Weapon:
|
Description:
|
T-12 assault rifle
|
The T-12 assault rifle used to be the TerraGov Marine Corps standard issue rifle before the T-18 carbine replaced it. It's however still used widely despite that. The gun itself is very good at being used in most situations however it suffers in engagements at close quarters and is relatively hard to shoulder than some others.
Attachments:
|
Rail
|
[[file:|64px]] Red Dot Sight
[[file:|64px]] Rail Flashlight
[[file:|64px]] Magnetic Harness
|
Muzzle
|
Not Available
|
Under
|
[[file:|64px]] Vertical Grip
[[file:|64px]] Angled Grip
[[file:|64px]] Laser Sight
[[file:|64px]] Gyroscoptic Stablizer
[[file:|64px]] Bipod
[[file:|64px]] Burst Fire Assembly
[[file:|64px]] Underbarrel Grenade Launcher
[[file:|64px]] Underbarrel Shotgun
[[file:|64px]] Underbarrel Flamer
|
Stock
|
Not Available
|
|
T-18 carbine
|
The T-18 carbine is one of the standard rifles used by the TerraGov Marine Corps. It's commonly used by people who prefer greater mobility in combat, like scouts and other light infantry. Lacks an automatic fire mode, but has a burst fire mode to improve damage output.
Attachments:
|
Rail
|
[[file:|64px]] Red Dot Sight
[[file:|64px]] Rail Flashlight
[[file:|64px]] Magnetic Harness
|
Muzzle
|
Not Available
|
Under
|
[[file:|64px]] Vertical Grip
[[file:|64px]] Angled Grip
[[file:|64px]] Laser Sight
[[file:|64px]] Gyroscoptic Stablizer
[[file:|64px]] Bipod
[[file:|64px]] Burst Fire Assembly
[[file:|64px]] Underbarrel Grenade Launcher
[[file:|64px]] Underbarrel Shotgun
[[file:|64px]] Underbarrel Flamer
|
Stock
|
Not Available
|
|
T-42 light machine gun
|
The T-42 LMG is the TGMC's current standard non-IFF-capable LMG. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support.
Attachments:
|
Rail
|
[[file:|64px]] Red Dot Sight
[[file:|64px]] Rail Flashlight
[[file:|64px]] Magnetic Harness
|
Muzzle
|
Not Available
|
Under
|
[[file:|64px]] Vertical Grip
[[file:|64px]] Angled Grip
[[file:|64px]] Laser Sight
[[file:|64px]] Gyroscoptic Stablizer
[[file:|64px]] Bipod
[[file:|64px]] Burst Fire Assembly
[[file:|64px]] Underbarrel Grenade Launcher
[[file:|64px]] Underbarrel Shotgun
[[file:|64px]] Underbarrel Flamer
|
Stock
|
Not Available
|
|
T-64 designated marksman rifle
|
The T-64 DMR is the TerraGov Marine Corps designated marksman rifle. It is rather well-known for it's very consistent target placement at longer than usual range, it however lacks a burst fire mode or an automatic mode. It is mostly used by people who prefer to do more careful shooting than most.
Attachments:
|
Rail
|
[[file:|64px]] Red Dot Sight
[[file:|64px]] Rail Flashlight
[[file:|64px]] Magnetic Harness
|
Muzzle
|
Not Available
|
Under
|
[[file:|64px]] Vertical Grip
[[file:|64px]] Angled Grip
[[file:|64px]] Laser Sight
[[file:|64px]] Gyroscoptic Stablizer
[[file:|64px]] Bipod
[[file:|64px]] Burst Fire Assembly
[[file:|64px]] Underbarrel Grenade Launcher
[[file:|64px]] Underbarrel Shotgun
[[file:|64px]] Underbarrel Flamer
|
Stock
|
Not Available
|
|
M43 Sunfury Lasgun
|
It shoots bad guys. Big owie, don't get hit by it. Lasers hurt.
Has two modes available, Normal and Overcharge, which can be swapped with Unique-Action.
Normal fires normal power shots, while Overcharge has higher damage, AP, slower firerate, and consumes more ammo.
|
M37A2 Pump Shotgun
|
A pump action shotgun. Effective mostly at close range, though this is changed with ammo types.
Needs a shell pumped into the chamber using Unique-Action, default Spacebar, upon a fresh load and after each shot.
Holds eight shells in reserve, and one shell in the chamber.
Ammo:
Buckshot Shells
|
Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|
Slug Shells
|
Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|
Flechette Shells
|
Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|
Incendiary Slug Shells
|
Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|
|
SX-16 automatic shotgun
|
An automatic shotgun with an impressive rate of fire. It uses 16 gauge magazines of either buckshot, slug or flechette. The SX-16 only recently left field testing, and is one of the more recent additions to the TGMC's arsenal, replacing the ZX-76 because of reliability issues.
Attachments:
|
Rail
|
[[file:|64px]] Red Dot Sight
[[file:|64px]] Rail Flashlight
[[file:|64px]] Magnetic Harness
|
Muzzle
|
Not Available
|
Under
|
[[file:|64px]] Vertical Grip
[[file:|64px]] Angled Grip
[[file:|64px]] Laser Sight
[[file:|64px]] Gyroscoptic Stablizer
[[file:|64px]] Bipod
[[file:|64px]] Burst Fire Assembly
[[file:|64px]] Underbarrel Grenade Launcher
[[file:|64px]] Underbarrel Shotgun
[[file:|64px]] Underbarrel Flamer
|
Stock
|
[[file:|64px]] SX-16 Stock
|
|
File:Your gun here!.png
T-60 general purpose machine gun
|
The T-60 general purpose machinegun is the TGMC's current standard GMPG. Though usually seen mounted on vehicles, it is sometimes used by infantry to hold chokepoints or suppress enemies
|
File:Your gun here!.png
Your gun name here!
|
Pew pew. Pew pew pew. Pew pew.
|