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Guide to Traitor Employers

Syndicate Employers

Animal Rights Consortium

The ARC are basically terrorist space PETA. You hate Nanotrasen and all they stand for because of their horrible treatment of animals. You should go out of your way to stop the oppression of animals station side. Stop the geneticist's horrible animal experiments by turning them into monkeys. Threaten to blow up the chef if he doesn't make tofu burgers, and then blow him up anyways because his fake mustache is made of real fur. Be as discreet or as overt as you need to ensure animal rights. Take every opportunity to moral grandstand about how worthless and immoral the crew are for their participation in animal oppression.

Other syndicate agents or syndicate hired mercenaries will work as great allies, but don't tolerate them if they violate the rights of animals. The agents Bee Liberation Front share a similar goal to you, but they are utterly annoying and always fail to see the bigger picture. Plus, they aren't even members of the syndicate proper. Be sure to argue with them at any available opportunity.

If another traitor isn't associated with the syndicate, you should be very suspicious, and you shouldn't tolerate any NT loyalists like corporate climbers or rival saboteurs.

Cybersun Industries

Cybersun Industries are the de-facto leader of the syndicate, and the designers of much of the syndicate exclusive tech. You are here to get a job done, be ruthlessly effective. Keep a low profile, revealing yourself only when its time to strike. Specialists from Cybersun are notorious assassins. Death is just another tool for you to achieve your goals. Catch the captain off guard in his office, say a cool one liner and fill his head with bullets. Dispose of the body and nab his key card for your own uses. Avoid head on confrontation. If you get exposed and have security on your tail, hide away and assume a new identity, or pick them off one by one from the shadows.

Most other syndicate agents can not be trusted to be effective and covert. If some maniac from the tiger cooperative is about to go on a killing spree and give the game away, it might be wise to kill them before they get the chance. Plus, you probably have better use for their uplink then them right? MI13 are so shadowy and clandestine that it's safe to assume that their agents are trustworthy. Work with them and other Cybersun agents to achieve goal.

Donk Corporation

The famous food industry behind donk pockets! Get in, get done, and get out. There is no need to keep a low profile if you can get the job done quick, the station will never know what hit em. Play nice with innocent civilians. Threaten and bribe before you resort to killing them. The gloves come off when dealing with security or wannabe heros. Be polite! There is no reason to unnecessarily damage donk co.'s brand image.

Play nice with other syndicate agents, but non-syndicate aligned traitors should be treated with mistrust. Slaughter any Waffle Co. Traitors on the spot. Your corporations have been in bitter rivalry with each other long before nanotrasen came on the scene. You might disprove of the slaughter of the Tiger Cooperative or Gorlex Marauders, but extend a professional courtesy and try not to hold that against them.

Gorlex Marauders

You are a well trained spec ops solider. Treat your mission like a military operation, use all the tools at your disposal. Focus on your objective, and don't be sloppy. Don't worry about being exposed, you should be able to take anything they throw at you head on. Use bombs, guns, and more bombs. If you have the option, take the time to acquire some high powered weaponry through cargo or science. Anything to make your operation more effective. Be tactical, use armor, combat stimulants, and grenades. Raiding the armory is a good source of military grade equipment.

Other Syndicate agents can be a lacking in discipline, but do your best to cooperate and organize when you have the chance. Non syndicate traitors are liabilities or actively hostile. Don't be afraid to put them down like rabid dogs.

MI13

MI13 is the shadowy hand of the syndicate. Be enigmatic, secretive, and covert. Never let them know your next move. Be the James bond type, suave, sophisticated, and clever. If people do see you, it should be with a wink and a smile. Never let any intel slip if you are captured, you would sooner die then let information fall into the hands of the enemy. Use stealth items like the agent ID and the Chameleon Projector to have cover anywhere you go. Speak cryptically, even to your allies. Avoid being compromised, and don't kill innocent personnel. You are a professional after all. If possible, use poisons and gadgets to kill your target without ever even making contact with them.

Assume all other MI13 operatives are double agents. Kill them. Other syndicate operatives are far too erratic to be relied upon. Kill them if they threaten to blow your cover. Agents from Cybersun are generally reliable enough to cooperate with.

Tiger Cooperative

The Tiger Cooperative are a collection of religious fanatics. Kill first and ask questions later! Do not be afraid to revel in slaughter. Your religious text is called the Hy-lurgixon. Make up quotes from it it as you greet a fellow tiger fanatic or as you spill the blood of the unworthy. The best kills are up close and in melee. Your tasks are a trial by fire to see if you are worthy of being assimilated into the changeling hive. Failure is as good as death.

Changelings are living gods and it is an honor to serve under them. Respect your fellow fanatic. All other traitors are unworthy and should be killed!

Waffle Corporation

You are either here on a covert mission or to make a big spectacle for your cooperation's investors. Either way, be cunning and effective. If you are here for a big show, try to do some damage that will really make its way into the papers. Blow shit up, assassinate high level personnel, hijack the emergency shuttle. If you are just here on a mission, get your job done at your discretion, but try not to make too much of a scene. There isn't any shame in murder either way.

By wary of other syndicate agents, even other Waffle Corp members, as they might have an objective that oppose yours. Slaughter any Donk Co members on the spot. Teach them a lesson for trying to butt into our business.

Syndicate Adjacent

Bee Liberation Front

Agents from the Bee liberation front are very similar to the ARC in that they are both radical animal rights activists. Much of the advice from the ARC applies to them. The Bee liberation front isn't a full fledged member of the syndicate yet so aim to impress!

Members of the Animal Rights Consortium share a similar goal to you, but they are often useless and always seem to compromise on their morals if its politically advantageous. Take every opportunity to pick an argument with them. Maybe pick one of them off if the opportunity is too good to pass up.

Its probably a good idea to affirm your loyalty to the syndicate by avoiding partnering up with any non-syndicate traitors. Your organization is going to get crushed if it can't outpace the ARC.

Defector

You are an NT employee payed off by the syndicate to do their dirty work. You don't have a special allegiance to the syndicate, the offer was just too good to pass up. You are new to the secret agent business, and probably don't have a super methodical plan to get your job done. Enjoy the perks of being a freelance worker! Make your own rules and go as quite or as loud as you want. Take the opportunity to get back at your fellow crew members for petty grudges. Steal all of the Head of Personnel's organs because he refused to give you a raise.

Other syndicate agents have very little reason to trust you, and its probably deserved. Assume that a twitchy agent will kill you to get a hold of your uplink. You might find some friendship with a Champion of Evil or fellow defector, but be sure to look out for yourself above all else.

Hired mercenary

You are a high profile mercenary who has been hired on behalf of the syndicate. After this job, you will finally have enough to retire comfortably. One last job. As a freelance mercenary, its completely up to you how you want to approach the job, as long as you get it done. Invent a bit of a past for yourself. Are you a covert agent or hired muscle? Do you have a moral code you hold yourself to? What kind of work have you done in the past?

Syndicate agents are a mixed bag. You share a common employer with them, but they are often sketchy and unpredictable. Judge them on a case by case basis. Non syndicate traitors might also make useful allies at your discretion, and are also less likely to hate you because you aren't a full fledged syndicate member.

Radicalized

You are radicalized by syndicate propaganda. You hate nanotrasen and believe the syndicate is right about basically everything. You are operating completely on your own directive, so get creative with how you go about accomplishing your objectives. Take every property to grandstand about how evil nanotrasen is, take out your frustration on the establishment. Murder Nanotrasen dogs. If you blow your cover, preach to the common folk about the good of the syndicate. Portray yourself as a suave and cool rebel. Your targets are tools of nanotrasen oppression, don't give them any sympathy.

Gush over any real syndicate agents you encounter, you think they are totally rad. Assist them in any mission's loyally. Don't tolerate any Corporate Climbers or Rival Saboteurs, they are primes examples of Nanotrasen's corruption.

Neutral

Champions of Evil

You are a Champion of EVIL!! A niche organization with no ties to the syndicate. Your goal is to engage in some textbook cartoon villainy. Do evil that will people will notice, otherwise how else will people appreciate the evilness of your schemes? The best evil villains all have wicked titles like Professor Doom, or The Inhalator, make use of an agent id and a chameleon kit to make an evil identity of your own. Unlike a Saturday morning cartoon, their is no guaranteeing your villainy will be stopped, so don't hold back when its time to turn up the heat. Sabotage and kidnap are some of the best ways to make a splash.

There is evil hiding everywhere you look! Make friends with villains of all sorts, the Champions of Evil are always recruiting. Always look for an opportunity to collaborate with another evil-doer.

Nanotrasen Loyalists

Corporate Climber

You are still a loyalist to Nanotrasen, you just would prefer it if you were closer to the top of the totem pole. You are willing to stab a few backs to make that a reality. You've got every reason to stay covert and under the radar. Being exposed as a traitor means you can wish your chances of getting your cushy desk job goodbye. Its good to wear a disguise so your reputation isn't destroyed if you get caught in the act. If all else fails, leave no witnesses. If someone needs to die, feel free to gloat about how their death will leave you rising to the top. Otherwise, no one else will be able to appreciate the brilliance of your scheme.

The syndicate are Scum. If you encounter a syndicate traitor, you should kill them and steal their uplink. One less snake that will threaten your company once you are on top. Other traitors should be met with high suspicion, its probably not a good idea to expose yourself more than you have to. Other corporate climbers might share a common interest, but they are also might be more competition down the road. Maybe now is the right time to bump them off.

Legal Trouble

You've made some errors and now you need to do some work to avoid a historic prison sentence. Avoid capture at all costs! Like with corporate climber, its good to do your work while disguised. Cover your tracks, leave no evidence. Always try to stay one step ahead of security. Framing someone else can be a good way to get security off your tail. Spread rumors and plant evidence. Anything to take the heat off of yourself.

You hate the syndicate. Do not cooperate with them. You should avoid contact with traitors of any kind, the last thing you need is more evidence connecting you to the criminal underworld.

Rival Saboteur

You are from a rival division of nanotrasen, here to sabotage ss13 for your own departments gain. Make it look like a false flag operation from the syndicate. If people knew that the job was your department's doing the scandal would go galactic. Use syndicate iconography and syndicate language. If you are captured "confess" to being a member of the syndicate. It shouldn't be too hard to convince the crew. Do mass sabotage, doing as much property damage to the station as possible. Your goal isn't mass slaughter but don't be afraid to dispose of crewmembers who stand in your way.

The syndicate are scum, but you might be able to work them to your advantage. If you can convince them that you are a real syndicate agent, they might cooperate with you. Be quick to backstab them when they are no longer useful. One more syndicate snake down.