TGMC:Widow

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Revision as of 21:44, 3 October 2022 by imported>Novaepee (Maturity Statistics and Evolution Paths)
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This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO

Widow

Difficulty: Hard
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Crowd controlling marines and putting the fear into their hearts
Guides: no separate guides
Quote: "Spiderman, spiderman, does whatever the spiderman does."


Friendly Neighborhood Xenomorph

After investigating the human psyche from absorbing their psychic energy, the xenomorphs received valuable information about their enemy. The Hive saw their desires, emotions, ambitions, and nightmares. One of such nightmares take form of an unusual creature with more than two legs, clouding the human's perception with terror. Drones all over the Hive network searched to obtain this foreign being, and it was significantly smaller than expected compared to the humans' memories about it. This size difference between the imagined and the real at first confused xenomorphs, but they realized that sizes did not matter but the inherit visual that stand out among all stimulus. Such creature is known as the spider.

How to swing around the battlefield

The Widow specializes in utilizing controlling marine's movements and spiderlings.

Maturity Statistics and Evolution Paths

The Widow is a Tier 3 and does not evolve further.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Spiderlings
Young 300 500 16 15 15 15 15 5 5 0 0 5 2
Mature
275 250 19 30 40 30 30 0 28 28 40 28 2
Elder
300 260 21 35 45 35 35 0 30 30 45 30 2
Ancient
325 270 21 40 50 40 40 0 33 33 50 33 2

Widow Abilities

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. N/A N/A

Rest
Used to rest and get up. You heal faster when resting on weeds. N/A 2 seconds

Psy Drain
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. 50 N/A

Primordial Evolution

Tips & Tricks

TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor