INVADING STAFF
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Giant Spider
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Access: None Additional Access: Wherever you can smash your way into Difficulty: Easy to Medium Supervisors: The Broodmother, or xenobiologist that made your Broodmother sentient. Duties: Expand the nest, FOLLOW YOUR DIRECTIVES. Guides: This is the guide Quote: Good luck, I'm behind 7000 webs.
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Giant Spiders are the worst thing a traitor xenobiologist can release; their sheer numbers and strength alone are enough to overwhelm an entire station. They can also be spawned into maintenance by a mid-round event.
Spiders
Generally spiders move at a normal speed while in webbing, but are slower outside of webs with some exceptions (scout and viper)
Common Spiders
Uncommon Spiders
Name
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Damage
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Health
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Normal Speed
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Web Speed
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Abilities
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Notes
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Tank Spider
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5 Brute Damage
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500
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Slow
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Average
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- Self Healing
- Reflective Silk Screen
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The wall defender of the colony with the purpose of absorbing damage and keeping the nest safe from the enemy. Often found in the front lines tanking damage for other spiders.
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Breacher Spider
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5-10 Brute Damage
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120
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Slow
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Average
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- Turf Vision
- Solid Web Production
- Temperature and Pressure Resistance
- Limb Removal
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Has the purpose of breaching into other areas equipped with full vision of the surrounding ground and the ability to destroy walls to breach and cover new territory. They are often found outside of the colony or within its middle sections destroying walls to cover more ground.
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Rare Spiders
Name
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Damage
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Health
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Normal Speed
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Web Speed
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Abilities
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Notes
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Broodmother
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5-10 Brute Damage
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250
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Slow
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Average
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- Common, Uncommon Egg production
- Sealed, Solid, Passage, spikes, Sticky Web Production
- Spider Command and Directive
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The leader of the colony with the purpose of producing spiders. They are often found deep within the nest commanding the colony.
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Viper
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1 Brute Damage, 15u of Venom
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55
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Very Fast
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Very Fast
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The ultimate predator of the colony with the purpose of hunting prey to feed to the broodmother. They are often found outside of the colony hunting prey.
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Tarantula
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35-40 Brute Damage
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360
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Very Slow
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Average
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The strongest defender of the colony with the purpose of protecting the nest and the spiders within. They are often found deep within the colony protecting other spiders or hunting intruders near the edge of the colony.
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Special Spiders
Name
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Damage
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Health
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Abilities
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Notes
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Flesh Spider
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10-20 Brute Damage, 5u of Toxin
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90
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- Self Healing
- Poison Injection
- Sticky Webs
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A specialized hunter spider variant produced from the Changeling spread infestation ability. Unlike other spiders, they are self sufficient and can heal by attacking themselves. Flesh spiders are hostile to all other lifeforms and can attack discriminately.
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Ice Spiders
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Varying Brute Damage, Injects Frost Oil
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Varies
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Giant spiders immune to temperature damage, allowing them to survive in hazardous places. These spiders cannot be seen in-game outside of divine intervention.
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Spiderlings
This is a baby spider, created by egg clusters, hydroponics trays, or strange alien organs. They have a low amount of health and they move around fast, and are sometimes player controlled. They will run around for awhile until they grow into adults spider. They can ventcrawl, so they're very good at not avoiding hazards.
So you're a spider
It seems science has gone too far! The spider will, depending on its type, either go around killing, lay eggs for the next generation of killers, or both. Some are better at the former, and others are better at the latter.
Strategies
Spiders are weak alone and thrive on teamwork. There are plenty of strategies you can follow to increase the chances for the colony to survive.
Spider
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Strategies
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Team Strategies
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Nurse Spider
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- You are weak, but your real power is your ability to heal other spiders. Stay near stronger spiders to heal them, and use them as a shield from incoming enemies.
- Webs allow for other spiders to reach battle faster and increase the safety of the nest. Expand the nest while it's safe.
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- Base building with a team of Tangle Spiders - Expand the territory while they make stronger structures to reinforce it.
- Help your fellow Nurses - Though you can't heal yourself, you can heal each other. Nurses can try to stay near other Nurses in case anything goes wrong.
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Tangle Spider
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- You are a living fortress constructor. Fortify the fort and stay out of enemy sight. Let the traps take care of any careless intruders.
- Although you deal low damage, you deal high structural damage. Use it to destroy doors to build web passages for other spiders.
- You are able to patch yourself up back to full health. Do so whenever possible between attacks.
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- Your structure building is essential for spiders to survive in the harsh cold environment of space. Make web passages for other spiders to pass through while simultaneously protecting the colony's atmosphere.
- Your spikes can be used by ambush spiders, dragging intruders into them for extra damage.
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Hunter Spider
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- You are fast, but not too fast. Don't go out hunting alone far away from the nest.
- Your prey will take some time to metabolize your venom - Stall them out until their body succumbs to it.
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- You are faster than the average spider. Use this to help slower folk by dragging more robust spiders into fights with you. Letting them tank the damage can let you live for another day.
- Work with scouts to find prey for the nest.
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Scout Spider
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- You are the eyes of the nest. Run around, crawl around vents and inform the nest of any nearby intruders through Reports.
- You deal low structural damage - Scouting out and opening paths to corpses or weak humans for other spiders to hunt will benefit the colony.
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- You are extremely fast. Use this to drag any injured spiders into a safe area, or into a battle area that requires combatants.
- Not only are you extremely mobile, you can see all. Use your thermal vision to alert other spiders of nearby intruders to keep the nest a secret for a while longer, or to set up ambushes.
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Guard Spider
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- Your damage is strong and your flesh is stronger. Protect other spiders from incoming attacks, and push humans away from the nest.
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- As you can tank plenty of damage, make sure to have a Nurse near you whenever possible.
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Ambush Spider
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- You are hard to detect. No one sees you coming through the webs - Use this to your advantage. Pull your enemies close and drag them into the webs to give yourself an advantage in combat.
- You are extremely slow outside of webs. You should try to stick to the webs.
- No, seriously, stay in the webs.
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- You are painfully slow outside of webs. If you absolutely need to leave them, try to get another spider faster than you to give you a helping leg, to pull enemies and lead them to their doom.
- Try grappling into enemies during fights to temporarily stun them. A stunned spaceman is a dead spaceman.
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Objectives
The most important thing for spiders is ensuring that there will be another generation for the spiders. If you're just starting out, getting your first kill is the most important part of ensuring the survival of your species as enriched eggs can grow into new broodmother spiders to produce eggs.
If you came from xenobiology, follow your directives, damnit! They are your most important objective, more so than other spiders.
Abilities
Warning
Ability
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Attributes
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Uses
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Spiders with Ability
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Directive
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Gives every spider you lay an order to follow.
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Used to give spiders a purpose as they hatch.
From tips to orders to follow
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Broodmother
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Command
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Sends a message to all spiders in big purple text.
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Communicate with the colony and send direct orders or inform them of useful information and communicate back to scout spiders
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Broodmother
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Warning
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A medium-sized message is sent across all spiders as a warning to all spiders in light orange text.
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Send messages to other spiders by breachers to warn them of break-ins to the nest info of dangerous areas or when breaching into areas.
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Breacher
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Report
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A slightly bigger than average message send across all spiders in blue text.
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Much like broodmother command but less noticeable used to communicate with other spiders and talk to the broodmother about whatever you have found while scouting around the station.
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Scout
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Wrap
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Primarily for wrapping corpses and producing enriched eggs, it can also be used to wrap other structures for spider passage like lockers.
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Although mostly used to create enriched eggs, it can also be used to remove obstacles from spiders and instantly kill anything that stays still for long enough.
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Broodmother
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Lay Eggs
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Creates a cluster of eggs that will almost immediately be able to produce spiderlings that will grow in one minute.
With two variants common egg clusters and enriched egg cluster.
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Common egg cluster; Nurse, Tangle, Hunter, Scout, Guard, and Ambush.
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Abnormal Egg; Tank, Breacher.
Enriched egg clusters; Broodmother, Viper, and Tarantula.
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Broodmother
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Web
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Placing webbing will have a chance to prevent carbons from moving. Webs can block all projectiles, such as laser shots or shotgun pellets, from passing through them.
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Increases the speed of most spiders that walk on it. Necessary for a nest and keeping spiders safe and efficient.
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All Spiders
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Sealed Web
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Placing a sealed web will grant fast atmos protection into the nest and can only be placed above a normal web with the same health as a one.
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Weaker version of the Solid web, but you can see through it and is faster to make good for patching atmos or making fast wall defenses
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Broodmother
Nurse
Tangle
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Solid Web
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Placing a solid web works much like a wall blocking atmos and vision through it while having 3 times the protection of a web
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Keeps enemies from looking at the nest and adds an extra layer of protection useful for reinforced the nest, making it harder to break into.
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Broodmother
Tangle
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Web Passage
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Placing a web passage will let spiders walk through it while keeping atmos inside the nest safe and will still block vision from intruders with 2 times the health of normal webs.
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Can be used as a way to set an ambush by blocking the vision of the actual number of spiders or what they are doing or as a small defense to spiders below it
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Broodmother
Tangle
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Sticky Web
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Placing a sticky web will stop any non-spiders from walking into it. Has an 80% chance to stop projectiles. 20 second cooldown.
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Incredibly useful to stop people from breaking right into the center of the nest through determination can be hidden below web passages to make it a full spider door or below webs if placed first, it can also be used to trap people inside the places.
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Broodmother
Tangle
Flesh
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Web Spikes
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Placing Web spikes will damage any intruder's legs for 25-30 damage with a max of 50 damage per leg, slowing them down as well. 40 second cooldown.
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Great for both intimidation and defense can be placed below webs for an extra damage booster, spiders can also drag enemies into them.
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Broodmother
Tangle
Flesh
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Web Carcass
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Creates a carcass made up of webs with 125 health. Able to take up to 5 laser shots while being able to be moved around. 60 second cooldown.
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Incredible for defense both to expand terrain and protect other spiders.
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Guard
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Web Sneak
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Turns the spider into a more translucent version. Combined with its color pallet, makes it nearly invisible inside webs.
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Grants Ambush spiders with the ability to aggressively pull the enemy, stunning them, Also useful at hiding away from attacks in the chaos, waiting to strike at the perfect moment.
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Ambush
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Mending
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Heals other spiders. an essential ability for the nest to survive.
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The main way to heal other spiders.
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Nurse
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Self-Mending
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Heals yourself.
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Great for self sustaining one self without the need of another spider.
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Tangle
Flesh
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Tarantulas
Able to soak up enemy fire with its huge health pool, making it a powerful protector role. Stay on the webs and work with the Nurse! They also excel at destroying structures, airlocks, or whatever obstacle may be in its way.
- Charge - An ability unique to Tarantulas. Activating it allows you to charge at a target at increased speeds. If you hit your target, you'll knock them to the floor. Otherwise, you'll stun yourself.
Fighting the spider infestation
Kill the Broodmothers
Remember, only Broodmother spiders can reproduce. If you kill all of them, you've already won. They are not hard to kill with 200 health it takes 8 lasers to kill them requiring a team effort they are usually in the center of the nest being protected by multiple spiders. They have extremely low damage so dealing with them alone shouldn't be to much trouble. Avoid other spiders if you can, as they're the ones who can wreck you.
Flood with space
Spiders still breathe, which makes getting a spacesuit and removing the station's air pretty viable. Now, obviously, this will incur the ire of your fellow spacemens, so it's more of a last resort. It does do a stellar job of killing spiders, though, as they can't put on a spacesuit. If you want to kill a lot of spiders without also turning your space station into a spaced station, although this strategy serves better per reserved spider areas since they can build web passages and other structures to block space floods.
Avoid webbing
Spider's webbing is their bread and butter. If they can't fight you, which hopefully is the case, the smart ones will recede back into their webbing and taunt you. Don't fall for it! Once you enter the webbing, the spider can destroy you, as you cannot move in some of the bigger webs.
Look at your surroundings
Spider nest tend to be full of unsuspected dangers watch out for web spikes as they can cause big damage without you even noticing them and be especially carful of Ambush spiders they are white and they can turn semi invisible that with their pull strength will send any careless spacemen into becoming spider food.
It's not safe to be alone
Spiders work best as a team and so do you against spiders make sure to bring a fellow comrade to help you deal against these arachnids .
Relevant Code Changes
Commit that added Spiders
#2311 - Added spider meat, meals, and butchering
#5050 - Updates spiders to have full player functionality
#7984 - Reworks the pink/light pink slime line to not be nearly worthless to breed
#54451 - Spider Rework
#75204 - Spider Infestation Balance Rebalance Expansion Part 1
#76692 Spider Evolution - Young Spiders
#77550 Removes Liver Damage From Spider Toxins, Reduces Injection Amount for Tangle Spider
#78705 Spider Infestation Balance Rebalance Expansion Part 2
Jobs on /tg/station
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Command
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Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster, Bridge Assistant
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Security
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Head of Security, Security Officer, Warden, Detective, Veteran Security Advisor, Prisoner
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Engineering
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Chief Engineer, Station Engineer, Atmospheric Technician
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Science
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Research Director, Geneticist, Scientist, Roboticist
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Medical
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Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Coroner
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Supply
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Quartermaster, Cargo Technician, Shaft Miner, Bitrunner, Cargorilla
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Service
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Head of Personnel, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
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Non-human
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AI, Human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
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Antagonists
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Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Spy, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone, Voidwalker
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Special
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CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland or Space Role, CentCom Intern
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