TP-17 pocket pistol
|
The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. Fits in boots. You can chamber a bullet then load a mag for extra capacity.
</tab>
<tab name="Specialist">
Weapon:
|
Description:
|
TL-84 flamethrower
|
The TL-84 flamethrower is the current standard issue flamethrower of the TGMC, and is used for area control and urban combat. Has hydro cannon mounted underneath to put out your fires and friendlies that walked into your fire (their fault, naturally). Uses large flamethrower cans to fuel itself.
Attachments:
|
Rail
|
|
|
Muzzle
|
Nothing
|
Underbarrel
|
Nothing
|
Stock
|
Fixed
|
|
T-160 Recoilless Rifle
|
The T-160 recoilless rifle is a long range explosive ordnance device used by the TGMC used to fire explosive shells at far distances. Uses a variety of 67mm shells designed for various purposes. Definitely, not an RPG, don't let anyone tell you otherwise.
Attachments:
|
Rail
|
|
|
Muzzle
|
Nothing
|
Underbarrel
|
Nothing
|
Stock
|
Nothing
|
|
T-70 grenade launcher
|
The T-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and big explosions. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES. The rotary cylinder holds 6 rounds.
Ammo:
Any nade
|
Any nade that you can get your hands on.
|
Attachments:
|
Rail
|
|
|
|
Muzzle
|
Nothing
|
Underbarrel
|
Nothing
|
Stock
|
Fixed
|
|
T-81 grenade launcher
|
A lightweight, single-shot grenade launcher used by the TerraGov Marine Corps for area denial and traumatising allies. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES.
Ammo:
Any nade
|
Any nade that you can get your hands on.
|
Attachments:
|
Rail
|
Nothing
|
Muzzle
|
Nothing
|
Underbarrel
|
Nothing
|
Stock
|
Fixed
|
|
Powerfist
|
A metal gauntlet with a energy-powered fist to throw back enemies. Altclick to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.
|
TL-172 Defensive Shield
|
A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. Weld it to repair it.
|
</tab>
</tabs>
Smartgunner
Planetside Finds
[click to show/hide]
Here are some of the stuff you can find down on the planet.
<tabs>
<tab name="Rifles">
Note: Weapons found here usually can only be found planetside on some maps, use the webmap if you want to know what can be found on which map and where.
Weapon:
|
Description:
|
AK-47
|
Of all the weapons in the vast Soviet arsenal nothing was more profitable than Avtomat Kalashnikova model of 1947, more commonly known as the AK-47, or Kalashnikov. It's the world's most popular assault rifle, a weapon all fighters love. An elegantly simple nine pound amalgamation of forged steel and plywood, it doesn't break, jam, or overheat. It will shoot whether it's covered in mud or filled with sand. Still used today due to it's good armor piercing properties. Fires 7.62x39mm.
Attachments:
|
Rail
|
|
Muzzle
|
|
Underbarrel
|
Nothing
|
Stock
|
Fixed
|
|
AK-47U
|
A crude, cheaply produced battle carbine copy capable of automatic fire, a shortened version of the Kalashnikov rifle. Commonly found in the hands of criminals or mercenaries. Fires 7.62x39mm, uses the same magazines as the Ak-47.
Attachments:
|
Rail
|
|
Muzzle
|
|
Underbarrel
|
style="padding:5px" | Nothing
|
Stock
|
style="padding:5px" | Fixed
|
|
FN M16A4 assault rifle
|
A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability.
Attachments:
|
Rail
|
|
|
|
|
|
Muzzle
|
|
|
|
Underbarrel
|
|
|
|
|
|
|
|
|
|
Stock
|
Fixed
|
|
M41AE2 heavy pulse rifle
|
A large weapon capable of laying down supressing fire, based on the M41A pulse rifle platform. Went under field testing, however it failed to surpass its trials and was replaced by the T-42 light machine gun.
Attachments:
|
Rail
|
|
|
|
|
Muzzle
|
|
|
Underbarrel
|
|
|
|
|
|
|
Stock
|
|
|
Mare's leg lever action rifle
|
A .44 magnum lever action rifle with side loading port. It has a low fire rate, but it packs quite a punch in hunting. Uses the same caliber bullets as the T-44 revolver.
Attachments:
|
Rail
|
|
|
|
|
Muzzle
|
|
Underbarrel
|
Nothing
|
Stock
|
Fixed
|
|
SVD Dragunov-033 sniper rifle
|
A sniper variant of the AK-47 service rifle, with a new stock, barrel, and scope. It doesn't have the punch of modern sniper rifles, but it's finely crafted in 2133 by someone probably illiterate. Fires 7.62x54mmR rounds.
Ammo:
SVD magazine
|
Holds ten(10) 7.62x54mmR (rimmed) rounds.
|
Attachments:
|
Rail
|
|
|
|
|
Muzzle
|
Nothing
|
Underbarrel
|
|
|
|
Stock
|
Fixed
|
</tab>
<tab name="SMGs">
</tab>
<tab name="Shotguns">
Weapon:
|
Desc:
|
Double barrel shotgun
|
A double barreled shotgun of archaic, but sturdy design, as the name suggest capable of holding a shell in each of its barrels. Rarely seen on the field due to better alternatives, capable of firing both barrels near instantaneously. The barrels can be opened with unique-action .
Ammo:
Buckshot Shells
|
Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|
Slug Shells
|
Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|
Flechette Shells
|
Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|
Incendiary Slug Shells
|
Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|
Attachments:
|
Rail
|
|
|
|
Muzzle
|
|
Underbarrel
|
|
Stock
|
Fixed
|
|
Sawn-off shotgun
|
A double barreled shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. +50% unga power, +100% yelling over comms to be rescued.
Ammo:
Buckshot Shells
|
Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|
Slug Shells
|
Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|
Flechette Shells
|
Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|
Incendiary Slug Shells
|
Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|
Attachments:
|
style="padding:5px" | Nothing
|
Muzzle
|
Nothing
|
Underbarrel
|
Nothing
|
Stock
|
Sawn off
|
|
Kronos pump action shotgun
|
The Kronos shotgun is typically found in the hands of counter-terrorist units and unlicensed military contractors. It offers a massive magazine well capable of holding 8 shells +1 in the chamber, and great compatibility with a variety of attachments. Downside comes form the pump action design, rather limiting the rate of fire. Can be pumped with unique-action .
Ammo:
Buckshot Shells
|
Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|
Slug Shells
|
Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|
Flechette Shells
|
Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|
Incendiary Slug Shells
|
Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|
Attachments:
|
Rail
|
|
|
|
Muzzle
|
|
|
Underbarrel
|
|
|
|
|
|
Stock
style="padding:5px" | Fixed
|
</tab>
<tab name="Sidearms">
Weapon:
|
Desc:
|
Highpower automag
|
A Colonial Marshals issued, powerful semi-automatic pistol chambered in armor piercing 9mm caliber rounds. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Undoubtedly he most badass sounding pistol a marine can get his/her hand on.
Attachments:
|
Rail
|
|
|
Muzzle
|
|
|
|
|
Underbarrel
|
|
|
|
Stock
|
Nothinh
|
|
Beretta 92FS pistol
|
A popular police firearm in the 20th century, often employed by hardboiled cops while confronting terrorists. A classic of its time, chambered in 9x19mm.
Attachments:
|
Rail
|
|
|
Muzzle
|
|
|
|
|
Underbarrel
|
|
|
|
Stock
|
Nothing
|
|
CMB autorevolver
|
An automatic revolver chambered in .357 magnum. Commonly issued to Nanotrasen security. It has a burst mode. Currently in trial with other revolvers across Terra and other colonies. Holds 6 rounds in the cylinder. Fires .357 magnum.
Attachments:
|
Rail
|
|
|
|
Muzzle
|
|
|
|
Underbarrel
|
Nothing
|
Stock
|
Nothing
|
</tab>
</tabs>
REQ buyable weapons
<tabs>
<tab name="Specialist">
</tab>
<tab name="Imports">
</tab>
</tabs>
Apparel
These are the things you wear on your body to either carry all your junk, or stop yourself from getting decapitated.
Jaeger XM-02 Combat Exoskeleton
![](/tgwiki2/images/c/c5/TGMC_jaeger.png) |
Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Mount armor pieces to it by clicking on the frame with the components. Use a crowbar to remove armor pieces, use a screwdriver to remove armor attachments. Use face paint on armor pieces to color them.
|
<tabs>
<tab name="Armor plates">
NOTE: The arm and leg plates all have the same stats. Only the chest plates have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
Type:
|
Desc:
|
Light Skirmisher
|
Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts.
|
Medium Infantry
|
Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection.
|
Heavy Assault
|
Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers.
|
Medium EVA
|
Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however. NOTE: does not actually provide protection against space.
|
Medium EVA w/ skull
|
Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, but the helmet has a skull engraved on it. NOTE: does not actually provide protection against space.
|
Heavy EOD
|
Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is not a skirt. NOTE: does not actually provide extra protection against explosive damage.
|
</tab>
<tab name="Storage modules">
NOTE: The exoskeleton can mount 1 storage module.
Module:
|
Desc:
|
General purpose storage module
|
Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors.
|
Engineering storage module
|
Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. Looks like it might slow you down a bit.
|
Medical storage module
|
Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. Looks like it might slow you down a bit.
|
</tab>
<tab name="Armor modules">
These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.
Module
|
Desc:
|
Mark 1 Baldur light amplification system
|
Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. Slows you down slightly.
|
Mark 2 Baldur light amplification system
|
Substantially increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. Slows you down slightly.
|
Mark 1 Tyr armor reinforcement
|
A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility.
|
Mark 2 Tyr armor reinforcement
|
A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. Will definitely impact mobility.
|
Mark 1 Mimir environmental resistance system
|
When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides no protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility.
|
Mark 2 Mimir environmental resistance system
|
When activated, this system provides substantial resistance to environmental hazards, such as gases and radiological exposure. This newer version provides resistance to acid. Best paired with the Mimir Environmental Helmet System and a gas mask. Will impact mobility.
|
Ballistic armor module
|
A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility.
|
Valkyrie automedical armor system
|
When activated, it can inject a variety of chemicals, as well as automatically securing the bones and body of the wearer, to minimize the impact of broken bones or mangled limbs in the field. Also comes with a health analysis function. Will definitely impact mobility.
|
Surt pyrotechnical insulation system
|
Providing a near immunity to being bathed in flames, and amazing flame retardant qualities, this is every pyromaniacs' first stop to survival. Will impact mobility somewhat.
|
Hlin explosive compensation module
|
Uses a complex set of armor plating and compensation to lessen the effect of explosions, at the cost of making the user slower.
|
</tab>
<tab name="Helmet modules">
These modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.
Module
|
Desc:
|
Binocular helmet module
|
When attached, can be flipped down to view into the distance.
|
Welding helmet module
|
When attached, this module can be flipped up or down to function as a welding mask.
|
Antenna helmet module
|
When attached, this module is able to provide quick readuts of the users coordinates.
|
Mark 1 Mimir environmental helmet system
|
When attached, this system provides substantial resistance to environmental hazards, such as gases and radiological exposure. This older version has no acidic resistance. Best paired with the Mimir Environmental Resistance System and a gas mask.
|
Mark 2 Mimir environmental helmet system
|
When attached, this system provides substantial resistance to environmental hazards, such as gases, acidic elements, and radiological exposure. Best paired with the Mimir Environmental Resistance System. Will impact mobility when attached.
|
</tabs>
Other stuff
<tabs>
<tab name="Uniform Accessories">
Item:
|
Desc.:
|
Webbing
|
Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has three slots for storing items.
Storage
|
Any tiny item
|
Any small item
|
M41A MK2 Magazines
|
M39 Magazines
|
M42C Magazines
|
Sunfury Lasgun Cells
|
|
Black Webbing
|
Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has five slots for storing tiny or small items.
Storage
|
Any tiny item
|
Any small item
|
|
Shoulder Holster
|
Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.
</tab>
<tab name="Armor">
OUTDATED, TO BE UPDATED
Armor:
|
Desc:
|
PAS-11 pattern armored vest
|
Regular armour, with all round stats and drawbacks.
Has a shoulder lamp and a suit storage for guns
Has two internal slots for storing items.
Suit Storage:
|
Any Gun
|
Emergency Oxygen Tank
|
The Bible
|
G8 Storage Pouch
|
M4A3 Belt
|
M44 Belt
|
Armor Storage
|
Any tiny item
|
Any small item
|
M41A MK2 Magazines
|
M39 Magazines
|
M42C Magazines
|
Sunfury Lasgun Cells
|
|
Integrated Storage
|
Similar to regular armour, besides increased storage capacity and slowdown.
Has a shoulder lamp and a suit storage for guns
Has a storage area which can hold several items, akin to a bag.
Suit Storage:
|
Any Gun
|
Emergency Oxygen Tank
|
The Bible
|
G8 Storage Pouch
|
M4A3 Belt
|
M44 Belt
|
Armor Storage
|
Any tiny item
|
Any small item
|
M41A MK2 Magazines
|
M39 Magazines
|
M42C Magazines
|
Sunfury Lasgun Cells
|
</tab>
<tab name="Belts">
Item:
|
Desc.:
|
Ammo Load Rig
|
A belt for your uniform, intended for holding magazines.
You can right click it to change the drawing mode.
Has five slots for storing items.
Storage
|
Combat Knife
|
Shells or handfuls of bullets
|
Any kind of flare/flare nade
|
M41A MK2 Magazines
|
M39 Magazines
|
M42C Magazines
|
Sunfury Lasgun Cells
|
M4A3 Magazines
|
M44 Speedloaders
|
Any grenade
|
Claymores
|
|
General Utility Pouch
|
A small, lightweight pouch that can be clipped onto armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines. And it is in fact a belt, not a pouch. Don't get confused now.
Can switch drawing modes by right clicking.
Capable of storing various items.
Storage
|
stuff.(placeholder, please define)
|
|
Shotgun Shell Belt
|
A belt used to hold up to 50 shotgun shells, two boxes worth.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Buckshot shells
|
Slug Shells
|
Flechette Shells
|
Incendiary Shells
|
|
T457 pattern pistol holster rig
|
Pistol Holster that goes on your belt.
Has five slots, and draws pistols on click.
Capable of storing only one pistol in it.
Storage
|
Any Pistol, not revolvers.
|
Any Pistol Magazines
|
|
T457 pattern revolver holster rig
|
Revolver Holster that goes on your belt.
Has five slots, and draws a shotgun on click.
Capable of storing only one revolver in it.
Storage
|
Any revolver
|
Revolver speedloaders
|
|
TS-34 Shotgun Holster rig
|
Specialised holster for the TS-34 double barreled shotgun. Comes with the shotgun.
Has five slots, and draws shotgun on click.
Capable of storing the shotgun, and either one shell box or 2 shell handfuls.
Storage
|
TS-34 double barrel shotgun
|
Loose shells
|
Shotgun shell box
|
|
Belt Harness
|
A shoulder worn strap with clamps that can be attached to a gun. Acts as a mag harness, but on your belt. Attaches guns to your back if your suit storage is full. Lacks any form of storage on its own.
|
Knife Rig
|
A knife rig that goes on your belt
Can switch drawing modes by right clicking.
Capable of storing six throwing knives within.
Storage
|
M11 Throwing Knives.
|
|
M40 HEDP rig
|
Designed to carry bulk quantities of M40 HEDP grenades, but can naturally store any grenade.
Can switch drawing modes by right clicking.
Capable of storing any nade.
Storage
|
Any nade.
|
|
M40 HEDP rig Mk. II
|
An upgraded version of the standard rig designed to carry even greater quantities of M40 HEDP grenades, but can naturally store tons of any grenade. Orderable from Requisitions.
Can switch drawing modes by right clicking.
Capable of storing any nade.
Storage
|
Any nade.
|
|
Lifesaver medic bag
|
A specialised belt that mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics.
Can switch drawing modes by right clicking.
Capable of storing medical supplies.
Storage
|
Medical supplies.
|
|
Medical Storage rig
|
This version is a less common configuration of the M276 pattern belts, designed to transport medical supplies, and light ammunitions.
Can switch drawing modes by right clicking.
Capable of storing medical supplies and some ammunition.
Storage
|
Medical supplies.
|
Loose shells.
|
Pistol magazines.
|
|
Toolbelt
|
It's a toolbelt. It holds tools, obviously. need we say more?
Can switch drawing modes by right clicking.
Capable of storing tools and stuff.
Storage
|
Tools.
|
</tab>
<tab name="Pouches">
Pouch:
|
Desc:
|
Shotgun Shell Pouch
|
A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Buckshot shells
|
Slug Shells
|
Flechette Shells
|
Incendiary Shells
|
|
Magazine Pouch
|
A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Shells or handfuls of bullets
|
M41A MK2 Magazines
|
M39 Magazines
|
M42C Magazines
|
Sunfury Lasgun Cells
|
M4A3 Magazines
|
M44 Speedloaders
|
|
Flare Pouch
|
A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Flare Grenades
|
Manual Flares
|
|
First Aid Pouch
|
A pouch used to hold construction materials. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Tramadol Injectors
|
Tricordazine Injectors
|
Gauze
|
Ointment
|
Medical Splints
|
|
Tool Pouch
|
A pouch used to hold tools. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Wirecutters
|
Entrenching Tools
|
Screwdrivers
|
Cable Coil
|
Crowbars
|
Blowtorches
|
Multi Tool
|
Wrenches
|
Mini Extinguishers
|
|
Construction Pouch
|
A pouch used to hold construction materials. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Stacks of Material
|
Entrenching Tools
|
Empty Sandbags
|
Cable Coil
|
Metal Rods
|
Barbed Wire
|
|
Pistol Magazine Pouch
|
A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
M4A3 Magazines
|
M44 Speedloaders
|
|
Sidearm Pouch
|
A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Any Revolvers
|
Any Pistols
|
|
Explosive Pouch
|
A pouch used to hold explosive materials. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Any RPG Rockets
|
C4
|
Any Grenades
|
Claymore Boxes
|
Claymores
|
Detpacks
|
Signaler
|
</tab>
<tab name="Masks">
Item:
|
Desc.:
|
TGMC Gas Mask
|
A gas mask that restricts your vision, but filters out harmful gasses.
|
TGMC Coif
|
A coif that protects you from extreme cold conditions.
|
Rebreather
|
Heats or cools down air as you breath it, protecting you from extreme conditions.
|
</tabs>
Defensive Equipment
This section is currently empty. You can help fix that!
BENOMORPHS
Tier 0
Tier 1
Caste
|
Role
|
Difficulty
|
![Drone](/tgwiki2/images/b/b2/Wiki_Images.png) Drone
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use frenzy for combat drone. need weed 4 speed. use larva accelerator to purge meds. spend time combat droning and not weeding the entire fucking planet. don't use healing phenomone, or forget to use them at all, when resting. don't heal other benos. Blood feud with flamethrower. Evolves from the Primorial larba; evolves into cancer Carrier, resin wall hugger Hivelord, Bitchmind, psychic drone, or thiccy mommy milky drone.
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aEasy to get into and fun to master
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![Defender](/tgwiki2/images/f/f0/DefenderTGMC.png) Defender
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Try to tank, dies. Realize that Crest Defense makes you live long enough to survive dense marine firing lanes. Fortify for the big brain players, then they can laugh and eat SADAR, CAS, and OB for days. The only xenomorph that use their tail and heal their own sunder. Remember when it can deflect bullets. Evolves from NOODLE LARBA; evolves into The best stand, Warrior.
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achad
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![Runner](/tgwiki2/images/thumb/2/20/Rouny_shitpost.png/128px-Rouny_shitpost.png) Runner
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evasion for the true young rouny. loves to dance and slashing marines. lives and die for the dance dance revolution. Blood feud with PB shotgunners. Evolves from FUCKABLE MEAT Larva; evolves into SNEAKY Hunter GOD I HATE IT, evasion but avoiding SPACETIME, virgin Bull, or becomes the nonexistent Panther
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a
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![Sentinel](/tgwiki2/images/3/33/SentinelTGMC.png) Sentinel
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"CaP tHe MaRiNe!" xeno that was left behind with the capture gameplay, arise to stun lock marines with stamina crit now purge marines out of their premed with neurotoxin. Mouth full of neurotoxin. Boiler lite with neurotoxin cloud. Blood feud with hypervene and water. Evolves from the sleeping Larva; evolves into acid Spit, leaving behind the neurotoxin.
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aha ha marine go horizontal with spits
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![Panther](/tgwiki2/images/thumb/3/37/TGMC_panther.png/128px-TGMC_panther.png) Panther
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The rouny that was not the rouny. Made for capture gameplay, but both it and capture gameplay went to the shadow realm. Disarm the heck out of marines if disarm in TGMC exists. Can't sue TGMC wiki because of this PR that is licensed under CC-BY-NC-SA 3.0 (so fuck off, drawsstuff): https://github.com/tgstation/TerraGov-Marine-Corps/pull/3877
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aTO THE SHADOW REALM! https://github.com/tgstation/TerraGov-Marine-Corps/pull/5272
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Tier 2
Tier 3
Caste
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Role
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Difficulty
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![Praetorian](/tgwiki2/images/4/48/PraetorianTGMC.png) Praetorian
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The "better" Spitter. Love making marines go horizontal by faceplanting their acid cone. Is one step away from HvH due to the fact that it just shoots. Simple and clean. Evolves from next prae.
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aHard
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![Crusher](/tgwiki2/images/2/26/CrusherTGMC.png) Crusher
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Fling marines from barricade. Love the fact that it is not MOBA crusher from CM. Can solo cades until razorsharp. Man handle sentry. Love the fact that help intent prevent bodyblock from marine. Secretly know how to one shot reinforced walls. Blood feud with engineers. Evolves from Ultimate MMA beno or bitch bull
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aCHOO CHOO THE XENO TRAIN IS HERE!
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![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png)
![Ravager](/tgwiki2/images/8/87/RavagerTGMC.png)
![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) ![](/tgwiki2/images/9/9d/Right_arm.png) Ravager
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Darth Vader + Doom guy. Turn on Doom OST in the background. May have a heavier and slower ass compared to Hunter, but make up for it by making Luke Skywalker references.
![](/tgwiki2/images/1/14/Hand_cut.gif) Has a collection of right arms. Too angry to die with Ignore Pain. Hate it when the stuns don't land. Waiting for the day that Surreal's rav rage PR to come. Evolves from Hunter that also have two stuns.
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aRip and tear
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![Boiler](/tgwiki2/images/e/e9/DMCA_Boiler.png) Boiler
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The OG farter. The only sniper in the hivemind. Remember when it was countered by snipers. Glow in the dark with hivemind. Look at crusher's kit and cry. Blood feud with CAS and OB. Evolves from Spitter.
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axeno sniper
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![Defiler](/tgwiki2/images/f/fe/TGMC_Defiler.png) Defiler
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Rape marines. Really from LifeWeb or some ERP server that enables rape. Red-pilled carrier. Is so flexible that it can vent crawl. Fart a lot. Thiccer afflictor. Once had neuroclaws that made marines cry in pain, and now have new claws from ded afflictor. Evolves from CBT Carrier and Resin Nomad.
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aIt helps me control my rape tendencies
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![Shrike](/tgwiki2/images/2/29/Shrike.png) ![Shrike](/tgwiki2/images/2/29/Shrike.png) Shrike
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Beno with telekinetic. Love to help shuffle to get behinds and screech to fling marine 7+ tiles away from other marines. Screech and fling marines to acid turrets. kek at the days when it has force choke marines BEHIND FUCKING WALLS. Still get stunned by shotgun despite being T3. Mommy's sidekick PSYCHIC buddy. Middle mouse button for screech is beginner shrike, shift+click or right mouse button for screech is big brain shrike. Evolves from Combat Drone, evolves to Bigger mommy. Only one per Hive.
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athere is always 2 shrikes
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Tier 4
Caste
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Role
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Difficulty
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![Queen Elsa](/tgwiki2/images/4/46/TGMC_queen_shitpost.gif) Queen Elsa
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Lead the hive with yelling "SCREECHING!! REEEEEEE!!". Bigger drone but not as thicc as hivelord. Remember when it has halloss for screech instead of stamina damage. Spam Word of the Queen because they can. Tacticool by slashing and spitting. Laugh at the very concept of ovi queen. Always waiting to be Ancient Empress, but still die by the unga. Miss the days when Tail Sweep was for self-defense. Evolves from princess Anna or drone; there can only be one Queen TO RULE THEM ALL, AND IN THE DARKNESS BINDS THEM.
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aNot CM queen.
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![Hivemind](/tgwiki2/images/thumb/9/9e/TGMC_hivemind_shitpost.png/128px-TGMC_hivemind_shitpost.png) Hivemind
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You heal benos but get cucked by unweeded areas. The xeno with the highest health points. Cry about Hathkar not completing Psychic Beacon. Evolves from Drone; there can only be one Hivemind per hive.
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aFrustrating
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Tier QM
Caste
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Role
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Difficulty
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![TGMC_QM_shitpost.png](/tgwiki2/images/b/b6/TGMC_QM_shitpost.png)
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Admeme spawn
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athiccest mom.
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Tier INCOMING BENO
Caste
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Role
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Difficulty
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![Gorger](/tgwiki2/images/thumb/6/64/TGMC_gorger_shitpost.png/128px-TGMC_gorger_shitpost.png) Gorger
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Vampire tanky and thicc beno. Will suck for health. Like to blood donate. "What is a marine? A miserable little pile of unga. But enough talk... Have at you!" Check PR for its progress! https://github.com/tgstation/TerraGov-Marine-Corps/pull/5271 Evolves from ¯\_(ツ)_/¯.
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aWHY WON'T YOU DIE?! WHAT DO YOU MEAN YOU HAVE 600 HEALTH AT YOUNG?!
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![King Xeno](/tgwiki2/images/6/69/King_beno.png) King Xeno
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The Chad manifested. Gravity Crush marines behind walls. Gravity Crush is secretly heavy_explosive. Screech will literally make you wish you get screech by Queen. Screecher.dmi Check PR for its progress! https://github.com/tgstation/TerraGov-Marine-Corps/pull/5426 Evolves from over 9000+ psychic points and get taken over by a random ghost.
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aHe Came, He Saw, He Conquered Mommy's thicc ass
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CIMEX
IN DEVELOPMENTAL HELL FOR 2 YEARS; SHUT UP ABOUT IT
TYRAMORPH
REN'S BABY THAT IS ALSO IN DEV HELL
TGMC Roles
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TerraGov Marines
Ranks
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Command
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Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
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Vehicle Crew
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Assault Crewman, Transport Crewman
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Engineering and Supply
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Chief Ship Engineer, Requisitions Officer, Ship Technician
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Medical
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Chief Medical Officer, Medical Doctor, Researcher
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Marines
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Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
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Civilians
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Corporate Liaison
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Silicon
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Combat robots, Synthetic, AI
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Xenomorphs
Playtime
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Tier 0
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Larva, Minions
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Tier 1
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Drone, Runner, Defender, Sentinel
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Tier 2
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Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
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Tier 3
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Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
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Tier 4
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Shrike, Queen, King, Hivemind
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Others
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Zombie, Emergency Response Teams, Sons of Mars, Survivor
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