TGMC:Behemoth
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
Behemoth |
Difficulty: Hard |
Statistics and Evolution Paths
The Behemoth is a Tier 3 caste and does not evolve further.
- Slash the damage dealt when slashing marines. In the code, it is referred to as melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values representing the percent reduction in damage received of that type. Most relevant in most cases are the "melee, bullet, laser, bomb, and fire" values.
- Behemoth is the only xenomorph with hard armor, which reduces AP from incoming attacks, having 10 AP in melee, bullet, laser, and energy. This means if they are shot at by a gun with 15AP, its effective AP will be reduced to 5AP.
- Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
- While most xenomorphs get a -0.4 movement speed bonus for being on weeds, Behemoth only gets a -0.1 bonus.
Health | Plasma | Wrath | Slash | Speed | Max Charge Speed | Melee | Bullet | Laser | Energy | Bomb | Bio | Fire | Acid | |
Base | 725 | 200 | 26 | -1.2 | ?? | 20 | 20 | 20 | 20 | 50 | 50 | 50 | 50 | |
Primordial | 725 | 200 | 800 | 26 | -1.2 | ?? | 20 | 20 | 20 | 20 | 50 | 50 | 50 | 50 |
The Behemoth
The Behemoth is a well armored bruiser intended to take damage from marines. The Behemoth can use rocks
Playing the Earth bending Xenomorph
You
- ADVICE HERE
While your ABILITY
BE THE BOULDER
Crusher Abilities
Ability | Description | Plasma Cost | Cooldown |
Toggle Bump Attacks |
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. | N/A | N/A |
---|---|---|---|
Rest |
Used to rest and get up. You heal faster when resting on weeds. | N/A | 2 seconds |
Psy Drain |
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. | 50 | N/A |
Primordial Evolution
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Crusher, this primordial ability is Primal Wrath.
Tips & Tricks
- EARTH BEND AND EAT ROCKS TO SUBSTAND YOURSELF AGAINST MARINES OR XOPE ABOUT BAD XENO TEAM; IDK, ENJOY SILICONS TO YOUR HEART'S CONTENT
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |