TGMC:Warlock

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This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



UNDEFINED XENO

Warlock

Difficulty: Hard
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Displace marines, block bullets, and crush WEAKLINGS with psychic powers
Guides: this is the guide
Quote: "Against all the evil that the marines can conjure, all the wickedness that the Queen Mother can produce. We’ll send unto them, only you. Rip and Tear until it is done."


Introduction

I AM THE PSYKER

I HAVE THE POWERRRRRRRRRRRRRRRRRRRRRRR

Maturity Statistics and Evolution Paths

The Ravager is a Tier 3 and does not evolve further.


Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health RAGE Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 290 600 28 35 40 30 30 40 30 30 50 30
Mature
310 700 28 40 45 40 40 40 35 35 55 35
Elder
330 750 30 45 50 45 45 40 38 38 65 38
Ancient
350 800 30 50 55 50 50 40 40 40 70 40

Ravager Abilities

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. N/A N/A

Rest
Used to rest and get up. You heal faster when resting on weeds. N/A 2 seconds

Psy Drain
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. 50 N/A


Primordial Evolution


Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Ravager, this primordial ability is Psychic Lance.

Ability Description Plasma Cost Cooldown

Vampirism
While active, will increase the ravagers healing for a while for every time it hits a new enemy. Effects stack. Can be used alternating between two pervious targets. N/A 0.5 seconds

Tips & Tricks

  • don't die


TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor