TGMC:Warrior
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
![]() Warrior |
Difficulty: Hard |
The Warrior
The Warrior is a Tier 2 Xeno capable of punching, lunging at humans, and tossing humans around like a soccer ball.
The Basics of CQC
The primary responsbility of Warrior is to displace marines. What that means is:
- Separating a marine away from their group
- Ensuring that marine squad have little to no chance to saving their separated marine friend
- Preventing marines from having firing lane to shoot xenomorphs away from their friend
- Being the obstacle that stop a marine from getting back to their friends
The combo for warrior is simple:
- Toggle Agility to run in four legs
- Untoggle Agility to prepare for lunge
- Lunge to grab marine
Maturity Statistics and Evolution Paths
The Warrior evolves into a Crusher.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 290 | 80 | 20 | 30 | 40 | 40 | 30 | TBH | 36 | 36 | 40 | 36 |
Mature | 310 | 100 | 20 | 36 | 45 | 45 | 36 | TBH | 36 | 36 | 46 | 36 |
Elder | 330 | 115 | 23 | 38 | 50 | 50 | 38 | TBH | 40 | 40 | 50 | 40 |
Ancient | 350 | 120 | 23 | 42 | 55 | 55 | 42 | TBH | 50 | 50 | 55 | 50 |
Warrior Abilities
Warrior tips & tricks
- Set up keybinds. No negotiation. In character setup, you can set keybinds.
- Punching a sentry will tip it over and render them useless unless marines put the sentry back atop.
- Agile Mode will cause you to get on all fours and run faster, allowing for a quick getaway or confrontation.
- You cannot use your Punch, Lunge, or Fling abilities while using Agile Mode
- Fling retreating marines into harm's way, such as nearby xenos or into walls to slam them into the wall, to deal more damage and prevent escape.
TGMC Roles ![]() | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |