User:Fallouttec
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
User Fallouttec AKA Harvey Rose
Memes, Mistakes, and probably Friendly Fire abound.
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JR Harvey Rose says: "I PUNCHED A BABY!" |
Harvey's Loadouts
Engineer
Medium Armor
Radio Backpack
Shotgun Shell Belt
Construction Pouch
Tool Pouch
Webbing on Clothes
Suit Module Baulder
Suit Storage Engineering
Runs a Shotgun
Dam Benos get off my Miner!
Corpsman
Medium Armor
Corpsman Backpack
Hypo Belt
Medical Supplies Pouch
Magazine Pouch
Medical Webbing on Clothes
Suit Module Baulder
Suit Storage Medical
Runs a Rifle
Stop bloody moving while I pull this shrapnel out
Marine
UNGA.
Testing Spot for Redesigned pages
ASRS Order List
All data is parsed from here
<tabs> <tab name="Operations">
Item: | Cost: | Description: |
---|---|---|
A deployable supply beacon to use with the Requisitions supply console or to use for dropping OB on. | ||
A 3 use fulton device to sell Xeno corpses with; just attach and the corpse will be sold for Req points. | ||
An Upgrade Module for miners, this one will automate the process of selling crates. | ||
An Upgrade Module for miners, this one will increase the durability of a miner, letting it take more damage before breaking. | ||
An Upgrade Module for miners, this one will increase the production speed of mined materials, resulting in more credits per minute. | ||
A set of Tactical Binoculars as well as an encryption key for the CAS radio channel. Only available in HvX modes. | ||
A pinpointer device that can locate Xeno structures. Only available in HvX modes. | ||
Contains an IFF tag used to mark a xenomorph as friendly to IFF systems. Warning: Nanotrasen is not responsible for incidents related to attaching this to hostile entities. Requires Bridge access to open. | ||
3 deployable cameras for use with CIC systems | ||
An ASRS Bluespace export pad for selling items remotely. Can accept Xeno corpses or Researcher money tokens to provide Req Points. | ||
A Cluster Warhead for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open. | ||
A High Explosive Warhead for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open. | ||
An Incendiary Warhead for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open. | ||
A Plasma Draining (Tanglefoot) Warhead for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open. | ||
A single piece of Solid Fuel for the Orbital Bombardment cannon. Only available in HvX gamemodes. Requires Engineering Access to open. | ||
A ZEUS orbital droppod; must be placed on the appropriate floor tile to function. Use a power loader to move drop pods around. Can be made in Factory | ||
A ZEUS orbital droppod, but this one is meant for Leaders; must be placed on the appropriate floor tile to function. Use a power loader to move drop pods around. | ||
A Research tube for conducting experimental research on Xeno Corpses. Can be used to generate more points on Xeno corpses. Does not come in a crate. | ||
An ASRS Supply Tablet, to let you process Requisitions orders remotely. RO job spawns with one of these in his hand | ||
A replacement set of Tadpole Electronics, to repair a Tadpole should it fall into Xeno hands and rendered unflyable. |
</tab> <tab name="Weapons">
Item: | Cost: | Description: |
---|---|---|
A crate with a ST-571 Base Defense sentry and one spare magazine. | ||
A spare magazine for a ST-571 Base Defense Sentry | ||
A crate with a ST-580 Portable sentry and one spare magazine. | ||
A spare magazine for a ST-580 Portable Sentry | ||
A crate with a SHT-573 Shotgun Sentry and one spare magazine. | ||
A spare magazine for a SHT-573 Shotgun Sentry | ||
A crate with a SST-574 Sniper Sentry and one spare magazine. | ||
A spare magazine for a SST-574 Sniper Sentry | ||
A Build-A-Sentry Attachment, for making custom sentry turrets. Can attach to almost any weapon. | ||
A crate with a HSG-102 Mounted Heavy Smartgun and one spare magazine. | ||
A spare magazine for a HSG-102 Mounted Heavy Smartgun | ||
A Mountable Automatic Minigun | ||
A spare magazine for A Mountable Automatic Minigun | ||
A Mounted Autocannon | ||
A magazine of High-Velocity rounds for an ATR-22 Mounted Flak Cannon | ||
A magazine of Smart Programed Explosive rounds for an ATR-22 Mounted Flak Cannon | ||
A Mounted Automatic Grenade Launcher | ||
A magazine of High Explosive grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to M40 HEDP Grenades | ||
A magazine of Fragmentation grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to M15 Grenades | ||
A magazine of White Phosphorous Incendiary grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to WP Grenades | ||
A magazine of Flare grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to Flares | ||
A magazine of Cloaking Smoke grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to Advanced Smoke Grenades | ||
A magazine of Plasma Draining (Tanglefoot) Smoke grenades for an AGLS-37 Mounted Automated Grenade Launcher, Similar to Tanglefoot Smoke Grenades | ||
An AT-36 High Caliber Anti-Tank Gun | ||
A Trio of Armor Peircing High Explosive shells for the AT-36 Anti-Tank Gun | ||
A Trio of Armor Peircing Composite Rigid shells for the AT-36 Anti-Tank Gun | ||
A Trio of High Explosive shells for the AT-36 Anti-Tank Gun | ||
A Trio of Beehive shells for the AT-36 Anti-Tank Gun, Effectively Canister Shot | ||
A Trio of Incendiary Napalm shells for the AT-36 Anti-Tank Gun | ||
A Large Caliber Anti-Aircraft gun repurposed for Anti-Tank Duty | ||
A High Explosive shell for the FK-88 Flak Gun | ||
An Armor Piercing Finned Discarding Sabot shell for the FK-88 Flak Gun | ||
A Mounted Heavy Laser Emplacement | ||
A Battery of charge for use with the Mounted Heavy Laser weapon | ||
A Tesla Shock Energy Rifle | ||
A Trio of Plasma containment cells for use with Plasma Weapons (Weapon Vendors currently can vend infinite of these!) | ||
A Rapid fire Plasma Sub Machine Gun, Uses WML Plasma Energy Cells | ||
A Plasma Rifle with 3 modes, uses WML Plasma Energy Cells | ||
A large caliber Plasma Cannon, Watch where you point it! uses WML Plasma Energy Cells | ||
A Semi automatic Magazine fed Grenade Launcher. Use GL-54 Magazines | ||
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Airburst Grenades | ||
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Incendiary Grenades | ||
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Tactical Smoke Grenades | ||
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Tactical (Cloaking) Smoke Grenades | ||
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Dense (Standard) Smoke Grenades | ||
A Magazine for GL-54 Airburst Grenade Launcher, loaded with Plasma Draining (Tanglefoot) Smoke Grenades | ||
A prototype version of the GL-54 Airburst Grenade Launcher with non removable Under barrel Rifle. | ||
The RL-160 is a recoilless delivery device for heavy 67mm ordinance, generally giving whatever is hit by it a very bad day. The RL-160's performance is entirely dependent on the loaded shell, and shells should be used wisely due to their limited supply and the need to reload after every shot. Comes in a rocket bag that is full of spare rounds which also serves as one of the only ways to store shells. Roundstart vendors have a limited stock of these available typically. Only avalible in HvX modes | ||
A single round of High Explosive for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory | ||
A single round of Light Explosive for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory | ||
A single round of High Explosive Anti-Tank for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory | ||
A single round of Dense (Standard) Smoke for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory | ||
A single round of Tactical (Cloaking) Smoke for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory | ||
A single round of Plasma Draining (Tanglefoot) Smoke for the RL-160 Recoilless Rifle. Only Avalible in HvX modes. This ammo can be produced by Factory | ||
A PB-12 Pepperball gun. This weapon is currently present in limited quantities in vendors | ||
It's a Brick | ||
The SR-220 is a specialized heavy duty railgun made to shred through hard armor to allow for follow up attacks. Uses specialized canisters to reload | ||
An Armor Piercing Discarding Sabot round for the SR-220 Railgun | ||
An High Velocity Armor Piercing round for the SR-220 Railgun, Greater Velocity over APDS | ||
An SMART Armor Piercing round for the SR-220 Railgun, Has IFF properties and wont hit friendlies, but it has a lower velocity | ||
The BR-8 is a light specialized scout rifle, mostly used by light infantry and scouts. It's designed to be useable at all ranges by being very adaptable to different situations due to the ability to use different ammo types. Has IFF. Takes specialized overpressured 10x28mm rounds, Only available in HvX modes | ||
A Spare magazine for the BR-8 scout rifle, Only available in HvX modes | ||
A box of ammunition for the BR-8 scout rifle, Only available in HvX modes | ||
A Spare magazine for the BR-8 scout rifle, This one is loaded with Impact rounds. Only available in HvX modes | ||
A Spare magazine for the BR-8 scout rifle, This one is loaded with Incendiary rounds. Only available in HvX modes | ||
The RL-57 is posssibly the most awful man portable weapon. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles with nearly no force to the rocket. Enough said. Using this may constitute a Warcrime. Only available in HvX modes | ||
A four shot rocket pack of White Phosphorous rounds for the RL-57. Using this may constitute a Warcrime. Only available in HvX modes | ||
Currently 800 |
The RL-152 (AKA Sadar) is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the RL-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses actual rockets rather than the T-160's recoilless shells, making it more powerful. Only available in HvX modes | |
A High Explosive rocket for the RL-152 SADAR. Only available in HvX modes | ||
An Unguided High Explosive rocket for the RL-152 SADAR, this round will only detonate when it hits a wall or a mob like a Xeno or a Marine. Only available in HvX modes | ||
An Armor Piercing rocket for the RL-152 SADAR. Only available in HvX modes | ||
A White Phosphorous rocket for the RL-152 SADAR. Using this may constitute a Warcrime. Only available in HvX modes | ||
An Unguided White Phosphorous rocket for the RL-152 SADAR, this round will only detonate when it hits a wall or a mob like a Xeno or a Marine. Using this may constitute a Warcrime. Only available in HvX modes | ||
A Twin Barreled burst fire capable pump action shotgun. This configuration allows the use of a Burst firemode to fire both barrels simultaneously for massive burst damage. | ||
A box of 12 Gauge tracking slugs, which imbed in the target and mark them on the minimap for some time after. Only available in HvX modes | ||
A box of 12 Gauge Incendiary slugs, Using these may constitute a Warcrime. Only available in HvX modes | ||
The SR-81 is the TerraGov Marine Corps's automatic sniper rifle. It is rather well-known for it's night vision scope and IFF ammo, it however lacks a burst fire mode. It is mostly used by people who keep shooting their buddies in the back with a full power rifle round. Only available in HvX modes | ||
A Spare magazine for the SR-81 IFF Auto Sniper. Only available in HvX modes | ||
A box of spare rounds for the SR-81 IFF Auto Sniper. Only available in HvX modes | ||
The SR-26 is an IFF capable sniper rifle which is mostly used by long range marksmen. It excels in long-range combat situations and support sniping. It has a laser designator installed, and the scope itself has IFF integrated into it. Uses specialized 10x28 caseless rounds made to work with the guns odd IFF-scope system. It has an integrated Target Marker and a Laser Targeting system. Only available in HvX modes | ||
A spare magazine for the SR-26 Anti-Material Rifle. Only available in HvX modes | ||
A spare magazine for the SR-26 Anti-Material Rifle, This one is loaded with Incendiary Rounds. Only available in HvX modes | ||
A spare magazine for the SR-26 Anti-Material Rifle, This one is loaded with Explosive Flak Rounds. Only available in HvX modes | ||
Currently 1200 |
A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing. Requires the use of a dedicated powerpack on your back that functions as your magazine | |
A powerpack backpack containing 500 rounds of ammo for the MG-100 Vindicator Minigun. Must be worn on your back and attached to the MG-100 | ||
The MG-27 is a deployable machine gun with an integrated tripod that is designed to provide suppressing fire, or defend a static position. Thanks to how quickly the MG-27 can be deployed and undeployed, it is practical to carry around in a mobile setting. Can be used without the tripod, but with extremely poor accuracy that makes using the MG-27 in this manner impractical. Roundstart vendors have a limited quantity of these available | ||
The HMG-08 is a deployable high-capacity machine gun that excels at defending a position thanks to the HMGs incredible damage output and armor shredding capabilities. This immense power comes at the cost of mobility, as the gun takes a very long time to deploy and undeploy, making it only practical as a static point defense tool. Roundstart vendors have a limited quantity of these available | ||
A 500 round extended "magazine" for the HMG-08 Heavy Machine Gun | ||
A 250 round standard "magazine" for the HMG-08 Heavy Machine Gun | ||
The SG-29 is the second of TGMC's current standard IFF-capable weapon, replacing the M56B smart gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position, advance pushes with lead, or provide fire support. Requires special training and it cannot turn off IFF. It uses a special variant of 10x26mm ammunition | ||
A spare magazine for an SG-29 Smart Machine Gun. You can produce this ammo with the Factory | ||
A true monster of providing supportive suppresing fire, the SG-85 is the TGMC's newest IFF-capable weapon. Boasting a higher firerate than any other handheld weapon. It is chambered in 10x26 caseless. Requires special training and it cannot turn off IFF. Requires a dedicated powerpack worn on your back that is sold Separately | ||
A box of 500 rounds for the SG-85 powerpack. You can produce this ammo with the Factory | ||
A powerpack for use with the SG-85, which functions as its magazine. |
</tab> <tab name="Imports">
Item: | Cost: | Description: |
---|---|---|
Lets go Gambling! Contains a random, but curated set of items, these packs are valued around 150 to 200 points. Some items can only be acquired from these. Spend responsibly. |
</tab> </tabs>