Shoulder Holster
|
Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.
</tab>
<tab name="Belts">
Item:
|
Desc.:
|
Ammo Load Rig
|
A belt for your uniform, intended for holding magazines.
You can right click it to change the drawing mode.
Has five slots for storing items.
Storage
|
Combat Knife
|
Shells or handfuls of bullets
|
Any kind of flare/flare nade
|
M41A MK2 Magazines
|
M39 Magazines
|
M42C Magazines
|
Sunfury Lasgun Cells
|
M4A3 Magazines
|
M44 Speedloaders
|
Any grenade
|
Claymores
|
|
Shotgun Shell Belt
|
A belt used to hold up to 50 shotgun shells, two boxes worth.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Buckshot shells
|
Slug Shells
|
Flechette Shells
|
Incendiary Shells
|
|
M39 Belt Holster
|
SMG Holster that goes on your belt.
Has only one slot, and draws revolvers on click.
Capable of storing an M39 without increased weight (Grips/Stock)
|
Knife Rig
|
A knife rig that goes on your belt
Can switch drawing modes by right clicking.
Capable of storing six throwing knives within.
Storage
|
M11 Throwing Knives.
|
|
M4A3 Belt Holster
|
Pistol Holster that goes on your belt.
Has five slots, and draws pistols on click.
Capable of storing only one pistol in it.
Storage
|
Any Pistol, not revolvers.
|
Any Pistol Magazines
|
|
M44 Belt Holster
|
Revolver Holster that goes on your belt.
Has five slots, and draws revolvers on click.
Capable of storing only one revolver in it.
Storage
|
M44 Revolvers
|
M44 Speedloaders
|
</tab>
<tab name="Pouches">
Pouch:
|
Desc:
|
Shotgun Shell Pouch
|
A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Buckshot shells
|
Slug Shells
|
Flechette Shells
|
Incendiary Shells
|
|
Magazine Pouch
|
A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Shells or handfuls of bullets
|
M41A MK2 Magazines
|
M39 Magazines
|
M42C Magazines
|
Sunfury Lasgun Cells
|
M4A3 Magazines
|
M44 Speedloaders
|
|
Medium General Pouch
|
A medium general pouch that goes into your pocket. Holds small and tiny items.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
Storage
|
Any tiny item
|
Any small item
|
|
Flare Pouch
|
A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Flare Grenades
|
Manual Flares
|
|
First Aid Pouch
|
A pouch used to hold construction materials. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Tramadol Injectors
|
Tricordazine Injectors
|
Gauze
|
Ointment
|
Medical Splints
|
|
Pistol Magazine Pouch
|
A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
M4A3 Magazines
|
M44 Speedloaders
|
|
Sidearm Pouch
|
A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Any Revolvers
|
Any Pistols
|
</tab>
<tab name="Masks">
Item:
|
Desc.:
|
TGMC Gas Mask
|
A gas mask that restricts your vision, but filters out harmful gasses.
|
TGMC Coif
|
A coif that protects you from extreme cold conditions.
|
Rebreather
|
Heats or cools down air as you breath it, protecting you from extreme conditions.
|
</tab>
</tabs>
NEXUS Automated Squad Leader Equipment Rack
<tabs>
<tab name="Essential SL Set">
Item:
|
Desc.:
|
Tactical Binoculars
|
A pair of binoculars with a laser targeting and rangefinding function. Right click or Activate to look, Ctrl+Click to target something, Alt+Click or Spacebar to change modes, Ctrl+Shift+Click to remotely fire OB (You can only fire remotely AFTER a windup time, represented by a bar over your sprite. Click on LASER to fire.)
|
Orbital Beacon
|
A bulky device that fires a beam up to an orbiting vessel to send local coordinates for orbital bombardment and fire support.
|
Squad Supply Beacon
|
A rugged, glorified laser pointer capable of sending a beam into space. Activate and deploy this to call for a supply drop. Your kit comes with two of these beacons.
|
Tactical Sensor
|
A device that detects hostile movement. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, un-revivable bodies as dark blue. It has a mode selection interface.
|
Pool Pinpointer
|
A pinpointer able to detect the psychic energy emanating from spawning pools.
|
Plastic Explosives
|
Used to put holes in specific areas without too much extra hole. Activate to set the timer, then click on the target area to plant.
|
Station Bounced Radio
|
A handheld radio used to communicate if the telecommuncations network is down.
|
HealthMate HUD
|
A heads-up display that scans the humans in view and provides accurate data about their health status. The projector can be attached to compatable eyewear.
|
Whistle
|
A metal pea-whistle. Can be blown while held, or worn in the mouth.
|
</tab>
<tab name="Leader Supplies">
Item:
|
Desc.:
|
Squad Supply Beacon
|
A rugged, glorified laser pointer capable of sending a beam into space. Activate and deploy this to call for a supply drop.
|
Orbital Beacon
|
A bulky device that fires a beam up to an orbiting vessel to send local coordinates for orbital bombardment and fire support.
|
Entrenching Tool
|
Used to dig holes and bash heads in. Folds in to fit in small spaces. Use a sharp item on it to sharpen it.
|
Sandbags
|
Some empty sandbags, best to fill them up if you want to use them.
|
Plastic Explosives
|
Used to put holes in specific areas without too much extra hole.
|
Detonation Pack
|
Programmable remotely triggered 'smart' explosive used for demolitions and impromptu booby traps. Can be set to breach or demolition detonation patterns.
|
Smoke Grenade
|
The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
|
Cloak Grenade
|
A sophisticated version of the M40 HSDP with a slighty improved smoke screen payload. It's set to detonate in 2 seconds.
|
M40 HIDP incendiary Grenade
|
The M40 HIDP is a small, but deceptively strong incendiary grenade. It is set to detonate in 4 seconds.
|
M40 HEDP Grenade
|
A small, but deceptively strong high explosive grenade that has been phasing out the M15 fragmentation grenades. Capable of being loaded in the any grenade launcher, or thrown by hand.
|
Pack of Razorburn Grenades
|
It can contain grenades, plastiques, mine boxes, and other explosives. (Has three Razorburn grenades and one Razorburn canister inside)
|
Razorburn Canister
|
Contains construction nanites ready to turn a large area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE.
|
Razorburn Grenade
|
Contains construction nanites ready to turn a small area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE.
|
Flamethrower
|
The M240A1 has proven to be one of the most effective weapons at clearing out soft-targets. This is a weapon to be feared and respected as it is quite deadly.
|
Flamethrower Tank
|
A fuel tank of usually ultra thick napthal, a sticky combustable liquid chemical, for use in the M240A1 incinerator unit. Handle with care.
|
Whistle
|
A metal pea-whistle. Can be blown while held, or worn in the mouth.
|
Station Bound Radio
|
A handheld radio used to communicate if the telecommuncations network is down.
|
Signaler (For Detpacks)
|
Used to remotely activate devices. Allows for syncing when using a secure signaler on another.
|
Radio Pack
|
A backpack that resembles the ones old-age radio operator soldiers would use.
|
Advanced First Aid Kit
|
Contains advanced medical treatments. Comes with a health analyzer, a splint, a pair of burn and brute trauma kits, and one pill bottle each of Tramadol, Kelotane and Bicardine.
|
Ziptie Box
|
A box full of zip cuffs.
|
V1 Thermal-Dampening Tarp
|
An active camo tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening.
|
CAS Flare Box
|
A packet of seven M40 CFPD signal Flares. Used to mark locations for fire support. Can be launched from an underslung grenade launcher.
|
Deployable Overwatch Camera
|
A deployable camera for use with overwatch systems.
|
Fulton Extraction Pack
|
A balloon that can be used to extract equipment or personnel. Anything not bolted down can be moved. Used to sell xenomorph corpses directly.
|
</tab>
<tab name="Medical Supplies">
Item:
|
Desc.:
|
Injector (Synaptizine)
|
An autoinjector freshly loaded with a safe-to-use synaptizine mix.
|
Injector (Advanced)
|
An autoinjector loaded with two doses of advanced healing and painkilling chemicals. Intended for use in active combat.
|
</tab>
</tabs>
TGMC Roles
|
TerraGov Marines
Ranks
|
Command
|
Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
|
Vehicle Crew
|
Assault Crewman, Transport Crewman
|
Engineering and Supply
|
Chief Ship Engineer, Requisitions Officer, Ship Technician
|
Medical
|
Chief Medical Officer, Medical Doctor, Researcher
|
Marines
|
Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
|
Civilians
|
Corporate Liaison
|
Silicon
|
Combat robots, Synthetic, AI
|
Xenomorphs
Playtime
|
Tier 0
|
Larva, Minions
|
Tier 1
|
Drone, Runner, Defender, Sentinel
|
Tier 2
|
Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
|
Tier 3
|
Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
|
Tier 4
|
Shrike, Queen, King, Hivemind
|
Others
|
Zombie, Emergency Response Teams, Sons of Mars, Survivor
|
|
|
|