User:Vincentius vin/Atmos

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Research Director Robert Oppenheimer says:
"Here, hold this bomb. Just be aware that I'm not directly responsible for any mass destruction that may or may not be cause by you using that."


Ordnance is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a bad guy but with the advent of Research bombs, this is no longer the case.* Instead, being a robust bomb-maker will get you praise and laudation as the crew realizes you used all the bombmix to complete difficult research experiments and get a lot of credits for the department's research budget rather than using it to turn the Station into a crater-ridden deathtrap! Hooray Science!

Tools of the trade

There are a few items that you will need to grab or at least keep track of.

Items

Toxins
Toxins is located within the Research Division and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.

Rapid Pipe Dispenser

The rapid pipe dispenser can be found in the ordnance lab. You will need it to retool the pipe setup.

Analyzer

The analyzer will tell you what is going on with canisters, pipes, the environment, simply Left Click with it on your hand on things to examine them and Press Z or Click the analyzer itself to examine the air around you. Right click the analyzer icon to open the gas and reaction reference.

Tablets or Modular Computer

We will need them to publish papers and read up on the experiments we are about to do. Make sure you have one nearby.

Holofans

Some station start with the luxury of having the Atmos Holofan in the ordnance lab. You can use it to retool the freezer chamber if you want. Simply Click on a tile with it in-hand to generate a barrier that will let you go through but not air and heat.

Tools

Pipes are reconfigured using tools, you might want to keep a toolbox nearby or have the tools inside your backpack by Click-dragging the toolbox into your backpack. In particular you will use the wrench the most to unwrench and fasten pipes.

Tanks

In toxins, tanks are the objects that actually produce explosions from being overpressurized. However you cannot overpressurize a tank easily by pumping them with regular pumps, which is where ordnance comes in.

TTV

The TTV allows you to combine the contents of two tanks together. This will be the thing you need to make large bombs.

Machineries

Gas Compressor

The gas compressor is where you do the Gas shell experiments. They, unlike regular blue pumps, does not have a pressure limit and will allow you to overpressurize a tank very easily.

Anomaly Refinery

Anomaly refinery allows you to insert Tank Transfer Valves into them to compress Anomaly Cores. They are also equipped with a simulation feature for you to test out bombs without actually losing them, NT won't accept that data though for some reason...

Doppler Array

The doppler array is a directional device that allows the recording of real explosions. If those explosions happen to be caused by tanks, they can provide insight on the possible causes.

Additional Machineries

Portable scrubbers and portable pumps are often used to clean or fill a tank.

Thermomachines are also used very often to cool down or heat up a gas.

Lastly, canisters store gas and will also be used to contain exotic or very hot gas.

Papers and You

To complete experiments, as well as to acquire funding and scientific cooperation, you require the NT Frontier application. This can be downloaded on your department's civilian console, or a device like a laptop or tablet.

To do this, you need to:

  1. Grab your ID and insert them into a tablet or a modular computer.
  2. Open the NT Software Hub application and look for the program NT Frontier. It is in the Science tab if you didnt find it. Press download and wait for it to finish.

The application will helpfully list all available experiments as well as their tier requirements. Do note that for experiments which unlock research nodes upon completion, it is not required to reach the maximum tier. However you should endeavor to do so, as you will otherwise earn less funding and cooperation. Do note that you can only publish one paper per experiment and tier. So you cannot re-do the same tier later on to gain more rewards if you publish a worse result early.

Using disks

In order to publish papers, the relevant file must be on your phone's internal storage. To do this you will need to:

  1. Complete the appropriate experiment in the Tachyon-Doppler Array or Tank Gas Compressor.
  2. Grab a portable hard drive (data disk). These should by lying around near a computer or a doppler array.
  3. Insert the data disk into the Tachyon-Doppler Array or Tank Gas Compressor and print the experiment to the disk.
  4. Stick the disk into your phone or computer and use the File Manager software to copy the file from the disk to the phone.

Now you will be able to select the experiment in NT Frontier and publish your paper!

Scientific Cooperation

Other than funding, publishing papers earns scientific cooperation with the partner you select when publishing the papers. In the partner's overview tab, you can see your relations with each partner. Good relations allow you to purchase discounts on research nodes, which will however degrade the relations.


Practical guide to Gaseous Synthesis

Toxins is about making gas, either for bombs or for gas shells. You can read up on all the gas reactions in the game here.

If you are just starting out, you are recommended to make BZ first, then Tritium, before moving on to the harder gases like Hyper-Noblium.

BZ Synthesis

BZ requires N2O and Plasma in a low pressure environment to produce. To use this you can use the freezer chamber to both cool down the reactants (drives the pressure down) and to give a larger area for the reaction to occur (also drives the pressure down).

  1. Wrench the plasma canister in to the first mixer port.
    Why: As stated above, one of the ingredients for BZ is Plasma.
  2. Wrench the N2O canister in to the second mixer port.
    Why: As stated above, one of the ingredients for BZ is N2O.
  3. Set the first mixer to 100% Side Node.
    Why: A mixer is supposed to mix two inputs, but in this case we do not need the oxygen.
  4. Set the second mixer to 66.66% Main Node 33.33% Side Node.
    Why: This way the input and consumption stays the same and we will prevent buildup inside the chamber which can skew our pressure.
  5. Open the valve connecting the Mix Line (yellow) with the Freezer line (purple)
    Why: This will redirect our mixed gas to the freezer chamber.
  6. Wrench a plasma canister into the freezer port.
    Why: The heat exchangers on the freezer turf will need gas to start exchanging heat, Plasma is an exceptional coolant since it absorbs a lot of heat.
  7. Turn the thermomachine on and minimize the target temperature.
    Why: The thermomachine will attempt to cool the plasma down to the selected temperature, which in turns cools the chamber.
  8. Open the air alarm and look for the scrubber inside the freezer chamber. Set it to expanded mode and to scrub BZ.
    Why: This will allow us to collect the BZ as they are formed in the chamber.
  9. Wrench a canister or a portable pump in the output port
    Why: The BZ collected by the chamber will be deposited to the canister or portable pump. The former is more readily available while the latter allows you to do gas shells very precisely.
  10. Look for the Chamber Monitor, and in this order: Lower the injector to 1 L/S, and turn it on.
    Why: This will be the final step that allows our reactants to go inside the chamber. You might be able to optimize it even further by adjusting the input rate up and down as time passes. Aim for somewhere below 50 kPa.

Tritium Synthesis

Sealing the Deal - Putting Together a Research Bomb

OH MY GOD JC A BOMB!

If you're following the generally used way to make the bomb, you should have two Portable Pumps and a shielded canister. One pump filled with about 43.15 Kelvin Oxygen, one with about 43.15 Kelvin Tritium and a shielded canister with hot (~8000+ Kelvin) Plasma. Lets put this bad boy together.

Head to the Tank Storage Unit, grab a Plasma Tank and an Oxygen Tank, and load them into one of the white Portable Scrubbers and empty your tanks completely of Plasma and Oxygen, respectively. Put the empty blue tank in the Tritium Pump, set the target pressure to 850 kPa, set direction to In and turn on the pump. Ideally, tritium should make up about a third of your cold mix, adding tritium beyond this point actually decreases the power of your bomb. A cold mix composed fully out of tritium is barely stronger than a cold mix of only oxygen. Wait for the tank to fill, then turn off the pump. Take the tank you just filled to the Oxygen pump and fill it up until it's full by setting the direction to In and turning the pump on at 2533 kPa pressure. Take the other empty orange tank and fill it in its entirety with Plasma from the canister inside the airlock.

Your gas tanks are now ready. Now you just need to put them together along with a signaler. Attach both tanks to a Tank Transfer Valve (they look like manual values). Pick up a signaler and change the signal code to whatever you want. Use a screwdriver on the signaler to change it to attachment mode and attach it to the Tank Transfer Valve. Head over to the launch site and place the TTV on the mass driver in the room to the right, shoot it to the bomb site and when it's there send the same signal code using your PDA or another signaler.

If you did everything right, the entire station should violently rock and a machine should inform you about your success. If you want, you can turn the Intercom next to the machine on before detonating your bomb to broadcast the test results on the common radio. That will (sometimes) stop the crew from asking what the hell just happened.

Now you'll want to publish the result as a high-yield bomb using the NT Frontier app.


Watch this somewhat outdated video for a concise but out of date guide to toxins. The video isn't up to date with the latest /tg/ features such as the changes to Thermomachines and smart pipes.

Principles

or, "How it Actually Works", or, "Read if You're a Nerd".

A TTV does not explode on its own: it only connects two tanks, and produces an explosion based on the same formula tanks themselves use for overpressure.

The explosion of a TTV depends entirely on how quickly the pressure rises in the tanks. By this principle, the most effective way to make a TTV is to have as much gas as possible in one tank, and as much energy as possible in the other. This is why we make oxygen/plasma bombs: in one tank, you get the enormous heat capacity of plasma combined with enormous heat - in the other, you try to fit as much oxygen as possible in the tank, and this is most effectively done via cooling. Since the gas needs to change in pressure very fast and very much, we use a gas with a low heat capacity (oxygen's is 10 times lower than plasma's). As a bonus, hot plasma and oxygen burn, which raises the pressure that extra bit.

Even though the max capacity for explosions can be safely hit with these bombs, the Tachyon-Doppler Array reads the blast size that the bomb would have, were there no maxcap at all. This is called the "theoretical" radius. For this reason, even if they don't explode any more violently, tritium based research bombs get a way higher score on the array.

The tritium is placed in the oxygen tank, as it has a heat capacity even smaller than oxygen's (half of it to be precise). It is kept at roughly a ratio of 66% oxygen to 33% tritium, which is the optimal ratio for it and hydrogen. Once the plasma feeds the energy into the cold tank, the violent tritium burn raises the pressure considerably, producing a much larger theoretical boom.

You might be asking: how far can we go with this? Well, if for some ungodly reason you're playing on a server with the maxcap disabled in the config (or, much more likely, if you disabled it yourself on a local build), you can make some pretty large bombs. The largest one has hot hyper-noblium in the hot tank (10 times larger heat capacity than plasma, the highest of all) and a very densely packed oxygenated tritium payload in the cold tank. Unfortunately, hyper-noblium stops all reactions such as combustion, but on very high temperatures the mole count should be negligible.

If you try this out, you will begin to understand why the maxcap exists. This is the true legacy of Cuban Pete.

Gas shells

Gas shells are a type of experiment in which the tank compressor machine is used to pressurize a tank to cause it to leak or rupture. Depending on the experiment, the tank has to expel a certain type of gas and amount of it when this happens.

Tank Compressor

The tank compressor works by adding a tank to it, then using the machine's input pipe to add more gas into the tank. For this, enable the injection in the interface after putting the gas that should be injected into the input pipe.

The goal in using the compressor is to over-pressurize the tank inside of it. The tank will then either spring a leak or explode, both of which will be contained by the machine. In case of a leak, it's advised to wait for the tank to empty before removing it from the machine. A printable experiment is then available for all the gases and moles contained inside the tank at the time of leakage or rupture. For example, an experiment asking for 200 moles of BZ gas will want a file that contains data of BZ gas. Ideally, this file will have at least 200 moles of it listed. Which can either be achieved by having the gases in the tank react to form the resulting gas, or by already filling enough of the required gas into the tank before putting it into the machine.

Gas resulting from leaks or explosions will be flushed to the output pipe of the compressor.

BZ Gas Shells

BZ gas shells are one of the easiest experiments to complete early in the shift. The xenobiology lab helpfully has a canister of BZ gas around, otherwise order one from cargo. If you take the one from the xenobiologists, ask them if it's okay and make sure to return it later.

Wrench the canister to one of the freezers and wrench it again right after to detach it again, this will result in the freezers internal tank to be filled with some BZ. Cool the BZ to at least 106K to allow enough (200 mol) of it to fit into a tank. After scrubbing a tank empty with a scrubber, attach a portable air pump to the freezer and fill the tank completely with the BZ. Finally, stick the resulting tank into the gas compressor and add in some other gas like for example CO2 via the input pipe. That should complete Tier 1 of BZ Gas Shells.

Note that some BZ will be leftover in the freezer and portable air pump. You can either fill it into an empty tank to get rid of it or rebuild the freezer to empty it - though in that case you will have to use some sort of gas pump to empty the portable air pump.

Implosion Compressor and Anomaly Refining

That funny-looking box in the toxins launch room does more than just sit around. It's the main way of getting anomaly cores.


What's an anomaly core?

Anomaly cores are essentially an item with the special property of being able to exist only in a very small number (currently eight) per type. They're used to give functionality to several high-end research items, and can be obtained in one of two ways:

  • Buying raw cores from Cargo or using the random ones toxins spawns with, and activating them in the Implosion Compressor.


The machine will always require bombs with a blast radius of at least 4, which is tiny compared to the 50,000 point research bomb, and only requires a bomb just short of the one described in the next paragraph. However, with diminishing returns being a thing, this means that after processing multiple cores of the same type, the required blast radius will go up. You may need to slightly adjust your mix to be more powerful after each use of the Compressor.

The compressor will first take the raw core, then accept a TTV with two tanks attached. If the mixture of the two tanks would have provoked a blast that fulfills its requirements, the Implosion Compressor will rock the station with an equivalent effect of the actual blast, and the raw core will be spit out as a proper, activated core. You'll also get your TTV back, likely with one of the tanks gone. It's that easy!

Guide to Maximum Capacity Bombing

So fate has decided to make you a bad guy and you've decided to use your newfound knowledge in the art of bombing to tear the station a new one. Great! If you've followed the above instructions at least once, however, you'll probably have realized that you only have enough gas mix to make a single bomb. There are, however, six Tank Transfer Valves in your table (and you can even get more from Cargo). Surely this is no coincidence? Indeed it isn't. A simple regular old Plasma-Oxygen bomb is very easy to set up and mass produce and, while awful and a waste of time in terms of gaining department budget credits, will be devastating if detonated strategically on the station! This part of the guide will assume you have some familiarity with working in Toxins and just highlight the bomb mix, as well as some general tips when bombing.

Your bomb mix: Put cold Oxygen in a portable pump, and hot Plasma in a canister. Make sure to clean your piping in-between to avoid contamination. Set the Freezer you start with to 141.3 Kelvin and cool Oxygen to that temperature. Upgrade your Heater with Tier 4 Lasers and set it to 1413 Kelvin and heat Plasma to that temperature. Grab two tanks from the Tank Dispenser, scrub them clean, fill one to 2533kPa with Oxygen and the other to 3039kPa with hot Plasma. All done, you got yourself a maxcap! Pick a trigger, put it somewhere and detonate it. Below, you'll find the available triggers:

Timer
Timer
Proximity Sensor
Proximity Sensor
Remote Signaling Device
Remote Signaling Device
Voice Analyzer
Voice Analyzer
Infrared Emitter
Infrared Emitter
Mousetrap
Mousetrap
Health Sensor
Health Sensor


Important Note about Remote Signaling Devices

Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb you'll want to open its control panel by using it in your hand and change the frequency and/or code so that you don't get a nasty surprise.

Final Warning

Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or even permabanned.

If you manage to accidentally blow up toxins and maybe even the surrounding Research department once or twice as a beginner, don't panic and just explain what happened to the admins who will likely contact you. They're usually an understanding bunch and know that mistakes happen. Just make sure to learn from them!

On the other hand, if you DO know what you're doing, the potential damage you can cause to the station can be extreme and sometimes irreversible, very likely changing the course of the round. There are VERY few instances where you can use these bombs as a weapon while being a normal non-antagonist crew member, and even when faced with a situation where it could be used to save the station, use it only as a last resort.


Don't Be This Guy

We call this one a Toxins Moment.

Well, shit.

Hey, at least you'll keep the Atmospheric Technicians busy for a bit.