Stock Parts
power cell
A rechargeable electrochemical power cell. This one has a rating of 10 kJ.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe, Autolathe
|
Required Research
|
Essential Stock Parts
|
Material Cost
|
70 iron 5 glass
|
high-capacity power cell
A rechargeable electrochemical power cell. This one has a rating of 100 kJ.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe, Autolathe
|
Required Research
|
Essential Stock Parts
|
Material Cost
|
70 iron 6 glass
|
super-capacity power cell
A rechargeable electrochemical power cell. This one has a rating of 200 kJ.Tier: 2
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Upgraded Parts
|
Material Cost
|
70 iron 7 glass
|
hyper-capacity power cell
A rechargeable electrochemical power cell. This one has a rating of 300 kJ.Tier: 3
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Advanced Parts
|
Material Cost
|
70 iron 15 gold 15 silver 8 glass
|
bluespace power cell
A rechargeable transdimensional power cell. This one has a rating of 400 kJ.Tier: 4
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Bluespace Parts
|
Material Cost
|
80 iron 12 gold 16 glass 16 diamond 30 titanium 10 bluespace crystal
|
megacell
A series of rechargeable electrochemical cells wired together to hold significantly more power than a standard power cell. This one has a rating of 1 MJ, and you should not swallow it.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe, Autolathe
|
Required Research
|
Essential Stock Parts
|
Material Cost
|
120 iron 20 glass
|
high-capacity megacell
A series of rechargeable electrochemical cells wired together to hold significantly more power than a standard power cell. This one has a rating of 10 MJ.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe, Autolathe
|
Required Research
|
Essential Stock Parts
|
Material Cost
|
120 iron 30 glass
|
super-capacity megacell
A series of rechargeable electrochemical cells wired together to hold significantly more power than a standard power cell. This one has a rating of 20 MJ.Tier: 2
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Upgraded Parts
|
Material Cost
|
120 iron 40 glass
|
hyper-capacity megacell
A series of rechargeable electrochemical cells wired together to hold significantly more power than a standard power cell. This one has a rating of 30 MJ.Tier: 3
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Advanced Parts
|
Material Cost
|
120 iron 15 gold 15 silver 50 glass
|
bluespace megacell
A rechargeable transdimensional megacell. This one has a rating of 40 MJ.Tier: 4
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Bluespace Parts
|
Material Cost
|
120 iron 12 gold 60 glass 16 diamond 30 titanium 10 bluespace crystal
|
capacitor
A basic capacitor used in the construction of a variety of devices.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe, Autolathe
|
Required Research
|
Essential Stock Parts
|
Material Cost
|
10 iron 10 glass
|
advanced capacitor
An advanced capacitor used in the construction of a variety of devices.Tier: 2
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Upgraded Parts
|
Material Cost
|
15 iron 15 glass
|
super capacitor
A super-high capacity capacitor used in the construction of a variety of devices.Tier: 3
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Advanced Parts
|
Material Cost
|
20 iron 20 glass 10 gold
|
quadratic capacitor
A capacity capacitor used in the construction of a variety of devices.Tier: 4
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Bluespace Parts
|
Material Cost
|
20 iron 20 glass 10 gold 10 diamond
|
scanning module
A compact, high resolution scanning module used in the construction of certain devices.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe, Autolathe
|
Required Research
|
Essential Stock Parts
|
Material Cost
|
10 iron 5 glass
|
advanced scanning module
A compact, high resolution scanning module used in the construction of certain devices.Tier: 2
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Upgraded Parts
|
Material Cost
|
15 iron 10 glass
|
phasic scanning module
A compact, high resolution phasic scanning module used in the construction of certain devices.Tier: 3
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Advanced Parts
|
Material Cost
|
20 iron 15 glass 6 silver
|
triphasic scanning module
A compact, ultra resolution triphasic scanning module used in the construction of certain devices.Tier: 4
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Bluespace Parts
|
Material Cost
|
20 iron 20 glass 3 diamond 5 bluespace crystal
|
micro-servo
A tiny little servo motor used in the construction of certain devices.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe, Autolathe
|
Required Research
|
Essential Stock Parts
|
Material Cost
|
10 iron
|
nano-servo
A tiny little servo motor used in the construction of certain devices.Tier: 2
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Upgraded Parts
|
Material Cost
|
15 iron
|
pico-servo
A tiny little servo motor used in the construction of certain devices.Tier: 3
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Advanced Parts
|
Material Cost
|
20 iron
|
femto-servo
A tiny little servo motor used in the construction of certain devices.Tier: 4
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Bluespace Parts
|
Material Cost
|
20 iron 3 diamond 3 titanium
|
micro-laser
A tiny laser used in certain devices.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe, Autolathe
|
Required Research
|
Essential Stock Parts
|
Material Cost
|
10 iron 5 glass
|
high-power micro-laser
A tiny laser used in certain devices.Tier: 2
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Upgraded Parts
|
Material Cost
|
15 iron 10 glass
|
ultra-high-power micro-laser
A tiny laser used in certain devices.Tier: 3
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Advanced Parts
|
Material Cost
|
20 iron 15 glass 6 uranium
|
quad-ultra micro-laser
A tiny laser used in certain devices.Tier: 4
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Bluespace Parts
|
Material Cost
|
20 iron 20 glass 10 uranium 6 diamond
|
matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe, Autolathe
|
Required Research
|
Essential Stock Parts
|
Material Cost
|
10 iron
|
advanced matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier: 2
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Upgraded Parts
|
Material Cost
|
15 iron
|
super matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier: 3
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Advanced Parts
|
Material Cost
|
20 iron
|
bluespace matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier: 4
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Bluespace Parts
|
Material Cost
|
25 iron 10 diamond 10 bluespace crystal
|
subspace ansible
A compact module capable of sensing extradimensional activity.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Telecommunications Technology
|
Material Cost
|
10 iron 10 silver
|
hyperwave filter
A tiny device capable of filtering and converting super-intense radiowaves.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Telecommunications Technology
|
Material Cost
|
10 iron 10 silver
|
subspace amplifier
A compact micro-machine capable of amplifying weak subspace transmissions.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Telecommunications Technology
|
Material Cost
|
10 iron 10 gold 10 uranium
|
subspace treatment disk
A compact micro-machine capable of stretching out hyper-compressed radio waves.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Telecommunications Technology
|
Material Cost
|
10 iron 20 silver
|
subspace wavelength analyzer
A sophisticated analyzer capable of analyzing cryptic subspace wavelengths.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Telecommunications Technology
|
Material Cost
|
10 iron 10 gold
|
ansible crystal
A crystal made from pure glass used to transmit laser databursts to subspace.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Telecommunications Technology
|
Material Cost
|
80 glass 10 silver 10 gold
|
subspace transmitter
A large piece of equipment used to open a window into the subspace dimension.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Telecommunications Technology
|
Material Cost
|
10 glass 10 silver 10 uranium
|
card reader
A small magnetic card reader, used for devices that take and transmit holocredits.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe
|
Required Research
|
Civilian Consoles
|
Material Cost
|
5 iron 1 glass
|
water recycler
A chemical reclaimation component, which serves to re-accumulate and filter water over time.Tier: 1
Crafted in
|
Protolathe, Ancient Protolathe, Autolathe
|
Required Research
|
Chemical Synthesis
|
Material Cost
|
20 plastic 5 iron
|
Mining Designs
Upgraded Resonator
|
Found in: Mining Vendor Used for: Mining, fight local fauna Strategy: Use it to mine, or lay traps for the local fauna.
|
Description
|
Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3.
|
|
Sonic Jackhammer
|
Found in: Cargo Protolathe Used for: Mining Strategy: Use it to mine extremely fast; be extremely careful around gibtonite.
|
Description
|
Cracks rocks with sonic blasts.
10% the mining speed of pickaxes, or half of the diamong drill.
|
|
Mining Drill
|
Found in: Cargo Protolathe Used for: Mining Strategy: Use it to mine or dig sand.
|
Description
|
My drill is.. My soul!
|
|
Diamond Mining Drill
|
Found in: Cargo Protolathe Used for: Mining Strategy: Use it to mine or dig sand.
|
Description
|
Your drill is the drill that will pierce the Heavens!
|
|
Plasma Cutter
|
Found in: Cargo & Engineering Protolathe Used for: Mining, unwelding walls. Strategy: Use it to mine. Also works in place of a welder for cutting open walls, and doesn'tdoes require eye protection.
|
Description
|
You could use it to cut limbs off of xenos! Or, you know, mine stuff. A rock cutter that uses bursts of hot plasma. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various Megafauna.
|
|
Advanced Plasma Cutter
|
Found in: Cargo Protolathe Used for: Mining, monster slaying unwelding walls. Strategy: Use it to mine really fast. Also works in place of a welder for cutting open walls, and doesn'tdoes require eye protection.
|
Description
|
It's an advanced plasma cutter, oh my god.
Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various Megafauna.
|
|
Description
|
A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations.
The one from the vendor has a better range and a lower cooldown.
|
|
Kinetic Accelerator Range Modkit
|
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator
|
Description
|
Upgrading a Kinetic Accelerator with this will increase its range by 1.
|
|
Kinetic Accelerator Damage Modkit
|
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator
|
Description
|
Upgrading a Kinetic Accelerator with this will increase its damage by 10.
|
|
Kinetic Accelerator Cooldown Modkit
|
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator
|
Description
|
Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds.
|
|
Kinetic Accelerator Mining AoE Modkit
|
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator
|
Description
|
Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won't do any AoE damage to mobs.
|
|
Kinetic Accelerator Trigger Guard Modkit
|
Found in: Cargo Protolathe, Mining Vendor Used for: Upgrading Kinetic Accelerators Strategy: Use it on any Kinetic Accelerator
|
Description
|
Upgrading a Kinetic Accelerator with this will allow races that can't normally use guns to use it.
|
|
Medical Designs
Description
|
This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel (use empty MMI in hand to disable). Man-Machine Interface with a brain in it:
|
|
Positronic Brain
|
Found in: Medical and RnD Protolathes, ExoFab Used for: Creating a brain for cyborgs, mechs and AIs. Strategy: Wait for it to activate, then put it wherever you would put an MMI.
|
Description
|
This artificial brain can be possessed by the dead, making it an alternative to getting someone's brain to operate cyborg shells, mechs or AI cores.
|
|
Health Analyzer
|
Found in: Medical & Science Protolathe, Medbay Storage Used for: Determining the patient's damage. Strategy: Use it on your patient and see readings.
|
Description
|
A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds.
Whip this out and use it on someone to see a summary of their condition. You can switch between health, reagent (right click) and wound scanner (use in hand) modes.
|
|
Advanced Health Analyzer
|
Found in: Medical Protolathe, CMO's locker Used for: Determining the patient's damage. Strategy: Use it on your patient and see readings.
|
Description
|
A hand-held body scanner able to distinguish vital signs of the subject with high accuracy.
This baby detects more types of damage and gives better readings, for example on viruses, organ damages, and wounds.
|
|
Autopsy Scanner
|
Found in: Medical Protolathe Used for: Determining the cadaver's time of death, improving surgeries on it, and investigating murders Strategy: Use it on dead bodies and see readings.
|
Description
|
Used in surgery to extract information from a cadaver. Can also scan the health of cadavers like an advanced health analyzer!.
|
|
Mass Spectrometer
|
Found in: No longer exists in game. Used for: Analyzing reagents in blood samples. Strategy: Put a syringe of blood in it.
|
Description
|
This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections.
|
|
Metamaterial Beaker
|
Found in: Medical Protolathe Used for: Containing reagents Strategy: Use it to contain large quantities of reagents; useful for grenades.
|
Description
|
A large, golden beaker which can store 180u of any reagent.
|
|
Bluespace Beaker
|
Found in: Medical Protolathe Used for: Containing reagents Strategy: Use it to contain large quantities of reagents; useful for grenades.
|
Description
|
A bluespace-enhanced beaker which can store 300u of any reagent.
|
|
Cryostasis Beaker
|
Found in: Medical Protolathe Used for: Preventing reagents from reacting when in contact with each other. Strategy: Useful for preventing unwanted reactions when working with dangerous chemicals.
|
Description
|
A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units.
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|
Medical Spray Bottle
|
Found in: Medical Protolathe Used for: Applying chemicals by vapor, to multiple people or in minor amount (toggle) Strategy: Apply minor amount of Ethanol or Miner's salve for safer surgeries, or put Carpet all over the Medbay
|
Description
|
A traditional spray bottle used to generate a fine mist. Not to be confused with a medspray.
Can hold up to 100 units, but Synthetisers can only fill it by 1 or 5u at once (ChemMasters are unrestricted). Can be used in hand to use either 5u in one tile or 10u in a trail of 4 tiles. Come in three colors, can be switched on the fly.
|
|
Medical Gel
|
Found in: Medical Protolathe, Chemists' lockers. Used for: Applying chemicals by touch in lesser amounts than patches (can switch between 5u and 10) Strategy: Applying minor amount of touch-based chems, like Miner's salve or Synthflesh
|
Description
|
A medical gel applicator bottle, designed for precision application, with an unscrewable cap.
Can hold up to 60u units. Technically a medical spray.
|
|
Bluespace Syringe
|
Found in: Medical Protolathe Used for: Injecting large quantities of chemicals.
|
Description
|
A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020).
|
|
Piercing Syringe
|
Found in: Medical Protolathe Used for: Syringe guns and piercing through MODsuits and softsuits. Strategy: Put it on a syringe gun, shoot it at armored victims.
|
Description
|
A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units.
|
|
Chemical Analyzer
|
Found in: Medical & Science Protolathe Used for: Analyzing purity without the HPLC or listing pills/patches' (possibly food?) regeants. Strategy: Use it to verify the Chemists' pills, or to check purity without running to the HPLC or dragging it behind you.
|
Description
|
An electrode attached to a small circuit box that will display details of a solution. Can be toggled to provide a description of each of the reagents.
Can be used in hand to toggle the descriptions for each regeants.
|
|
Portable Chemical Mixer
|
Found in: Medical Protolathe Used for: Mixing chemicals on the fly.
|
Description
|
Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using Ctrl+LMB, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts.
This item does not produce reagents on its own. Every single reagent has to be supplied to it.
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|
Bluespace Bodybag
|
Found in: Medical Protolathe Used for: Holding bodies. Strategy: Load tons of victims bombs other bodybags corpses in it to carry them in your backpack.
|
Description
|
Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.
To fold it, click-drag or right click the bodybag onto your sprite.
|
|
Plasmaman Jumpsuit Refill
|
Found in: All Protolathes Used for: Refilling plasmaman jumpsuits and EVA suits. Strategy: Use it on a plasmaman jumpsuit or EVA suit.
|
Description
|
Refills the plasmaman jumpsuit's autoextinguisher.
|
|
Defibrillator
|
Found in: Medical Storage, Medical Protolathe Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
|
Description
|
Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMP'd to make it able to knockdown, deal stamina damage and cause convulsion (with Ordinary right-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not., instant) or induce a heart attack (Turn on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click. on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. , not instant). Both the knockdown and heart attack induction work through MODSuits(?). Defibrillation works on monkeys too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.
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|
Compact Defibrillator
|
Found in: Medical Protolathe, CMO's office Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
|
Description
|
A belt-equipped defibrillator that can be rapidly deployed.
A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot.
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|
PENLITE Defibrillator Wall Mount
|
Found in: Medical Protolathe Used for: Recharging the defibrillators passively Strategy: Replace the normal wall mounts with those and have less trouble with power cells.
|
Description
|
An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables. The PENLITE version also allows for slow recharging of the defib's battery.
A defibrillator wall mount that passively recharges the defib.
|
|
PENLITE Holobarrier Projector
|
Found in: Medical Protolathe Used for: Quarantine ill people/monkeys, or protect the medbay from them Strategy: Deploy it on the ground
|
Description
|
PENLITE holobarriers, a device that halts individuals with malicious diseases.
A projector that creates unbreachable (but destroyable) barriers that block sick individuals, including non-infectious "illnesses" like appendicites. Use in hand to remove all barriers.
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|
Proximity Crew Pinpointer
|
Found in: Medical Protolathe, on Paramedics Used for: Finding people who put their trackers on Strategy: Swap it for the better Crew Pinpointer or Lifeline app (PDA or tablet) as soon as you can
|
Description
|
Removed from TG in Aug 8, 2022; rendered obsolete since the PDA update
A handheld tracking device that displays its proximity to crew suit sensors.
A pinpointer that shows you how close you're from your target; with a circle that grows bigger as the distance closes.
The Lifeline app on PDAs and tablets offer the direction, and so does the later-obtained Crew Pinpointer, so you will probably throw it out soon.
|
|
Crew Pinpointer
|
Found in: Medical Protolathe, CMO's pockets, Vendors Used for: Finding people who put their trackers on Strategy: Choose if you prefer this or the Lifeline app (PDA or tablet), or give it to the Security to help them track their Prisoners.
|
Description
|
Allows tracking of someone's location if their suit sensors are turned to tracking beacon.
The Lifeline app on PDA or tablet) offers the same functionality, so it's up to you which you prefer. Alternatively, you could keep it as a backup, or give it to the Warden to keep watch on the Prisoners, who cannot disable their sensors without undressing.
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|
Implants
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.
Welding Shield Implant
|
Found in: Medical Protolathe, ExoFab Used for: Protecting eyes from welders and flashes. Strategy: Implant it via surgery, on the eyes.
|
Description
|
This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness.
|
|
Breathing Tube Implant
|
Found in: Medical Protolathe, ExoFab Used for: Allowing use of internals. Strategy: Implant it via surgery, on the mouth.
|
Description
|
This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user.
|
|
Toolset Arm Implant
|
Found in: Medical Protolathe, ExoFab Used for: Having tools always at hand. Strategy: Implant it via surgery, on an arm. Use a screwdriver on it to change its arm slot between left and right.
|
Description
|
This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools.
|
|
Surgical Arm Implant
|
Found in: Medical Protolathe, ExoFab Used for: Having surgical tools always at hand. Strategy: Implant it via surgery, on an arm. Use a screwdriver on it to change its arm slot between left and right.
|
Description
|
This implant will allow the user to extend and retract any surgical tool from their arm.
|
|
Medical HUD Implant
|
Found in: Medical Protolathe, ExoFab Used for: Having the Medical HUD. Strategy: Implant it via surgery, on the eyes.
|
Description
|
This implant will show healthbars above living creatures, informing the user of their health status. Click here for an overview of what the symbols mean.
|
|
Security HUD Implant
|
Found in: Medical Protolathe, ExoFab Used for: Having the Security HUD. Strategy: Implant it via surgery, on the eyes.
|
Description
|
This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. Click here for an overview of what the symbols mean.
|
|
X-Ray Implant
|
Found in: Medical Protolathe, ExoFab Used for: Seeing over walls. Strategy: Implant it via surgery, on the eyes.
|
Description
|
This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision.
|
|
Thermals Implant
|
Found in: Medical Protolathe, ExoFab Used for: Seeing living beings over walls. Strategy: Implant it via surgery, on the eyes.
|
Description
|
This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights.
|
|
Luminescent Eyes
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Found in: Medical Protolathe, ExoFab Used for: Being the glowy eyed special snowflake you always dreamed of. Strategy: Implant it via surgery, on the eyes.
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Description
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This implant lets your eyes emit a cone of bright light. You can even change the color!
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Anti-Drop Implant
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Found in: Medical Protolathe, ExoFab Used for: Not dropping items. Strategy: Implant it via surgery, on the head.
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Description
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This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item.
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CNS Rebooter Implant
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Found in: Medical Protolathe, ExoFab Used for: Limiting stuns. Strategy: Implant it via surgery, on the head.
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Description
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This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer.
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Nutriment Pump Implant
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Found in: Medical Protolathe, ExoFab Used for: Preventing starvation, replacing stomach. Strategy: Implant it via surgery, on the chest.
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Description
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This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user.
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Nutriment Pump Implant PLUS
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Found in: Medical Protolathe, ExoFab Used for: Staying well fed, replacing stomach. Strategy: Implant it via surgery, on the chest.
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Description
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This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user.
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Reviver Implant
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Found in: Medical Protolathe, ExoFab Used for: Staying alive. Strategy: Implant it via surgery, on the chest.
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Description
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This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack.
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Thrusters Set Implant
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Found in: Medical Protolathe, ExoFab Used for: Moving in zero gravity. Strategy: Implant it via surgery, on the chest.
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Description
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This implant will work like a normal jetpack, but it will take air from the environiment if there is any, and cannot stabilize.
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Implanter
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Found in: Medical Protolathe Used for: Injecting implants. Strategy: Use it on an implant case, then on the person you want to implant.
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Description
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This can load any implant that is stored on an implant case, such as mindshield implants, tracking implants, traitor implants, and so on.
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Implant Case
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Found in: Medical Protolathe Used for: Storing implants. Strategy: Put an implant in it.
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Description
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This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields).
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Sad Trombone Implant Case
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Found in: Medical Protolathe Used for: Clowning around. Strategy: Implant it with an implanter, wait until you die, be commiserated by a trombone.
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Description
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This implant makes the sad trombone sound when the user dies. Clowns start with this.
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Electronics
Component Design Disk
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Found in: RnD Protolathe Used for: Research Strategy: Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs.
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Description
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A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs.
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Technology Disk
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Found in: RnD Protolathe Used for: Research Strategy: Store research levels on the disk for safe keeping or to set up a new research server.
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Description
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A disk for storing technology data for further research. Obsolete since the introduction of techwebs.
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Plant Data Disk
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Found in: Service Protolathe, Botany Used for: Botany. Strategy: Store plant traits on it with the Plant DNA Manipulator.
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Description
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A disk for storing plant data, that can be applied to othe plants.
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Description
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Also known as an IntelliCard AI Transportation System.
A functional AI is a possible Traitor objective.
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Description
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This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI's are chosen from dead players.
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Bluespace Designs
Bag of Holding
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Found in: RnD Protolathe Used for: Holding items usually too large to fit in backpacks, such as backpacks. Strategy: This item holds bulkier items, including normal backpacks. Must be crafted together with a bluespace anomaly core to function (with crafting menu ). WARNING: The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension a strong singularity, likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called "BoH-bombing", and was reworked again July 2019 to the described effect.
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Description
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A backpack that opens into a localized pocket of bluespace. It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead.
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Mining Satchel of Holding
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Found in: Cargo Protolathe Used for: Holding large quantities of raw ore. Strategy: Use it to bypass the need for ore boxes.
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Description
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Works like a normal mining satchel, but it has no ore limit.
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Tracking Beacon
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Found in: RnD/Engineering/Cargo/Security Protolathe, key locations around the station Used for: Teleportation Strategy: Place it somewhere and use the teleporter hub to teleport to it.
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Description
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A beacon used by the Teleporter. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications.
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Global Positioning System
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Found in: RnD/Engineering/Cargo Protolathe, Mining, various storage areas Used for: Finding out where in space you are. Strategy: Keep one on you when exploring space.
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Description
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Transmits the universal coordinates to other GPS devices.
The name incorrectly suggests that it tracks position on a planet, when in reality, it does not.
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Description
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A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the Telepad Control Console to upgrade the power of the Telepad. You can create bluespace crystals through Bluespace Slimes, or you can create synthetic ones through research. They are also found on Lavaland.
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Desynchronizer
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Found in: RnD Protolathe Used for: Desyncing the user from spacetime Strategy: Use it to become incorporeal (but immobile) while it lasts.
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Description
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When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology.
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Quantum Spin Inverter
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Found in: RnD Protolathe Used for: Swapping locations Strategy: Hide its connected twin in a safe spot for a quick getaway.
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Description
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The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked , it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device's holder and/or container as well if it isn't anchored.
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Equipment
Welding Gas Mask
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Found in: RnD/Engineering Protolathe Used for: Shielding your eyes from bright lights while still functioning as a gas mask Strategy: Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals.
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Description
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A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
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Health Scanner HUD
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Found in: Medical Protolathe Used for: Seeing the health status of creatures. Strategy: Wearing it shows you healthbars for any living being in sight.
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Description
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These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites.
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Security HUD
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Found in: Security Protolathe Used for: Seeing the job of crewmembers. Strategy: Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight.
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Description
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These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant.
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Diagnostic HUD
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Found in: RnD Protolathe Used for: Seeing the status of silicons. Strategy: Wearing it shows you the health and power of silicons in sight.
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Description
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These glasses can give a detailed reading of integrity and power of nearby robotic entities.
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Optical Meson Scanners
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Found in: Cargo/Engineering Protolathe, Mining, Engineering Used for: Seeing wall layouts. Strategy: Use these to check for breaches or secret rooms.
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Description
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Wearing these will let you see walls and floors outside of your line of sight.
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Science Goggles
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Found in: RnD Protolathe, Chemistry Used for: Analyzing items and machines, checking chemicals at a glance. Strategy: Use these when you want to know how valuable an item is when analyzed, or when doing chemistry.
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Description
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These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers.
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Optical T-Ray Scanners
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Found in: Engineering Protolathe, Engineering Used for: Looking at wiring and piping under tiles. Strategy: Use them when you want to see how the station is wired without deflooring everything.
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Description
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These glasses will pulse T-Rays, showing you what's under floor tiles.
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Engineering Scanner Goggles
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Found in: Engineering Protolathe, Engineering Used for: Anything mesons and T-Rays can do Strategy: Use them when repairing station damage.
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Description
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These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes.
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Night Vision Health Scanner HUD
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Found in: Medical Protolathe Used for: Seeing the health status of creatures, in the darkness. Strategy: Wearing it shows you healthbars for any living being in sight, and will see in the dark.
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Description
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These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness.
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Night Vision Security HUD
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Found in: Security Protolathe Used for: Seeing the job of crewmembers, in the darkness. Strategy: Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark.
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Description
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These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness.
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Night Vision Diagnostic HUD
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Found in: RnD Protolathe Used for: Seeing the status of silicons, in the darkness. Strategy: Wearing it shows you the health and power of silicons in sight, and will see in the dark.
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Description
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These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness.
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Night Vision Optical Meson Scanners
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Found in: Cargo/Engineering Protolathe Used for: Seeing wall layouts, in the darkness. Strategy: Use these to check for breaches or secret rooms. Also useful for miners.
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Description
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Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness.
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Portable Seed Extractor
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Found in: Service Protolathe Used for: Botany. Strategy: Store plants in it like a plant bag. Extract seeds with right-click menu.
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Description
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This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant.
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Magnetic Boots
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Found in: Engineering Protolathe, EVA Storage Used for: Moving in no gravity or strong wind. Strategy: Activate them when on low gravity.
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Description
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These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they'll prevent slipping and space wind.
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Advanced Mop
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Found in: Service Protolathe Used for: Cleaning. Strategy: Use directly unto dirty floor and ants, without wetting it.
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Description
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An upgraded version of the janitor's mop, it is faster and holds more water. Generate its own water for free, disable by using in hand.
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Advanced Wirebrush
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Found in: Service Protolathe Used for: Cleaning. Strategy: Carry rad protection and clean rust near-instantaneously. Alternatively, ask plasmamen.
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Description
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As of November 1st 2021, advanced wirebrush has been removed from the /tg/ codebase
An upgraded version of the janitor's wirebrush, it is faster at the cost of irradiating (20 rads) its user on each use. Has a 1% chance to cause a critical failure, dealing 70 rads instead, and 15 tox and oxyloss if you're above 300 rads.
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Trashbag of Holding
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Found in: Service Protolathe Used for: Storing trash or small items. Strategy: Put trash in it.
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Description
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An upgraded version of the janitor's trashbag, holds much more trash.
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Floor Buffer Upgrade
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Found in: Service Protolathe Used for: Upgrading the janicart. Strategy: Use it on the janitor's pimpin' ride.
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Description
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When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. Remove the buffer with a screwdriver.
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Vacuum Buffer Upgrade
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Found in: Service Protolathe Used for: Upgrading the janicart. Strategy: Use it on the janitor's pimpin' ride.
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Description
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The janicart will be able to place tiny and small items from the floor it passes over, and transfer those into the attached trashbag (required for the functionality). Remove the buffer with a screwdriver.
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Holographic Sign Projector
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Found in: Service Protolathe Used for: Signaling wet floors. Strategy: Use it near wet floors to warn people.
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Description
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When used on the ground it will project a holographic "walk" sign, warning people of wet floors.
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Experimental Welding Tool
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Found in: RnD/Engineering Protolathe Used for: Welding. Strategy: Use it in place of a normal welder.
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Description
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This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes.
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Reactive Armor Shell
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Found in: RnD Protolathe Used for: Shell for making a reactive armor Strategy: Insert an anomaly core (not raw), either from neutralised anomalies or from anomaly core production.
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Description
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Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won't work. Default is stealth armor when a core has no special armor type. If EMP'd, they will cause a dangerous effect to the wearer. Click expand below to open a table with every reactive armor type:
Name |
Effect |
EMP Effect |
How to obtain
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Reactive Barricade Armor |
Replaces a small area around the wearer with a little randomly-themed area that contains barricades, in addition to throwing the attacker away |
The theme is picked from the "dangerous" pool and is potentially harmful to the wearer if they're not careful |
Dimensional anomaly core
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Reactive Bioscrambler Armor |
Emits a bioscrambler pulse in a short range around the wearer, randomly changing some limbs on nearby people |
The bioscrambler pulse also affects the wearer |
Bioscrambler anomaly core
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Reactive Hallucinating Armor |
Makes the attacker hallucinate |
Makes the wearer hallucinate instead |
Hallucination anomaly core
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Reactive Possession Armor |
Makes nearby objects haunted for a short time, making the objects throw themselves at nearby people |
Injects the wearer with 20u of Helgrasp |
Ectoplasm anomaly core
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Reactive Repulse Armor |
Throws nearby objects and mobs away from the wearer |
Throws objects and mobs towards the wearer instead |
Gravitational anomaly core
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Reactive Stealth Armor |
Temporarily makes the wearer invisible and spawns a fake copy of the wearer that runs around randomly |
Temporarily makes the attacker invisible instead |
Vortex anomaly core or another core with no specified armor type
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Reactive Teleport Armor |
Teleports the wearer randomly a short distance |
Teleports itself away without the wearer |
Bluespace anomaly core
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Reactive Tesla Armor |
Shoots arcs of lighting, damaging people and machinery nearby |
Shocks and stuns the wearer unless they have shock protection |
Flux anomaly core
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Reactive Armor |
Doesn't do anything |
Doesn't do anything |
Only spawnable by the admins
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Reactive Incendiary Armor |
Sets everyone on the screen on fire and applies water to the wearer |
Sets the wearer on fire instead |
Only spawnable by the admins
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Reactive Psykerboost Armor |
Resets the cooldown of the wearer's psychic abilities |
Restarts the cooldown on the wearer's psychic abilities instead |
Spawn in as the captain of the psyker bounty hunters
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Reactive Tableport Armor |
Teleports the wearer, spawns an iron table and slams the wearer on it |
Spawns a glass table instead of an iron one |
Very rare maintenance loot
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Weapons
Test Range Firing Pin
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Found in: Security Protolathe Used for: Testing guns. Strategy: Use it on guns you want to try out in the testing range, or emag it to make it work like a normal pin.
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Description
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A region-locked pin that will only fire the gun if you're in the test range.
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Mindshield Firing Pin
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Found in: Security Protolathe Used for: Shooting guns without fear of them being used against you. Strategy: Use it on guns for security. Stops revs, traitors, cultists, and anyone without a mindshield implant from firing them.
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Description
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A special pin that will check for a mindshield implant before firing.
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Large Grenade Casing
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Found in: Medical/Security Protolathe Used for: Grenade construction Strategy: Insert a Silver Slime Core and some Plasma and you have a instant party grenade!
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Description
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Makes it possible to use Slime Cores and Bluespace Beakers in grenades. Also spreads chemicals slightly farther than normal grenades.
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Advanced Release Grenade
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Found in: Medical/Security Protolathe Used for: Grenade construction Strategy: Use it to lube a hallway for a long, long time.
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Description
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This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade.
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Pyro Grenade
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Found in: Medical/Security Protolathe Used for: Grenade construction Strategy: Use it with stabilized explosive mixes.
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Description
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This grenade works like a normal one, but will add 500 degrees to the chemicals' temperature.
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Cryo Grenade
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Found in: Medical/Security Protolathe Used for: Grenade construction Strategy: Use it with water smoke?
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Description
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This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen.
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Floral Somatoray
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Found in: Service Protolathe Used for: Botany Strategy: Mutate plant genes or yield rate easily.
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Description
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Has several modes:
- Yield mode randomly increases the yield of plants and seed packages hit by it. Every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. Also feeds Podpeople!
- Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople.
- Revolution mode consumes much more power than the regular yield rays, but is capable of inducing instant species mutation.
Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to "lock in" which species you want the plant to be able to mutate into.
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Advanced Energy Gun
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Found in: Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Used for: Combat. Strategy: Use it as a self-charging disabler/laser.
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Description
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This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP.
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Tesla Revolver
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Found in: Combine a flux anomaly core with the proper gun kit from security protolathe with crafting, once researched. Used for: Combat. Strategy: Use it to shock your enemies.
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Description
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This gun shoots a small energy ball that will shock nearby entities. This can be used to interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks.
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Rapid Syringe Gun
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Found in: Medical Protolathe Used for: Combat. Strategy: Load it with syringes, shoot at victims.
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Description
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This is an upgraded version of the Syringe Gun; it holds 6 syringes that can be shot without reloading. Requires illegal technology research.
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Temperature Gun
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Found in: Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Armory. Used for: Combat. Strategy: Detaining traitors with energy swords/shields, slime containment.
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Description
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This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit. This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl. Slimes die to it in two to three hits.
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Decloner
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Found in: Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. The recipe requires 40 units of mutagen and 30 units of baldium. Used for: Combat. Strategy: Use it on targets that might heal from normal wounds.
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Description
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As of December 2023, the decloner has been removed from the /tg/station.
This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment.
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Energy Crossbow
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Found in: Combine a Proto-kinetic Accelerator with the proper gun kit from security protolathe with crafting, once researched. Recipe requires 15u radium. Used for: Combat. Strategy: Use it to stun and poison people.
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Description
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This crossbow is a larger version of the one traitors use. Works in the same way, needing to reload after each shot.
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Ion Carbine
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Found in: Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. Used for: Combat against silicons and mechs. Strategy: Use it to deal high damage to robotic entities.
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Description
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This carbine is a smaller version of security's Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers.
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Bluespace Wormhole Projector
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Found in: RnD Protolathe Used for: Teleporting around, B&E. Strategy: Use it to get into normally secure places by shooting through windows.
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Description
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This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. Must be loaded with a bluespace anomaly core to function.
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One-point Bluespace-Gravitational Manipulator
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Found in: RnD Protolathe Used for: Knocking things around. Strategy: Use it to create confusion, or to knock people into space.
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Description
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This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. Must be loaded with a gravitational anomaly core to function.
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X-Ray Laser Gun
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Found in: Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. Used for: Shooting beyond walls. (aka the malf ai) Strategy: Use it to kill things from beyond walls.
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Description
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This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage.
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Particle Acceleration Rifle
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Found in: Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Requires a flux AND gravitational anomaly core. Used for: Killing people dead from far away. Strategy: For long-range killing when collateral damage is no concern.
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Description
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This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage. Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures.
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Stun Shell
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Found in: Admin game panel only Used for: Stunning with a shotgun. Strategy: Load it in a shotgun.
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Description
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This shell works like a taser shot, stunning the first target hit for a few seconds.
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Cryostasis Shotgun Dart
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Found in: Admin game panel only Used for: Blowing people up. Strategy: Load it with multiple reactive chemicals.
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Description
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This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target.
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Unloaded Technological Shell
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Found in: Security Protolathe Used for: Making advanced shotgun ammo. Strategy: Craft advanced ammo with it.
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Description
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This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu:
- Meteorshot Shell: A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro servos and an RCD cartridge.
- Pulse Slug: Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser.
- Dragonsbreath Shell: Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 phosphorus.
- FRAG-12 Slug: An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 glycerol, 5 sulphuric acid and 5 fluorosulfuric acid.
- Ion Scatter Shell: Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal.
- Scatter Laser Shell: Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser.
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Machinery
Description
|
The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area "Xenobiology Lab" will allow the console to work in that area.
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Description
|
Grinds up slimes for their cores! Upgrading this will greatly help xenobiology.
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Description
|
Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it. Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though.
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Quantum Pad
|
Found in: Must be built. Used for: Creating two-way teleporters Strategy: See Quantum Pad
|
Description
|
Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from.
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Protolathe
|
Found in: R&D Lab Used for: Manufacturing items from materials. Strategy: Load it with materials and pick the item you want to make.
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Circuit Imprinter
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Found in: R&D Lab Used for: Manufacturing circuit boards. Strategy: Select the circuit board you want to print.
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Exosuit Fabricator
|
Found in: Robotics Used for: Manufacturing parts for use in robotics. Strategy: Load it with materials and pick the items you want to make. Use the "add to queue" function to build multiple things in a row.
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Other
Slime Extract
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Found in: Xenobiology Used for: Special applications when mixed with certain reagents Strategy: Use a Syringe to inject Plasma, blood or water into it.
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Description
|
Also known as a Slime Core.
Each kind of Slime has different effect that can be found here.
Unused Slime Extract is a possible Traitor objective. They can also be used in large Grenades for interesting effects.
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Slime Scanner
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Found in: Xenobiology Used for: Analyzing slimes Strategy: Use it on a living slime.
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Description
|
This scanner shows you a slime's characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance.
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Description
|
A Monkey Cube Box can hold up to 8 Monkey Cubes.
Monkey Cube Box:
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Description
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Should not be confused with manual valves, even though they look (almost) totally the same. This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it.
Additional Tank Transfer Valves can be ordered from Cargo.
A finished bomb:
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Anomaly Core
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Found in: Neutralised anomalies Used for: Enabling advanced equipment
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Description
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Made from neutralised anomalies or anomaly core production. Some equipment require specific types of anomaly cores inserted to function. For example the Phazon or the bag of holding. Core types:
- Flux anomaly core
- Gravitational anomaly core
- Bluespace anomaly core
- Pyroclastic anomaly core
- Vortex anomaly core
- Hallucination anomaly core
- Bioscrambler anomaly core
- Dimensional anomaly core
- Ectoplasm anomaly core
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Alien Alloy
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Found in: Protolathe Used for: Building advanced-looking walls. Strategy: Use it to make floor tiles or walls.
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Description
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This is the same material abductor ships are made of. Pimp out science with these!
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