User:Epicgamer545/LavaBox
SYNDICATE STAFF | |
Syndicate Lavaland Base Personnel |
Access: Syndicate Additional Access: None Difficulty: Medium to Hard Supervisors: The Syndicate Duties: Create chemical/bioweapon projects with your resources. Ensure that your base is not discovered by Miners. Use your communication devices to help Field Operators and spread misinformation. Guides: Guide to Atmospherics, Infections, Chemistry, Radio Quote: “Okay boys, let’s get things don- Oh fuck they found us already.” |
So, you woken up as a Syndicate Scientist on some sort of strange hellish place. Your base is surrounded by lava, and is a heavy armored base armed with turrets to keep things out. Not only that, but it’s basically like it’s very own mini-station on ground. There’s a bit of things you can do on it, but what now?
You and the Science Team
Syndicate Base on Lavaland is one of the few things that can load during world generation. It’s not certain it will be present every round. If it does load, however, you can spawn as one. As a ghost you can click the spawners button to join as an scientist. There’s about 4 cryo sleepers in total, one being a Comms Agent armed with only a Markov Pistol and energy sword, and the rest with Bioweapon Scientists, armed with a sniper rifle. Spots are limited, and there is no way for more slots to be added.
An Evil, Secret, Laboratory
Okay, first of all, let’s be honest, your base is not secret. Yes, there’s a low chance of finding it among the map generation, but overall, when the Shaft Miners get plasma cutters, it will be easy for them to find your lava moat base. It will be hard for them to get over lava pit, though, unless they make a walkway to enter your base. They might just ignore you, or just call security to have your base raided. Chances are they wont harm you anyway unless you plan on attacking every miner you see.
Your base however, is still very very cool. It has it’s own bar, science department, atmospherics cargo bay, armory, virologist, an testing room, and communications office for the Comms Agent in your base. There’s also a room with a self destruct device that SHOULD NOT be played with at all, and turrets control as well.