Attachments
Stuff you slap on to your gun to make it better. Or worse, in some aspects.
Rail
Item:
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Description:
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Magnetic Harness
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A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. but why don't you just use a pick up macro? they disabled pickup macros for guns. Use these to keep your gun on you instead.
Exact stats: -9999% frustration when pounced on
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Red Dot Sight
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A red-dot sight for short to medium range. Does not have a zoom feature, but increases weapon accuracy by a good amount and makes aiming easier.
No drawbacks.
Exact stats: Wielded: +15% accuracy, -50% aim mode firing penalty Unwielded: +10% accuracy
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Mini Rail Scope
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A small rail mounted zoom sight scope. Increases wield delay, and slows down movement speed when wielded. Allows short range zoom by activating the attachment.
use F12 if your HUD doesn't come back
Exact stats: +0.2s wield delay Wielded: +5% accuracy, modest slowdown Unwielded: -5% accuracy
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T-47 Rail Scope
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A marine standard mounted zoom sight scope. Allows long range zoom by activating the attachment.
use F12 if your HUD doesn't come back
Exact stats: +0.4s wield delay Wielded: +10% accuracy, modest slowdown Unwielded: -5% accuracy
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Rail Flashlight
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A simple flashlight used for mounting on a firearm. Has no drawbacks, but isn't particuraly useful outside of providing an extra light source.
works well with armors that have less than 6 tile light radius, such as Jaeger armor without a Baldur module
Exact stats: 6 tile light radius
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Build-A-Sentry Kit
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When attached to a gun, the Build-A-Sentry Kit allows the weapon to be deployed as an autonomous sentry gun. Standard ammo for the attached weapon is still used, and power cells are needed if the sentry runs out of charge. Control+click on a tile to deploy the sentry, or control+click on the gun to deploy it in front of you.
Note that the kit does not provide IFF, even though it targets past marines. Unless the attached weapon has IFF, be aware of friendly fire.
Exact stats: 130% increase in friendly fire instances.
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Tactical sensor
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When activated, detects anything moving in your vicinitythrough motion pings.
Green pings are friendlies, red pings are not. Extends beyond your screen range, however you'll still get the audio cue
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Barrel
Item:
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Description:
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Suppressor
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A small tube with exhaust ports to expel noise and gas.
Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.
Exact stats: +10% damage falloff, halves bullet speed Wielded: +10% accuracy,-5% scatter,-2 recoil Unwielded: -5% scatter, -3 recoil
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Extended Barrel
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A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster.
Exact Stats: doubles bullet speed, +1 item size Wielded: +15% accuracy, -5% scatter Unwielded: +10% accuracy
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Recoil Compensator
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A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something.
Exact stats: Wielded: -15% scatter, -2 recoil Unwielded: -15% scatter, -2 recoil
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Barrel Charger
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A fitted barrel extender that goes on the muzzle, with a small shaped charge that propels a bullet much faster. Greatly increases projectile speed at the cost of a small amount of accuracy.
Exact stats: triples bullet speed Wielded: -10% accuracy Unwielded: -10% accuracy
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Bayonet
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A knife you can attach to the muzzle of your gun to increase melee damage. Comes in 2 types, regular and M22(your standard knife). The difference is only cosmetic. Makes your weapon longer.
Exact stats: +25 melee damage, +1 item size Wielded: -5% accuracy Unwielded: -10% accuracy
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Pistol Lace
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A lace you can put on your pistol to cinch it to your wrist.
Exact stats: -999% pistol dropped on floor and melted
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Underbarrel
Item:
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Description:
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Laser Sight
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Fookin' laser soights. A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy.
Exact stats: Wielded: +10% accuracy Unwielded: +15% accuracy
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Vertical Grip
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A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters.
Exact stats: -100% scatter, +1 item size, +0.2s wield delay Wielded: +10% accuracy, -10% scatter, -2 recoil Unwielded: -5 accuracy, +5% scatter
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Angled Grip
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A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.
Exact stats: +1 item size, -0.3s wield delay Wielded: -1 recoil Unwielded: -10% accuracy, +5% scatter
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Gyroscopic Stabilizer
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A set of weights and balances to stabilize the weapon when burst firing or moving, especially while shooting one-handed. Greatly reduces movement penalties to accuracy. Significantly reduces burst scatter, recoil and general scatter.
Exact stats: -50% running accuracy penalty Wielded: -5% scatter, -2 recoil Unwielded: -10% scatter, -1 recoil
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Bipod
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A simple set of telescopic poles to keep a weapon stabilized during firing. Greatly increases accuracy and reduces recoil when properly placed, but also increases weapon size.
must be activated to stabilize. Can be deployed anywhere, not just behind barricades or next to a wall
Exact stats: +2 item size, -10 melee damage When active: -50% aiming fire rate penalty, -30% scatter, +30% accuracy
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Mini Flamethrower
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A weapon-mounted refillable flamethrower attachment. It is designed for short bursts. Holds 20 units of fuel. Does not immediately set xenos on fire. Best used for area denial in a pinch.
when active, middle click to fire. to refill it from a welderpack, grab the welderpack in one hand and the weapon+miniflamer on the other, then click the gun with the welderpack
Exact stats: 4 tile range, 20 unit capacity
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Masterkey Shotgun
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A weapon-mounted, three-shot shotgun usually used for breaching actions, hence the name. Reloadable with 12 gauge buckshot. The short barrel reduces the ammo's effectiveness.
when active, the weapon now acts similarly to the T-35 pump shotgun. Click normally to fire, use Unique Action to pump it after each shot. Can only be reloaded while active
Exact stats: 3 shell ammo capacity
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Underslung Grenade Launcher
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A weapon-mounted, reloadable, two-shot grenade launcher. Also called the noob tube by salty xenos. Or at least, that's what the synth says they call it. It might look like it can only hold one grenade, but it does in fact hold two. Chalk it up to bluespace magic or some shit.
when active, middle click to fire. Can only be reloaded while active
Exact stats: 2 grenade ammo capacity, 7 tile range
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TX-7 plasma pistol
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This sidearm can uniquely be attached to other weapons as an underbarrel attachment. A popular addition due to it's great damage, incendiary and area denial capability and respectable capacity
when active, middle click to fire. Can only be reloaded while active
Exact stats: 10 shot capacity, 7 tile range
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Mini pepperball gun
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An unusual weapon attachment intended more for riot control purposes. Has some value against xenomorphs due to its ability to drain their plasma. More commonly used to shoot naked marines in prep due to a lack of military police.
when active, middle click to fire. Can only be reloaded while active
Exact stats: 20 shot capacity
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Stock
Item:
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Description:
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T-19 machinepistol stock
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A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon.
Exact stats: +1 item size, +5 melee damage, +0.1s wield delay Wielded: +10% accuracy, -10% scatter, -2 recoil Unwielded: -10% scatter
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T-35 stock
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A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too.
Exact Stats: +2 item size, +5 melee damage, +0.4s wield delay Wielded: +15% accuracy, -20% scatter, -3 recoil Unwielded: n/a
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MK221 tactical stock
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A stock for the outdated MK221 tactical shotgun. Should've been phased out a while ago, but looks like the RO forgot to remove them from inventory.
Exact stats: +2 item size, +5 melee damage, +0.2s wield delay Wielded: +10% accuracy, -15% scatter, -2 recoil Unwielded: n/a
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