TGMC:Staff Officer

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This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


COMMAND

Staff Officer
Access: Logistics, Dropship Piloting, CIC, Requsitions and Brig
Difficulty: Medium
Rank: Lieutenant (Starting), Lietenant Commander(25 hrs), Commander(50 hrs)
Class: Navy
Supervisors: Captain
Duties: Babysit the groundside marines, lead them to their victory, tell the Captain important groundside information and tactics, get ignored because you made one bad call.
Guides: Guide to Fire Support, Guide to Requsitions
Quote:"I don't know why the marines groundside stopped listening to me, I only caused 40 deaths this op so far, I'm doing so much better than usual."
More information about skills
Staff Officer Skills
Medical
2/5
Surgery
1/5
Engineering
3/5
Construction
2/5
Police
2/2
Powerloader
2/4
Leadership
3/4
CQC
0
Smartgun
-4
Melee
0
Firearms
1
Stamina
0


Introduction

As the Staff Officer, you are supposed to be the highest ranking person onboard the ship second only to the Captain. If there is no Captain, you will be in charge of the operation, including Overwatch duties, manning requisitions, or giving orders to the Marine force in some situations. The Staff Officer is a very versatile role, able to perform Medical and Engineering duties alongside Overwatch and Requisitions. Keep in mind that as a Shipside role, you're only allowed to go to the FOB if you deploy.

Overwatch

This is going to be your primary responsibility, and what most people expect the Staff Officer to do. Your bread and butter is the Overwatch Console, located in the Combat Information Center(CIC}. There are 4 of these consoles, usually one for each squad. The Overwatch Console allows you to do several things:

  • Assign an Acting Squad Leader (ASL) for each squad if that Squad has no Squad Leader or its current Squad Leader is unrevivably dead.
  • Set a Squad's primary and secondary objectives.
  • Transfer a marine to another squad.
  • View a squad's composition and status using the Squad Monitor button.
  • Manually fire the Orbital Cannon. (Be sure and look at where the OB is aiming before you approve it!)
  • See what groundside marines can see to provide intel to everyone else.

Each Overwatch Console can overwatch one squad (except for the Main Overwatch Console manned by the captain) and can be switched if you are no longer interested in overwatching that specific squad at the moment. The squad will be notified when they are selected for overwatch, and who is currently overwatching them. All Command staff (even the Corporate Liaison and roles that typically won't be using it, such as the Pilot Officer) has access to the Overwatch Console and can perform overwatch duties. You just have this as your literal job description.

The radio commands are the following:

  • .v for command
  • .m for medical
  • .u for requisition
  • .e for engineering
  • .s for fire support
  • .q for Alpha
  • .b for Bravo
  • .c for Charlie
  • .d for Delta

Assigning Acting Squad Leaders

So a Squad Leader has killed themself by charging carelessly into enemy lines (or there never was one in the first place). Oh no! Who will lead the squad now?! Well, it's up to you to decide.

By pressing the ASSIGN SQUAD LEADER button or using MMB on a Marine you can set a new Squad Leader. Typically, you'll assign the highest rank to be aSL, which can be determined by looking at the squad members list or their HUD icons if you're using the MMB method. However, it's really up to you.

Acting Squad Leaders gain access to High Volume Mode, Command communications and Orders/Markers, as if they were a real Squad Leader.

So a squad leader has charged headfirst into a xeno ambush and had his face bitten off. Oh no! Who will lead the squad now? Well, that's up for you to decide. By pressing the Change Squad Leader button(or Assign squad leader if there isn't one yet), a list of all living marines in that squad will appear before you. You can now choose what (un)lucky son of a gun gets to be the squad's new compass role model! While usually you would assign whoever is the highest rank to become the ASL, the console doesn't tell you the marine's ranks(yet), so common practice is to just ask the squad over radio who wants to be the new SL, regardless of their rank(though again, final choice comes down to you. if they disagree, they can suck it for all you care). The selected marine will gain the ability to Give Orders and have all other marines' SL pointers point to them, as well as gaining loud mode in comms and access to the command radio channel.

Objectives? more like suggestions!

You can set a squad's primary and secondary objectives by pressing the button(should be obvious). This will alert the squad members that a new objective has been set, and that they can see it in the Status tab. Thing is, most marines don't bother even looking at the tabs, so most players usually just use the objectives mechanic as part of a gimmick. The most used order is something along the lines of "kill everything" or "don't die". Feel free to put whatever in there though. Who knows, maybe, just maybe, someone might actually listen to it!

Tactical Reallocation of Ground Assets

A request you may hear more and more often from Marines as Custom Squads are introduced will be to transfer them to another squad. This is a very simple process which can be done in 2 ways.

  • While viewing planetside cameras with any Overwatch Console (main or squad), use the Middle Mouse Button on a marine and choose the "Transfer marine to another squad" option. If you want to do this to a group of marines, you can click any turf - such as floor tiles or ground - and do this to nearby marines.
  • With a Squad Overwatch Console, scroll down and click Transfer a marine to another squad.

Checking a Squad's Status

Using the Squad Monitor button, you can see the name, role, state, location, and distance from the SL of every single marine in a squad. This can help you get a general idea of what the Squad is currently up to, and whether or not they are getting hopelessly bodied by the enemy. You can also click on the names of any marine to teleport the Overwatch Camera (more on that later) to them, so you can watch in horror as the marine you clicked on is getting crushed, ravaged, flung, and defiled, all while being hit with copious amounts of friendly fire at the same time. Ouch.

How Not to Railgun the FOB: a Guide

For more information, see TGMC:Guide to fire support. In the rare case that your access to firing the Railgun is actually needed, you have to check the target area first before you fire as to not accidentally hit your own guys with it. You can click on the target option to see the area surrounding the target. Of all Friendly Fire possibilities, Railgun FF is second only to the OB in severity. It happens so often; we have a special sound file for this exact situation. Pray that The Gods don't play it after you fuck up.

The Overwatch Camera

By clicking on the name of any Squad member, you'll gain access to the Overwatch Camera, an AI-style free camera view that can view both shipside and planetside. It has a handful of features that you'll be using a lot.

  • Obviously, it's a camera that moves around. You can see everywhere a camera is, so anywhere a Marine is and anywhere with a camera (shipside especially, but may include planetside). Places where you don't have line of sight will be a mess of static.
  • You have an ability to jump the camera to any marine, indicated by a camera icon with a green arrow under it.
  • You can issue Orders through this camera, as if you were actually there.
    • 3 extra order buttons will be added to the top of your screen while viewing the camera. Using these allows your Overwatch Camera to act as an order beacon, but using the one that appears way behind it will just use the order normally. For some reason.
    • Markers may be placed by shift clicking. They're useful for getting the attention of marines, as they add a waypoint and minimap marker, alongside a big message in chat.
  • You can access some interactions using Middle Mouse Button:
    • On a Marine: Allows you to change their squad, message them, or assign them as an Acting Squad Leader.
    • On a turf, like a floor tile or wall: Allows you to shine the orbital spotlight, message all nearby, or change the squad of nearby marines.
      • The Orbital Spotlight is a large blue spotlight that can't be used underground but is unable to be turned off by xenomorphs.

Rule of thumb: when telling marines where to go, it's recommended to tell them in cardinal directions from the FOB, rather than location names. Marines don't have a magical indicator telling them where they are(yet), so they likely won't know where "DORMS!!!!" is, even when they're literally standing there. They will however, know roughly where they are from the FOB since they probably came from there (drop pods and Tadpole notwithstanding). Or you can just use the Waypointing system mentioned above.

Going Groundside

As a Staff Officer, you may go groundside, however you're only allowed inside the FOB like other Shipside Roles. Frontlining's out of the question. If you aren't planning to go down, you should probably give your tactical binoculars to somebody who is going down.

Orders

All Command staff and assigned Squad Leaders have access to Orders which can be used to buff nearby troops. Using one causes you to shout out a unique phrase over the radio. After giving an Order, there is a one-minute cooldown period until you can give another one, but cooldowns for Orders and Markers are separate.

Order effects are influenced by your Leadership skill, which increases both the effect and range.

Order Description

Move order

Increases movement speed by 0.1 per Leadership level

Great for retreats and getting to objectives quickly

Hold order

Reduces damage received by 5% per Leadership level

Increases pain resistance, reduces the effects of dizziness and jitteriness

Focus order

Increases accuracy by 10% plus 5% per Leadership level

Makes Aiming instant

Rally marker

Places a directional pointer and a map icon, urging marines to Rally at a given point.

Attack marker

Places a directional pointer and a map icon, urging marines to Attack a given point.

Defend marker

Places a directional pointer and a map icon, urging marines to Defend a given point.

Retreat marker

Places a directional pointer and a map icon, urging marines to Retreat from a given point.

Doing Other People's Work, or "Lowpop Guide"

Often, you'll find yourself on an understaffed ship where someone has to do all the work. Usually, this is the Synthetic, but sometimes those aren't present too! If you're unlucky enough to be the only person available to prepare, congratulations! You have more stuff to do, as your access allows you to fulfill Requisitions and Engineering duties, which are important before Marines have landed.

This part of the page is also useful on fully staffed ships or "Highpop" ships, as mentioned before, you have the same access as a Captain, meaning you can fulfill Requisitions, load the OB or do Overwatch duties. Be sure and read this if you want to be a truly useful Staff Officer.

Requisitions

For more information, see TGMC:Guide_to_requisitions. The RO's still asleep and people are screaming for Valkyrie Automedical Modules. Being a person with access to the ASRS console and the req bay itself, you're next in line to hand out the good stuff. This also means however, that technically, you can one-man set up a Supply Drop with relative ease! Though, someone still needs to drop a squad supply beacon for that to work, though that's nothing a little case of "screaming over comms" can't fix! Probably...

Orbital Cannon loaded and chambered!

For more information, see TGMC:Guide to fire support'.' It doesn't matter if you have no clue how to operate the complicated interface of the OB loading computer, you're the SO, you have access. So that means you are automatically obligated to load the OB cannon if no one else can do it. Here's how to load the cannon:

  • Enter a Powerloader, and click a Warhead to load it into the Powerloader's clamp.
  • Walk to the Orbital Cannon, ensure that the tray is open, and click on the tray with your active hand set to the one that grabbed the warhead.
    • You can exit the Powerloader then click the Orbital Cannon's computer and then click Open Tray to open the tray.
    • While you're at it, check the fuel requirement for the warhead you loaded. This is randomized each round, and an incorrectly fueled warhead will be inaccurate.
  • Enter the Powerloader again and load fuel into the tray.
  • Exit the Powerloader and click Load Tray.
  • Then click Chamber Tray Payload.

Congratulations! You have loaded the Orbital Cannon! Be sure and communicate the OB type and fuel level with marines!

The Captain is dead. Long live the Captain.

Taking over as Captain might seem daunting, until you realize that it's basically what you were doing before, but this time, you are using the Main Overwatch Console. The key difference between the Main and regular Overwatch Consoles is that you have access to fire the Orbital Cannon. A great power with greater responsibility. The Orbital Cannon can be fired at any Orbital Bombardment laser. Checking the target before you fire is very important, as it is a very powerful weapon and High Explosive warheads are capable of gibbing every nearby marine!

People with Tactical Binoculars may be able to fire the OB from the ground, taking slightly longer than having someone shipside (you!) hit the button.

Another difference between the Main and Regular Overwatch Consoles is that the Main Console does not have access to viewing squad monitors, but it does allow you to view the Overwatch Camera on any of the 4 (or 2) Squad Leaders. This means that the Main Overwatch Console is best used in conjunction with the other Consoles rather than instead of them. Of course, you can always just one-man the CIC and switch between the Main and Regular Overwatch Consoles whenever. You are after all, the most versatile command role.

Orders

All Command staff and assigned Squad Leaders have access to Orders which can be used to buff nearby troops. Using one causes you to shout out a unique phrase over the radio. After giving an Order, there is a one-minute cooldown period until you can give another one, but cooldowns for Orders and Markers are separate.

Order effects are influenced by your Leadership skill, which increases both the effect and range.

Order Description

Move order

Increases movement speed by 0.1 per Leadership level

Great for retreats and getting to objectives quickly

Hold order

Reduces damage received by 5% per Leadership level

Increases pain resistance, reduces the effects of dizziness and jitteriness

Focus order

Increases accuracy by 10% plus 5% per Leadership level

Makes Aiming instant

Rally marker

Places a directional pointer and a map icon, urging marines to Rally at a given point.

Attack marker

Places a directional pointer and a map icon, urging marines to Attack a given point.

Defend marker

Places a directional pointer and a map icon, urging marines to Defend a given point.

Retreat marker

Places a directional pointer and a map icon, urging marines to Retreat from a given point.
TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor