User:Pixelknight/Sandbox

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Revision as of 10:37, 15 February 2021 by imported>Pixelknight (Created page with "{{Under construction |reason = The project is actively being developed, some information is bound to be out of date. }} {{TGMC}} =Weapons= ==Standard Marine Weapons== <tabs...")
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This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "The project is actively being developed, some information is bound to be out of date."



This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Weapons

Standard Marine Weapons

<tabs> <tab name="Rifles">

Weapon: Description:

T-12 assault rifle

The T-12 assault rifle used to be the TerraGov Marine Corps standard issue rifle before the T-18 carbine replaced it. It's however still used widely despite that. The gun itself is very good at being used in most situations however it suffers in engagements at close quarters and is relatively hard to shoulder than some others.

Ammo:

T-12 assault rifle magazine

Holds fifty(50) 10x24mm caseless rifle rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

T-18 carbine

The T-18 carbine is one of the standard rifles used by the TerraGov Marine Corps. It's commonly used by people who prefer greater mobility in combat, like scouts and other light infantry. Its burst fire mode fires at a faster rate than the T-12.

Ammo:

T-18 carbine magazine

Holds thirty-six(36) 10x24mm caseless rifle rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

TX-73 Lasrifle

It shoots bad guys. Big owie, don't get hit by it. Lasers hurt.
Has five modes available, Normal, Disabler, Overcharge, Heat and Spread; which can be swapped with Unique-Action.
Normal fires normal power shots, while Overcharge has higher damage, AP, slower firerate, and consumes more ammo + other cool stuff. Disabler deals stamina damage and slows down xenos, Wave heat sets them on fire, and spread is a laser shotgun. Choose whichever suits the current situation.

Ammo:

TX-73 Lascell

Holds fifty(50) normal/auto shots, or twelve(12) special shots. Also doubles as a powercell in a pinch!

TX-73 High-Cap Lascell

Holds eighty(80) normal/auto shots, or twenty(20) special shots. Doubles as a powercell as well.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Underbarrel
Stock Fixed

</tab> <tab name="Machine Guns">

Weapon: Description:

T-42 light machine gun

The T-42 LMG is the TGMC's current standard non-IFF-capable LMG. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support.

Ammo:

T-42 light machine gun drum magazine

Holds one hundred and twenty(120) 10x24mm caseless rifle rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

T-60 general purpose machine gun

The T-60 general purpose machinegun is the TGMC's current standard GPMG. Though usually seen mounted on vehicles, it is sometimes used by infantry to hold chokepoints or suppress enemies.

Ammo:

T-60 box magazine

Holds twohundred and fifty(250) 10x26 caseless rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

</tab> <tab name="Precision Rifles">

Weapon: Description:

T-64 battle rifle

The T-64 BR is the TerraGov Marine Corps' one and only battle rifle, designed to be a versatile option that can perform well at any range. It boasts a rather high rate of fire, however that is balanced out by a -50% damage modifier to the caliber. Comes with a mini scope.

Ammo:

T-64 battle rifle magazine

Holds twenty five(25) 10x27mm caseless marksman rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

T-37 designated marksman rifle

The T-37 DMR is the TerraGov Marine Corps designated marksman rifle. It is rather well-known for it's very consistent target placement at longer than usual range, it however lacks a burst fire mode. It is mostly used by people who prefer to do more careful shooting than most. Comes with its own special mini scope.

Ammo:

T-37 designated marksman rifle magazine

Holds twenty(20) 10x27mm caseless marksman rounds.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Underbarrel
Stock Fixed

TL-127 bolt action rifle

The TL-127 is the standard issue bolt action rifle used by the TGMC. Known for its long range accuracy and use by marksmen despite its age and lack of IFF. It has an irremoveable scope. Chambered in 8.6x70mm.

Ammo:

TL-127 magazine

Holds ten(10) 8.6x70mm rounds
Attachments:
Rail
Muzzle
Underbarrel Nothing
Stock Fixed

Mosin Nagant

The Mosin Nagant, a bolt action rifle form a bygone age, still used today by dedicated snipers due to it's high caliber, being capable of sending both xeno and human targets into crit with a couple of shots. Its bolt action design comes with the usual drawbacks, slow rate of fire and the finicky reload process, along with a limited magazine capacity. Holds 5 rounds in the internal magazine plus 1 in the chamber, the bolt can be cycled with unique-action . Comes with a rail scope.

Ammo:

box of 7.62x54mmR rifle rounds

Holds 4 sets of five(5) 7.62x54mmR rifle rounds. The rounds need to be manually taken out of the box.
Attachments:
Rail
Muzzle
Underbarrel Nothing
Stock Fixed

</tab> <tab name="Shotguns">

Weapon: Description:

T-35 pump shotgun

Used as a close quarters tool when someone wants something more suited for close range than most people, or as an odd sidearm on your back for emergencies. Uses 12 gauge shells. Must be pumped after each shot using Unique Action.
Ammo:

Buckshot shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail
Muzzle
Underbarrel
Stock

T-39 Combat Shotgun

The T-39 is the middleground between the T-35's ability to use buckshot and a tube magazine and the TX-15's semi-automatic fire. Slower rate of fire than the TX-15, but can load buckshot and doesn't require manual chambering of each shell. Comes with all the advantages and disadvantages of having to load individual shells. Does 30% less damage.

Ammo:

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

TX-15 automatic shotgun

Another iteration of the ZX series of firearms, taking over the SX as the semi-automatic shotgun provided to the TGMC. Compared to the SX, this Shotgun is rifled, and loads primarily longer ranged munitions, being incompatible with buckshot shells. Takes 12-round 16 gauge magazines.

Ammo:

TX-15 flechette magazine

Holds twelve(12) 16 gauge flechette shells, good for if you suck at aiming.

TX-15 slug magazine

Holds twelve(12) 16 gauge slug shells for longer range, accurate shots.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

Paladin-12 pump shotgun

A nine-round pump action shotgun. A sporterized version of a classic shotgun used for hunting, home defense and police work, modified and used by Nanotrasen security. Holds 8 shells in the magazine, plus 1 in the chamber.

Ammo:

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

TS-34 double barreled shotgun

A double barreled shotgun of archaic, but sturdy design used by the TGMC. Due to balancing reports of barrel bursting, the ability to fire both barrels has been disabled. Uses 12 gauge shells, but can only hold 2 at a time. Come in its M276 pattern holster rig by default.
Ammo:

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

</tab> <tab name="SMGs">

Weapon: Description:

T-90 Submachine gun

High rate of fire with a magazine to pair with, all in a compact package. The T-90 offers great performance in CQC or reconissance operations; also ideal for supporting roles looking for a weapon to fall back upon in case of an ambush as it can be weilded near instantly.
Ammo:

T-90 submachine gun magazine!

Holds fifty(50) 10x20mm caseless rounds in a unique tubular magazine.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Underbarrel
Stock Fixed

</tab> <tab name="Standard Sidearms">

Weapon: Description:

TP-14 service pistol

The TP-14, produced by Terran Armories. A reliable sidearm that loads 9mm Parabellum. Capable of mounting a limited amount of attachments, while sporting only semi-auto, its rate of fire is only limited by how quickly you can pull the trigger.
Ammo:

TP-14 magazine

Holds fourteen(14) 9x19mm Parabellum rounds.
Attachments:
Rail
Muzzle
Undderbarrel
Stock Nothing

T-19 machinepistol

The T-19 machinepistol is known for it's ability to be one of the few automatic firearms functional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed.
Ammo:

T-19 magazine

Holds twentyfive(25) 10x20mm caseless rounds.

T-19 incendiary magazine

Holds twentyfive(25) 10x20mm caseless extra special spicy rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock

TP-23 service pistol

The TP-23 is similar to it's 9mm cousin, however in .45 ACP. This mainly translates to lower magazine capacity but better damage. Has a built-in, irremovable laser sight.
Ammo:

TP-23 magazine

Holds eleven(11) .45 ACP rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Nothing

88 Mod 4 combat pistol

A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire.
Ammo:

88 Mod 4 magazine

Holds eighteen(18) 9mm AP rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock

TP-44 combat revolver

Produced by Terran Armories. A sturdy and hard hitting firearm that loads .44 Magnum rounds. Holds 7 rounds in the cylinder. Due to the nature of the weapon, it’s rate of fire doesn’t quite match the output of other guns, but does hit much harder.
Ammo:

TP-44 speed loader

Holds seven(7) .44 Magnum rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Nothing

TP-17 pocket pistol

The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. Fits in boots. You can chamber a bullet then load a mag for extra capacity.
Ammo:

TP-17 magazine

Holds eight(8) .380 ACP rounds.

</tab> <tab name="Specialist">

Weapon: Description:

TL-84 flamethrower

The TL-84 flamethrower is the current standard issue flamethrower of the TGMC, and is used for area control and urban combat. Has hydro cannon mounted underneath to put out your fires and friendlies that walked into your fire (their fault, naturally). Uses large flamethrower cans to fuel itself.

Ammo:

TL-84 fuel tank

Holds 60 units of ultra thick napalm.

TL-84 fuel tank

Holds 100 units of ultra thick napalm.
Attachments:
Rail
Muzzle Nothing
Underbarrel Nothing
Stock Fixed

T-160 Recoilless Rifle

The T-160 recoilless rifle is a long range explosive ordnance device used by the TGMC used to fire explosive shells at far distances. Uses a variety of 67mm shells designed for various purposes. Definitely, not an RPG, don't let anyone tell you otherwise.

Ammo:

T-160 High Explosive shell

67mm high explosive shell. Causes a heavy explosion in a small area.

T-160 Light Explosive shell

67mm light explosive shell. Causes a light explosion in a large area. Able to travel a greater distance due to the light payload.

T-160 High Explosive Anti Tank shell

67mm high explosive-anti tank. Causes a medium explosion in a small area.
Attachments:
Rail
Muzzle Nothing
Underbarrel Nothing
Stock Nothing

T-70 grenade launcher

The T-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and big explosions. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES. The rotary cylinder holds 6 rounds.

Ammo:

Any nade

Any nade that you can get your hands on.
Attachments:
Rail
Muzzle Nothing
Underbarrel Nothing
Stock Fixed

T-81 grenade launcher

A lightweight, single-shot grenade launcher used by the TerraGov Marine Corps for area denial and traumatising allies. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES.

Ammo:

Any nade

Any nade that you can get your hands on.
Attachments:
Rail Nothing
Muzzle Nothing
Underbarrel Nothing
Stock Fixed

Powerfist

A metal gauntlet with a energy-powered fist to throw back enemies. Altclick to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.

Ammo:

Any powercell

Any shiny box with angry pixies inside.

TL-172 Defensive Shield

A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. Weld it to repair it.

</tab> </tabs>

Smartgunner

Weapon: Desc:

T-29 smart machine gun

The T-29 is the TGMC's current standard IFF-capable medium machine gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support. Requires special training and it cannot turn off IFF. It uses 10x26mm ammunition.

Ammo:

T-29 drum magazine

Holds two-hundred(200) 10x26mm rounds.
Attachments:
Rail
Muzzle Fixed
Underbarrel
Stock Fixed

Planetside Finds

[click to show/hide] Here are some of the stuff you can find down on the planet.