' lives, they have created a caste like no other, one that have acquired heighten cognitive power to expand the resin world with its mind.
The Hivemind is the only semi-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. While marines recognized the hivemind's physical manifestation and shoot it down ONLY for it to come back, rarely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location.
The almost immortal Drone
Do not let any marines find your core. This spells game over for you.
Ensure that before evolving into a hivemind, you as a drone do the following:
- make resin walls that prevent marines from seeing your glow easily; Hivemind core glows, so don't make it easy for marines to see your glow
- go deep into caves that is not the frontline
- ask queen for hive leadership since hivemind cannot get assigned to hive leadership
![](/tgwiki2/images/thumb/b/b0/TGMC_hivemind_hideout.png/300px-TGMC_hivemind_hideout.png)
To receive xenomorphs' assistance, have a Hivelord build a tunnel and plant acid wells near you. The acid wells will alert them that marines are nearby, and tunnels let xenomorphs quick travel to ward off marines from your core.
The hivemind has two states: incorporal and manifested.
While incorporal, you don't have access to any of your abilities. You can manifest on weeds, but this body of yours will be very fragile (literally 100 HP). If marines shoot and destroy your maifested form, you are ejected back to your incorporal state. You will remain in the incorporal mode until you recover all your manifested health.
The responsibilities of the hivemind are but not exclusive to:
- Weeding for the hive
- Building resin defense
- Relaying hive about marines' locations
- Notifying hive about marines' flanking and potential xenomorphs flanks
- Gathering minions for the true xenomorph hoard
- Saving critically wounded xenomorphs
- Blocking off marines' retreat (when hivenind is ancient, though)
The Queen gives up her overwatch role, but not her overwatch ability, to the Hivemind. You protect the hive with information that can be weaponized, quick reflex to heal horizontal xenomorphs, and building walls to block marines' retreat (or accidently your own sisters' retreat).
Maturity Statistics and Evolution Paths
The Hivemind cannot evolve nor mature. You cannot devolve from hivemind back to drone unless you ask an admin for help.
Body Type | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid | Pheromone Strength |
![]() Hivemind |
600 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0x |
![]() Physical Manifestation |
100 | 600 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 4x |
Hivemind Abilities
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
![]() Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. | N/A | N/A |
![]() Return to Core |
Teleport back to your core. | N/A | N/A |
![]() Manifest |
Change from your incorporal form to your physical on and vice-versa. | N/A | N/A |
![]() Plant Weeds |
Plants a resin weed node, which will start growing resin in a 3-tile radius that allows xenomorphs to heal and restore plasma while on top of the tile. Plasma cost is also halved before the shutters have been opened.
Right-Clicking the ability icon will allow you to select different types of weeds to plant. Click expand to view different resin types.
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, catwalks, or snow. |
N/A | N/A |
![]() Secrete Resin |
Builds structures, which can be chosen by clicking on the ability while it's active.
Click expand to view different resin buildings.
|
75 | N/A |
![]() Psychic Whisper |
Allows you to bully captured hosts telepathically | Easy | N/A |
![]() Rally Hive |
allies the hive to a congregate at a target location, along with an arrow pointer. Gives the Hive your current health status. 60 second cooldown. | Easy | N/A |
![]() Rally Minions |
Command minions, ordering them to converge on this location. You must be next to minions in order for them to follow you. When you activate rally minion, you will *roar, which will in turn make the minions *roar as well. If you hear minions *roar, it means they are following you. | Easy | N/A |
![]() Command Minions |
Order the minions escorting you to be either aggressive or passive. | Easy | N/A |
![]() Psychic Cure |
'Heal and remove debuffs from a target. | Easy | 200 |
![]() Emit Pheromones |
Emit one of the three Pheromones. The Queen has some the most powerful Pheromones available to the hive. Your pheromones will grow stronger as you mature. | Easy | 30* |
TGMC Roles ![]() | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |