Modular Suits, AKA MODsuits, are customizable
https://hackmd.io/@tgstation/SypLCs4jU
https://hackmd.io/Q9aZzRM_STWLzTC-BAPEHA
https://github.com/tgstation/tgstation/pull/59109
Themes: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/mod_theme.dm
Modules: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/modules/modules.dm
Construction
MODsuit Themes
![](/tgwiki2/images/8/89/Standard_modsuit.png)
Standard & Civilian MODsuit
A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.
Base Armor
Melee
|
Ballistic
|
Laser
|
Energy
|
Bomb
|
Biological
|
Fire
|
Acid
|
Wounds
|
0
|
0
|
0
|
0
|
0
|
100
|
25
|
25
|
10
|
Cell Drain: 5
Maximum Complexity: 15
Engineering MODsuit
An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.
Base Armor
Melee
|
Ballistic
|
Laser
|
Energy
|
Bomb
|
Biological
|
Fire
|
Acid
|
Wounds
|
0
|
0
|
0
|
0
|
10
|
100
|
10
|
25
|
10
|
Cell Drain: 5
Maximum Complexity: 15
Atmospherics MODsuit
An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.
Base Armor
Melee
|
Ballistic
|
Laser
|
Energy
|
Bomb
|
Biological
|
Fire
|
Acid
|
Wounds
|
0
|
0
|
0
|
0
|
10
|
100
|
100
|
75
|
10
|
Cell Drain: 5
Maximum Complexity: 15
Advanced MODsuit
An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
Base Armor
Melee
|
Ballistic
|
Laser
|
Energy
|
Bomb
|
Biological
|
Fire
|
Acid
|
Wounds
|
0
|
0
|
0
|
0
|
50
|
100
|
100
|
90
|
10
|
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
Mining MODsuit
A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain.
Base Armor
Melee
|
Ballistic
|
Laser
|
Energy
|
Bomb
|
Biological
|
Fire
|
Acid
|
Wounds
|
0
|
0
|
0
|
0
|
50
|
100
|
100
|
75
|
15
|
Cell Drain: 10
Maximum Complexity: 20
Medical MODsuit
A lightweight suit by DeForest Medical Corporation, allows for easier movement.
Base Armor
Melee
|
Ballistic
|
Laser
|
Energy
|
Bomb
|
Biological
|
Fire
|
Acid
|
Wounds
|
0
|
0
|
0
|
0
|
10
|
100
|
60
|
75
|
10
|
Cell Drain: 7
Maximum Complexity: 15
Rescue MODsuit
An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.
Base Armor
Melee
|
Ballistic
|
Laser
|
Energy
|
Bomb
|
Biological
|
Fire
|
Acid
|
Wounds
|
0
|
0
|
0
|
0
|
10
|
100
|
100
|
100
|
10
|
Cell Drain: 7
Maximum Complexity: 15
Inbuilt Modules
Prototype MODsuit
A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
Base Armor
Melee
|
Ballistic
|
Laser
|
Energy
|
Bomb
|
Biological
|
Fire
|
Acid
|
Wounds
|
0
|
0
|
0
|
0
|
100
|
100
|
100
|
100
|
15
|
Cell Drain: 5
Maximum Complexity: 20
Inbuilt Modules
Syndicate MODsuit
A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.
Base Armor
Melee
|
Ballistic
|
Laser
|
Energy
|
Bomb
|
Biological
|
Fire
|
Acid
|
Wounds
|
0
|
0
|
0
|
0
|
35
|
100
|
50
|
90
|
25
|
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
Elite Syndicate MODsuit
An elite suit upgraded by Cybersun Industries, offering upgraded armor values.
Base Armor
Melee
|
Ballistic
|
Laser
|
Energy
|
Bomb
|
Biological
|
Fire
|
Acid
|
Wounds
|
0
|
0
|
0
|
0
|
55
|
100
|
100
|
100
|
25
|
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
Debug MODsuit
Strangely nostalgic.
Base Armor
Melee
|
Ballistic
|
Laser
|
Energy
|
Bomb
|
Biological
|
Fire
|
Acid
|
Wounds
|
50
|
50
|
50
|
50
|
10
|
100
|
100
|
100
|
0
|
Cell Drain: 5
Maximum Complexity: 50
Administrative MODsuit
A suit made of adminium. Who comes up with these stupid mineral names?
Base Armor
Melee
|
Ballistic
|
Laser
|
Energy
|
Bomb
|
Biological
|
Fire
|
Acid
|
Wounds
|
50
|
50
|
50
|
50
|
10
|
100
|
100
|
100
|
0
|
Cell Drain: 0
Maximum Complexity: 1000
Modules
Customize your modsuit with MODULES!
![MOD Storage Module](/tgwiki2/images/f/fa/MOD_Storage.png) MOD Storage Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 0
Complexity: 3
|
Description
|
A module using nanotechnology to fit a storage inside of the MOD.
|
|
![MOD Expanded Storage Module](/tgwiki2/images/8/84/Large_storage.png) MOD Expanded Storage Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 0
Complexity: 3
|
Description
|
A module using nanotechnology to fit a storage inside of the MOD.
|
|
![MOD Syndicate Storage Module](/tgwiki2/images/2/23/Syndie_storage.png) MOD Syndicate Storage Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 0
Complexity: 3
|
Description
|
A module using nanotechnology to fit a storage inside of the MOD.
|
|
![MOD Bluespace Storage Module](/tgwiki2/images/e/ee/Bluespace_storage.gif) MOD Bluespace Storage Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 0
Complexity: 3
|
Description
|
A module using nanotechnology to fit a storage inside of the MOD.
|
|
![MOD Medical Visor Module](/tgwiki2/images/1/16/Medhud_visor.png) MOD Medical Visor Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 0
Complexity: 2
|
Description
|
A module installed to the helmet, allowing access to different views.
Complexity: 2
|
|
![MOD Diagnostic Visor Module](/tgwiki2/images/1/14/Diaghud_visor.png) MOD Diagnostic Visor Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 0
Complexity: 2
|
Description
|
A module installed to the helmet, allowing access to different views.
|
|
![MOD Security Visor Module](/tgwiki2/images/e/e4/Sechud_visor.png) MOD Security Visor Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 0
Complexity: 2
|
Description
|
A module installed to the helmet, allowing access to different views.
|
|
![MOD Meson Visor Module](/tgwiki2/images/d/dc/Meson_visor.png) MOD Meson Visor Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 0
Complexity: 2
|
Description
|
A module installed to the helmet, allowing access to different views.
|
|
![MOD Thermal Visor Module](/tgwiki2/images/6/6e/Thermal_visor.png) MOD Thermal Visor Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 0
Complexity: 2
|
Description
|
A module installed to the helmet, allowing access to different views.
|
|
![MOD Night Visor Module](/tgwiki2/images/a/a7/Night_visor.png) MOD Night Visor Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 0
Complexity: 2
|
Description
|
A module installed to the helmet, allowing access to different views.
|
|
[[File:|64px|MOD Welding Protection Module]] MOD Welding Protection Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 0
Complexity: 2
|
Description
|
A welding mask installed onto the helmet, giving it welding protection when powered.
|
|
[[File:|64px|MOD T-Ray Scan Module]] MOD T-Ray Scan Module
|
Cell Drain
- Idle: 0
- Active: 15
- On Use: 0
Complexity: 2
|
Description
|
A module scanning the station for pipes and wires underneath.
|
|
![MOD Health Analyzer Module](/tgwiki2/images/5/58/Health_module.png) MOD Health Analyzer Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 25
Complexity: 2
|
Description
|
A module with a microchip health analyzer to instantly scan vitals at a range.
|
|
![MOD Prototype Cloaking Module](/tgwiki2/images/9/9c/Cloak_module.png) MOD Prototype Cloaking Module
|
Cell Drain
- Idle: 0
- Active: 50
- On Use: 100
Complexity: 4
|
Description
|
A module using prototype cloaking technology to hide the user from plain sight.
|
|
![MOD Ion Jetpack Module](/tgwiki2/images/0/07/Jetpack.png) MOD Ion Jetpack Module
|
Cell Drain
- Idle: 0
- Active: 10
- On Use: 40
Complexity: 3
|
Description
|
A module that runs a micro-jetpack using a MOD's power cell.
|
|
![MOD Magnetic Stability Module](/tgwiki2/images/c/c7/Magnet_module.png) MOD Magnetic Stability Module
|
Cell Drain
- Idle: 0
- Active: 10
- On Use: 0
Complexity: 2
|
Description
|
A module granting magnetic stability to the wearer, protecting them from forces pushing them away.
|
|
![MOD Holster Module](/tgwiki2/images/1/13/Holster_module.png) MOD Holster Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 20
Complexity: 2
|
Description
|
A module that can instantly holster a gun inside the MOD.
|
|
![MOD Emergency Tether Module](/tgwiki2/images/d/db/Tether_module.png) MOD Emergency Tether Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 50
Complexity: 3
|
Description
|
A module that can shoot an emergency tether to pull yourself towards an object in 0-G.
|
|
![MOD Eating Apparatus Module](/tgwiki2/images/e/ee/Apparatus.png) MOD Eating Apparatus Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 0
Complexity: 1
|
Description
|
A module that enables eating with the MOD helmet.
|
|
![MOD Radiation Protection Module](/tgwiki2/images/4/41/Radshield_module.png) MOD Radiation Protection Module
|
Cell Drain
- Idle: 10
- Active: 0
- On Use: 0
Complexity: 2
|
Description
|
A module that lets the MOD scan for radiation and protects the user from it.
|
|
![MOD EMP Shield Module](/tgwiki2/images/a/a6/Empshield_module.png) MOD EMP Shield Module
|
Cell Drain
- Idle: 10
- Active: 0
- On Use: 0
Complexity: 1
|
Description
|
A module that shields the MOD from EMPs, taking a power cost for that.
|
|
![MOD Flashlight Module](/tgwiki2/images/5/59/Flashlight_module.png) MOD Flashlight Module
|
Cell Drain
- Idle: 0
- Active: 10
- On Use: 0
Complexity: 1
|
Description
|
A module granting the MOD a light source.
|
|
![MOD Reagent Scanner Module](/tgwiki2/images/6/61/Scanner_module.png) MOD Reagent Scanner Module
|
Cell Drain
- Idle: 0
- Active: 15
- On Use: 0
Complexity: 1
|
Description
|
A module that enables internal reagent scanners in the MOD.
|
|
Description
|
A module that dispenses burgers.
|
|
![MOD Internal GPS Module](/tgwiki2/images/0/0a/GPS_module.png) MOD Internal GPS Module
|
Cell Drain
- Idle: 0
- Active: 5
- On Use: 0
Complexity: 1
|
Description
|
A module that extends a GPS.
|
|
![MOD Constructor Module](/tgwiki2/images/b/b7/Constructor_module.png) MOD Constructor Module
|
Cell Drain
- Idle: 3
- Active: 0
- On Use: 50
Complexity: 2
|
Description
|
A module that lets you scan the surrounding environment for construction holograms and speeds up wall construction time.
Incompatible with: Quick-Carry
|
|
MOD Quick Carry Module MOD Quick Carry Module
|
Cell Drain
- Idle: Undefined
- Active: Undefined
- On Use: Undefined
Complexity: Undefined
|
Description
|
A module that redirects power to arms, allowing for quicker carrying.
Incompatible with: Constructor
|
|
Description
|
A module that stops fall damage from happening to the user, converting into kinetic charge.
|
|
![MOD Thermal Regulator Module](/tgwiki2/images/3/30/Regulator_module.png) MOD Thermal Regulator Module
|
Cell Drain
- Idle: 0
- Active: 5
- On Use: 0
Complexity: 2
|
Description
|
A module that lets you set a temperature to keep your body at.
|
|
![MOD Injector Module](/tgwiki2/images/0/0d/Injector_module.png) MOD Injector Module
|
Cell Drain
- Idle: 0
- Active: 5
- On Use: 0
Complexity: 1
|
Description
|
A module that extends a piercing injector.
|
|
Description
|
A module that adapts an integrated circuit to a MODsuit.
|
|
Description
|
A specialized clamp system that allows the MODSuit to pick up crates.
|
|
![MOD Bike Horn Module](/tgwiki2/images/1/1b/Honk_module.png) MOD Bike Horn Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 25
Complexity: 1
|
Description
|
A bike horn for honking.
|
|
![MOD Drill Module](/tgwiki2/images/b/b1/Drill_module.png) MOD Drill Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 50
Complexity: 2
|
Description
|
A specialized drilling system that allows the MODsuit to pierce the heavens.
|
|
![MOD Ore Bag Module](/tgwiki2/images/4/49/Orebag_module.png) MOD Ore Bag Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 45
Complexity: 2
|
Description
|
A specialized drilling system that allows the MODsuit to pierce the heavens.
|
|
Description
|
A hand-mounted microwave beam to cook your food to perfection.
|
|
Description
|
An arm mounted organ launching device to automatically insert organs into open bodies.
|
|
![MOD Pathfinder Module](/tgwiki2/images/2/23/Pathfinder_module.png) MOD Pathfinder Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 100
Complexity: 2
|
Description
|
A module linked to an implant, able to find the user and attach itself onto them. To inject the implant, hit someone with it.
|
|
![MOD DNA Lock Module](/tgwiki2/images/0/02/DNA_lock_module.png) MOD DNA Lock Module
|
Cell Drain
- Idle: 0
- Active: 0
- On Use: 100
Complexity: 2
|
Description
|
A module that locks the MODsuit's activation to the wearer's DNA. Shorted out by EMPs.
|
|
Description
|
A module that uses the suit's power to boost armor. To increase efficiency, some parts of the armor are retracted.
|
|