Engineering Beret
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A Popular Beret worn by the confident and overconfident alike.
</tab>
<tab name="Armor">
Item:
|
Desc.:
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Combat Robot Light Armor Kit
|
A Set of Light Armor designed to mount on Combat Robots.
Not compatible with humans.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
35 |
55 |
55 |
50 |
45 |
45 |
45 |
45 |
45 |
0.3
|
|
Combat Robot Medium Armor Kit
|
A Set of Medium Armor designed to mount on Combat Robots.
Not compatible with humans.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
45 |
65 |
65 |
55 |
50 |
50 |
50 |
50 |
55 |
0.5
|
|
Combat Robot Heavy Armor Kit
|
A Set of Heavy Armor designed to mount on Combat Robots.
Not compatible with humans.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
50 |
70 |
70 |
60 |
55 |
55 |
55 |
55 |
60 |
0.7
|
|
Xenonauten Light Armor Kit
|
A Lightly armored Vest designed for Human use.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
35 |
55 |
55 |
50 |
45 |
45 |
45 |
45 |
45 |
0.3
|
|
Xenonauten Medium Armor Kit
|
A Moderately armored Vest designed for Human use.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
45 |
65 |
65 |
55 |
50 |
50 |
50 |
50 |
55 |
0.5
|
|
Xenonauten Heavy Armor Kit
|
A Heavily armored Vest designed for Human use.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
50 |
70 |
70 |
60 |
55 |
55 |
55 |
55 |
60 |
0.7
|
|
Jaegar Scout Light Exo
|
A Lightly armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
35 |
55 |
55 |
50 |
45 |
45 |
45 |
45 |
45 |
0.3
|
|
Jaegar Skirmisher Light Exo
|
A Lightly armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
35 |
55 |
55 |
50 |
45 |
45 |
45 |
45 |
45 |
0.3
|
|
Jaegar Infantry Medium Exo
|
A Moderately armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
45 |
65 |
65 |
55 |
50 |
50 |
50 |
50 |
55 |
0.5
|
|
Jaegar EVA Medium Exo
|
A Moderately armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
45 |
65 |
65 |
55 |
50 |
50 |
50 |
50 |
55 |
0.5
|
|
Jaeger Gungnir Heavy Exo
|
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
50 |
70 |
70 |
60 |
55 |
55 |
55 |
55 |
60 |
0.7
|
|
Jaeger Assault Heavy Exo
|
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
50 |
70 |
70 |
60 |
55 |
55 |
55 |
55 |
60 |
0.7
|
|
Jaeger EOD Heavy Exo
|
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Rad |
Fire |
Acid |
Slowdown
|
50 |
70 |
70 |
60 |
55 |
55 |
55 |
55 |
60 |
0.7
|
|
</tab>
<tab name="Backpacks">
</tab>
<tab name="Webbing">
Item:
|
Desc.:
|
Technician Satchel
|
A backpack item that allows you to carry more things in bulk.
Holds less than a backpack, but can be opened on your back.
Can carry up to five normal sized items at once, including the ST-580 Sentry and it's ammo.
|
Technician Backpack
|
A backpack item that allows you to carry more things in bulk.
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.
Can carry eight normal sized items at once, including the ST-580 Sentry and it's ammo.
|
Machete Scabbard
|
A Scabbard that can fit on your belt, back, or suit storage.
Holds a single machete, and can be found in weapon vendors.
|
Welderpack
|
A backpack item that allows you to carry more things in bulk.
Holds less than a backpack, but can be opened on your back.
Has 260u of fuel which can be used to refuel welders and flamer tanks.
Can carry five normal sized items at once.
|
Radiopack
|
A backpack item that allows you to carry more things in bulk.
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.
Right clicking the bag allows you to make Req requests. Now the RO has no excuse.
Using the bag in-hand will send a Supply Beacon Signal to Requisitions for easy delivery.
Can carry eight normal sized items at once.
|
Dispenser
|
A Large storage device that you can strap to your back.
Holds more than 3x as much as a Satchel, but items can only be taken out when Deployed.
Can be deployed to take out items and heal Robotic Allies nearby.
If broken while deployed, any items inside will be deleted.
|
Mortar bag
|
A backpack item that allows you to transport a Mortar.
Holds as much as the Technician backpack, but without a delay.
Comes with a free Mortar, but can only hold the Mortar and it's shells.
|
Flamethrower bag
|
A backpack item that lets you carry a Flamethrower.
Holds as much as the Technician Satchel, but can also hold the FL-86 Flamethrower.
Contains 280u of Flamethrower fuel, which can be refilled with any fuel tank.
The Flamethrower will automatically refill when placed in the backpack, drawing from it's internal reserve.
|
Item:
|
Desc.:
|
Tactical brown vest
|
Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Has five slots for storing tiny or small items.
|
Tactical webbing
|
Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Has three slots for storing most Magazines as well as tiny or small items.
|
Shoulder handgun holster
|
Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Capable of storing a handgun and 3 handgun magazines in it.
</tab>
<tab name="Belts">
Item:
|
Desc.:
|
Tool belt
|
A belt designed to hold all the tools and Engineer could need.
Comes with a full set of tools.
Can be obtained full from the Surplus Clothing Vendor.
</tab>
<tab name="Pouches">
Pouch:
|
Desc:
|
Shotgun shell pouch
|
A pouch used to hold shotgun shell handfuls. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.
|
Construction pouch
|
A pouch used to hold construction supplies. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.
|
Explosive pouch
|
A pouch used to hold explosives. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.
|
Tool Pouch
|
A pouch used to hold tools. Has five slots.
Comes with most of the tools an engineer needs.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.
|
Grenade Pouch
|
A pouch used to hold grenades. Has six slots.
Comes with four M40 HEDP Grenades.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.
|
Electronics Pouch
|
A pouch used to hold electrical components. Has six slots.
Comes with Airlock Electronics, a Power control module, and a Power Cell.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.
|
Magazine Pouch
|
A pouch used to hold Magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.
|
Medium General Pouch
|
A pouch used to various small items. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.
|
Flare Pouch
|
A pouch used to hold flares and a flare gun. Holds 26 Flares and a Flare gun.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking with the Flare Gun in hand will tactically reload it.
|
First Aid Pouch
|
A pouch used to hold Medical items. Has seven slots.
Comes with several Pill Packets, Splints, and an Inaprovaline Injector.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
|
Combat Injector Pouch
|
A pouch used to hold Autoinjectors. Has eight slots.
Comes with basic Autoinjectors, along with a Synaptizine and Emergency autoinjector.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
|
Pistol Magazine Pouch
|
A pouch used to hold pistol magazines. Has six slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
|
Sidearm Pouch
|
A pouch used to hold a Sidearm. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
</tab>
<tab name="Jaegar Storage Modules">
NOTE: The exoskeleton can only have one storage module attached at a time.
</tab>
<tab name="Jaegar Armor Modules">
NOTE: Only one Armor Module can be attached at a time.
Module:
|
Desc:
|
Medical Storage Module
|
A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Medical supplies. Has five slots.
|
Injector Storage Module
|
A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Autoinjectors. Has seven slots.
|
General Storage Module
|
A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Normal sized items. Has two slots.
|
Engineering Storage Module
|
A Storage Module designed to clip onto Jaeger module compatible armor.
Holds several Tools and Engineer items. Has five slots.
|
Grenade Storage Module
|
A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Grenades. Has six slots.
|
</tab>
<tab name="Masks">
Module:
|
Desc:
|
Mark 1 Mimir Resistance set
|
When attached, this system provides resistance to environmental hazards such as Gases and Acid. Comes with the Mark 1 Mimir Armor Resistance and Helmet Systems. Will impact mobility.
|
Hod Accident Prevention Plating
|
When attached, this system provides resistance to conventional weaponry, including Bullets and Lasers. Comes with the Hod Accident Prevention Plating and Helmet Systems. Will impact mobility.
|
Mark 1 Tyr extra armor set
|
When attached, this system provides protection against all sources of damage. Comes with the Mark 1 Tyr Armor Reinforcement and Helmet Systems. Will definitely impact mobility.
|
Mark 1 Baldur light amplification system
|
Increases the power output of the Attached Armor's mounted flashlight. Slows you down slightly.
|
Vali chemical enhancement set
|
A module that enhances the strength of reagents in the body. Requires unique blood gathered from living Xenomorphs to function. This substance needs to be gathered using the unique Harvester Melee Weapons. It can also medically scan you.
Vali Details:
|
Vali is a Jaeger Suit Module that can change how you play entirely. It utilizes the Harvester Melee Weapons.
|
When you link your Harvester Weapon to the suit, it can no longer be dropped and will extract Green Blood from Xenomorphs. When slashing Xenomorphs with the linked weapon, you extract 20u of Green Blood into your Vali Module, up to 200u.
|
The suit can also be loaded with 60u of any custom chemical mix. These chemicals can trigger certain bonus effects if their quantity is high enough. These effects can be found by clicking the Information Button in the Configuration Menu.
|
When you activate the module, it will drain 30u of your custom mix into you and, depending on your Multiplier, also consume 4 or 12u of Green blood, Healing 6u or 12u of Brute and Burn every tick. After 10 seconds your screen will turn green and sickly around the edges, and if you continue using the module for 10 more seconds your limbs will begin to necrotize.
|
You can also load your Harvester Weapon with Kelotane to burn Xenomorphs, Tramadol to slow them and increase the damage, and Bicaridine to heal yourself, Prep a swing by using the Unique Action button, and fill the weapon with Chemicals by using any container, including Autoinjectors, on it.
|
|
Svalinn Energy Shield System
|
A Unique Armor Module that when attached gives you a Recharging Shield, but lowers the protection of your armor. Will impact mobility.
|
</tab>
</tabs>
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|
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