Marine main extraordinaire, I love left clicking untill sprites goes horizontal.
REQ buyable weapons
<tabs>
<tab name="Rifles">
</tab>
<tab name="Specialist">
Weapon:
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Desc:
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BR-8 Scout Rifle
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The BR-8 is a light specialized scout rifle, mostly used by light infantry and scouts. It's designed to be useable at all ranges by being very adaptable to different situations due to the ability to use different ammo types. Has IFF. Takes specialized overpressured 10x28mm rounds."
Automatic firing rate: 150 RPM
Time to wield: 0.4 Seconds
Slowdown while wielding: 0.45
Ammo:
BR-8 Magazine
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Contains twenty-five(25) rounds of overpressure 10x28mm rifle cartridges. 40 damage, 20 AP, 10 sunder.
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BR-8 Incendiary Magazine
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Contains twenty-five(25) rounds of incendiary 10x28mm rifle cartridges. 25 damage, 20 AP, 2.5 sunder. Will light your target on fire.
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BR-8 Impact Magazine
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Contains twenty-five(25) rounds of penetrating 10x28mm rifle cartridges. 25 damage, 30 AP, 5 sunder. Tired of defenders tanking hits for other xenos? With impact rounds, you can shoot right through them! Why do these rounds only have 30 AP? they penetrate right through their targets."
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Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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fixed
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Terra Experimental X-ray laser rifle (TE-X)
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A Terra Experimental X-Ray laser rifle, abbreviated as the TE-X. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.
Time to wield: 0.5 seconds
Slowdown while wielding: 0.4
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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Fire Modes:
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Standard
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Fires standard lasers with slightly improved armor penetration and sundering over ballistic options, but less direct damage.
Fire Rate: 120 RPM
Capacity: 40 shots
Damage: 25
Armor Penetration: 5
Armor Sundering: 1
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Piercing
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Fires powerful lasers that go through xenos and walls.
Fire Rate: 100 RPM
Capacity: 20 shots
Damage: 25
Armor Penetration: 100
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Weapon:
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Desc:
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T-100 minigun
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A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing.
Automatic fire rate: 400 RPM
Time to wield: 1
Slowdown while wielding: 0.8
Ammo:
T-100 powerpack
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A heavy reinforced backpack with support equipment, power cells, and spare rounds for the T-100 Minigun System. 25 Damage with 15 AP and 2.5 Sunder.
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Attachments:
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Rail
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Muzzle
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Nothing
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Underbarrel
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Nothing
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Stock
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Fixed
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RL-152 Rocket Launcher
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The RL-152 (AKA Sadar) is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the T-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses actual rockets rather than the T-160's recoilless shells, making it more powerful.
Ammo:
84mm High-Explosive Rocket
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High-Explosive Rocket with a wide blast radius. 200 Damage, 100 AP and 100 Sunder. Explosion does 140-160 damage up to 4 tiles away, and 90-110 5 to 6 tiles away.
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Unguided 84mm High-Explosive Rocket
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High-Explosive Rocket with a wide blast radius. The rocket does not explode until it directly hits something, be it a wall, xenomorph, or an unfortunate marine. 100 Damage, 100 AP and 100 Sunder. Explosion does 140-160 damage up to 7 tiles away.
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84mm Armor Piercing Rocket
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Rocket with a high density warhead designed to pierce armor. Let's see those defenders try to tank THIS! 340 Damage with 200 AP 0 Sunder.
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84mm White Phosphorus Rocket
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Incendiary rocket that bursts into flames on impact. Geneva convention? more like geneva suggestion! 200 Damage, 75 AP and 100 Sunder.
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Unguided 84mm White Phosphorus Rocket
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Incendiary rocket that bursts into flames on impact. The rocket does not explode until it hits a wall, xenomorph, or marine. Please don't friendly fire with this. 100 Damage, 75 AP and 100 Sunder, has increased explosion radius.
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Attachments:
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Rail
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Muzzle
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Nothing
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Underbarrel
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Nothing
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Stock
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What stock?
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RL-57 quad thermobaric launcher
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The RL-57 is posssibly the most awful man portable weapon. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles with nearly no force to the rocket. Enough said.
Semi automatic fire rate: 100 RPM
Burst fire rate: 150 RPM (Burst fires all 4 shots)
Time to wield: 1 Second
Slowdown while wielding: 2.75
Ammo:
84mm Thermobaric Rocket Array
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Contains 4 Incendiary rockets with a small payload, spreads fire and white phosphorus gas in a 3 tile radius on impact. Quantity over quality! 40 Damage, 25 AP and 2 Sunder.
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Attachments:
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Rail
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Muzzle
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Nothing
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Underbarrel
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Nothing
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Stock
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What stock?
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RG-220 railgun
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The RG-220 is a specialized heavy duty railgun made to shred through hard armor to allow for follow up attacks. Uses specialized canisters to reload.
Ammo:
Railgun Canister (Armor Piercing Discarding Sabot)
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A canister holding a tungsten projectile to be used inside a railgun. 150 Damage with 100 AP and 20 Sunder. This round will cause moderate knockback, stagger and slowdown to xenos.
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Railgun Canister (High Velocity Armor Piercing)
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A canister holding a projectile to be used inside a railgun. 100 Damage with 30 AP and 100 Sunder. This round will cause moderate stagger and knockback to xenos.
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Railgun Canister (Smart Armor Piercing)
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A canister holding a projectile to be used inside a railgun. 75 Damage with 20 AP and 50 Sunder. This round will cause heavy stagger and slowdown, and also has IFF, meaning you can shoot through your buddies with no fear of hurting them!
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Attachments:
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Rail
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Muzzle
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Nothing
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Underbarrel
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Nothing
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Stock
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Nothing
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</tab>
<tab name = "Plasma">
Note: This is currently under development!
Weapon:
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Desc:
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PL-38 Plasma Rifle
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The PL-38 Plasma Rifle is an experimental addition to the TerraGov Marine Corps arsenal, rumoured to be the child of some back door contract deals, it is a versatile weapon if you mind the rather cheap cooling systems. It has a normal beam mode similar to a rifle, a hipower mode that easily pierces through soft targets, and a blast mode that will easily melt through the armor of anything hit by it.
Wield Delay: 0.7s Slowdown while aiming: 0.5s
Ammo:
WML plasma energy cell
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A plasma containment cell used by the TerraGov Marine Corps for plasma guns. It doesn't seem to have an expiry date on it.
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Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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Fire Modes:
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Standard
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The standard plasma bolt.
Damages: 25 AP: 20 Sunder: 0.75
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Piercing
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A powerful plasma bolt that goes through xenos and apply armour shatter on any mobs hit.
Damages: 40 AP: 30 Sunder: 2
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Blast
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An explosive plasma bolt that produce light explosion upon impact and apply armour shatter on mobs.
Damages: 30 AP: 10 Sunder: 2
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PL-96 Plasma Cannon
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The PL-96 Plasma Cannon is an experimental addition to the TerraGov Marine Corps arsenal, rumored to be the child of some back door contract deals, is an absolutely incredibly devastating weapon to behold... if you mind the incredibly poor cooling mechanisms and unwieldiness of the whole package. It has a normal beam mode similar to a machinegun, a fire glob mode that leaves devastating flames in the aftermath, and a Charge mode nicknamed the 'Femur breaker' due to its incredible armor shattering potiential upon hitting a target.
Wield Delay: 1.7s Slowdown while aiming: 1.2
Ammo:
WML plasma energy cell
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A plasma containment cell used by the TerraGov Marine Corps for plasma guns. It doesn't seem to have an expiry date on it.
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Attachments:
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Rail
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Muzzle
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Fixed
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Underbarrel
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Fixed
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Stock
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Fixed
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Fire Modes:
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Standard
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The plasma cannon's standard bolt, a heavy hitting projectile that stagger and stun target. (Note that the standard mode has a damage multiplier that has not been factored in.)
Damages: 60 AP: 40 Sunder: 0.75
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Shatter
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The plasma cannon's shatter bolt, that produce an explosion upon impact and cause the target's armour to be shattered!
Damages: 40 AP: 10 Sunder: 3
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Incendiary
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The pasma cannon's incendiary bolt.
Damages: 30 AP: 10 Sunder: 2
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PL-51 plasma SMG
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The PL-51 plasma SMG.,
Ammo:
WML plasma energy cell
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A plasma containment cell used by the TerraGov Marine Corps for plasma guns. It doesn't seem to have an expiry date on it.
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Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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</tab>
<tab name="Precision Rifles">
Note: This is currently under development!
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