A series of rechargeable electrochemical cells wired together to hold significantly more power than a standard power cell. This one has a rating of 1 MJ, and you should not swallow it.Tier:1
Crafted in
Protolathe, Ancient Protolathe, Autolathe
Required Research
Essential Stock Parts
Material Cost
120 iron 20 glass
high-capacity megacell
A series of rechargeable electrochemical cells wired together to hold significantly more power than a standard power cell. This one has a rating of 10 MJ.Tier:1
Crafted in
Protolathe, Ancient Protolathe, Autolathe
Required Research
Essential Stock Parts
Material Cost
120 iron 30 glass
super-capacity megacell
A series of rechargeable electrochemical cells wired together to hold significantly more power than a standard power cell. This one has a rating of 20 MJ.Tier:2
Crafted in
Protolathe, Ancient Protolathe
Required Research
Upgraded Parts
Material Cost
120 iron 40 glass
hyper-capacity megacell
A series of rechargeable electrochemical cells wired together to hold significantly more power than a standard power cell. This one has a rating of 30 MJ.Tier:3
Crafted in
Protolathe, Ancient Protolathe
Required Research
Advanced Parts
Material Cost
120 iron 15 gold 15 silver 50 glass
bluespace megacell
A rechargeable transdimensional megacell. This one has a rating of 40 MJ.Tier:4
A basic capacitor used in the construction of a variety of devices.Tier:1
Crafted in
Protolathe, Ancient Protolathe, Autolathe
Required Research
Essential Stock Parts
Material Cost
10 iron 10 glass
advanced capacitor
An advanced capacitor used in the construction of a variety of devices.Tier:2
Crafted in
Protolathe, Ancient Protolathe
Required Research
Upgraded Parts
Material Cost
15 iron 15 glass
super capacitor
A super-high capacity capacitor used in the construction of a variety of devices.Tier:3
Crafted in
Protolathe, Ancient Protolathe
Required Research
Advanced Parts
Material Cost
20 iron 20 glass 10 gold
quadratic capacitor
A capacity capacitor used in the construction of a variety of devices.Tier:4
Crafted in
Protolathe, Ancient Protolathe
Required Research
Bluespace Parts
Material Cost
20 iron 20 glass 10 gold 10 diamond
scanning module
A compact, high resolution scanning module used in the construction of certain devices.Tier:1
Crafted in
Protolathe, Ancient Protolathe, Autolathe
Required Research
Essential Stock Parts
Material Cost
10 iron 5 glass
advanced scanning module
A compact, high resolution scanning module used in the construction of certain devices.Tier:2
Crafted in
Protolathe, Ancient Protolathe
Required Research
Upgraded Parts
Material Cost
15 iron 10 glass
phasic scanning module
A compact, high resolution phasic scanning module used in the construction of certain devices.Tier:3
Crafted in
Protolathe, Ancient Protolathe
Required Research
Advanced Parts
Material Cost
20 iron 15 glass 6 silver
triphasic scanning module
A compact, ultra resolution triphasic scanning module used in the construction of certain devices.Tier:4
Crafted in
Protolathe, Ancient Protolathe
Required Research
Bluespace Parts
Material Cost
20 iron 20 glass 3 diamond 5 bluespace crystal
micro-servo
A tiny little servo motor used in the construction of certain devices.Tier:1
Crafted in
Protolathe, Ancient Protolathe, Autolathe
Required Research
Essential Stock Parts
Material Cost
10 iron
nano-servo
A tiny little servo motor used in the construction of certain devices.Tier:2
Crafted in
Protolathe, Ancient Protolathe
Required Research
Upgraded Parts
Material Cost
15 iron
pico-servo
A tiny little servo motor used in the construction of certain devices.Tier:3
Crafted in
Protolathe, Ancient Protolathe
Required Research
Advanced Parts
Material Cost
20 iron
femto-servo
A tiny little servo motor used in the construction of certain devices.Tier:4
Crafted in
Protolathe, Ancient Protolathe
Required Research
Bluespace Parts
Material Cost
20 iron 3 diamond 3 titanium
micro-laser
A tiny laser used in certain devices.Tier:1
Crafted in
Protolathe, Ancient Protolathe, Autolathe
Required Research
Essential Stock Parts
Material Cost
10 iron 5 glass
high-power micro-laser
A tiny laser used in certain devices.Tier:2
Crafted in
Protolathe, Ancient Protolathe
Required Research
Upgraded Parts
Material Cost
15 iron 10 glass
ultra-high-power micro-laser
A tiny laser used in certain devices.Tier:3
Crafted in
Protolathe, Ancient Protolathe
Required Research
Advanced Parts
Material Cost
20 iron 15 glass 6 uranium
quad-ultra micro-laser
A tiny laser used in certain devices.Tier:4
Crafted in
Protolathe, Ancient Protolathe
Required Research
Bluespace Parts
Material Cost
20 iron 20 glass 10 uranium 6 diamond
matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier:1
Crafted in
Protolathe, Ancient Protolathe, Autolathe
Required Research
Essential Stock Parts
Material Cost
10 iron
advanced matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier:2
Crafted in
Protolathe, Ancient Protolathe
Required Research
Upgraded Parts
Material Cost
15 iron
super matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier:3
Crafted in
Protolathe, Ancient Protolathe
Required Research
Advanced Parts
Material Cost
20 iron
bluespace matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier:4
Crafted in
Protolathe, Ancient Protolathe
Required Research
Bluespace Parts
Material Cost
25 iron 10 diamond 10 bluespace crystal
subspace ansible
A compact module capable of sensing extradimensional activity.Tier:1
Crafted in
Protolathe, Ancient Protolathe
Required Research
Telecommunications Technology
Material Cost
10 iron 10 silver
hyperwave filter
A tiny device capable of filtering and converting super-intense radiowaves.Tier:1
Crafted in
Protolathe, Ancient Protolathe
Required Research
Telecommunications Technology
Material Cost
10 iron 10 silver
subspace amplifier
A compact micro-machine capable of amplifying weak subspace transmissions.Tier:1
Crafted in
Protolathe, Ancient Protolathe
Required Research
Telecommunications Technology
Material Cost
10 iron 10 gold 10 uranium
subspace treatment disk
A compact micro-machine capable of stretching out hyper-compressed radio waves.Tier:1
Crafted in
Protolathe, Ancient Protolathe
Required Research
Telecommunications Technology
Material Cost
10 iron 20 silver
subspace wavelength analyzer
A sophisticated analyzer capable of analyzing cryptic subspace wavelengths.Tier:1
Crafted in
Protolathe, Ancient Protolathe
Required Research
Telecommunications Technology
Material Cost
10 iron 10 gold
ansible crystal
A crystal made from pure glass used to transmit laser databursts to subspace.Tier:1
Crafted in
Protolathe, Ancient Protolathe
Required Research
Telecommunications Technology
Material Cost
80 glass 10 silver 10 gold
subspace transmitter
A large piece of equipment used to open a window into the subspace dimension.Tier:1
Crafted in
Protolathe, Ancient Protolathe
Required Research
Telecommunications Technology
Material Cost
10 glass 10 silver 10 uranium
card reader
A small magnetic card reader, used for devices that take and transmit holocredits.Tier:1
Crafted in
Protolathe, Ancient Protolathe
Required Research
Civilian Consoles
Material Cost
5 iron 1 glass
water recycler
A chemical reclaimation component, which serves to re-accumulate and filter water over time.Tier:1
Crafted in
Protolathe, Ancient Protolathe, Autolathe
Required Research
Chemical Synthesis
Material Cost
20 plastic 5 iron
Mining Designs
Upgraded Resonator
Found in: Mining Vendor Used for: Mining Strategy: Use it to mine.
Description
Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3.
Sonic Jackhammer
Found in: Cargo Protolathe Used for: Mining, B&E Strategy: Use it to mine, or to break into any secure area.
Description
Cracks rocks with sonic blasts.
Mining Drill
Found in: Cargo Protolathe Used for: Mining Strategy: Use it to mine or dig sand.
Description
My drill is.. My soul!
Diamond Mining Drill
Found in: Cargo Protolathe Used for: Mining Strategy: Use it to mine or dig sand.
Description
Your drill is the drill that will pierce the Heavens!
Plasma Cutter
Found in: Cargo Protolathe Used for: Mining, unwelding walls. Strategy: Use it to mine. Also works in place of a welder for cutting open walls, and doesn't require eye protection!
Description
A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various Megafauna.
Advanced Plasma Cutter
Found in: Cargo Protolathe Used for: Mining, monster slaying unwelding walls. Strategy: Use it to mine really fast. Also works in place of a welder for cutting open walls, and doesn't require eye protection!
Description
Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various Megafauna.
Kinetic Accelerator Range Modkit
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will increase its range by 1.
Kinetic Accelerator Damage Modkit
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will increase its damage by 10.
Kinetic Accelerator Cooldown Modkit
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds.
Kinetic Accelerator Mining AoE Modkit
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won't do any AoE damage to mobs.
Kinetic Accelerator Trigger Guard Modkit
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will allow races that can't normally use guns to use it.
This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel. Man-Machine Interface with a brain in it:
Positronic Brain
Found in: Medical and RnD Protolathes, ExoFab Used for: Creating a brain for cyborgs, mechs and AIs. Strategy: Wait for it to activate, then put it wherever you would put an MMI.
Description
This artificial brain can be possessed by the dead, making it an alternative to getting someone's brain to operate cyborg shells, mechs or AI cores.
Health Analyzer
Found in: Medical Protolathe Used for: Determining the patient's damage. Strategy: Use it on your patient and see readings.
Description
Whip this out and use it on someone to see a summary of their condition. You can switch between health and reagent scanner modes.
Advanced Health Analyzer
Found in: Medical Protolathe, CMO's locker Used for: Determining the patient's damage. Strategy: Use it on your patient and see readings.
Description
This baby detects more types of damage and gives better readings, for example on viruses.
Mass Spectrometer
Found in: No longer exists in game. Used for: Analyzing reagents in blood samples. Strategy: Put a syringe of blood in it.
Description
This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections.
Bluespace Beaker
Found in: Medical Protolathe Used for: Containing reagents Strategy: Use it to contain large quantities of reagents; useful for grenades.
Description
A bluespace-enhanced beaker which can store 300u of any reagent.
Cryostasis Beaker
Found in: Medical Protolathe Used for: Preventing reagents from reacting when in contact with eachother. Strategy: Useful for preventing unwanted reactions when working with dangerous chemicals.
Description
A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units.
Bluespace Syringe
Found in: Medical Protolathe Used for: Injecting large quantities of chemicals.
Description
A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020).
Piercing Syringe
Found in: Medical Protolathe Used for: Syringe guns. Strategy: Put it on a syringe gun, shoot it at armored victims.
Description
A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units.
Portable Chemical Mixer
Found in: Medical Protolathe Used for: Mixing chemicals on the fly.
Description
Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using a screwdriver, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts.
This item does not produce reagents on its own. Every single reagent has to be supplied to it.
Bluespace Bodybag
Found in: Medical Protolathe Used for: Holding bodies. Strategy: Load tons of victimsbombsother bodybags corpses in it to carry them in your backpack.
Description
Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.
To fold it, click-drag the bodybag onto your sprite.
Plasmaman Jumpsuit Refill
Found in: All Protolathes Used for: Refilling plasmaman jumpsuits. Strategy: Use it on a plasmaman jumpsuit.
Description
Refills the plasmaman jumpsuit's autoextinguisher.
Implants
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.
Welding Shield Implant
Found in: Medical Protolathe, ExoFab Used for: Protecting eyes from welders and flashes. Strategy: Implant it via surgery, on the eyes.
Description
This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness.
Breathing Tube Implant
Found in: Medical Protolathe, ExoFab Used for: Allowing use of internals. Strategy: Implant it via surgery, on the mouth.
Description
This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user.
Toolset Arm Implant
Found in: Medical Protolathe, ExoFab Used for: Having tools always at hand. Strategy: Implant it via surgery, on an arm. Use a screwdriver on it to change its arm slot between left and right.
Description
This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools.
Surgical Arm Implant
Found in: Medical Protolathe, ExoFab Used for: Having surgical tools always at hand. Strategy: Implant it via surgery, on an arm. Use a screwdriver on it to change its arm slot between left and right.
Description
This implant will allow the user to extend and retract any surgical tool from their arm.
Medical HUD Implant
Found in: Medical Protolathe, ExoFab Used for: Having the Medical HUD. Strategy: Implant it via surgery, on the eyes.
Description
This implant will show healthbars above living creatures, informing the user of their health status. Click here for an overview of what the symbols mean.
Security HUD Implant
Found in: Medical Protolathe, ExoFab Used for: Having the Security HUD. Strategy: Implant it via surgery, on the eyes.
Description
This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. Click here for an overview of what the symbols mean.
X-Ray Implant
Found in: Medical Protolathe, ExoFab Used for: Seeing over walls. Strategy: Implant it via surgery, on the eyes.
Description
This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision.
Thermals Implant
Found in: Medical Protolathe, ExoFab Used for: Seeing living beings over walls. Strategy: Implant it via surgery, on the eyes.
Description
This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights.
Luminescent Eyes
Found in: Medical Protolathe, ExoFab Used for: Being the glowy eyed special snowflake you always dreamed of. Strategy: Implant it via surgery, on the eyes.
Description
This implant lets your eyes emit a cone of bright light. You can even change the color!
Anti-Drop Implant
Found in: Medical Protolathe, ExoFab Used for: Not dropping items. Strategy: Implant it via surgery, on the head.
Description
This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item.
CNS Rebooter Implant
Found in: Medical Protolathe, ExoFab Used for: Limiting stuns. Strategy: Implant it via surgery, on the head.
Description
This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer.
Nutriment Pump Implant
Found in: Medical Protolathe, ExoFab Used for: Preventing starvation, replacing stomach. Strategy: Implant it via surgery, on the chest.
Description
This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user.
Nutriment Pump Implant PLUS
Found in: Medical Protolathe, ExoFab Used for: Staying well fed, replacing stomach. Strategy: Implant it via surgery, on the chest.
Description
This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user.
Reviver Implant
Found in: Medical Protolathe, ExoFab Used for: Staying alive. Strategy: Implant it via surgery, on the chest.
Description
This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack.
Thrusters Set Implant
Found in: Medical Protolathe, ExoFab Used for: Moving in zero gravity. Strategy: Implant it via surgery, on the chest.
Description
This implant will work like a normal jetpack, but it will take air from the environiment if there is any, and cannot stabilize.
Implanter
Found in: Medical Protolathe Used for: Injecting implants. Strategy: Use it on an implant case, then on the person you want to implant.
Description
This can load any implant that is stored on an implant case, such as mindshield implants, tracking implants, traitor implants, and so on.
Implant Case
Found in: Medical Protolathe Used for: Storing implants. Strategy: Put an implant in it.
Description
This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields).
Sad Trombone Implant Case
Found in: Medical Protolathe Used for: Clowning around. Strategy: Implant it with an implanter, wait until you die, be commiserated by a trombone.
Description
This implant makes the sad trombone sound when the user dies. Clowns start with this.
Electronics
Component Design Disk
Found in: RnD Protolathe Used for:Research Strategy: Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs.
Description
A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs.
Technology Disk
Found in: RnD Protolathe Used for:Research Strategy: Store research levels on the disk for safe keeping or to set up a new research server.
Description
A disk for storing technology data for further research. Obsolete since the introduction of techwebs.
Plant Data Disk
Found in: Service Protolathe, Botany Used for:Botany. Strategy: Store plant traits on it with the Plant DNA Manipulator.
Description
A disk for storing plant data, that can be applied to othe plants.
IntelliCard
Found in: RnD Protolathe, Bridge, Tech Storage, Research Director's Office Used for:Stealing Restoring or transporting the AI Strategy: Use it on the AI's core to download it onto the IntelliCard.
Description
Also known as an IntelliCard AI Transportation System.
Found in: All Protolathes, Dormitory, Research Director's Office, Derelict Shuttle Used for: Downloading your new best friend! Strategy: Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available.
Description
This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI's are chosen from dead players.
Bluespace Designs
Bag of Holding
Found in: RnD Protolathe Used for: Holding items usually too large to fit in backpacks, such as backpacks. Strategy: This item holds bulkier items, including normal backpacks. Must be crafted together with a bluespace anomaly core to function (with crafting menu ). WARNING: The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension a strong singularity, likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called "BoH-bombing", and was reworked again July 2019 to the described effect.
Description
A backpack that opens into a localized pocket of bluespace. It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead.
Mining Satchel of Holding
Found in: Cargo Protolathe Used for: Holding large quantities of raw ore. Strategy: Use it to bypass the need for ore boxes.
Description
Works like a normal mining satchel, but it has no ore limit.
Tracking Beacon
Found in: RnD/Engineering/Cargo/Security Protolathe, key locations around the station Used for: Teleportation Strategy: Place it somewhere and use the teleporter hub to teleport to it.
Description
A beacon used by the Teleporter. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications.
Global Positioning System
Found in: RnD/Engineering/Cargo Protolathe, Mining, various storage areas Used for: Finding out where in space you are. Strategy: Keep one on you when exploring space.
Description
Transmits the universal coordinates to other GPS devices.
The name incorrectly suggests that it tracks position on a planet, when in reality, it does not.
Bluespace Crystal
Found in: Lavaland, RnD Protolathe, Xenobiology, Teleporter machinery Used for: Research, upgrading the Telepad
Description
A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the Telepad Control Console to upgrade the power of the Telepad. You can create bluespace crystals through Bluespace Slimes, or you can create synthetic ones through research. They are also found on Lavaland.
Desynchronizer
Found in: RnD Protolathe Used for: Desyncing the user from spacetime Strategy: Use it to become incorporeal (but immobile) while it lasts.
Description
When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology.
Quantum Spin Inverter
Found in: RnD Protolathe Used for: Swapping locations Strategy: Hide its connected twin in a safe spot for a quick getaway.
Description
The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked , it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device's holder and/or container as well if it isn't anchored.
Equipment
Welding Gas Mask
Found in: RnD/Engineering Protolathe Used for: Shielding your eyes from bright lights while still functioning as a gas mask Strategy: Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals.
Description
A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
Health Scanner HUD
Found in: Medical Protolathe Used for: Seeing the health status of creatures. Strategy: Wearing it shows you healthbars for any living being in sight.
Description
These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites.
Security HUD
Found in: Security Protolathe Used for: Seeing the job of crewmembers. Strategy: Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight.
Description
These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant.
Diagnostic HUD
Found in: RnD Protolathe Used for: Seeing the status of silicons. Strategy: Wearing it shows you the health and power of silicons in sight.
Description
These glasses can give a detailed reading of integrity and power of nearby robotic entities.
Optical Meson Scanners
Found in: Cargo/Engineering Protolathe, Mining, Engineering Used for: Seeing wall layouts. Strategy: Use these to check for breaches or secret rooms.
Description
Wearing these will let you see walls and floors outside of your line of sight.
Science Goggles
Found in: RnD Protolathe, Chemistry Used for: Analyzing items and machines, checking chemicals at a glance. Strategy: Use these when you want to know how valuable an item is when analyzed, or when doing chemistry.
Description
These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers.
Optical T-Ray Scanners
Found in: Engineering Protolathe, Engineering Used for: Looking at wiring and piping under tiles. Strategy: Use them when you want to see how the station is wired without deflooring everything.
Description
These glasses will pulse T-Rays, showing you what's under floor tiles.
Engineering Scanner Goggles
Found in: Engineering Protolathe, Engineering Used for: Anything mesons and T-Rays can do Strategy: Use them when repairing station damage.
Description
These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes.
Night Vision Health Scanner HUD
Found in: Medical Protolathe Used for: Seeing the health status of creatures, in the darkness. Strategy: Wearing it shows you healthbars for any living being in sight, and will see in the dark.
Description
These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness.
Night Vision Security HUD
Found in: Security Protolathe Used for: Seeing the job of crewmembers, in the darkness. Strategy: Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark.
Description
These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness.
Night Vision Diagnostic HUD
Found in: RnD Protolathe Used for: Seeing the status of silicons, in the darkness. Strategy: Wearing it shows you the health and power of silicons in sight, and will see in the dark.
Description
These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness.
Night Vision Optical Meson Scanners
Found in: Cargo/Engineering Protolathe Used for: Seeing wall layouts, in the darkness. Strategy: Use these to check for breaches or secret rooms. Also useful for miners.
Description
Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness.
Portable Seed Extractor
Found in: Service Protolathe Used for:Botany. Strategy: Store plants in it like a plant bag. Extract seeds with right-click menu.
Description
This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant.
Magnetic Boots
Found in: Engineering Protolathe, EVA Storage Used for: Moving in no gravity or strong wind. Strategy: Activate them when on low gravity.
Description
These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they'll prevent slipping and space wind.
Advanced Mop
Found in: Service Protolathe Used for: Cleaning. Strategy: Use directly unto dirty floor and ants, without wetting it.
Description
An upgraded version of the janitor's mop, it is faster and holds more water. Generate its own water for free, disable by using in hand.
Advanced Wirebrush
Found in: Service Protolathe Used for: Cleaning. Strategy: Carry rad protection and clean rust near-instantaneously. Alternatively, ask plasmamen.
An upgraded version of the janitor's wirebrush, it is faster at the cost of irradiating (20 rads) its user on each use. Has a 1% chance to cause a critical failure, dealing 70 rads instead, and 15 tox and oxyloss if you're above 300 rads.
Trashbag of Holding
Found in: Service Protolathe Used for: Storing trash or small items. Strategy: Put trash in it.
Description
An upgraded version of the janitor's trashbag, holds much more trash.
Floor Buffer Upgrade
Found in: Service Protolathe Used for: Upgrading the janicart. Strategy: Use it on the janitor's pimpin' ride.
Description
When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. Remove the buffer with a screwdriver.
Vacuum Buffer Upgrade
Found in: Service Protolathe Used for: Upgrading the janicart. Strategy: Use it on the janitor's pimpin' ride.
Description
The janicart will be able to place tiny and small items from the floor it passes over, and transfer those into the attached trashbag (required for the functionality). Remove the buffer with a screwdriver.
Holographic Sign Projector
Found in: Service Protolathe Used for: Signaling wet floors. Strategy: Use it near wet floors to warn people.
Description
When used on the ground it will project a holographic "walk" sign, warning people of wet floors.
Experimental Welding Tool
Found in: RnD/Engineering Protolathe Used for: Welding. Strategy: Use it in place of a normal welder.
Description
This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes.
Reactive Armor Shell
Found in: RnD Protolathe Used for: Shell for making a reactive armor Strategy: Insert an anomaly core (not raw), either from neutralised anomalies or from anomaly core production.
Description
Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won't work. Default is stealth armor when a core has no special armor type. If EMP'd, they will cause a dangerous effect to the wearer. Click expand below to open a table with every reactive armor type:
Name
Effect
EMP Effect
How to obtain
Reactive Barricade Armor
Replaces a small area around the wearer with a little randomly-themed area that contains barricades, in addition to throwing the attacker away
The theme is picked from the "dangerous" pool and is potentially harmful to the wearer if they're not careful
Dimensional anomaly core
Reactive Bioscrambler Armor
Emits a bioscrambler pulse in a short range around the wearer, randomly changing some limbs on nearby people
The bioscrambler pulse also affects the wearer
Bioscrambler anomaly core
Reactive Hallucinating Armor
Makes the attacker hallucinate
Makes the wearer hallucinate instead
Hallucination anomaly core
Reactive Possession Armor
Makes nearby objects haunted for a short time, making the objects throw themselves at nearby people
Teleports the wearer, spawns an iron table and slams the wearer on it
Spawns a glass table instead of an iron one
Very rare maintenance loot
Weapons
Test Range Firing Pin
Found in: Security Protolathe Used for: Testing guns. Strategy: Use it on guns you want to try out in the testing range, or emag it to make it work like a normal pin.
Description
A region-locked pin that will only fire the gun if you're in the test range.
Mindshield Firing Pin
Found in: Security Protolathe Used for: Shooting guns without fear of them being used against you. Strategy: Use it on guns for security. Stops revs, traitors, cultists, and anyone without a mindshield implant from firing them.
Description
A special pin that will check for a mindshield implant before firing.
Large Grenade Casing
Found in: Medical/Security Protolathe Used for:Grenade construction Strategy: Insert a Silver Slime Core and some Plasma and you have a instant party grenade!
Description
Makes it possible to use Slime Cores and Bluespace Beakers in grenades. Also spreads chemicals slightly farther than normal grenades.
Advanced Release Grenade
Found in: Medical/Security Protolathe Used for:Grenade construction Strategy: Use it to lube a hallway for a long, long time.
Description
This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade.
Pyro Grenade
Found in: Medical/Security Protolathe Used for:Grenade construction Strategy: Use it with stabilized explosive mixes.
Description
This grenade works like a normal one, but will add 500 degrees to the chemicals' temperature.
Cryo Grenade
Found in: Medical/Security Protolathe Used for:Grenade construction Strategy: Use it with water smoke?
Description
This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen.
Floral Somatoray
Found in: Service Protolathe Used for:Botany Strategy: Mutate plant genes or yield rate easily.
Description
Has several modes:
Yield mode randomly increases the yield of plants and seed packages hit by it. Every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. Also feeds Podpeople!
Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople.
Revolution mode consumes much more power than the regular yield rays, but is capable of inducing instant species mutation.
Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to "lock in" which species you want the plant to be able to mutate into.
Found in: Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Used for: Combat. Strategy: Use it as a self-charging disabler/laser.
Description
This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP.
Tesla Revolver
Found in: Combine a flux anomaly core with the proper gun kit from security protolathe with crafting, once researched. Used for: Combat. Strategy: Use it to shock your enemies.
Description
This gun shoots a small energy ball that will shock nearby entities. This can be used to interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks.
Rapid Syringe Gun
Found in: Medical Protolathe Used for: Combat. Strategy: Load it with syringes, shoot at victims.
Description
This is an upgraded version of the Syringe Gun; it holds 6 syringes that can be shot without reloading. Requires illegal technology research.
Temperature Gun
Found in: Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Armory. Used for: Combat. Strategy: Detaining traitors with energy swords/shields, slime containment.
Description
This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit. This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl. Slimes die to it in two to three hits.
Decloner
Found in: Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. The recipe requires 40 units of mutagen and 30 units of baldium. Used for: Combat. Strategy: Use it on targets that might heal from normal wounds.
Description
As of December 2023, the decloner has been removed from the /tg/station.
This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment.
Energy Crossbow
Found in: Combine a Proto-kinetic Accelerator with the proper gun kit from security protolathe with crafting, once researched. Recipe requires 15u radium. Used for: Combat. Strategy: Use it to stun and poison people.
Description
This crossbow is a larger version of the one traitors use. Works in the same way, needing to reload after each shot.
Ion Carbine
Found in: Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. Used for: Combat against silicons and mechs. Strategy: Use it to deal high damage to robotic entities.
Description
This carbine is a smaller version of security's Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers.
Bluespace Wormhole Projector
Found in: RnD Protolathe Used for: Teleporting around, B&E. Strategy: Use it to get into normally secure places by shooting through windows.
Description
This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. Must be loaded with a bluespace anomaly core to function.
One-point Bluespace-Gravitational Manipulator
Found in: RnD Protolathe Used for: Knocking things around. Strategy: Use it to create confusion, or to knock people into space.
Description
This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. Must be loaded with a gravitational anomaly core to function.
X-Ray Laser Gun
Found in: Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. Used for: Shooting beyond walls. (aka the malf ai) Strategy: Use it to kill things from beyond walls.
Description
This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage.
Particle Acceleration Rifle
Found in: Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Requires a flux AND gravitational anomaly core. Used for: Killing people dead from far away. Strategy: For long-range killing when collateral damage is no concern.
Description
This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage. Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures.
Stun Shell
Found in: Admin game panel only Used for: Stunning with a shotgun. Strategy: Load it in a shotgun.
Description
This shell works like a taser shot, stunning the first target hit for a few seconds.
Cryostasis Shotgun Dart
Found in: Admin game panel only Used for: Blowing people up. Strategy: Load it with multiple reactive chemicals.
Description
This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target.
Unloaded Technological Shell
Found in: Security Protolathe Used for: Making advanced shotgun ammo. Strategy: Craft advanced ammo with it.
Description
This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu:
Meteorshot Shell: A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro servos and an RCD cartridge.
Pulse Slug: Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser.
Dragonsbreath Shell: Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 phosphorus.
FRAG-12 Slug: An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 glycerol, 5 sulphuric acid and 5 fluorosulfuric acid.
Ion Scatter Shell: Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal.
Scatter Laser Shell: Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser.
The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area "Xenobiology Lab" will allow the console to work in that area.
Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it. Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though.
Teleporter Station
Found in: Teleporter room, AI satellite, constructable Used for: Teleporting stuff and setting target for hand teleporter Strategy: Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage
Description
A set of two machines and a Teleporter Control Console to control them. Build a Teleporter Hub, Teleporter Control Console and Teleporter Station next to each other with the "teleporter station" in the middle. These three can then be linked together by opening the panel of the Teleporter Station with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes:
Teleporter, which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location. Gate, which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel.
Quantum Pad
Found in: Must be built. Used for: Creating two-way teleporters Strategy: See Quantum Pad
Description
Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from.
Protolathe
Found in: R&D Lab Used for: Manufacturing items from materials. Strategy: Load it with materials and pick the item you want to make.
Description
Similar to an Autolathe, you load raw materials such as glass and metal sheets into it to create things. The protolathe is operated via the R&D console.
Found in: R&D Lab Used for: Manufacturing circuit boards. Strategy: Select the circuit board you want to print.
Description
Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.
Found in: Robotics Used for: Manufacturing parts for use in robotics. Strategy: Load it with materials and pick the items you want to make. Use the "add to queue" function to build multiple things in a row.
Description
Creates cyborg or mech parts from materials. Can be synchronized with the R&D research levels for new cyborg/mech components. They cannot be hacked and require robotics access to operate.
Found in: Xenobiology Used for: Special applications when mixed with certain reagents Strategy: Use a Syringe to inject Plasma, blood or water into it.
Description
Also known as a Slime Core.
Each kind of Slime has different effect that can be found here. Unused Slime Extract is a possible Traitor objective. They can also be used in large Grenades for interesting effects.
Slime Scanner
Found in: Xenobiology Used for: Analyzing slimes Strategy: Use it on a living slime.
Description
This scanner shows you a slime's characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance.
Monkey Cube
Found in: Xenobiology, Monkey Cube Box Used for: Making Monkeys! Strategy: Splash water on it using a Beaker or a Fire Extinguisher, or load it in a Slime Management Console.
Should not be confused with manual valves, even though they look (almost) totally the same. This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it.
Additional Tank Transfer Valves can be ordered from Cargo.
Useless by themselves but can be refined into useful anomaly cores with bombs in an implosion compressor .
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Anomaly Core
|image = Anomaly_core.gif
|foundin = Neutralised anomalies
|usedfor = Enabling advanced equipment
|strategy =
|description = Made from neutralised anomalies or anomaly core production. Some equipment require specific types of anomaly cores inserted to function. For example the Phazon or the bag of holding. Core types:
Flux anomaly core
Gravitational anomaly core
Bluespace anomaly core
Pyroclastic anomaly core
Vortex anomaly core
Hallucination anomaly core
Bioscrambler anomaly core
Dimensional anomaly core
Ectoplasm anomaly core
}
Alien Alloy
Found in: Protolathe Used for: Building advanced-looking walls. Strategy: Use it to make floor tiles or walls.
Description
This is the same material abductor ships are made of. Pimp out science with these!