TGMC:Carrier
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
Carrier(XXX) |
Difficulty: Hard |
The Carrier
Carrier rundown
Carriers are wonderful for increasing the population of the hive. They excel in close quarters, and can infect many marines in a heated firefight when supported by other xenos.
You should always focus on keeping your hugger stores full when possible, and always be making traps if you aren't actively infesting. Traps can be covered by trash, and other detritus, to trick Unga Marines into infecting themselves, by retreating over it. If there is no queen and no drone, congratulations, the entire fate of the hive rests in your hands, or the hands of a Defiler. You can produce huggers without the help of the queen by using your abilities. If you are throwing huggers, keep in mind that a direct hit will have a much higher chance of leaping onto a marines face than next to, or in front of a marine.
Playing the Carrier
You are a Support caste, and should not put yourself directly in harms way, though you are often most effective on or near the front lines, due to your ability to spread weeds, and create facehuggers from plasma. If you don't have anything better to do, place traps in random areas, and high traffic areas. A hugger can stop a marine push dead in its tracks, as they will think twice about pushing further so quickly. Carriers are also great at serving as a distraction while other sisters flank a group. If you facehug a marine, and cannot reach it to bring it back to the hive via Devour, don't fret. You likely have forced that marine to relieve themselves from combat to go get surgery on the Theseus, this is a good thing, Do Not try to charge into a group of marines to grab 1 that you hugged.
Carrier tips & tricks
- Resin holes can be placed under trash for sneakier traps.
- Even if the queen is dead, you can make facehuggers and keep the hive alive. Though pay mind to whether or not you are delaying in any given situation.
Carrier evolutions & upgrades
Carriers only have one path for evolution, the {Defiler. Evolving to one can be good if you know how to play it well, but if the hive already has one or two, you would be better served staying as a carrier.
Carrier upgrades will increase your plasma regeneration, and Plasma, egg, and hugger storage, as well as upgrades to your health and damage.
Carrier Abilities
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |