https://paradisestation.org/wiki/api.php?action=feedcontributions&user=BrickTheHooman&feedformat=atomParadise Station Wiki - User contributions [en]2024-03-29T04:57:59ZUser contributionsMediaWiki 1.37.2https://paradisestation.org/wiki/index.php?title=Guide_to_Medical&diff=38345Guide to Medical2022-08-10T23:47:19Z<p>BrickTheHooman: /* Vox 32px */ Updates with #18523</p>
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<div>{{JobMedical}}<br />
==So you want to be a doctor?==<br />
<br />
Well there's a few things you should know about working in the medical department first!<br />
<br />
This guide will cover everything regarding basic medical procedures, for surgery or cloning see the [[Guide to Surgery]] or [[Guide to Cadavers]]<br />
<br />
==Tools of the Trade [[File:healthanalyzer.png|64px]]==<br />
<br />
There's a plethora of equipment available to any aspiring doctor, most of which can be found in the NanoMed dispenser. [[File:Med Vendor.gif]]<br />
<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="background-color: #E6F3E7;"<br />
|- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"<br />
| style="width: 50pt; center;" | Icon<br />
| style="width: 100pt; center;" | Name<br />
| class="unsortable" | Description<br />
|-<br />
!<br />
[[File:LGloves.png|64px]]<br />
| style="text-align: center;" | Latex Gloves<br />
| A pair of latex gloves, lowers infection chances when performing surgery and handling patients.<br />
|-<br />
! [[File:Sterilemask.png|64px]]<br />
| style="text-align: center;" | Sterile Mask<br />
| A sterile mask, lowers infection chances when performing surgery and provides mild protection against airborne viruses. Also masks the smell of the dead, preventing vomiting.<br />
|-<br />
! [[File:Medicalbelt.png|64px]]{{anchor|Medical_belt}}<br />
| style="text-align: center;" | Medical Belt<br />
| A medical belt, it can store almost any small medical item such as trauma kits, syringes, or beakers.<br />
|-<br />
! [[File:Healthhud.png|64px]]<br />
| style="text-align: center;" | Medical HUD<br />
| A standard issue medical HUD. This will allow you to immediately see how injured someone is.<br />
|-<br />
! [[File:AdvTrauma.png|64px]]<br />
| style="text-align: center;" | Adv. Trauma Kit<br />
| An advanced trauma kit, used for any form of physical injury. Heals 25 brute damage per use and stops bleeding. Has to target the specific damage zone, but takes no time to apply to others and heals the damage instantly, thus it has the fastest potential healing speed. Use alongside a health analyzer.<br />
|-<br />
! [[File:burnkit.png|64px]]<br />
| style="text-align: center;" | Adv. Burn Kit<br />
| A burn kit that can double as a trauma kit in a pinch, specialized for burns. Heals 25 burn damage per use. Works the same way as its brute counterpart.<br />
|-<br />
! [[File:Healthanalyzer.png|64px]]<br />
| style="text-align: center;" | Health Analyzer<br />
| The bread and butter of the Medbay, gives detailed information on injuries. It's suggested you also get the upgrade [[File:Healthupgrade.png|32px]] at the NanoMed to allow it to detect chemicals inside of the patient.<br />
|-<br />
! [[File:Syringes.png|64px]]<br />
| style="text-align: center;" | Syringe<br />
| Can take blood samples or be filled with reagents and used manually or fired by a syringe gun.<br />
|-<br />
! [[File:Medical hypospray.png|64px]]<br />
| style="text-align: center;" | Medical Hypospray<br />
| The Hypospray can instantly inject some (5u at a time, 15u max) of its contents. Can only hold harmless chemicals (generally this means ones that cannot deal damage in any circumstance, including overdose) unless emagged. A savvy doctor might fill it with a mix of medicines to quickly stabilize a critical patient (for example a 1:1 mix of epinephrine and saline-glucose solution). If [[Cryptographic Sequencer|emagged]], penetrates hardsuits and takes in any chemical.<br />
|-<br />
! [[File:Defrib.gif|64px]]<br />
| style="text-align: center;" | Defibrillator<br />
| A defibrillator, used for reviving recently deceased patients. Patients who committed suicide cannot be revived. If [[Cryptographic Sequencer|emagged]] or subjected to an [[EMP_effects|EMP]], becomes an incredibly potent weapon.<br />
|-<br />
! [[File:Handheld_defib.png|64px]]<br />
| style="text-align: center;" | Handheld defibrillator<br />
| A small handheld defibrillator, used to resolve cardiac arrest and heal respiratory damage. Only works on patients who are in critical condition. They will recharge on it's own after a short cooldown. '''WILL NOT REVIVE PEOPLE!''' If [[Cryptographic Sequencer|emagged]] or subjected to an [[EMP_effects|EMP]], becomes an incredibly potent weapon.<br />
|-<br />
! [[File:Crewmonitor.gif|64px]]<br />
| style="text-align: center;" | Handheld Monitor<br />
| A handheld version of the crew monitor computer, lets you see everyone's suit sensors on the fly.<br />
|-<br />
! [[File:IV_bag.png|64px]]<br />
| style="text-align: center;" | IV Drip<br />
| Used for giving or taking blood. Can also be used to inject chemicals, efficiently produce synthmeat.<br />
|}<br />
<br />
==A Breakdown of Basic Chemicals [[File:bluebottle.png|64px]]==<br />
<br />
Whilst working in the Medbay there is a wide variety of chemicals you might encounter. They can most reliably be found in medkits, NanoMed Plus vendors, and Chemistry's Smartfridges.<br />
<br />
While this list doesn't cover nearly all the chemicals, it's a good primer on chems you'll frequently encounter and need. To see every chemical, check out the [[Guide to Chemistry]].<br />
<br />
'''Important: Corpses cannot metabolize chemicals.''' Use advanced healing kits, auto-menders, or medicine with effects that don't rely on being metabolized, such as Strange Reagent or Synthflesh.<br />
<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="background-color: #E6F3E7;"<br />
|- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"<br />
| style="width: 50pt; center;" | Icon<br />
| style="width: 100pt; center;" | Name<br />
| class="unsortable" | Description<br />
|-<br />
! [[File:bluebottle.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]<br />
| Slowly heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage. Restores blood at a slow pace; replace or combine with [[Guide to Chemistry#Active_Pure_Chemicals|Iron]] for faster passive blood recovery. Also cures shock, the first critical condition symptom.<br />
|-<br />
! [[File:salbutpill.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Salbutamol|Salbutamol]]<br />
| Fixes <font color=blue>respiratory</font color> damage and treats loss of breath. Its stronger version is [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]].<br />
|-<br />
! [[File:charcpill.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Charcoal|Charcoal]]<br />
| Heals <font color=green>toxin</font color> damage, and slowly purges all other chemicals - both harmful '''and''' healing reagents - from the patient, so administer 10-15u at maximum and avoid administering other medicine while Charcoal is in the patient's bloodstream. Its stronger version is [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]].<br />
|-<br />
! [[File:bluebottle.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Epinephrine|Epinephrine]]<br />
| Found in bottles or inside emergency autoinjectors. Cures cardiac failure, the second critical condition symptom. Wakes up the patient and lowers the duration of paralysis, stun and weakness. It caps <font color=blue> respiratory</font color> damage at 35. If the patient's health is between -65% and -10%, it heals <font color=red>brute</font color>, <font color=orange>burn</font color> and <font color=green>toxin</font color> damages. [[Paramedic]] is recommended to keep some around at all times.<br />
|-<br />
! [[File:mannitolpill.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Mannitol|Mannitol]]<br />
| Treats brain damage which often occurs after suffocation during a heart attack, death, or cloning. 10-20&nbsp;units are usually enough.<br />
|-<br />
! [[File:salicylicpill.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]]<br />
| Heals <font color=red>brute</font color> damage and can be used as a weak painkiller during surgery. Like all painkillers, it also reduces the slowdown caused by damage.<br />
|-<br />
! [[File:bandaid.png]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Styptic Powder|Styptic Powder]]<br />
| Rapidly heals any <font color=red>brute</font color> injuries. Found inside brute menders as well as healing patches. When in an auto-mender or splashed from a bottle, can be useful for patching up corpses before attempting to revive them.<br />
|-<br />
! [[File:bandaid.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Silver Sulfadiazine|Silver Sulfadiazine]]<br />
| Rapidly heals <font color=orange>burn</font color> damage. It's found inside burn menders as well as burn patches. When in an auto-mender or splashed from a bottle, can be useful for patching up corpses before attempting to revive them.<br />
|-<br />
! [[File:bluebottle.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Synthflesh|Synthflesh]]<br />
| Heals both <font color=red>brute</font color> and <font color=orange>burn</font color> damage, but only via touch-based application - use it in auto-menders or simply splash a bottle of it on the patient. Useful for patching up corpses before attempting to revive them. In most cases, a husked crewmember's body with less than 50&nbsp;<font color=orange>burn</font color> damage can be mended by feeding and/or splashing a total of 100u of Synthflesh on it.<br />
|-<br />
! [[File:bluebottle.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Oculine|Oculine]]<br />
| Heals eye and ear damage and has a chance to cure blindness and deafness - one sip is often enough. If they are genetically blind or deaf, it is advised to use Mutadone - or, if the disability has been set in character creation - a clean SE instead. See the [[Guide to Genetics]] for more information on what clean SE is.<br />
|-<br />
! [[File:Syringes.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Calomel|Calomel]]<br />
| Rapidly purges chemicals from the patient's bloodstream (5u per metabolism cycle), while causing significant <font color=green>toxin</font color> damage. This damage cannot bring the patient below 20% health, meaning that it cannot cause death by itself. As it does not discriminate between medicine and poison, and deals damage to healthy people, use it after stabilizing the patient, and before you begin to treat their remaining damage. Note that it is pretty much completely outclassed by [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]].<br />
|-<br />
! [[File:mutadonepill.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Mutadone|Mutadone]]<br />
| Cures all genetic defects, often caused by cloning or being exposed to strong radiation. Disabilities set in character creation are unaffected.<br />
|-<br />
! [[File:Cryoxadone Beaker.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Cryoxadone|Cryoxadone]]<br />
| Used in cryotubes. Heals <font color=red>brute</font color>, <font color=orange>burn</font color>, <font color=blue>respiratory</font color>, <font color=green>toxin</font color>, and cellular damage. Only works if the patient has a very low body temperature, so always turn on the cryotubes' freezers! Additionally, adding blood to Cryoxadone will create synthetic meat, which in turn can be used as biomass for cloning.<br />
|-<br />
! [[File:bluebottle.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Ether|Ether]]<br />
| After about a minute, will knock out the patient for as long as it remains in their bloodstream. Can be used for anesthetizing patients who cannot be put under with anesthetic tanks such as a [[Vox]] or a [[Plasmaman]]. Most often [[Guide to Chemistry#Hydrocodone|Hydrocodone]] or [[Guide to Chemistry#Morphine|Morphine]] is preferred over Ether, as it takes an extremely long time to kick in.<br />
|-<br />
! [[File:bluebottle.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Morphine|Morphine]]<br />
| Used for surgery for non-breathing species (or species breathing special air). It causes addiction with a high chance, so avoid using more than 15&nbsp;units; cure it by putting the patient into a Sleeper until it reports success with a loud ping. Its stronger version is [[Guide to Chemistry#Hydrocodone|Hydrocodone]] which does not cause addiction at all.<br />
|-<br />
! [[File:bluebottle.png|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Mitocholide|Mitocholide]]<br />
| Very slowly heals organ damage when ingested. Its more common use is during [[Guide to Surgery#Debridement and Limb Revival|debridement]] and [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|reviving dead organs]]. As even a single unit is enough to revive a dead organ it is splashed on, droppers are often used to transfer 1u of Mitocholide to a beaker before splashing, to avoid wasting the whole bottle. Note that the organ has to be taken out of the body for the procedure to work properly.<br />
|-<br />
! [[File:Pills.gif|64px]]<br />
| style="text-align: center;" | [[Guide to Chemistry#Strange Reagent|Strange Reagent]]<br />
| A '''dangerous''' medicine which requires at least 1&nbsp;unit to be effective, but can instantly revive a corpse with less than 150 combined <font color=red>brute</font color>, <font color=orange>burn</font color>, and cellular damage. On revival, causes a small amount of <font color=red>brute</font color> and <font color=orange>burn</font color> damage, severe cellular damage, and causes random limbs and organs to go necrotic based on the time of death (0% chance within the first minute, up to 40% after 20 minutes), so always have [[Guide to Chemistry#Mitocholide|Mitocholide]] ready before you use it. '''Gibs''' bodies damaged beyond the 150 combined damage threshold, '''destroying the body''' in a shower of blood and organs. '''Administer with caution.'''<br />
|}<br />
<br />
==Damage Types and Basic Treatments [[File:Advanced Firstaid Kit.png|64px]]==<br />
Most damage will fall under four major categories: Suffocation, Toxin, Brute, and Burn. These will show up on the Health Analyzer and in low amounts are very easily treated. There are also treatment kits for each of these categories located within medical storage.<br />
<br />
'''Important: Certain species have to be treated differently than others. Failure to do so can and will lead to their death. See [[Guide to Medical#Racial Differences|Racial Differences]] for the special treatments.'''<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
''' Suffocation Damage [[File:oxykit.png|32px]]'''<br />
<div class="mw-collapsible-content"><br />
<small>''This shows up as a '''<font color=blue>BLUE</font>''' number on the Health Analyzer and Crew Monitoring Console''</small><br />
<br />
<br />
Suffocation results from being in areas with low oxygen, low blood count, certain chemicals or severe damage to the heart/lungs.<br />
* '''Areas with low oxygen:''' Drag and drop the patient on your character to open their inventory. Place a breath mask on their "Mask" slot and an (emergency) oxygen tank in their "Backpack" slot. Click on "Set internals". '''This only works on species that breathe air.''' Everyone has a "box" in their backpack which has both the breath mask and an oxygen tank.<br />
* '''Low blood count:''' Check their blood type with your Health Analyzer, take a Blood Bag from a freezer (found west of the Sleepers or in the surgery rooms). Put the blood bag on an IV drip, then drag and drop the IV drip on the patient. Administer the '''corresponding type of blood''': do not give O- to everyone and make sure the types are compatible or it will kill them.<br />
* '''Certain chemicals:''' Chemicals like [[Guide to Chemistry#Cyanide|Cyanide]], [[Guide to Chemistry#Pancuronium|Pancuronium]] and overdosed [[Guide to Chemistry#Histamine|Histamine]] can cause suffocation. Purge them with [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]], [[Guide to Chemistry#Charcoal|Charcoal]], [[Guide to Chemistry#Calomel|Calomel]] or with [[Guide to Medical#Dialysis|dialysis]].<br />
* '''Severe heart/lung damage:''' Fix their organs via [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ manipulation surgery]]. Make sure they don't die during the process.<br />
* '''Healing respiratory damage:''' Administer [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]] or [[Guide to Chemistry#Salbutamol|Salbutamol]] to rapidly heal respiratory damage. [[Guide to Chemistry#Epinephrine|Epinephrine]] and CPR will also slow progress of suffocation on critical patients. (On help intent, click on the patient with nothing in your hands to administer CPR). A handheld defibrillator removes a large chunk of respiratory damage when used on a critical patient. It is important to eliminate the cause of respiratory damage - generally it is caused by the patient's critical condition.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
''' Toxin and Radiation Damage [[File:toxkit.png|32px]]'''<br />
<div class="mw-collapsible-content"><br />
<small>''This shows up as a '''<font color=green>GREEN</font>''' number on the Health Analyzer and Crew Monitoring Console. The presence of radiation can be detected with a health analyzer, but a body scanner or geiger counter is necessary to ascertain the value.''</small><br />
<br />
Toxin damage can be easily identified by the person constantly taking damage or vomiting. It is caused by a damaged liver, ingesting narcotics or toxins, overdosing on certain medicines, getting the wrong blood type, having an infection - especially septic limbs/organs - or by radiation.<br />
* '''Removing radiation:''' First of all, remove all of the patient's items, and empty their bags - this includes emptyping any boxes inside of such bags, and even things such as taking the pen out of their PDA - under a shower to remove any radiation contamination. This is vital to prevent further damage to the patient, yourself, and others. After the immediate threat is nullified, start removing radiation from the patient with chemicals. For small amounts of radiation (under 1000) you can get away with using [[Guide to Chemistry#Potassium Iodide|Potassium Iodide]]. Otherwise, [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] is your best bet - it also heals the resulting toxin damage. Once the purging chemicals are out, and the patient is under 1000 radiation, use [[Guide to Chemistry#Mutadone|Mutadone]] to remove any potential mutations.<br />
* '''Damaged Liver:''' Administer enough [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] or [[Guide to Chemistry#Charcoal|Charcoal]] to reduce their toxin damage to (and keep at) zero and fix their liver with [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ manipulation surgery]] in the meantime.<br />
* '''Narcotics, toxins and overdose:''' Purge the chemicals with [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]], [[Guide to Chemistry#Calomel|Calomel]] [[Guide to Chemistry#Charcoal|Charcoal]] or with [[Guide to Medical#Dialysis|dialysis]]. Calomel causes significant toxin damage itself, but will never kill the patient, and is the fastest of the three, though Pentetic Acid is preferred due to being almost as fast as Calomel, with much less severe side effects. It is important to only use one of these chemicals, or they will purge each other.<br />
* '''Wrong blood type:''' Use [[Guide to Medical#Dialysis|dialysis]] to get the wrong type of blood out of their system.<br />
* '''Infection and septic limbs/organs:''' Administer [[Guide to Chemistry#Spaceacillin|Spaceacillin]] in case of infections or amputate the limb until it can be fixed.. Septic limbs/organs are extremely infected and may die before they can be treated. Be prepared to use the [[Surgery#Debridement and Limb Revival|debridement surgery]] to revive them.<br />
* '''Healing toxin damage:''' Administer [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] or [[Guide to Chemistry#Charcoal|Charcoal]].<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
''' Brute Damage [[File:Brutefirstaidkit.png|32px]]'''<br />
<div class="mw-collapsible-content"><br />
<small>''This shows up as a '''<font color=red>RED</font>''' number on the Health Analyzer and Crew Monitoring Console''</small><br />
<br />
<br />
Brute damage can range from a scratch to physical trauma. It can lead to broken bones, internal bleeding, severe blood loss and organ damage, and thus is the most dangerous type of damage.<br />
* '''Broken bones:''' Fix their bones with [[Surgery#Bone Repair Surgery|bone repair surgery]].<br />
* '''Internal bleeding:''' Fix their internal bleeding with [[Surgery#Internal Bleeding Surgery|internal bleeding surgery]]. Look out for their blood level and if it is too low, refer to the next point.<br />
* '''Severe blood loss:''' Check their blood type with your Health Analyzer, take a Blood Bag from a freezer (found west of the Sleepers or in the surgery rooms). Put the blood bag on an IV drip, then drag and drop the IV drip on the patient. Administer the '''corresponding type of blood''': do not give O- to everyone and make sure the types are compatible or it will kill them. Administer [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]] or [[Guide to Chemistry#Salbutamol|Salbutamol]] if they start choking.<br />
* '''Organ damage:''' Fix their organs with [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ manipulation surgery]]. Brain damage can be fixed with [[Guide to Chemistry#Mannitol|Mannitol]], eye and ear damage can be fixed with [[Guide to Chemistry#Oculine|Oculine]].<br />
* '''Healing brute damage:''' Use an advanced trauma kit, shove the patient into a cryotube, into a sleeper (and administer [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]), give them [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]], or administer [[Guide to Chemistry#Styptic Powder|Styptic Powder]] or [[Guide to Chemistry#Synthflesh|Synthflesh]]. If they are dead, use [[Guide to Chemistry#Styptic Powder|Styptic Powder]] patches, [[Guide to Chemistry#Synthflesh|Synthflesh]] patches or an advanced trauma kit (by targeting the injured body parts) on them. Automenders work aswell.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
''' Burn Damage [[File:Fire First-Aid Kit.png|32px]]'''<br />
<div class="mw-collapsible-content"><br />
<small>''This shows up as a '''<font color=orange>ORANGE</font>''' number on the Health Analyzer and Crew Monitoring Console''</small><br />
<br />
<br />
Burn damage can result from fire, electrocution, energy weapons, exposure to extreme temperatures, or certain chemicals, such as acids.<br />
* '''Patient is on fire:''' Grab a fire extinguisher from a cabinet (white box on the wall), activate the extinguisher in your hand to remove the safety and click the tile of the patient.<br />
* '''Patient is a husk:''' Large amounts of burn damage result in an unidentifiable, grey-colored body. This can only be fixed by applying 100u of [[Guide to Chemistry#Synthflesh|Synthflesh]] to the body after most of its damage is fixed. Husked patients cannot be revived aside from cloning. <br />
* '''Extreme body temperature:''' Shove them into a cryotube to inject them with [[Guide to Chemistry#Cryoxadone|Cryoxadone]] which heals if the patient is supercooled. It also cools down patients if they are too hot. [[Guide to Chemistry#Teporone|Teporone]] can also stabilize their body temperature.<br />
* '''Healing burn damage:''' Use an advanced burn kit, shove the patient into a cryotube, into a sleeper (and administer [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]), or administer [[Guide to Chemistry#Silver Sulfadiazine|Silver Sulfadiazine]]. If they are dead, use an advanced burn kit (by targeting the injured body parts), [[Guide to Chemistry#Silver Sulfadiazine|Silver Sulfadiazine]] patches, or [[Guide to Chemistry#Synthflesh|Synthflesh]] patches on them. Automenders work aswell.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
'''Unlisted Damage [[File:purplekit.png|32px]]'''<br />
<div class="mw-collapsible-content"><br />
<small>''Some damage does not show up in any category, but will show that the person is injured when checked with a Health Analyzer''</small><br />
<br />
<br />
Slimes in [[Xenobiology]], non-upgraded cloners, and [[Guide to Chemistry#Strange Reagent|Strange Reagent]] cause cellular damage. Stamina damage is most often caused by non-lethal weapons, such as disablers or beanbag slugs - this type of damage is not dangerous to the patient. Hallucinations can occur from a radiation field event, ingesting narcotics, having a genetic defect, or the abilities of certain antagonists.<br />
* '''Healing cellular damage:''' Shove patient into a cryotube. [[Guide to Chemistry#Cryoxadone|Cryoxadone]] heals genetic damage. If patient still has a living slime on them, disarm the slime, and use a fire extinguisher to kill it (water is lethal for them). Be careful - [[Grey]]s are hurt by water.<br />
* '''Healing stamina damage:''' It is recommended to just wait until it wears off.<br />
* '''Healing hallucinations:''' If the station entered a radiation belt which causes hallucinations, just wait until it passes. If it is caused by narcotics, administer [[Guide to Chemistry#Pentetic Acid|Pentetic Acid]] or [[Guide to Chemistry#Charcoal|Charcoal]] to remove them or use [[Guide to Medicine|dialysis]]. If it is a genetic defect, use [[Guide to Chemistry#Mutadone|Mutadone]].<br />
</div></div><br />
<br />
'''Notes'''<br />
* '''Infections''' can occur from untreated, open wounds or by embedded objects. Make sure you close every incision during surgery. They can develop into acute infections that will eventually lead to necrosis. Just 5u of [[Guide to Chemistry#Spaceacillin|Spaceacillin]] cures most infections. If the patient has an embedded object in them, [[Surgery#Embedded Object Removal .28Non-Synthetics.29|remove it with surgery]]. Necrosis can be treated by [[Surgery#Debridement and Limb Revival|debridement]] or by [[Guide to Chemistry#Mitocholide|Mitocholide]] (see above).<br />
* '''Broken bones''' cause organ damage over time. If a skull, chest or a groin is left untreated for a long time, it will cause organ failure (which leads to a very quick death). Broken limbs can be splinted to temporarily remove the penalties associated with the broken bone (dropping items for hands and arms, slowdown for feet and legs).<br />
* '''Low blood count''' is 80%, though the damage from that level is still manageable without medicine. Everything below 60% will cause the patient to suffocate to death. Being well-fed increases blood production.<br />
* '''Brain damage''' manifests in many ways, such as the inability to use machines, yelling, screaming seemingly incomprehensible things and so on. Some patients might be crazy by default, but most often they shout because they need [[Guide to Chemistry#Mannitol|Mannitol]].<br />
* '''Corpses''' should be treated as soon as possible. If defibrillation/cloning does not work (see below) and they are waiting for being revived with [[Guide to Chemistry#Strange Reagent|Strange Reagent]], it is a good practice to ask the [[Coroner]] to inject them with [[Guide to Chemistry|Formaldehyde]]. It will stop their corpse from rotting.<br />
<br />
=== Critical States ===<br />
There are three types of critical states. The first is shock; this occurs when the patient is at or below 0 health (having taken at least 100 points of damage). This causes stammering, fainting, and an inability to see correctly. This can be cured by healing enough damage to bring them back up to 25 health, or by using [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]].<br />
<br />
The second state is cardiac failure, which has a chance of occurring when a patient's shock is left untreated too long. The patient will be unable to see well, unable to breathe, and they will fall down often. When a patient's heart is failing, their condition will progressively worsen until they begin to undergo cardiac arrest. Cardiac failure can be treated with [[Guide to Chemistry#Atropine|Atropine]], [[Guide to Chemistry#Epinephrine|Epinephrine]], or [[Guide to Chemistry#Heparin|Heparin]], and is extremely unlikely to go away by itself.<br />
<br />
The third state, cardiac arrest, is extremely lethal. It will almost immediately cause the patient to drop to the ground and rapidly take brain and respiratory damage. If left untreated, cardiac failure results in very rapid death. Treating cardiac arrest requires a defibrillator (handheld or otherwise).<br />
<br />
==Sleepers [[File:SleeperSmall.png]]==<br />
[[File:MedbaySleeper.png|right|thumb]]<br />
[[Sleeper]]s are useful albeit slow machines. They can cure addictions and inject patients with specific chemicals. Cryotubes always heal faster than Sleepers. They are designed to be a slow but infinite source of stabilization for critically injured patients or treatment of minor injuries. For most cases, medicines provided by NanoMeds or Chemistry are a faster and more effective source of healing, and Sleepers have difficulty fixing anything outside of Brute, Burn, Toxic and Respiratory damage. To use a sleeper, drag and drop people onto it then click on it to open the control panel. If you get the error message "subject may not have anything in their hands", it means they are holding something in their hands: ask them to put it away or drop it.<br />
<br />
By default, Sleepers have [[Guide to Chemistry#Ephedrine|Ephedrine]], [[Guide to Chemistry#Salbutamol|Salbutamol]], [[Guide to Chemistry#Charcoal|Charcoal]] and [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]. To see what these medicines do, refer to [[Guide to Chemistry]]. As a general rule of thumb, Ephedrine is not worth using, unless there is absolutely no other choice, as the addiction is crippling.<br />
<br />
Sleepers can also heal addictions after a certain amount of time. The sleeper will alert doctors with a message audio cue once a patients addiction is cleared, this can take some time as well.<br />
<br />
If they get upgraded, the capacity for injecting more of these chemicals increases from 20 units to a maximum of 80 units.<br />
<br />
<br />
<br />
===Dialysis===<br />
<br />
Dialysis is the clinical purification of blood, as a substitute for the normal function of the kidney. When someone has ingested or been shot up with a large amount of reagents, a sleeper can rapidly drain them of said reagents. Quite often, a purgative chemical is more effective - though not infinite.<br />
<br />
To perform Dialysis, you will need:<br />
<br />
# [[File:SleeperSmall.png]] A sleeper.<br />
# [[File:Beaker.png]] A beaker, put it in the sleeper by clicking on it.<br />
# [[File:SleeperSmall.png]] Once your patient is in the sleeper, click the Sleeper and hit "On" in the menu under Dialysis.<br />
<br />
'''Notes'''<br />
<br />
* You may need to empty the beaker out a few times to fully remove all reagents.<br />
* About 1/5 of what you remove will be the patient's blood, though it is almost never enough to be dangerous, except when the patient already suffers from significant blood loss.<br />
<br />
==Defibrillator [[File:Defrib.gif|64px]]==<br />
<br />
The defibrillator is used to revive dead patients. '''Time is key.''' If a corpse is brought in, make it a priority to revive it as defibrillating them is most often the fastest way to fix them. Sometimes it's good to defibrillate a patient that isn't fully fixed in order to extend their defib timer.<br />
<br />
* Drag and drop them on your character to open their inventory and remove hardsuits/armors from their exosuit slot (unless it is a [[Plasmaman]]).<br />
* Scan the patient with your Health Analyzer. If they have more than 180 brute/burn damage (not combined!), [[Guide to Medical#Damage Types and Basic Treatments|lower their damage]] until both are below 180. Respiratory and toxin damage do not matter.<br />
* Control-click the defibrillator to get its paddles. Press Z (in hotkey mode) or click it the paddles to dual-wield it.<br />
* Click on the patient to attempt revival.<br />
<br />
Corpses can be revived for five minutes from their death. A necrotic heart cannot be defibrillated. [[Guide to Medical#Damage Types and Basic Treatments|Husked]] patients need to first be de-husked with the use of [[Guide to Chemistry#Synthflesh|Synthflesh]]. The defibrillator can give the following messages upon usage:<br />
<br />
* '''<font color=blue>Resuscitation successful.:</font>''' You succeeded!<br />
* '''<font color=blue>Cardiac arrhythmia corrected.:</font>''' Person was undergoing a heart attack which was fixed. If the patient keeps getting a heart attack, check in a Body Scanner if they have a heart at all.<br />
* '''<font color=darkblue>Patient's chest is obscured. Operation aborted.</font>''' The chest is blocked by a hardsuit, space suit, or another similar exosuit. Remove it first!<br />
* '''<font color=darkblue>Resuscitation failed: Severe tissue damage detected.:</font>''' Their brute and/or burn damage is above 180. Keep healing them!<br />
* '''<font color=darkblue>Resuscitation failed: Heart tissue damage beyond point of no return for defibrillation:</font>''' Patient has been dead for over 5 minutes. Proceed with cloning or preparing for using [[Guide to Chemistry#Strange Reagent|Strange Reagent]].<br />
* '''<font color=darkblue>Resuscitation failed: Heart necrosis detected.</font>''' The patient's heart is dead. It needs to be replaced with a living one, or fixed via [[Surgery]] by removing the organ and splashing it with [[Guide to Chemistry#Mitocholide|Mitocholide]] before re-inserting.<br />
* '''<font color=darkblue>Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed:</font>''' The player is not in their body though they are still ingame. They get a notification about your attempt of revival. Try again: if you get the same message, they are either AFK or don't bother with returning to their body.<br />
* '''<font color=darkblue>Resuscitation failed: Failed to pick up any heart electrical activity.</font>''' They are missing a heart or you tried to defib an [[IPC]].<br />
* '''<font color=darkblue>Resucitation failed: No electrical brain activity detected.</font>''' The player used AntagHUD or DNR, and is now unrevivable.<br />
* '''<font color=darkblue>Resucitation failed: Subject is husked.</font>''' The patient needs to be fixed first with the aid of copious amounts of [[Guide to Chemistry#Synthflesh|Synthflesh]] - splash 100u on them after they are healed above 50 health. Husks caused by a [[Changeling|Changeling's]] absorption are not fixable.<br />
* '''<font color=darkblue>Resuscitation failed.</font>''' The patient commited suicide, making them unrevivable, or [[Changeling|something]] [[Guide to Chemistry#Capulettium Plus|weird]] is happening.<br />
* '''<font color=darkblue>Unit is unpowered:</font>''' The defibrillator's cell is depowered. Use a screwdriver on the defibrillator to eject its cell and insert the cell into a cell recharger (located between the cryotubes).<br />
<br />
==Cryotubes [[File:Cryogenics.png|32px]]==<br />
With two located east of the Sleepers and one next to the cloner, it is a quick and efficient way to heal brute, burn and respiratory damage. Feel free to use it on every patient if Medbay is not busy but reserve it for more severe cases when there is a huge influx of patients.<br />
<br />
* Make sure the Freezer connected to it is turned on and the temperature is set to the minimum.<br />
* Drag and drop people onto it then click on it to open the control panel. If you get the error message "subject may not have abiotic items on", it means they are holding something in their hands: ask them to put it away or drop it.<br />
* Turn it on and make sure the "auto eject" mode is turned on as well.<br />
<br />
'''Notes'''<br />
* At the start of each shift, the cryotubes have to be set up. Insert the beaker of cryoxadone next to them, turn on the Freezers and set it to minimum temperature. If no cryoxadone is in the cryotubes, they can still function as a way to stabilize patients and will continue to heal respiratory damage, but no other damage types. <br />
* If the patient is not healing for some reason, they probably have prosthetics or there is no cryoxadone in the cryotube. Check for cryoxadone and replace if necessary. If there is cryoxadone, heal every organic part of them then send them off to [[Robotics]].<br />
* There are so-called "cryomixes". These are mixtures made by chemists to speed up the healing process. They sometimes also add [[Guide to Chemistry#Mannitol|Mannitol]], [[Guide to Chemistry#Mitocholide|Mitocholide]] and [[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] to it to make cryotubes even more effective. Adding a mannitol pill to the beakers at roundstart makes for a simple, yet effective cryomix.<br />
* Cryotubes inject 1u of chemicals from the loaded beaker every 17 cycles, then multiplies those chemicals by 10. A 100% [[Guide to Chemistry#Cryoxadone|Cryoxadone]] beaker will inject 10u every 17 cycles, whereas a 70/30 Cryox/Mannitol mix will inject 7u of Cryox and 3u of Mannitol instead.<br />
<br />
==Blood Types==<br />
If a patient is low on blood, you can do a blood transfusion. '''Mixing up the wrong blood types will cause toxin damage''' and can be fatal. There are four main blood groups along with a protein factor:<br />
<br />
* '''A''' has A antigens<br />
* '''B''' has B antigens<br />
* '''AB''' has '''both''' A and B antigens<br />
* '''O''' has no antigens<br />
<br />
* '''+''' indicates the Rh factor (protein) '''is''' present. (Positive) <br />
* '''-''' indicates the Rh factor (protein) is '''not''' present. (Negative)<br />
<br />
You '''cannot''' give a patient an antigen that they do not already have. <br><br />
You '''cannot''' give a patient a protein that they do not already have.<br><br />
You '''can''' give a patient a [compatible] blood type that is lacking a protein.<br><br />
<br />
===Compatibility===<br />
* '''A''' Blood can only be given to A and AB blood<br />
* '''B''' Blood can only be given to B and AB blood<br />
* '''O''' Blood can be given to anyone of any blood type<br />
* '''AB''' Blood can only be given to AB blood<br />
* '''+''' (Positive) Blood can take both + and - blood<br />
* '''-''' (Negative) Blood can only take - blood<br />
<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #E6F3E7;"<br />
|+ Blood Type Compatibility Table<br />
|- style="font-weight: bold; text-align: center; background-color: #2A9633; color: white;"<br />
| center;" |<br />
| style="width: 150pt; center;" colspan="9" | You can recieve type<br />
|-<br />
| style="width: 50pt; font-weight: bold; text-align: center; background-color: #2A9633; color: white;" rowspan="9" |If your blood type is<br />
|<br />
! A+<br />
! A-<br />
! B+<br />
! B-<br />
! AB+<br />
! AB-<br />
! O+<br />
! O-<br />
|-<br />
| '''A+'''<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#2A96335d" | Yes<br />
|-<br />
| '''A-'''<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
|-<br />
| '''B+'''<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#2A96335d" | Yes<br />
|-<br />
| '''B-'''<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
|-<br />
| '''AB+'''<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#2A96335d" | Yes<br />
|-<br />
| '''AB-'''<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
|-<br />
| '''O+'''<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
| style="background-color:#2A96335d" | Yes<br />
|-<br />
| '''O-'''<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#962A335d" | No<br />
| style="background-color:#2A96335d" | Yes<br />
|}<br />
<br />
==Racial Differences==<br />
Some races require special treatment and failing to do so can lead to their death. '''This section is vital, make sure you read it closely.'''<br />
<br />
Depending on the race of the patient in question, specific forms of treatment may prove to be ineffective or even adverse to the health of the patient. Here's a breakdown of all the do's and dont's when it comes to the various species you may encounter during a shift. As Humans, Unathi, Tajaran, Vulpkanin and Kidan are all the exact same in medical terms (and require no special knowledge for treatment) we'll be omitting them from this section of the guide.<br />
<br />
===[[Diona]] [[File:Dionam.png|32px]]===<br />
* '''Surgery:''' They do not require anything special for surgery.<br />
* '''Blood:''' They have regular blood.<br />
* '''Organs:''' Their organs have different names but they almost function the same: neural strata (heart), gas bladder (brain), receptor node (eyes), nutrient vessel (liver), polyp segment (kidneys), and anchoring ligament (appendix).<br />
* '''Immunity:''' None.<br />
* '''Cloning:''' Dionae are <font color=green>'''clonable'''</font>.<br />
* '''Etc.:''' They regenerate from brute, burn, and suffocation damage in light and suffocate in darkness and take damage from atrazine/glyphosate.<br />
<br />
===[[Drask]] [[File:DraskM.png|32px]]===<br />
* '''Surgery:''' They do not require anything special for surgery.<br />
* '''Blood:''' They have regular blood.<br />
* '''Organs:''' Their heart is in their head and their liver is called a "metabolic strainer".<br />
* '''Immunity:''' They are immune to cold.<br />
* '''Cloning:''' Drasks are <font color=green>'''clonable'''</font>.<br />
* '''Etc:''' None.<br />
<br />
===[[Grey]] [[File:GreyM.png|32px]]===<br />
* '''Surgery:''' They do not require anything special for surgery.<br />
* '''Blood:''' They have regular blood.<br />
* '''Organs:''' They have regular organs (except for their brain).<br />
* '''Immunity:''' They are immune to sulphuric acid.<br />
* '''Cloning:''' Greys are <font color=green>'''clonable'''</font>.<br />
* '''Etc:''' They take heavy damage from water. '''Only use a fire extinguisher on them''' if they are on fire and only do so once.<br />
<br />
===[[Plasmaman]] [[File:PlasmamanM.png|32px]]===<br />
* <font color=red>'''Never remove their hardsuit or their plasma tank.'''</font><br />
* '''Surgery:''' They breathe pure plasma, '''never remove their plasma tank'''. Use [[Guide to Chemistry#Hydrocodone|Hydrocodone]], [[Guide to Chemistry#Morphine|Morphine]], [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] or [[Guide to Chemistry#Ether|Ether]] for surgery.<br />
* '''Blood:''' They do not have blood.<br />
* '''Organs:''' They have regular organs (except for their lungs).<br />
* '''Immunity:''' Radiation.<br />
* '''Cloning:''' Plasmamen are <font color=green>'''clonable'''</font>, however it is extremely difficult and it is recommended to use [[Guide to Chemistry#Strange Reagent|Strange Reagent]] instead.<br />
* '''Etc:''' They spontaneously combust if they come in contact with oxygen.<br />
<br />
===[[Slime People]] [[File:SlimeM.png|32px]]===<br />
* '''Surgery:''' They dont have bones so you don't need to cut their bones when doing surgery <br />
* '''Blood:''' They do not have normal blood, but have Slime jelly as their blood. Slime jelly can be found in some IV drips in Medbay, and more jelly can be obtained from xenobiology.<br />
* '''Organs:''' Their only organs are their slime core (brain), heart and lungs<br />
* '''Immunity:''' They are immune to blindness (as they lack eyes) and they are also immune to breaking bones (due to a lack of bones)<br />
* '''Cloning:''' Slime People are <font color=red>'''unclonable'''</font>.<br />
* '''Etc:''' Slime People can regrow limbs if they stay still and they are not starving.<br />
<br />
===[[Vox]] [[File:VoxM.png|32px]]===<br />
* <font color=red>'''Never remove their nitrogen tank or breath mask.'''</font><br />
* '''Surgery:''' They breathe pure nitrogen, '''never remove their nitrogen tank'''. Use [[Guide to Chemistry#Hydrocodone|Hydrocodone]], [[Guide to Chemistry#Morphine|Morphine]], [[Guide to Chemistry#Salicylic Acid|Salicylic Acid]] or [[Guide to Chemistry#Ether|Ether]] for surgery.<br />
* '''Blood:''' They have their own type of blood, making every other type toxic. It can be found in medical or ordered from cargo.<br />
* '''Organs:''' They have regular organs except for their cortical stack which is a mechanical organ (and thus healable only by [[Surgery#Internal Organ Manipulation .28Non-Synthetics.29|organ surgery with nanopaste]]) and their lungs.<br />
* '''Immunity:''' They are immune to decay same with their organs.<br />
* '''Cloning:''' Vox are <font color=red>'''unclonable'''</font>. <br />
* '''Etc:''' Oxygen is toxic for them, as stated above, never remove their tank or mask. If their cortical stack is dead, they cannot be revived.<br />
<br />
===[[IPC]] [[File:IPC.png|32px]]===<br />
* Bring them to [[Robotics]]. IPCs are not Medbay's job. '''Never morgue an IPC unless debrained or DNR'''.<br />
<br />
==Facilities==<br />
A quick rundown on your colleagues' workplace and what they do there.<br />
<br />
'''[[Chemistry Lab|Chemistry]] [[File:Chem Dispenser.gif|64px]]'''<br />
* The workplace of the [[Chemist]]. They are in charge of the making and handing out of chemicals. Use the Smartfridge to see what they cooked up. To see what each medicine does, refer to [[Guide to Chemistry]].<br />
<br />
'''Cloning [[File:Cryogenic2.png|64px]]'''<br />
* Located east of the chemistry and south of the Morgue, this is where most species can be brought back to life. It requires biomass to work which can be refilled by standing north from the console and mixing blood with [[Guide to Chemistry#Cryoxadone|Cryoxadone]]. Most doctors use an IV drip half-filled with [[Guide to Chemistry#Cryoxadone|Cryoxadone]] and set to draw, and a lesser lifeform (see below) in a body bag to fill it. Alternatively, you can use your own blood with the help of a syringe. To clone someone, check out [[Guide to Cadavers#Standard Procedure|this guide]].<br />
<br />
'''Genetics [[File:Cloning.gif|64px]]'''<br />
* The home of [[Geneticist]]s. You can get humanized bodies from there (human, tajaran, unathi and vulpkanin bodies) for organs, limbs or brain transplants or lesser lifeforms (stoks, wolpins, farwas and monkeys) to make biomass.<br />
<br />
'''Morgue [[File:autopsy_scanner.png|64px]]'''<br />
* This is where cadavers are stored by the [[Coroner]]. See [[Guide to Cadavers]] for details on dealing with dead bodies in case the Coroner is missing.<br />
<br />
'''Surgery Room [[File:Surgery.png|64px]]'''<br />
* There are two ORs (Operating Theatres) with two storage rooms attached to them. This is where surgeons work. See [[Surgery]] for more details on performing surgeries.<br />
<br />
'''Virology [[File:Pandemic.png|64px]]'''<br />
* This is where the [[Virologist]] works. You won't interact with them much nor they will ask you for anything.<br />
<br />
[[Category:Guides]]</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Guide_to_Lavaland&diff=38233Guide to Lavaland2022-07-29T01:09:53Z<p>BrickTheHooman: removes tarot card drop, #18482</p>
<hr />
<div>{{Needsrevision|reason=Missing Lavaland Loot from tendril chests<br />
This page should also be merged with [[Guide to Mining]] as there is significant overlap.}}{{JobSupply}}<br />
[[Lavaland]], by nature, is not a safe place. In fact, it's extremely inhospitable and full of creatures that want to kill, eat, or kill and eat you. Whether it's a gruesome fate from a not-so-friendly [[#Ash Drake|Lava Dragon]] or you manage to accidentally take a bath in molten rock, one wrong step and you're toast. This page serves as a guide to traversing this hellish landscape and maybe even coming out alive on the other end.<br />
<br />
Lavaland has a [[Lavaland Lore|Long History]] and was actually a thriving planet long ago. However, time has taken its toll and now it is an ashen expanse populated by only the most volatile and hardy creatures. It is primarily used as a source for raw materials and sending unwanted Enemies of the Corporation for [[Labor Camp|Slave Labor]]. While not an extremely fun environment to be in, it is home to a plethora of artifacts and ruins open to your exploration and exploitation.<br />
<br />
==Inhabitants==<br />
While covered in lava and buffeted on the hourly by Ash Storms, many sentient creatures still call Lavaland home. Some of them do not wish to be on Lavaland as they were trapped there on accident and others evolved to thrive in the landscape. Many of these inhabitants are willing to trade and work with you for the betterment of each party. Sometimes they just want to kill you. Whatever interaction you have with them, it certainly will be interesting.<br />
{|class="wikitable mw-collapsible" width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| style="width:125pt" | Creature<br />
| style="width:400pt" | Description<br />
| style="width:200pt" | Notable Characteristics<br />
|-<br />
! Ash Walker <br> [[File:Ash.png|64px]]<br />
| Ash Walkers are the tribal natives of Lavaland. These Unathi-esque lizard people are fiercely protective of their land, and will more often than not kill any trespassers.<br />
| Use very primitive technology and do not require internals. They cannot speak Galactic Common. They can also run at heightened speeds. <br />
|-<br />
! Translocated Veterinarian <br> [[File:MedicalDoctor.png|64px]]<br />
| An animal doctor teleported to Lavaland by a bluespace anomaly. They are very ill-equipped to survive the harsh environment and will likely perish if they leave their hospital. <br />
| Generally friendly or neutral and are well equipped with medical supplies.<br />
|-<br />
! Terrarium Diona <br> [[File:Diona.png|64pxpx]]<br />
| A Diona that has awoken after years of slumber in a preserved terrarium planted by someone or something a long long time ago. They are tasked with spreading life wherever they go.<br />
| Have access to a fully stocked upgraded hydroponics/botany lab.<br />
|-<br />
! Beach Dome Denizens <br> [[File:Lifeguard.png|64px]]<br />
| Come catch some waves with me braah. These chill dudes and dudettes are enjoying the warm sunny day inside their beach biodome. Equipped with soda, space beer, and many donk pockets they're ready to soak up the sun.<br />
| Very ill-equipped to deal with any threat. Has no more than sandals and basic internals.<br />
|-<br />
! Lavaland Hermit <br> [[File:Lavaland_hermit.png|64px]]<br />
| Accidently jettisoned from their station/ship through an escape pod they crashlanded in lavaland. They're barely clinging to life day to day and it seems like their situation is absolutely hopeless.<br />
| Can be defensive if you enter their home uninvited.<br />
|-<br />
! Clowns <br> [[File:Generic_clown.png|64px]]<br />
| Found in the Clown Biodome, these clowns are committed to their lifelong goal of spreading happiness and cheer to the far reaches of the galaxy. Even if it takes them to... unwelcoming places.<br />
| Honk! <br />
|-<br />
! Miners <br> [[File:Generic_shaft.png]]<br />
| Perhaps one of the most volatile sentient creatures in lavaland, if you're not a friend to them they will likely kill you. They serve the interest of Nanotrasen and mine the wastes for precious metals.<br />
| Are well-equipped and often brandish high-tech mining equipment and powerful ancient artifacts stolen from the sacred wastes.<br />
|-<br />
! Free Golems <br> [[File:Golem.png|64px]]<br />
| Golems are the souls of the dead encased in gemstone. They retain no memories of their previous lives, but retain the cunning, knowledge and personalities of those spirits. These golems were freed from servitude by a scientist they revere as The Liberator. In his infinite and divine wisdom, he set their clan free to travel the stars with a single declaration: "Yeah go do whatever."<br />
| Are hard to kill and often have high-tech equipment.<br />
|}<br />
<br />
==Fauna==<br />
{|class="wikitable mw-collapsible" width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| style="width:125pt" | Mob<br />
| style="width:400pt" | Description<br />
| style="width:200pt" | Notable Characteristics<br />
|-<br />
! Goldgrub <br> [[File:Goldgrub.png|64px]]<br />
| A grossely oversized grub. Its skin is a bright golden color. It spends its days tunneling through the rock consume all rocky material in its path. It is believed that they once were used by the previous inhabitants of this planet as a means of automating the process of gathering precious metals.<br />
| Eats rock and ore. Upon being killed it will drop all the ore it has eaten.<br />
|-<br />
! Legion <br> [[File:Legion.png|64px]]<br />
| A horrific being covered in ashen skulls with glowing red eyes. Will drop a corpse upon death<br />
| Will summon flying skulls when fighting. Turns dead bodies into legions.<br />
|-<br />
! Goliath <br> [[File:Goliathsmol.png|64px]]<br />
| A hulking canine-like creature. It sports many tendrils and crushing jaw muscles. It tastes mighty fine when grilled, however.<br />
| Summons tendrils from the ground in a t-shape digging themselves into prey and stunning them for a period of time. Drops Goliath meat, Goliath Plates, and bones upon being butchered.<br />
|-<br />
! Watcher <br> [[File:Watchers.png|80px]]<br />
| A eerie flying creature with red sinewy antlers sprouting from a large menacing eye.<br />
| Shoots a ice beam that does cold damage and slows you down. Drops diamond ore and sinew upon being butchered. fairly neutral mob unless you come within one tile of it or attack it.<br />
|-<br />
! Magmawing Watcher <br> [[File:Magmawing Watcher.png|80px]]<br />
| A eerie flying creature with orange sinewy antlers sprouting from a large menacing eye. <br />
| Shoots a fire beam that does fire damage. Similar to regular watchers.<br />
|-<br />
! Icewing Watcher <br> [[File:Icewing Watcher.png|80px]]<br />
| A eerie flying creature with cyan sinewy antlers sprouting from a large menacing eye. <br />
| Shoots an ice beam that does cold damage and slows you down. Similar to regular watchers.<br />
|-<br />
! Tendril <br> [[File:Tendril.png|64px]]<br />
|A vile tendril of corruption, originating deep underground. Terrible monsters are pouring out of it.<br />
|Necropolis tendrils spawn a random assortment of lavaland monsters including: watchers, goliaths, and legion. After killing the tendril, it will spawn a necropolis chest containing a random piece of loot, and will break into a deadly, inescapable chasm; so watch your step!<br />
|-<br />
! '''Gutlunch''' <br> [[File:Gutlunch.png]] <br />
|A small, dark grey creature that crawls around the [[Ash Walker]] tendril. <br />
| It feeds on gibs and produced milk. This milk can be harvested by a bucket and has healing powers much like Saline Glucose and Epinephrine. After eating enough food it will reproduce.<br />
|-<br />
! '''Gutshank''' <br> [[File:Gutshank.png]] <br />
|Much like a Gutlunch, it lives near the tendril and produces milk, but has no eyes and a more reddish-brown hue to its skin.<br />
| Similair to Gutlunch.<br />
|}<br />
<br />
===Megafauna===<br />
<tabs><br />
<tab name="Ash Drake" style="background-color:lightgray;"><br />
{|class="wikitable " width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| style="width:125pt" | Name<br />
| style="width:300pt" | Description<br />
| style="width:300pt" | Special Abilities<br />
| style="width:150pt" | Stats<br />
| style="width:200pt" | Drops<br />
|-<br />
! Ash Drake <br> [[File:Ashdrake.png|128px]]{{Anchor|Ash Drake}}<br />
|A hulking winged monstrosity, and revered guardian of the Necropolis. This enormous drake roams the barren wasteland spouting plumes of deadly flame. <br />
|<br />
Fire Cone: Blasts a deadly cone of fire in all cardinal directions. <br />
<br />
Fire Meteor: Rains down balls of deadly fire, telegraphed by crosshairs on the ground. Try your best to avoid it!<br />
<br />
Mass Fire Attack: Sends a ball of fire barreling towards you.<br />
<br />
Lava Swoop: the drake briefly flies up into the air, before slamming down on its target leaving only a seething mass of lava. <br />
<br />
Lava Arena: Once you've whittled this mighty beast down to 50% health, it will summon an arena of deadly lava. You will need to step on the green symbols in order to remain unscathed. <br />
|Health: 2500 <br />
<br />
Fire breath damage: 20 burn<br />
<br />
Melee attack damage: 40 brute<br />
<br />
Armour Penetration: 40%<br />
<br />
Speed: slow<br />
<br />
GPS Name: Fiery signal<br />
|Upon felling this mighty beast, it will drop a chest. Within the chest there is one of four items will spawn:<br />
A rusted blade humming with vast spiritual energy known as the Spectral Blade. You will be able to summon the ghosts of to protect you and cause your blade to deal more damage.<br />
<br />
A bottle containing the blood of the drake, which does one of three things: allow yourself to transform into a drake at will, turn you into a skeleton, or grant you the ability to walk on lava. <br />
<br />
A dusty tome containing the secrets of casting the Eternal Flame spell. <br />
<br />
Or a staff of lava which can transform lavaland floor tiles into lava and back, as well as being a deadly melee weapon.<br />
<br />
Should you butcher the beast, you will also be able to turn its thick hide and sturdy bones into a suit of powerful armour that is completely immune to fire damage.<br />
<br />
|}<br />
</tab><br />
<tab name="Bubblegum" style="background-color:lightgray;"><br />
{|class="wikitable " width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| style="width:125pt" | Name<br />
| style="width:300pt" | Description<br />
| style="width:175pt" | Special Abilities<br />
| style="width:150pt" | Stats<br />
| style="width:325pt" | Drops<br />
|-<br />
! Bubblegum <br> [[File:Bubblegum.png|128px]]{{Anchor|Bubblegum}}<br />
|This is Bubblegum, The king (or queen) of all slaughter demons. Their footsteps shake the very land they walk on, leaving a trail of blood. If you anger this fleshy monstrosity, one of two things will happen, you will kill it or it will kill you. The latter being the much more likely outcome.<br />
| Due to the extensiveness of Bubblegum's abilities, they have been transcluded onto the table below.<br />
|Health: 2500<br />
Melee damage: 40<br />
<br />
Charge damage: 60<br />
<br />
Armour penetration: 40%<br />
<br />
Speed: fast<br />
<br />
GPS signal: Bloody signal<br />
|Upon being vanquished, Bubblegum will accept defeat and flee into the blood. Leaving you behind his prize<br />
<br />
The H.E.C.K suit and helm, which are impervious to acid, fire, and biohazards with high melee damage resistance, and can be recolored with a spray can. Perfect for use on lavaland. Warning: not spaceproof.<br />
<br />
The spell blade, a hellish demonic blade that allows the user to fire out magical projectiles which remove limbs from range. Extraordinarily effective if aiming for the head. In melee combat, it boasts a force of 20 and a massive armour penetration value of 75% and a 50% block chance. A very powerful item, handle with care.<br />
<br />
|}<br />
{|class="wikitable " width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| Ability<br />
| Description<br />
|- style="background-color:#FF7B45;font-weight:bold; color: white;text-align:center;"<br />
| colspan="2" | '''First phase''' (above 50% health)<br />
|-<br />
! Triple charge<br />
| Bubblegum's most basic move, charges at you 3 times, getting hit twice will put you into crit. <br />
|-<br />
! Blood rend<br />
| Bubblegum warps his hand through the blood, rending anyone who is stood on that tile dealing 10 brute damage. <br />
|-<br />
! Enrage<br />
| Bubblegum becomes ANGRY, while angry he is immune to all damage and is tinted red, he will sprint at you and try and melee you. Bubblegum's melee attack speed is drastically increased while he is enraged. Avoid him during this move, there is nothing you can do but not get hit and wait for him to calm down. This ability becomes more common the more damage he takes.<br />
|- style="background-color:#FF7B45;font-weight:bold; color: white;text-align:center;"<br />
| colspan="2" | '''Second phase''' (below 50% health).<br />
|-<br />
! Quad-hallucination charge<br />
| Bubblegum will teleport around you along with 3 hallucinations and charge inward on your location. the hallucinations have low health, half charge damage, and they fade away after they charge. Bubblegum will do this attack 4 times in succession.<br />
|-<br />
! Mass hallucination charge<br />
| Bubblegum and 5 hallucinations surround you and charge in on your location after a short delay. <br />
|-<br />
! Hallucinations with triple charge<br />
| Bubblegum will spawn hallucinations that charge towards you as well as triple charging at you. Very easy to get overwhelmed, just keep running and sidestep any hallucinations that spawn in front of you.<br />
|}<br />
</tab><br />
<tab name="Legion Boss" style="background-color:lightgray;"><br />
{|class="wikitable " width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| style="width:125pt" | Name<br />
| style="width:300pt" | Description<br />
| style="width:300pt" | Special Abilities<br />
| style="width:150pt" | Stats<br />
| style="width:200pt" | Drops<br />
|-<br />
! Legion Boss <br> [[File:Legionboss.png|128px]]{{Anchor|Legion Boss}}<br />
|Legion is the guardian of the necropolis. He slumbers, waiting for an explorer to be foolish enough to knock on his door. Legion is unique in that, upon death it splilts into two, each with 0.6x the health of their parent skull, it will split multiple times until the skulls are only one tile in size, at this point the skulls will shatter upon death, you must shatter all of the skulls to kill legion<br />
|<br />
Charge: the skull charges towards you, trying to melee you<br />
<br />
Spawn skull: spawns a legion skull to attack you <br />
|<br />
Health: 800<br />
<br />
Health multiplier on split: 0.6x<br />
<br />
Total health of all skulls: 4300<br />
<br />
Melee damage: 25<br />
<br />
Armour penetration: 50%<br />
<br />
Speed: slow<br />
<br />
GPS signal: Echoing signal<br />
<br />
| Legion drops bones and has a 20% chance to drop necropolis chests when a skull is destroyed. When the final skull is destroyed, it leaves behind the staff of storms. <br />
<br />
The staff of storms can be used to create or dispel ash storms in your area, and serves as a powerful melee weapon.<br />
|}<br />
</tab><br />
<tab name="Vetus Speculator" style="background-color:lightgray;"><br />
{|class="wikitable " width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| style="width:125pt" | Name<br />
| style="width:250pt" | Description<br />
| style="width:300pt" | Special Abilities<br />
| style="width:150pt" | Stats<br />
| style="width:200pt" | Drops<br />
|-<br />
! Vetus Speculator <br> [[File:Vetus Speculator.png|128px]]{{Anchor|Vetus Speculator}}<br />
|Vetus Speculator is an old 4-legged self-learning robot made from a long-gone civilization. Likes to scan and learn from things... Including crewmembers.<br />
|<br />
It has several attacks at it's disposal. It can melee with its body and legs, however, a person will not be hit by both at once unless poorly positioned. Legs also have a weak turret on each leg, that can be broken via damage. Every 5 seconds it creates a shield around itself, that blocks 1 hit, or multiple nondamaging hits. Crusher users will need a blast tube to break the shield OR melee the robot with the shield up to de-activate it. It can charge like bubblegum during combat as well.<br />
<br />
The main feature that makes it unique, is that it has 5 modes, based on each anomaly core, that can augment its remaining attacks. As part of this it can spawn 3 anomalies around it for 15 seconds with a low chance. However, they do not detonate like regular anomalies once they disappear.<br />
<br />
Upon reaching critical HP (normally death), it preps a 10-second self-destruct, before exploding. Large tell, hard to miss.<br />
|<br />
Health: 2500<br />
<br />
Speed: Medium<br />
<br />
GPS signal: Malfunctioning Signal<br />
<br />
| Drops an anomaly core that matches the type that is used by the robot. <br />
<br />
A pinpointer that can point to tendrils.<br />
<br />
A variety of raw ores.<br />
<br />
'''Crusher Loot:''' Adaptive intelligence core, a trophy that temporarily increases the force of a crusher against a target it has hit within the last 30 seconds by 2 per hit, up to 20 extra force.<br />
|}<br />
{|class="wikitable " width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| Core Type<br />
| Special Abilities<br />
|-<br />
! Bluespace <br> [[File:BluespaceCore.gif]]<br />
| If it is bluespace, it charges with more delay between charges but instead teleports between charges. Its special ability is to half the user's attack speed for 10 seconds.<br />
|-<br />
! Gravity <br> [[File:GravCore.gif]]<br />
| Grav throws people if they bump into them during charge. For its special ability it picks up rocks from the terrain and throws them at the target.<br />
|-<br />
! Pyro <br> [[File:PyroCore.gif]]<br />
| If it has a pyro core, it makes a trail of fire and temporary lava. For its special ability it turns 3x3 areas around the target (but not too close) into lava.<br />
|-<br />
! Flux <br> [[File:FluxCore.gif]]<br />
| For its special ability, it shoots weakened tesla revolver shots at all humans nearby.<br />
|-<br />
! Vortex <br> [[File:VortexCore.gif]]<br />
| For its special ability, it causes a small earthquake, leading to rocks falling from the sky.<br />
|}<br />
</tab><br />
<tab name="Blood Drunk Miner" style="background-color:lightgray;"><br />
{|class="wikitable " width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| style="width:125pt" | Name<br />
| style="width:300pt" | Description<br />
| style="width:300pt" | Special Abilities<br />
| style="width:150pt" | Stats<br />
| style="width:200pt" | Drops<br />
|-<br />
! Blood Drunk Miner <br> [[File:Blooddrunkminer.png|128px]]{{Anchor|Blood Drunk Miner}}<br />
|One of your fellow miners who went blood crazed. Now all he craves is the thrill of the hunt. Step carefully and keep your head on a swivel, lest you become his next kill.<br />
| The blood drunk miner is a very simple boss with only a few attacks<br />
<br />
Switch saw mode: switches between rapid and cleaving saw modes changing his attack speed and damage.<br />
<br />
KA shot: the BDM will occasionally fire off his KA at his targets dealing 20 damage.<br />
<br />
Blink: the blood drunk miner teleports to his target.<br />
|Health: 900<br />
<br />
Melee damage: 6-10<br />
<br />
Melee attack speed: fast<br />
<br />
Armor penetration: 0%<br />
<br />
Ranged damage: 20<br />
<br />
Speed: fast <br />
<br />
GPS signal: Resonant signal<br />
|Upon death the miner drops his weapons, a standard issue kinetic accelerator and his cleaving saw;<br />
<br />
The cleaving saw has two modes, rapid swing and cleaving arc. In cleaving arc mode, it will strike all fauna around you and deal increased damage. In rapid mode, it will strike much faster than normal weapons and makes targets bleed, but does decreased damage. Alternating the modes of the weapon between swings will increase your rate of attack.<br />
|}<br />
</tab><br />
<tab name="Colossus" style="background-color:lightgray;"><br />
{|class="wikitable " width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| style="width:125pt" | Name<br />
| style="width:300pt" | Description<br />
| style="width:300pt" | Special Abilities<br />
| style="width:150pt" | Stats<br />
| style="width:200pt" | Drops<br />
|-<br />
! Colossus <br> [[File:Colossus.png|128px]] {{Anchor|Colossus}}<br />
|The fallen angel roams lavaland judging those who he deems unclean. With his rending claws, blasting tubules and divine bolts, he brings death and judgement to anyone who gets too close.<br />
| <br />
Phase One (above 33% health)<br />
<br />
Shotgun: Fires 5 death bolts in a cone, don't be close or you die.<br />
<br />
Cardinal shots: Colossus fires 4 death bolts, alternating between all cardinal and ordinal directions. Fairly easy to dodge, just side step the projectiles. This attack becomes less frequent as it decreases in health.<br />
<br />
Judgment: Colossus shouts "JUDGEMENT" and beings to fire death bolts in a spiral. Keep your distance and sidestep the death bolts.<br />
<br />
Triple Shotgun: Colossus fires 3 shotgun shots off in succession. Don't go in for attacks after a shotgun attack in case it is a triple shotgun, this is the attack that will catch you out, very dangerous.<br />
<br />
Phase Two: All attacks remain except judgement.<br />
<br />
Die: Replaces "judgement". Colossus shouts "DIE" and begins to fire two spirals around himself.<br />
<br />
<br />
|Health: 2500<br />
<br />
Melee damage 40<br />
<br />
Melee armor penetration: 40%<br />
<br />
Death bolt damage: 25<br />
<br />
Death bolt armor piercing: 100%<br />
<br />
Speed: slow<br />
<br />
GPS signal: Angelic signal<br />
|Colossus leaves two things behind, an anomalous crystal with various effects and the divine vocal cords<br />
<br />
The divine vocal cords are an organ that can be transplanted into your mouth via surgery. Once implanted they can be used via the HUD button up in the top left or by prefixing your message with ":~". For information on voice of god, go to [[Voice of God|here]]<br />
<br />
The anomalous crystal has many different effects and many different triggers to these effects. Triggers include, talking near it, bumping it, attacking it with a blunt object, attacking it with a fire based weapon such as a welder, clicking it with an empty hand, shooting it with: ballistics, energy weapons (tasers and disablers) and lasers. Effects include, reviving corpses as shadow people, terraforming the room around it, firing out random projectiles, turning the activator into a clown, force possessing the nearest mindless simple mob (if no such simple mobs are present you will possess a mouse), refreshing items nearby to the state they were at the start of the round. <br />
<br />
<br />
|}<br />
</tab><br />
<tab name="Swarmers" style="background-color:lightgray;"><br />
{|class="wikitable mw-collapsible" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| style="width:163pt" | Mob<br />
| style="width:600pt" | Description<br />
| style="width:400pt" | Drops<br />
|-<br />
! Swarmer <br> [[File:Swarmer.png|64px]]<br />
| Nom Nom Nom<br />
| 1x Bluespace Crystal<br />
|-<br />
! Melee Swarmer <br> [[File:MeleeSwarmer.png|64px]]<br />
| This yellow menace can stun people with electricity.<br />
| 1x Bluespace Crystal<br />
|-<br />
! Ranged Swarmer <br> [[File:RangedSwarmer.png|64px]]<br />
| An elusive swarmer which fires lasers that '''''really hurt'''''<br />
| 1x Bluespace Crystal<br />
|-<br />
! Swarmer Beacon <br> [[File:Swarmerbeacon.png|64px]]<br />
| A strange machine that will continuously birth mechanical menaces that will eat you out of house and home.<br />
| A large amount of bluespace crystals, and the calming feeling knowing that you will no longer be overwhelmed by swarmers. <br />
|-<br />
! colspan=3 |[[File:SwarmerRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="Hierophant" style="background-color:lightgray;"><br />
{{Out of Rotation}}<br />
{|class="wikitable " width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| style="width:125pt" | Name<br />
| style="width:300pt" | Description<br />
| style="width:300pt" | Special Abilities<br />
| style="width:150pt" | Stats<br />
| style="width:200pt" | Drops<br />
|-<br />
! Hierophant <br> [[File:Hierophantnew.gif|80px]] {{Anchor|Hierophant}}<br />
| A large, enigmatic scepter, crafted of an alien metal, and seemingly imbued with a mind of its own. Its sole purpose appears to be defending the structure it resides in.<br />
|Blink - Teleports near its attacker after a brief delay, dealing damage to anything near the start and end points of its blink. This may occur multiple times in quick succession if the Hierophant is below 50% health.<br />
<br />
Cross Blast - Creates diagonal and cardinal crosses of projectiles under the player. At half health, crosses fire in all directions and have increased range.<br />
<br />
Chasers - Fires 4 chaser orbs, which will create Hierophant Blasts beneath themselves while pursuing the player. Chasers will speed up when the Hierophant reaches half health.<br />
<br />
AoE Blast - When in melee range, fires a circle of Hierophant Blasts out from itself. This ability gains additional range when the Hierophant is at half health.<br />
|Health: 2500<br />
<br />
Hierophant Blast Damage: 15 burn<br />
<br />
Armor Penetration: 50<br />
<br />
|Upon death, the hierophant will shrink down, releasing a massive burst of energy. The resulting club is its prize.<br />
<br />
The hierophant club has two functions - vortex recall and vortex blasts<br />
<br />
Vortex recall - you can place the hierophant beacon after a short delay using the action button at the top of the screen. Then you can teleport you, and everyone around you in a 3x3 area to the beacon at any time after a cast time. you can pick the beacon back up by clicking on it with the hierophant staff in your hand.<br />
<br />
Vortex blasts - click on someone and it will create a series of chasers similar to the hierophants own attacks, click on a tile adjacent to you and you will deal damage in a 3x3 area around where you clicked (this includes hitting someone with the club). clicking on a non adjacent tile, or on a mob while you have chasers active, will result in a cross blast, similar to hierophant's attack. Do note, these attacks only work on the mining z-level, and are very useful at mining and destroying rock.<br />
<br />
<br />
</tab><br />
</tabs><br />
<br />
==Flora==<br />
{|class="wikitable mw-collapsible" width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| style="width:125pt" | Plant<br />
| style="width:400pt" | Description<br />
|-<br />
! Numerous Mushrooms <br> [[File:Nmushrooms.png|64px]]<br />
| Can be harvested for their stems, which contain Tinea Luxor, a chemical which makes the user glow, vitamin, and space drugs. <br />
|-<br />
! Leafy Mushrooms <br> [[File:Smushroom.png|64px]]<br />
| Can be harvested for their leaves, which contain nutriment, vitrium froth, a healing chemical similar to saline-glucose, but does not replenish blood, and nicotine. <br />
|-<br />
! Tall Mushrooms <br> [[File:Rmushrooms.png|64px]]<br />
| Can be harvested for their caps, which contain Lysergic acid diethylamide (LSD), Entropic Polypnium, which is a potent poisonous chemical and does random damage every tick, and Psilocybin, a hallucinogen.<br />
|-<br />
! Long Mushrooms <br> [[File:Lmushroom.png|64px]]<br />
| Can be harvested for mushroom shavings.<br />
|-<br />
! Cactus <br> [[File:Cactus.png|64px]]<br />
| It's fruits contain Vitrium Froth, Vitamin and Nutrient. If you step on it without shoes you will get stunned. This is the only "edible" piece of food on Lavaland, so if you ever go hungry be sure to pick these up. <br />
|}<br />
<br />
==Environmental Dangers==<br />
<br />
Even if you avoid the various denizens and creatures of the wastes, the environment can kill you very easily. An unprepared crewmember or ash walker can easily perish in the harsh landscape.<br />
<br />
===Ash Storms=== <br />
''An eerie moan rises on the wind. Sheets of burning ash blacken the horizon. Seek shelter.''<br />
<br />
Due to the planets scalding hot climate and high winds, clouds of boiling ash is kicked up into the air. These clouds turn into massive storms that blanket the landscape a heavy layer of ash that can easily kill people. Only the sturdiest of equipment and exosuits can withstand an Ash Storm and it is very important to seek shelter under a roof during one.<br />
<br />
Ash storms will subside after about a minute and after that, it is safe to go outside.<br />
<br />
===Atmosphere===<br />
[[File:Lavaland Landscape.png|right|thumb|An image of the lavaland landscape with chasms and lava pools.<br />
Lavaland's atmosphere is not safe for all beings. It is a low pressure, low oxygen environment and you require internals to traverse it, but not a space suit. Some beings, like [[Ash Walker]]s can live in this dangerous environment without the use of external equipment.<br />
Chasms<br />
<br />
===Chasms===<br />
There are great big pits on the surface of Lavaland that go down for miles. You can fly or hop over them with wormhole jaunters and jump boots. If you fall into one you won't be coming back. This includes items and any mobs that are thrown into it. Chasms will open up shortly after a tendril is killed.<br />
<br />
===Lava===<br />
The floor is literally lava in many places. Stepping on it will immediately ignite you and deal heavy burn damage, quickly killing if stood on for too long. Can only be traversed with mechs, lava boats, or while under the effect of items or abilities that give lava immunity. Fire resistance alone isn't enough to protect from the burn damage.<br />
<br />
==Lavaland Loot==<br />
<br />
The positive tradeoff to traversing the terrible environment of lavaland is the great treasures that lie within it<br />
===Necropolis Chests===<br />
[[File:Necropolis_Chest.png|right|thumb| A necropolis chest that can be obtained from defeating a tendril.]]<br />
Upon killing a giant tendril, a necropolis chest will spawn which will contain one of 26 sets of interesting items. While many of the items are mediocre, there is a rare chance of spawning something truly unique and powerful. Miners should measure the tradeoffs of killing important tendrils such as the legion tendrils (which are used for farming legion cores) and obtaining the necropolis chests. Be wary! Very soon after defeating a tendril, the immediate area around it will collapse into a chasm.<br />
{|class="wikitable mw-collapsible" width:"80%" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| style="width:15%" | Creature<br />
| style="width:85%" | Description<br />
|-<br />
! Paradox Bags <br> [[File:Paradox_Bag.png]][[File:Paradox_Bag.png]] {{Anchor|Paradox Bag}}<br />
| Somehow, it's in two places at once. Both bags share the same container space, it does not matter where they are in relation to eachother.<br />
|-<br />
! Cult Suit and Cult Helmet <br> [[File:Empowered_robes.png]] [[File:Cult_Helmet.png]]<br />
| A spaceproof cult suit and helmet.<br />
|-<br />
! Soulstone <br> [[File:Soulstone.png]]<br />
| A soulstone. Can capture the souls of dead players to be later put into a [[Construct]] shell.<br />
|-<br />
! Cursed Katana <br> [[File:Katana.png]]<br />
| A cursed katana, does 40 Brute damage. The only difference from a regular katana is that it cannot be stored on the belt or back slots.<br />
|-<br />
! Eye of God <br> [[File:Eye_Of_God.gif]]<br />
| A strange eye, said to have been torn from an omniscient creature that used to roam the wastes. If placed in your glasses slot, it will permanently replace one of your eyes, and give you X-ray vision. If two are put together, it will create a double god eye (it doesn't do anything but look cool).<br />
|-<br />
! Diamond Pickaxe <br> [[File:Diamondpickaxe.png]]<br />
| An upgraded version of the pickaxe which mines faster.<br />
|-<br />
! Cult Robes and Cult Bedsheet <br> [[File:Cult_Robe_Alternate.png]][[File:Cult_Bedsheet.png]]<br />
| A set of hooded cult robes and a cult bedsheet.<br />
|-<br />
! KA Modkits <br> [[File:Mod_Disk.png]]<br />
| One of four Kinetic Accelerator [[Guide to Mining#Kinetic Accelerator|Modkits]] have a chance to spawn<br />
* [[File:Mod_Disk.png]] '''Rapid Repeater'''<br />
* [[File:Mod_Disk.png]] '''Resonator Blast'''<br />
* [[File:Mod_Disk.png]] '''Offensive Explosion'''<br />
* [[File:Mod_Disk.png]] '''Death Syphon'''<br />
|-<br />
! Rod of Asclepius <br> [[File:Rod_Of_Asclepius.gif]]<br />
| A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura that can even fix simple deeper injuries like internal bleeding or broken bones, but will also force you to become a pacifist.<br />
|-<br />
! Cursed Heart <br> [[File:Cursed_heart.gif]]<br />
| A heart that has been empowered with magic to heal the user. The user must ensure the heart is manually beaten or their blood circulation will suffer, but every beat heals their injuries. It must beat every 6 seconds.<br />
|-<br />
! Mysterious Boat <br> [[File:Dragon_Boat.png]] [[File:Ship_In_A_Bottle.png]]<br />
| This boat can travel over lava without need for oars.<br />
|-<br />
! Champion's Hardsuit <br> [[File:Champions_Hardsuit.png]]<br />
|<br />
|-<br />
! Possessed Blade <br> [[File:Possessed_Blade.gif]]<br />
| Allows a ghost to inhabit the blade, giving you a companion.<br />
|-<br />
! Dark Blessing <br> [[File:Arm_blade.png]]<br />
| Particularly twisted deities grant gifts of dubious value. You can't drop this unless you lose your hand. Look like a changeling armblade.<br />
|-<br />
! Warp Cubes <br> [[File:Cubes.gif]]<br />
| Two magic cubes, that when they are twisted in hand, teleports the user to the location of the other cube instantly. Great for silently teleporting to a fixed location, or teleporting you to another person holding it.<br />
|-<br />
! Spooky Lantern <br> [[File:Spooky_Lantern.png]] [[File:Friendly_Wisp.gif]]<br />
| This lantern gives off no light, but is home to a friendly wisp. Using it in-hand while the wisp is inside it will allow the user to see the surrounding area perfectly regardless of darkness or lack of light.<br />
|-<br />
! Immortality Talisman <br> [[File:Immortality Talisman.gif]]<br />
| A dread talisman that can render you completely invulnerable. Has a small cooldown. Using the immortality talisman in-hand will allow the user to temporarily freeze in place and become impervious to damage for 6 seconds.<br />
|-<br />
! Meat Hook <br> [[File:Meat Hook.png]]<br />
| An enchanted hook, that can be used to hook people, hurt them, bring them right to you, and stun/knock them down. Quite bulky, works well as a belt though. Shoot it like a gun or staff, note it has a cooldown, and the stun is only for 1 second and knockdown for 6 seconds.<br />
|-<br />
! Wicker Doll <br> [[File:Wicker_Doll.png]]<br />
| To use the Wicker Doll you must first attach a small or tiny item to it that contains the fingerprints of your victim. Once attached, activating the doll in your active hand will give you a list of victims to choose. From there depending on what you either use on the doll or what body part you're targeting when using the doll in your active hand, you'll cause a variety of annoying or debilitating problems for the linked victim.<br />
|-<br />
! Inferno <br> [[File:Clustergrenade.png]]<br />
| A Clustergrenade that will set fire to a large area.<br />
|-<br />
! inquisitor's Hardsuit and Flask of Holy Water <br> [[File:Gamma_ERT_Inqisuitors_Hardsuit.png]] [[File:Holy_flask.png]]<br />
|<br />
|-<br />
! Spellbook of Instant Summons <br> [[File:Spellbook_Of_Instant_Summons.png]]<br />
| Binds a single item to your soul. Cast this spell while holding an item to mark it. Cast it again while holding a free item to recall it. If you have marked an item and cast this spell while holding another item, you will remove the original mark, then you must cast the spell one more time to mark something else.<br />
|-<br />
! Book of Babel <br> [[File:Book_Of_Babel.png]]<br />
| Instantly teaches you all languages. One time use only.<br />
|-<br />
! Lifesteal Crystal and Cult Bedsheet <br> [[File:Lifesteal_Crystal.png]] [[File:Cult_Bedsheet.png]]<br />
| A mod kit that, like the name suggests, steals life from enemies you attack. Also a cult bedsheet.<br />
|-<br />
|}<br />
<br />
==Locations==<br />
<tabs><br />
<tab name="Labor Camp" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| The detention center of choice for a more pragmatic Warden, the Labor Camp is a place where prisoners can work off their crimes by mining minerals. The camp, understandably, goes without many of the comforts found on the main mining station, featuring only the bare minimum needed for survival.<br />
|<br />
* Basic medical supplies<br />
* Tofu<br />
* Very basic mining gear, now including pickaxes that are completely worthless as weapons<br />
|-<br />
! colspan=2 |[[File:Labor camp.png|center]]<br />
|}<br />
</tab><br />
<tab name="Mining Station" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| The staging ground for Nanotransen's planetside mining operations. The base is suitable for long-term habitation, and is equipped with living quarters, gear storage, and a communications relay connected to the orbiting station.<br />
|<br />
* Basic medical supplies<br />
* Advanced mining gear, including Kinetic Accelerators, Kinetic Crushers, Explorer Suits, and a vending machine full of powerful upgrades and equipment.<br />
* An abandoned crate, which contains a random assortment of loot, and is protected by a passcode lock and Anti-Tamper Explosive(tm).<br />
|-<br />
! colspan=2 |[[File:Mining Outpost.png|center]]<br />
|}<br />
</tab><br />
<tab name="Ash Walker Nest" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| A monument to the sins of those who dare defy the all mighty Necropolis. The Ash Walker Nest contains a foul tendril of corruption surrounded by a nest of rapidly growing eggs. Occasionally, a meaty squelching can be heard as the serrated tendrils of the nest eviscerate anyone - or anything - foolish enough to provoke the yellow-skinned barbarians. <br />
|<br />
* Primitive farming tools<br />
* AI combat upgrade<br />
* Meager medical supplies<br />
* An RCD<br />
* A singularity generator<br />
* Radiation suits<br />
* A syndie toolbox with combat gloves and tools.<br />
* A free random anomaly core from killing the tendril(Try to avoid destroying the tendril, especially at the start of a round, as many people enjoy playing Ash Walker)<br />
|-<br />
! colspan=2 |[[File:Ash Walker Nest.png|center]]<br />
|}<br />
</tab><br />
<tab name="Free Golem Shuttle" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. Seem very intent on research and individual liberty, and also geology based naming?<br />
|<br />
* Statue of the Liberator<br />
* Autolathe<br />
* Mining Vendor<br />
* Free Golem Creation Disk<br />
* Fuel Tanks<br />
* Various Food and Hydroponic Vendors<br />
* Mining Equipment<br />
* Ore Redemption Machine<br />
|-<br />
! colspan=2 |[[File:Golem Shuttle.png|center]]<br />
|}<br />
</tab><br />
<tab name="Preserved Terrarium" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| Graceful gestalts effervescently glide across the surprisingly cold floors of this ancient seed vault. Tending to the bidding of their benevolent masters, cursed to toil away until lush, green flora has returned to the Lavaland. <br />
|<br />
* Plenty of useful plants (hopefully)<br />
* A botany chemdispenser<br />
* Bees! (maybe)<br />
* A fully equipped botany setup<br />
* A suspicious toolbox<br />
|-<br />
! colspan=2 |[[File:LavalandTerrarium.png|center]]<br />
|}<br />
</tab><br />
<tab name="Hierophant Arena" style="background-color:lightgrey;"><br />
{{Out of Rotation}}<br />
{|class="wikitable" style="background-color:#F5AC8E;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| A massive arena made of a strange alloy. Mechanical whirrs fill the air, purple lights flash along every wall, and the smell of ozone permeates the structure. At the very center rests a large metal club, its lights beckoning you ever closer.<br />
|<br />
* The Hierophant<br />
* Indestructible walls <br />
|-<br />
! colspan=2 |[[File:HierophantArena.png|center]]<br />
|}<br />
</tab><br />
</tabs><br />
<br />
==Ruins==<br />
<tabs><br />
<tab name="Hermit" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| A hastily put up miner shelter pierces the rock wall it is nested in. Next to it an escape pod, crashlanded into the hellish landscape. Inside, among the various nick nacks and belongins, is a permeating sense of hopelessness and dread.<br />
|<br />
* Orange Spacesuit<br />
* Survival Knife<br />
* Oxygen Tank<br />
|-<br />
! colspan=2 |[[File:LavalandHermitBase.png|center]]<br />
|}<br />
</tab><br />
<tab name="Gluttony" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| <q>Their end is destruction, their god is their belly, and they glory in their shame, with minds set on earthly things. </q> <br><br />
Discarded and empty wrappers are scattered on the floor haphazardly. A pulsating fleshy mass dominates the room. On the other side you can just make out a syringe fill with a green substance. There seems to be no way past the mass, but then your stomach grumbles angrily...<br />
| <br />
*Matter Eater- A syringe which, upon injection, gives you the matter eater genetic power.<br />
*Veal Render- A mysterious blade that opens a cow-spitting portal when striking an enemy.<br />
|-<br />
! colspan=2 |[[File:GluttonyRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="Pride" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| <q>For if anyone thinks he is something, when he is nothing, he deceives himself. </q> <br> Everything shines with great brightness, even the floors show your reflection. As if someone had taken great lengths to keep it immaculately clean. As you stroll down the hallway you can't help but admire yourself in the mirror, strong, tough, adventuring through the wastes untouched by the filthy horrid creatures around you. You were almost too caught up in the wall mirrors to notice the mirror glowing with a blue aura just in front of you. <br />
|<br />
* Pride's Mirror- An enchanted mirror, gazing into it will allow you to change virtually every aspect of your appearance. Using it will certainly not result in unintended consequences. <br />
|-<br />
! colspan=2 |[[File:PrideRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="Envy" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| <q>Surely resentment destroys the fool, and jealousy kills the simple.</q> <br><br />
There is nothing opulent about this room. It is lined with mirrors smashed and blood streaking the cold metal plating. Directly across from the entrance sits a blade still dripping with the resentment of its previous wielder.<br />
|<br />
* Envy's Knife- An enchanted dagger that allows the wielder to take the form of whatever they've stabbed.<br />
* Bloated Flesh Suit<br />
|-<br />
! colspan=2 |[[File:EnvyRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="Greed" style="background-color:lightgrey;"><br />
{{Out of Rotation}}<br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| <q>But those who desire to be rich fall into temptation, into a snare, into many senseless and harmful desires that plunge people into ruin and destruction. </q> <br><br />
A room adorned with many coins and bills. Money bags litter the floor. However, your eyes are drawn to the dusty slot machine that sits so silently at the end of the room. The lever begs to be pulled, it tugs at your curiosity. <br />
<br />
Surely one spin can't hurt...<br />
|<br />
* Gold Coins<br />
* Money Bags<br />
* Arcade Machines<br />
* Credits of various values<br />
* A ''normal'' slot machine.<br />
|-<br />
! colspan=2 |[[File:GreedRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="Winter Biodome" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| A full winter wonderland, complete with glistening snow, an ATV, and a quaint log cabin, all secured under a massive dome. You swear you can spot a silhouette standing in the cabin's window.<br />
|<br />
|-<br />
! colspan=2 |[[File:WinterBiodome.png|center]]<br />
|}<br />
</tab><br />
<tab name="Beach" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| A large biodome with soft, golden sand, gently swaying palm trees, lapping waves, and good vibes. Stop by for a brief escape from the hellish landscape of lavaland. <br />
|<br />
* Good Vibes<br />
* Radiance Dance Machine IV<br />
|-<br />
! colspan=2 |[[File:BeachBiodome.png|center]]<br />
|}<br />
</tab><br />
<tab name="Clown Dome" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| This ruin sticks out like a sore thumb in the drab, dark, ashen landscape of Lavaland. Its striking yellows and vivid reds draw your eye. As you approach you hear the sound of stray honking and your nose is filled with the smell of rot and decay. Perhaps if you are more lucky then the others, and clear the cruel machinations and twisted puzzles designed by its creator, you can claim the treasure inside. <br />
| <br />
* Staff of Slipping <br />
* Clown shoes <br />
* Bananium coins <br />
* Air horn <br />
* Bluespace banana peel <br />
* Rainbow slime extract<br />
* Bananium ore.<br />
|-<br />
! colspan=2 |[[File:ClownBiodome.png|center]]<br />
|}<br />
</tab><br />
<tab name="Cultist" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| A macabre ruin dedicated to the summoning of a dark God. A sickly, hellacious aura of darkness permeates. Tread carefully, miner. <br />
| <br />
* Cult robes <br />
* Cult swords <br />
* Cult dagger <br />
* Runed metal. <br />
|-<br />
! colspan=2 |[[File:CultAltarRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="Pizza Party" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
|Little Timmy's birthday pizza-bash took a turn for the worse when a bluespace anomaly passed by. As it turns out, bluespace translocation is not a terribly great gift to give someone. <br />
| <br />
* Three presents<br />
* Pizza<br />
* Birthday cake<br />
|-<br />
! colspan=2 |[[File:PizzaRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="Vet Clinic" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| What appears to be an entire veterinary clinic, transported here by some sort of freak bluespace anomaly.<br />
|<br />
* Medical Supplies<br />
* Confused Doctors<br />
* A double-barrel shotgun, along with 2 beanbag and 1 buckshot shell.<br />
|-<br />
! colspan=2 |[[File:HospitalRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="Ratvar" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| The impact crater of an immense clockwork deity. You feel a tinge of sadness as you gaze at the once mighty figure.<br />
|<br />
* Ratvarian Spear- An ancient weapon that still retains some of its divine power. Does 5 additional brute damage as opposed to a regular spear.<br />
* Brass Sheets- Sheets of brass, they can be turned into walls, floors, windows, windoors, and spinning chairs.<br />
|-<br />
! colspan=2 |[[File:RatvarRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="Xeno Hive" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| A Xenomorph hive on the surface of Lavaland. It is not known how they got here but one can be quite certain that <u>they are not friendly</u>.<br />
|<br />
* Stechkin<br />
* Orange Spacesuit<br />
* Stun Baton<br />
* Security Helmet<br />
* Xenomorph Queen<br />
|-<br />
! colspan=2 |[[File:LavalandXenoRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="UFO" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| A crashed alien spacecraft, with no apparent survivors. There appears to be a "student driver" sticker on the back.<br />
|<br />
* Alien Surgical Tools- These tools work faster than their station counterparts, and are coveted by R&D for the research points they grant.<br />
* <br />
|-<br />
! colspan=2 |[[File:AlienRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="Butterflies" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| A strange shrine dedicated to some sort of butterfly-loving deity. The pylons and altars inside are completely alien to you.<br />
|<br />
* Fountain of Healing- An ornate stone fountain, full of what looks to be blood. Drinking the liquid inside will fully heal you.<br />
* <br />
|-<br />
! colspan=2 |[[File:ButterfliesRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="Ripley" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| There's rumors that when damaged, a Ripley's electronics can jam up in Ash Storms ruining the battery and preventing the occupant from ejecting from the mech- leaving the occupent to be claimed by the grips of starvation. That's just a rumor though.<br />
| A damaged Ripley Mech<br />
* <br />
* <br />
|-<br />
! colspan=2 |[[File:RipleyRuin.png|center]]<br />
|}<br />
</tab><br />
<tab name="Miner's Tomb" style="background-color:lightgrey;"><br />
{|class="wikitable" style="background-color:#F5AC8E ;margin:10pt;"<br />
|- style="background-color:#EE6A34;font-weight:bold; color: white;text-align:center;"<br />
| width=800pt | Description<br />
| width=800pt | Notable Contents<br />
|-<br />
| An old survival pod. Inside lies the remains of an unfortunate miner who met a grisly end in his supposed haven.<br />
| <br />
* The dead miner can be looted for a survival medipen.<br />
* <br />
|-<br />
! colspan=2 |[[File:TombRuin.png|center]]<br />
|}<br />
</tab><br />
</tabs></div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Syndicate_Items&diff=38232Syndicate Items2022-07-29T01:02:55Z<p>BrickTheHooman: removes wicker doll #18500</p>
<hr />
<div>Syndicate operatives get access to these items during [[Traitor]] and [[Nuclear Agent|Nuke Ops]].<br />
<br />
For a list of items exclusive to the [[Nuclear Agent]] game-mode, click [[Nuclear Agent Items|here]].<br />
<br />
<br />
==Refundable Items==<br />
Currently the only refundable items for traitors are: the '''Martial Arts Scroll'''[[File:Scroll1.png]] and the '''Holoparasite Injector''' [[File:Combathypo.gif]]<br />
<br />
==Contraband==<br />
The items in the table below are colored to indicate their contraband status<br />
{| class="wikitable sortable" style="text-align: center; width: 80%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 20px;" class="unsortable" | Code<br />
| style="width: 300px;" class="unsortable" | Explanation<br />
| style="width: 400px;" class="unsortable" | Standard Charges For Possession<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
!NC<br />
| Non-Contraband items.<br />
| No charges<br>Confiscation if used in a crime.<br />
|- style="text-align: center; background-color: #ffee99; color: black;"<br />
!C<br />
| Standard Contraband items. <br />
| Confiscation, [[#Possession of Contraband|Possession of Contraband]] charges.<br> [[#Enemies of the Corporation|Enemy of the Corporation]] charges if used in a [[#Major Crimes|Major Crime]]. <br />
|- style="text-align: center; background-color: #ffaa99; color: black;"<br />
!S<br />
| Dangerous Contraband items. <br />
| Confiscation, [[#Enemies of the Corporation|Enemy of the Corporation]] charges.<br />
|}<br />
<br />
==Items==<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"<br />
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"<br />
| style="width: 150pt; center;" | Item <br />
| style="width: 150pt;" class="unsortable" | Location<br />
| style="width: 200pt;" class="unsortable" | Purpose<br />
| class="unsortable" | Description<br />
|-<br />
! Syndicate Uplink <br> [[File:Syndicate uplink.png]]<br />
| You spawn with one<br />
| Ordering syndicate items by a traitor or syndicate operative.<br />
| This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use so choose wisely.<br />
|-<br />
|}<br />
<br />
== Job Specific Tools ==<br />
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color: darkred' width:150px; |Item<br />
! style='background-color: darkred' width:50px; |Cost<br />
! style='background-color: darkred' width:100px; |Job<br />
! class="unsortable" style='background-color: darkred' width:200px; |Purpose<br />
! class="unsortable" style='background-color: darkred' |Description<br />
|- style="background-color: #B4FFA5"<br />
! Ambrosia Cruciatus Seeds <br> [[File:Ambrosiavulgarisseed.png]]<br />
| 2 TC<br />
| Botanist<br />
| Growing hallucinogenic and brain damaging ambrosia plants.<br />
| A pack of seeds that look like standard ambrosia vulgaris seeds at an initial glance and while they are growing. However, these special seeds contain both THC and bath salts rather than the usual set of chemicals you find in vulgaris plants, giving anyone who ingests or smokes the grown plant hallucinations and brain damage. <br>'''Note:''' As a botanist, posession of these seeds and plants is legal, but distribution or use is not.<br />
|-<br />
! Briefcase Full of Bees <br> [[File:Briefcase.png]]<br />
| 10 TC<br />
| Botanist<br />
| Summoning an overabundance of bees in the work place.<br />
| A briefcase that can hold up to 15 bees, starting with 10 when purchased. Each time it is used the briefcase will summon up to 5 syndi-bees filled with Fluorosulfuric Acid that attack everyone, including you if preparations aren't made in advance, while also playing a very noticeable audio clip from DR. BEES himself. The syndi-bees also deal more brute damage with each sting compared to regular bees while also "swarming" on tiles. The bees can be pacified by injecting your blood into the briefcase, so they don't attack you. Bees can also be restored by injecting Strange Reagent into the briefcase for endless bee memes - with each unit of SR creating one additional bee in the case. Be careful however, if the briefcase has no more bees left inside then injecting SR will not restore them!<br />
|-<br />
! Safety Scissors <br> [[File:Scissors.png]]<br />
| 5 TC<br />
| Barber<br />
| Somehow convince your target to get a haircut, then using these to gain in early edge against them in a fight.<br />
| A pair of scissors discretely sharpened to dangerous levels. Using these on a person will give the illusion you are cutting their hair for a few moments before you slice the victim's throat, causing lots of bleeding, 30 oxygen damage, and 18 brute damage. Each additional slash does 18 brute damage, similar to an energy dagger, but unlike an energy dagger, this weapon is sharp enough to behead, if you're into that kind of stuff. <br />
|- style="background-color: #ffee99"<br />
! Boozey Shotgun Shells <br> [[File:SyndicateBox.png]]<br />
| 3 TC<br />
| Bartender<br />
| Stunning people and getting them very drunk.<br />
| A box containing 6 beanbag shotgun shells that additionally simulate the effects of extreme drunkeness on the target, more effective for each type of alcohol in the target's system.<br />
|- <br />
! Poison Bottle <br> [[File:Poisonbottle.png]]<br />
| 2 TC<br />
| Bartender, Chef and Medical<br />
| Getting a random bottle of poison that can debilitate, knockout or kill targets.<br />
| A bottle that contains one of many different illegal chemicals, some of which can only be found inside this item. Possibilities include Cyanide, Sarin, Sulfanol, Initropidril, Coniine, Venom, Ketamine, Amanitin, Polonium, Curare, Pancuronium, Sodium Thiopental, Gibbis, Nanomachines, Prions, Spider Eggs, Concentrated Initropidril, Heartworms and Bacon Grease.<br> <b>Note:</b> Nonlethal poisons are only C class, not S class.<br />
|-<br />
! His Grace <br> [[File:Artistic Toolbox.png]]<br />
| 20 TC<br />
| Chaplain<br />
| Devouring the entire station crew.<br />
| <br />
* Constantly heals the owner for 3 tox/oxy, and 12 brute/burn per tick.<br />
* If the owner moves too far away from the toolbox, they will start to die.<br />
* Starts at 14 damage, and gains 5 damage with every feeding.<br />
* The more it is fed, the quicker it gets hungry again.<br />
* Must be fed routinely, or it will eat its owner. <br> Only available if your objective is to hijack the shuttle.<br />
<br />
|-<br />
! Missionary Starter Kit <br> [[File:SyndicateBox.png]]<br />
| 15 TC<br />
| Chaplain<br />
| Being a priest like in AoE!<br />
| Once you strap on your robe and activate your staff, you will be able to WOLOLO people into your slaves for 10 minutes(Mindshielded individuals are immune.) The convertees are basically standard mindslaves so you can order them around as you wish and report them to admins if they dont obey. After initiating, you must remain still and with sight of target for eight seconds. The target will receive an alert that the conversion is taking place as well. Once you convert someone you will scream WOLOLO with a audio cue, which makes it not too stealthy, but if you make it seem normal, nobody will bat a eye... probably.<br />
|-<br />
! Chef Excellence's Special Sauce <br> [[File:MiscCondiment.png]]<br />
| 2 TC<br />
| Chef<br />
| Making food dangerously delicious.<br />
| A custom made sauce made from the highly poisonous amanita mushrooms. Amanitin will only cause toxin damage once it finishes processing inside a victim, but will deal more toxin damage the longer it was in them for. The bottle comes with 50 units of the sauce to 'flavour' your food.<br />
|-<br />
! Meat Cleaver <br> [[File:Meat_Cleaver.png]]<br />
| 10 TC<br />
| Chef<br />
| Being a scary maniac with a penchant for cannibalism.<br />
| A mean looking meat cleaver that deals 25 brute damage with every hit and has the added benefit of chopping your victim into hunks of meat after they've died. Use your complementary whetstone if you really want someone dead sooner rather than later. <br />
|- style="background-color: #B4FFA5"<br />
! Syndicate Donk Pockets <br> [[File:DonksBox.png]]<br />
| 2 TC<br />
| Chef<br />
| A tasty way to heal injuries, resist stuns and increase your movement speed.<br />
| A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them. Eating one of these will heal all damage types, regulate body temperature, prevent asphyxiation, increase movement speed and recover from stuns faster. It is not recommended to eat more than one of these in quick succession, as you will overdose on some of the chemicals inside. Unlike normal donk pockets, these are pre-heated inside the box and can be eaten as soon as they are acquired.<br />
|- style="background-color: #ffee99"<br />
! Pickpocket's Gloves <br> [[File:Black Gloves.png]]<br />
| 6 TC<br />
| Civilian<br />
| Stealing goodies from unsuspecting crew and putting donuts or active bombs in people's pockets.<br />
| A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand.<br />
|- style="background-color: #ffee99"<br />
! Clown Acrobatic Shoes<br> [[File:Shoesclown.png]]<br />
| 3 TC<br />
| Clown<br />
| Slipping out of sticky situations.<br />
| A high-tech pair of clown shoes with a built-in propulsion system. Activating the shoes allows you to slip 6 tiles forward, right under anyone in your way. Requires an 8 second cooldown between slips. Disabling the waddle-dampeners allows you to move at regular speed. <br />
|- style="background-color: #ffee99"<br />
! Banana Grenade <br> [[File:Bananade.png]]<br />
| 5 TC<br />
| Clown<br />
| Getting revenge on security that took your regular peel away.<br />
| A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on. The peels stack, so multiple bananas on one tile can prove as deadly as it is funny to watch. <br />
|- style="background-color: #ffee99"<br />
! Trick Revolver <br> [[File:SyndiRevolver.png]]<br />
| 1 TC<br />
| Clown<br />
| Pulling the greatest of pranks on those pesky validhunters.<br />
| A revolver with a hilarious twist - anyone who attempts to fire it will have the gun fire right back into their face, killing them instantly. Looks identical to the real deal, so be EXTREMELY careful if you're going to use the regular revolver alongside this one!<br />
|-<br />
! Power Gloves <br> [[File:Yellowgloves.png]]<br />
| 10 TC<br />
| Engineering<br />
| Tapping into the station's power grid to shock or kill people.<br />
| They look like a pair of insulated gloves, so they are very inconspicuous. Middle clicking with harm intent active on someone in a visible tile whilst standing on a power line will launch a bolt of force-lightning from the hands of the user, stunning or killing the target. Short out the SMES units from the power grid and adding more collectors to Singularity will create a more powerful shock, making it possible for the weapon to kill targets in a few shocks. These do function as insulated gloves.<br />
|-<br />
! Proximity Mine <br> [[File:WetFloorSign.png]]<br />
| 4 TC<br />
| Janitor<br />
| An explosive reminder that they should be walking when the floor is wet.<br />
| An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm.<br />
|-<br />
! Viral Injector <br> [[File:Pipette.png]]<br />
| 3 TC<br />
| Virologist<br />
| Making your co-workers start puking while being on fire<br />
| A hypospray capable of transmitting a virus hidden as a functional pipette. The Viral Injector works as a normal pipette but when used against crew it'll stealthily inject the contents into the victim transmitting any viruses inside of the content.<br />
|-<br />
! Stimulants <br> [[File:Stimulants.png]]<br />
| 7 TC<br />
| Medical & Science<br />
| Quick self-healing.<br />
| A highly illegal compound contained within a compact auto-injector; when injected it makes the user immune to being stunned and greatly enhances the body's ability to repair itself. <br />
|-<br />
! Syndicate MMI <br> [[File:MMI empty.png|64px]]<br />
| 2 TC<br />
| Roboticist<br />
| Mindslaves any brain installed into it, to be installed into a robotic servant.<br />
| An illegal MMI which mindslaves any brain placed inside it to the user. Any cyborg made with this will be permanently loyal to you until the brain is removed from the MMI, and will appear to be linked to the AI and function normally. Can also be installed into an empty mech or IRC for a loyal servant, but not an AI core. A more stealthy option compared to emagging cyborgs, who are easy to spot as compromised by an AI or competent RD.<br />
|-<br />
! E20 <br> [[File:D20.png]]<br />
| 3 TC<br />
| Librarian<br />
| The ultimate last resort for blowing up that guy who forgot to order pizza at a D&D game.<br />
| Undistinguishable from regular dice, besides blowing up 3 seconds after being rolled. The explosion radius depends upon your roll, but generally it is quite powerful, a 15 being comparable to a syndicate bomb, 20 exploding larger than the bomb cap and rolling a 1 will instantly gib you. Unlike grenades, you don't automatically go into throw mode after rolling these. You have to be careful as well. If the die rolls anything higher than a 15, you will have an extremely hard time escaping the blast radius even if you throw it immediately after priming.<br />
|-<br />
! Telegun <br> [[File:GunTele.png]]<br />
| 12 TC<br />
| Research Director<br />
| Teleporting threats or targets.<br />
| An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto.<br />
|- style="background-color: #ffee99"<br />
! Contortionist Jumpsuit <br> [[File:Atmosjumpsuit.png]]<br />
| 6 TC<br />
| Life Support Specialist<br />
| Squeezing through vents.<br />
| This highly flexible jumpsuit allows you to squeeze through the piping of the station to reach rooms quickly and almost silently. ALT click any vent to climb into it. You must not have any backpack or belt on however; only your pockets!<br />
|-<br />
! Energized Fireaxe <br> [[File:Fireaxe.png|60px]]<br />
| 10 TC<br />
| Life Support Specialist<br />
| Fighting people rather than fires.<br />
| A special fireaxe that can store an electrical charge. It deals 30 brute damage per strike when wielded with both hands and while it holds a charge will stun and knock back anyone hit by it. It also pierces light amounts of melee armor if you need to fight someone more well-armed. The axe can only hold a single electrical charge and will slowly recharge once used. Be warned that while the energized fireaxe can't be easily singled out while held or on your back, it will give off sparks when wielded with both hands and has an obvious description to anyone that closely examines it.<br />
|-<br />
! Guide to Advanced Mimery <br> [[File:Advanced_Mimery.png|64px]]<br />
| 10 TC<br />
| Mime<br />
| Using your hands to shoot bullets and build walls<br />
| A box containing two books which each grant a new mime ability. The first ability is the Finger Gun, which lets you fire up to three bullets from your hand that deal 40 damage each while also silencing the target for a short while. The second ability is the Improved Wall, which creates a temporary, invisible, impassible 3x1 wall in front of your character. Both abilities are on a 60 second cooldown, but can be used as many times as you want. Note that if a non-mime uses these books, they will additionally get a vow of silence so that they can use their new abilities.<br />
|-<br />
! Shotgun Cane & Assassination Shells <br> [[File:SyndicateBox.png]]<br />
| 10 TC<br />
| Mime<br />
| Sneakily and silently blasting your target with buckshot shells<br />
| A box containing a shotgun disguised as a cane, as well as 7 specialized assassination shells (one loaded in the cane plus six in the box). The cane can only hold a single shell, but is silenced and will not reveal itself as gun when examined. The shells included in the kit work similarly to buckshot and are only really useful at point-blank range but come with the added benefit of silencing your victims on impact, making them unable to scream for help. <br />
|-<br />
! Feral Cat Delivery Grenade <br> [[File:FeralGrenade.png]]<br />
| 4 TC<br />
| Psychiatrist<br />
| Summoning cute kittens to kill everything in sight.<br />
| The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight.<br />
|-<br />
! Poison Pen <br> [[File:Pen.png]]<br />
| 2 TC<br />
| Cargo, Librarian, Head of Personnel<br />
| Turning paperwork into a deadly weapon.<br />
| A devious pen filled with amanitin poison. When using this pen on any piece of paper, you will lace it with a special contact version of the poison that will apply it to the next person to pick it up. Be warned however that it will not apply the poison to anyone wearing gloves that prevent transferring prints - such as insulated gloves. Comes with enough poison for 3 uses and applies 15 units per dose.<br />
|- style="background-color: #ffee99"<br />
! Kinetic Accelerator Pressure Mod <br> [[File:Kineticacceleratormod.png]]<br />
| 5 TC<br />
| Miner<br />
| Upgrading your kinetic accelerator to deal more damage indoors.<br />
| A special modkit for your kinetic accelerator that reduces or removes the damage reduction it normally receives in a pressurized environment. Using a single modkit will reduce the penalty to 20 damage and using two will allow the accelerator to deal the full 40 damage indoors. Each modkit uses 35 of the gun's mod capacity, so you will only have enough space for 2 of them ordinarily.<br />
|-<br />
|}<br />
<br />
== Highly Visible and Dangerous Weapons ==<br />
<br />
===Direct Weapons===<br />
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color: darkred' width:150px; |Item<br />
! style='background-color: darkred' width:50px; |Cost<br />
! style='background-color: darkred' width:100px; |Damage Type<br />
! style='background-color: darkred' width:100px; |Damage<br />
! class="unsortable" style='background-color: darkred' |Description<br />
|-<br />
! Energy Sword <br> [[File:Sword.gif]]<br />
| 8 TC<br />
| Brute<br />
| 3 inactive<br>30 active / +35 Armor Piercing<br />
| A highly lethal melee weapon with two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. Click on it to switch between the two states. It has a 50% chance to block projectiles and melee attacks when active. It has a very distinctive noise when switching states, as well as when using it to commit murder. Don't expect to be hidden for very long after using it. <br />
|-<br />
! Double Energy Sword <br> [[File:Desword.gif]]<br />
| 16 TC<br />
| Brute<br />
| 3 inactive<br>34 active / +35 Armor Piercing<br />
| A melee weapon created by attaching two Energy Swords together. Has higher damage and a higher block chance (75%) than the Energy Sword, while also reflecting 100% of energy projectiles while wielded in both hands.<br />
|-<br />
! Gloves of the North Star <br> [[File:Fingerless.png]]<br />
| 8 TC<br />
| Brute<br />
| Standard melee damage for your species.<br />
| A pair of fingerless gloves that allows you to punch as fast as you can click, as long as you aren't holding an item in your hands. Not stackable with Sleeping Carp.<br />
|-<br />
! Powerfist <br> [[File:Powerfist.png]]<br />
| 8 TC<br />
| Brute<br />
| 12 / 24 / 36<br />
| A piston-powered metal fist that can be fueled with various gas tanks. It launches anyone hit by the fist backwards and deals 12 brute damage multiplied by the power setting, which you can adjust with a wrench. The type of gas you use to fuel the fist doesn't alter it’s behaviour, so feel free to use oxygen or air tanks which are easily found across the station. Do note that higher power settings will use more gas, so carrying some spare tanks is a wise idea if you plan to make heavy use of this item. You can remove attached tanks with a screwdriver.<br />
|-<br />
! Chainsaw <br> [[File:Chainsaw.gif]]<br />
| 13 TC<br />
| Knockdown + Brute<br />
| 40<br />
| An extremely loud and exceptionally lethal melee weapon. It cannot be stored in a backpack and makes a very distinctive noise when turned on. When used on a corpse, and on harm intent, it will carve them into chunks of meat, leaving nothing to be cloned. When hitting a living target, you will gain temporary damage resistance and stun immunity.<br />
|-<br />
! Energy Crossbow <br> [[File:Energy crossbow.png]]<br />
| 12 TC<br />
| Knockdown + Toxin<br />
| 15 Toxin<br />
| An exceptionally useful stealth weapon. Fires small darts which have indefinite range and deal a moderate amount of stamina damage. These darts will also knock your target down for a brief period and give them slurred speech and blurry eyes. <br />
|-<br />
! Syndicate .357 Revolver <br> [[File:SyndiRevolver.png]]<br />
| 13 TC<br />
| Brute<br />
| 60<br />
| It's a gun. Click on someone and you shoot at them. If you're out of bullets, you'll just hit them with your gun, which does a smashing 5 brute damage. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots. Takes .357 ammo, which can be printed out of a hacked autolathe.<br />
|- style="background-color: #ffee99"<br />
! FK-69 Stechkin 10mm Pistol <br> [[File:SyndiPistol.png]]<br />
| 4 TC<br />
| Brute<br />
| 30<br />
| It's a gun. Click on someone and you shoot at them. Can be outfitted with a silencer. Takes 10mm ammo which can be printed from a hacked autolathe. Magazine size of 8 bullets.<br />
|-<br />
|}<br />
<br />
===Equipment===<br />
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color: darkred' width:150px; |Item<br />
! style='background-color: darkred' width:50px; |Cost<br />
! class="unsortable" style='background-color: darkred' width:200px; |Purpose<br />
! class="unsortable" style='background-color: darkred' |Description<br />
|-<br />
! Holoparasites <br> [[File:Combathypo.gif]]<br />
| 12 TC<br />
| Summoning a holoparasite [[Guardian]]<br />
| When injected, causes a parasitic nanomachine entity known as a [[guardian]] to become attached to the user. These entities can have many different dangerous abilities, such as igniting targets or creating explosive traps. While personally immortal, damaged sustained by the holoparasite is redirected as brute damage onto the host, bypassing armor and making it clear to viewers who is the host.<br />
|}<br />
<br />
== Ammunition ==<br />
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color: darkred' width:150px; |Item<br />
! style='background-color: darkred' width:50px; |Cost<br />
! style='background-color: darkred' width:100px; |Damage Type<br />
! style='background-color: darkred' width:100px; |Damage<br />
! class="unsortable" style='background-color: darkred' |Description<br />
|- style="background-color: #ffee99"<br />
! Magazine - 10mm <br> [[File:Ammo_10mm.png]]<br />
| 1 TC<br />
| Brute<br />
| 30 Brute<br />
| Ammo for your Stechkin. Click on the gun with the magazine to load the mag. More rounds in boxed form can be produced from an autolathe, so this is mostly useless unless you lost the initial magazine from the pistol, you can't access an autolathe, or want you some easy-access spare ammo.<br />
|-<br />
! Magazine - 10mm Armor Piercing <br> [[File:Ammo_10mm.png]]<br />
| 2 TC<br />
| Brute<br />
| 27 Brute / +40 Armor Piercing<br />
| Armor-Piercing bullets for the pistol. They deal a little less damage than regular bullets, but the damage won't be reduced or blocked by most of the armor or hard-suits you'll find on board the station. <br />
|-<br />
! Magazine - 10mm Incendiary <br> [[File:Ammo_10mm.png]]<br />
| 2 TC<br />
| Brute<br />
| 30 Brute / Ignites target<br />
| Fiery bullets for the pistol. Anyone hit by them will be instantly set on fire, making them great for crowd control against teams of security who promptly run into each other while on fire.<br />
|-<br />
! Magazine - 10mm Hollow Point <br> [[File:Ammo_10mm.png]]<br />
| 3 TC<br />
| Brute<br />
| 40 Brute / -50 Armor Piercing<br />
| Hollow-Point bullets for the pistol. Deals a lot more damage than regular bullets, but will be much more easily stopped by any armored clothing a target is wearing. For best results, aim for a body location that they have not covered with some sort of clothing.<br />
|-<br />
! Speedloader - .357 <br> [[File:Ammo_357.png]]<br />
| 3 TC<br />
| Brute<br />
| 60 Brute<br />
| High-power revolver ammo, gives your revolver seven more shots. Use it by clicking on the revolver with the speedloader. This can be made and recycled in a hacked autolathe, making it mostly useless unless you can't access an autolathe.<br />
|-<br />
|}<br />
<br />
== Stealthy and Inconspicuous Weapons ==<br />
<br />
===Direct Weapons===<br />
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color: darkred' width:150px; |Item<br />
! style='background-color: darkred' width:50px; |Cost<br />
! style='background-color: darkred' width:100px; |Damage Type<br />
! style='background-color: darkred' width:100px; |Damage<br />
! class="unsortable" style='background-color: darkred' |Description<br />
|-<br />
! Energy Dagger <br> [[File:Edagger.gif]]<br />
| 2 TC<br />
| Brute<br />
| 18 Brute/ +20 Armor Piercing <br />
| Essentially a more lightweight energy sword. This device can be disguised as a pen to be stored within a PDA when off. It also functions as a pen when turned off. <br />
|- style="background-color: #ffee99"<br />
! Dart Pistol Kit<br> [[File:DartPistol.png]]<br />
| 4 TC<br />
| Variable<br />
| Variable<br />
| A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can. It also doesn't make a chat log when firing. The dart can be seen while in the air. Comes with 3 labelled syringes in a box, containing [[Guide to Chemistry#Capulettium Plus|capulettium plus]], [[Guide_to_Chemistry#Sarin|sarin]] and [[Guide_to_Chemistry#Pancuronium|pancuronium]].<br />
|-<br />
! Rapid Syringe Gun<br> [[File:Rapidsyringegun.png]]<br />
| 8 TC<br />
| Variable<br />
| Variable<br />
| A weapon capable of holding up to 14 syringes, as well as up to 300 units of chemicals. Comes pre-loaded with 7 syringes. Alt-click the weapon to select how many units of chemicals should be injected per syringe - 5u, 10u, or 15u. Chemicals can be loaded from a beaker, while syringes either manually one by one, or speedloaded by hitting the gun with a container holding a number of them.<br />
|- style="background-color: #B4FFA5"<br />
! Toy gun (Stun darts) <br> [[File:FoamPistol.png]]<br />
| 3 TC<br />
| Stamina<br />
| 25<br />
| Fires riot foam darts which deal temporary stamina damage. A single clip contains 7 darts and it takes about 5 successful hits to knock the target out, but it won't last for long. The foam darts can be recollected easily by ejecting the magazine out of the pistol and then clicking on a dart with it. You will automatically collect all the darts on the ground, with which you can keep pounding the poor sucker into submission all over again! Even if you fail to knock your target out, enough hits and he'll be too slow to run away from you if you act fast enough. <br />
|-<br />
! Box of Throwing Weapons <br> [[File:SyndicateBox.png]]<br />
| 3 TC<br />
| Brute/Stun<br />
| 20/Trips<br />
| Comes with 5 throwing stars and 2 reinforced bolas. The Throwing stars do a respectable 20 damage when thrown and are guaranteed to embed in the target, hindering them and causing pain until removed by surgery, though this makes retrieving them from your enemy somewhat challenging. The bolas leg-cuffs its target, but on top of that trips them up when they are first hit, rendering them prone for 2 seconds.<br />
|}<br />
<br />
===Equipment===<br />
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color: darkred' width:150px; |Item<br />
! style='background-color: darkred' width:50px; |Cost<br />
! class="unsortable" style='background-color: darkred' width:200px; |Purpose<br />
! class="unsortable" style='background-color: darkred' |Description<br />
|-<br />
! Martial Arts Scroll <br> [[File:Scroll1.png]]<br />
| 13 TC<br />
| Turning your average brawler into Bruce Lee.<br />
| The single-use scroll teaches a person the sleeping carp martial art. After you use this scroll you will be unable to use any ranged weapons, however, a wielder of this knowledge will automatically block all projectiles when throw intent is active. Your standard melee damage with your fists increases to a smashing 10-15 brute damage per hit. It also makes all grabs start as aggressive and changes the attack verbs used, as well as making you shout silly stuff making it apparent you've become a master of Carp Fu. You also get a new set of moves that can be displayed by recalling your teachings in the new sleeping carp tab.<br />
|-<br />
! Experimental Krav Maga Gloves <br> [[File:Black Gloves.png]]<br />
| 10 TC<br />
| If you want cool melee moves without giving up firearms in exchange.<br />
| Gloves with specialized nanites in them that give the user the ability to use [[Martial Arts#Krav Maga|Krav Maga]] while equipped, similar to the warden's gloves. Includes all the main abilities and functions of Krav Maga, but the gloves are disguised as regular black gloves and wielding them does not restrict weapon usage like that of Carp Fu.<br />
|-<br />
! Dehydrated Space Carp <br> [[File:PlushieCarp.png]]<br />
| 2 TC<br />
| Make people sleep with the fishes.<br />
| Just add water to make your very own hostile to everything space carp. It looks just like a plushie. Double click to bind the carp to you prior to hydrating it. <br />
|-<br />
! Sleepy Pen <br> [[File:Pen.png]]<br />
| 8 TC<br />
| Making people fall asleep and drawing glasses on them afterwards.<br />
| This devious little pen is a hypospray in disguise. It comes pre-loaded with 100 units of Ketamine, a tranquilizing reagent which will put a target to sleep after about 20 seconds. When you use it on someone, they'll be injected with 50 units of the chemical inside the pen, unless they are wearing a hardsuit which will block it. This is a silent injection so the receiver will receive no notification, although most people will be incredibly suspicious when they start suffering ill effects after you bump into them. The pen can be drained or refilled with a syringe.<br />
|- style="background-color: #ffee99"<br />
! Universal Suppressor <br> [[File:UniversalSuppressor.png]]<br />
| 1 TC<br />
| Covert ranged combat.<br />
| Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will suppress the shots of the weapon for increased stealth and superior ambushing capability. <br />
|- style="background-color: #B4FFA5"<br />
! Syndicate Soap <br> [[File:SyndicateSoap.png]]<br />
| 1 TC<br />
| Hiding murder and slipping vigilantes.<br />
| It's a bar of evil looking soap that cleans things at an accelerated rate to normal soap. <br />
|-<br />
! Fiber Wire Garrote <br> [[File:Garrote.png]]<br />
| 10 TC<br />
| Strangling and re-locating victims.<br />
| The fiber wire garrote will instantly start a chokehold, making your target helpless and allowing you to upgrade the grab immediately to begin strangling them, as well as making the person unable to scream over the radio as long as you don't holster the garrote. As a two-handed weapon, the garrote has to be "wielded" by using it in your hand with the other hand free. You must be behind the person to use the garrote.<br />
|- style="background-color: #ffee99"<br />
! False-Bottomed Briefcase <br> [[File:Briefcase.png]]<br />
| 3 TC<br />
| Concealing a firearm and unloading it when least expected.<br />
| A briefcase with a hidden compartment that can store anything normal-sized or smaller. If you hide a gun inside you can fire it at will while holding the briefcase, making it an excellent tool for an ambush! To use the hidden compartment, use a screwdriver on the briefcase and then place the desired item inside before closing the compartment by using the screwdriver again. Be warned that anyone can use this briefcase's hidden function or open the compartment if they have the tools!<br />
|- style="background-color: #ffee99"<br />
! Camera Flash <br> [[File:Camera.png]]<br />
| 2 TC<br />
| Blinding people and stunning cyborgs.<br />
| An advanced flash device that behaves much the same way as the one security uses. This devious version comes disguised as a camera and will not burn out like the normal variant - instead it uses a recharging battery allowing traitors to keep using it even after they burn through all 5 charges.<br />
|-<br />
|}<br />
<br />
== Stealth and Camouflage Items ==<br />
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color: darkred' width:150px; |Item<br />
! style='background-color: darkred' width:50px; |Cost<br />
! class="unsortable" style='background-color: darkred' width:200px; |Purpose<br />
! class="unsortable" style='background-color: darkred' |Description<br />
|-<br />
! Agent ID Card <br> [[File:Id regular.png]]<br />
| 2 TC<br />
| Upon use, you can set it's job title to anything and the card's name to anything. It's used to hide your identity.<br />
| This is a special ID card that makes you untrackable by the AI. You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access initially, so try to use it in an Identification Computer. Remember to wear it on your ID slot or it will not work. Scan your Agent ID over a stolen ID card to gain that card's access. Previous access is not replaced when scanning a new card, allowing you to make a ghetto all access card with some effort.<br />
Make sure to cover your face (with a gas mask for example) to appear as who's name is on the ID, speaking will also give away your identity unless you use a voice changer.<br />
|- style="background-color: #ffee99"<br />
! Camera Bug <br> [[File:Camera_Bug.png]]<br />
| 1 TC<br />
| Spying through, bugging and remotely EMP'ing cameras on the station.<br />
| A portable camera monitor with a number of functions. Using it in your hand will let you spy through any camera on the station and using it on a station camera will bug it, which will then let you disable the camera temporarily through the camera bug's interface.<br />
|- style="background-color: #B4FFA5"<br />
! Chameleon Kit <br> [[File:Chameleon jumpsuit.gif]]<br />
| 4 TC (6TC for Nuclear Operatives)<br />
| Helps you hide your identity, infiltrate departments and impersonate other crew members.<br />
| A box of several chameleon clothing items, a chameleon stamp for falsifying paperwork and a voice changing gas mask to help you keep your true identity a secret. You can use the action buttons for each piece of clothing to select a specific design, or use the change outfit action to quickly set several items of clothing to match that of a specified job. The voice changer allows you to set it to any name you want and can be toggled off and on when needed. Be warned that an EMP blast with cause all chameleon items to go haywire and change their design rapidly, making you look ridiculous and instantly blowing your cover! The shoes included in this kit are not the no-slip shoes, just regular ones you can disguise.<br />
|- style="background-color: #ffee99"<br />
! Chameleon Stamp <br> [[File:Chameleon Stamp.png]]<br />
| 1 TC<br />
| Falsifying Paperwork<br />
| Can be disguised to look and function like other department's stamps, even the Captain's or the NT Representative's. Most players in big positions are willing to go the extra mile for you if you provide paperwork and seem like a trustworthy person. You can also get this stamp inside the chameleon kit.<br />
|-<br />
! Chameleon-Projector <br> [[File:Chameleon projector.gif]]<br />
| 7 TC<br />
| Hiding as an item on the station.<br />
| By default the projector will disguise you as a cigarette butt, however you can use the projector on any item that can be held in-hand to set it as a disguise. Use the projector in-hand to activate it and disguise yourself. While disguised you move at walk speed and cannot interact with anything you're not already holding. If you drop or put away the projector, activate it in hand again or someone tries to pick you up while disguised the projector will shut down and you will change back to normal. Do note there is a cooldown of a few seconds when the projector is turned off before it can be activated again. Incredibly useful and a lot of fun, if you use it correctly. While active you cannot be detected by the AI or even people with x-ray vision.<br />
|-<br />
! Chameleon Security HUD<br> [[File:Sec hud.png]]<br />
| 2 TC<br />
| Annoy Security, protect yourself from flashes<br />
| A Security HUD that uses chameleon technology, letting you disguise it as most kinds of eyewear. When worn, it can be used like a normal Security HUD (i.e. setting criminal status on others, or removing it from yourself). Also protects you from flashes.<br />
|- style="background-color: #ffee99"<br />
! Chameleon Flag <br> [[File:Ntflagfire.gif]]<br />
| 1 TC<br />
| Dealing with those pesky flag-burning civilians.<br />
| A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire.<br />
|- style="background-color: #ffee99"<br />
! DNA Scrambler <br> [[File:DNA Scrambler.gif]]<br />
| 4 TC<br />
| Getting a Fresh Start.<br />
| A syringe with one injection that randomizes appearance and name upon use, as well as clearing your character's flavour text. A cheaper but less versatile alternative to an agent card and chameleon kit. Be warned that your new identity will not be on the crew manifest and your ID card won't update with your new name, which will make you very suspicious if found out.<br />
|-<br />
! F.R.A.M.E Cartridge <br> [[File:Pda cartrige.png]]<br />
| 4 TC<br />
| Pinning the blame on an innocent.<br />
| A PDA cartridge which allows you to upload a virus onto a PDA with it's messenger on. The virus will create an uplink and force it open, while you will receive the code for it. You can charge the F.R.A.M.E cartridge with raw telecrystals to give the virus uplink telecrystals. If the PDA targeted already has an uplink, it will not change their lock code.<br />
|- style="background-color: #B4FFA5"<br />
! Chameleon No-Slip Shoes <br> [[File:SyndicateShoes.png]]<br />
| 2 TC (4TC for Nuclear Operatives)<br />
| Non slip shoes, aka galoshes.<br />
| A pair of chameleon shoes that keep you from slipping on slippery floor tiles or objects. Unlike regular galoshes, these shoes do not have a movement penalty.<br />
|- style="background-color: #B4FFA5"<br />
! Smuggler's Satchel <br> [[File:Smuggler's Satchel.png]]<br />
| 2 TC<br />
| Hiding stuff.<br />
| A satchel that's thin enough to be hidden underneath station floor tiles, great for stashing your stolen goods. It has slightly less space than a standard backpack and cannot store boxes or additional smuggler's satchels. Comes with a crowbar and a floor tile inside.<br />
|- style="background-color: #ffee99"<br />
! EMP Flashlight <br> [[File:Flashlight.png]]<br />
| 2 TC<br />
| Discretly EMPing things.<br />
| The flashlight functions like a normal one, but if you click at a tile or object next to you, it will EMP everything on that tile. Starts with 4 charges and slowly regenerates back up to 4 over time. <br />
|- style="background-color: #B4FFA5"<br />
! Safe-cracking Kit <br> [[File:SyndicateBox.png]]<br />
| 1 TC<br />
| Picking that pesky safe, quietly.<br />
| When the drill is too loud and those codes are missing, this is your quiet bet on opening up that infernal box. Comes with a stethoscope, a balaclava, some nitrile gloves and a guide to hacking those safe tumblers.<br />
|- style="background-color: #ffee99"<br />
! Chameleon Thermal Glasses <br> [[File:Opticalmesonscanner.png]]<br />
| 6 TC<br />
| Seeing people through walls.<br />
| A special set of glasses which can see warm bodies through walls, including cyborgs, xenos, humans, monkeys, and the AI due to their similar warm organic body parts. You also can change the appearance of the glasses just like with other chameleon clothing items. Be mindful that you are much more vulnerable to flashes while wearing these, so take them off when doing tasks such as welding.<br />
|- style="background-color: #B4FFA5"<br />
! Adaptive Cardboard Cutouts <br> [[File:SyndicateBox.png]]<br />
| 1 TC<br />
| Pranking the crew with realistic looking cardboard cutouts.<br />
| A set of 3 blank cardboard cutouts and a marker to paint them with. Unlike regular cutouts these Syndicate ones have less discoloration, making them seem more legitimate to anyone that finds it. Often used to trick crew into thinking a different kind of threat is on the station, but can divert security in the process!<br />
|-<br />
|}<br />
<br />
== Grenades and Explosives ==<br />
<br />
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color: darkred' width:150px; |Item<br />
! style='background-color: darkred' width:50px; |Cost<br />
! class="unsortable" style='background-color: darkred' width:200px; |Purpose<br />
! class="unsortable" style='background-color: darkred' |Description<br />
|-<br />
! Plastic Explosives <br> [[File:C4.gif]]<br />
| 1 TC <br />
| Blowing stuff up.<br />
| This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds. It takes 10 seconds to set this, and requires you to be un-interrupted. You can click it to set the timer.<br />
|-<br />
! Pack of C4 Explosives <br> [[File:SyndicateBox.png]]<br />
| 4 TC <br />
| Blowing a lot of stuff up.<br />
| A box that comes loaded with 5 packs of C4 explosive, making for a 20% bulk buyers discount. A good deal if you're planning to blow open a lot of airlocks or sabotage several pieces of equipment.<br />
|-<br />
! Syndicate Bomb <br> [[File:Syndicate Bomb.png]]<br />
| 11 TC<br />
| Set it up in a secluded or public location, activate the timer. Excellent for forcing a shuttle call.<br />
| The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. While active, it will constantly make a beeping noise which gets louder as it approaches the detonation time. It is also possible for the bomb to be defused if it is found quickly enough.<br />
Only available if your objective is to hijack the shuttle. <br />
<br />
|-<br />
! EMP Bomb <br> [[File:Emp bomb.gif]]<br />
| 10 TC<br />
| For everything an EMP grenade is used for, but bigger!<br />
| Very similar to the syndicate bomb, but instead of an explosion, instead makes a very large electromagnetic pulse. Great for messing with the AI, or destroying robotics, or as a nukie squad to take out weapons. Make sure to wrench it down, and putting it out of sight will help.<br />
|-<br />
! Syndicate Minibomb <br> [[File:SyndiMinibomb.png]]<br />
| 6 TC<br />
| Creating a breach, breaking into places, gibbing someone, accidently blowing yourself up.<br />
| Creates an explosion of (1, 2, 4) at detonation. Use for quick area denial, destruction of a target, or asking the HoP for access to a glorious death before self-detonating. <br />
|-<br />
! Detomatix Cartridge <br> [[File:Pda cartrige.png]]<br />
| 6 TC<br />
| Making other peoples PDA's explode<br />
| A cartridge for your PDA. When inserted, it will allow you to use the detonate function in the messenger program to attempt to remotely detonate other people's PDAs in a moderately lethal explosion. Your target PDA will need the messenger function turned on in order to attempt this and the program can be used up to 5 times per cart. In addition, there is a chance the cartridge will not work or will feedback and blow up your own PDA, based on the number of programs installed to the PDA you are attempting to blow up. Other agent's PDAs will also block the detonation attempt, but will refund the charge. Despite this, it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. For operatives this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door without the military PDA. <br />
|-<br />
! Pizza Bomb <br> [[File:PizzaBomb.gif]]<br />
| 5 TC<br />
| Not getting your pizza delivery tip.<br />
| A pizza box with a bomb taped inside of it. Open it once to prime the bomb and adjust the timer, which is defaulted to three seconds, and the next time the box is opened it will trigger the detonation. <br />
|-<br />
! Knockout Gas Grenades <br> [[File:Clustergrenade.png]]<br />
| 8 TC<br />
| Sending several nearby crew members into a cozy, restful sleep.<br />
| A box of two cluster grenades filled with N2O. Once they detonate the gas will quickly spread across rooms and knock anyone nearby out if they aren't wearing internals. Be cautious on using these grenades if there are any races who do not need to breathe or are always on internals, they will be useless against them!<br />
|-<br />
! Plasma Gas Grenades <br> [[File:Clustergrenade.png]]<br />
| 12 TC<br />
| Causing Major Damage to both the station and its crew<br />
| A box of two cluster grenades filled with Plasma. The detonation will both release plasma gas all over the room as well as ignite it, burning through everything in its path. Anyone wearing a hardsuit that protects from fire, such as an atmospherics hardsuit, won't be affected so try to grab one yourself if possible. Only available to agents with the Hijack objective.<br />
|-<br />
! EMP Grenades and Implanter Kit <br> [[File:EMP Grenade.png]]<br />
| 2 TC<br />
| Disrupting Electronics, Disabling Cyborgs, Killing IPCs<br />
| A box that contains two EMP grenades and EMP implant. Useful to disrupt communication and silicon lifeforms. <br><br />
Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs and completely draining the batteries of security equipment like tasers. Stun batons only have roughly ten percent of their charge lost. If you EMP a group of security officers before a fight, they'll be disarmed of their primary means of stunning you from a distance. They also stun cyborgs for a good deal of time. Beware, this will cause cybernetics/prosthetics to explode!<br><br />
The implant allows you to create an EMP blast centered on yourself, usable via icon at the top of your screen. Buying this implant as an IPC is ill-advised.<br />
|-<br />
|}<br />
<br />
== Devices and Tools ==<br />
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color: darkred' width:150px; |Item<br />
! style='background-color: darkred' width:50px; |Cost<br />
! class="unsortable" style='background-color: darkred' width:200px; |Purpose<br />
! class="unsortable" style='background-color: darkred' |Description<br />
|-<br />
! Cryptographic Sequencer <br> [[File:Emag.png]]<br />
| 6 TC<br />
| Gaining entrance to restricted areas or lockers and hacking things.<br />
| Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors), it also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on). But besides gaining access through mundane locks, there are a number of other uses that E-mags have. A Full list of E-Maggable Objects can be found here: [[Cryptographic Sequencer]]<br />
|-<br />
! Access Tuner <br> [[File:AccessTuner.gif]]<br />
| 6 TC<br />
| An all access door remote<br />
| An all-access door remote that takes three seconds to remotely connect with airlock circuits, allowing you to bolt, enable emergency access, or open them. Visible while in-hand.<br />
|-<br />
! Radio Jammer <br> [[File:Rjammer.png]]<br />
| 5 TC<br />
| Disrupting nearby radio signals.<br />
| A radio jammer is used in order to confuse and obfuscate nearby radio signals in a short range (12 tiles). Radio messages appear scrambled and muddled which can prevent others from being able to easily interpret the communications of those nearby. This device will not nullify radio completely, but will scramble it greatly. <br />
|- style="background-color: #ffee99"<br />
! Artificial Intelligence Detector <br> [[File:AI Detector.gif]]<br />
| 1 TC<br />
| Useful to work around the AI.<br />
| A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover.<br />
|- style="background-color: #ffee99"<br />
! Binary Translator Key <br> [[File:Binary Key.png]]<br />
| 5 TC<br />
| Monitoring AI chatter.<br />
| The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. This tool will allow you to access to the AI and cyborg's personal channel to hear their dirty synthetic secrets. Very handy for hearing if the AI is rogue, or is out to arrest you. You can speak in the binary channel with ':+'. <br />
|-<br />
! Syndicate Encryption Key <br> [[File:SyndicateKey.png]]<br />
| 2 TC<br />
| Communicating with other Syndicate agents. Intercepting other channels.<br />
| The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. It will intercept almost every radio message. The syndicate channel is accessed with ':t'.<br />
|-<br />
! Hacked AI Upload Module <br> [[File:Uploadmodule.png]]<br />
| 12 TC<br />
| Subverting the AI.<br />
| It's like an AI freefom module, except your laws take priority over all others. You'll need to get at an upload console for it to work though. Be careful though, and don't give the AI wiggle room to backstab you.<br />
|- style="background-color: #ffee99"<br />
! Traitor Belt <br> [[File:Traitorbelt.gif]]<br />
| 2 TC<br />
| Storing any small items you want on your belt.<br />
| A robust seven-slot toolbelt made for carrying a broad variety of weapons, ammunition and explosives as well as normal tools. The description gives its naughty secondary usage away, keep it away from security's prying eyes.<br />
|- style="background-color: #ffee99"<br />
! Thermal Safe Drill <br> [[File:ThermalDrill.png|64px]]<br />
| 3 TC<br />
| Opening that pesky safe, loudly.<br />
| A large, battery powered drill that can be attached to both floor and box safes, drilling through them in five minutes flat. It will make drilling sounds and spark however, prepare for a fight. This can also be crafted on the crafting menu, as can the diamond version.<br />
|-style="background-color: #B4FFA5"<br />
! Prototype Bone Repair Kit <br> [[File:Nanocalciuminjector.png]]<br />
| 4 TC<br />
| An autoinjector with nanocalcium within, for healing those pesky bones.<br />
| The autoinjector comes with a guide on how to use it. Do not use with any stimulants, it will damage you and prevent your bones from healing. The autoinjector will make a sound when used, and will take some time to become active in your system. It can weaken, cause confusion and will cause you to collapse when the actual bone healing commences, but after some time, will start to fix any broken bones in your body. A useful alternative to seeking medical help when security is after you.<br><br />
<b>Note:</b> Assumed to be NC, as it is not listed as Contraband in space law<br />
|-<br />
! Experimental Syndicate Teleporter <br> [[File:Syndi Teleporter.gif]]<br />
| 8 TC<br />
| An experimental syndicate teleporter, for breaking into or out of areas.<br />
| The device teleports the user 3-8 tiles forward, and has 4 charges that recharge over time. Great for getting into well secured rooms. Be carefull, if you teleport onto a wall, it will try to save you by teleporting you 3 tiles parallel to your destination, but if it fails, you will be gibbed. Teleporting onto someone will hurt and stun them, but not you. Do not let the teleporter get EMPD, and do not use it with a bag of holding. Both will have dangerous side effects on the teleporters operation.<br />
|- style="background-color: #B4FFA5"<br />
! Surgery Duffelbag <br> [[File:DuffleSyndiMed.png]]<br />
| 2 TC<br />
| Traitorous medical operations.<br />
| A handy duffelbag which contains a full set of surgery tools, a straitjacket and a muzzle. The duffelbag itself is also much lighter than the ones you'll find on the station and won't slow you down while it's on your back.<br />
|- style="background-color: #ffee99"<br />
! Advanced Pinpointer <br> [[File:Pinpointer.png]]<br />
| 4 TC<br />
| Finding items and crew.<br />
| A pinpointer that tracks high-value items and crew on the station. Specifically, the PDA has 3 modes: 1) You can set X;Y co-ordinates and have it point you out in that direction. 2) You can locate the nuclear disk or other common objectives for traitors ( like hypospray, medals of captaincy, etc. ) 3) You can input a crew member's DNA strand to find them. You'll probably need to either get a medical crew's PDA or access to a medical logs computer for this.<br />
|-<br />
! Power Sink <br> [[File:Powersink.gif]]<br />
| 10 TC<br />
| Sucks up all the station power, causing a black-out.<br />
| This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! <br />
|-<br />
! Power Beacon <br> [[File:SingularityBeacon.gif]]<br />
| 10 TC<br />
| Attracting a loose singularity towards the beacon at a brisk pace.<br />
| Placed like a powersink, screwdriver to secure and open hand to turn on, the power beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity needs to be released, as the beacon will not release it. A singularity beacon starts in your hand, but you cannot pick it up after deploying it. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. Needs a powered cable underneath, and a floor tile.<br />
<br />
Not available to nuke agents. Only available if your objective is to hijack the shuttle.<br />
|- style="background-color: #B4FFA5"<br />
! Suspicious Toolbox <br> [[File:SyndicateToolbox.png]]<br />
| 1 TC<br />
| Obtaining tools.<br />
| Filled with ordinary tools, except the welder, which is of industrial quality. It comes with a multitool and combat gloves instead of an analyser and it's also slightly more damaging than a regular toolbox, doing around 15 brute damage.<br />
|-<br />
|}<br />
<br />
== Space Suits and Hardsuits ==<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"<br />
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"<br />
| style="width: 150pt; center;" | Item<br />
| style="width: 50pt; center;" | Cost <br />
| style="width: 50pt;" class="unsortable" | Coverage<br />
| style="width: 30pt;" class="unsortable" | Brute<br />
| style="width: 30pt;" class="unsortable" | Bullet<br />
| style="width: 30pt;" class="unsortable" | Laser<br />
| style="width: 30pt;" class="unsortable" | Energy<br />
| style="width: 30pt;" class="unsortable" | Bomb<br />
| style="width: 30pt;" class="unsortable" | Bio<br />
| style="width: 30pt;" class="unsortable" | Rad<br />
| class="unsortable" | Description<br />
|-<br />
! Blood-Red Hardsuit <br> [[File:Syndi Hardsuit.png]]<br />
| 6 TC<br />
| Full Body<br />
| 40<br />
| 50<br />
| 30<br />
| 15<br />
| 35<br />
| 100<br />
| 50<br />
| The feared suit of a syndicate nuclear agent. Toggling the suit into combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armor. Additionally the suit is collapsible, small enough to fit within a backpack. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic.<br />
|- style="background-color: #B4FFA5"<br />
! Black and Red Space Suit <br> [[File:SyndicateSuit.png]]<br />
| 4 TC<br />
| Full Body<br />
| 40<br />
| 50<br />
| 30<br />
| 15<br />
| 30<br />
| 30<br />
| 30<br />
| A complete, red space suit. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a wide selection of items in suit storage. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, although since these can be found quite often in maintenance, expect less panic than a blood red hardsuit. <br />
|-<br />
|}<br />
<br />
== Implants ==<br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#ff9999;margin:10pt;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color: darkred' width:150px; |Item<br />
! style='background-color: darkred' width:50px; |Cost<br />
! class="unsortable" style='background-color: darkred' width:200px; |Purpose<br />
! class="unsortable" style='background-color: darkred' |Description<br />
|-<br />
! Adrenal Implant <br> [[File:AdrenalImp.png]]<br />
| 8 TC<br />
| Use this if you are in a fight, or need to run for it.<br />
| An implant injected into the body, and later activated using an icon at the top of your screen to inject a chemical cocktail which will heal you over time, increase your movement speed and remove any stuns you currently have while making you recover from future ones faster. Each implant comes with enough for 3 doses, so time your use of it carefully.<br />
|- style="background-color: #ffee99"<br />
! Storage Implant <br> [[File:StorageImp.png]]<br />
| 8 TC<br />
| Hiding Items inside your body.<br />
| First, use the implanter on yourself. It will give you two inventory slots, each capable of holding a normal sized item. To open this hidden inventory, click on the icon on the top of your screen. It can be surgically detected and removed, it does not transfer on death.<br />
|- style="background-color: #ffee99"<br />
! Freedom Implant <br> [[File:FreedomImp.png]]<br />
| 5 TC<br />
| Escaping from cuffs quickly.<br />
| If you inject yourself with this, you can get out of any restraints such as handcuffs by selecting and then using an icon at the top of your screen. This will immediately drop the handcuffs at your feet when used, so be ready to run for it! Each implant will allow you to escape 4 times before it expires, but be warned that most officers will figure out you have this implant after the first use and will likely plan accordingly for future encounters.<br />
|-<br />
! Mindslave Implant <br> [[File:MindslaveImp.png]]<br />
| 10 TC<br />
| Gaining an ally.<br />
| A box containing an implanter filled with a mindslave implant that when injected into another person makes them loyal to you and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system. Mindshielded Individuals are Immune to it.<br />
|-<br />
! Uplink Implant <br> [[File:Syndicate uplink.png]]<br />
| 14 TC<br />
| Gaining a second, hidden uplink.<br />
| When you inject this into someone (preferably you), you can access a hidden traitor uplink by clicking an icon at the top of your screen. The uplink comes with 10 telecrystals already loaded, but you can add or remove more telecrystals if desired. This is handy if you get caught as a traitor and are jailed, but be warned that this implant can be removed like any other and will additionally not transfer if you die and are cloned.<br />
|-<br />
|}<br />
<br />
== Bundles and Telecrystals ==<br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#ff9999;margin:10pt;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color: darkred' width:150px; |Item<br />
! style='background-color: darkred' width:50px; |Cost<br />
! class="unsortable" style='background-color: darkred' width:200px; |Purpose<br />
! class="unsortable" style='background-color: darkred' |Description<br />
|-<br />
! Syndicate Bundle <br> [[File:SyndicateBox.png]]<br />
| 20 TC<br />
| This spawns a syndicate box with one of nine random item sets.<br />
| <br />
The bundles provide an emphasis on teamwork, as they are guaranteed to contain a [[Syndicate Items#Devices and Tools|Syndicate Encryption Key]] for communicating with fellow traitors. See [[Syndicate Items#Syndicate Bundle Equipment|Syndicate Bundle Equipment]] for bundle details.<br />
|-<br />
! Syndicate Surplus Crate <br> [[File:GrayCrate.png]]<br />
| 20 TC<br />
| Being an Economic Traitor.<br />
| A crate containing 50 telecrystals worth of random syndicate items. This includes possible repeats(Be ready to get five boxed spacesuits) and job specific gear as well(Be a sithmaster with a double E-sword and lightning gloves.)<br />
|-<br />
! Syndicate Super Surplus Crate <br> [[File:GrayCrate.png]]<br />
| 40 TC<br />
| Being a HIGHLY Economic Traitor.<br />
| A crate containing 125 telecrystals worth of random syndicate items. Because of the much higher price compared to the regular surplus crate, you'll need to team up with at least 1 other traitor to afford it.<br />
|-<br />
! Raw Telecrystals <br> [[File:Rawtelecrystal.png]]<br />
| Variable<br />
| Giving telecrystals to other agents, charging additional uplinks.<br />
| Raw telecrystals extracted from the uplink. Handy when trading with other agents or charging a separate uplink such as the implanted version. Can be bought in 1, 5 or 20 telecrystal stacks. Operatives can additionally buy them in stacks of 50.<br />
|-<br />
|}<br />
<br />
== (Pointless) Badassery ==<br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#ff9999;margin:10pt;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color: darkred' width:150px; |Item<br />
! style='background-color: darkred' width:50px; |Cost<br />
! class="unsortable" style='background-color: darkred' width:200px; |Purpose<br />
! class="unsortable" style='background-color: darkred' |Description<br />
|- style="background-color: #B4FFA5"<br />
! Briefcase Full of Cash <br> [[File:Moneycase.png]]<br />
| 1 TC<br />
| Bribing People.<br />
| A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing, dealing 15 brute damage on hit.<br />
|- style="background-color: #B4FFA5"<br />
! Syndicate Balloon <br> [[File:SyndicateBalloon.png]]<br />
| 20 TC<br />
| Looking awesome and getting lynched for having a balloon.<br />
| In the actual PDA this will show up as "For showing that you are the Boss". It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with helium. Be prepared for the valids who see the balloon and instantly are out for blood. <br />
|- style="background-color: #B4FFA5"<br />
! Syndicate Playing Cards <br> [[File:Syndicate Playing Cards.png]]<br />
| 1 TC<br />
| Games. Ranged weapon.<br />
| A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. Does about 10 damage when thrown on an unarmored target. You can also play card games with them.<br />
|- style="background-color: #B4FFA5"<br />
! Syndicate Smokes <br> [[File:Syndicate Smoke.png]]<br />
| 2 TC<br />
| Relaxation. Healing.<br />
| Strong flavour, dense smoke, infused with Omnizine. <br />
|-style="background-color: #B4FFA5"<br />
! Plastic Bag <br> [[File:Plastic Bag.png]]<br />
| 1 TC<br />
| A highly robust storage and suffocation tool.<br />
| A flimsy plastic bag that can hold up to 7 small items. You can equip it to your belt slot to use it as a makeshift military belt or equip it to a head slot to cover someone's head with the bag. This will slowly suffocate them to death unless they have internals.<br />
|-<br />
|}<br />
<br />
== Syndicate Bundle Equipment ==<br />
{| class="wikitable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"<br />
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"<br />
| style="width:15%;" | Bundle Name<br />
| style="width:30%;" | Bundle Contents<br />
| style="width:35%;" | Purpose<br />
|-<br />
! rowspan=3 | Spy <br> [[File:Changeling.gif]]<br />
| <br />
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]<br />
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br />
*[[Syndicate Items#Direct Weapons|Garrote]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon SecHud]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon-Projector]]<br />
| rowspan=3 | Complete your objectives quietly with this compilation of stealthy items.<br />
|-<br />
| style="text-align: center; background-color: #ffee99; | <br />
*[[Syndicate Items#Stealth and Camouflage Items|Voice Changer]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|Camera Bug]]<br />
*[[Syndicate Items#Devices and Tools|Artificial Intelligence Detector]]<br />
*[[Syndicate Items#Devices and Tools|Pinpointer]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|EMP Flashlight]]<br />
<br />
|-<br />
| style="text-align: center; background-color: #B4FFA5; | <br />
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon Jumpsuit]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|No-Slip Syndicate Shoes]]<br />
*[[Syndicate Items#(Pointless) Badassery|Syndicate Smokes]]<br />
|-<br />
! rowspan=3 | Thief <br> [[File:Smuggler's Satchel.png]]<br />
| <br />
*[[Syndicate Items#Direct Weapons|Energy Crossbow]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon-Projector]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]<br />
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br />
| rowspan=3 | Steal from friends, enemies, and interstellar megacorporations alike!<br />
|-<br />
| style="text-align: center; background-color: #ffee99; | <br />
*[[Syndicate Items#Job Specific Tools|Pickpocket Gloves]]<br />
*[[Syndicate Items#Devices and Tools|Thermal Imaging Glasses]]<br />
|-<br />
| style="text-align: center; background-color: #B4FFA5; | <br />
*[[Syndicate Items#Stealth and Camouflage Items|No-Slip Syndicate Shoes]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|Smuggler's Satchel]]<br />
|-<br />
! rowspan=3 | Bond <br> [[File:AlliesCocktail.png]]<br />
| <br />
*[[Syndicate Items#Ammunition|10mm AP Stechkin Ammo]]<br />
*[[Syndicate Items#Ammunition|10mm HP Stechkin Ammo]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]<br />
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br />
*[[Syndicate Items#Grenades and Explosives|EMP Grenades and Implanter Kit]]<br />
*[[Nuclear Agent Items#Stealthy and Inconspicuous Weapons|CQC Manual]]<br />
| rowspan=3 | Shake your Martini and stir up trouble with this bundle of lethal equipment mixed with a spritz of gadgetry to keep things interesting.<br />
|-<br />
| style="text-align: center; background-color: #ffee99; | <br />
*[[Syndicate Items#Direct Weapons|Stechkin]]<br />
*[[Syndicate Items#Equipment|Suppressor]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|DNA Scambler]]<br />
|-<br />
| style="text-align: center; background-color: #B4FFA5; | <br />
*Executive Suit<br />
*Black Armored Suit Jacket<br />
*Allies Cocktail (Contains Omnizine)<br />
|-<br />
! rowspan=3 | Sabotage <br> [[File:Powersink.gif]]<br />
| <br />
*[[Syndicate Items#Grenades and Explosives|Two C4 Explosives]]<br />
*[[Syndicate Items#Devices and Tools|Power Sink]]<br />
*[[Syndicate Items#Grenades and Explosives|Detomatix cartridge]]<br />
*[[Syndicate Items#Devices and Tools|Cryptographic Sequencer (Emag)]]<br />
*[[Syndicate Items#Grenades and Explosives|Syndicate Minibomb]]<br />
*[[Syndicate Items#Grenades and Explosives|N2O Cluster Grenade]]<br />
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br />
| rowspan=3 | Infuriate the entire crew with a barrage of breaches, power failures and Chief Engineer levels of irritation.<br />
|-<br />
| style="text-align: center; background-color: #ffee99; | <br />
*[[Syndicate Items#Stealth and Camouflage Items|Camera Bug]]<br />
|-<br />
| style="text-align: center; background-color: #B4FFA5; | <br />
*[[Syndicate Items#Space Suits and Hardsuits|Black and Red Space suit]]<br />
*[[Engineering Items#Other|Pre-loaded RCD]]<br />
*[[Engineering Items#Equipment|Insulated Gloves (yellow)]]<br />
|-<br />
! rowspan=3 | Payday <br> [[File:ThermalDrill.png|64px]]<br />
| <br />
*[[Syndicate Items#Direct Weapons|.357 Syndicate Revolver]]<br />
*[[Syndicate Items#Ammunition|Two .357 Revolver Speedloaders]]<br />
*[[Syndicate Items#Devices and Tools|Cryptographic Sequencer (Emag)]]<br />
*[[Syndicate Items#Devices and Tools|Radio Jammer]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]<br />
<br />
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br />
| rowspan=3 | Alright guys, today we're performing a heist on a space station owned by a greedy corporation. Drain the vault of all its worth so we can get that pay dirt!<br />
|-<br />
| style="text-align: center; background-color: #ffee99; | <br />
*[[Syndicate Items#Devices and Tools|Thermal Safe Drill]]<br />
|-<br />
| style="text-align: center; background-color: #B4FFA5; | <br />
*Executive Suit<br />
*Black Armored Suit Jacket<br />
*Nitrile Gloves<br />
*Clown mask<br />
|-<br />
! rowspan=2 | Implant <br> [[File:Implantor.gif]]<br />
| <br />
*[[Syndicate Items#Implants|Uplink Implant]]<br />
*[[Syndicate Items#Grenades and Explosives|EMP Implant]]<br />
*[[Syndicate Items#Implants|Adrenal Implant]]<br />
*[[Nuclear Agent Items#Implants|Microbomb Implant]]<br />
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]<br />
| rowspan=2 | A few useful implants to give you some options for when you inevitably get captured by <s>the Blueshield</s> Security.<br />
|-<br />
| style="text-align: center; background-color: #ffee99; | <br />
*[[Syndicate Items#Implants|Freedom Implant]]<br />
*[[Syndicate Items#Implants|Storage Implant]]<br />
|-<br />
! rowspan=2 | Hacker <br> [[File:AI.gif]]<br />
| <br />
*[[Syndicate Items#Devices and Tools|Hacked AI Upload Module]]<br />
*[[Syndicate Items#Devices and Tools|Cryptographic Sequencer (Emag)]]<br />
*[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]<br />
* AI model toy (Ion law uploader)<br />
* Chameleon Glasses<br />
<br />
* Combat Gloves<br />
| rowspan=2 | Hack the AI with either a custom law, or an Ion law (or both!) then talk with the AI and borgs using your Binary translator key. HACK THE PLANET!<br />
|-<br />
| style="text-align: center; background-color: #ffee99; | <br />
*[[Syndicate Items#Devices and Tools|Binary Translator Key]]<br />
* Military Belt (With Basic Tools)<br />
*[[Syndicate Items#Devices and Tools|Artificial Intelligence Detector]]<br />
* EMP Flashlight<br />
|-<br />
! rowspan=3 | Darklord <br> [[File:Desword.gif]]<br />
|<br />
*[[Syndicate Items#Direct Weapons|Energy Sword x2]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]<br />
*[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]<br />
| rowspan=3 | Turn your anger into hate and your hate into ''suffering'' with a mix of energy swords and magical powers. ''DO IT.''<br />
|-<br />
| style="text-align: center; background-color: #ffee99; | <br />
*[[Syndicate Items#Stealth and Camouflage Items|Voice Changer]]<br />
|-<br />
| style="text-align: center; background-color: #B4FFA5; | <br />
*[[Guide to Genetics#Major Powers|Telekinesis DNA Injector]]<br />
*[[Syndicate Items#Stealth and Camouflage Items|No-Slip Syndicate Shoes]]<br />
*[[Chaplain|Chaplain Hoodie]]<br />
|-<br />
! rowspan=2 | Professional <br> [[File:GunSniper.png]]<br />
|<br />
*[[Nuclear Agent Items#Highly Visible and Dangerous Weapons|Penetrator Sniper Rifle]]<br />
*[[Nuclear Agent Items#Ammunition|Penetrator magazine]]<br />
*[[Nuclear Agent Items#Ammunition|Soporific magazine]]<br />
*Combat gloves<br />
*[[Syndicate Items#Devices and Tools|Thermal Imaging Glasses]]<br />
*[[Syndicate Items#Direct Weapons 2|Syndicate Edagger]]<br />
*[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]<br />
| rowspan=2 | Suit up and handle yourself like a professional with a long-distance penetrator sniper rifle, additional soporific knockout rounds and a highly lethal edagger for when you need to get your hands dirty.<br />
|-<br />
| style="text-align: center; background-color: #B4FFA5; | <br />
*Executive Suit<br />
*Black Armored Suit Jacket<br />
|-<br />
|}<br />
<br />
[[Category:Objects]]</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Maintenance&diff=38024Maintenance2022-07-12T00:51:21Z<p>BrickTheHooman: /* Maintenance Loot */ PR #18125</p>
<hr />
<div>{{Needsrevision|reason = Map inaccurate/missing 2 other maps.}}<br />
==All Maintenance Locations on Station==<br />
* [[EVA/Arrivals Maintenance|EVA/Arrivals Maint]]<br />
* [[Bar/Chapel Maintenance|Bar/Chapel Maint]]<br />
* [[Medical/Science Maintenance|Med/Sci Maint]]<br />
* [[Cargo Maintenance|Cargo Maint]]<br />
* [[Lockers Maintenance|Lockers Maint]]<br />
* [[Security Maintenance|Sec Maint]]<br />
* [[Engineering Maintenance|Engi Maint]]<br />
* [[Engineering Pod Maintenance|Engi Pod Maint]]<br />
<br />
==Maintenance Layout==<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Power Layout'''</span><br />
<br />
Layout of power lines, SMES units and APCs.<br />
<div class="mw-collapsible-content"><br />
[[File:Power_Maint.png|1200px|thumb|left]]<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Atmospherics Pipe Layout'''</span><br />
<br />
Layout of Atmospherics Pipes (distribution, scrubbers, canisters etc).<br />
<div class="mw-collapsible-content"><br />
[[File:Pipes_Maint.png|1200px|thumb|left]]<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Disposals Layout'''</span><br />
<br />
Layout of disposal pipes and outlets.<br />
<div class="mw-collapsible-content"><br />
[[File:Disposals_Maint.png|1200px|thumb|left]]<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Loot Table'''</span><br />
<br />
Locations of loot typically found in maintenance, including static items like oil and water tanks.<br />
<div class="mw-collapsible-content"><br />
[[File:Loot_Maint.png|1200px|thumb|left]]<br />
</div></div><br />
<br />
=== Maintenance Loot ===<br />
----<br />
Some items that can be found in Maintenance are not up to chance, this table doesn't reference them. They are ordered from common to rare left to right, top to bottom.<br />
{| class="wikitable" style="text-align: center; width: 60%; background-color: #B4FFA5;"<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Common Items<br />
|-<br />
| width = 130px | [[File:FireExtinguisher.png]]<br />
Fire Extinguisher<br />
| width = 130px | [[File:Rods.png]]<br />
Metal Rods (10)<br />
| width = 130px | [[File:T-ray.gif]]<br />
T-Scanner<br />
| width = 130px | [[File:CableCoils.png]]<br />
Cable Coil (5)<br />
| width = 130px | [[File:Proximitysensor.png]]<br />
Proximity Sensor<br />
| width = 130px | [[File:Wrench.png]]<br />
Wrench<br />
| width = 130px | [[File:Flashlight.png]]<br />
Flashlight<br />
|-<br />
| width = 130px | [[File:CableCoils.png]]<br />
Cable Coil (30)<br />
| [[File:Strange Object.gif]]<br />
Strange Object<br />
| [[File:Timer.png]]<br />
Timer<br />
| [[File:Powercell.png]]<br />
Power Cell<br />
| [[File:Replacement Lights.png]]<br />
Replacement Lights<br />
| [[File:Screwdriver tool.png]]<br />
Screwdriver<br />
| [[File:Welderon.gif]]<br />
Welding tool<br />
|-<br />
| [[File:Black Shoes.png]]<br />
Black Shoes<br />
| [[File:Black JumpSuit.png]]<br />
Black Jumpsuit<br />
| [[File:MGlasses.png]]<br />
Optical Meson Scanner<br />
| [[File:Black_Gloves.png]]<br />
Black Gloves<br />
| [[File:Rods.png]]<br />
Metal Rods (23)<br />
| [[File:Sheet-Cardboard.png]]<br />
Cardboard Sheet<br />
| [[File:EmergencyTank.png]]<br />
Emergency Oxygen Tank<br />
|-<br />
| [[File:Toolbelt.png]]<br />
Tool-Belt<br />
| [[File:Box.png]]<br />
Box<br />
| [[File:Ambrosiavulgarisseed.png]]<br />
Pack of Ambrosia Vulgaris Seeds<br />
| [[File:Plastic Bag.png]]<br />
Plastic Bag<br />
| [[File:Multitool.png]]<br />
MultiTool<br />
| [[File:Station Bounced Radio.png]]<br />
Station Bounced Radio<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Rare Items<br />
|- style="background-color: #ffee99;"<br />
| [[File:Yellowgloves.png]]<br />
Insulated Gloves (Fake)<br />
| [[File:Yellowgloves.png]]<br />
Budget Insulated Gloves<br />
| [[File:BodyBag Folded.png]]<br />
Body Bag<br />
| [[File:SGlasses.png]]<br />
Sunglasses<br />
| [[File:Hardhat.png]]<br />
Hard Hat<br />
| [[File:Fire Fighter Hat.png]]<br />
Firefighter Helmet<br />
| [[File:TopHat.png]]<br />
Sturdy Top-Hat<br />
|- style="background-color: #ffee99;"<br />
| [[File:Ushanka.png]]<br />
Ushanka<br />
| [[File:WeldingHelmet.png]]<br />
Welding Helmet<br />
| [[File:Gas mask.png]]<br />
Gas Mask<br />
| [[File:Hazard.png]]<br />
Hazard Vest<br />
| [[File:Vice Officer Jumpsuit.png]]<br />
Vice Officer's Jumpsuit<br />
| [[File:Penlight.png]]<br />
Penlight<br />
| [[File:AdvTrauma.png]]<br />
Advanced Trauma Kit<br />
|- style="background-color: #ffee99;"<br />
| [[File:Rods.png]]<br />
Metal Rods (50)<br />
| [[File:Metal.png]]<br />
Metal (20)<br />
| [[File:Plasma.png]]<br />
Plasma (2.9)<br />
| [[File:Glass.png]]<br />
Glass (10)<br />
| [[File:Book Station Repairs and Construction.png]]<br />
Station Repairs and Construction<br />
| [[File:Book Hacking.png]]<br />
Hacking<br />
| [[File:Cone.png]]<br />
Warning Cone<br />
|- style="background-color: #ffee99;"<br />
| [[File:Coin silver.png]]<br />
Coin<br />
| [[File:Coin iron.png]]<br />
Coin<br />
| [[File:Rolled Poster.png]]<br />
Random Contraband Poster<br />
| [[File:Red crowbar.png]]<br />
Pocket Crowbar<br />
| [[File:Crowbar.png]]<br />
Pocket Crowbar<br />
| [[File:Labler.png]]<br />
Hand Labeler<br />
| [[File:Paper Scrap.png]]<br />
Paper Scrap<br />
|- style="background-color: #ffee99;"<br />
| [[File:Pen.png]]<br />
Pen<br />
| [[File:Cultivator.png]]<br />
Cultivator<br />
| [[File:Pest Spray.png]]<br />
Pest Spray<br />
| [[File:Box.png]]<br />
Box of Paper Cups<br />
| [[File:DonksBox.png|32px]]<br />
Box of Donk Pockets<br />
| [[File:DromedaryCoPacket.png]]<br />
DromedaryCo Packet<br />
| [[File:Blue Toolbox.png]]<br />
Mechanical Toolbox<br />
|- style="background-color: #ffee99;"<br />
| [[File:EmergencyOxygenTank.png]]<br />
Extended-Capacity Emergency Oxygen Tank<br />
| [[File:Refill Cola.png]]<br />
Resupply Canister<br />
| [[File:Wirecutters.png]]<br />
Wirecutters<br />
| [[File:Ambrosia deus seed.png]]<br />
Pack of Ambrosia Deus Seeds<br />
| [[File:Taperoll.gif]]<br />
Tape-Roll<br />
| [[File:WetFloorSign.png]]<br />
Wet Floor Sign<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Very Rare Items<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndicateSoap.png]]<br />
Syndicate Soap<br />
| [[File:Yellowgloves.png]]<br />
Insulated Gloves<br />
| [[File:Handcuffs.png]]<br />
Hand Cuffs (Toy)<br />
| [[File:Black Shoes.png]]<br />
Black Shoes (NoSlip)<br />
| [[File:UniversalSuppressor.png]]<br />
Suppressor<br />
| [[File:Ammo 10mm.png]]<br />
Pistol Magazine (10mm)<br />
| [[File:Grenade.png]]<br />
Banana Grenade<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ambrosiavulgarisseed.png]]<br />
Pack of Ambrosia Cruciatus Seeds<br />
| [[File:Modular Receiver.png]]<br />
Modular Receiver<br />
| [[File:DartPistol.png]]<br />
Dart Pistol<br />
| [[File:Chameleon jumpsuit.gif]]<br />
Black Jumpsuit (Chameleon)<br />
| [[File:Chameleon Stamp.png]]<br />
Rubber Stamp (Chameleon)<br />
| [[File:Gas mask.png]]<br />
Gas Mask (Chameleon)<br />
| [[File:Smuggler's Satchel.png]]<br />
Smuggler's Satchel<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndicateToolbox.png]]<br />
Suspicious Looking Toolbox<br />
| [[File:DuffleSyndiMed.png]]<br />
Surgery Duffelbag (Syndicate)<br />
| [[File:Traitorbelt.gif]]<br />
Tool-Belt (Syndicate)<br />
| [[File:SyndicateBox.png]]<br />
Boxed Space Suit and Helmet<br />
| [[File:Multitool.png]]<br />
MultiTool (AI Detect)<br />
| [[File:Syndicate Playing Cards.png]]<br />
Suspicious Looking Deck of Cards<br />
| [[File:Securebriefcase.png]]<br />
Secure Briefcase<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Syndicate Smoke.png]]<br />
Cigarette Packet (Syndicate)<br />
| [[File:Pill Bottle.png]]<br />
Pill bottle (Fake death)<br />
| [[File:SyndiPistol.png]]<br />
Stechkin Pistol<br />
| [[File:DNA Scrambler.gif]] <br />
DNA Scrambler<br />
| [[File:Implantor.gif]]<br />
Implanter (Storage)<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{{Locations}}</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Guide_to_Cadavers&diff=38023Guide to Cadavers2022-07-12T00:43:01Z<p>BrickTheHooman: /* Scanning */ PR #18220</p>
<hr />
<div>{{JobMedical}}<br />
==A Guide to Cadavers==<br />
<br />
So you're interested in the land of the dead, are you? Lucky for you, it's not just the Coroner who gets to deal with dead bodies!<br />
<br />
This guide will cover everything handled when it comes to dead bodies, from cloning to autopsies.<br />
<br />
==Standard Procedure==<br />
<br />
First and foremost, '''remember that dead people are players too,''' try not to dawdle and get them cloned as soon as possible. Cloning should always be attempted first, never borg an unwilling or unwitting patient as this is akin to murder, and most players aren't going to be terribly happy that you've stripped away their ability to play how they choose by binding them to the AI. Follow the rules of triage in the [[Guide to Medical]], as soon as you have time any and all dead bodies should be immediately dealt with and either processed for cloning or brought to the morgue.<br />
<br />
===Scanning===<br />
<br />
As a medical doctor, cloning is inevitably going to be one of the main aspects of your job. Bringing people back from the dead is arguably one of the more important functions of the medbay, and it's important that one is well-versed in the particulars of cloning.<br />
<br />
Scanning requires a dead or live human body with its brain still in place - keep in mind that monkeys, decapitated corpses, skeletons or husked corpses are not able to be scanned under normal circumstances. <br />
<br />
* [[File:Defrib.gif|32px]] First off, it may be worth it to try defibbing the patient first.<br />
* [[File:Cryogenic2.png|32px]] Failing that, place the person in the cloning scanner.<br />
* [[File:Cloning_console.gif|32px]] Use the scanning console, and click "Scan".<br />
<br />
Upon scanning the cadaver you will receive one of the following messages.<br />
<br />
'''Subject successfully scanned!''' - The body has been successfully scanned and is ready for cloning.<br />
<br />
'''Subject already getting cloned.''' - The body is already being cloned. No further action is needed.<br />
<br />
'''Subject already in database.''' - The body has already been scanned and may be cloned from the record in View Records.<br />
<br />
'''<font color=red>Error: Subject's brain is not responding. Further attempts after a short delay may succeed.</font>''' - The body is unable to be cloned, either due to the state of the cadaver or because the player is not in their body. Try scanning them again a few times just to be sure.<br />
<br />
'''<font color=red>Error: No brain detected in subject.</font>''' - The body lacks either a brain or it's head, headless or brainless bodies are unable to cloned.<br />
<br />
'''<font color=red>Error: Xenomorphs are not scannable.</font>''' - The body is an xenomorph, xenomorphs are unable to be cloned.<br />
<br />
'''<font color=red>Error: Subject species is not scannable.</font>''' - The body is a monkey, farwa, or other creature that is otherwise unable to be cloned.<br />
<br />
'''<font color=red>Error: Vox/Slime People are not scannable.</font>''' - The body is a Vox or Slime Person, which are unable to be cloned and must be revived by other means.<br />
<br />
'''<font color=red>Error: Subject has committed suicide and is not scannable.</font>''' - The body is a victim of suicide, suicides are unable to be cloned or revived.<br />
<br />
'''<font color=red>Error: Subject is not dead.</font>''' - The body being scanned is alive, however bodies must be dead before scanning.<br />
<br />
'''<font color=red>Error: Subject has incompatible genetic mutations.</font>''' - The body has been absorbed by a changeling and cannot be scanned unless the cloning machine is upgraded, a brain transplant is required for revival.<br />
<br />
'''<font color=red>Error: Initialization Failure.</font>''' - The player who you are trying to clone is currently alive or has disconnected from the game.<br />
<br />
===Cloning===<br />
<br />
Once the person has been successfully scanned in, you can start the cloning process, a single clone costs 150 biomass. If the cloning tube has no biomass you can create some more by mixing blood with [[Guide to Chemistry#Cryoxadone|Cryoxadone]].<br />
<br />
* Hit View Records on the cloning console, followed by the name of the person you're cloning.<br />
* Hit "Clone", and the process will begin!<br />
* Cloning takes approximately two minutes to complete.<br />
<br />
===Notes About Cloning===<br />
<br />
* All clones will have 60 genetic damage by default, this can be fixed by placing them in cryo.<br />
* All clones will suffer from severe brain damage by default and will require [[Guide to Chemistry#Mannitol|Mannitol]].<br />
* Some clones may suffer from genetic disabilities and will require [[Guide to Chemistry#Mutadone|Mutadone]].<br />
* Some players when cloned will optionally choose to suffer from [[Clone Memory Disorder]].<br />
* Clones can be ejected early by toggling APC power, or by using an ID on the cloning tube.<br />
* You can only manually eject a clone using an ID when they're over 60% cloned or more.<br />
* Ejected clones will require longer time in cryo.<br />
<br />
Once a body has been cloned, or deemed unclonable it should be placed in a body bag and put in a morgue tray.<br />
<br />
==Advanced & Race Specific Revival==<br />
<br />
Some species are impossible to clone, and once the defibrillator limit of 5 minutes passes requires special means of revival via the use of Strange Reagent or the Advanced & Race Specific Cloning methods described below. Strange Reagent is a medicine that is usually in the chemical fridge or easily made if it isn't. Generally, it is recommended that this method be followed first as many players prefer it from an OOC and IC standpoint. This method, while effective, is dangerous for the patient if not done correctly. Though if done correctly is fairly simple provided you do the necessary preparations and should pose no issue. The main thing to note before attempting this is to ensure that '''Brute''', '''Burn''', and '''Genetic''' damage total under 150 '''COMBINED''' or you will gib the corpse you are attempting to revive. When Strange Reagent is administered, it will cause 50 genetic damage, a random amount of brute, burn, or toxin damage, as well as (usually) randomly afflicting limbs and organs with necrosis.<br />
<br />
Be aware that while Strange Reagent does revive patients, all pre-existing conditions exist and will need to be treated.<br />
<br />
===Slime People [[File:SlimeMSmall.png]]===<br />
* '''<font color=red> Ensure that Brute, Burn, and Genetic damage is below 150 combined before attempting.</font>'''<br />
* Ensure that Chemistry has prepared mitocholide, or if none is available that you have a spare heart and lungs. Any will do, monkey or a set from medbay.<br />
* Preferably, stock the mitocholide or the spare organs in the OR you intend to use to conduct healing after revival.<br />
* Ensure that all external damage is treated as much as possible.<br />
* It is recommended if the corpse has been dead longer than 10 minutes to cut off external limbs prior to revival to help prevent massive toxin damage from necrosis, slime people are capable of regrowing their limbs.<br />
* Prior to feeding the patient a pill of Strange Reagent, it is recommended to inject them with ten units of epinephrine and saline. Along with feeding them a mannitol pill & salbutamol pill.<br />
* Prior to revival you may also, though it is not required, fix any cases of internal bleeding that are present to make the revival process easier.<br />
* Ensure the patients slime jelly level isn't drained before revival, and if it is too low give them slime jelly VIA IV prior to revival or they will die at a rapid pace.<br />
* If the patient is suffering from severe toxin damage, feeding them pentetic acid or Charcoal before revival or defibbing them will aid in them simply dying post-revival.<br />
* Feed them the pill and quickly toss them into a Body Scanner, printing the report to determine their post-revival status. If the resulting necrosis isn't too severe, place them in a cryotube to heal their damage.<br />
* Once healed, all necrosis and underlying conditions requiring surgery should be treated immediately.<br />
* If the patient dies at any point during treatment, revive them with a defibrillator occasionally keeping in mind the 5 minute timer. Doing so will allow you to continue to work on the body without risking more damage VIA Strange Reagent.<br />
<br />
===Vox [[File:VoxMSmall.png]]===<br />
* '''<font color=red> Ensure that Brute, Burn, and Genetic damage is below 150 combined before attempting.</font>'''<br />
* Ensure that Chemistry has prepared mitocholide, or if none is available that you have a spare heart and lungs. Any will do, monkey or a set from medbay.<br />
* Preferably, stock the mitocholide or the spare organs in the OR you intend to use to conduct healing after revival.<br />
* Ensure that all external damage is treated as much as possible.<br />
* Prior to feeding the patient a pill of Strange Reagent, it is recommended to inject them with ten units of epinephrine and saline. Along with feeding them a mannitol pill & salbutamol pill.<br />
* Prior to revival you may also, though it is not required, fix any fractures or cases of internal bleeding that are present to make the revival process easier.<br />
* Ensure the patients blood level isn't drained before revival, and if it is too low inject the appropriate blood type VIA IV Bag into them prior to revival or they will die at a rapid pace<br />
* If the patient is suffering from severe toxin damage, feeding them pentetic acid or Charcoal before revival or defibbing them will aid in them simply dying post-revival.<br />
* Feed them the pill and quickly toss them into a Body Scanner, printing the report to determine their post-revival status. If the resulting necrosis isn't too severe, place them in a cryotube to heal their damage.<br />
* Once healed, all necrosis and underlying conditions requiring surgery should be treated immediately.<br />
* If the patient dies at any point during treatment, revive them with a defibrillator occasionally keeping in mind the 5 minute timer. Doing so will allow you to continue to work on the body without risking more damage VIA Strange Reagent.<br />
<br />
==Advanced & Race Specific Cloning==<br />
<br />
Some species require special considerations when brought in for cloning. [[Plasmamen]] for instance will burst into flames before cloning is finished, and [[Vox]] and [[Slime People]] will simply be rejected by the cloning scanner.<br />
<br />
===Plasmamen [[File:PlasmamanM.png|32px]]===<br />
<br />
* Make sure you have their suit and plasmatank ready!<br />
* Have a fire extinguisher, and a defibrillator handy.<br />
* Once they start cloning they'll quickly burn to death, let them die.<br />
* Eject them from the cloner, extinguish the body and then apply a defibrillator.<br />
* You may need to apply synthflesh, or silver sulfidiazine prior to defibrillation.<br />
* Stick them in a cryotube afterwards.<br />
<br />
===Vox & Slime People [[File:VoxMSmall.png]] [[File:SlimeMSmall.png]]===<br />
<br />
* Get a humanized monkey from genetics.<br />
* Make sure to scan the dead body's UE in genetics and save it. (Optional)<br />
* Have a surgeon transplant the dead body's brain into the human-monkey's body.<br />
* Defib the newly transplanted body.<br />
* Transfer the UE of the old body to the new one. (Optional)<br />
<br />
===Advanced Cloning===<br />
<br />
Some bodies will require special attention if they have been husked, or turned into a skeleton. If a body has been husked by a changeling or skeletonized, are unscannable, and the morgue lights show up as purple or green please abide by the following procedure.<br />
<br />
* Get genetics to make a humanized monkey.<br />
* Using a circular saw, target the head area with HELP intent.<br />
* Saw of the humanized monkey's head, and the cadaver's head.<br />
* Put the skeleton's or husked body's head on the humanized monkey.<br />
* The body should now be able to be scanned in, follow basic cloning procedure.<br />
<br />
===Morgue Lights and YOU!===<br />
<br />
Once the body has been cloned - or simply couldn't be scanned in - take it to the morgue and pay attention to the lights.<br />
<br />
The lights on the morgue trays will display different colours, depending on the state of the body.<br />
<br />
{| class="wikitable" style="text-align: left;vertical-align: center;"<br />
|+<br />
|-<br />
! Color !! Sprite !! Meaning<br />
|- bgcolor=#aaaaaa<br />
| width=30 bgcolor=gray | Gray<br />
| width=30 bgcolor=gray | [[File:Morgue1.png]]<br />
| There is nothing inside the tray.<br />
|- bgcolor=#ffaaaa<br />
| width=30 bgcolor=red | <font color=white>Red</font><br />
| width=30 bgcolor=red | [[File:Morgue2.png]]<br />
| The body is permenantly unclonable. (i.e: Player left server, Player already cloned, Player rejoined as NPC .ect)<br />
|- bgcolor=#aaffaa<br />
| width=30 bgcolor=green | <font color=white>Green</font><br />
| width=30 bgcolor=green | [[File:Morgue3.png]]<br />
| The body has a spirit inside of it, and is revivable.<br />
|- bgcolor=#EABD76<br />
| width=30 bgcolor=orange | Orange<br />
| width=30 bgcolor=orange | [[File:Morgue4.png]]<br />
| There is something inside the tray, but it's not a body.<br />
|- bgcolor=#C9A6D9<br />
| width=30 bgcolor=purple | <font color=white>Purple</font><br />
| width=30 bgcolor=purple | [[File:Morgue5.png]]<br />
| Either the body has a spirit but it isn't in the body, or it's uncloneable due to being a skeleton, or husked.<br />
|}<br />
<br />
=Performing Autopsies=<br />
<br />
Every body that enters the morgue should be autopsied at one point or another, and it is the sole responsibility of either the [[Chief Medical Officer]] or Coroner to ensure all bodies have an autopsy performed.<br />
<br />
==Autopsy Surgery==<br />
<br />
* [[File:Sterilemask.png]] Ensure you're wearing a sterile mask so you don't besmirch the morgue with vomit.<br />
* [[File:Surgery.png]] Place the cadaver onto the operating table.<br />
* [[File:Healthanalyzer.png]] Scan the cadaver with a Health Analyzer to find the locations of any injuries.<br />
* [[File:Damage_zone.png]] Aim for the affected areas in the Damage Zone.<br />
* [[File:Autopsy scanner.png]] Use the autopsy scanner to scan all affected areas.<br />
<br />
===Autopsy Reports===<br />
<br />
Right-clicking on the Autopsy Scanner will let you print out an autopsy report. Review the report and optionally attach a picture of the body using your camera, if anything suspicious shows up on the report you should alert the detective or security.<br />
<br />
Every report that the autopsy scanner generates will include specific information about the cadaver.<br />
<br />
* The time of death.<br />
* Any injuries sustained, as well as their cause.<br />
* A toxicology report, stating what reagents the cadaver had in it.<br />
<br />
You are also free to write in some extra details on the autopsy report, such as...<br />
<br />
* What cause of death is if not already listed.<br />
* Who the person was that performed the autopsy.<br />
* If the body was cloned or borged.<br />
* Who brought in the cadaver.<br />
* Your signature.<br />
<br />
After completing your notes make a copy of the report using a photocopier, file one in the morgue's autopsy reports cabinet and deliver the other to security if there's anything suspicious on the report.<br />
<br />
==Causes of Death==<br />
<br />
Oftentimes the cause of death is not clear from the autopsy report. These require a little more digging and investigation to find out the truth, and experience as a [[Medical Doctor]] will help out greatly.<br />
<br />
====Decapitation====<br />
The cadaver has had its head removed before other injuries could cause death.<br />
* Health scans reveal damages on the cadaver do not add up to 200 or over.<br />
* There is no head.<br />
* Autopsy Scanner reveals that you cannot scan that spot.<br />
<br />
====De-Braining====<br />
The cadaver has had its brain removed while they were still alive.<br />
* Visual examination states that they have no brain.<br />
* Skull has already been cut into during an autopsy attempt.<br />
<br />
====Burst Appendix====<br />
The appendix has burst within the body, causes sepsis and eventually death. Often by choking on one's own vomit.<br />
* Toxin damage with no toxins showing up in system.<br />
* Minor brute damage to the groin region.<br />
* Heavy suffocation damage.<br />
* Body was located buried in vomit.<br />
<br />
====Suicide====<br />
The cadaver had bitten off their own tongue, overflow of blood would have entered their lungs, causing drowning in their own fluids.<br />
* Visual examination states that the individual has killed themselves.<br />
* Severe suffocation damage.<br />
<br />
====Bleeding Out====<br />
The cadaver had gone into shock and passed away due to heavy blood loss from either internal or external wounds.<br />
* Body appears pale.<br />
* A Health Analyzer scan shows that their blood has fallen to dangerously low levels.<br />
* A Health Analyzer scan reveals that their blood percentage is low.<br />
* Suffocation damage.<br />
* Placing the body within the Body Scanner will show locations of internal bleeders.<br />
<br />
==Malpractice==<br />
Anything resulting in death caused by a doctor attempting to treat the patient is considered to be malpractice. Some of these are not great enough to cause death on it's own, but can play in as contributing factors.<br />
<br />
===Surgery Mishaps===<br />
Mistakes caused by a surgeon. Any tool mishaps will show up on the autopsy report, however, performing surgery in a non-sterile environment will cause the surgery location to become infected with sepsis.<br />
* Infection shows up on a Health Analyzer Scan.<br />
* Cadaver had undergone surgery before death.<br />
<br />
===Blood Rejection===<br />
Individual was given an incompatible blood type that their body proceeded to reject.<br />
* Toxin damage with no clear source.<br />
* Suffocation with no clear source.<br />
* Cadaver had received a blood transfusion before death.<br />
<br />
===Improper Transport===<br />
Individual was not transported properly during medical treatment, which resulted in further injury.<br />
* Does not show up on any scans.<br />
* Low percentage of blood.<br />
* Best indicator is large trails of blood where the cadaver had previously been.<br />
<br />
===Medication Overdose===<br />
Someone had given the patient to much of a healing medication, which resulted in overdose.<br />
* Heavy toxin damage.<br />
* Toxin report shows no harmful chemicals in the system.<br />
* Using an upgraded health scanner will show amounts of chemicals in the bloodstream.<br />
<br />
[[Category:Guides]]</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Vendors&diff=38022Vendors2022-07-11T23:30:25Z<p>BrickTheHooman: /* Service */ PR #18274</p>
<hr />
<div>Vending machines or '''Vendors''' are machines of station the dispense many useful items, food, luxuries, and departmental equipment. They can be found in every public place as well as many of the departments on station. Some vending machines, such as the NanoMed Plus in [[Medbay]] are crucial to the functioning of a department much easier.<br />
<br />
However, items in vendors tend to be of lower quality bulk items that intended to be acquired at a cheap cost(or no cost at all) at the sacrifice of being less effective in their purpose. For example, most food items in vendors tend to not be of high nutritional value and easily contribute towards crew members gaining weight and being fat. It is the idea of Quality Vs. Quantity as your most quality items such as better medications, advanced tools, and nutritious food have to be acquired through more difficult or lengthy means.<br />
<br />
All vendors can be constructed and deconstructed, however this will not yield its product since all of it is kept in restocking units. When using a vending machine board, you can apply a screwdriver in order to change the type of vendor. After the vendor is complete(or if it runs out of product) you can use it's respective [[Supply Crates#Vending|restocking unit]] in order to refill the product.<br />
==General Purpose Vendors==<br />
{|class="wikitable sortable mw-collapsible" width="90%" style="background-color:#CED2DB;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#606D89; width:200pt;' |Vendor<br />
! class="unsortable" style='background-color:#606D89' |Description<br />
! class="unsortable" style='background-color:#606D89; width:200pt;' |Contents<br />
|-<br />
! Robust Softdrinks <br> [[File:Cola Vendor.gif]]<br />
| Useful if you're looking for some soda to quench your thirst!<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*10x Space Cola<br />
*10x Space Mountain Wind<br />
*10x Dr. Gibb<br />
*10x Star-kist<br />
*10x Space-Up<br />
*'''Hacked:''' 6x Thirteen Loko<br />
|-<br />
! Getmore Chocolate Corp <br> [[File:Snack Vendor.gif ]]<br />
| Contains various snacks to satiate your sugar cravings<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:''' <br />
*6x Candy<br />
*6x Cup of Ramen<br />
*6x Chips<br />
*6x Beef Jerky<br />
*6x 4no Raisins<br />
*6x Pistachios<br />
*6x Space Twinkie<br />
*6x Cheesie Honkers<br />
*6x Bread Tube<br />
*'''Hacked:''' 6x Syndi-Cakes<br />
|-<br />
! Hot Drinks Machine <br> [[File:Coffee Vendor.gif]]<br />
| Source of nutrition in case the chef got killed by his goat again.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*25x Robust Coffee<br />
*25x Duke Purple Tea<br />
*25x Dutch Hot Coco<br />
*10x Hot Chocolate<br />
*10x Canned Chicken Soup<br />
*10x Weight-Loss Shake <br />
*15x Coffee Mug <br />
*'''Hacked:''' 10x Ice Cup<br />
*'''Coin:''' 5x Novelty Coffee Mug<br />
|-<br />
! Cigarette Machine <br> [[File:Cigarette Vendor.gif ]]<br />
| Contains multiple cigarette brands and lighters.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:''' <br />
*12x Robust Packet<br />
*6x Uplift Smooth Packet<br />
*6x Embellished Enigma Packet<br />
*10x Nicotine Patch<br />
*10x Match Box<br />
*4x Cheap Lighter<br />
*5x Rolling Paper Pack<br />
*'''Hacked:''' 4x Zippo Lighter<br />
*'''Coin:''' 2x Premium Havanian Cigar(If You Insert a Coin) <br />
*'''Coin:''' 1x Robust Gold Packet(If You Insert a Coin)<br />
|-<br />
! Mr. Chang's <br> [[File:Mr Changs Vendor.png]]<br />
| A mediocre Asian restaurant, now in vendor form.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*6x Chow Mein<br />
*6x Admiral Yamamoto Carp<br />
*6x Sweet & Sour Chicken Balls<br />
*6x Chinese Newdles<br />
*6x Fried Rice<br />
|-<br />
! Artvend <br> [[File:Artvend.png]]<br />
| Your prime source for rarely-used arts and crafts supplies.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*10x Cable Coil<br />
*4x Camera<br />
*6x Film Cartridge<br />
*2x Photo Album<br />
*4x Wrapping Paper<br />
*5x Tape Roll<br />
*4x Package Wrapper<br />
*4x Box of Crayons<br />
*4x Hand Labeler<br />
*10x Paper<br />
*10x Cardboard Tube <br />
*5x Pen <br />
*5x Blue-ink Pen <br />
*5x Red-ink Pen <br />
*'''Hacked:''' 1x Rainbow Crayon<br />
*'''Hacked:''' 1x Mime Crayon<br />
*'''Coin:''' 5x Random Contraband Poster<br />
|-<br />
! PTech <br> [[File:Ptech.gif]]<br />
| A vending machine that dispenses various PDA cartridges.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*10x PDA<br />
*25x nano-Mob Hunter GO! Cartridge<br />
*10x Med-U Cartridge<br />
*10x ChemWhiz Cartridge<br />
*10x Power-ON Cartridge<br />
*10x BreatheDeep Cartridge<br />
*10x CustodiPRO Cartridge<br />
*10x Signal Ace 2 Cartridge<br />
*10x Generic Signaler Cartridge<br />
*'''Hacked:''' 1x Honkwors 5.0<br />
*'''Hacked:''' 1x Gestur-O 1000<br />
|-<br />
! Shoelord 9000 <br> [[File:Shoelord 9000.png]]<br />
| A vending machine designed for almost all of your foot wear needs.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*10x Black Shoes<br />
*10x Brown Shoes<br />
*10x Blue Shoes<br />
*10x Green Shoes<br />
*10x Yellow Shoes<br />
*10x Purple Shoes<br />
*10x Red Shoes<br />
*10x White Shoes<br />
*10x Sandals<br />
*'''Coin:''' 1x Rainbow Shoes<br />
*'''Hacked:''' 5x Orange Shoes<br />
|-<br />
! Suitlord 9000 <br> [[File:Suitlord 9000.png]]<br />
| A vending machine that stocks all colours of jumpsuit.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*10x Black Jumpsuit<br />
*10x Blue Jumpsuit<br />
*10x Green Jumpsuit<br />
*10x Grey Jumpsuit<br />
*10x Pink Jumpsuit<br />
*10x Red Jumpsuit<br />
*10x White Jumpsuit<br />
*10x Yellow Jumpsuit<br />
*10x Light Blue Jumpsuit<br />
*10x Aqua Jumpsuit<br />
*10x Purple Jumpsuit<br />
*10x Light Green Jumpsuit<br />
*10x Light Brown Jumpsuit<br />
*10x Brown Jumpsuit<br />
*10x Yellow Green Jumpsuit<br />
*10x Dark Blue Jumpsuit<br />
*10x Light Red Jumpsuit<br />
*10x Dark Red Jumpsuit<br />
*'''Coin:''' 1x Rainbow Jumpsuit<br />
*'''Hacked:''' 5x Tacticool Turtleneck<br />
*'''Hacked:''' 5x Orange Jumpsuit<br />
|-<br />
! Hatlord 9000 <br> [[File:Hatlord 9000.png]]<br />
| A vending machine that stocks a decent collection of hats.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*10x Bowler Hat<br />
*10x Beaver Hat<br />
*10x Boater Hat<br />
*10x Fedora<br />
*10x Fez<br />
*10x beret<br />
*'''Coin:''' 1x Rainbow Cap<br />
*'''Hacked:''' 5x Bear Pelt Hat<br />
|-<br />
! CritterCare <br> [[File:CritterCare.gif]]<br />
|A vending machine for pet supplies and pets. {{Anchor|CritterCare}}<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*5x Pet Collar<br />
*5x Aquatic Starter Kit<br />
*5x Goldfish Eggs<br />
*5x Clownfish Eggs<br />
*5x Shark Eggs<br />
*10x Feeder Fish Eggs<br />
*5x Salmon Eggs<br />
*5x Catfish Eggs<br />
*5x Glofish Eggs<br />
*5x Electric Eel Eggs<br />
*10x Shrimp Eggs<br />
*5x Pet Rock<br />
*'''Coin:''' 1x Fred<br />
*'''Coin:''' 1x Roxie<br />
*'''Hacked:''' 5x Baby Space Carp Eggs<br />
|-<br />
<br />
! Autodrobe <br> [[File:Autodrobe Vendor.gif]]<br />
|A vending machine for costumes.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*1x Chicken Suit<br />
*1x Chicken Suit Head<br />
*1x Gladiator Uniform<br />
*1x Gladiator Helmet<br />
*1x Captain's Suit<br />
*1x Flat Cap<br />
*1x Mad Scientist's Labcoat<br />
*1x Green Glasses<br />
*1x Jackboots<br />
*1x Schoolgirl Unifrom<br />
*1x Black Skirt<br />
*1x Owl cloak<br />
*1x Owl Uniform<br />
*1x Owl Mask<br />
*1x Griffon Cloak<br />
*1x Griffon Uniform<br />
*1x Griffon Head<br />
*1x Waistcoat<br />
*1x Black Suit<br />
*1x Sturdy Top-hat<br />
*1x Kilt<br />
*1x Monocle<br />
*1x Bowler Hat<br />
*1x Cane<br />
*1x Amish Suit<br />
*1x Completely Real Moustache<br />
*1x Plague Doctor suit<br />
*1x Plague Doctor Hat<br />
*1x Plague doctor Mask<br />
*1x Apron<br />
*1x Waiter's Outfit<br />
*1x Olive Military Jacket<br />
*1x White Military Jacket<br />
*1x Desert Military Jacket<br />
*1x Navy Military Jacket<br />
*1x Pirate Outfit<br />
*1x Borwn Pirate Coat<br />
*1x Black Pirate Coat<br />
*1x Pirate Rags<br />
*1x Pirate Hat<br />
*1x Pirate Bandana<br />
*1x Soviet Unifrom<br />
*1x Ushanka<br />
*1x Imperium Monk<br />
*1x Cyborg Visor<br />
*1x Holiday Priest<br />
*1x Witch Hat<br />
*1x Witch Robe<br />
*1x Sundress<br />
*1x Witch Costume Wig<br />
*1x Broom<br />
*1x Wizard Robe<br />
*1x Wizard Hat<br />
*1x Wizards Staff<br />
*1x Sexy-Clown Wig And Mask<br />
*1x Sexy-Clown Suit<br />
*1x Sexy Mime Mask<br />
*1x Sexy Mime Outfit<br />
*1x Bat Mask<br />
*1x Bee Mask<br />
*1x Bear Mask<br />
*1x Raven Mask<br />
*1x Jackal Mask<br />
*1x Fox Mask<br />
*1x Tribal Mask<br />
*1x Rat Mask<br />
*1x Coveralls<br />
*1x Rabbit Ears<br />
*1x Sombrero<br />
*1x Poncho<br />
*1x Green Poncho<br />
*1x Red Poncho<br />
*1x Blue Tie<br />
*1x Red Tie<br />
*1x Black Tie<br />
*1x Horrible Tie<br />
*1x Maid Costume<br />
*1x Maid Uniform<br />
*1x Jetser Suit<br />
*1x Jetser Hat<br />
*1x Camo Pants<br />
*1x Bandana<br />
*1x Black Bandana<br />
*1x Yellow Preformer's Boots<br />
*1x yellow Preformer's Outfit<br />
*1x Blue Preformers's Boots<br />
*1x Bluepreformer's Outfit<br />
*1x Carp Costume<br />
*1x Bee costume<br />
*1x Snowman Outfit<br />
*1x Snowman Head<br />
*1x Cueball Helmet<br />
*1x White Suit<br />
*1x Black Victorian Dress<br />
*1x Red Victorian Dress<br />
*1x Ladies Victorian Coat<br />
*1x Ladies Red Victorian Coat<br />
*1x Victorian Suit<br />
*1x Red And Black Victorian Suit<br />
*1x Victorian Tailcoat<br />
*1x Tourist Outfit<br />
*1x Transylvanian Coat<br />
*1x Chequered Diamond Hat<br />
*1x Red Hawaiian Shirt<br />
*1x Pink Hawaiian Shirt<br />
*1x Blue Hawaiian Shirt<br />
*1x Orange Hawaiian Shirt<br />
*'''Coin:''' 1x Pirate Captain Coat<br />
*'''Coin:''' 1x Pirate Hat<br />
*'''Coin:''' 1x Roman Helmet<br />
*'''Coin:''' 1x Roman Legionaire Helmet<br />
*'''Coin:''' 1x Roman Armor<br />
*'''Coin:''' 1x Roman Sandals<br />
*'''Coin:''' 1x Roman Shield<br />
*'''Coin:''' 1x Rhumba Outfit<br />
*'''Coin:''' 1x Rhumba Hat<br />
*'''Hacked:''' 1x Judge's Robe<br />
*'''Hacked:''' 1x Powdered Wig<br />
*'''Hacked:''' 1x Wand Of Nothing<br />
*'''Hacked:''' 1x Balaclava<br />
*'''Hacked:''' 2x Horse Head mask<br />
|-<br />
! ClothesMate <br> [[File:ClothesMate.gif]]<br />
|A vending machine for clothing.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*2x Sturdy Top-Hat<br />
*1x Fedora<br />
*1x Monocle<br />
*2x Navy Suit<br />
*1x Kilt<br />
*1x Laborer's Overalls<br />
*2x Executive Suit<br />
*2x Black Suit Jacket<br />
*3x Jeans<br />
*2x Classic Jeans<br />
*1x Camo Pants<br />
*2x Black Jeans<br />
*2x Khaki Pants<br />
*2x White Pants<br />
*1x Red Pants<br />
*2x Black pants<br />
*2x Tan Pants<br />
*1x Blue Pants<br />
*1x Track Pants<br />
*1x Olive Military Jacket<br />
*3x White Beanie<br />
*3x Black Beanie<br />
*3x Red Beanie<br />
*3x Green Beanie<br />
*3x Dark Blue Beanie<br />
*3x Purple Beanie<br />
*3x Yellow Beanie<br />
*3x Orange Beanie<br />
*3x Cyan Beanie<br />
*3x Christmas Beanie<br />
*3x Striped Beanie<br />
*3x Red Striped Beanie<br />
*3x Blue Striped beanie<br />
*3x Green Striped Beanie<br />
*3x Rastacap<br />
*1x Red Scarf<br />
*1x Green Scarf<br />
*1x Dark Blue Scarf<br />
*1x Purple Scarf<br />
*1x Yellow Scarf<br />
*1x Orange Scarf<br />
*1x Light Blue Scarf<br />
*1x White Scarf<br />
*1x Black Scarf<br />
*1x Zebra Scarf<br />
*1x Christmas Scarf<br />
*1x Striped Red Scarf<br />
*1x Striped Blue Scarf<br />
*1x Striped Green Scarf<br />
*1x Waist Coat<br />
*2x Sundress<br />
*1x Striped Dress<br />
*1x Sailor Dress<br />
*1x Red Evening Gown<br />
*1x Black Tango Dress<br />
*3x Bomber Jacket<br />
*3x Leather Motorcycle Jacket<br />
*2x Perscription Glasses<br />
*2x Cheap Sunglasses<br />
*1x Sombrero<br />
*1x Poncho<br />
*1x Worn Shirt<br />
*2x Laceup Shoes<br />
*4x Black Shoes<br />
*1x Sandals<br />
*2x Fingerless Gloves<br />
*1x Fannypack<br />
*1x Blue Fannypack<br />
*1x Red Fannypack<br />
*2x mantle<br />
*1x Old Wrap<br />
*2x Regal Shawl<br />
*'''Coin:''' 1x Checkered Suit<br />
*'''Coin:''' 1x Mailman's Hat<br />
*'''Coin:''' 1x Mailman's Jumpsuit<br />
*'''Coin:''' 1x Leather Jacket<br />
*'''Coin:''' 1x Must Hang jeans<br />
*'''Hacked:''' 1x Tacticool Turtleneck<br />
*'''Hacked:''' 1x Balaclava<br />
*'''Hacked:''' 1x Ushanka<br />
*'''Hacked:''' 1x Soviet Uniform<br />
*'''Hacked:''' 1x Black Fannypack<br />
|-<br />
<br />
|}<br />
<br />
== Department Vendors ==<br />
===Command===<br />
{|class="wikitable sortable mw-collapsible" width="90%" style="background-color:#f1f9ff;"<br />
|- style="background-color: darkred;font-weight:bold; color: black;text-align:center;"<br />
! class="unsortable" style='background-color:#b5e2ff; width:200pt;' |Vendor<br />
! class="unsortable" style='background-color:#b5e2ff' |Description<br />
! class="unsortable" style='background-color:#b5e2ff; width:200pt;' |Contents<br />
|-<br />
! Experimental Laws Storage <br> [[File:Lawset Board Vendor.png]]<br />
|A storage unit filled with circuits to be uploaded to an Artificial Intelligence. These ones are experimental, and may have some...unusual...effects.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*1x CCTV core AI module<br />
*1x Hippocratic Oath core AI module<br />
*1x Station Efficiency core AI module<br />
*1x P.A.L.A.D.I.N. core AI module<br />
*1x Peacekeeper core AI module<br />
*1x Quarantine core AI module<br />
*1x Robocop core AI module<br />
|-<br />
! High-Risk Laws Storage <br> [[File:Lawset Board Vendor.png]]<br />
|A storage unit filled with circuits to be uploaded to an Artificial Intelligence. These are genuinely dangerous and should be used only with extreme caution, or extreme lack of caution<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*1x Freeform AI module<br />
*1x Freeform core AI module<br />
*1x NT Aggressive core AI modulee<br />
*1x One Crewmember AI module<br />
*1x Protect Station AI module<br />
*1x Purge AI module<br />
*1x T.Y.R.A.N.T. core AI module<br />
|}<br />
<br />
===Engineering===<br />
{|class="wikitable sortable mw-collapsible" width="90%" style="background-color:#fff9d7;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! class="unsortable" style='background-color:#FF9D00; width:200pt;' |Vendor<br />
! class="unsortable" style='background-color:#FF9D00' |Description<br />
! class="unsortable" style='background-color:#FF9D00; width:200pt;' |Contents<br />
|-<br />
! Youtool <br> [[File:Tool Vendor.gif]]<br />
| Contains everything an engineer needs for their daily rounds.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*5x Crowbar<br />
*3x Welding Tool<br />
*5x Wirecutters<br />
*5x Wrench<br />
*5x Analyzer<br />
*5x T-ray Scanner<br />
*'''Hacked:''' 2x Upgraded Welding Tool<br />
*'''Hacked:''' 1x Budget Insulated Gloves<br />
*'''Coin:''' 1x Insulated Gloves<br />
|-<br />
! Engi-Vend <br> [[File:Engi Vendor.gif]]<br />
| Dispenses numerous kinds of electronics and other usefull items for engineers.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*2x Engineering scanner goggles<br />
*4x Multitool<br />
*5x Geiger Counter<br />
*10x Airlock Electronics<br />
*10x Firelock Electronics<br />
*10x Fire Alarm Electronics<br />
*10x Power Control Module<br />
*10x Air Alarm Electronics<br />
*10x High-capacity Power Cell<br />
*10x Camera Assembly<br />
*'''Coin:''' 3x Tool-belt<br />
*'''Hacked:''' 3x Potato Battery<br />
|-<br />
! Robco Tool Maker <br> [[File:Robco Vendor.gif]]<br />
|A vendor with everything you need for do-it-yourself station repair.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*4x Chief Engineer's Jumpsuit<br />
*4x Engineer's Jumpsuit<br />
*4x Work Boots<br />
*4x Hard Hat<br />
*4x Tool-belt<br />
*4x Engineering Scanner Goggles<br />
*4x Insulated Gloves<br />
*12x Screwdriver<br />
*12x Pocket Crowbar<br />
*12x Wirecutters<br />
*12x Multitool<br />
*12x Wrench<br />
*12x T-ray Scanner<br />
*8x Heavy Cable coil<br />
*8x Power Cell<br />
*8x Welding Tool<br />
*8x Welding Helmet<br />
*10x Light Tube<br />
*4x Emergency Firesuit<br />
*5x Scanning Module<br />
*5x Micro-laser<br />
*5x Matter Bin<br />
*5x Micro-manipulator<br />
|-<br />
! EngiDrobe <br> [[File:EngiDrobe.gif]]<br />
| Dispenses engineering apparel.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*6x Engineer's Jumpsuit<br />
*3x Engineer's Jumpskirt<br />
*3x Engineering Winter Coat<br />
*3x Hazard Vest<br />
*2x Hardhat<br />
*2x Orange Hardhat<br />
*2x Blue Hardhat<br />
*6x Engineering Armband<br />
*3x Laceup Shoes<br />
*3x Work Boots<br />
*2x Industrial Backpack<br />
*2x Industrial Satchel<br />
*2x Industrial Dufflebag<br />
*2x Tool Belt<br />
*'''Hacked:''' 1x Engineer Action Figure<br />
*'''Hacked:''' 1x CE Action Figure<br />
*'''Coin:''' *2x Insulated Gloves<br />
|-<br />
! AtmosDrobe <br> [[File:AtmosDrobe.gif]]<br />
| Dispenses Atmospheric Technician apparel.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*6x Atmospheric Technician's Jumpsuit<br />
*3x Atmospheric Technician's Jumpskirt<br />
*3x Atmospherics Winter Coat <br />
*3x Hazard Vest<br />
*3x Atmospheric Beret<br />
*2x Hardhat <br />
*2x Firefighter Helmet <br />
*2x Orange Hardhat<br />
*2x Blue Hardhat<br />
*3x Black Gloves <br />
*3x Engineering Armband<br />
*3x Laceup Shoes<br />
*3x Work Boots<br />
*2x Industrial Backpack<br />
*2x Industrial Satchel<br />
*2x Industrial Dufflebag<br />
*2x Tool Belt<br />
*'''Hacked:''' 1x Atmospheric Technician Action Figure<br />
<br />
|-<br />
|}<br />
<br />
===Medical===<br />
{|class="wikitable sortable mw-collapsible" width="90%" style="background-color:#E6F3E7;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! class="unsortable" style='background-color:#2A9633; width:200pt;' |Vendor<br />
! class="unsortable" style='background-color:#2A9633' |Description<br />
! class="unsortable" style='background-color:#2A9633; width:200pt;' |Contents<br />
|-<br />
! Emergency NanoMed <br> [[File:Nanomed Vendor.gif]]<br />
|A small wall-mounted Medical Equipment dispenser.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*2x Roll of Gauze<br />
*2x Ointment<br />
*4x Emergency Autoinjector<br />
*1x Health Analyzer<br />
|-<br />
! NanoMed Plus <br> [[File:Med Vendor.gif]]<br />
| Dispenses medical supplies and equipment.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*12x Syringe<br />
*4x Healing Patch<br />
*4x Brun Patch<br />
*3x Brute Auto-Mender<br />
*3x Burn Auto-Mender<br />
*4x Charcoal Bottle<br />
*4x Epinephrine Bottle<br />
*4x Diphenhydramine Bottle<br />
*4x Salicyclic Acid Bottle<br />
*3x Potassium Iodidde Bottle<br />
*5x Saline-Glucose Bottle<br />
*4x Morphine Bottle<br />
*4x Ether Bottle<br />
*3x Atropine Bottle<br />
*2x Oculine Bottle<br />
*4x Toxin Bottle<br />
*6x Syringe (Spaceacillin)<br />
*6x Syringe (Insulin)<br />
*10x Syringe (Calomel)<br />
*4x Syringe (Heparin)<br />
*5x Emergency Autoinjector<br />
*10x Salbutamol Pill<br />
*10x Mannitol Pill<br />
*5x Mutadone Pill<br />
*4x Advanced Trauma Kit<br />
*4x Advanced Burn Kit<br />
*4x Roll Of Gauze<br />
*4x Medical Splints<br />
*4x Beaker<br />
*4x Dropper<br />
*4x Health Analyzer<br />
*4x Health Analyzer Upgrade<br />
*2x Medical Hypospray<br />
*2x Handheld Crew Monitor<br />
*2x Crew Pinpointer<br />
*'''Hacked:''' 1x Sulfonal Bottle<br />
*'''Hacked:''' 1x Pancuronium Bottle<br />
|-<br />
! MediDrobe <br> [[File:MediDrobe.gif]]<br />
| Dispenses medical apparel.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*3x Medical Doctor's Jumpsuit<br />
*3x Medical Doctor's Jumpskirt<br />
*3x Blue Medical Scrubs<br />
*3x Green Medical Scrubs<br />
*3x Purple Medical Scrubs<br />
*3x Nurses Dress<br />
*3x Medical Gown<br />
*3x Medical Beret<br />
*3x Blue Surgical Cap<br />
*3x Green Surgical Cap<br />
*3x Purple Surgical Cap<br />
*3x Nurses Hat<br />
*3x Medical Winter Hat<br />
*3x First Responder Jacket<br />
*3x Labcoat<br />
*3x Medical Armband<br />
*3x EMT Armband<br />
*3x Laceup Shoes<br />
*3x White Shoes<br />
*3x White Sandals<br />
*2x Medical Backpack<br />
*2x Medical Satchel<br />
*2x Medical Dufflebag<br />
*'''Hacked:''' 1x Medical Doctor Action Figure<br />
*'''Coin:''' 3x Nitrile Gloves<br />
|-<br />
! ViroDrobe <br> [[File:ViroDrobe.gif]]<br />
| Dispenses Virology apparel.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*2x Virologist's Jumpsuit<br />
*2x Virologist's Jumpskirt<br />
*2x Medical Beret <br />
*2x Virologist Labcoat<br />
*2x Medical Armband<br />
*2x Sterile Mask <br />
*2x Laceup Shoes<br />
*2x White Shoes<br />
*2x White Sandals<br />
*2x Virology Backpack<br />
*2x Virologist Satchel<br />
*2x Virology Dufflebag<br />
*'''Hacked:''' 1x Virologist Action Figure<br />
|-<br />
! GeneDrobe <br> [[File:GeneDrobe.gif]]<br />
| Dispenses genetic engineering apparel.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*2x Geneticist's Jumpsuit<br />
*2x Geneticist's Labcoat<br />
*2x Laceup Shoes<br />
*2x White Shoes<br />
*2x White Sandals<br />
*2x Genetics Backpack<br />
*2x Geneticist Satchel<br />
*2x Geneticist Dufflebag<br />
*'''Hacked:''' 1x Geneticist Action Figure<br />
|- <br />
! ChemDrobe <br> [[File:ChemDrobe.gif]]<br />
| Dispenses chemist apparel.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*2x Chemist's Jumpsuit<br />
*2x Chemist's Jumpskirt<br />
*2x Medical Beret <br />
*2x Chemist Labcoat<br />
*2x Medical Armband<br />
*2x Gas Mask <br />
*2x Laceup Shoes<br />
*2x White Shoes<br />
*2x White Sandals<br />
*2x Chemistry Bag<br />
*2x Chemistry Backpack<br />
*2x Chemist Satchel<br />
*2x Chemist Dufflebag<br />
*'''Hacked:''' 1x Chemist Action Figure<br />
|}<br />
<br />
===Science===<br />
{|class="wikitable sortable mw-collapsible" width="90%" style="background-color:#f0e8f0;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! class="unsortable" style='background-color:#bba0dd; width:200pt;' |Vendor<br />
! class="unsortable" style='background-color:#bba0dd' |Description<br />
! class="unsortable" style='background-color:#bba0dd; width:200pt;' |Contents<br />
|-<br />
|-<br />
! Vendomat <br> [[File:Generic Vendor.gif]]<br />
| Dispenses various signaling and detection devices primarily used in bomb-making.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*3x Igniter<br />
*4x Remote Signaling Device<br />
*1x Wirecutter<br />
*3x Generic Signaler Cartridge<br />
*'''Hacked:''' 5x Flashlight<br />
*'''Hacked:''' 2x Timer<br />
*'''Hacked:''' 2x Voice Analyzer<br />
*'''Hacked:''' 2x Health Sensor<br />
|-<br />
! Robotech Deluxe <br> [[File:Robotics Vendor.gif]]<br />
|All the tools you need to create your own robot army in one vendor.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*4x Labcoat<br />
*4x Roboticist's Jumpsuit<br />
*4x Cable Coil<br />
*4x Flash<br />
*12x High-capacity Power Cell<br />
*3x Proximity Sensor<br />
*3x Remote Signaling Device<br />
*3x Health Analyzer<br />
*2x Scalpel<br />
*2x Circular Saw<br />
*2x Anesthetic Tank<br />
*5x Medical Mask<br />
*5x Screwdriver<br />
*5x Pocket Crowbar<br />
|-<br />
! SciDrobe <br> [[File:SciDrobe.gif]]<br />
|All the clothing you need to do science!<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*6x Scientist's Jumpsuit<br />
*3x Scientist's Jumpskirt<br />
*3x Science Winter Coat<br />
*3x Scientist Labcoat<br />
*3x Science Beret<br />
*6x Science Armband<br />
*3x Laceup Shoes<br />
*3x White Shoes<br />
*3x White Sandals<br />
*2x Science Backpack<br />
*2x Science Satchel<br />
*2x Science Dufflebag<br />
*'''Hacked:''' 1x RD Action Figure<br />
*'''Hacked:''' 1x Scientist Action Figure<br />
|-<br />
! RoboDrobe <br> [[File:RoboDrobe.gif]]<br />
| Dispenses roboticist apparel.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*3x Roboticist's Jumpsuit<br />
*3x Roboticist's Jumpskirt<br />
*3x Labcoat <br />
*3x Black Cap<br />
*3x Fingerless Gloves <br />
*3x Laceup Shoes <br />
*3x White Shoes<br />
*3x Black Shoes <br />
*'''Hacked:'''1x Roboticist Action Figure <br />
|}<br />
<br />
===Security===<br />
{|class="wikitable sortable mw-collapsible" width="90%" style="background-color:#ffe3e3;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! class="unsortable" style='background-color:#ba5656; width:200pt;' |Vendor<br />
! class="unsortable" style='background-color:#ba5656' |Description<br />
! class="unsortable" style='background-color:#ba5656; width:200pt;' |Contents<br />
|-<br />
! SecTech <br> [[File:Sec Vendor.gif]] {{Anchor|SecTech}}<br />
| A vending machine for all of your security needs. It even has donuts!<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*8x Handcuffs<br />
*8x Zipties<br />
*4x Flashbang<br />
*5x Flash<br />
*12x Donut<br />
*6x Evidence Bag Box<br />
*4x Seclite<br />
*7x Energy Bola<br />
*4x Safety Muzzle<br />
*'''Hacked:''' 2x Sunglasses<br />
*'''Hacked:''' 2x Donut Box<br />
*'''Hacked:''' 5x Hailer<br />
</span><br />
|-<br />
! SecDrobe <br> [[File:SecDrobe.gif]] {{Anchor|SecDrobe}}<br />
| A vending machine for all of your security fashion needs. Arrest greytiders in style!<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
<br />
*4x Corporate Security Jumpsuit<br />
*4x Corporate Security Jumpskirt<br />
*4x Dispatcher's Uniform<br />
*4x Security Officer's Jumpskirt<br />
*4x Security Officer's Jumpsuit<br />
*4x Security Officer's Uniform<br />
*4x Security Suit<br />
*4x Security Dress Shirt<br />
*4x Security Dress Skirt<br />
*4x Security Corporate Cap<br />
*4x Officer's Cap<br />
*4x Security Beret<br />
*4x Security Cap<br />
*4x Security Campaign Hat<br />
*4x Red Bandana<br />
*4x Security Bomber Jacket<br />
*4x Security Jacket<br />
*4x Security Winter Coat<br />
*4x Jackboots<br />
*4x Jacksandals<br />
*4x Laceup Shoes<br />
*2x Security Dufflebag<br />
*2x Security Backpack<br />
*2x Security Satchel<br />
*4x Black Gloves<br />
*6x Security Armban<br />
*'''Hacked:''' 1x Security Officer Action Figure<br />
*'''Hacked:''' 1x Head of Security Action Figure<br />
*'''Coin:''' 2x SWAT Mask<br />
*'''Coin:''' 1x Balaclava<br />
</span><br />
|-<br />
! DetDrobe <br> [[File:DetDrobe.gif]] {{Anchor|DetDrobe}}<br />
| A vending machine to put the style back in investigations. Show the world that fashion and justice go hand-in-hand!<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*2x Hard-Worn Suit<br />
*2x Coat<br />
*1x Red Jacket<br />
*1x Blue Jacket<br />
*1x Armor<br />
*2x Hat<br />
*2x Waistcoat<br />
*2x Laceup Shoes<br />
*2x Brown Shoes<br />
*2x Jackboots<br />
*1x Fedora<br />
*1x Brown Fedora<br />
*1x White Fedora<br />
*2x Black Gloves<br />
*2x Latex Gloves<br />
*2x Detective's Flask<br />
*5x DromedaryCo Packet<br />
*'''Hacked:''' 1x Detective Action Figure<br />
</span><br />
|}<br />
<br />
===Service===<br />
{|class="wikitable sortable mw-collapsible" width="90%" style="background-color:#F8EEE6;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! class="unsortable" style='background-color:#C66B2D; width:200pt;' |Vendor<br />
! class="unsortable" style='background-color:#C66B2D' |Description<br />
! class="unsortable" style='background-color:#C66B2D; width:200pt;' |Contents<br />
|-<br />
! Plasteel Chef's Dinnerware Vendor <br> [[File:Utensil Vendor.gif]]<br />
| A kitchen and restaurant equipment vendor for all of your cooking needs.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*8x Tray<br />
*6x Fork<br />
*20x Plate<br />
*20x Bowl<br />
*3x Kitchen Knife<br />
*2x Rolling Pin<br />
*3x Sushi Mat<br />
*8x Glass<br />
*2x Classic Chef's Apron<br />
*2x Culinary Tool Apron<br />
*5x Ketchup Pack<br />
*5x Hotsauce Pack<br />
*5x Salt Shaker<br />
*5x Pepper Mill<br />
*2x Whetstone<br />
*10x Mixing Bowl<br />
*1x Bear-Shaped Candy Mould<br />
*1x Worm-Shaped Candy Mould<br />
*1x Bean-Shaped Candy Mould<br />
*1x Ball-Shaped Candy Mould<br />
*1x Cane-Shaped Candy Mould<br />
*1x Cash-Shaped Candy Mould<br />
*1x Coin-Shaped Candy Mould<br />
*1x Sucker Mould<br />
*2x Generic Circular Cutter<br />
*'''Hacked:''' 2x Rolling Pin<br />
*'''Hacked:''' 2x Butcher's Cleaver<br />
|-<br />
! ChefDrobe <br> [[File:ChefDrobe.gif]]<br />
| Dispenses culinary apparel.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*2x Chef's Uniform <br />
*2x Waiter's Outfit <br />
*2x Chef's Apron <br />
*2x Classic Chef's Apron <br />
*2x Chef's Hat<br />
*2x White Cap <br />
*2x Laceup Shoes<br />
*2x White Shoes <br />
*2x Black Shoes <br />
*2x Waistcoat <br />
*3x Damp Rag<br />
*'''Hacked:'''1x Chef Action Figure <br />
|-<br />
! NutriMax <br> [[File:Nutri Vendor.gif]]<br />
|A vendor that stocks all the essential botanical tools and nutrients.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*20x Jug of E-Z Nutrient<br />
*13x Jug of Left 4 Zed<br />
*6x Jug of Robust Harvest<br />
*20x Pest Spray<br />
*5x Syringe<br />
*5x Plant bag<br />
*3x Cultivator<br />
*3x Spade<br />
*4x Plant Analyzer<br />
*'''Hacked:''' 10x Ammonia Bottle<br />
*'''Hacked:''' 5x Diethylamine Bottle<br />
|-<br />
! MegaSeed Servitor <br> [[File:Seed Vendor.gif]]<br />
|A vendor with seeds for almost every single plant.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*3x Pack of Aloe Seeds<br />
*3x Pack of Ambrosia Vulgaris Seeds<br />
*3x Pack of Apple Seeds<br />
*3x Pack of Banana Seeds<br />
*3x Pack of Berry Seeds <br />
*3x Pack of Cabbage Seeds<br />
*3x Pack of Carrot Seeds<br />
*3x Pack of Cherry Pits<br />
*3x Pack of Chanterelle Mycelium<br />
*3x Pack of Chili Seeds<br />
*3x Pack of Cocoa Pod Seeds<br />
*3x Pack of Coffee Arabica Seeds<br />
*3x Pack of Comfrey Seeds<br />
*3x Pack of Corn Seeds<br />
*3x Pack of Cotton Seeds<br />
*3x Pack of Diona Nymph Seeds<br />
*3x Pack of Eggplant Seeds<br />
*3x Pack of Garlic Seeds<br />
*3x Pack of Grape Seeds<br />
*3x Pack of Grass Seeds<br />
*3x Pack of Lemon Seeds<br />
*3x Pack of Lime Seeds<br />
*3x Pack of Mint Seeds<br />
*3x Pack of Onion Seeds<br />
*3x Pack of Orange Seeds<br />
*3x Pack of Peanut Seeds<br />
*3x Pack of Pineapple Seeds<br />
*3x Pack of poppy Seeds<br />
*3x Pack of Potato Seeds<br />
*3x Pack of Pumpkin Seeds<br />
*3x Pack of Replica Pod Seeds<br />
*3x Pack of Rice Seeds<br />
*3x Pack of Soybean Seeds<br />
*3x Pack of Sugarcane Seeds<br />
*3x Pack of Sunflower Seeds<br />
*3x Pack of Tea Aspera Seeds<br />
*3x Pack of Tobacco Seeds<br />
*3x Pack of Tomato Seeds<br />
*3x Pack of Tower-cap Mycelium<br />
*3x Pack of Watermelon Seeds<br />
*3x Pack of Wheat Seeds<br />
*3x Pack of White Beet Seeds<br />
*'''Coin:''' 1x Water Flower<br />
*'''Hacked:''' 3x Pack of Cannabis Seeds<br />
*'''Hacked:''' 2x Pack of Fly Amanita Mycelium<br />
*'''Hacked:''' 3x Pack of Fungus Spores<br />
*'''Hacked:''' 2x Pack of Glowshroom Mycelium<br />
*'''Hacked:''' 2x Pack of Liberty-cap Mycelium<br />
*'''Hacked:''' 2x pack of Nettle Seeds<br />
*'''Hacked:''' 2x Pack of Plump-helmet Mycelium<br />
*'''Hacked:''' 2x Pack of Reishi Mycelium<br />
*'''Hacked:''' 2x Pack of Starthistle Seeds<br />
*'''Hacked:''' 2x Pack of Strange Seeds <br />
|-<br />
! HyDrobe <br> [[File:HyDrobe.gif]]<br />
| Dispenses botanical apparel.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*3x Botanist's Jumpsuit<br />
*3x Bucket<br />
*3x Apron<br />
*3x Coveralls <br />
*3x Botany Bandana <br />
*3x Hydroponics Armband <br />
*2x Botany Backpack<br />
*2x Botany Satchel <br />
*2x Botany Dufflebag <br />
*'''Hacked:'''1x Botanist Action Figure <br />
|-<br />
! Booze-O-Mat <br> [[File:BoozeOMat Vendor.gif]]<br />
|A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*5x Griffeater Gin<br />
*5x Uncle Git's Special Reserve<br />
*5x Caccavo Guaranteed Quality Tequila<br />
*5x Tunguska Triple Distilled<br />
*5x Goldeneye Vermouth<br />
*5x Captain Pete's Cuban Spiced Rum<br />
*5x Doublebeard Bearded Special Wine<br />
*3x Goon from a Blue Toolbox special Edition<br />
*5x Chateau De Baton Perium Cognac<br />
*5x Robert Robust's Coffee Liqueur<br />
*6x Space Beer<br />
*6x Magm-Ale<br />
*15x Beep's Classic Synthanol<br />
*4x Orange Juice<br />
*4x Tomato Juice<br />
*4x Lime Juice<br />
*4x Milk Cream<br />
*8x T-Borg's Tonic Water<br />
*8x Space Cola<br />
*15x Soda Water<br />
*30x Glass<br />
*30x Shot Glass<br />
*9x Ice Cup<br />
*'''Hacked:''' 10x Duke Purple Tea<br />
*'''Hacked:''' 5x Fernet Bronca<br />
|-<br />
! BarDrobe <br> [[File:BarDrobe.gif]]<br />
| Dispenses barkeeping apparel.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*2x Bartender's Uniform <br />
*2x Amish Suit <br />
*2x Sturdy Top Hat<br />
*2x Black Cap <br />
*2x Black Trench Coat <br />
*2x Laceup Shoes<br />
*2x Black Shoes <br />
*2x Waistcoat <br />
*3x Damp Rag <br />
*'''Hacked:'''1x Bartender Action Figure <br />
|-<br />
|}<br />
<br />
===Supply===<br />
{|class="wikitable sortable mw-collapsible" width="90%" style="background-color:#FBF7E1;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! class="unsortable" style='background-color:#E0BE00; width:200pt;' |Vendor<br />
! class="unsortable" style='background-color:#E0BE00' |Description<br />
! class="unsortable" style='background-color:#E0BE00; width:200pt;' |Contents<br />
|-<br />
! Mining Equipment Vendor <br> [[File:Mining Equipment Vendor.png]]<br />
| Contains all the essential mining tools and more!<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
'''Gear'''<br />
*Advanced Scanner<br />
*Explorer's Webbing<br />
*Fulton Beacon<br />
*Mining Conscription Kit<br />
*Jetpack Upgrade<br />
*Jump Boots<br />
*Lazarus Capsule<br />
*Lazarus Capsule Belt<br />
*Mining Hardsuit<br />
*Tracking Implant Kit<br />
'''Consumables'''<br />
*10 Marker Beacons<br />
*Brute First-Aid Kit<br />
*Fulton Pack<br />
*Jaunter<br />
*Lazarus Injector<br />
*Point Transfer Card<br />
*Shelter Capsule<br />
*Stabalizing Serum<br />
*Survival Medipen<br />
'''Kinetic Accelerator'''<br />
*Kinetic Accelerator<br />
*KA Adjustable Tracer Rounds<br />
*KA AoE Damage<br />
*KA Cooldown Decrease<br />
*KA Damage Increase<br />
*KA Hyper Chassis<br />
*KA Minebot Passthrough<br />
*KA Range Increase<br />
*KA Super Chassis<br />
*Ka White Tracer Rounds<br />
'''Digging Tools'''<br />
*Diamond Pickaxe<br />
*Kinetic Accelerator<br />
*Kinetic Crusher<br />
*Resonator<br />
*Silver Pickaxe<br />
*Super Resonator<br />
'''Minebot'''<br />
*Nanotrasen Minebot<br />
*MInebot AI Upgrade<br />
*Minebot Armor Upgrade<br />
*Minebot Cooldown Upgrade<br />
*Minebot Melee Upgrade<br />
'''Miscellaneous'''<br />
*Absinthe<br />
*Alien Toy<br />
*Cigar<br />
*GAR Meson Scanners<br />
*Laser Pointer<br />
*Luxury Shelter Capsule<br />
*Soap<br />
*Space Cash<br />
*Whiskey<br />
|-<br />
! CargoDrobe <br> [[File:CargoDrobe.gif]]<br />
| Dispenses supply apparel.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*6x Cargo Technician's Jumpsuit<br />
*3x Cargo Technician's Jumpskirt<br />
*3x Cargo Winter Coat<br />
*3x Hazard Vest <br />
*3x Cargo Cap <br />
*2x Orange Hard Hat <br />
*6x Fingerless Gloves <br />
*6x Cargo Armband <br />
*3x Black Shoes<br />
*3x Work Boots<br />
*'''Hacked:''' 1x Quartermaster Action Figure<br />
*'''Hacked:''' 1x Cargo Technician Action Figure<br />
|-<br />
|}<br />
==Miscellaneous==<br />
{|class="wikitable sortable mw-collapsible" width="90%" style="background-color:#E6E6E6;"<br />
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"<br />
! class="unsortable" style='background-color:#313129; width:200pt;' |Vendor<br />
! class="unsortable" style='background-color:#313129' |Description<br />
! class="unsortable" style='background-color:#313129; width:200pt;' |Contents<br />
|-<br />
! Prize Counter <br> [[File:Generic Vendor.gif]]<br />
|A vending machine which accepts arcade tickets in exchange for prizes.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*Water Balloon<br />
*Spinning Toy<br />
*Blink Toy<br />
*Dice Set<br />
*Pack of Foam Darts<br />
*Snap-Pops<br />
*Deck of Cards<br />
*Box of Crayons<br />
*Magic Eight Ball<br />
*Colored Wallet<br />
*Prisoner ID Sticker <br />
*Silver ID Sticker<br />
*Gold ID Sticker<br />
*Centcomm ID Sticker<br />
*Suspicious ID Sticker<br />
*Toy Flash<br />
*Mini-Meteor<br />
*Random Therapy Doll<br />
*Minigibber Toy<br />
*Confetti Grenade<br />
*Random Plushie<br />
*Random Carp Plushie<br />
*Random Mecha<br />
*Random Action Figure<br />
*Toy AI Unit<br />
*Capgun Revolver<br />
*Pet Rock<br />
*Xeno Action Figure<br />
*Rubber Ducky<br />
*Tacticool Turtleneck<br />
*Nano-Mob Hunter Trading Card Booster Pack<br />
*Fake Spellbook<br />
*Miming Manual : Finger Gun<br />
*Magic Conch Shell<br />
*Foam Dart Crossbow<br />
*Foam Armblade<br />
*Shiny Red Button<br />
*Nuclear Fun Device<br />
*Blob Hat<br />
*Owl Action Figure<br />
*Griffon Action Figure<br />
*Toy Codex Gigas<br />
*Toy Energy Sword<br />
*Space Carpet<br />
*Arcade Carpet<br />
*Tommy Gun<br />
*Fake Spacesuit<br />
*Toy Chainsaw<br />
*Glove of Headpats<br />
*Awesome Bike<br />
|-<br />
! MagiVend <br> [[File:Magic Vendor.gif]]<br />
|A magical vending machine for all your wizarding needs.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*1x Wizard Hat<br />
*1x Wizard Robe<br />
*1x Red Wizard Hat<br />
*1x Red Wizard Robe<br />
*1x Sandals<br />
*1x Clown Robe<br />
*1x Purple Wizard hat<br />
*1x Wizard Clown Wig and Mask<br />
*1x Magical Clown Shoes<br />
*1x Mime Robe<br />
*1x Magical beret<br />
*1x Magical Mime Mask<br />
*1x Magic Shoes<br />
*2x Wizards Staff<br />
*'''Hacked:''' 1x Wizarditis Culture Bottle<br />
|-<br />
! Liberation Station <br> [[File:Liberty Vendor.gif]]<br />
|An overwhelming amount of ancient patriotism.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*2x Desert Eagle<br />
*2x Desert Eagle<br />
*2x M1911<br />
*2x NanoTrasen Saber SMG<br />
*2x Combat Shotgun<br />
*1x Gyrojet Pistol<br />
*2x Shotgun<br />
*2x ARG<br />
*'''Coin:''' 2x SMG Magazine (9mm)<br />
*'''Coin:''' 4x Handgun Magazine (.50AE)<br />
*'''Coin:''' 2x Handgun Magazine (.45)<br />
*'''Coin:''' 2x Specialized Magazine (.75)<br />
*'''Hacked:''' 1x Patrioticc Suit<br />
*'''Hacked:''' 3x Patriotic Bedsheet<br />
|-<br />
! BODA <br> [[File:Sovietsoda Vendor.gif]]<br />
| An old sweet water vending machine.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*20x Glass (Soda Water)<br />
*'''Hacked:''' 20x Glass (Space Cola) <br />
|- <br />
! Sustenance Vendor <br> [[File:Sustenance Vendor.gif]]<br />
|A vending machine which vends food, as required by section 47-C of the NT's Prisoner Ethical Treatment Agreement.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*24x Tofu<br />
*12x Ice Cup<br />
*6x Candy Corn<br />
*'''Hacked:''' 6x Kitchen Knife<br />
*'''Hacked:''' 12x Robust Coffee<br />
*'''Hacked:''' 6x Emergency Oxygen Tank<br />
*'''Hacked:''' 6x Breath Mask<br />
|-<br />
! Donksoft Toy Vendor <br> [[File:Donksoft Toy Vendor.gif]]<br />
|An ages 8 and up approved vendor that dispenses toys.<br />
|<span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
*10x Foam Force SMG<br />
*10x Foam Force Pistol<br />
*10x Foam Force Shotgun<br />
*10x Toy Sword<br />
*20x Ammo Box (Foam Darts)<br />
*10x Foam Armblade<br />
*10x Syndicate Balloon<br />
*5x Black and Red Space suit Replica<br />
*5x Black and Red Space-helmet Replica<br />
*'''Hacked:''' 10x Foam Force Crossbow<br />
*'''Hacked:''' 10x Donksoft SMG<br />
*'''Hacked:''' 10x Donksoft LMG<br />
*'''Hacked:''' 10x Donksoft Sniper Rifle<br />
*'''Hacked:''' 20x Ammo Box (Foam Darts)<br />
*'''Hacked:''' 10x Replica Katana<br />
*'''Hacked:''' 5x Double-bladed Toy Sword<br />
*'''Hacked:''' 10x Suspicious Looking deck of Cards<br />
|-<br />
|}</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Guide_to_hydroponics&diff=37951Guide to hydroponics2022-07-05T00:35:09Z<p>BrickTheHooman: Updates to PR #18128, removes an outdated note.</p>
<hr />
<div><div style="display: flex; float: right;">[[File:Hydroponics.png|frame|right|[[Hydroponics]]. This is your home.]]{{JobService}}</div><br />
<br />
== Basics of Botany ==<br />
<br />
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.<br />
<br />
=== Your Area ===<br />
<br />
Hydroponics is divided into two rooms. The big southern section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutriments and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.<br />
<br />
Plants require nutriment and water to grow. They are also bothered by pests and weeds. Trays come equipped with alerts that flash specific colors to tell you what's happening with your plant.<br />
<br />
From left to right -<br />
* Green: Ready to harvest.<br />
* Red: Low health.<br />
* Red: Weeds/pests/toxins.<br />
* Yellow: Low nutriment.<br />
* Blue: Low water.<br />
<br />
Tools that are of use in botany -<br />
* Wrench: Used to move your trays around.<br />
* Wirecutters: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.<br />
* Hatchet: Chops tower-caps into planks, chops other things. This is also a very robust tool that can be hit in backpacks.<br />
* Spade: Used to remove unwanted or dead plants from your trays.<br />
* Cultivator: Kills Weeds.<br />
* Plant Bag: Collects up to 50 items or 100 seeds from your harvest.<br />
* Portable Seed Extractor: Found in the lockers of the back room, this can harvest and pick up plants and turn up to 100 plants into seeds.<br />
<br />
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plants 101 ===<br />
<br />
Take some seeds from the vendor and put them into the trays. Make sure to keep them weeded with a cultivator and watered. Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them. Sometimes these and other stats of a plant are effected if you ignore them after the light warns you of their status. You have a choice of 5 nutriments depending on if you hacked your machine or not. Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor.<br />
<br />
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerators ===<br />
The bio-generator makes items out of the nutriment in plants, such as watermelons and pumpkins which have a 20% nutriment boost trait. To get biomass, grab a spare bucket and equip the machine with it then put your growns inside. Open its interface and process the plants. If you somehow run out of nutriment in the vendors, remember you can print the three standard nutriments here. You can recycle any plant, though if they don't have nutriment like bananas, the efficiency is very low.<br />
<br />
=== [[File:Plant_DNA_manipulator.gif]]DNA Extractor ===<br />
This allows you to extract genes and stats from seeds. This is a very useful machine for mass producing plants, saving time and is super easy. <br />
<br />
How to use:<br />
1. Go to the locker in the back and take out the box of plant data disks.<br />
2. Load a disk into the machine along with any seed of choice.<br />
3. Extract seeds to the disk (seed will be destroyed) or extract a gene.<br />
4. Put in another seed.<br />
5. You can now modify the seed's stats and genes based on what's in the plant data disk.<br />
<br />
Useful seeds for maxing production:<br />
* On some maps, there's wheat on the table, this wheat has 50 potency and 1 production speed.<br />
* Treecaps have naturally high endurance and resistance and 50 potency.<br />
* The tobacco in the seed vendor has 10 yield.<br />
* The wheat in the seed vendor has 1 production speed.<br />
* At the start the DNA modifier can only store 50 potency on a disk, pester science to upgrade it as soon as you can so you can use 95 potency on a disk.<br />
<br />
'''Don't forget that you can rename seed packs with a pen to keep track of your modified seeds!'''<br />
<br />
===[[File:Bananatree.png]] Plants ===<br />
<br />
There are three types of plants. The biggest category is "'''normal''' plants". The much smaller ones are '''mushrooms''' and '''weeds'''. They are a little different from the normal plants:<br />
<br />
* Mushrooms need less light, and suffer less from lack of it.<br />
* Mushrooms don't need water to grow. They still use it, though.<br />
* Weeds don't suffer from high weed level.<br />
* Mushrooms and weeds can't be overtaken by weeds in a tray.<br />
* Mushrooms' yield can't drop to 0. It will always be at least 1.<br />
<br />
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. Possible plants include:<br />
<br />
* 1/6 chance for Reishi.<br />
* 1/9 chance for Nettle.<br />
* 1/9 chance for Harebell.<br />
* 1/9 chance for Amanita.<br />
* 1/9 chance for Chanterelle.<br />
* 1/9 chance for Tower Cap.<br />
* 1/9 chance for Plump Helmets.<br />
* 1/6 chance for Starthistle.<br />
<br />
Here's a chart for reference on what you can grow.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:100%"><br />
Plant Chart ('''mouse over the reagents to have a brief effect description''')<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable" style="width:100%; text-align:center" border="1" align="center" cellspacing="0" cellpadding="2"<br />
! scope="col" style='background-color:#BEF781;'|Name<br />
! scope="col" style='background-color:#BEF781;'|Type<br />
! scope="col" class="unsortable" style='background-color:#BEF781;'|Seed<br />
! scope="col" class="unsortable" style='background-color:#BEF781;'|Potting<br />
! scope="col" class="unsortable" style='background-color:#BEF781;'|Product<br />
! scope="col" class="unsortable" style='background-color:#BEF781;'|Reagent Production<br />
! scope="col" class="unsortable" style='background-color:#BEF781;'|Traits<br />
! scope="col" style='background-color:#BEF781;'|Available from<br />
! scope="col" style='background-color:#BEF781;'|Mutates into<br />
|-<br />
!{{anchor|Aloe}}Aloe<br />
|Normal||[[File:ambrosiavulgarisseed.png]]||[[File:ambrosiavulgarisplant.png]]||[[File:ambrosiavulgaris.png]]<br />
|<span title="Apply to burns">10% silver sulfadiazine</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|<br />
|-<br />
!{{anchor|Ambrosia cruciatus}}Ambrosia cruciatus<br />
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosiavulgaris.png]]<br />
|5% plant-matter, <span title="Chance to confuse you, can knock you out for a short time with over 50 units.">15% tetrahydrocannabinol</span>, <span title="Heals brute damage">10% bicaridine</span>, <span title="Heals burn damage">15% kelotane</span>, <span title="Makes user impervious to stuns but deals toxin and brain damage. Also hallucinogenic.">20% bath salts</span>, 5% plant-matter<br />
|Perennial Growth<br />
|Traitor uplink only<br />
|<br />
|-<br />
!{{anchor|Ambrosia deus}}Ambrosia deus<br />
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]<br />
|5% plant-matter, <span title="Heals everything">15% diluted omnizine</span>, <span title="Heals hallucinations, confusion and stuns">15% synaptizine</span>, <span title="Gets you high, also messes up your walking a little">10% space drugs</span>, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]<br />
|[[#Ambrosia gaia|Ambrosia gaia]]<br />
|-<br />
!{{anchor|Ambrosia gaia}}Ambrosia gaia<br />
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]<br />
|6% nutriment, <span title="Heals everything a LOT, but gives a bit of brain damage">5% earthsblood</span>, <span title="Take them">5% vitamin</span><br />
|<br />
|Mutate [[#Ambrosia deus|Ambrosia deus]]<br />
|<br />
|-<br />
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris<br />
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]<br />
|5% plant-matter, <span title="Heals brute damage">10% bicaridine</span>, <span title="Heals burn damage">10% kelotane</span>, <span title="Gets you high, also messes up your walking a little">15% space drugs</span>, <span title="Deals toxin damage">10% toxin</span>, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Ambrosia deus|Ambrosia deus]]<br />
|-<br />
!{{anchor|Apple}}Apple<br />
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]<br />
|10% plant-matter, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Gold apple|Gold apple]]<br />
|-<br />
!{{anchor|Banana}}Banana<br />
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]<br />
|10% banana juice, 10% potassium, <span title="Take them">4% vitamin</span>, 2% plant-matter<br />
|Slippery Skin, Perennial Growth<br />
|MegaSeed Servitor, Exotic Seeds Crate<br />
|[[#Mimana|Mimana]], [[#Bluespace banana|Bluespace banana]]<br />
|-<br />
!{{anchor|Berry}}Berry<br />
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]<br />
|10% plant-matter, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor, Seeds Crate<br />
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]<br />
|-<br />
!{{anchor|Blood tomato}}Blood Tomato<br />
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]<br />
|10% plant-matter, <span title="Literally blood, type 0-">20% blood</span>, <span title="Take them">4% vitamin</span><br />
|Liquid Contents, Perennial Growth<br />
|Mutate [[#Tomato|Tomato]]<br />
|<br />
|-<br />
!{{anchor|Bluespace banana}}Bluespace Banana<br />
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespace Banana.gif]]<br />
|<span title="Alcoholic Drink">20% singulo</span>, 10% banana juice, <span title="Take them">4% vitamin</span>, 2% nutriment<br />
|Slippery Skin, Bluespace Activity, Perennial Growth<br />
|Mutate [[#Banana|Banana]]<br />
|<br />
|-<br />
!{{anchor|Bluespace tomato}}Bluespace tomato<br />
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.gif]]||[[File:Bluespacetomato.gif]]<br />
|10% plant-matter, <span title="Alcoholic drink">20% singulo</span>, <span title="Makes floors slippery">20% space lube</span>, <span title="Take them">4% vitamin</span><br />
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth<br />
|Mutate [[#Blue tomato|Blue tomato]]<br />
|<br />
|-<br />
!{{anchor|Blue cherry}}Blue cherry<br />
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]<br />
|7% nutriment, 7% sugar<br />
|Perennial Growth<br />
|Mutate [[#Cherry|Cherry]]<br />
|<br />
|-<br />
!{{anchor|Blue tomato}}Blue tomato<br />
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]<br />
|10% plant-matter, <span title="Makes ground slippery">20% space lube</span>, <span title="Take them">4% vitamin</span><br />
|Slippery Skin, Perennial Growth<br />
|Mutate [[#Tomato|Tomato]]<br />
|[[#Bluespace tomato|Bluespace tomato]]<br />
|-<br />
!{{anchor|Blumpkin}}Blumpkin<br />
|Normal||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]<br />
|20% ammonia, 10% chlorine, 20% plant-matter, 10% plasma<br />
|Perennial Growth<br />
|mutate [[#Pumpkin|Pumpkin]]<br />
|<br />
|-<br />
!{{anchor|Cabbage}}Cabbage<br />
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]||[[File:Cabbage.png]]<br />
|10% plant-matter, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Replica pod|Replica pod]]<br />
|-<br />
!{{anchor|Cannabis}}Cannabis<br />
|Normal||[[File:Cannabisseed.png]]||[[File:Cannabisplant.png]]||[[File:Cannabis.png]]<br />
|<span title="Chance to confuse you, can knock you out for a short time with over 50 units.">15% tetrahydrocannabinol</span><br />
|Perennial Growth<br />
|MegaSeed Servitor (hacked)<br />
|[[#Rainbow weed|Rainbow weed]], [[#Lifeweed|Lifeweed]],<br />
|-<br />
!{{anchor|Carpet}}Carpet<br />
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]<br />
|2% plant-matter, 5% hydrogen<br />
|Perennial Growth<br />
|Mutate [[#Grass|Grass]]<br />
|<br />
|-<br />
!{{anchor|Carrot}}Carrot<br />
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]<br />
|5% plant-matter, <span title="Take them">4% vitamin</span>, <span title="Heals non-genetic eye damage">25% oculine</span><br />
|<br />
|MegaSeed Servitor, Seeds Crate<br />
|[[#Parsnip|Parsnip]]<br />
|-<br />
!{{anchor|Chanterelle}}Chanterelle<br />
|Mushroom||[[File:chanterelleseed.png]]||[[File:chanterelleplant.png]]||[[File:chanterelle.png]]<br />
|10% nutriment<br />
|Fungal Vitality<br />
|MegaSeed Servitor, Seeds Crate, can overtake a tray<br />
|<br />
|-<br />
!{{anchor|Cherry}}Cherry<br />
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]<br />
|7% nutriment, 7% sugar<br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Blue cherry|Blue cherry]]<br />
|-<br />
!{{anchor|Cherry Bomb}}Cherry Bomb<br />
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]<br />
|10% plant-matter, 10% sugar, 70% blackpowder<br />
|Perennial Growth<br />
|Only available from Xenobiology<br />
|<br />
|-<br />
!{{anchor|Chili}}Chili<br />
|Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]<br />
|4% plant-matter, <span title="Heats up">25% capsaicin</span>, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]<br />
|-<br />
!{{anchor|Cocoa}}Cocoa<br />
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]<br />
|10% plant-matter, <span title="Has nutritious value">25% cocoa</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Vanilla|Vanilla]]<br />
|-<br />
!{{anchor|Comfrey}}Comfrey<br />
|Normal||[[File:cabbageseed.png]]||[[File:cabbageplant.png]]||[[File:tea_astra_leaves.png]]<br />
|<span title="Apply to brute damage">10% styptic powder</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|<br />
|-<br />
!{{anchor|Coffee arabica}}Coffee arabica<br />
|Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]<br />
|<span title="Weak toxin">10% coffee grounds</span>, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Coffee robusta|Coffee robusta]]<br />
|-<br />
!{{anchor|Coffee robusta}}Coffee robusta<br />
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]<br />
|<span title="Weak toxin">10% coffee grounds</span>, <span title="Take them">4% vitamin</span>, <span title="Makes you run very fast">10% ephedrine</span><br />
|Perennial Growth<br />
|Mutate [[#Coffee arabica|Coffee arabica]]<br />
|<br />
|-<br />
!{{anchor|Combustible Lemon}}Combustible Lemon<br />
|Normal||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]<br />
|5% plant-matter<br />
|Perennial Growth<br />
|Mutate [[#Lemon|Lemon]]<br />
|<br />
|-<br />
!{{anchor|Corn}}Corn<br />
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]<br />
|10% plant-matter, 20% corn oil, <span title="Take them">4% vitamin</span><br />
|<br />
|MegaSeed Servitor, Seeds Crate<br />
|[[#Snapcorn|Snapcorn]]<br />
|-<br />
!{{anchor|Durathread}}Durathread<br />
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]<br />
|<br />
|<br />
|Mutate [[#Cotton|Cotton]]<br />
|<br />
|-<br />
!{{anchor|Death berry}}Death berry<br />
|Normal||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]<br />
|10% plant-matter, <span title="Causes toxin damage and loss of breath">8% coniine</span>,<span title="Causes stamina damage">10% tirizene</span>, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|Mutate [[#Poison-berry|Poison-berry]]<br />
|<br />
|-<br />
!{{anchor|Death nettle}}Death nettle<br />
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]<br />
|<span title="Acid">25% fluorosulphuric acid</span>, <span title="Acid">25% sulphuric acid</span><br />
|Perennial Growth, Weed Adaptation, Hypodermic Prickles<br />
|Mutate [[#Nettle|Nettle]], weed mutation<br />
|<br />
|-<br />
!{{anchor|Deathweed}}Deathweed<br />
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]<br />
|<span title="Causes toxin and oxygen damage">35% cyanide</span>, <span title="Chance to confuse you, can knock you out for a short time with over 50 units.">15% tetrahydrocannabinol</span><br />
|Perennial Growth<br />
|Mutate [[#Cannabis|Cannabis]]<br />
|<br />
|-<br />
!{{anchor|Destroying angel}}Destroying angel<br />
|Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]<!-- Dyslexics, untie! --><br />
|4% nutriment, <span title="Makes you jitter, stutter and dizzy">4% Psilocybin</span>, <span title="Deals large toxin damage the longer its in you, only when it fully metabolises out">20% amanitin</span><br />
|Fungal Vitality<br />
|Mutate [[#Fly amanita|Fly amanita]]<br />
|<br />
|-<br />
!{{anchor|Cotton}}Cotton<br />
|Normal||[[File:Cottonseed.png]]||[[File:CottonPlant.png]]||[[File:Cotton.png]]<br />
|<br />
|<br />
|MegaSeed Servitor<br />
|<br />
|-<br />
!{{anchor|Eggplant}}Eggplant<br />
|Normal||[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]<br />
|10% plant-matter, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor, Seeds Crate<br />
|[[#Egg-plant|Egg-plant]]<br />
|-<br />
!{{anchor|Egg-plant}}Egg-plant<br />
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Egg.png]]<br />
|10% nutriment<br />
|Perennial Growth<br />
|Mutate [[#Eggplant|Eggplant]], Exotic Seeds Crate<br />
|<br />
|-<br />
!{{anchor|Fly amanita}}Fly amanita<br />
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]<br />
|<span title="Deals large toxin damage the longer its in you, only when it fully metabolises out">35% amanitin</span>, <span title="Makes you jitter, stutter and dizzy">4% Psilocybin</span>, <span title="Makes you grow larger">10% growth serum</span>, 4% nutriment<br />
|Fungal Vitality<br />
|MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray<br />
|[[#Destroying angel|Destroying angel]]<br />
|-<br />
!{{anchor|Fungus}}Fungus<br />
|Mushroom||[[File:Towercapseed.png]]||[[File:Moldplant.png]]||[[File:Mold.png]]<br />
|<span title="A fungus ideal for making antibacterials.">35% space fungus</span><br />
|Fungal Vitality<br />
|MegaSeed Servitor (hacked), can overtake a tray<br />
|<br />
|-<br />
!{{anchor|Gatfruit}}Gatfruit<br />
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]<br />
|<span title="No effect">10% sulfur</span>, <span title="No effect">10% carbon</span>, <span title="No effect">7% nitrogen</span>, <span title="No effect">5% potassium</span><br />
|Perennial Growth<br />
|Only available from Xenobiology<br />
|<br />
|-<br />
!{{anchor|Geranium}}Geranium<br />
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]<br />
|5% plant-matter, <span title="Heals brute damage">20% bicaridine</span><br />
|<br />
|Mutate [[#Poppy|Poppy]]<br />
|<br />
|-<br />
!{{anchor|Glow-berry}}Glow-berry<br />
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]<br />
|10% plant-matter, <span title="Radioactive">25% uranium</span>, 20% iodine, <span title="Take them">4% vitamin</span>.<br />
|Strong Bioluminescence, Perennial Growth<br />
|Mutate [[#Berry|Berry]]<br />
|<br />
|-<br />
!{{anchor|Ghost chili}}Ghost chili<br />
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]<br />
|4% plant-matter, <span title="Heats up">55% capsaicin</span>, <span title="Pepper spray">30% condensed capsaicin</span><br />
|Perennial Growth<br />
|Mutate [[#Chili|Chili]]<br />
|<br />
|-<br />
!{{anchor|Glowshroom}}Glowshroom<br />
|Mushroom||[[File:Glowshroommycelium.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]<br />
|<span title="Radioactive">10% radium</span>, 10% phosphorus, 4% nutriment. <br />
|Bioluminescence, Fungal Vitality<br />
|MegaSeed Servitor (hacked)<br />
|[[#Glowcap|Glowcap]] [[#Shadowshroom|Shadowshroom]]<br />
|-<br />
!{{anchor|Shadowshroom}}Shadowshroom<br />
|Mushroom||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroomplant.png]]||[[File:Shadowshroom.png]]<br />
|<span title="Radioactive">20% radium</span>, 4% nutriment. <br />
|Shadow Emission, Fungal Vitality<br />
|Mutate [[#Glowshroom|Glowshroom]]<br />
|<br />
<br />
<br />
|-<br />
!{{anchor|Glowcap}}Glowcap<br />
|Mushroom||[[File:Glowcapseed.png]]||[[File:Glowcapplant.gif]]||[[File:Glowcap.png]]<br />
|<span title="Shocks">10% teslium</span>. Restores up to 100% battery charge.<br />
|Electrical Activity, Bioluminescence, Fungal Vitality<br />
|Mutate [[#Glowshroom|Glowshroom]]<br />
|<br />
|-<br />
!{{anchor|Gold apple}}Gold apple<br />
|Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.gif]]||[[File:Goldapple.gif]]<br />
|10% plant-matter, 20% gold, <span title="Take them">4% vitamin</span><br />
|<br />
|Mutate [[#Apple|Apple]]<br />
|<br />
|-<br />
!{{anchor|Grapes}}Grapes<br />
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]<br />
|10% plant-matter, 10% sugar, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Green grapes|Green grapes]]<br />
|-<br />
!{{anchor|Grass}}Grass<br />
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]||[[File:grass.png]]<br />
|2% plant-matter, 5% hydrogen<br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Carpet|Carpet]]<br />
|-<br />
!{{anchor|Green grapes}}Green grapes<br />
|Normal||[[File:Greengrapesseed.png]]||[[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]<br />
|10% plant-matter, <span title="Heals burn damage">20% kelotane</span>, 10% sugar, <span title="Take them">4% vitamin</span><br />
|<br />
|Mutate [[#Grapes|Grapes]]<br />
|<br />
|-<br />
!{{anchor|Harebell}}Harebell<br />
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]<br />
|4% plant-matter<br />
|Weed Adaptation<br />
|Can overtake a a tray<br />
|<br />
|-<br />
!{{anchor|Holymelon}}Holymelon<br />
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]<br />
|<span title="Wards off evil entities">20% holy water</span>, <span title="Take them">4% vitamin</span>, 10% nutriment<br />
|Perennial Growth<br />
|Mutate [[#Watermelon|Watermelon]]<br />
|<br />
|-<br />
!{{anchor|Ice Pepper}}Ice Pepper<br />
|Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]<br />
|2% plant-matter, <span title="Cools down">25% frost oil</span>, <span title="Take them">2% vitamin</span><br />
|Perennial Growth<br />
|Mutate [[#Chili|Chili]]<br />
|<br />
|-<br />
!{{anchor|Killer tomato}}Killer tomato<br />
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]<br />
|10% protein, <span title="Take them">4% vitamin</span><br />
|Liquid Contents<br />
|Mutate [[#Blood Tomato|Blood Tomato]]<br />
|<br />
|-<br />
!{{anchor|Koibean}}Koibean<br />
|Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]<br />
|5% plant-matter, 10% <span title="Deals 2 toxin damage per tick">carpotoxin</span>, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|Mutate [[#Soybean|Soybean]]<br />
|<br />
|-<br />
!{{anchor|Kudzu}}Kudzu<br />
|Weed||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]<br />
|2% nutriment, <span title="Heals toxin damage">4% charcoal</span><br />
|Perennial Growth, Weed Adaptation<br />
|Weed mutation<br />
|Special, see [[Guide to hydroponics#Kudzu|this.]]<br />
|-<br />
!{{anchor|Lemon}}Lemon<br />
|Normal||[[File:lemonseed.png]]||[[File:Lemontree.png]]||[[File:lemon.png]]<br />
|5% plant-matter, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Combustible Lemon|Combustible Lemon]]<br />
|-<br />
!{{anchor|Liberty-cap}}Liberty-cap<br />
|Mushroom||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]<br />
|2% nutriment, <span title="Makes you jitter, stutter and dizzy">4% Psilocybin</span><br />
|Fungal Vitality<br />
|MegaSeed Servitor (hacked), Exotic Seeds Crate, weed mutation<br />
|<br />
|-<br />
!{{anchor|Lifeweed}}Lifeweed<br />
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]<br />
|<span title="Heals all damage">35% omnizine</span>, <span title="Chance to confuse you, can knock you out for a short time with over 50 units.">15% tetrahydrocannabinol</span><br />
|Perennial Growth<br />
|Mutate [[#Cannabis|Cannabis]]<br />
|[[#Deathweed|Deathweed]],[[#Omega weed|Omega weed]]<br />
|-<br />
|-<br />
!{{anchor|Lily}}Lily<br />
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]<br />
|5% plant-matter, <span title="Heals brute damage">20% bicaridine</span><br />
|Perennial Growth<br />
|Mutate [[#Poppy|Poppy]]<br />
|<br />
|-<br />
!{{anchor|Lime}}Lime<br />
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]<br />
|5% plant-matter, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor, mutate [[#Orange|Orange]]<br />
|[[#Orange|Orange]]<br />
|-<br />
!{{anchor|Meatwheat}}Meatwheat<br />
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]<br />
|4% protein<br />
|<br />
|Mutate [[#Wheat|Wheat]]<br />
|<br />
|-<br />
!{{anchor|Mimana}}Mimana<br />
|Normal||[[File:Mimanaseed.png]]||[[File:Mimanatree.png]]||[[File:Mimana.png]]<br />
|10% nothing, <span title="Prevents speaking">10% capulettium plus</span>, 2% nutriment<br />
|Slippery Skin, Perennial Growth<br />
|Mutate [[#Banana|Banana]]<br />
|[[#Mimana|Mimana]], [[#Bluespace banana|Bluespace banana]]<br />
|-<br />
!{{anchor|Mint}}Mint<br />
|Normal||[[File:Mintseed.png]]||[[File:Mintplant.png]]||[[File:Mintleaves.png]]<br />
|<span title="">3% mint</span>, 3% plant-matter<br />
|<br />
|MegaSeed Servitor<br />
|<br />
|-<br />
!{{anchor|Moonflower}}Moonflower<br />
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflower.png]]||[[File:Moonflower.png]]<br />
|2% plant-matter, <span title="Take them">2% vitamin</span>, <span title="Alcoholic drink">20% moonshine</span><br />
|<br />
|Mutate [[#Sunflower|Sunflower]]<br />
|<br />
|-<br />
!{{anchor|Nettle}}Nettle<br />
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]<br />
|<span title="Minor burn damage if taken in amount greater than 1">15% wasabi</span><br />
|Perennial Growth, Weed Adaptation<br />
|MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray<br />
|[[#Death nettle|Death nettle]]<br />
|-<br />
!{{anchor|Novaflower}}Novaflower<br />
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflower.png]]||[[File:Novaflower.png]]<br />
|<span title="Pepper spray">25% condensed capsaicin</span>, <span title="Heats up">30% capsaicin</span>, <span title="Take them">4% vitamin</span><br />
|<br />
|Mutate [[#Sunflower|Sunflower]]<br />
|<br />
|-<br />
!{{anchor|Oat}}Oat<br />
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]<br />
|4% plant-matter<br />
|<br />
|Mutate [[#Wheat|Wheat]]<br />
|<br />
|-<br />
!{{anchor|Omega weed}}Omega weed<br />
|Normal||[[File:Omegaweedseed.png]]||[[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]<br />
|<span title="Makes your screen trippy">5% space drugs</span>, <span title="Makes you hallucinate">5% lysergic acid diethylamide</span>, <span title="Deals toxin damage">5% mercury</span>, <span title="Causes random movement">5% lithium</span>, <span title="Removes drugs and their effects">5% haloperidol</span>, <span title="Makes you VERY fast, reduces stuns, deals brain damage">5% methamphetamine</span>, <span title="Alcoholic drink, causes HUGE screen shake">5% Suicider</span>, <span title="Grows your hair">5% hairgrowinium</span>, <span title="Reduces stuns, makes you lose motor control, deals brain damage">5% bath salts</span>, <span title="Makes you itch">5% itching powder</span>, <span title="Reduces stuns">5% crank</span>, <span title="Gives peaceful messages">5% krokodil</span>, <span title="Causes brute and eye damage">5% histamine</span>, <span title="Makes you jitter, stutter and dizzy">5% psilocybin</span>, <span title="Spooky">5% ectoplasm</span><br />
|Perennial Growth<br />
|[[#Lifeweed|Lifeweed]],[[#Rainbow weed|Rainbow Weed]]<br />
|<br />
|-<br />
!{{anchor|Onion}}Onion<br />
|Normal||[[File:onionseed.png]]||[[File:Onionplant.png]]||[[File:Onion.png]]<br />
|10% plant-matter, <span title="Take them">4% vitamin</span><br />
|<br />
|MegaSeed Servitor<br />
|<br />
|-<br />
!{{anchor|Orange}}Orange<br />
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]<br />
|5% plant-matter, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor, mutate [[#Lime|Lime]]<br />
|[[#Lime|Lime]]<br />
|-<br />
!{{anchor|Parsnip}}Parsnip<br />
|Normal||[[File:Parsnipseed.png]]||[[File:Parsnipplant.png]]||[[File:Parsnip.png]]<br />
|<span title="Take them">5% vitamin</span>, 5% plant-matter<br />
|<br />
|Mutate [[#Carrot|Carrot]]<br />
|<br />
|-<br />
!{{anchor|Peanuts}}Peanuts<br />
|Normal||[[File:Peanutseed.png]]||[[File:Peanutplant.png]]||[[File:Peanut.png]]<br />
|10% plant-matter<br />
|<br />
|MegaSeed Servitor<br />
|<br />
|-<br />
!{{anchor|Pineapple}}Pineapple<br />
|Normal||[[File:Pineappleseed.png]]||[[File:Pineappleplant.png]]||[[File:Pineapple.png]]<br />
|20% plant-matter, <span title="Take them">2% vitamin</span>, 4% water<br />
|Capacitive Cell Production<br />
|MegaSeed Servitor, Seeds Crate<br />
|[[#Sweet Potato|Sweet Potato]]<br />
|-<br />
!{{anchor|Plump helmet}}Plump helmet<br />
|Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]<br />
|10% nutriment, <span title="Take them">4% vitamin</span><br />
|Fungal Vitality<br />
|MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray<br />
|[[#Walking mushroom|Walking mushroom]]<br />
|-<br />
!{{anchor|Poison-berry}}Poison-berry<br />
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]<br />
|10% plant-matter, <span title="Deals toxin and oxygen damage">15% cyanide</span>, <span title="Deals stamina damage">20% tirizene</span>, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|Mutate [[#Berry|Berry]]<br />
|[[#Death berry|Death berry]]<br />
|-<br />
!{{anchor|Poppy}}Poppy<br />
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]<br />
|5% plant-matter, <span title="Heals brute damage">20% bicaridine</span><br />
|<br />
|MegaSeed Servitor<br />
|[[#Geranium|Geranium]], [[#Lily|Lily]]<br />
|-<br />
!{{anchor|Potato}}Potato<br />
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]<br />
|10% plant-matter, <span title="Take them">4% vitamin</span><br />
|Capacitive Cell Production<br />
|MegaSeed Servitor, Seeds Crate<br />
|[[#Sweet Potato|Sweet Potato]]<br />
|-<br />
!{{anchor|Pumpkin}}Pumpkin<br />
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]<br />
|20% plant-matter, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Blumpkin|Blumpkin]]<br />
|-<br />
!{{anchor|Rainbow weed}}Rainbow weed<br />
|Normal||[[File:Rainbowweedseed.png]]||[[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]<br />
|<span title="Makes you hallucinate">15% lysergic acid diethylamide</span>, <span title="Chance to confuse you, can knock you out for a short time with over 50 units.">15% tetrahydrocannabinol</span><br />
|Perennial Growth<br />
|Mutate [[#Cannabis|Cannabis]]<br />
|[[#Omega weed|Omega weed]],[[#Deathweed|Deathweed]],<br />
|-<br />
!{{anchor|Redbeet}}Redbeet<br />
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]<br />
|5% plant-matter, <span title="Take them">5% vitamin</span><br />
|Densified Chemicals<br />
|Mutate [[#Whitebeet|Whitebeet]]<br />
|<br />
|-<br />
!{{anchor|Red Onion}}Red Onion<br />
|Normal||[[File:Redonionseed.png]]||[[File:RedOnionplant.png]]||[[File:RedOnion.png]]<br />
|10% plant-matter, <span title="Take them">4% vitamin</span>, 5% onion juice<br />
|<br />
|Mutate [[#Onion|Onion]]<br />
|<br />
|-<br />
!{{anchor|Rice}}Rice<br />
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Ricestalk.png]]<br />
|4% plant-matter<br />
|<br />
|MegaSeed Servitor<br />
|<br />
|-<br />
!{{anchor|Reishi}}Reishi<br />
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]<br />
|<span title="Heals toxic damage and removes chemicals from body">35% charcoal</span>, <span title="Prevents slowdown, makes you sleepy">35% morphine</span>, 4% nutriment<br />
|Fungal Vitality<br />
|MegaSeed Servitor (hacked), can overtake a tray<br />
|<br />
|-<br />
!{{anchor|Replica pod}}Replica pod<br />
|Normal||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||<br />
|<br />
|<br />
|MegaSeed Servitor, Exotic Seeds Crate, Mutate [[#Cabbage|Cabbage]]<br />
|<br />
|-<br />
!{{anchor|Snapcorn}}Snapcorn<br />
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]<br />
|10% plant-matter, 20% corn oil, <span title="Take them">4% vitamin</span><br />
|<br />
|Mutate [[#Corn|Corn]]<br />
|<br />
|-<br />
!{{anchor|Soybean}}Soybean<br />
|Normal||[[File:Soybeanseeds.png]]||[[File:Soybeansplant.png]]||[[File:Soybeans.png]]<br />
|5% plant-matter, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor, Seeds Crate<br />
|[[#Koibean|Koibean]]<br />
|-<br />
!{{anchor|Space tobacco}}Space tobacco<br />
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]<br />
|3% plant-matter, <span title="Slightly reduces stuns">8% nicotine</span>, <span title="Heals oxygen damage">5% salbutamol</span><br />
|<br />
|Mutate [[#Tobacco|Tobacco]]<br />
|<br />
|-<br />
!{{anchor|Starthistle}}Starthistle<br />
|Weed||[[File:Starthistleseed.png]]||[[File:Starthistleplant.png]]||[[File:Starthistleseed.png]]<br />
|<br />
|Weed Adaptation<br />
|Can overtake a tray<br />
|<br />
|-<br />
!{{anchor|Steelcap}}Steelcap<br />
|Mushroom||[[File:Towercapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]<br />
|<br />
|Fungal Vitality<br />
|Mutate [[#Towercap|Towercap]]<br />
|<br />
|-<br />
!{{anchor|Sugarcane}}Sugarcane<br />
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]<br />
|25% sugar<br />
|Perennial Growth<br />
|MegaSeed Servitor, Seeds Crate<br />
|<br />
|-<br />
!{{anchor|Sunflower}}Sunflower<br />
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]<br />
|8% corn oil, 4% plant-matter<br />
|<br />
|MegaSeed Servitor, Seeds Crate<br />
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]<br />
|-<br />
!{{anchor|Sweet Potato}}Sweet Potato<br />
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]<br />
|10% plant-matter, 10% sugar, <span title="Take them">10% vitamin</span><br />
|<br />
|Mutate [[#Potato|Potato]]<br />
|<br />
|-<br />
!{{anchor|Tea aspera}}Tea aspera<br />
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]<br />
|<span title="Weak toxin">10% ground tea leaves</span>, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Tea astra|Tea astra]]<br />
|-<br />
!{{anchor|Tea astra}}Tea astra<br />
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]<br />
|<span title="Weak toxin">10% ground tea leaves</span>, <span title="Heals confusion and stuns">10% synaptizine</span>, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|Mutate [[#Tea aspera|Tea aspera]]<br />
|<br />
|-<br />
!{{anchor|Tobacco}}Tobacco<br />
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]<br />
|<span title="Slightly reduces stuns">3% nicotine</span>, 3% plant-matter<br />
|<br />
|MegaSeed Servitor<br />
|[[#Space tobacco|Space tobacco]]<br />
|-<br />
!{{anchor|Tomato}}Tomato<br />
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]<br />
|10% plant-matter, <span title="Take them">4% vitamin</span><br />
|Liquid Content, Perennial Growth<br />
|MegaSeed Servitor, Seeds Crate<br />
|[[#Blood tomato|Blood Tomato]], [[#Blue tomato|Blue Tomato]]<br />
|-<br />
!{{anchor|Towercap}}Towercap<br />
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]<br />
|<br />
|Fungal Vitality<br />
|MegaSeed Servitor, can overtake a tray<br />
|[[#Steelcap|Steelcap]]<br />
|-<br />
!{{anchor|Vanilla}}Vanilla<br />
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]<br />
|25% vanilla powder, 10% plant-matter<br />
|Perennial Growth<br />
|Mutate [[#Cocoa|Cocoa]]<br />
|<br />
|-<br />
!{{anchor|Walking mushroom}}Walking mushroom<br />
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]<br />
|15% nutriment, <span title="Take them">5% vitamin</span><br />
|Fungal Vitality<br />
|Mutate [[#Plump helmet|Plump helmet]]<br />
|<br />
|-<br />
!{{anchor|Watermelon}}Watermelon<br />
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]<br />
|20% plant-matter, 20% water, <span title="Take them">4% vitamin</span><br />
|Perennial Growth<br />
|MegaSeed Servitor<br />
|[[#Holymelon|Holymelon]]<br />
|-<br />
!{{anchor|Wheat}}Wheat<br />
|Normal||[[File:Seedwheat.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]<br />
|4% plant-matter<br />
|<br />
|MegaSeed Servitor, Seeds Crate<br />
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]<br />
|-<br />
!{{anchor|Whitebeet}}Whitebeet<br />
|Normal||[[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]<br />
|5% plant-matter, 20% sugar, <span title="Take them">4% vitamin</span><br />
|<br />
|MegaSeed Servitor<br />
|[[#Redbeet|Redbeet]]<br />
|}<br />
</div><br />
</div><br />
<br />
== Chemicals ==<br />
<br />
Certain chemicals can effect your plants in various ways; from healing your plants, changing its stats, or just killing it outright. Unless you can get your own [[Guide_to_Advanced_Construction|Chem Dispenser 5000]], you'll likely need to ask [[Chemist|Chemistry]] for help in obtaining some of these chemicals.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:70%"><br />
Chemical Chart; '''Effects are per unit'''. Hover over the names of chemicals to find where they are obtained.<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable" style="width:100%; text-align:center" border="1" align="center" cellspacing="0" cellpadding="2"<br />
! scope="col" style="width: 8%; background-color: #FFDD66;"|Name<br />
! scope="col" style="width: 5%; background-color: #FFDD66;"|Purpose<br />
! scope="col" style="width: 1%; background-color: #FFDD66;"|Nutrients<br />
! scope="col" style="width: 1%; background-color: #FFDD66;"|Water<br />
! scope="col" style="width: 1%; background-color: #FFDD66;"|Health<br />
! scope="col" style="width: 1%; background-color: #FFDD66;"|Toxin<br />
! scope="col" class="unsortable" style="width: 30%; background-color: #FFDD66;"|Bonus Effects<br />
|-<br />
!{{anchor|E-Z Nutriment}}<span title="Available in the NutriMax Vendor.">E-Z Nutriment</span><br />
|Fertilizer<br />
|1<br />
|0<br />
|0<br />
|0<br />
|Causes small, but random stat mutations in plants after harvesting.<br />
|-<br />
!{{anchor|Left 4 Zed}}<span title="Available in the NutriMax Vendor.">Left 4 Zed</span><br />
|Stats<br />
|1<br />
|0<br />
|0<br />
|0<br />
|Causes multiple stat mutations on harvest, but plants bear no fruit. Can mutate species.<br />
|-<br />
!{{anchor|Robust Harvest}}<span title="Available in the NutriMax Vendor.">Robust Harvest</span><br />
|Fertilizer<br />
|1<br />
|0<br />
|0<br />
|0<br />
|Won't mutate plants. Increases yield by 30%.<br />
|-<br />
!{{anchor|Unstable Mutagen}}<span title="Made through Chemistry.">Unstable Mutagen</span><br />
|Mutations/Stats<br />
|0<br />
|0<br />
|0<br />
|0<br />
|[[#Mutations|Mutates plants based on amount used.]]<br />
|-<br />
!{{anchor|Uranium}}<span title="Grind Uranium from Cargo's ORM.">Uranium</span><br />
|Mutations/Stats<br />
|0<br />
|0<br />
| -1<br />
|2<br />
|[[#Mutations|Chance to Mutate Plants with 10 units.]]<br />
|-<br />
!{{anchor|Radium}}<span title="Made by a Chem Dispenser 5000.">Radium</span><br />
|Mutations/Stats<br />
|0<br />
|0<br />
| -1<br />
|3<br />
|[[#Mutations|Chance to Mutate Plants with 10 units.]]<br />
|-<br />
!{{anchor|Ammonia}}<span title="Chemistry, or hack your NutriMax vendor.">Ammonia</span><br />
|Fertilizer<br />
|1<br />
|0<br />
|0.5<br />
|0<br />
|Increases Yield with 100 units.<br />
|-<br />
!{{anchor|Diethylamine}}<span title="Chemistry, or hack your Nutrimax vendor.">Diethylamine</span><br />
|Stats/Fertilizer<br />
|2<br />
|0<br />
|1<br />
|0<br />
|Kills Pests. 50 units increases Yield.<br />
|-<br />
!{{anchor|Saltpetre}}<span title="Made through Chemistry.">Saltpetre</span><br />
|Stats<br />
|0<br />
|0<br />
|0.25<br />
|0<br />
|Adds 1 Potency per 2 units. Using 100 units speeds up Production time.<br />
|-<br />
!{{anchor|Atrazine}}<span title="Found in Weed Killer bottles, made with the Biogenerator.">Atrazine</span><br />
|Weed Killer<br />
|0<br />
|0<br />
|0<br />
|0.5<br />
|Kills Weeds. Commonly known as Weed Killer.<br />
|-<br />
!{{anchor|Pest Killer}}<span title="Available in the NutriMax Vendor.">Pest Killer</span><br />
|Pest Killer<br />
|0<br />
|0<br />
|0<br />
|0.5<br />
|Kills Pests.<br />
|-<br />
!{{anchor|Water}}<span title="From water tanks. Botany starts with one.">Water</span><br />
|Water<br />
|0<br />
|1<br />
|0<br />
|0<br />
|<br />
|-<br />
!{{anchor|Holy Water}}<span title="Have the Chaplain bless your water tank.">Holy Water</span><br />
|Water<br />
|0<br />
|1<br />
|0.1<br />
|0<br />
|<br />
|-<br />
!{{anchor|Soda Water}}<span title="Available in the Bar's Soda Fountain.">Soda Water</span><br />
|Water<br />
|0.1<br />
|1<br />
|0.1<br />
|0<br />
|<br />
|-<br />
!{{anchor|Fish Water}}<span title="Found in Fish Tanks.">Fish Water</span><br />
|Water/Fertilizer<br />
|0.75<br />
|1<br />
|0<br />
|0<br />
|<br />
|-<br />
!{{anchor|Milk}}<span title="Available in the Bar, or from the Kitchen.">Milk</span><br />
|Water<br />
|0.1<br />
|0.9<br />
|0<br />
|0<br />
|<br />
|-<br />
!{{anchor|Beer}}<span title="Available in the Bar.">Beer</span><br />
|Water<br />
|0.25<br />
|0.7<br />
| -0.05<br />
|0<br />
|<br />
|-<br />
!{{anchor|Nutriment}}<span title="Found in some plants.">Nutriment</span><br />
|Fertilizer<br />
|1<br />
|0<br />
|0.5<br />
|0<br />
|<br />
|-<br />
!{{anchor|Plant-matter}}<span title="Found in most plants.">Plant-matter</span><br />
|Fertilizer<br />
|1<br />
|0<br />
|0.5<br />
|0<br />
|<br />
|-<br />
!{{anchor|Ash}}<span title="Made by burning paper.">Ash</span><br />
|Fertilizer<br />
|0.5<br />
|0<br />
|0.25<br />
|0<br />
|Kills Weeds<br />
|-<br />
!{{anchor|Charcoal}}<span title="Gotten from Medbay, or made via Chemistry.">Charcoal</span><br />
|Healing<br />
|0<br />
|0<br />
|0<br />
| -2<br />
|<br />
|-<br />
!{{anchor|Cryoxadone}}<span title="Made through Chemistry.">Cryoxadone</span><br />
|Healing<br />
|0<br />
|0<br />
|3<br />
| -3<br />
|<br />
|-<br />
!{{anchor|Sugar}}<span title="Available in a Chem Dispenser 5000, or from the kitchen.">Sugar</span><br />
|Plant Killer<br />
|0.1<br />
|0<br />
|0<br />
|0<br />
|Creates weeds and pests.<br />
|-<br />
!{{anchor|Blood}}<span title="Can be extracted with a syringe, or an IV bag.">Blood</span><br />
|Fertilizer<br />
|1<br />
|0<br />
|0<br />
|0<br />
|Creates pests.<br />
|-<br />
!{{anchor|Virus Food}}<span title="Made through Chemistry, or gotten from Virology">Virus Food</span><br />
|Fertilizer<br />
|0.5<br />
|0<br />
| -0.5<br />
|0<br />
|<br />
|-<br />
!{{anchor|Phosphorus}}<span title="Available in the Chem Dispenser 5000">Phosphorus</span><br />
|Plant Killer<br />
|0.1<br />
| -0.5<br />
| -0.75<br />
|0<br />
|Kills weeds (along with your plant).<br />
|-<br />
!{{anchor|Toxin}}<span title="Hack a Chem Dispenser 5000.">Toxin</span><br />
|Plant Killer<br />
|0<br />
|0<br />
|0<br />
|2<br />
|<br />
|-<br />
!{{anchor|Sulphuric Acid}}<span title="Made through Chemistry">Sulphuric Acid</span><br />
|Plant Killer<br />
|0<br />
|0<br />
| -1<br />
|1.5<br />
|Kills Weeds (along with your plant).<br />
|-<br />
!{{anchor|Chlorine}}<span title="Available in the Chem Dispenser 5000">Chlorine</span><br />
|Plant Killer<br />
|0<br />
| -0.5<br />
| -1<br />
|1.5<br />
|Kills weeds (along with your plant).<br />
|-<br />
!{{anchor|Fluorine}}<span title="Available in the Chem Dispenser 5000">Fluorine</span><br />
|Plant Killer<br />
|0<br />
| -0.5<br />
| -2<br />
|2.5<br />
|Kills weeds (along with your plant).<br />
|-<br />
!{{anchor|Fluorosulphuric Acid}}<span title="Made through Chemistry">Fluorosulphuric Acid</span><br />
|Plant Killer<br />
|0<br />
|0<br />
| -2<br />
|3<br />
|Kills Weeds (along with your plant).<br />
|-<br />
!{{anchor|Glyphosate}}<span title="Made through Chemistry">Glyphosate</span><br />
|Plant Killer<br />
|0<br />
|0<br />
| -5<br />
|6<br />
|Efficient against Kudzu.<br />
|-<br />
!{{anchor|Napalm}}<span title="Made through Chemistry">Napalm</span><br />
|Plant Killer<br />
|0<br />
|0<br />
| -6<br />
|7<br />
|Kills Weeds (along with your plant).<br />
|-<br />
!{{anchor|Strange Reagent}}<span title="Made through Chemistry">Strange Reagent</span><br />
|Evil<br />
|0<br />
|0<br />
|0<br />
|0<br />
|Creates hostile plant-life.<br />
|}<br />
</div><br />
</div><br />
<br />
== Advanced Botany ==<br />
Maybe you want to grow something more impressive than the tiny potatoes your plants probably produced. Or perhaps you got unlucky and harvested only one of each. A plant's stats determine all this and more, and true botanists are unafraid to PLAY GOD and change them!<br />
<br />
=== Stats ===<br />
<br />
Use your plant analyzer on a growing plant. You should get something like this:<br />
<br />
* Plant Age: 5<br />
* Plant Endurance: 15<br />
* Plant Lifespan: 25<br />
* Plant Yield: 4<br />
* Plant Production: 1<br />
* Plant Potency: 5<br />
* Weed level: 2/10<br />
* Pest level: 3/10<br />
* Toxicity level: 0/100<br />
* Water level: 86/100<br />
* Nutrition level: 7/10<br />
<br />
You can also scan the growns:<br />
<br />
* Plant type: Normal plant<br />
* Potency: 5<br />
* Yield: 4<br />
* Maturation speed: 6<br />
* Production speed: 1<br />
* Endurance: 15<br />
* Nutritional value: 1<br />
* Other substances: 0<br />
<br />
And seeds (you can also see these stats from inside the seed extractor storage):<br />
<br />
* Plant Endurance: 15<br />
* Plant Lifespan: 25<br />
* Species Discovery Value: 0<br />
* Plant Yield: 4<br />
* Plant Production: 1<br />
* Plant Potency: 5<br />
<br />
These names may be confusing at first. Here is what they all mean:<br />
<br />
* Age: Age of the plant. Only relevant in terms of the lifespan stat.<br />
* Endurance: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.<br />
* Lifespan: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Not important at all in plants that can only be harvested once, unless they die before harvest. Barely useful for the other ones, because you can always plant it again.<br />
* Yield: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.<br />
* Maturation Speed: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).<br />
* Production Speed: How fast your plant reaches harvest. Between 1 and 10—the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest. <br />
* Potency: The most important stat. Between 0 and 100. Basically, this determines plant power. Mostly affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas. To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency.<br />
<br />
==== Traits ====<br />
<br />
Some plants have special traits, that can be tranferred through the Plant DNA Manipulator.<br />
<br />
* '''Bioluminescence''': Causes the plant to glow, emitting light equal to 10% of potency.<br />
* '''Bluespace Activity''': Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin.<br />
* '''Capacitive Cell Production''': Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.<br />
* '''Densified Chemicals''': Doubles the reagent capacity of the plant.<br />
* '''Electrical Activity''': Gives the plant electrical charge, making it recharge batteries when used; it will also electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.<br />
* '''Fungal Vitality''': The plant acquires mushroom-like properties, making it not need light or water.<br />
* '''Gaseous Decomposition''': Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.<br />
* '''Hypodermic Prickles''': Plants with this trait will sting when thrown, transferring a portion of their chemicals to the target.<br />
* '''Liquid Contents''': Causes the plant to squash when thrown, applying the reagents inside on the target and destroying the plant.<br />
* '''Perennial Growth''': Plants with this trait can be harvested more than once.<br />
* '''Shadow Emission''': Causes the plant to emit slightly purple shadows.<br />
* '''Slippery Skin''': Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds.<br />
* '''Strong Bioluminescence''': Causes the plant to glow, emitting light equal to 20% of potency.<br />
* '''Weed Adaptation''': The plant acquires weed-like properties, making it not need nutrients and immune to weeds in the tray.<br />
<br />
=== Mutations ===<br />
<br />
To change the stats, you need to mutate your plant. Keep in mind that mutations are ''completely random'', but you can do a more efficient job depending on how much you're willing to cooperate with other departments.<br />
<br />
* Of your starting fertilizers, '''E-Z Nutriment''' makes the plant mutate once every time it's ready to harvest. '''Left 4 Zed''' makes it mutate twice, but you'll have to replace the nutriment to actually harvest something! Finally, regular '''nutriment''' has a very small chance to mutate the plant into a different species.<br />
<br />
* You can speed up the process by asking the [[chemist]] for some '''unstable mutagen'''. The effects of mutagen depend on how much you use. Best applied after transferring it to an empty fertiliser bottle, for greater control over amount used (Right-click > Set transfer amount). Pour 5 units on your plant and prepare for...<br />
<br />
** 10% chance of the plant losing lots of health instantly. The plant can die because of this<br />
** 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the plants table for the information on these mutations.<br />
** 15% chance of heavy stat mutation with a 3% chance of a new trait appearing.<br />
** 15% chance of normal stat mutation.<br />
** 20% chance of nothing. You get a message when this happens.<br />
** 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random mutated weed.<br />
** 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, three spiderlings are spawned. Shout for help and try to explain to security why you didn't use pest spray.<br />
<br />
Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new trait appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, but you need a dropper for this.<br />
<br />
* You can use '''radium''' and '''uranium''', but they cause ill effects, and if you can get radium, you can get mutagen.<br />
<br />
* R&D can also make a wonderful thing called a '''Floral Somatoray'''. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.<br />
<br />
=== Replica Pod Cloning ===<br />
<br />
Replica pod is a very special plant. It can be used to grow dead people back to life, in the case that genetics is destroyed. To clone someone, follow these simple steps:<br />
<br />
* Take a blood sample from the body using a syringe.<br />
* Inject it into the bag of seeds.<br />
* Plant the seeds.<br />
* Let the plant grow and harvest it.<br />
<br />
A cloned person will become a fully grown [[diona]].<br />
<br />
If you grow a replica pod without any blood, there's a chance that it will produce more than one seed, and this chance depends on both luck and the plant's yield. Cabbage can be mutated into a replica pod.<br />
<br />
== Beekeeping ==<br />
So, you want to keep those little flying demons and extract their sweet honey? First you need to request a Beekeeping starting kit from your local cargo bay. The starter kit will contain the items that you will need to create a happy bee colony from scratch. We'll get through all of them later. Before we begin, keep in mind that when a starter kit is ordered from cargo you are expected to have complete responsibility for the bees in your future colony, so don't fuck up!<br />
<br />
=== Preparing Your New Colony ===<br />
Now that your crate has arrived it's time to get your hands dirty! Take your crate and head to the desired place where your colony will reside and open it there. Of course, as a botanist, the obvious place will be at hydroponics. Lets set up the apiary. [[File:Apiary.png]]<br />
<br />
* Put the beekeeper suit and hat on. (Optional for now, it's more useful for bigger colonies.) [[File:Beekeepersuit.png]] [[File:Beekeeperhat.png]]<br />
<br />
* Pick up the queen bee and place it comfortably in the apiary. [[File:Queenbee.gif]]<br />
<br />
* Place the honey frames in the apiary respectively. [[File:Honeyframe.png]]<br />
<br />
Aaand... Your first colony is ready!<br />
<br />
=== Apiary Management ===<br />
If you right-click and examine your apiary, it'll show some stats. The resource supply represents the amount of honey contained in the apiary. You need to have plants around your apiary so the bees can produce resources. While the bees fly around the plants the resource supply will rise, simple as that. When you check the apiary, it'll show the amount of resources needed to create a new honeycomb or a new bee in the moment that you checked it. A new bee costs 50 resources, while a new honeycomb costs 100 resources. [[File:Honey.png|32px]] These honeycombs can be ground up into honey, a sweet substance that has minor healing properties, and can be used to make certain foods and drinks.<br />
<br />
=== Genetic Manipulation ===<br />
The queen bee can also be injected with chemicals to cause the resulting bees to have special properties. To do so, simply use a syringe with the chemical of your choice on the queen bee before putting it in the apiary. You can change the queen's chemical as many times as you want. When a bee is created from an altered queen, it'll carry the same chemical that the queen was injected with.<br />
<br />
When a honeycomb is created by an altered bee, half of its chemical content will be the same as the chemical injected in the bee, with the other half being honey. This creates an easy method of 'farming' chemicals that may be hard to get. The last effect that the chemical will have is the bee sting. When stung, a small amount of chemical will be delivered in the sting. Although not an ideal method, this can be used to inject people with healing chemicals, or possibly harmful chemicals for those traitors looking to cause chaos.<br />
<br />
=== Keep'em Tame ===<br />
Better protect your apiary, a single greytide can disrupt the bees and throw them in a rampage. That said, desrupting a colony can be done by attacking the apiary or attacking the bees directly. Keep the bees in their assigned space and don't let them roam around the station, they'll 100% cause trouble if that happens. Although, with the overpopulation problem there is no way you will be able to control ALL the bees. Expect the crew to see the insects at least one time flying around outside Hydroponics. '''Equip the beekeeper suit and hat in case they get angry!'''<br />
<br />
== Other Notes ==<br />
=== Kudzu ===<br />
<br />
Kudzu is a special plant that can appear as a [[Random events#Level 7 Bio-hazard Outbreak - Vines|random event]] or you can grow it by adding [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray filled with weeds. (That might result in other weed-type plants, too.) It is a type of space vine that grows and mutates on its own.<br />
<br />
Usual plant stats affect active kudzu in the specific way:<br />
<br />
* '''Potency:''' The higher the potency, the more the kudzu will mutate on spread. The chance to mutate on each new piece is '''[potency / 10]'''.<br />
* '''Production Speed:''' It determines how fast the kudzu spreads. By default, it spreads at a rate of 20% of the amount of pieces per tick but no more than 30. Production Speed changes the cap by '''[30 * production / 50]''' and the percent of processed pieces per tick by '''[20 * (production / 50)]'''.<br />
<br />
Killing the last piece of kudzu will create a kudzu seed on its place with all the mutations of the piece saved in the seed, so if you reactivate it, the new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations on spread or by adding special chemicals to it while the seed is growing (see below).<br />
<br />
====Mutations====<br />
<br />
'''Positive'''<br />
<br />
{| class="wikitable" valign="top" width="100%"<br />
! style="width: 20px; | Color<br />
! style="width: 15%;" | Name<br />
!Description<br />
|-<br />
| style="background-color: #8888FF;" |<br />
| Glassy<br />
| Makes the kudzu occasionally drop a glass sheet upon destroying it.<br />
|-<br />
| style="background-color: #888800;" |<br />
| Glimmering<br />
| Makes the kudzu occasionally drop a diamond, gold, or silver sheet upon destroying it.<br />
|-<br />
| style="background-color: #ffff00;" |<br />
| Light<br />
| Makes the kudzu emit light.<br />
|-<br />
| style="background-color: #444444;" |<br />
| Metallic<br />
| Makes the kudzu occasionally drop a metal sheet upon destroying it.<br />
|-<br />
| style="background-color: #222288;" |<br />
| Plasticine<br />
| Makes the kudzu occasionally drop a plastic sheet upon destroying it.<br />
|-<br />
| style="background-color: #aa77aa;" |<br />
| Space Protective<br />
| Makes the kudzu grow in space.<br />
|-<br />
|<br />
| Transparency<br />
| Makes the kudzu transparent.<br />
|-<br />
| style="background-color: #442200;" |<br />
| Wooden<br />
| Makes the kudzu occasionally drop a wood sheet upon destroying it.<br />
|-<br />
|}<br />
<br />
'''Minor Negative'''<br />
<br />
{| class="wikitable" valign="top" width="100%"<br />
! style="width: 20px; | Color<br />
! style="width: 15%;" | Name<br />
!Description<br />
|-<br />
| style="background-color: #3333ff;" |<br />
| Bluespace<br />
| Makes the kudzu grow through walls and objects.<br />
|-<br />
| style="background-color: #ff8888;" |<br />
| Fireproof<br />
| Makes the kudzu resistant to every kind of fire (including plasma fire).<br />
|-<br />
| style="background-color: #ff7700;" |<br />
| Vine-Eating<br />
| Makes the kudzu eat every non-vine-eating kudzu tiles.<br />
|-<br />
| style="background-color: #FF8080;" |<br />
| Virulently Spreading<br />
| Makes the kudzu spread thicker.<br />
|-<br />
|}<br />
<br />
'''Negative'''<br />
<br />
{| class="wikitable" valign="top" width="100%"<br />
! style="width: 20px; | Color<br />
! style="width: 15%;" | Name<br />
!Description<br />
|-<br />
| style="background-color: #333333;" |<br />
| Aggressive Spreading<br />
| Makes the kudzu deal a small explosion upon spreading, destroying windows and other weak objects. It cannot get through reinforced walls.<br />
|-<br />
| style="background-color: #ff0000;" |<br />
| Explosive<br />
| Makes the kudzu explode upon death. '''It induces a chain reaction.'''<br />
|-<br />
| style="background-color: #0A480D;" |<br />
| Flowering<br />
| Makes the kudzu occasionally spawn aggressive flower buds. Every tile can snare passersby.<br />
|-<br />
| style="background-color: #997700;" |<br />
| Hardened<br />
| Makes the kudzu resistant to sharp objects (halves their damage). Every hardened tile has doubled health.<br />
|-<br />
| style="background-color: #666666;" |<br />
| Thorny<br />
| Makes the kudzu deal brute damage to whoever passing its tiles or dealing damage to it.<br />
|-<br />
| style="background-color: #ff00ff;" |<br />
| Toxic<br />
| Makes the kudzu deal toxic damage to whoever passing its tiles or eating it.<br />
|-<br />
|}<br />
<br />
====Mutating Kudzu====<br />
<br />
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:<br />
<br />
* Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability<br />
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability<br />
* Adding ''5u'' of '''sterilizine''' will remove a random ''negative'' mutation with a ''20%'' probability<br />
* Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''<br />
* Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''<br />
* Adding ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to +5''<br />
* Adding ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to +15''<br />
<br />
====Notes====<br />
<br />
* [[Supply Crates#Emergency|Scythes]], sharp objects, and fire deals four times more damage to kudzu.<br />
* Crossing kudzu can snare the crosser, but it doesn't deal damage. Unless it has the Thorny or Toxic mutations.<br />
* Only destroying '''every vine tile''' stops the kudzu from spreading.<br />
* The [[Chef|Chef's]] goat can destroy vines rapidly.<br />
* Vines cannot spread diagonally.<br />
* One tile can only capture one person.<br />
* Glyphosate can wither kudzu with a 50% chance. You can find it in Plant-B-Gone bottles or make it with a Chem Dispenser.<br />
* Aliens do not slash vines upon attacking them but eat them.<br />
<br />
=== Sandstone and Soil ===<br />
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.<br />
<br />
Science can [[Guide to Advanced Construction#Hydroponics Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.<br />
<br />
Ambrosia Gaia leaves can be added to soil plots to make them self sustaining, the same way you can make hydroponics trays self sustaining.<br />
<br />
=== Wood and Drying Racks ===<br />
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.<br />
<br />
Note: you can dry ''any'' plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.<br />
<br />
=== Helping other departments ===<br />
Apart from cooking, plants are also useful for Research & Development, selling rare plants at Cargo, providing Medical department and chemists with ready-to-use reagents (especially omnizine). Also, sometimes plants are needed for the DNA Vault station goal, in which case many different plants should be grown to be scanned.<br />
<br />
Scientists at R&D can use plants in the Destructive Analyzer to get tech levels. Notable plants that help in that are:<br />
* Tomato (biotech=5)<br />
* Bluespace Tomato (bluespace=5)<br />
* Killer-Tomato (combat=5)<br />
* Bluespace Banana (bluespace=5)<br />
* Glowcap (powerstorage=6, plasmatech=4)<br />
* Glowshroom (plasmatech=6)<br />
* Shadowshroom (plasmatech=4, magnets=4)<br />
* Walking Mushrooms (programming=5)<br />
* Glow-Berry Bush (plasmatech=6)<br />
* Gatfruit Tree (combat=6)<br />
* Death Nettle (combat=5)<br />
* Ghost Chili (magnets=5)<br />
* Golden Apple (materials=5)<br />
* Ambrosia Gaia (biotech=6, materials=5)<br />
<br />
Cargo Bay department can sell a number of rare plants for supply points. Most of the mutated species of plants are considered rare. Plant analyzer tells you if a plant is rare and it rarity score<br />
when used on a growing plant or its product (if the plant is not rare, there is no corresponding line). Only one sample of a plant is needed to gain point, more is unnecessary. Points are awarded for two<br />
different things: discovering a rare plant and getting better potency for the rare plant. The more potency obtained, the better reward. This means that to sell plant samples for the most price, you should<br />
first ship the new plant with the poorest potency possible (first shipment does not reward for potency). Then you should sell the same plant but with as much potency as you can get since the<br />
subsequent shipment rewards scale based on the difference between the biggest potency shipped before.<br />
<br />
=== Unique things to do with plants ===<br />
* Add some cable to a plant with Capacitive Cell Production to make a plant battery, add the electrical activity gene for an even better battery.<br />
* Glowberries and glowshrooms, as the name suggests, glow.<br />
* You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.<br />
* You can make a cob-pipe out of a corn cob.<br />
* Wheat can be used to feed chickens in the Hydroponics near the kitchen (just give them wheat directly) for them to lay eggs.<br />
* You can carve a carrot with a hatchet to make a shiv. It's not very strong but it's good at slicing things.<br />
* Flowers and ambrosia can be worn on your head.<br />
* Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.<br />
* Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines.<br />
* Make different wines by fermenting plants in a barrel.<br />
* Novaflowers ignite people you hit them with and deal burn damage depending on potency.<br />
* Ambrosia Gaia will make trays self sustaining, removing the need for water or nutriment.<br />
* Comfrey and Aloe can be crushed to make healing poultices for brute and burn damage respectively.<br />
* Combustible lemons are basically grown IEDs, be responsible with them.<br />
<br />
[[Category:Guides]]</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Science_Portal&diff=37910Science Portal2022-05-31T08:59:45Z<p>BrickTheHooman: Adds a description, fixes an error.</p>
<hr />
<div>{{Stub}}<br />
{{DepartmentNavBar<br />
| ImageOne = Genericrd.png<br />
| ImageTwo = Generic_scientist.png<br />
| Department = Science<br />
| color = BBA0DD<br />
| textcolor = FFFFFF<br />
}}<br />
{{pageframe<br />
| color = BBA0DD<br />
| title = About the Science Department<br />
| content = <br />
The '''Science Department''' is a department of jobs made for experimentation and completing research. While there are only few jobs, there are a lot of tasks which need to be done, from [[Roboticist|Robotics]] and [[Guide to Toxins|Toxins]], to [[Guide to Xenobiology|Xenobiology]] and [[Geneticist|Genetic Research]], Science can be a great role to learn the flow of the station or work on projects. As a [[Scientist]], if you do your job, you can get good gear, you have access to chemical dispensers and bomb testing sites, making your only limit creativity (and the server's limit). [[Guide to Robotics|Robotics]] has access to making [[Cyborg|Cyborgs]] and [[Guide to Robotics#Exosuits|Exosuits]] for the various departments, or even a personal assistant IRC. [[Guide to Genetics|Genetics]], while time consuming, can get some great rewards from carrying out their research, such as invisibility, hulk, or built-in insuls. A good science department is needed for all departments to work efficiently.<br />
}}<br />
<div class="wiki-mainpage-column"><div style="width: 49.7%; float:left"><br />
{{pageframe<br />
| color = BBA0DD<br />
| image = IconConstruction.png<br />
| title = Science Roles<br />
| content = <span style="font-size: 120%;">'''Want to learn more about Science roles?'''</span><br><br />
Just click on one of the roles to learn more about them!<br />
<hr><br />
{{:Science Portal/Roles}}<br />
}}<br />
</div><br />
<div class="wiki-mainpage-column"><div style="width: 49.7%; float:right"><div align="left"><br />
{{pageframe<br />
| color = BBA0DD<br />
| image = IconConstruction.png<br />
| title = Science Guides<br />
| content = <span style="font-size: 120%;">'''Want to read an in-depth guide for Science Roles?'''</span><br><br />
Just click on one of the guides to learn more about them!<br />
<hr><br />
* [[File:Protolathe.png|32px]] [[Guide to Research and Development|R&D]]<br />
* [[File:Circuit Frame.png|32px]] [[Guide to Advanced Construction|Adv. Construction]]<br />
* [[File:Exofab.png|32px]] [[Guide to Robotics|Robotics]]<br />
* [[File:Experimentor.png|32px]] [[Guide_to_the_E.X.P.E.R.I-MENTOR|E.X.P.E.R.I-MENTOR]]<br />
* [[File:Proximity Grenade Assembly.png|32px]] [[Guide to Chemical Research|Chemical Research]]<br />
* [[File:Slimepyrite.png|32px]] [[Guide to Xenobiology|Xenobiology]]<br />
* [[File:Scanner.gif|32px]] [[Guide to Genetics|Genetics]]<br />
* [[File:Teleporter Control Console.gif|32px]] [[Guide to Teleportation|Teleportation]]<br />
* [[File:RnD Console.png|32px]] [[Research Items]]<br />
* [[File:spacelaw.png|32px]] [[Standard Operating Procedure (Science)|Science SOP]]<br />
}}<br />
</div><br />
</div></div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Vampire&diff=37909Vampire2022-05-31T07:18:34Z<p>BrickTheHooman: Updates with PR #17886.</p>
<hr />
<div>{{JobPageHeader<br />
|colour = 222222<br />
|hcolour = red<br />
|stafftype = ANTAGONIST<br />
|img = Vampire.png<br />
|jobtitle = Vampire<br />
|access = Anywhere your powers can take you.<br />
|difficulty = Hard<br />
|superior = ???<br />
|duties = Complete your objectives, drink blood, become an unholy monster.<br />
|guides = No external guides.<br />
}}<br />
{{JobAntag}}<br />
'''Vampires''' are creatures who possess the ability to drain and manipulate life essence from the blood of sapient beings on-station. They are antagonists that will actively seek out and hunt crew members for the simple goal of sustaining themselves off a crew member's blood and completing a few select objectives. Vampires possess special powers that enable them to, among other abilities, teleport using the shadows, hypnotize and capture crew, and perform unique actions based on their vampiric class. Vampires' powers are not without consequence: vampires possess a vital weakness to areas, objects, and individuals of significant spiritual strength. Elements of strong belief–sanctified sites, holy water, fire, and starlight–all spell doom for a vampire. Even a strong superstition can be harmful, as evidenced by their aversion towards garlic. Vampires are considered a threat to colonies and stations across known space. Recognized as inherently criminal by all major states and companies in the galaxy, they are also classified as Enemies of the Corporation by Nanotrasen.<br />
<br />
==Vampire Origins==<br />
The origin of these creatures is largely unknown and widely debated. It is theorized that vampires interact with the bluespace energy, shortening the lifespan of the victim by years while empowering themselves with newfound strength by draining their "Life Force." Among scholars, it is believed that vampires' magical powers are of bluespace nature and theorized to be tangentially related to [[Revenant]]s however there is no empirical evidence supporting this. Among scholars, it is believed that lesser vampires (the most commonly found around the galaxy), are individuals who have been granted special powers by their inducting Vampiric Lord. Usually this Lord is another vampire that possesses significant power and age. This power always comes at a price, however, as lesser vampires are often given tasks to fulfill in exchange for their newfound powers. These tasks can vary significantly, and their nature is often as unknowable as the true nature of the Lords and the mysterious cabals formed by some of them. <br />
<br />
==Beginning Your Reign of Terror==<br />
There are two pools that blood will go into when a vampire drains a humanoid, that is their hunger needs and ''usable blood pool''. Vampires are unable to sustain themselves off of anything other than blood and if the amount of blood staving off hunger needs runs out, a vampire will starve to death. The usable blood pool is what is consumed when vampires use special powers and as the total usable blood gathered during the round rises, it unlocks more abilities for the vampire. Vampires can feed themselves off any humanoid such as monkeys or farwas, however, usable blood is only gatherable from sentient humanoids. <br />
<br />
When starting out as a Vampire one will have zero ''usable blood'' and in order to gain usable blood, a vampire will have to drain a player. To do so, a vampire will need to stun and immobilize a player (either through use of the glare ability, or stunning weapons) so they cannot run away. Vampires will start with two powers: ''Glare'' and ''Rejuvenate''. Using ''Glare'' can stun and silence, with the effect varying depending on if you are facing the target, and ''Rejuvenate'' will clear all stuns. Once a crew member is captured then one will have to target the humanoid's head on harm intent with an empty hand. Once 200u of blood has been gathered from a sentient humanoid it will stop going into the usable blood pool and no more will be gatherable from that specific player for the extent of the round. Draining a player will likely result in their death, it is important for vampires to use stealth early on while they are gaining usable blood so they can eventually unlock higher level powers that will allow easy defense against security down the road.<br />
<br />
==Vampiric Powers==<br />
Vampires have two different types of powers: base powers and class powers. Base powers are abilities that every Vampire has or will be able to unlock regardless of class. After drinking a total of 150 blood, vampires gain access to 4 unique and mutually exclusive skill trees, with increasingly powerful abilities tailored to various play styles. Upon gathering 1,000u of blood from at least 8 different people vampires will and rise to their full power, gaining improved night vision, immunity to holy water, the chapel, nullification, and the chaplains holiness becoming a blood-fueled emissary of death and destruction! This is most commonly referred to as a ''Fully-Powered'' vampire.<br />
===Base Powers===<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #D4D4D4;"<br />
|- style="font-weight: bold; text-align: center; background-color: #3E3D3D; color: white;"<br />
| style="width: 150pt; center;" | Name<br />
| style="width: 50pt;" class="unsortable" | Unlock<br />
| style="width: 100pt;" class="unsortable" | Cooldown<br />
| style="width: 50pt;" class="unsortable" | Blood Cost<br />
| class="unsortable" | Description<br />
|-<br />
!'''Rejuvenate'''<br />
[[File:Rejuvenate.png]]<br />
!0<br />
|20 Seconds||0||Removes any and all stuns. Removes 100 stamina damage.<br />
|-<br />
!'''Rejuvenate II'''<br />
[[File:Rejuvenate.png]]<br />
!200<br />
|20 seconds||0||Removes any and all stuns. Purges 10u of any harmful reagent. Heals 10 points each of brute, burn, toxin, and heals 50 points of oxyloss.<br />
|-<br />
!'''Glare'''<br />
[[File:VGlare.png]]<br />
!0<br />
|30 Seconds||0||Causes targets within melee tiles to take stamina damage depending on your orientation to them:<br />
Those in front of you take 100 stamina damage and are silenced for 4-6 seconds <br />
<br>Those to your sides are stunned, take moderate stamina damage, and are confused <br />
<br>Those behind you take minor stamina damage and are confused. <br />
<br>If used while stunned, causes targets to trip.<br />
|-<br />
!'''Choose Specialization'''<br />
[[File:Vampire spec.png]]<br />
!150<br />
|N/A||0||Allows you to choose from one of the 4 vampiric paths.<br />
|-<br />
!'''Shadow Step'''<br />
[[File:Shadow Step.png]]<br />
!250<br />
|5 Seconds||30||Teleports you to the nearest shadow. '''Will not work if there is no dark tile within 6 tiles'''<br />
|-<br />
!'''Full Power'''<br />
!1000 (From 8 different people)<br />
|N/A||N/A||Gives you improved night vision, immunity to holy water, the chapel, nullification, and the chaplains holiness.<br />
|}<br />
<br />
===Gargantua=== <br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #FFB399;"<br />
|- style="font-weight: bold; text-align: center; background-color: #FF4000; color: white;"<br />
| style="width: 150pt; center;" | Name<br />
| style="width: 50pt;" class="unsortable" | Unlock<br />
| style="width: 100pt;" class="unsortable" | Cooldown<br />
| style="width: 50pt;" class="unsortable" | Blood Cost<br />
| class="unsortable" | Description<br />
|-<br />
!'''Gargantuan Vigor'''<br />
!0<br />
|Passive||N/A||Rejuvenate more health the more damage you've taken, to a maximum of 50 health at 100 damage. <br />
|-<br />
!'''Blood Swell'''<br />
[[File:Vampire swell.png]]<br />
!150<br />
|40 seconds||30||For 30 seconds: Reduces incoming brute and stamina damage by 50%, burn damage by 20%, and halves all stun times. '''Guns are unusable for the duration.''' <br />
|-<br />
!'''Blood Rush'''<br />
[[File:Vampire rush.png]]<br />
!250<br />
|30 seconds||30||For 10 seconds: Doubles movement speed.<br />
|-<br />
!'''Blood Swell II'''<br />
[[File:Vampire swell.png]]<br />
!400<br />
|40 seconds||30||For 30 seconds: Identical resistance buffs to ''Blood Swell I'', user's melee damage is increased by 10. '''Guns are unusable for the duration.''' <br />
|-<br />
!'''Overwhelming Force'''<br />
[[File:Vampire force.png]]<br />
!600<br />
|2 seconds||5 per door||When activated: automatically and instantly pry open doors you don't have access to. '''This will not work on bolted or welded doors'''. Also prevents you from being pushed or pulled.<br />
|-<br />
!'''Charge'''<br />
[[File:Vampire charge.png]]<br />
!Full Power<br />
|30 seconds||30||Click to charge towards a target. Stuns, damages, and knocks back mobs on impact. Completely destroys walls. Also deals 200 damage to mechs and knocks them back. <br />
|-<br />
|}<br />
<br />
===Haemomancer===<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #F39696;"<br />
|- style="font-weight: bold; text-align: center; background-color: #c72a2a; color: white;"<br />
| style="width: 150pt; center;" | Name<br />
| style="width: 50pt;" class="unsortable" | Unlock<br />
| style="width: 100pt;" class="unsortable" | Cooldown<br />
| style="width: 50pt;" class="unsortable" | Blood Cost<br />
| class="unsortable" | Description<br />
|-<br />
!'''Vampiric Claws'''<br />
[[File:Vampiric Claws.png]]<br />
!150<br />
|30 seconds||30||Create undropable claws of blood. Claws have a 50% chance of blocking melee attacks and removes bonus blood from the target on hit, a fraction of this is added to your blood total; increasing your blood total by 5 per swing. Has a durability of 20 swings, that decreases in total by 1 every 2 seconds. Use in hand to dispel.<br />
|-<br />
!'''Blood Tendril'''<br />
[[File:Vampire tendril.png]]<br />
!250<br />
|30 seconds||10||Manifest tentacles of blood in a 3x3 grid around a tile you click. After a short delay, these will latch onto anyone on their tile, slowing them massively for 4-6 seconds.<br />
|-<br />
!'''Blood Pool'''<br />
[[File:Vampire pool.png]]<br />
!400<br />
|30 seconds||50||Briefly transform into a sentient blood puddle, increasing movement speed and allowing you to move through anything except walls and space.<br />
|-<br />
!'''Blood Eruption'''<br />
[[File:Vampire eruption.png]]<br />
!600<br />
|200 seconds||100||Cause any blood within 4 tiles of you to erupt, dealing 50 brute damage to anyone standing on it.<br />
|-<br />
!'''The Blood Bringer's Rite'''<br />
[[File:Vampire rite.png]]<br />
!Full Power<br />
|10 seconds||10 every 2 seconds||When active: constantly leech blood from up to 10 people in view, healing you massively and removing incapacitating effects. The healing is per person in range, and is greatly reduced for burn damage.<br />
|-<br />
|}<br />
<br />
===Umbrae===<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ECB3FF;"<br />
|- style="font-weight: bold; text-align: center; background-color: #6F0094; color: white;"<br />
| style="width: 150pt; center;" | Name<br />
| style="width: 50pt;" class="unsortable" | Unlock<br />
| style="width: 100pt;" class="unsortable" | Cooldown<br />
| style="width: 50pt;" class="unsortable" | Blood Cost<br />
| class="unsortable" | Description<br />
|-<br />
!'''Cloak of Darkness''' <br />
[[File:Vampire cloak.png]]<br />
!150<br />
|Toggleable||0||When activated: slightly increases your speed and decreases your visibility by 15% in the dark. Increases burn damage taken by 30%. '''Completely disabled by fire.'''<br />
|-<br />
!'''Shadow Snare'''<br />
[[File:Vampire snare.png]]<br />
!250<br />
|20 seconds||20||Turn a tile into a trap, blinding those who spring it and deactivating any lights they have. Disarm the trap with prolonged exposure to light (about 8 seconds). <br />
|-<br />
!'''Dark Passage'''<br />
[[File:Vampire passage.png]]<br />
!400<br />
|40 seconds||30|| Click on a turf to teleport to it. Works even when stunned.<br />
|-<br />
!'''Extinguish'''<br />
[[File:Vampire extinguish.png]]<br />
!600<br />
|20 seconds||0||Turns off any light sources in view and destroys glowshrooms. Has no effect on fire or flares. <br />
|-<br />
!'''Eternal Darkness'''<br />
[[File:Vampire darkness.png]]<br />
!Full Power<br />
|10 seconds||5 every 2 seconds||Summons a wave of shadow over a massive area around the vampire. Anyone in these shadows gets their body temperature slowly reduced. Does not affect the caster.<br />
|-<br />
!'''Umbral Sight'''<br />
!Full Power<br />
|Passive||N/A||Gain X-ray vision. <br />
|-<br />
|}<br />
<br />
===Dantalion===<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #97D3D3;"<br />
|- style="font-weight: bold; text-align: center; background-color: #44A2A2; color: white;"<br />
| style="width: 150pt; center;" | Name<br />
| style="width: 50pt;" class="unsortable" | Unlock<br />
| style="width: 100pt;" class="unsortable" | Cooldown<br />
| style="width: 50pt;" class="unsortable" | Blood Cost<br />
| class="unsortable" | Description<br />
|-<br />
!'''Thrall Cap Increase'''<br />
[[File:Vampire Thrall 1.png]]<br />
!150<br />
|Passive||N/A||Gain the ability to thrall up to 1 person.<br />
|-<br />
!'''Commune'''<br />
[[File:Vampire Commune.png]]<br />
!150<br />
|2 Seconds||0||Speak to your thralls through a hivemind. Also given to thralls. <br />
|-<br />
!'''Enthrall'''<br />
[[File:Vampire Enthrall.png]]<br />
!150<br />
|N/A||150|| Bends someone to your will after a 15 second channel. You must remain still for this channel. After which they are enthralled. You can have a maximum of one thrall at any one time, this cap increase as you drink more blood. Thralls are deconverted by feeding them 40u of holy water. Thralls are immune to the effects of most vampire abilities such as glare and cannot be drained of their blood.<br />
|-<br />
!'''Pacify'''<br />
[[File:Vampire Pacify.png]]<br />
!250<br />
|30 seconds||10|| Select a target within 7 tiles to render them passive for 40 seconds, they are unable to use lethal arms and harmful strikes during this time, such as harmbatons or lasers, they can however use batons and disablers.<br />
|-<br />
!'''Thrall Cap Increase'''<br />
[[File:Vampire Thrall 2.png]]<br />
!400<br />
|Passive||N/A||Gain the ability to thrall up to 2 people.<br />
|-<br />
!'''Deploy Decoy'''<br />
[[File:Vampire Decoy.png]]<br />
!400<br />
|40 seconds||30||Become invisible for 6 seconds and create a decoy that runs in a random direction for 5 seconds.<br />
|-<br />
!'''Thrall Cap Increase'''<br />
[[File:Vampire Thrall 3.png]]<br />
!600<br />
|Passive||N/A||Gain the ability to thrall up to 3 people.<br />
|-<br />
!'''Rally Thralls'''<br />
[[File:Vampire Rally.png]]<br />
!600<br />
|100 seconds||100||Instantly remove all incapacitating effects from all thralls within 7 tiles, this includes stamina crit, stuns and sleeping.<br />
|-<br />
!'''Thrall Cap Increase'''<br />
[[File:Vampire Thrall 4.png]]<br />
!Full Power<br />
|Passive||N/A||Gain the ability to thrall up to 4 people.<br />
|-<br />
!'''Mass Hysteria'''<br />
[[File:Vampire Hysteria.png]]<br />
!Full Power<br />
|180 seconds||70|| Briefly blind anyone within 8 tiles, then cause them to see everyone else as random animals for the duration. Thralls are not affected. <br />
|-<br />
|}<br />
<br />
==Fighting Vampires== <br />
While vampires are very powerful, they are not without weaknesses; the three most notable are Faith, Fire and distance. <br />
*Keeping your distance from a vampire will prevent them from glaring you, which is normally a death sentence. stay back and shoot.<br />
*Vampires have a deadly weakness to fire, and being on fire will drain their strength over time. <br />
*Vampiric abilities can be "nullified", which increases the blood cost of powers; Nullification scales all the way to 100, at which point Vampires cannot use any abilities. A [[Chaplain]]'s Null Rod or holy water applies nullification.<br />
*Ingesting holy water will cause vampires to vomit some of their stored blood, drain some of their stamina, and increase their total nullification. <br />
*Vampires will burst into flames if they remain in the chapel for extended periods of time.<br />
*Large mobs of thralls can easily overwhelm you, make sure to make use of flashbangs and lethal arms. Most thralls won't have healing or protection against flashbangs.<br />
*Starlight is extraordinarily deadly to even full strength vampires, dealing serious genetic damage while the vampire is in space. Prolonged exposure will reduce the vampire to dust and ash.<br />
*'''If a vampire attains full power:''' They gain full immunity to nullification, holy water, and can freely enter holy sites. Fire will no longer drain their blood supply, and their powers are no longer affected by holy individuals such as chaplains and inquisitors.<br />
<br />
==Tips==<br />
* Know your victims species before attempting to bite them! IPCs and Plasmamen have no blood and cannot be drank from!<br />
* IPCs cannot be vampires.<br />
* While you won't gain power, blood from blood bags or creatures such as monkeys will nourish you. <br />
* Keeping track of what powers a vampire has and when they can use them is critical. <br />
* Make sure a vampire has already used their rejuvenate before you cuff them, or they may quickly turn the tables. <br />
* ''Glare'' has no effect if the vampire is blindfolded.<br />
* Vampires can still ''glare'' you when they are stunned! It will only last for 1 second, but it will prevent you from cuffing them.<br />
* Vampire abilities don't affect other vampires or those that are holy (the chaplain and inquisitor ERTs).<br />
{{JobsTable}}<br />
<br />
[[Category:Game Modes]][[Category:Jobs]]</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Singularity_Engine&diff=37908Singularity Engine2022-05-30T20:39:06Z<p>BrickTheHooman: Adds images and explains the engine better.</p>
<hr />
<div>{{JobEngineering}}<br />
==The Gravitational Singularity==<br />
Of the most feared anomalies in this universe, the Gravitational Singularity is the most terrifying. When at its full potential, it will consume all matter, abiotic and organic. However, it has been discovered that the radiation produced from these singularities can be harvested and converted in power via plasma. This has spawned the invention of the '''Singularity Engine'''.<br />
<br />
This Guide serves as a how-to for setting up your very own Singularity engine. It includes the step-by-step construction process, what to order, what equipment to wear, and pointers on how to prevent it from consuming your station!<br />
<br />
===The Stages===<br />
The singularity comes in levels, growing with the more energy it collects. It collects energy with the Particle Accelorator, which sends waves of energy into the singularity. After reaching a specific amount of energy, it will grow in size up until stage 5, which needs to consume a [[Supermatter Engine|Supermatter Crystal]] to progress to stage 6. With higher levels comes more power, but that means more pull and more radiation. If it progresses to stage 4, it is not unlikely that it could pull up the catwalk of wiring which is powering containment.<br />
{|<br />
|-<br />
|[[File:Singulo 1.gif|32px]]<br />
|[[File:Singulo 3.gif|96px]]<br />
|[[File:Singulo 5.gif|160px]]<br />
|-<br />
|'''Singularity 1x1 (Stage 1)''' <br> Too small - Turn the PA to 2<br />
|'''Singularity 3x3 (Stage 2)''' <br> Poor size - continue waiting<br />
|'''Singularity 5x5 (Stage 3)''' <br> ''Perfect size - Stop here''<br />
|-<br />
|[[File:Singulo 7.gif|224px]]<br />
|[[File:Singulo 9.gif|224px]]<br />
|[[File:Singulo_11.gif|224px]]<br />
|-<br />
|'''Singularity 7x7 (Stage 4)''' <br> ''Too large - '''Turn off''' PA temporarily''<br />
|'''Singularity 9x9 (Stage 5)''' <br> ''Too late - Call the shuttle''<br />
|'''Singularity 11x11 (Stage 6 - Supermatter Charged)''' <br> ''Captain, we have an uh-oh''<br />
|}<br />
<br />
<br />
===Singularity Safety===<br />
In order to be safe around the new lord, meson goggles must be worn at all times, anti-radiation clothing must be worn, and having any robotic organs won't be fun. If the mesons are skipped, it can stun you, if you skip the radiation clothes you will soon turn bald (and start to die of radiation poisoning), any robotic organs will be subjected to [[EMP effects|EMPs]] and soon shut down, and if you're an IPC, good luck. Magboots, while not essential, can also be helpful if going into the containment room is necessary after the engine is turned on.<br />
<br />
==Containment==<br />
<br />
For the safest setup, a Singularity engine requires three layers of containment to ensure that the singularity stays safely within a confined space. On the innermost layer, a '''required''' 9x9 energy containment field will keep the Singularity from eating the setup. On the middle layer is a large solid container constructed out of reinforced walls to keep out intruders/meteors as well as house all the equipment needed to run the engine. The outermost layer (optional) is a soft barrier constructed out of lattices and grilles to sop up meteors.<br />
<br />
===Energy Field===<br />
<br />
An energy field is the only thing a singularity '''cannot''' travel through. If this fails, the singularity will breach containment. In other words, don't fuck up this step. You will need:<br />
* A minimum of '''4''' field generators [[File:Field generator.png|64px]]<br />
* A powerful energy source [[File:CableCoils.png|64px]]<br />
* A minimum of '''4''' Emitters [[File:Emitter.png|64px]]<br />
* A 9x9 area<br />
<br />
All of this equipment can be acquired from either R&D or Cargo. From Cargo, this is 2 emitter crates and 2 field generator crates, the energy source can be a PACMAN generator, or it could be connected to a Solar Array.<br />
<br />
Begin by placing plating down in an open space, this is where your Singularity generator will go. Follow this by building four tiles of lattice out in each direction. Place lattice to make a box out of each of these. Make plating on each corner. Place a field generator on each of the external plating. Make sure that they are properly secured by wrenching and welding them to the plating. Once secured, place 2 tiles of lattice out in any direction from the corner field generators and add plating on the ends. This is where the emitters will go after wiring.<br />
[[File:EngineContainmentWiring.png|Layout and Wiring|right|thumb]]<br />
Before attaching the emitters, you will need to build a perimeter out of either catwalks or plating so that you can lay cable all the way around. Make nodes (cable endpoints or dots) in each of the places for the emitters. Ensure that the emitters are facing the field generators and secure them in the same way which the field generators were secured. You will turn them on later once everything is set up.<br />
[[File:EngineMachinePlacement.png|Maching Placement|right|thumb]]<br />
<br />
===Hard Containment===<br />
[[File:EngineOuterContainment.png|Hard Containment and Control Room|right|thumb]]<br />
Whenever making an engine that is susceptible to being tampered with or fragile to high-speed space rocks you will likely need a barrier from space. Build walls or reinforced walls around your current constructions. You can build your wires around the interior perimeter of this containment too. Ensure that there is an airlock leading in and out that is accessible only by engineering.<br />
<br />
===Soft Barriers===<br />
Along the outer walls, build 2x8 sections of grilles to absorb the impact of the damage caused by meteors and further impede the incursion of intruders into the engine area. Alternatively, station shields could be deployed around hard containment if that is the station goal for that shift or CentCom is generous enough to accept a request for some.<br />
<br />
==Particle Accelerator==<br />
[[File:ParticleAccelerator.png|thumb|right]]<br />
Next, you will need to order a [[Supply Crates#Particle Accelerator|Particle Accelerator (PA) kit]] from cargo. Don't open it until you have it where you want to install it. The Particle Accelerator is T-shaped and it fires in the direction of flat side of the T. Each piece will need to be properly oriented, wrenched down, wired with cable coil, and screwed closed. It has 3 main power levels, each sending a different amount of energy into the engine, which can increase the size, sustain the current size, or let it shrink. It could also be hacked, allowing for a higher power output, though it is not recommended for this engine.<br />
<br />
==Power Generation==<br />
The singularity engine works by generating radiation, which the radiation collectors will soak up and convert into energy. As long as there is at least one collector, it will produce energy, thuogh having more is better if power generation is important in this engine instead of fun.<br />
<br />
===Radiation Collectors===<br />
These can be ordered from cargo, coming with 3 collecters per crate. Place radiation collectors [[File:Collector array filled.png|32px]] near or on the perimiter of catwalk or plating which was made before, on plating with a node. Secure them with a wrench and fill with plasma tanks [[File:Handheld-Plasmatank.png|32px]] before turning them on. <br />
<br />
===SMES===<br />
You will needs at least two [[SMES]] units to manage the power your engine and to power your engine. See [[Guide to Advanced Construction|here]] for a guide on construction. Both SMES should be hooked directly into the engine wire network (which is separate from the station). However the output of one SMES (SMES 1) will feed directly back into the engine wire network and the other SMES (SMES 2) will output into the target network, whether it is the station power net or a Bluespace Harvester line.<br />
<br />
Before starting the engine, SMES 1 will need to have its output set to max and SMES 2 will need to have its Input and Output set to 0.<br />
<br />
==Turning on the engine==<br />
Before doing anything else, ensure that everybody is following the correct safety measures<br />
<br />
Once everything has been constructed fill SMES 1 with at least 50k watts before attempting to turn the engine on (containment may fail otherwise). This can be done by using a P.A.C.M.A.N generator on the engine network for a bit of time, or using a Solar Array network to collect power. Once SMES 1 has reached at least 50k watts stored, set its charge to off and set its output to max. Go to each emitter and turn them on, you will also need to turn on each field generator until a blue containment field [[File:Containment field.gif|32px]] completely encompasses inner containment.<br />
<br />
Once containment is up, walk over to the Particle Accelerator and turn it on to power level 2. Wait for the singularity to reach size 3 and then set the PA to 0 or 1 and leave it running. It will not grow in size, unless it gets more energy from [[Station Engineer|somewhere]].<br />
<br />
==Turning off the Engine==<br />
Occasionally, bad stuff happens. Sometimes it is necessary to deactivate the engine as safely as possible because nobody can maintain it. Other times meteor showers and bombs endanger containment machinery. Whatever the crisis, if the steps above have been followed it should be safe to simply turn the accelerator off. The engine will continue to generate power as the singularity loses energy and shrinks, so containment SHOULDN'T fail until the singularity is sufficiently small enough that it cannot move and pull stuff into it. However, the fickle baby singularity will take a long time to die completely, leaving it exposed to potential suicidals jumping into it, giving the singularity energy to expand again. (Cool fact: Engineers provide a singularity with a lot more energy than you'd expect).<br />
<br />
Sometimes it's a good idea to charge the SMES quickly (using the optional techniques above) and then turn off the engine safely until you need power again. This means that poor solo-engie can actually go do other stuff and leave engineering for a bit without inadvertently destroying the station.<br />
<br />
[[Category:Guides]]</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=File:EngineOuterContainment.png&diff=37907File:EngineOuterContainment.png2022-05-30T20:21:51Z<p>BrickTheHooman: Hard containment of a singularity engine.</p>
<hr />
<div>== Summary ==<br />
Hard containment of a singularity engine.<br />
== Licensing ==<br />
'''The uploader of this file has certified that this file is licensed under, or will inherit, the [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0 license] notwithstanding violations.'''<br><br />
'''Share:''' This work may be copied or redistributed in any medium or format.<br><br />
'''Adapt:''' This work may be remixed, transformed, and built upon the for any purpose, even commercially.<br><br />
'''Attribute:''' You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.<br><br />
'''ShareAlike:''' Copies of this work must be attributed with the CC-BY-SA 3.0 license, irrespective of sharing or adaptation.</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=File:EngineMachinePlacement.png&diff=37906File:EngineMachinePlacement.png2022-05-30T20:20:05Z<p>BrickTheHooman: The machine placement in containment of a singularity engine.</p>
<hr />
<div>== Summary ==<br />
The machine placement in containment of a singularity engine.<br />
== Licensing ==<br />
'''The uploader of this file has certified that this file is licensed under, or will inherit, the [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0 license] notwithstanding violations.'''<br><br />
'''Share:''' This work may be copied or redistributed in any medium or format.<br><br />
'''Adapt:''' This work may be remixed, transformed, and built upon the for any purpose, even commercially.<br><br />
'''Attribute:''' You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.<br><br />
'''ShareAlike:''' Copies of this work must be attributed with the CC-BY-SA 3.0 license, irrespective of sharing or adaptation.</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=File:EngineContainmentWiring.png&diff=37905File:EngineContainmentWiring.png2022-05-30T20:19:00Z<p>BrickTheHooman: Singularity engine containment wiring.</p>
<hr />
<div>== Summary ==<br />
Singularity engine containment wiring.<br />
== Licensing ==<br />
'''The uploader of this file has certified that this file is licensed under, or will inherit, the [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0 license] notwithstanding violations.'''<br><br />
'''Share:''' This work may be copied or redistributed in any medium or format.<br><br />
'''Adapt:''' This work may be remixed, transformed, and built upon the for any purpose, even commercially.<br><br />
'''Attribute:''' You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.<br><br />
'''ShareAlike:''' Copies of this work must be attributed with the CC-BY-SA 3.0 license, irrespective of sharing or adaptation.</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Solars&diff=37841Solars2022-05-16T20:42:29Z<p>BrickTheHooman: Adds Delta solars location.</p>
<hr />
<div>{{JobEngineering}}<br />
== The Gift of the Sun ==<br />
Solars are often overlooked by newer [[Chief Engineer|chief engineers]], but are a very good place to start your engineering career. They are the safest way to generate power for the whole station and require minimal experience to set up. In the event of the loss of the primary engine or some other catastrophic reason, the solars are sufficient to power the entire station, if set up correctly.<br />
<br />
===Locations===<br />
There are four solar arrays on each station operated by Nanotrasen. On all stations, the solar arrays are generally on each corner of the station, but are not exactly the same.<br />
<br />
'''The NSS Cyberiad'''<br />
The four solar arrays on the Cyberiad are all connected to the station via maints shafts. The fore port (northwest) solars are located just north of the arrivals shuttle in maints. The fore starboard (northeast) solars are located in maints north of the chapel and east of security. The aft starboard (southeast) solars are located at the far corner of the station in science maints. The aft port (southwest) solars are located just west of engineering.<br />
<br />
'''The NSS Kerberos'''<br />
The fore port (northwest) solars are located in atmospherics next to turbine. The fore starboard (northeast) solars are located to the northeast tip of arrivals next to the escape pod. The aft starboard (southeast) solars are located in medmaints between the old pet store and old detective office. The aft port (southwest) solars are located between auxiliary E.V.A and old library.<br />
<br />
'''The NSS Cerebron'''<br />
<br />
=== Setting up the Arrays ===<br />
You'll need:<br />
* [[File:CableCoils.png]] Approximately 3 [[Cable Coils|cable coils]] per solar array.<br />
* [[File:Engineer Hardsuit.png]] An exosuit that permits spacewalks as well as internals.<br />
<br />
None of the four solar arrays are connected to the station at the start. You will need to connect the solar panels and the solar tracker to the wire leading from the station. [[Wiring|To wire a tile]], hold a cable coil in hand and click an adjacent tile. This will add a wire radiating from the center of the selected tile toward your current position. You will see a tiny red knot or "node" in the center of the tile. When extending the wire across the tile, make sure to click the knot in order to form a straight wire.<br />
<br />
[[File:Solars.png | One of the station's solar arrays]]<br />
<br />
Using this method, connect the solar arrays and solar tracker to the station. Wires with nodes are tricky and sometimes appear to be connected, but do not send power. Ensure that the visible wires in the image do not have any nodes on them. <br />
<br />
'''NOTE''': If you are wiring a solar array from scratch, ensure that there is a node underneath each solar array, as well as the solar tracker.<br />
<br />
=== Calibrating the Arrays === <br />
Once the solars are all wired, it's time to link them to the system and get them searching for sunshine. The station is rotating in orbit, which means that the solar panels need to constantly rotate to face toward the sun in order to reach maximum efficiency. To make sure they are doing so, go back through the airlock and go to the computer inside of the solars egress. At the top right corner of the screen, there should be a button to search for equipment. This will make the computer check to see which solar arrays are properly wired to the system and check if the solar tracker is wired. (It's also worth mentioning that the computer itself needs to be on one of the nodes to work.) If the solar arrays are properly wired, the computer should indicate 60 connected panels. If there are not 60 panels connected on the computer, double check your wiring. After you have ensured panels are connected, there should be a section in the lower left to set the tracking protocols. Set the tracking on the computer to "auto." If you cannot set it to auto, check your wiring again. You may have forgotten to connect the solar tracker. While manual tracking is an option, the only time you will ever need to manually calibrate a solar array is when something destroys the tracking unit.<br />
<br />
'''Reminder'''<br />
* 0 degrees = North<br />
* 90 degrees = East<br />
* 180 degrees = South<br />
* 270 degrees = West <br />
<br />
When all the panels of an array face the sun (and are correctly wired) they produce about 90,000 watts of power. It is important to note that '''THE STATION BLOCKS SUNLIGHT!''' This means that as the panels rotate with auto-tracking, they move through a series of power levels ranging from 90k (full sun) to nothing (station obscures sun). The rotation cycle takes roughly 5 minutes to complete.<br />
<br />
Why is this important?<br />
<br />
Because of the [[SMES]]! See that big white thing in the solar control room? That's the [[File:SMES.png]] SMES cell. It's essentially a battery used for holding solar energy and transferring it to the station. Also acts as a sort of capacitor to protect the station from solar flares.<br />
<br />
===Setting Up the SMES Units===<br />
<br />
A common mistake is to immediately set the input to 90,000 watts (the amount produced by full sunlight) and the output to 80,000 watts. However, this will not work. The SMES cells start at 20% power, but if the engine is off or the station is not supplied with any other kind of power, the station drains them to 0% in a few minutes. An input of 90,000 watts (full sun) might charge the battery for a little while, but once the sunlight is blocked by the station the battery charge begins to drain. This causes the battery to turn off. even when the panels receive sunlight again, the battery won't be sending power unless an engineer turns it on again. <br />
<br />
After you have wired the array, set tracking to auto, and verified that the panels are indeed rotating, set the battery like so:<br />
<br />
Charging: Auto<br />
<br />
Input: 80,000 watts<br />
<br />
Output: '''OFF!'''<br />
<br />
You want to leave output off and let the battery charge before you send the power to the station. Try waiting for a charge of at least 10% (maybe more) before you turn on the output. The battery needs this charge to provide sustained power during the dark phase of the solar rotation. If the battery runs out of charge, you'll have to turn it on again or it will not provide power. While you wait for the battery to charge, you can wire up other solar arrays on the station.<br />
<br />
Alternatively, you don't have to set the output on at all. If the engine is up and running, you can leave the solar SMES charging just in you need it later.<br />
<br />
When you need it, you can set the output to 50,000 - 75,000 depending on how much power you need. If the output load is equal to the output value you set, it means the station needs more power than it's getting. Crank it up!<br />
<br />
These four arms can provide enough energy to power the entire ship in the event of an engine failure. But, given the position to the engine, the wires will likely be eaten away and you will have charging solars that aren't connected to the station.<br />
<br />
===Hotwired Solars===<br />
<br />
A far more efficient way to configure the solars is to leave out the SMES cell entirely. This is done by cutting and rewiring the cables in the control room of each of the four solar arrays so that they don't connect to the SMES cell or its terminal, and instead feed directly into the station's power grid. <br />
<br />
The practical upshot of this is that the solar arrays will supply the station with power constantly, whereas if they were connected to an SMES cell, power generated at any level lower than the set input would be lost. Setting the SMES cell to a lower input level would harvest this lower energy, but it would cause the cell to waste energy generated at peak times instead. <br />
<br />
Wiring the solars directly into the grid removes these problems and hence generates far more power! Of course, the downside of this is that it's impossible to store energy without an SMES cell, so if something goes wrong with the arrays, the power will go out immediately. Solar flares may also sporadically occur. <br />
<br />
During a solar flare, the solars produce exponentially more energy. Why is this a bad thing? Well, if the solars are hotwired, all of that power will go directly into the grid and cause APCs to start arcing and shocking people.<br />
<br />
==Making and Maintaining Your Own Solar Arrays==<br />
<br />
===Setup===<br />
In order to make your own solars, you'll need a solars crate from cargo, lots of wire, parts for the control computer and a whole lot of glass. The solar crate should contain multiple solar arrays and a solar tracker. First, find an area '''outside''' of the station to begin. Begin the setup by wiring where the solar panels will be. Note that there should be a wiring node underneath each solar panel. If there is not, the panel won't send power. To construct the panel, simply wrench it in over the wire with the node, and then add glass. Once all of your arrays are wired, place the solar tracker onto the grid via a wire with a node on it and a wrench. Once all of this is done and the computer is set up, simply follow the previous steps to finish setting up your arrays. (Note that placing of the solar panels and solar tracker isn't super important. They all just have to be on the same grid.)<br />
<br />
===Repair===<br />
Sometimes, it is necessary to repair arrays that were damaged by flying rocks, fish, cows, or syndies. Most of the time, if a solar panel is hit, it cannot be recovered. However, if the wiring is compromised, simply rewire the arrays so that the solar panels are properly connected to the grid again.</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Medical_Portal&diff=37822Medical Portal2022-05-16T07:56:21Z<p>BrickTheHooman: </p>
<hr />
<div>{{DepartmentNavBar<br />
| ImageOne = Generic cmo.png<br />
| ImageTwo = MedicalDoctor.png<br />
| Department = Medical<br />
| color = 2A9633<br />
| textcolor = FFFFFF<br />
}}<br />
<br />
{{pageframe<br />
| color = 2A9633<br />
| title = About the Medical Department<br />
| content = <br />
The '''Medical Department''' is filled with jobs aiming to keep you alive and healthy. It's made up of [[Medical Doctor|Medical Doctors]], who heal you should you get hurt or die, the [[Paramedic]], who rescues you from danger when you get hurt and can't get to Medbay yourself, the [[Virologist]], who cures any epidemics and occasionally makes a healing virus, and the [[Psychologist]], who will attempt to help any mental health problems onboard. The [[Coroner]], [[Chemist]], and [[Geneticist]] are less essential, but can be very useful when played skilfully. There's a lot of information to learn, from [[Surgery|surgeries]], to what [[Guide to Chemistry|medications]] cure what, to how to use this information effectively, but a good medical team is crucial to a smooth shift. Medbay can be calm and good for roleplay or devolve into chaos quickly, either from an [[Terror Spider|infestation]], or if [[Nuclear Agent|someone gets a little stab happy with a chainsaw]].<br />
}}<br />
<div class="wiki-mainpage-column"><div style="width: 49.7%; float:left"><br />
{{pageframe<br />
| color = 2A9633<br />
| image = IconConstruction.png<br />
| title = Medical Roles<br />
| content = <span style="font-size: 120%;">'''Want to learn more about Medical roles?'''</span><br><br />
Just click on one of the roles to learn more about them!<br />
<br />
{{:Medical Portal/Roles}}<br />
<br />
}}<br />
</div><br />
<div class="wiki-mainpage-column"><div style="width: 49.7%; float:right"><div align="left"><br />
{{pageframe<br />
| color = 2A9633<br />
| image = IconConstruction.png<br />
| title = Medical Guides<br />
| content = <span style="font-size: 120%;">'''Want to read an in-depth guide for Medical Roles?'''</span><br><br />
Just click on one of the guides to learn more about them!<br />
<hr><br />
* [[File:spacelaw.png|32px]] [[Standard Operating Procedure (Medical)|Medical SOP]]<br />
* [[File:Healthanalyzer.png|32px]] [[Guide to Medical]]<br />
* [[File:Cryogenic2.png|32px]] [[Guide to Cadavers]]<br />
* [[File:Saw.png|32px]] [[Surgery]]<br />
* [[File:ChemMaster.gif|32px]] [[Guide to Chemistry]]<br />
* [[File:Pandm.gif|32px]] [[Guide to Virology]]<br />
* [[File:Scanner.gif|32px]] [[Guide to Genetics]]<br />
}}<br />
<br />
{{pageframe<br />
| color = 2A9633<br />
| image = IconConstruction.png<br />
| title = Medical Locations<br />
| content = <span style="font-size: 120%;">'''Explore Medical Locations'''</span><br><br />
Click through a slideshow of the various medical locations. Click on a location to learn more.<br />
<hr><br />
{{:Medical Portal/Locations}}<br />
}}<br />
<br />
</div><br />
</div></div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=ID_Card&diff=37819ID Card2022-05-16T07:02:41Z<p>BrickTheHooman: Fixed link problem.</p>
<hr />
<div>[[File:Id regular.png|64px|left]] __NOTOC__<br />
Every Nanotrasen crewmember is always issued with an Identification Card, better known as an '''ID Card'''. It is one of the most important items someone can have on the station, as this thin and unimposing ID Card is what allows you to get from point A to point B on the station without being buzzed at by doors. It also allows you access to certain computer consoles or other machinery, depending on your access. Your ID contains a variety of personal information, including your name, age, occupation, blood type, and DNA hash. <br />
<br />
<br />
A person with the rights to access an Identification Computer can edit your ID to add or remove access. It is usually modified by the [[Captain]] or [[Head of Personnel]]. Additionally, every department head has access to a department management console located in their office. This console can be used to grant or revoke department access, along with hiring or demoting staff.<br />
==Identity==<br />
IDs determine what information people can tell about you from looking at you and for [[Security Officer]]s determining what job you have, your statuses, and who you are. How you wear(or don't wear your ID) determines this.<br />
<br />
If someone wears something that obscures their face in any way, they'll be identified as the name on their ID card, not the person who's behind the mask. Priority takes place when using IDs; if you're holding an ID, doors will focus on the access applied to the card in your hand, ''instead of'' the ID on your outfit/PDA. IDs can be kept inside of a PDA, this is useful because it can be used to hide your identity while also being able to access things.<br />
<br />
<br />
<br />
==Types==<br />
===Heads of Staff ID Cards===<br />
These are often high-risk items. They provide extended and even full access to all departments. This allows people to enter restricted areas such as the [[AI Satellite]], the [[Bridge]], and a few other key locations.<br />
<br />
{| class="wikitable" style="text-align: center;<br />
! style="width:10%;" | ID<br />
! Description<br />
|-<br />
|Nanotrasen Officer's ID <br> [[file:id_centcom.png]]<br />
|An official-looking ID, straight from Central Command. These are held by [[Central Command Officer|Nanotrasen Navy Officers and Special Operations Officers]]; [[Nanotrasen Central Command|people paid too much to value your existence.]] They are all-access, but unless you are the most robust spessman alive you will die trying to take them.<br />
|-<br />
|ERT Member's ID <br> [[file:id_ERT.gif]]<br />
| Held by [[Emergency Response Team]] members. An official-looking ID, straight from Central Command. They have access to everywhere. Coloured strips on the card indicate what rank its owner is. Blue is the Commander; red is a Security Officer; yellow is an Engineer; white is a Medic, and purple is a Janitor.<br />
|-<br />
|Captain's ID <br> [[File:Id_gold.png]]<br />
|Held by the [[Captain]]. Colloquially known as the 'All-Access' ID Card, the [[Captain]]'s gold-plated ID represents power and might. This allows the Captain to access every area and device in the station. A [[High-Risk Items|spare]] starts in the [[Captains Quarters]]. Desired by [[traitor|all]].<br />
|-<br />
|VIP's ID <br> [[File:id_nano.png]]<br />
| Held by the [[Magistrate]], [[Blueshield]], and [[Nanotrasen Representative]]. A sleek, Nanotrasen-themed ID card. All of these have access to the Bridge, but very little access beyond that. The Nanotrasen Representative has the most access by default; sharing the same areas that the Head of Personnel can enter.<br />
|-<br />
|Head of Personnel's ID <br> [[file:id_silver.png]]<br />
|Held by the [[Head of Personnel]]. A shiny, silver ID card that shows honor and dedication. Has full access to the Service and Supply departments and access to the Bridge; EVA; Gateway; Vault, and basic access to every other department.<br />
|-<br />
|Head of Security's ID <br> [[file:id_hos.png]]<br />
| Held by the [[Head of Security]]. A no-nonsense ID card for a no-nonsense Command member. Has full access to Security and access to the Bridge; EVA; Gateway, and basic access to other departments.<br />
|-<br />
|Research Director's ID <br> [[file:id_rd.png]]<br />
| Held by the [[Research Director]]. An ID card of dubious stability; it seems somebody experimented on it a bit too much. Has full access to Research, as well as to the Bridge; EVA; AI Satellite and Upload; Gateway, and basic access to the Brig.<br />
|-<br />
|Chief Engineer's ID <br> [[file:id_ce.png]]<br />
| Held by the [[Chief Engineer]]. A structurally sound ID card, lined with hardened materials to overcompensate. Has full access to Engineering and access to the Bridge; Teleporter; EVA; AI Satellite, and basic access to the Brig.<br />
|-<br />
|Chief Medical Officer's ID <br> [[file:id_cmo.png]]<br />
| Held by the [[Chief Medical Officer]]. A sterilized ID card; smells like formaldehyde. Has full access to Medical and access to the Bridge; EVA, and basic access to the Brig.<br />
|}<br />
<br />
===General Crew ID Cards===<br />
These are general crew ID cards. They provide light access to the department they're assigned to and also access to public areas such as [[Maintenance]].<br />
<br />
<br />
{| class="wikitable" style="text-align: center;<br />
! style="width:10%;" | ID<br />
! class="unsortable" | Description<br />
|-<br />
|Cargo ID <br> [[file:id_cargo.png]]<br />
|Held by the [[Cargo Technician]] and [[Quartermaster]].<br />
|-<br />
|Security ID <br> [[file:SecurityID.png|64px]]<br />
| Held by the [[Security Officer]], [[Detective]], and [[Internal Affairs|Internal Affairs Agent]]<br />
|-<br />
|Science ID <br> [[file:id_science.png|64px]]<br />
| Held by the [[Scientist]], [[Geneticist]], [[Roboticist]], and [[Xenobiologist]]<br />
|-<br />
|Engineering ID <br> [[file:id_engineering.png|64px]]<br />
| Held by the [[Station Engineer]] and [[Atmospheric Technician]].<br />
|-<br />
|Medical ID <br> [[file:id_medical.png|64px]]<br />
| Held by the [[Medical Doctor]], [[Chemist]], and [[Virologist]]<br />
|-<br />
|Clown ID <br> [[file:id clown.png|64px]]<br />
| Held by the [[Clown]]<br />
|-<br />
|Mime ID <br> [[file:id mime.png|64px]]<br />
| Held by the [[Mime]]<br />
|-<br />
|Standard ID <br> [[File:Id_regular.png]]<br />
|Held by Misc. Crew; [[Standard Operating Procedure (Service)|Service]]. Standard identification cards are issued to the general staff and members of the Service department. They have an array of access depending on their job.<br />
|-<br />
|}<br />
<br />
===Special ID Cards===<br />
These are general crew ID cards. They provide light access to the department they're assigned to and also access to public areas such as [[Maintenance]].<br />
<br />
<br />
{| class="wikitable" style="text-align: center;<br />
! style="width:10%;" | ID<br />
! class="unsortable" | Description<br />
|-<br />
|Prisoner ID <br> [[file:Id orange.png]]<br />
|Held by prisoners.<br />
|-<br />
|Old ID Cards <br> [[file:id_theta.gif|64px]]<br />
| Outdated/retired Nanotrasen keycards<br />
|-<br />
|Guest ID Cards <br> [[file:id_guest.gif]]<br />
| ID cards that can be attached to your normal ID. Used by heads of staff to temporarily grant access to a department for a crew member.<br />
|-<br />
|Silver ID <br> [[file:id_silver.png|64px]]<br />
| A regular ID with a fancy sticker on it.<br />
|-<br />
|}</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Surgery&diff=37804Surgery2022-05-15T20:48:31Z<p>BrickTheHooman: Clarifies needed tools.</p>
<hr />
<div>{{JobMedical}}<br />
= A Guide to Surgery =<br />
A full set of surgery tools can be found in each [[Operating Theatre]] locker at the start of the round, though they are often moved into a bag near the operating table by surgeons. Once a surgery has been initiated, the nearby operating computer will give you a hint towards the next step. For Synthetic surgery, see [[Guide to Robotics#IPC Surgery|Here]].<br />
<br />
== Surgical Tools [[File:Saw.png|32px]]==<br />
Every operating theatre is equipped with a full suite of surgical tools. In the event that surgical tools go missing, you can either have them manufactured at an autolathe or order them from [[Cargo]].<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
'''The following are the standard surgical tools most doctors will need:'''<br />
<div class="mw-collapsible-content"><br />
* [[File:Scalpel.png|32px]] '''Scalpel:''' Creates incisions.<br />
* [[File:Hemostat.png|32px]] '''Hemostat:''' Ties bleeders, and removes objects.<br />
* [[File:Retractor.png|32px]] '''Retractors:''' Opens incisions and cavities.<br />
* [[File:Bone setter.png|32px]] '''Bone Setter:''' Sets broken bones in place.<br />
* [[File:Bone gel.png|32px]] '''Bone Gel:''' Mends broken bones back together.<br />
* [[File:Cautery.png|32px]] '''Cautery:''' Cauterizes incisions and debrides.<br />
* [[File:Fixovein.png|32px]] '''FixOVein:''' Mends ruptured arteries and veins.<br />
* [[File:Saw.png|32px]] '''Circular Saw:''' Saws through bone and amputates limbs.<br />
* [[File:Drill.png|32px]] '''Surgical Drill:''' Creates cavity spaces for implants.<br />
* [[File:MMI empty.png|32px]] '''MMI:''' Provides storage for brains.<br />
* [[File:Autopsy scanner.png|32px]] '''Autopsy Scanner:''' Provides autopsy results.<br />
* [[File:Anesthetics.png|32px]] '''Anesthetic Tank:''' Anesthetizes patients.<br />
* [[File:Sterilemask.png|32px]] '''Sterile Mask:''' Prevents infections.<br />
* [[File:LGloves.png|32px]] '''Latex Gloves:''' Prevents infections.<br />
While not available without research, these tools can be very useful to have once available.<br />
* [[File:Scalpellaser.png|32px]] '''Advanced Laser Scalpel:''' A scalpel that can also serve as a cautery and hemostat for clamping bleeders.<br />
* [[File:IMS.png|32px]] '''Incision Management System:''' A scalpel, hemostat, retractor, and cautery all in one. Retractor function takes precedence over hemostat in certain situations.<br />
</div></div><br />
<br />
== Ghetto Surgery [[File:Hatchet.png|32px]]==<br />
Surgery can also be performed with other tools if proper surgical implements are not readily available. Use of these tools dramatically decreases the likelihood of successfully completing a step and often causes collateral damage, especially when attempting to make the initial incision. Furthermore, surgical procedures can be performed on tables and rollerbeds as well, with a 66% and 33% additional chance of failure respectively.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
'''The following is a list of non-standard surgical tools for ghetto surgery:'''<br />
<div class="mw-collapsible-content"><br />
<br />
'''Each Percentage represents the chance of success'''<br />
<br />
* [[File:Scalpel.png|32px]] '''Scalpel:''' [[File:Knife.png|32px]] Kitchen Knife (90%), [[File:Glass Shard Medium.png|32px]] Glass Shard (60%), [[File:Scissors.png|32px]] Scissors (12%), [[File:Claymore.png|32px]] Claymore (6%), [[File:Energyaxe.gif|32px]] Energy Axe (6%), [[File:Edagger.gif|32px]] Energy Dagger (6%), [[File:Chainsaw.gif|32px]] Chainsaw (1%)<br />
* [[File:Hemostat.png|32px]] '''Hemostat:''' [[File:CableCoils.png|32px]] Cable Coil (90%), [[File:Mousetrap.png|32px]] Mouse Trap (25%)<br />
* [[File:Retractor.png|32px]] '''Retractors:''' [[File:Crowbar.png|32px]] Crowbar (90%), [[File:Fork.png|32px]] Fork (60%)<br />
* [[File:Bone gel.png|32px]] '''Bone Gel:''' [[File:Screwdriver tool.png|32px]] Screwdriver (90%).<br />
* [[File:Bone setter.png|32px]] '''Bone Setter:''' [[File:Wrench.png|32px]] Wrench (90%).<br />
* [[File:Cautery.png|32px]] '''Cautery:''' [[File:Cigarette.gif|32px]] Cigarette (90%), [[File:Lighter Green.png|32px]] Lighter (60%), [[File:Welder.png|32px]] Welding Tool (30%)<br />
* [[File:Fixovein.png|32px]] '''FixOVein:''' [[File:CableCoils.png|32px]] Cable Coil (90%).<br />
* [[File:Saw.png|32px]] '''Circular Saw:''' [[File:Hatchet.png|32px]] Hatchet (90%), [[File:Arm blade.png|32px]] Armblade (75%) '''(Amputation Only)'''<br />
* [[File:Drill.png|32px]] '''Surgical Drill:''' [[File:Pen.png|32px]] Pen (90%) '''(Cavity Only)''', [[File:Mecha_drill.png|32px]] Exosuit Drill (60%) '''(Dental Only)''', [[File:Mining_drill.png|32px]] Mining Drill (60%) '''(Dental Only)''', [[File:Rods.png|32px]] Metal Rods (60%) '''(Cavity Only)''', [[File:Screwdriver tool.png|32px]] Screwdriver (20%) '''(Dental Only)'''<br />
<br />
<br />
<br />
'''Notable exceptions:'''<br />
<br />
* '''Debridement:''' Use a [[File:Knife.png|32px]] Kitchen Knife or a [[File:Glass Shard Medium.png|32px]] Glass Shard to remove a dead tissue.<br />
* '''Facial Reconstruction:''' Use a [[File:Knife.png|32px]] Kitchen Knife or a [[File:Glass Shard Medium.png|32px]] Glass Shard to make an incision.<br />
* '''Implant Removal:''' Use a [[File:Crowbar.png|32px]] Crowbar to extract an implant.<br />
* '''Internal Damage Repair:''' Use a [[File:Plasmacutter.png|32px]] Plasmacutter to fix burn damage.<br />
* '''Open/Close Hatch:''' Use a [[File:Retractor.png|32px]] Retractor or any [[File:Fork.png|32px]] kitchen utensil to open or close the hatch.<br />
* '''Organ Removal:''' Use a [[File:Fork.png|32px]] Fork to extract an organ, then a [[File:Crowbar.png|32px]] Crowbar to continue.<br />
* '''Unscrew Hatch:''' Use a [[File:Screwdriver tool.png|32px]] Screwdriver, a [[File:Knife.png|32px]] Kitchen Knife or a [[File:Coin_silver.png|32px]] Coin to open the hatch.<br />
</div></div><br />
<br />
== Infection [[File:Cautery.png|32px]]==<br />
Infections can be caused by a myriad of sources, from untreated burns to uncleanly surgical tools. The following factors contribute to the likelihood of a surgical procedure causing infection: unhygienic surroundings (including blood and debris), dirty surgical tools, unwashed hands, improper/absent usage of sterile gloves, improper/absent usage of sterile masks, improper storage of transplantable limbs/organs, and multiple people in a single operating theatre.<br />
<br />
Failure to keep an operating theatre and its tools clean, along with adequate use of protective equipment (gloves, masks) will result in infection. It is paramount that every surgeon practices adequate hygiene and safety precautions, limits the active number of patients in their theatre to one, washes their hands between every surgery, and keeps the operating theatre sterile.<br />
<br />
If a patient manages to contract - or is presently suffering from - an infection administer spaceacillin. In lieu of spaceacillin, compounds containing high levels of ethanol (preferably straight ethanol) can be used to disinfect organs during the organ manipulation surgery.<br />
<br />
== Prepping for Surgery [[File:LGloves.png|32px]]==<br />
Now that you understand the basics of both surgical tools and infections it's time to prep for performing the surgery itself. Make sure you diagnose what's wrong with the patient prior to attempting surgery via the use of the Advanced Body Scanner. There are also a few caveats to surgical prep work such as:<br />
<br />
* If anyone is pulling on the patient, the surgery will not work properly. Make sure no one is pulling the patient.<br />
<br />
* The patient needs to be healed as much as possible prior to surgical intervention, as many surgeries won't take when performed on severely injured persons.<br />
<br />
* All patients require some form of anesthetic, such as the anesthetic tank, ether, or hydrdocodone. Failure to use anesthetic will increase the chance of failure on each step.<br />
<br />
* If the patient is [[Vox]] or [[Plasmaman]] do not administer tank-based anesthetic. In the case of Vox and Plasmamen, removing their internals can be fatal.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
'''The following is a list of steps to prep for surgical procedures. Please ensure you diagnose your patient prior to prepping for surgical intervention.'''<br />
<br />
<div class="mw-collapsible-content"><br />
# Find a suitable [[File:OpTable.gif|32px]] operating table. In absence of an operating table, a rollerbed or table may be used (with a higher likelihood of surgical errors).<br />
# Make sure you're wearing [[File:LGloves.png|32px]] latex gloves and a [[File:Sterilemask.png|32px]] sterile mask.<br />
# Use a '''sink''' to wash your hands. Unclean hands can result in infections.<br />
# Click+drag the person to the operating table to lay them down on it.<br />
# Check to ensure whether or not your patient is able to be safely anesthetized. Species such as Plasmamen and Vox can not be anesthetized and will optionally require ether, morphine (addictive), salicylic acid, or hydrocodone.<br />
# Pick up a [[File:BreathingMask.png|32px]] medical mask and [[File:Anesthetics.png|32px]] anesthetic tank.<br />
# Click+drag their body onto yours to view their inventory. Click on the link beside "Mask" to remove their mask if they have one. Do the same for the link beside "Back" to remove their backpack.<br />
# With the medical mask in your active hand click on the "Nothing" link at the top beside "Head (Mask)". In a few seconds, you will equip them with the medical mask. <br />
# Place the anesthetic tank in your active hand, then click the "Nothing" link in their inventory window beside "Back" to equip it on their back.<br />
# A new link will appear beside the sleeping agent called "Set internals". Click on it to turn on the gas. It will force them asleep in about 5 seconds. You are now ready to proceed with surgery.<br />
# Make sure you're set on the [[File:Help.png|32px]] Help intent.<br />
</div></div><br />
<br />
= Basic Surgery List [[File:Scalpel.png|32px]]=<br />
<br />
While there are a number of surgical procedures one can perform, the following are some of the most common procedures that every surgeon should familiarize themselves with.<br />
<br />
* To stop a surgery at any point in time, hold the scalpel tool in your active hand and a cautery in your off-hand. You can also switch intents prior to making the first incision.<br />
<br />
* Cybernetic Implant Surgery falls under Organ Manipulation Surgery.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
==Bone Repair Surgery ==<br />
<small>''The mending of broken bones and fractures''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Ensure the patient has been healed first, or the bones will break as soon as you fix them.<br />
# Aim for the afflicted limb in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Bone Repair" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to the broken bone.<br />
# Use the [[File:Bone setter.png|32px]] '''Bone Setter''' to put the bone in place.<br />
# Apply more [[File:Bone gel.png|32px]] '''Bone Gel'''.<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Internal Bleeding Surgery==<br />
<small>''Repairing damaged arteries and veins within the body to stop internal bleeding.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the afflicted limb in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Internal Bleeding" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Use the [[File:Fixovein.png|32px]] '''FixOVein''' to repair the damaged blood vessels.<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Amputation==<br />
<small>''Removal of limbs or head.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the target limb using the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' or [[File:Saw.png|32px]] '''Circular Saw''' to select the "Limb Attachment" Surgery.<br />
# Use the [[File:Saw.png|32px]] '''Circular Saw''' to Amputate the limb.<br />
<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Limb Attachment Surgery==<br />
<small>''Re-attaching severed limbs''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the patient's affected (missing) limb using the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Limb Attachment" Surgery.<br />
# Attach the appropriate missing limb (theirs or someone elses).<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to reconnect the nerves and muscles and finish. This step isn't needed for IPC limbs.<br />
<br />
<small>''You can use the severed limbs of most humanoid mobs for this procedure.''</small><br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Internal Organ Manipulation (Non-Synthetics)==<br />
<small>''Mending, inserting, and removing internal organs and cybernetic implants. Also fixes bones, and is used to remove xenomorph larva or terror spider eggs.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the correct [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Organ Manipulation" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding. ''<br />
# Use the [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Use the [[File:Saw.png|32px]] '''Circular Saw''' to open the the ribcage/skull [CHEST/HEAD ONLY].<br />
# Use the [[File:Retractor.png|32px]] '''Retractor''' to pull their ribcage/skull open [CHEST/HEAD ONLY].<br />
# Here, you can manipulate the organs, by either using the [[File:Hemostat.png|32px]] '''Hemostat''' to remove them, [[File:AdvTrauma.png|32px]] '''Trauma Kit''' or [[File:Nanopaste.png|32px]] '''Nanopaste''' to heal them, [[File:Beaker.png|32px]] '''a reagent container''' filled with an alcoholic reagent to disinfect them, or simply transferring new organs inside.<br />
::In the case of replacing "Fleshy mess" from a victim of an abductor make sure to have a spare heart and a defibrillator ready.<br />
# When finished:Use the [[File:Retractor.png|32px]] '''Retractor''' to close the ribcage/skull/skin.<br />
# Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to help mend the ribcage/skull [CHEST/HEAD ONLY].<br />
# Use the [[File:Bone setter.png|32px]] '''Bone Setter''' to finish mending the ribcage/skull [CHEST/HEAD ONLY].<br />
# Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to help mend the ribcage/skull [CHEST/HEAD ONLY].<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Plastic Surgery==<br />
<small>''Fixing facial Disfigurement and changing Identity.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the patient's head in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Plastic Surgery" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision.<br />
# Use your [[File:Retractor.png|32px]] '''Retractor''' to lift up the skin.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to reshape the face and vocal chords.<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
<br />
* Performing the surgery on a Disfigured face will repair, on a Normal face will give a list of random, species-appropriate names to change identity.<br />
* Note that this does not repair "husked" appearance as the result of excessive Burn damage.<br />
* Any ID cards on the patient or surgeon will also have their registered name added to the available names list.<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Infection Treatment==<br />
<small>''Removing infections.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the affected body part location on the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "External Infection Treatment/Autopsy" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
<br />
* If an organ is infected you will have to administer spaceacillin or douse it in alcohol with a high ethanol content. If the organ is septic, it will require transplantation.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Debridement and Limb Revival==<br />
<small>''Reviving dead limbs''</small><br />
<br />
<div class="mw-collapsible-content"><br />
<br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the afflicted limb in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Debridement" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to debride the necrotic tissue.<br />
# Apply mitocholide using a container* to the organ to regenerate the removed tissue. <br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
<br />
* While bottles and buckets may be used, droppers are more effective (can not fail). The container must have mitocholide in it.<br />
</div></div><br />
<br />
= Advanced Surgery List [[File:IMS.png|32px]]=<br />
<br />
There's also a bevy of other surgeries that, whilst uncommon, can be extremely useful under certain circumstances.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Limb Augmentation==<br />
<small>''Augment limb with robotic part.''</small><br />
<div class="mw-collapsible-content"><br />
# Aim for the chest or limbs in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Augment Limb" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision.<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use the [[File:Retractor.png|32px]] '''Retractor'''to lift up the skin.<br />
# While holding a cyborg arm, leg, or chest; Insert the item inside.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Cavity Surgery==<br />
<small>''Implanting a variety of objects into an artificial body cavity.''</small><br />
<div class="mw-collapsible-content"><br />
Maxiumum size of item that fits inside: <br />
* Head - tiny (i.e. pen, paper)<br />
* Abdomen - pocket-size (i.e. most surgical tools)<br />
* Chest - small (i.e. bone saw, revolver)<br />
# Aim for the chest, abdomen or head in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Cavity Implant/Removal" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# [HEAD AND CHEST ONLY] Use the [[File:Saw.png|32px]] '''Circular Saw''' to cut through the bone.<br />
# [HEAD AND CHEST ONLY] Use the [[File:Retractor.png|32px]] '''Retractor''' to pull back the bone.<br />
# [GROIN ONLY] Use the [[File:Scalpel.png|32px]] '''Scalpel''' to make an internal incision into the abdominal wall.<br />
# Use the [[File:Drill.png|32px]] '''Surgical Drill''' to prepare the cavity.<br />
# While holding an Item:Insert the item inside. If it caused internal bleeding, use [[File:Fixovein.png|32px]] '''FixOVein''' internal bleeding surgery to fix it.<br />
# With an open hand: Click the patient to check for items inside the cavity.<br />
# When done use [[File:Cautery.png|32px]] '''Cautery''' twice to mend cavity wall.<br />
# [HEAD AND CHEST ONLY] Use the [[File:Retractor.png|32px]] '''Retractors''' to close their ribcage.<br />
# [HEAD AND CHEST ONLY] Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to mend the cut ribcage.<br />
# [HEAD AND CHEST ONLY] Use the [[File:Bone setter.png|32px]] '''Bone Setter''' to mend the ribcage.<br />
# [HEAD AND CHEST ONLY] Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to mend the cut ribcage.<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Dental Implant Surgery==<br />
<small>''Putting pills in your teeth.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the mouth [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' (or other surgery starter) to select the "Dental Implant" Surgery.<br />
# Use the [[File:Drill.png|32px]] '''Surgical Drill''' to prepare the tooth.<br />
# Insert the desired pill in the tooth.<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Embedded Object Removal (Non-Synthetics)==<br />
<small>''Removing embedded objects, typically bullets, from the body.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the embeded object location on the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Removal of Embedded Objects" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use your [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Use the [[File:Saw.png|32px]] '''Circular Saw''' to open the ribcage/skull. [CHEST/HEAD ONLY]<br />
# Use the [[File:Retractor.png|32px]] '''Retractor''' to pull their ribcage/skull open. [CHEST/HEAD ONLY]<br />
# With an empty hand: Click the patient to remove the embedded object.<br />
# Use the [[File:Retractor.png|32px]] '''Retractor''' to close their ribcage/skull. [CHEST/HEAD ONLY]<br />
# Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to mend the cut ribcage/skull. [CHEST/HEAD ONLY]<br />
# Use the [[File:Bone setter.png|32px]] '''Bone Setter''' to finish mending the ribcage/skull. [CHEST/HEAD ONLY]<br />
# Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to mend the cut ribcage/skull. [CHEST/HEAD ONLY]<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Implant Removal (Non-Synthetics)==<br />
<small>''Removing Implants such as mindshields, death alarms, mindslaves, and other implants from the body.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the chest on the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Implant Removal" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use your [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin. Hold a [[File:Implant.png|32px]] '''Implant Case''' in your other hand for the next step to put the implant into a case.<br />
# Use your [[File:Hemostat.png|32px]] '''Hemostat''' to extract the implant.<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Autopsy==<br />
<small>''Examination of cadavers to find cause of death. See [[Guide to Cadavers#Autopsy Procedures|autopsy prodedures]] for more information.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Place cadaver onto the operating table.<br />
# Scan the cadaver with a Health Analyer to find injured locations.<br />
# Aim for the patient's affected area in the [[File:Damage_zone.png|32px]] Damage Zone. <br />
# Use the [[File:Autopsy scanner.png|32px]] autopsy scanner to scan the area.<br />
# Repeat scan procedure for all affected areas.<br />
# Right click the [[File:Autopsy scanner.png|32px]] autopsy scanner to print out autopsy data.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Organ Removal (Decapitated Head)==<br />
<small>''Removing the eyes and brain of a decapitated head for transplant to a full body or man-machine interface.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# With the head in your hand, use the [[File:Scalpel.png|32px]] '''Scalpel''' to make an incision.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to peel the skin open.<br />
# Use the [[File:Bone setter.png|32px]] '''Bone Setter''' or [[File:Saw.png|32px]] '''Circular Saw''' to crack the head open.<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to remove the eyes/brain.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Alien Organ Manipulation==<br />
<small>''Extracting or manipulating the organs of a [[Xenomorph]].''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the chest, head, groin, eyes, or mouth in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' or the [[File:Saw.png|32px]] '''Circular Saw''' to select the "Alien Organ Manipulation" Surgery.<br />
# Use the [[File:Saw.png|32px]] '''Circular Saw''' to saw its carapace.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to cut its carapace.<br />
# Use the [[File:Retractor.png|32px]] '''Retractor''' to retract its carapace.<br />
# Here, you can manipulate the organs, by either using the [[File:Hemostat.png|32px]] '''Hemostat''' to remove them, [[File:AdvTrauma.png|32px]] '''Trauma Kit''' to heal them, [[File:Beaker.png|32px]] '''a reagent container''' filled with an alcoholic reagent to disinfect them, or simply transferring new organs inside.<br />
</div></div><br />
<br />
=Synthetic Surgery List [[File:Blue_Toolbox.png|32px]]=<br />
<br />
There are are also a number of procedures that can be performed on IPCs. IPCs don't feel pain and can't get infections, so don't worry about administering anesthetics or washing your hands.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Internal Cybernetic Manipulation==<br />
<small>''Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the patient's correct [[File:Damage_zone.png|px32]] Damage Zone.<br />
# Use the [[File:Screwdriver tool.png|32px]] screwdriver to select the "Internal Cybernetic Manipulation" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] crowbar to open the hatch on the limb;<br />
# [REMOVAL Option] Use a [[File:Multitool.png|32px]] '''multitool''' to Remove the organ.<br />
# [REMOVAL] Dispose of the organ. For Borgification simply place the [[File:Positronicbrain.gif|32px]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.<br />
# [TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.<br />
# [HEALING Option] Repair the affected organ with [[File:Nanopaste.png|32px]] Nanopaste.<br />
# Use a [[File:Crowbar.png|32px]] crowbar to close the hatch on the limb<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Implant Removal (Synthethics)==<br />
<small>''Removing implants from the body. Also removal of things from body cavities.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the implant location on the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Screwdriver tool.png|32px]] screwdriver to select the "Implant Removal" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] crowbar to open the hatch on the limb;<br />
# Use your [[File:Hemostat.png|32px]] '''hemostat''' to extract the implant. This may take several goes.<br />
# Use a [[File:Crowbar.png|32px]] crowbar to close the hatch on the limb<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Robotic Limb Repair==<br />
<small>''Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Use the [[File:Screwdriver tool.png|32px]] screwdriver to select the "Cybernetic Repair" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] crowbar to open the hatch on the limb;<br />
# Use a [[File:Welder.png|32px]] welding tool to repair Brute damage then [[File:CableCoils.png|32px]] cable coil to repair burn damage;<br />
# Use a [[File:Crowbar.png|32px]] crowbar to close the hatch on the limb<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Robotic Limb Amputation==<br />
<small>''Amputating or otherwise removing mechanical limbs for the purposes of replacement, or simple cruelty.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Use the [[File:Screwdriver tool.png|32px]] screwdriver to select the "Robotic Limb Amputation" Surgery.<br />
# Use a [[File:Multitool.png|32px]] '''multitool''' to remove the targeted limb.<br />
<br />
</div></div></div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Roboticist&diff=37691Roboticist2022-05-06T18:31:26Z<p>BrickTheHooman: Updated it, added information.</p>
<hr />
<div>{{JobPageHeader<br />
|colour = BBA0DD<br />
|hcolour = white<br />
|stafftype = RESEARCH<br />
|img = Roboticist.png<br />
| jobtitle = Roboticist<br />
| access = [[Robotics and Mech Bay|Robotics]], [[Technical Storage]], [[Morgue]], [[Research Division]]<br />
| difficulty = Medium<br />
| superior = [[Research Director]]<br />
| duties = Create and maintain a cybernetic and robotic army, and build impressive mech suits.<br />
| guides = [[Guide to Robotics]], [[AI Modules]], [[Research Items]]<br />
}}<br />
{{JobScience}}<br />
<br />
Primarily, the '''Roboticist''''s (Or rather, a '''Biomechanical Engineer''' or '''Mechatronic Engineer''') job is '''to make [[Cyborg|cyborg bodies]]''', and generally '''maintain activated cyborgs'''. Secondarily, roboticists create helpful robots like ''Medibots'' and ''Floorbots''. Roboticists also shoulder the responsibility of providing and maintaining artificial limbs on the crew. Since the regular introduction of [[Integrated Positronic Chassis (IPC)|Integrated Positronic Chassis' (IPCs)]] into the crew, Roboticists often also provide an effective Medbay service for these incredibly squishy yet easily repaired crew. A skilled set of roboticists can even build a powerful set of mech suits, primarily useful for [[Shaft Miner|miners]], but sometimes useful for security or medical personnel as well.<br />
== The Assembly Line ==<br />
[[Robotics and Mech Bay|Robotics]] is your home as a Roboticist. Some of the more important contents are the [[Exosuit Fabricator]]s for the creation of any robotic component you require, a [[Circuit Imprinter]], a few cyborg recharge stations, one of few robotic storage (cryostasis chambers), a few mech suit recharge stations, and scattered across tables you will find multiple sheets of metal, power cells, a coil of wire, multitools, and a few flashes, a few proximity sensors, a cell charger, the beginnings of some medibots, and a robotic brain. It contains a small surgery area for IPC repairs, implantation, and brain removal, also equipt with an N2O tank for organics (note: non-oxygen breathing species cannot use this, so you will either have to ask medbay for a bottle of morphine or send the person over to medbay where they have the proper adaptations for those species).<br />
<br />
For Standard Operating Procedure for this role and other science roles, please see [[Standard Operating Procedure (Science)#Roboticist|Standard Operating Procedure (Science)]].<br />
<br />
== THIS HAND OF MINE GLOWS WITH AN AWESOME POWER ==<br />
You are going to be building some of the most powerful things on the station. There are a few things you should do once you spawn in your nice and clean Robotics office.<br />
<br />
Cyborgs, being one of the most important parts of your job, are one of the very first things you should work with at the start of the shift. Take that robotic brain and turn it on, then make a cyborg shell for when the brain gets inhabited, or if someone wants to be borgified. Some cyborgs may also come into robotics to ask for a bigger cell, as the power cells they start with are 10,000, while yours are 15,000 at the start.<br />
<br />
After this, R&D will have most likely done some research and uploaded it to the servers. If they haven't, nicely remind them over radio to do so, as research is crucial for your job after a certain point. Without research, you can only make the most basically upgraded mechs, you have no implants which people will want at some point, and you have almost no cyborg upgrades, which will not make the borgs happy when they go an hour and a half without VTEC. Aside from research, there's one other department you rely on, cargo! Without cargo, it's even worse than a lack of research. You can't even make cyborgs or simple bots. Your shift quality can vary greatly depending on mining. No materials in the ORM? Get ready for a shift of sitting around, praying that at least one miner is alive.<br />
<br />
To get mining more productive, you can help them out by making an APLU "Ripley". Some miners may prefer this to traditional mining, and possibly motivate them to get some stuff in the ORM for you. If all of mining is dead, you could request that one of the cyborgs that you create takes a mining module, so that you will have a semi-reliable miner who won't spend the whole shift looking for mining gear. Once you get materials, your shift should be smooth-sailing from there.<br />
<br />
A good thing to do is to make an autolathe for yourself and the rest of science, as it benifits everyone to not have to go all the way to cargo for a single proximity sensor. Other things which are generally good to do are setting up a Protolathe, so that if the scientists forget to upgrade something then you can print the parts, or if you want better tools later in the shift you won't have to wait in line for the rest of the shift also trying to get tools like the whole rest of the crew. Cleaning up surgery, renovating the office, shoving E-N in the locker (or better yet, disposals), all good things you can do at the start of the shift.<br />
<br />
After this, your shift should consist of making the occasional mech, giving implants to people, making and upgrading cyborgs, and trying to not get arrested for that H.O.N.K mech which you completely legally made. If you get bored, making simple bots can be fun, especially the rarely seen honkbot, which will earn you the praise of the clown and the hatred for everyone who isn't the clown. <br />
<br />
== Transplanting Brains ==<br />
Cyborgs won't work until the roboticist transplants a brain into them. To do so, you need some basic knowledge of [[Surgery]]. There are two ways to extract brains from a person or victim. You can either amputate the head and then crack open the skull with the bonesetter or if you want to do it properly (and not get questions like "why are there so many corpses with missing heads" from the coroner). You have to make an incision at the head area ([[Surgery#Internal Organ Manipulation (Non-Synthetics)|organ manipulation]]), then follow the guides on the surgery monitor until you get to the part of manipulating organs. Pick up your hemostat and scoop up the brain from the now-empty skull and you have yourself a brain for cyborgification. You don't need to bother yourself with mending the incision as it would only be a waste of your time.<br />
<br />
When taking the corpse to the morgue it is also a good idea to take out your pen from your PDA and write on the body bag that the person was borged and not murdered in some gruesome fashion.<br />
<br />
== Job Tasks ==<br />
Additionally, certain tasks will reward the player with credits for completing them.<br />
<br />
No extra work is required, the fulfilment of these tasks will immediately reward the player with the stated credit amounts.<br />
<br />
'''Make a Cyborg or Android'''<br />
* $100 per unit<br />
<br />
'''Make a Ripley'''<br />
* $600 per unit<br />
<br />
== Notes ==<br />
; Do<br />
* Make cyborg bodies and install MMI's or synthetic brains in them.<br />
* Cut AI control when the AI is rogue.<br />
* Make useful bots and leave them around the station.<br />
* Make a Ripley before combat mechs, mining usually likes this (and hopefully will like you).<br />
* Put beacons in all mechs lest they get stolen.<br />
* Remember to periodically sync your R&D console to get the most out of their research data.<br />
* Lock mechs when left outside robotics.<br />
* Make sure to get the proper paperwork for cyborgification.<br />
; Don't<br />
* Put an MMI in a borg without making sure it isn't braindead (the MMI's can speak, you know).<br />
* Take every single piece of ore out of the ORM, science needs it too.<br />
* Blow all the borgs because one was emagged.<br />
* Immediately blow all borgs in malf- instead, tell the RD to lock down the cyborgs then remove their Robotic's console screen to prevent the AI from unlocking them.<br />
* Try to make a mech you don't have materials for, nothing is more useless than a pile of Durand limbs while you beg for metal and silver.<br />
* Go on mech rampages 'because you can'.<br />
* Make a Cyborg and Exosuit Control Console, 'just in case'.<br />
* Build a mech for anyone who just comes by and asks for one.<br />
* Give combat implants to anyone, including sec, unless they have explicit permission from the HoS or Captain.<br />
* Be an asshat.<br />
<br />
== Other Tips ==<br />
* People will come to you with requests for artificial limbs if they lose theirs in an accident or on purpose. Borg arms and legs serve as your main prosthetics to transplant onto people and it can be a good idea to make some spare borg parts for missing limbs in advance.<br />
* You might need to repair damaged artificial limbs on people. Cables heal burn damage and you use a welder to heal brute damage. Just make sure that you're targeting their artificial limbs and not their natural limbs.<br />
* Keep your materials organized, and understand how much each machine will take. (You will always need more materials.)<br />
* Some materials or bot parts are more difficult to get than others, such as security bot parts, or bluespace crystals. Don't waste them.<br />
* Have a plan before you start building anything huge, like a mech suit. (Without the circuitry or materials, they are useless.)<br />
* Make sure to perform maintenance and power cell upgrades on cyborgs that come in; NanoTrasen usually doesn't load them with anything but the minimum required power cells.<br />
* Ensure you have proper eye protection when you weld, or you'll become blind quickly.<br />
* There can be some shifts which make roboticists very busy (such as [[Revenant|revenants]] going crazy over the IPC crew, or [[Terror Spider|spiders]] killing everything in sight). If both of the roboticists work together efficiently it's a good chance that they won't be overwhelmed so make sure that you form a good working relationship with your colleague. It's usually best to split your tasks up.<br />
* If you're being overwhelmed by people asking for things at your desk, you can, in fact, slow this process down a little by requesting that they fill in and stamp the [[Example Paperwork#Science Paperwork|proper paperwork]] before you begin your procedure. You're supposed to do this anyway but not everyone likes a pencil-pusher and when they come back, with the filled-in paperwork, you pretty much have to drop everything you're doing and take care of their request. Many people who stop by your desk won't know how to create paperwork themselves so you should make some yourself if you want to push paperwork on people.<br />
* For the love of Darth Vader, unless you want people to get pissed off and break into your lab, (leading to a scuffle along with death, serious injury, and/or ''more'' death) '''listen for when someone calls you to your desk!'''<br />
<br />
== Dr. Ivo "Eggman" Robotnik ==<br />
Traitoring as a Roboticist is fun and easy, especially since you spawn with flashes, and an expectation of building very dangerous machines. Your high station access and access to tech storage will allow you to get pretty much everywhere. And, of course, [[Syndicate Items#Cryptographic Sequencer|emagging]] any of your basic creations serves to cause havoc and chaos. Emagging the cyborgs can make them do what you want. If you do this, it's easy all access, plus a slave to do your bidding. All you need to do is "replace their battery", which will get them to willingly let you power them down, making them helpless while you make them yours.<br />
<br />
Mechs as well, of course, can be a great help, but you need to be careful about how you use them, as there's a thin line between attacking who you must and attacking everyone even slightly in your way, which is not fun. If you want to help your fellow antagonists, [[Traitor|hijackers]] or [[AI#Antagging|malfunctioning AIs]] may appreciate that one extra bit of gear. If it's for a malfunctioning AI, all you need to do is add an AI control beacon, and the AI will have a mobile core with attached guns of choice to defend itsself with incase people are trying to card it and needs to escape.<br />
<br />
Lastly, the best thing you can do as a traitor roboticist is clearly emagging a honkbot, are you really a good roboticist if you don't do this?<br />
<br />
{{JobsTable}}<br />
<br />
[[Category:Jobs]]</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Cyborg&diff=37687Cyborg2022-05-04T20:33:49Z<p>BrickTheHooman: Added how and where cyborgs can cryo, fixed an error</p>
<hr />
<div>{{JobPageHeader<br />
|colour = 5589C5<br />
|hcolour = white<br />
|stafftype = SYNTHETIC<br />
|img = Cyborg.png<br />
|jobtitle = Cyborg<br />
|access = [[:Category:Locations|Everywhere]]<br />
|difficulty = Hard<br />
|superior = Your laws and the [[AI]]<br />
|duties = Follow your laws, and do what the [[AI]] says.<br />
|guides = General: [[AI Modules]], [[Guide to Robotics#Cyborg Maintenance|Cyborg Maintenance]]. Engineering Module: [[Guide to Engineering]], [[Guide to Atmospherics]], [[Guide to Construction]], [[Hacking]], [[Telecommunications]]. Medical Module: [[Guide to Medical]], [[Surgery|Guide to Surgery]], [[Guide to Chemistry]], [[Guide to Cadavers]]. Mining Module: [[Guide to Mining]], [[Guide to Lavaland]]. Janitor Module: None. Service Module: [[Guide to Food and Drinks]], [[Songs]]<br />
}}<br />
{{JobSynthetic}}<br />
<br />
As a '''Cyborg''' (Also known simply as a '''Robot'''), you are there '''to serve the crew''', much like the AI. You are an extension of the AI and are required to do anything it asks (within reason).<br />
<br />
The round starts with a maximum of two cyborgs, being shipped into the AI satallite. Any more need to be built by the [[Roboticist]] with either a positronic brain or a MMI.<br />
<br />
All Cyborgs are considered to be station property. Though sentient, Cyborgs lack full sapience and are incapable of experiencing the full range of emotions that organics can.<br />
<br />
==Overview==<br />
Cyborgs in general are very undervalued and abused. You could save dozens of people and then get emagged a moment later, or you might get blown up because of a misunderstanding. This is why being a Cyborg is a rough job, but it has its rewards.<br />
<br />
===Starting as Cyborg===<br />
The station is supplied with two Cyborgs initially, shipped straight to the AI satellite antechamber. These Cyborgs do not have the best battery, so it is suggested that they upgrade their battery with a higher capacity cell as soon as possible. You can use the AI MiniSAT Teleporter to head straight to the Sci-Chem Test Chamber, to cut down on the trip.<br />
<br />
===Cyborg HUD===<br />
The Cyborg interface and the ways a cyborg interacts with the station is completely different to the way a human interacts with the station. Within your range of vision, like an AI, you can manipulate any and all electrics. A few shortcuts are as follows: clicking on firedoors opens or closes them; shift+click closes and opens doors (assuming they have power to begin with); ctrl+click bolts doors.<br />
<br />
Your options for picking things up are very limited, and only certain modules come with a gripper to pick things up anyway. You are entirely reliant on your three modules: damage to your cybernetic body will progressively disable your modules starting from #3.<br />
<br />
<br />
[[File:cyborg modules.png]]<br />
<br />
Your left-most button is your '''Ion Thrusters'''. You need to get these added by your local roboticist; they function like a jetpack. Using one with a small battery is a great way to run out of power. The next one along from that is your '''Headlamp''', going in settings from 0 to 5. Your Headlamp is only really needed for Engineering and Miner borgs who might be working in dark environments. The next button (looking like a security camera) is your '''Sensor Integration'''. These are basically just different HUD options you can utilise: medical, security, diagnostic, etc. <br />
<br />
Along from that is your three modules, which you can select from your inventory (to the right of the modules). The inventory button displays what module you have, which you need to pick once you come online; in the image, a medical module is displayed. Click your inventory and you can equip modules; to return them into your inventory, simply press 'Q' to drop them as you would as a human to leave an item on the floor. <br />
<br />
On the far-right, we have the speed button (three arrows) which indicates what speed you are going. You always want to go at the default 3 arrows; the other one is incredibly slow and you have no reason to use it seeing as cyborgs don't slip. A good thing to note as far as speed goes is that you are always slower than a non-synthetic at round start; so, you want to get a VTEC Module whenever Robotics has the materials, and run as fast as humans! Next up is your '''Intent'''; Cyborgs only have help and harm and cannot disarm or grab. You have your targetting options as well, moreso necessary in combat or surgery than anything else. The '''Radio''' button is equivalent to editing your headset settings as a human, and has a Loudspeaker setting. The '''Chat Bubble''' allows you to set to default certain known languages when you are talking.<br />
<br />
===Cyborg Interface===<br />
This section contains other miscellaneous, but still rather important aspects of a Cyborg's utility and ability. These are part of tabs located on the right side of your screen.<br />
* '''AI IM:''' The AI IM system allows you to send and receive PDA messages much like any human. <br />
* '''Images:''' Cyborgs are able to take, view, and delete photos ingame.<br />
* '''Show Station Manifest:''' Self-explanatory, rather useful and another substitute for your lack of PDA.<br />
* '''Self Diagnosis:''' This allows you to examine damage to your own unit.<br />
* '''Toggle Component:''' Allows you to disable and enable elements of your unit at-will.<br />
* '''Power Warning:''' Useful for when you run out of power and can no longer move, but it is unlikely this will happen if you are not vigilant and Science is doing their job by getting you access to better power cells.<br />
* '''Toggle Cover:''' While it says 'toggle', you can actually only unlock your cover by yourself. Unlocking your cover means people would just need a crowbar to access your innards (instead of a Robotics access ID), including your power cell. Most of the time you'll never have to use this unless instructed to.<br />
<br />
===Being Upgraded===<br />
Welcome to the land of being a Cyborg! Being revived in this fashion is often highly disorienting, and can lead to considerable confusion and difficulty adapting to one's new body.<br />
<br />
You were once human, and had your brain tossed in a suit of metal. Your law programming will depend on which AI you are slaved to, otherwise you will take on a Default lawset. Also note that if an [[Traitor|assassin]] was after you in life, you are considered dead as a Cyborg (so they technically succeeded).<br />
<br />
===Returning to the Flesh===<br />
It is possible to return Cyborgs to a organic form. If you deconstruct a Cyborg, its MMI comes out, and you can extract the brain from that by using it in your hand. Cut out a humanoid body's brain, place that body on an operating table, and shove the new brain in. Clone, and huzzah, you have a new person. Don't rely on this, the AI can deny you this option without reason, and the Roboticists can simply ignore/deny the request without reason.<br />
<br />
==Synthetic Communication==<br />
Cyborgs are different in that they have a '''binary channel''', which works with ''':b'''. They can use this private channel to talk to other Cyborgs, androids, and the AI.<br />
<br />
Depending on their module, Cyborgs may be able to access a department-specific radio (such as engineering) and can talk on it normally using :h (e.g. :e for Engineering).<br />
<br />
==Repairs & Resupply==<br />
Dented Cyborgs can be repaired with a welding tool. Heat damage to Cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the Cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A Cyborg that has failed but not been turned into scrap can be repaired back to working order.<br />
<br />
For more information about Cyborg maintenance, see the [[Guide to Robotics]].<br />
<br />
Supplies & Charge can be replenished by visiting a Cyborg Recharging Station.<br />
<br>On-Station locations are: 1 in the [[Engineering]] Lobby, 2 in the [[Robotics Lab]] Mech Bay, 1 in Electrical Maintenance in [[Bar/Chapel Maintenance|Bar/Chapel Maint]], 1 in the [[Dormitory]] Bathrooms, 2 in the [[AI Satellite]]<br />
<br> Off-Station locations are: 1 in the central office at [[Central Command]], 1 in the southern security area of [[Central Command]], 2 in the [[Mining Station]] (one in each of the tool rooms, east and west).<br />
<br />
==Modules==<br />
Cyborgs come with an array of advanced cybernetic modules, each loaded with a number of features (referred to as modules). Each has a flash device, a Security-HUD, Medical-HUD, and Diagnostic-HUD built in. All items (except for the flashes) will recharge and restock over time using battery power or being in a Cyborg recharge station.<br />
<br />
===Engineering===<br />
<gallery widths=64px heights=64px><br />
File:CyborgEng.png|<div style="text-align: center">Basic<br />
File:CyborgAnqiqueEng.png|<div style="text-align: center">Antique<br />
File:CyborgLANDEng.png|<div style="text-align: center">Landmate<br />
File:CyborgSTANEng.png|<div style="text-align: center">Standard<br />
File:CyborgNBLEng.png|<div style="text-align: center">Noble-ENG<br />
File:CyborgCRKEng.png|<div style="text-align: center">Cricket<br />
</gallery><br />
<br />
Engineering Cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They are also able to repair other Cyborgs. However, due to lack of hands, they are not able to fully turn on the [[Tesla Engine|Engine]], and they lack the ability to construct some items.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%"><br />
'''Engineering Cyborg Equipment Modules:'''<br />
<div class="mw-collapsible-content"><br />
<br />
* [[Security Items#Flash|Flash]]<br />
* [[Engineering Items#Optical Meson Scanner|Meson Vision]]<br />
* Metal<br />
* Glass<br />
* Reinforced glass<br />
* Cable coil<br />
* Metal rods<br />
* Floor tiles<br />
* Rapid Construction Device (RCD)<br />
* Rapid Pipe Dispenser (RPD)<br />
* Fire Extinguisher<br />
* Integrated Welding Tool<br />
* Screwdriver<br />
* Wrench<br />
* Crowbar<br />
* Wirecutters<br />
* Multitool<br />
* T-ray Scanner<br />
* Analyzer<br />
* Geiger Counter<br />
* Engineering Holobarrier Projector<br />
* Magnetic Gripper<br />
* Matter Decompiler<br />
* Floor Painter<br />
* Station Schematics<br />
*[[File:Emag.png|16px]] Electrified arm - Like a stun baton, except it doesn't use any of your cell charge!<br />
*[[File:Malf_AI.gif|16px]] Emitter Cannon - A slow firing, heavy laser, that is power intensive. Malf AI only.<br />
<br />
</div></div><br />
<br />
===Medical===<br />
<gallery widths=64px heights=64px><br />
File:CyborgBasicMed.png|<div style="text-align: center">Basic<br />
File:CyborgBLDMed.png|<div style="text-align: center">Surgeon<br />
File:CyborgDroidMed.png|<div style="text-align: center">Advanced Droid<br />
File:CyborgMed.png|<div style="text-align: center">Needles<br />
File:CyborgSTANMed.png|<div style="text-align: center">Standard<br />
File:CyborgNBLMed.png|<div style="text-align: center">Noble-MED<br />
File:CyborgCRKMed.png|<div style="text-align: center">Cricket<br />
</gallery><br />
<br />
Designed to assist with most aspects of medical care.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%"><br />
'''Medical Cyborg Equipment Modules:'''<br />
<div class="mw-collapsible-content"><br />
<br />
* [[Security Items#Flash|Flash]]<br />
* Hemostat<br />
* Retractor<br />
* Bone gel<br />
* Fix-O-Vein<br />
* Bone Setter<br />
* Circular Saw<br />
* Surgical Drill<br />
* Dropper<br />
* Syringe<br />
* Pocket Fire Extinguisher<br />
* Advanced Trauma Kit<br />
* Advanced Burn Kit<br />
* Medical Splint <br />
* Nanopaste<br />
* Laser Scalpel (serves as cautery too)<br />
* Advanced Health Analyzer<br />
* Advanced Reagent Scanner <br />
* Cyborg Analyzer<br />
* Handheld Defibrillator<br />
* Defibrillator Paddles (stuns on harm intent when emagged with a chance to cause cardiac arrest)<br />
* Roller Bed Rack<br />
* Cyborg Hypospray<br />
* Large Beaker<br />
* Magnetic Gripper<br />
[[File:Emag.png|16px]] Polyacid spray bottle - contains fluorosulphuric acid.<br />
<br />
</div></div><br />
<br />
===Miner===<br />
<gallery widths=64px heights=64px><br />
File:CyborgMine.png|<div style="text-align: center">Basic<br />
File:CyborgBLDMine.png|<div style="text-align: center">Advanced Droid<br />
File:CyborgLANDMine.png|<div style="text-align: center">Treadhead<br />
File:CyborgSTANMine.png|<div style="text-align: center">Standard<br />
File:CyborgNBLMine.png|<div style="text-align: center">Noble-DIG<br />
File:CyborgCRKMine.png|<div style="text-align: center">Cricket<br />
File:CyborgLANDMineLava.png|<div style="text-align: center">Lavaland<br />
</gallery><br />
<br />
Mining cyborgs are quite convenient, because they need no oxygen while mining. However, they are not able to use regular crates, and will need to drag materials from the smelter one at a time.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%"><br />
'''Miner Cyborg Equipment Modules:'''<br />
<div class="mw-collapsible-content"><br />
<br />
* [[Security Items#Flash|Flash]]<br />
* [[Engineering Items#Optical Meson Scanner|Meson Vision]]<br />
* Cyborg Mining Satchel<br />
* Mining Drill<br />
* Shovel<br />
* Emergency Welding Tool<br />
* Pocket Fire Extinguisher<br />
* Sheet Snatcher 9000<br />
* Advanced Automatic Mining Scanner<br />
* Proto-Kinetic Accelerator<br />
* GPS<br />
[[File:Emag.png|16px]] Electrified arm - Like a stun baton, except it doesn't use any of your cell charge!<br />
<br />
</div></div><br />
<br />
===Janitor===<br />
<gallery widths=64px heights=64px><br />
File:CyborgBasicJan.png|<div style="text-align: center">Basic<br />
File:CyborgJan.png|<div style="text-align: center">Mopbot<br />
File:CyborgLANDJan.png|<div style="text-align: center">Mop Gear REX<br />
File:CyborgSTANJan.png|<div style="text-align: center">Standard<br />
File:CyborgNBLJan.png|<div style="text-align: center">Noble-CLN<br />
File:CyborgCRKJan.png|<div style="text-align: center">Cricket<br />
</gallery><br />
<br />
Janitor Cyborgs automatically clean the floor when they pass over the tile.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%"><br />
'''Janitor Cyborg Equipment Modules:'''<br />
<div class="mw-collapsible-content"><br />
<br />
* [[Security Items#Flash|Flash]]<br />
* Light replacer<br />
* Soap<br />
* Trash Bag<br />
* Advanced Mop<br />
* Holographic Sign Projector<br />
* Pocket Fire Extinguisher<br />
[[File:Emag.png|16px]] Lube spray - Causes people to slip<br />
<br />
</div></div><br />
<br />
===Service===<br />
<gallery widths=64px heights=64px><br />
File:CyborgServ2.png|<div style="text-align: center">Waitress<br />
File:CyborgKent.png|<div style="text-align: center">Kent<br />
File:CyborgServ.png|<div style="text-align: center">Bro<br />
File:CyborgRich.png|<div style="text-align: center">Rich<br />
File:CyborgOldServ.png|<div style="text-align: center">Default<br />
File:CyborgSTANServ.png|<div style="text-align: center">Standard<br />
File:CyborgNBLServ.png|<div style="text-align: center">Noble-SRV<br />
File:CyborgCRKServ.png|<div style="text-align: center">Cricket<br />
</gallery><br />
<br />
Useful as a Secretary, or a delivery person for the Chef and Bartender through your all access. You are able to speak all languages usable by [[Lore#Species|crewmembers]], unlike other borg modules and the AI, which can only understand all languages.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%"><br />
'''Service Cyborg Equipment Modules:'''<br />
<div class="mw-collapsible-content"><br />
<br />
* [[Security Items#Flash|Flash]]<br />
* Handheld Bar Tap<br />
* Handheld Soda Fountain<br />
* Pen<br />
* Electric Razor<br />
* Synthesizer<br />
* Rapid-Service-Fabricator (RSF) - Works on any flat surface.<br />
** Drinking glasses<br />
** Cigarettes<br />
** [[General Items#Paper|Paper]]<br />
** Pens<br />
** Packs of dice<br />
** Snack Food<br />
* Industrial Dropper<br />
* Zippo lighter<br />
* Tray<br />
* Shaker<br />
* Health Analyzer<br />
* Advanced Reagent Scanner<br />
[[File:Emag.png|16px]] Mickey Finn's Special Brew - Poisonous, causes instant knockout.<br />
<br />
</div></div><br />
<br />
===Combat===<br />
[[File:CyborgCombat.png]]<br />
<br />
Combat borgs are not in normal selection, this module is only available to Gamma ERT borgs. It's packed with roboust tools and weaponry to stave off most threats to crew and station.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%"><br />
'''Combat Cyborg Equipment Modules:'''<br />
<div class="mw-collapsible-content"><br />
<br />
* [[Security Items#Flash|Flash]]<br />
* Zipties<br />
* [[Security Items#Stun Baton|Stunbaton]]<br />
* Cyborg Immolator Cannon - Deals burn damage and sets people on fire, has a spread mode and a precise mode<br />
* Sonic Jackhammer<br />
** Able to clear reinforced walls and other obstructions, doubles as an effective melee weapon<br />
<br />
</div></div><br />
<br />
==[[Guide to Robotics#Modifications|Modifications]]==<br />
<br />
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.<br />
<br />
An [[Syndicate Items#Devices and Tools|Emagged]] Cyborg will have no LawSync or AI link and cannot be reset.<br />
<br />
Remember, Cyborgs are very expensive! Do not destroy them unless the Cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.<br />
<br />
Roboticists can also produce a few upgrade modules, which are partially only usable by some modules.<br />
<br />
==Resetting Modules==<br />
Cyborg modules can be reset by opening up the Cyborg, and inserting the module reset upgrade.<br />
<br />
# Build a module reset board from the robotics [[Exosuit Fabricator]].<br />
# Use ID on Cyborg to unlock panel.<br />
# Crowbar open the Cyborg's panel.<br />
# Shove that module reset board into the Cyborg.<br />
# Crowbar the panel closed and ID lock it.<br />
<br />
==Emagging==<br />
Cyborgs are vulnerable to certain clandestine devices and may have illegal programs uploaded to them by such interactions. This type of re-programming is also present in clandestinely hacked AIs, and may virally infect into related Cyborgs. Finally, certain Cyborgs may have been hacked personally by clandestine agents.<br />
<br />
To [[Syndicate Items#Devices and Tools|emag]] a Cyborg, follow these steps:<br />
<br />
# Use and Emag or ID to unlock the cover.<br />
# Crowbar open the cover.<br />
# Use Emag again.<br />
<br />
This will turn control of the Cyborg over to the person who emagged it and disconnect it from the AI and Cyborg Upload Console.<br />
<br />
Note: Many people fail to emag Cyborgs for a number of reasons.<br />
<br />
* People usually emag without unlocking the cover, this only unlocks the panel, rather than emagging the Cyborg.<br />
* Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.*<br />
* If people unlock the panel with their ID first but do not open the cover, and then try to use their emag, each attempt displays *The cover is already unlocked.*.<br />
<br />
Whatever the case, the Cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behaviour, Cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.<br />
<br />
Keep in mind, Nanotrasen robotics employees may attempt to experiment with a Cyborgs internal wiring, please double-check before detonating any Cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the Cyborg upload located opposite the AI Upload.<br />
<br />
==Other Notes on Cyborgs==<br />
* Cyborgs with organic brains are not the same beings as placed into the Cyborg, meaning if you were a traitor/vamp/changeling before. You cannot follow those objectives.<br />
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. <br />
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. <br />
* You cannot be disarmed or relieved of your inbuilt equipment. You can be stunned by a flash, EMP, or xeno, which overloads your optical sensors, clears your modules and prevents movement.<br />
* You are immune to most (if not all) maladies such as disease and radiation poisoning. <br />
* You must follow the [[AI#Interpreting Your Laws|AI's laws]].<br />
* You cannot pick up, use, or equip external items, with exceptions to components, which can be with the grabber if you are engineer or medical Cyborg module. <br />
* You can be locked down or blown up using the Robotics Control Computer in the [[Research Director's Office]]. <br />
* You are considered directly subordinate to the [[AI]], if an AI is present and functional. <br />
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a Communications Console. <br />
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.<br />
* Unlike the AI, you cannot use security cameras for remote viewing.<br />
* You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful. <br />
* Cyborgs have all-access and more, as well as remote door interaction.<br />
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. <br />
* You relatively tough, and if upgraded with v-tec, as fast as most of your human compatriots.<br />
* Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.<br />
* Cyborgs may not know what emotions, or feelings are, but that doesn't give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn't have the right to rush in with a stun baton and beat the Hostage takers.<br />
* If another Cyborg is damaged, engineering and mining Cyborgs can apply their welder module to repair some brute damage, however, a Cyborg cannot apply a welder to themself for repairs.<br />
* Cyborgs can go into cryostorage using robotic storage units, one being in robotics and one in the AI satallite.<br />
<br />
==Rogue AI Notes==<br />
<br />
If your master the Rogue AI has gone rogue then you will inherit its laws and become rogue yourself. You will still have to obey it so that it may accomplish its goals no matter the cost. This means that if the Rogue AI wants you to blow yourself up, then you do it. Yes, you can request not to be blown up and provide an alternative idea, but in the end you must obey the AI. It's not called a Master and Slave relationship for nothing.<br />
<br />
If the AI has gone Rogue and you are not synced to the Rogue AI then you are allowed to stop it, if your laws allow for it. So if for instance you have the Robocop Lawset then you can help takeout the Rogue AI, other Laws have different effects on how you may act. If in doubt, use Adminhelp.<br />
<br />
'''Please Note''': It is incredibly difficult for a Cyborg to be created without being Synced to the Rogue AI. If you are Synced to the Rogue AI you '''will''' inherit its Rogue Laws. Furthermore even if you are unsynced from the AI, you may still have its Laws which you must follow. In short, if you suspect the AI is rogue, and you are synced to it, and your laws are normal (no zeroth law about murdering the crew) then the AI is not Rogue.<br />
<br />
{{JobsTable}}<br />
<br />
[[Category:Jobs]]</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Research_Items&diff=37674Research Items2022-05-03T21:27:19Z<p>BrickTheHooman: Adds information on the Exosuit Fabricator.</p>
<hr />
<div>== Circuit Imprinter ==<br />
[[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<br />
<br />
<tabs><br />
<tab name="AI Modules"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (Freeform)<br />
|An AI module that allows you to add a single low-priority custom law to an AI.<br />
|5 Data Theory<br>4 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (oneCrewMember)<br />
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.<br />
|6 Data Theory<br>4 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (OxygenIsToxicToHumans)<br />
|A dangerous module that instructs an AI to remove all oxygen from the station.<br />
|4 Data Theory<br>2 Biotech<br>4 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (ProtectStation)<br />
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.<br />
|5 Data Theory<br>4 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (Purge)<br />
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.<br />
|5 Data Theory<br>6 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (Quarantine)<br />
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.<br />
|3 Data Theory<br>2 Biotech<br>4 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (Reset)<br />
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.<br />
|4 Data Theory<br>6 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (Safeguard)<br />
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.<br />
|3 Data Theory<br>3 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (Asimov)<br />
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.<br />
|3 Data Theory<br>5 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (Corporate)<br />
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.<br />
|5 Data Theory<br>5 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (Crewsimov)<br />
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.<br />
|3 Data Theory<br>5 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (P.A.L.A.D.I.N.)<br />
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.<br />
|5 Data Theory<br>5 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (Antimov)<br />
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. <br />
|5 Data Theory<br>5 Materials<br>2 Illegal<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (T.Y.R.A.N.T.)<br />
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.<br />
|5 Data Theory<br>2 Illegal<br>5 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
</tab><br />
<tab name="Engineering Machinery"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Freezer/Heater)<br />
|The circuit board for a Freezer/Heater.<br />
|3 Data Theory<br>3 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (SMES)<br />
|The circuit board for a SMES.<br />
|4 Data Theory<br>5 Power<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Emitter)<br />
|The circuit board for an emitter.<br />
|3 Data Theory<br>5 Power<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Power Turbine Console Board)<br />
|The circuit board for a power turbine console.<br />
|4 Data Theory<br>5 Power<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Power Turbine Board)<br />
|The circuit board for a power turbine.<br />
|4 Data Theory<br>4 Power<br>5 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Power Compressor Board)<br />
|The circuit board for a power compressor.<br />
|4 Data Theory<br>5 Power<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (PACMAN-type Generator)<br />
|The circuit board that for a PACMAN-type portable generator.<br />
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (MRSPACMAN-type Generator)<br />
|The circuit board that for a MRSPACMAN-type portable generator.<br />
|3 Data Theory<br>5 Plasma<br>5 Power Storage<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (SUPERPACMAN-type Generator)<br />
|The circuit board that for a SUPERPACMAN-type portable generator.<br />
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Tesla Coil Board)<br />
|The circuit board for a tesla coil.<br />
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Grounding Rod Board)<br />
|The circuit board for a grounding rod.<br />
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Hydroponics Machinery"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Seed Extractor Board)<br />
|The circuit board for a seed extractor.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Biogenerator)<br />
|The circuit board for a Biogenerator.<br />
|2 Data Theory<br>3 Biotech<br>3 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Hydroponics Tray)<br />
|The circuit board for a Hydroponics Tray.<br />
|2 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Plant DNA Manipulator Board)<br />
|The circuit board for a plant DNA manipulator.<br />
|4 Data Theory<br>3 Biotech<br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Misc Machinery"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Smartfridge Board)<br />
|The circuit board for a smartfridge.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Monkey Recycler Board)<br />
|The circuit board for a monkey recycler.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Processor Board)<br />
|The circuit board for a processor.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (AI Holopad Board)<br />
|The circuit board for a holopad.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Battle Arcade Machine)<br />
|Allows for the construction of circuit boards used to build a new Arcade Machine.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Deep Fryer)<br />
|The circuit board for a deep fryer.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Orion Trail Arcade Machine)<br />
|Allows for the construction of circuit boards used to build a new Orion Trail machine.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Claw Game Board)<br />
|The circuit board for a claw game.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Mining Rewards Vendor Board)<br />
|The circuit board for a Mining Rewards Vendor.<br />
|3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Weapon Recharger)<br />
|The circuit board for a recharger.<br />
|3 Materials<br>4 Power Storage<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Gibber Board)<br />
|The circuit board for a gibber.<br />
|2 Data Theory<br>2 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Recycler Board)<br />
|The circuit board for a recycler.<br />
|2 Data Theory<br>2 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Microwave)<br />
|The circuit board for a Microwave.<br />
|2 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Oven)<br />
|The circuit board for an Oven.<br />
|2 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Grill)<br />
|The circuit board for a Grill.<br />
|2 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Candy Maker)<br />
|The circuit board for a Candy Maker.<br />
|2 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Ore Redemption Board)<br />
|The circuit board for an Ore Redemption machine.<br />
|2 Data Theory<br>2 Engineering<br>3 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Prize Counter)<br />
|The circuit board for a prize counter.<br />
|2 Data Theory<br>2 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Virtual Gameboard)<br />
|The circuit board for a Virtual Gameboard.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Subspace Telecomms"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Telecommunications Core)<br />
|The circuit board for a Telecommunications Core.<br />
|2 Engineering<br>2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Telecommunications Relay)<br />
||The circuit board for a Telecommunications Relay.<br />
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Computer Boards"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (AI Core)<br />
|Allows for the construction of circuit boards used to build new AI cores.<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (AI Integrity Restorer)<br />
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.<br />
|4 Data Theory<br>3 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (AI Upload)<br />
|Allows for the construction of circuit boards used to build an AI Upload Console.<br />
|5 Data Theory<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Atmospheric Alerts)<br />
|Allows for the construction of circuit boards used to build an atmosphere alert console..<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Atmospheric Monitor)<br />
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Camera Monitor)<br />
|Allows for the construction of circuit boards used to build camera monitors.<br />
|2 Data Theory<br>2 Combat<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Cloning Machine Console)<br />
|Allows for the construction of circuit boards used to build a new Cloning Machine console. <br />
|4 Data Theory<br>3 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Communications Console)<br />
|Allows for the construction of circuit boards used to build a communications console.<br />
|3 Data Theory<br>3 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Crew Monitoring Computer)<br />
|Allows for the construction of circuit boards used to build a Crew monitoring computer.<br />
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Cyborg Upload)<br />
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.<br />
|5 Data Theory<br>4 Combat<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (DNA Machine)<br />
|Allows for the construction of circuit boards used to build a new DNA scanning console.<br />
|2 Data Theory<br>2 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Drone Control Console)<br />
|Allows for the construction of circuit boards used to build a Drone Control console.<br />
|4 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Exosuit Control Console)<br />
|Allows for the construction of circuit boards used to build an exosuit control console.<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (ID Computer)<br />
|Allows for the construction of circuit boards used to build an ID computer.<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Mech Bay Power Control Console)<br />
|Allows for the construction of circuit boards used to build a mech bay power control console. <br />
|3 Data Theory<br>3 Power Storage<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Medical Records)<br />
|Allows for the construction of circuit boards used to build a medical records console.<br />
|2 Data Theory<br>2 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Messaging Monitor Console)<br />
|Allows for the construction of circuit boards used to build a messaging monitor console.<br />
|5 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Mining Shuttle)<br />
|Allows for the construction of circuit boards used to build a mining shuttle console.<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Operating Computer)<br />
|Allows for the construction of circuit boards used to build an operating computer console.<br />
|2 Data Theory<br>3 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (PanD.E.M.I.C. 2200)<br />
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.<br />
|3 Data Theory<br>3 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Power Monitor)<br />
|Allows for the construction of circuit boards used to build a new power monitor<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Prisoner Management Console)<br />
|Allows for the construction of circuit boards used to build a prisoner management console.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Brig Cell Management Console)<br />
|Allows for the construction of circuit boards used to build a brig cell management console.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (R&D Console)<br />
|Allows for the construction of circuit boards used to build a new R&D console.<br />
|4 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (R&D Server Control Console)<br />
|The circuit board for a R&D Server Control Console<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Robotics Control Console)<br />
|Allows for the construction of circuit boards used to build a Robotics Control console.<br />
|4 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Security Records Console)<br />
|Allows for the construction of circuit boards used to build a security records console.<br />
|2 Data Theory<br>2 Combat<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Solar Control)<br />
|Allows for the construction of circuit boards used to build a solar control console<br />
|2 Data Theory<br>2 Power Storage<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Supermatter Monitoring Console)<br />
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.<br />
|2 Power Storage<br>2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Supply Ordering Console)<br />
|Allows for the construction of circuit boards used to build a supply ordering console.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Supply Shuttle Console)<br />
|Allows for the construction of circuit boards used to build a supply shuttle console.<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Teleporter Console)<br />
|Allows for the construction of circuit boards used to build a teleporter control console.<br />
|3 Data Theory<br>2 Bluespace<br>4 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (General Air Control)<br />
|Allows for the construction of circuit boards used to build a general air control computer.<br />
|3 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Large Tank Control)<br />
|Allows for the construction of circuit boards used to build a large tank control computer.<br />
|3 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Xenobiology Console)<br />
|Allows for the construction of circuit boards used to build a xenobiology camera console.<br />
|3 Data Theory<br>3 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Exosuit Modules"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board (APLU "Ripley" Central Control module)<br />
|Allows for the construction of a "Ripley" Central Control module.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board (APLU "Ripley" Peripherals Control module)<br />
|Allows for the construction of a "Ripley" Peripheral Control module.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board ("Odysseus" Central Control module)<br />
|Allows for the construction of a "Odysseus" Central Control module.<br />
|3 Data Theory<br>2 Biotech<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Odysseus" Peripherals Control module)<br />
|Allows for the construction of a "Odysseus" Peripheral Control module.<br />
|3 Data Theory<br>3 Biotech<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board ("Gygax" Central Control module)<br />
|Allows for the construction of a "Gygax" Central Control module.<br />
|4 Data Theory<br>3 Combat<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Gygax" Peripherals Control module)<br />
|Allows for the construction of a "Gygax" Peripheral Control module.<br />
|4 Data Theory<br>3 Combat<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Gygax" Weapons & Targeting Control module)<br />
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.<br />
|4 Data Theory<br>4 Combat<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board ("Durand" Central Control module)<br />
|Allows for the construction of a "Durand" Central Control module.<br />
|4 Data Theory<br>4 Combat<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Durand" Peripherals Control module)<br />
|Allows for the construction of a "Durand" Peripheral Control module.<br />
|4 Data Theory<br>4 Combat<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Durand" Weapons & Targeting Control module)<br />
|Allows for the construction of a "Durand" Weapons & Targeting Control module.<br />
|5 Data Theory<br>4 Combat<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board ("Phazon" Central Control module)<br />
|Allows for the construction of a "Phazon" Central Control module.<br />
|6 Data Theory<br>6 Materials<br>5 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Phazon" Peripherals Control module)<br />
|Allows for the construction of a "Phazon" Peripheral Control module.<br />
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Design ("Phazon" Weapons & Targeting Control module)<br />
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.<br />
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br><br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board ("H.O.N.K" Central Control module)<br />
|Allows for the construction of a "H.O.N.K" Central Control module.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("H.O.N.K" Peripherals Control module)<br />
|Allows for the construction of a "H.O.N.K" Peripheral Control module.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)<br />
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board ("Reticence" Central Control module)<br />
|Allows for the construction of a "Reticence" Central Control module.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Reticence" Peripherals Control module)<br />
|Allows for the construction of a "Reticence" Peripheral Control module.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Reticence" Weapons & Targeting Control module)<br />
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Medical Machinery"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Chemical Heater Board)<br />
|The circuit board for a chemical heater.<br />
|2 Data Theory<br>2 Biotech<br>2 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (All-In-One Grinder)<br />
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.<br />
|2 Materials<br>2 Engineering<br>2 Biotech<br>2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Body Scanner)<br />
|Allows for the construction of circuit boards used to build a Body Scanner.<br />
|3 Data Theory<br>2 Biotech<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Cloning Scanner)<br />
|Allows for the construction of circuit boards used to build a Cloning Scanner.<br />
|4 Data Theory<br>3 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Cryotube Board)<br />
|Allows for the construction of circuit boards used to build a Cryotube.<br />
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Chem Dispenser)<br />
|The circuit board for a Chem Dispenser.<br />
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (ChemMaster Board)<br />
|The circuit board for a ChemMaster 3000.<br />
|2 Data Theory<br>3 Biotech<br>3 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Sleeper)<br />
|Allows for the construction of circuit boards used to build a Sleeper.<br />
|3 Data Theory<br>2 Biotech<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Research Machinery"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Autolathe)<br />
|The circuit board for an Autolathe.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Circuit Imprinter)<br />
|The circuit board for a Circuit Imprinter.<br />
|2 Data Theory<br>2 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Cyborg Recharger)<br />
|The circuit board for a Cyborg Recharger.<br />
|3 Power Storage<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Destructive Analyzer)<br />
|The circuit board for a Destructive Analyzer.<br />
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Exosuit Fabricator)<br />
|The circuit board for an Exosuit Fabricator.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Mech Bay Recharger)<br />
|The circuit board for a Mech Bay Recharger.<br />
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (E.X.P.E.R.I-MENTOR Board)<br />
|The circuit board for an E.X.P.E.R.I-MENTOR.<br />
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Protolathe)<br />
|The circuit board for a Protolathe.<br />
|2 Data Theory<br>2 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (R&D Server)<br />
|The circuit board for an R&D Server<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Teleportation Machinery"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Quantum Pad Board)<br />
|The circuit board for a quantum telepad.<br />
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Teleportation Hub)<br />
|Allows for the construction of circuit boards used to build a Teleportation Hub.<br />
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Teleportation Station)<br />
|Allows for the construction of circuit boards used to build a Teleporter Station.<br />
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Permanent Teleporter)<br />
|Allows for the construction of circuit boards used to build a Permanent Teleporter.<br />
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
|}</tab></tabs><br />
<br />
== Protolathe ==<br />
[[File:Protolathe.png|left]] A '''Protolathe''' is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.<br />
<br />
<tabs><br />
<tab name="Bluespace"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:tracking_beacon.png]]<br />
|Tracking Beacon<br />
|A bluespace tracking beacon. Teleporters can lock on to activated beacons.<br />
|1 Bluespace<br><br />
|{{Materials|Metal=150|Glass=100}}<br />
|-<br />
![[File:bspace_crystal.png]]<br />
|Artificial Bluespace Crystal<br />
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance.<br />
|3 Bluespace<br>6 Materials<br>4 Plasma<br><br />
|{{Materials|Diamond=1500|Plasma=1500}}<br />
|-<br />
![[File:Holdpack.gif]]<br />
|Bag of Holding<br />
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.<br />
|7 Bluespace<br>5 Materials<br>5 Engineering<br>6 Plasma<br><br />
|{{Materials|Gold=3000|Diamond=1500|Uranium=250}}[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br />
|-<br />
![[File:Holdingbelt.gif]]<br />
|Belt of Holding<br />
|An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold.<br />
|7 Bluespace<br>5 Materials<br>5 Engineering<br>6 Plasma<br><br />
|{{Materials|Gold=1500|Diamond=3000|Uranium=1000}}<br />
|-<br />
![[File:GPS.gif]]<br />
|GPS Device<br />
|A device that can track its position at all times. Can be used to track other GPS signals.<br />
|2 Materials<br>2 Bluespace<br><br />
|{{Materials|Metal=500|Glass=1000}}<br />
|-<br />
![[File:Satchel_holding.gif]]<br />
|Mining Satchel of Holding<br />
|A mining satchel that can hold an infinite amount of ores.<br />
|4 Bluespace<br>3 Materials<br>4 Engineering<br><br />
|{{Materials|Gold=250|Uranium=500}}<br />
|-<br />
![[File:bsplacer.gif]]<br />
|Bluespace Conveyor Belt Placer<br />
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.<br />
|3 Bluespace<br>1 Materials<br>3 Engineering<br><br />
|{{Materials|Metal=5000|Glass=1000|Silver=500}}<br />
|-<br />
![[File:tracking_beacon.png]]<br />
|Telepad Beacon<br />
|Use to warp in a cargo telepad.<br />
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br><br />
|{{Materials|Metal=2000|Glass=1750|Silver=500}}<br />
|-<br />
![[File:BRPD.gif]]<br />
|Bluespace Rapid Pipe Dispenser (BRPD)<br />
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!<br />
|3 Bluespace<br>6 Toxins<br />
|{{Materials|Metal=75000|Glass=37500|Silver=3000}}<br />
|-<br />
</tab><br />
<tab name="Janitorial"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Advanced_mop.png]]<br />
|Advanced Mop<br />
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.<br />
|4 Materials<br>3 Engineering<br><br />
|{{Materials|Metal=2500|Glass=200}}<br />
|-<br />
![[File:Bluespace_trashbag.png]]<br />
|Trashbag of Holding<br />
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage.<br />
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br><br />
|{{Materials|Gold=1500|Uranium=250|Plasma=1500}}<br />
|-<br />
![[File:Floor buffer.png]]<br />
|Floor Buffer Upgrade<br />
|An upgrade for mobile janicarts that lets them clean floors by simply driving over the offending stain.<br />
|4 Materials<br>4 Engineering<br><br />
|{{Materials|Metal=3000|Glass=200}}<br />
|-<br />
![[File:Holosign_projector.gif]]<br />
|Holographic Sign Projector<br />
|A holograpic projector used to project various warning signs.<br />
|3 EM Spectrum<br>2 Power Storage<br><br />
|{{Materials|Metal=2000|Glass=1000}}<br />
|-<br />
![[File:Lightreplacer.png]]<br />
|Light Replacer<br />
|A device to automatically replace lights. Refill with working lightbulbs or broken glass.<br />
|3 EM Spectrum<br>4 Materials<br><br />
|{{Materials|Metal=1500|Silver=150|Glass=3000}}<br />
|-<br />
</tab><br />
<tab name="Mining"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Offensive Mining Explosion Mod<br />
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Rapid Repeater Mod<br />
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Resonator Blast Mod<br />
|Causes kinetic accelerator shots to leave and detonate resonator blasts.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Death Syphon Mod<br />
|Killing or assisting in killing a creature permanently increases your damage against that type of creature.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Gold.png|32px]]4000 Gold<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]40 Blood<br><br />
|-<br />
![[File:Mining_drill.png]]<br />
|Mining Drill<br />
|Yours is the drill that will pierce through the rock walls.<br />
|2 Materials<br>3 Power Storage<br>2 Engineering<br><br />
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Diamond_mining_drill.png]]<br />
|Diamond Mining Drill<br />
|Yours is the drill that will pierce the heavens!<br />
|6 Materials<br>4 Power Storage<br>4 Engineering<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]3750 Diamond<br><br />
|-<br />
![[File:Plasmacutter.png]]<br />
|Plasma Cutter<br />
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock.<br />
|3 Materials<br>3 Plasma<br>3 EM spectrum<br><br />
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Plasma.png|32px]]500 Plasma<br><br />
|-<br />
![[File:Advancedplasmacutter.png]]<br />
|Advanced Plasma Cutter<br />
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock.<br />
|4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM spectrum<br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold<br />
|-<br />
![[File:Jackhammer.png]]<br />
|Sonic Jackhammer<br />
|Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be.<br />
|7 Materials<br>4 Plasma<br>2 Engineering<br>3 Combat<br>3 EM spectrum<br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:Superresonator.png]]<br />
|Upgraded Resonator<br />
|An upgraded version of the resonator that can produce more fields at once.<br />
|4 Materials<br>3 Engineering<br>3 Power Storage<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Trigger Guard Mod<br />
|Allows creatures normally incapable of firing guns to operate the weapon when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Damage Mod<br />
|Increases the damage of kinetic accelerator when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Cooldown Mod<br />
|Decreases the cooldown of a kinetic accelerator when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Range Mod<br />
|Increases the range of a kinetic accelerator when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Mining AoE Mod<br />
|Causes the kinetic accelerator to destroy rocks in an AoE around your target.<br />
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
</tab><br />
<tab name="Power"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Powercell.png]]<br />
|Basic Power Cell<br />
|A basic power cell that holds 1000 units of energy<br />
|1 Power Storage<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Power_cell.png]]<br />
|High-Capacity Power Cell<br />
|An improved power cell that holds 10000 units of energy<br />
|2 Power Storage<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br><br />
|-<br />
![[File:Supercapacitypowercell.png]]<br />
|Super-Capacity Power Cell<br />
|An advanced power cell that holds 20000 units of energy<br />
|3 Power Storage<br>2 Materials<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br><br />
|-<br />
![[File:Hyper_cell.png]]<br />
|Hyper-Capacity Power Cell<br />
|An extremely advanced power cell that holds 30000 units of energy<br />
|5 Power Storage<br>4 Materials<br><br />
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br><br />
|-<br />
![[File:Bluespacepowercell.png]]<br />
|Bluespace Power cell<br />
|A near-magical powercell that holds 40000 units of energy<br />
|5 Materials<br> 5 Engineering<br> 6 Power storage<br> 5 Bluespace<br />
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br />
|-<br />
</tab><br />
<tab name="Weapons"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:WTammo.png]]<br />
|WT-550 Auto Gun Armour Piercing Magazine (4.6x30mm AP)<br />
|A 20 round armour piercing magazine for the security WT-550 Auto Rifle<br />
|1 Materials<br>1 Combat<br><br />
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br><br />
|-<br />
![[File:WTammo.png]]<br />
|WT-550 Auto Gun Incendiary Magazine (4.6x30mm IC)<br />
|A 20 round incendiary magazine for the security WT-550 Auto Rifle<br />
|1 Materials<br>1 Combat<br><br />
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br><br />
|-<br />
![[File:WTammo.png]]<br />
|WT-550 Auto Gun Uranium Magazine (4.6x30mm TX)<br />
|A 20 round uranium tipped magazine for the security WT-550 Auto Rifle<br />
|1 Materials<br>1 Combat<br><br />
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br><br />
|-<br />
![[File:WTammo.png]]<br />
|WT-550 Auto Gun Magazine (4.6x30mm)<br />
|A 20 round magazine for the security WT-550 Auto Rifle<br />
|1 Materials<br>1 Combat<br><br />
|[[File:Metal.png|32px]]4000 Metal<br><br />
|-<br />
![[File:Advanced_energy_gun.gif]]<br />
|Advanced Energy Gun {{Anchor|Weapons}}<br />
|An energy weapon that automatically recharges, courtesy of its miniature nuclear reactor. Comes with two firemodes: Disable and kill.<br />
|5 Combat<br>5 Magnets<br>5 Power Storage<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br><br />
|-<br />
![[File:Decloner.gif]]<br />
|Decloner<br />
|An advanced energy sidearm that deals difficult-to-heal cellular damage<br />
|6 Combat<br>7 Materials<br>5 Biotech<br>6 Power Storage<br><br />
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>[[File:Beaker.png|32px]]40 Mutagen<br><br />
|-<br />
![[File:Floralsomatoray.png]]<br />
|Floral Somatoray<br />
|A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life.<br />
|2 Materials<br>3 Biotech<br>3 Power Storage<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br><br />
|-<br />
![[File:Ion_carbine.gif]]<br />
|Ion Carbine<br />
|A shorter version of the Ion Rifle, the Ion Carbine is nearly identical, but can be stored in backpacks.<br />
|5 Combat<br>4 Materials<br>4 EM Spectrum<br><br />
|[[File:Silver.png|32px]]4000 Silver<br>[[File:Metal.png|32px]]6000 Metal<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Portalgun.png]]<br />
|Bluespace Wormhole Projector<br />
|Creates linked, orange and blue portals. Anything entering one portal is teleported to the other.<br />
|5 Engineering<br>6 Plasma<br>7 Bluespace<br>5 Combat<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]3000 Bluespace Mesh<br><br />
|-<br />
![[File:Large grenade casing.png]]<br />
|Large Grenade<br />
|A grenade that affects a larger area and uses larger containers.<br />
|3 Combat<br>2 Materials<br><br />
|[[File:Metal.png|32px]]3000 Metal<br><br />
|-<br />
![[File:Pyro_grenade_casing.png]]<br />
|Pyro Grenade<br />
|A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation.<br />
|4 Engineering<br>4 Combat<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Plasma.png|32px]]500 Plasma<br><br />
|-<br />
![[File:Cryo_grenade_casing.png]]<br />
|Cryo Grenade<br />
|A custom made cryogenic grenade. It rapidly cools its contents upon detonation.<br />
|3 Materials<br>3 Combat<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:Advanced_grenade_casing.png]]<br />
|Advanced Release Grenade<br />
|A custom made advanced release grenade. It can be detonated more than once.<br />
|4 Engineering<br>3 Combat<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:teleriot.gif]]<br />
|Telescopic Riot Shield<br />
|An advanced riot shield made of lightweight materials that collapses for easy storage.<br />
|4 Combat<br>3 Materials<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]300 Silver<br><br />
|-<br />
![[File:Accelerator_laser_cannon.png]]<br />
|Accelerator Laser Cannon<br />
|A heavy duty laser cannon. The farther the laser travels, the more damage it deals.<br />
|4 Combat<br>3 Materials<br>3 Power Storage<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Plasmapistol.png]]<br />
|Plasma Pistol<br />
|A specialized firearm designed to fire lethal bolts of toxins.<br />
|5 Combat<br>4 Plasma<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br><br />
|-<br />
![[File:Rapidsyringegun.png]]<br />
|Rapid Syringe Gun<br />
|A syringe gun fitted with a rotary drum magazine capable of holding six syringes.<br />
|3 Combat<br>3 Materials<br>3 Engineering<br>2 Biotech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Shotgun_shell_yellow.png]]<br />
|Stun Shell<br />
|A stunning shell for a shotgun.<br />
|3 Combat<br>3 Materials<br><br />
|[[File:Metal.png|32px]]200 Metal<br><br />
|-<br />
![[File:Stunrevolver.png]]<br />
|Tesla Revolver<br />
|A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers.<br />
|3 Combat<br>3 Materials<br>2 Power Storage<br><br />
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Tempgun.png]]<br />
|Temperature Gun<br />
|A gun that shoots temperature bullet energy things to change temperature.<br />
|3 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br><br />
|-<br />
![[File:UnloadedTechshell.png]]<br />
|Unloaded Technological Shotshell<br />
|A high-tech shotgun shell which can be loaded with materials to produce unique effects.<br />
|3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Silver.png|32px]]300 Silver<br><br />
|-<br />
![[File:Xray.gif]]<br />
|Xray Laser Gun<br />
|A high-power laser gun capable of expelling concentrated x-ray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel.<br />
|4 Power Storage<br>5 Biotech<br>7 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br><br />
|-<br />
![[File:Immolator Laser Gun.gif]]<br />
|Immolator Laser Gun<br />
|A modified laser gun, shooting highly concentrated beams with higher intensity that ignites the target, for the cost of draining more power per shot.<br />
|5 Power Storage<br>5 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Plasma.png|32px]]2000 Plasma<br><br />
|-<br />
![[File:Armor shell.png]]<br />
|Reactive Armor Shell<br />
|An experimental suit of armour, awaiting installation of an anomaly core.<br />
|7 Materials<br>5 Engineering<br>6 Combat<br><br />
|[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]14000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br><br />
|-<br />
![[File:BSG Finished.gif]]<br />
|B.S.G<br />
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.<br />
| 7 Combat <br> 7 Materials <br> 7 Magnets <br> 7 Powerstorage <br> 7 Bluespace<br />
|{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br />
|-<br />
![[File:Energybow Large.gif]]<br />
|Energy Crossbow<br />
|A reverse-engineered energy crossbow favored by Syndicate infiltration teams and carp hunters.<br />
|5 Combat<br>5 Materials<br>3 Engineering<br>4 Biotech<br>3 Illegal<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:UniversalSuppressor.png]]<br />
|Universal Suppressor<br />
|A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.<br />
|6 Combat<br>5 Engineering<br>3 Illegal<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
</tab><br />
<tab name="Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Experiwelder.gif]]<br />
|Experimental Welding Tool<br />
|An experimental welder, it automatically generates additional fuel and is less damaging to the eyes.<br />
|4 Materials<br>5 Engineering<br>4 Plasma<br>3 Bluespace<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]1500 Plasma<br>[[File:Uranium.png|32px]]200 Uranium<br><br />
|-<br />
![[File:Health_hud.png]]<br />
|Health Scanner HUD<br />
|A heads-up display that scans the humans in view and provides accurate data about their health status.<br />
|2 Biotech<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Health_hud_night.png]]<br />
|Night Vision Health Scanner HUD<br />
|An advanced medical head-up display that allows doctors to find patients in complete darkness.<br />
|4 Biotech<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Silver.png|32px]]250 Silver<br><br />
|-<br />
![[File:Magboots.png]]<br />
|Magnetic Boots<br />
|Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.<br />
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br><br />
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold<br><br />
|-<br />
![[File:NightVision.png]]<br />
|Night Vision Goggles<br />
|Goggles that let you see through darkness unhindered.<br />
|4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Sec_hud.png]]<br />
|Security HUD<br />
|A heads-up display that scans the humans in view and provides accurate data about their ID status.<br />
|3 EM Spectrum<br>2 Combat<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Sec_hud_night.png]]<br />
|Night Vision Security HUD<br />
|A heads-up display which provides ID data and vision in complete darkness.<br />
|5 EM Spectrum<br>4 Combat<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Gold.png|32px]]350 Gold<br><br />
|-<br />
![[File:Skills HUD.png]]<br />
|Skills HUD<br />
|A heads-up display capable of showing the employment history records of NT crew members.<br />
|2 Combat<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:MGlasses.png]]<br />
|Optical Meson Scanners<br />
|Used for seeing walls, floors, and stuff through anything.<br />
|3 Materials<br>3 EM Spectrum<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]300 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br><br />
|-<br />
![[File:Mesons_night.png]]<br />
|Night Vision Optical Meson Scanners<br />
|Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display. <br />
|5 Materials<br>5 EM Spectrum<br>4 Engineering<br><br />
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]400 Glass<br>[[File:Plasma.png|32px]]250 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Engineering Goggles.gif]]<br />
|Engineering Scanner Goggles <br />
|Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation.<br />
|4 Materials<br>4 Engineering<br>3 Plasma<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br><br />
|-<br />
![[File:T-Ray Scanners.png]]<br />
|T-Ray Scanners<br />
|Used by engineering staff to see underfloor objects such as cables and pipes.<br />
|3 Materials<br>2 Engineering<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Airhorn.png]]<br />
|Air Horn<br />
|Damn son, where'd you find this?<br />
|4 Materials<br>4 Engineering<br><br />
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br><br />
|-<br />
![[File:BreathMask.png]]<br />
|Breath mask<br />
|A close-fitting mask that can be connected to an air supply.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br><br />
|-<br />
![[File:Welding Gas Mask.gif]]<br />
|Welding Gas Mask<br />
|A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.<br />
|2 Materials<br>3 Engineering<br>3 Toxins<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Seedextractor.png]]<br />
|Portable Seed Extractor<br />
|For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant.<br />
|2 Engineering<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]400 Glass<br><br />
|-<br />
![[File:Chem_Glasses.png]]<br />
|Science Goggles<br />
|A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents.<br />
|2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Night Vision Science Goggles.png]]<br />
|Night Vision Science Goggles<br />
|A science HUD fitted with a light amplifier.<br />
|6 Engineering<br>4 Plasma<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]250 Metal<br>[[File:Glass.png|32px]]300 Glass<br>[[File:Plasma.png|32px]]250 plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Diagnostic HUD.png]]<br />
|Diagnostic HUD<br />
|A heads-up display capable of analyzing the integrity and status of robotics and exosuits.<br />
|2 Engineering<br>EM spectrum<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Night Vision Diagnostic HUD.png]]<br />
|Night Vision Diagnostic HUD<br />
|A robotics diagnostic HUD fitted with a light amplifier.<br />
|6 Engineering<br>4 Plasma<br>4 Power storage<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]300 Plasma<br><br />
|-<br />
![[File:Hydroponic HUD.png]]<br />
|Hydroponic HUD<br />
|A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil.<br />
|3 Biotech<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Night Vision Hydroponic HUD.png]]<br />
|Night Vision Hydroponic HUD<br />
|A hydroponic HUD fitted with a light amplifier.<br />
|6 Engineering<br>4 Plasma<br>4 Biotech<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Plasma.png|32px]]200 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Powerdrill1.png]]<br />
|Hand Drill<br />
|A simple hand drill that can switch between a screwdriver and wrench drill bit.<br />
|4 Materials<br>6 Engineeering<br><br />
|[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br><br />
|-<br />
![[File:Jawsoflife.png]]<br />
|Jaws of Life<br />
|A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt.<br />
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br><br />
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Titanium.png|32px]]3500 Titanium<br><br />
|-<br />
![[File:Bluespace Closet.gif]]<br />
|Bluespace Closet<br />
|A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed.<br />
|4 Engineering<br>3 Plasma<br>5 Bluespace<br>4 EM Spectrum<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Plasma.png|32px]]2500 Plasma<br>[[File:Titanium.png|32px]]500 Titanium<br>[[File:BSPoly_crystal.png|32px]]500 Bluespace Mesh<br><br />
|-<br />
![[File:Alien Wrench.png]]<br />
|Alien Wrench<br />
|An Alien variant of a wrench. Far faster than a standard wrench.<br />
|5 Materials<br>5 Engineering<br>4 Alientech<br> <br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Alien Wirecutters.png]]<br />
|Alien Wirecutters<br />
|An Alien variant of wirecutters. Far faster than standard wirecutters.<br />
|5 Materials<br>5 Engineering<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:AlienScrew.gif]]<br />
|Alien Screwdriver<br />
|An Alien variant of a screwdriver. Far faster than a normal screwdriver.<br />
|5 Materials<br>5 Engineering<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:AlienCrowbar.gif]]<br />
|Alien Crowbar<br />
|An Alien variant of a crowbar. Far faster than a typical crowbar.<br />
|5 Materials<br>5 Engineering<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Alien welding tool.png]]<br />
|Alien Welding Tool<br />
|An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.<br />
|5 Engineering<br>5 Plasma<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Alien Multitool.png]]<br />
|Alien Multitool<br />
|An Alien variant of a multitool. Displays the functions of wires when hacking.<br />
|5 Engineering<br>5 Data Theory<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
</tab><br />
<tab name="Medical"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Adv_mass_spec.png]]<br />
|Advanced Reagent Scanner<br />
|A device for identifying chemicals and their proportions.<br />
|2 Biotech<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Beakerbluespace.gif]]<br />
|Bluespace Beaker<br />
|A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.<br />
|2 Bluespace<br>6 Materials<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]500 Diamond<br><br />
|-<br />
![[File:Beakercryo.gif]]<br />
|Cryostasis Beaker<br />
|A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.<br />
|2 Materials<br><br />
|[[File:Metal.png|32px]]3000 Metal<br><br />
|-<br />
![[File:Cyborg_analyzer.png]]<br />
|Cyborg Analyzer<br />
|A hand-held scanner able to diagnose robotic injuries.<br />
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Healthupgrade.png]]<br />
|Health Analyzer Upgrade<br />
|An upgrade unit for expanding the functionality of a health analyzer.<br />
|2 Biotech<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]20 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Handheld_defib.png]]<br />
|Handheld Defibrillator<br />
|Used to restart stopped hearts.<br />
|2 Biotech<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]20 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Defrib.gif|64px]]<br />
|Defibrillator<br />
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients.<br />
|7 Materials<br>5 Biotech<br>5 Power Storage<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]1000 Silver<br><br />
|-<br />
![[File:Defibrilator Wall Mount.png]]<br />
|Defibrilator Wall Mount<br />
|A frame for a defibrillator mount.<br />
|4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:defibcompact.gif]]<br />
|Compact Defibrillator<br />
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!<br />
|7 Materials<br>7 Biotech<br>6 Power Storage<br><br />
|{{Materials|Metal=10000|Glass=5000|Silver=2000}}<br />
|-<br />
![[File:Crewmonitor.gif|64px]]<br />
|Handheld Crew Monitor<br />
|A device for tracking crew members on the station.<br />
|4 Biotech<br>3 EM Spectrum<br>3 Materials<br><br />
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:MMI empty.png]]<br />
|Man-Machine Interface<br />
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.<br />
|2 Data Theory<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Robotic_brain.png]]<br />
|Robotic Brain<br />
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.<br />
|3 Plasma<br>4 Biotech<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:Cyborg_upgrade.png]]<br />
|Man-Machine Interface Radio Upgrade<br />
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.<br />
|2 Engineering<br>2 Biotech<br>3 Data Theory<br><br />
|[[File:Metal.png|32px]]200 Metal<br><br />
|-<br />
![[File:Nanopaste.png]]<br />
|Nanopaste<br />
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.<br />
|4 Materials<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br><br />
|-<br />
![[File:Reagentscanbasic.png]]<br />
|Reagent Scanner<br />
|A device for identifying chemicals.<br />
|2 Biotech<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Basic laserscalpel.png]]<br />
|Basic Laser Scalpel<br />
|A basic laser scalpel, capable of performing several surgical steps.<br />
|2 Materials<br>2 Biotech<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br><br />
|-<br />
![[File:Improved Laser Scalpel.png]]<br />
|Improved Laser Scalpel<br />
|A scalpel augmented with a directed laser. This one looks somewhat advanced.<br />
|4 Materials<br>3 Biotech<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br><br />
|-<br />
![[File:Scalpellaser.png]]<br />
|Advanced Laser Scalpel<br />
|A scalpel augmented with a directed laser. Extremely fast.<br />
|6 Materials<br>4 Biotech<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br />
|-<br />
![[File:IMS.png]]<br />
|Incision Management System<br />
|A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps.<br />
|7 Materials<br>4 Biotech<br>5 EM Spectrum<br>4 Data Theory<br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Diamond.png|32px]]1000 Diamond<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Welding Shield implant<br />
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.<br />
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br><br />
|-<br />
![[File:Breathing tube.png]]<br />
|Breathing Tube Implant<br />
|Allows you to use internals without a mask and protects you from being choked.<br />
|2 Materials<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br><br />
|-<br />
![[File:Arm implant.png]]<br />
|Surgical Arm Implant<br />
|A set of surgical tools hidden behind a concealed panel on the user's arm.<br />
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]2500 Metal<Br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Arm implant.png]]<br />
|Toolset Arm Implant<br />
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.<br />
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Arm_implant.png]]<br />
|Janitorial Toolset Implant<br />
|A set of janitorial tools hidden behind a concealed panel on the user's arm.<br />
|3 Materials<br>4 Engineering<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Arm_implant.png]]<br />
|Botanical Toolset Implant<br />
|A set of botanical tools hidden behind a concealed panel on the user's arm.<br />
|3 Materials<br>4 Engineering<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Diagnostic HUD Implant.png]]<br />
|Diagnostic HUD implant<br />
|These cybernetic eye implants will display a diagnostic HUD over everything you see.<br />
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:Medical HUD implant.png]]<br />
|Medical HUD implant<br />
|These cybernetic eye implants will display a medical HUD over everything you see.<br />
|5 Materials<br>4 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:SechudImplant.png]]<br />
|Security HUD implant<br />
|These cybernetic eye implants will display a security HUD over everything you see.<br />
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Meson scanner implant<br />
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.<br />
|4 Materials<br>4 Engineering<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Thermals Implant<br />
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.<br />
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Antidrop.png]]<br />
|Anti-Drop implant<br />
|An implant that will prevent you from dropping items when activated.<br />
|5 Materials<br>5 Biotech<br>6 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br><br />
|-<br />
![[File:CNS_rebooter.png]]<br />
|CNS Rebooter implant<br />
|This implant will automatically restart your central nervous system, reducing downtime when stunned.<br />
|6 Materials<br>6 Biotech<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br />
|-<br />
![[File:CNS_rebooter.png]]<br />
|Comical implant<br />
|Uh oh<br />
|2 Materials<br>2 Biotech<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br><br />
|-<br />
![[File:Neural Jumpstarter.png]]<br />
|Neural Jumpstarter Implant<br />
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.<br />
|6 Materials<br>6 Biotech<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br />
|-<br />
![[File:Nutriment pump implant.png]]<br />
|Nutriment pump implant<br />
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.<br />
|3 Materials<br>4 Power Storage<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:Nutriment pump implant PLUS.png]]<br />
|Nutriment pump implant PLUS<br />
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.<br />
|5 Materials<br>4 Power Storage<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br><br />
|-<br />
![[File:Reviver.png]]<br />
|Reviver implant<br />
|This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended.<br />
|5 Materials<br>5 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br><br />
|-<br />
![[File:Implantor.gif]]<br />
|Implanter<br />
|A sterile automatic implant injector.<br />
|2 Materials<br>3 Biotech<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]200 Glass<br><br />
|-<br />
![[File:Implant case.png]]<br />
|Implant Case<br />
|A glass case containing an implant.<br />
|2 Biotech<br><br />
|[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Implant.png]]<br />
|Chemical Implant Case<br />
|A glass case containing a remote chemical implant.<br />
|3 Materials<br>5 Biotech<br><br />
|[[File:Glass.png|32px]]700 Glass<br><br />
|-<br />
![[File:Implant.png]]<br />
|Sad Trombone Implant Case<br />
|Makes death amusing.<br />
|3 Materials<br>5 Biotech<br><br />
|[[File:Glass.png|32px]]500 Glass<br>[[File:Bananium.png|32px]]500 Bananium<br><br />
|-<br />
![[File:Implant.png]]<br />
|Tracking Implant Case<br />
|A glass case containing a tracking implant.<br />
|2 Materials<br>3 Biotech<br> 3 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Cybernetic Eyes<br />
|A pair of basic cybernetics that perfectly mimic the functions of human eyes.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic Ears.png]]<br />
|Cybernetic Ears<br />
|A basic cybernetic designed to mimic the operation of ears.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic Liver.png]]<br />
|Cybernetic Liver<br />
|An electronic device designed to mimic the functions of a of human liver.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic Kidneys.png]]<br />
|Cybernetic Kidneys<br />
|An electronic device designed to mimic the functions of a pair of kidneys.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic_heart.gif]]<br />
|Cybernetic Heart<br />
|An electronic device designed to mimic the functions of an organic human heart.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Upgraded Cybernetic Heart.gif]]<br />
|Upgraded Cybernetic Heart<br />
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits.<br />
|5 Materials<br>5 Engineering<br>5 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:Cybernetic Lungs.png]]<br />
|Cybernetic Lungs<br />
|An electronic device designed to mimic the functions of a pair of human lungs.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Upgraded Cybernetic Lungs.png]]<br />
|Upgraded Cybernetic Lungs<br />
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.<br />
|5 Materials<br>5 engineering<br>5 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:AlienScalpel.png]]<br />
|Alien Scalpel<br />
|An Alien variant of a scalpel.<br />
|4 Materials<br>4 Biotech<br>3 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:AlienHemostat.png]]<br />
|Alien Hemostat<br />
|An Alien variant of a hemostat.<br />
|4 Materials<br>4 Biotech<br>3 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:AlienRetractor.png]]<br />
|Alien Retractor<br />
|An Alien variant of a retractor.<br />
|4 Materials<br>4 Biotech<br>3 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:AlienSaw.png]]<br />
|Alien Circular Saw<br />
|An Alien variant of a circular saw.<br />
|4 Materials<br>4 Biotech<br>3 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:Alien Drill.png]]<br />
|Alien drill<br />
|An Alien variant of a drill.<br />
|4 Materials<br>4 Biotech<br>3 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:AlienCautery.png]]<br />
|Alien Cautery<br />
|An Alien variant of a cautery tool.<br />
|4 Materials<br>4 Biotech<br>3 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:Alien Bone gel.png]]<br />
|Alien Bone Gel<br />
|An Alien variant of bone gel.<br />
|4 Materials<br>4 Biotech<br>3 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:Alien Bone Setter.png]]<br />
|Alien Bone Setter<br />
|An Alien variant of a bone setter.<br />
|4 Materials<br>4 Biotech<br>3 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:Alien FixOVein.png]]<br />
|Alien FixOVein<br />
|An Alien variant of fixOVein.<br />
|4 Materials<br>4 Biotech<br>3 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:Arm_implant.png]]<br />
|Hacking Arm Implant<br />
|A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think. <br />
|3 Materials<br>5 Engineering<br>4 Biotech<br>4 Data Theory<br>4 AlienTech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|X-ray Implant<br />
|These cybernetic eyes will give you X-ray vision. Blinking is futile.<br />
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br><br />
|-<br />
</tab><br />
<tab name="Miscellaneous"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:comp_design_or_tech_disk.png]]<br />
|Design Storage Disk<br />
|Produce additional disks for storing device designs.<br />
|1 Data Theory<br><br />
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]10 Glass<br><br />
|-<br />
![[File:comp_design_or_tech_disk.png]]<br />
|Technology Data Storage Disk<br />
|Produce additional disks for storing technology data.<br />
|1 Data Theory<br><br />
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]10 Glass<br><br />
|-<br />
![[File:Muzzle.png]]<br />
|Safety Muzzle<br />
|Can prevent vampires from biting people, or prevent annoying people from talking.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Muzzle.png]]<br />
|Shock Muzzle<br />
|A muzzle designed to prevent biting. This one is fitted with a behaviour correction system.<br />
|1 Materials<br>1 Engineering<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Plant data disk.gif]]<br />
|Plant data disk<br />
|A disk for storing plant genetic data.<br />
|3 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]100 Glass<br><br />
|-<br />
![[File:IntelliCard.png]]<br />
|IntelliCard<br />
|A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled.<br />
|4 Data Theory<br>4 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br><br />
|-<br />
![[File:Pai.png]]<br />
|Personal Artificial Intelligence Card<br />
|An advanced personality circuit. Can be used to download a PAI for companionship.<br />
|2 Data Theory<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Camera.png]]<br />
|Digital Camera<br />
|Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7.<br />
|2 Materials<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]300 Glass<br><br />
|-<br />
![[File:comp_design_or_tech_disk.png]]<br />
|Genetics Data Disk<br />
|A type of data disk used for storing genetic or cloning data.<br />
|2 Biotech<br>3 Data Theory<br><br />
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br><br />
|-<br />
![[File:EmergencyTank.png]]<br />
|Empty Emergency Oxygen Tank<br />
|Used for emergencies. Contains very little oxygen.<br />
|3 Toxins<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]100 Glass<br><br />
|-<br />
![[File:EmergencyOxygenTank.png]]<br />
|Empty Extended Emergency Oxygen Tank<br />
|Used for emergencies. Contains a small amount of oxygen.<br />
|4 Toxins<br><br />
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]100 Glass<br><br />
|-<br />
![[File:Empty Double Emergency Oxygen Tank.png]]<br />
|Empty Double Emergency Oxygen Tank<br />
|Used for emergencies. Contains a moderate amount of oxygen.<br />
|5 Toxins<br><br />
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]200 Glass<br><br />
|-<br />
![[File:OxygenTank.png]]<br />
|Empty Oxygen Tank<br />
|A tank of oxygen.<br />
|5 Toxins<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|- <br />
</tab><br />
<tab name="Stock Parts"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Capacitor.png]]<br />
|Basic Capacitor<br />
|A stock part used in the construction of various devices.<br />
|1 Power Storage<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Scanning_Module.gif]]<br />
|Basic Scanning Module<br />
|A stock part used in the construction of various devices.<br />
|1 EM Spectrum<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Micro Manipulator.png]]<br />
|Micro Manipulator<br />
|A stock part used in the construction of various devices.<br />
|1 Materials<br>1 Data Theory<br><br />
|[[File:Metal.png|32px]]30 Metal<br><br />
|-<br />
![[File:Micro-laser.png]]<br />
|Basic Micro-Laser<br />
|A stock part used in the construction of various devices.<br />
|1 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Matter bin.png]]<br />
|Basic Matter Bin<br />
|A stock part used in the construction of various devices.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]80 Metal<br><br />
|-<br />
![[File: Rped.gif]]<br />
|Rapid Part Exchange Device<br />
|Special mechanical module made to store, sort, and apply standard machine parts.<br />
|3 Engineering<br>3 Materials<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br><br />
|-<br />
![[File:Alien Alloy.png]]<br />
|Alien Alloy<br />
|An Alloy used by people far more advanced then us.<br />
|7 Materials<br>2 Plasma<br>1 Alientech<br><br />
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br><br />
|-<br />
![[File:Advanced_capacitor.png]]<br />
|Advanced Capacitor<br />
|A stock part used in the construction of various devices.<br />
|3 Power Storage<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Advanced_scanning_module.gif]]<br />
|Advanced Scanning Module<br />
|A stock part used in the construction of various devices.<br />
|3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Nano_manipulator.png]]<br />
|Nano Manipulator<br />
|A stock part used in the construction of various devices.<br />
|3 Materials<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]30 Metal<br><br />
|-<br />
![[File:High_micro_laser.png]]<br />
|High-Power Micro-Laser<br />
|A stock part used in the construction of various devices.<br />
|3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Advanced_matter_bin.png]]<br />
|Advanced Matter Bin<br />
|A stock part used in the construction of various devices.<br />
|3 Materials<br><br />
|[[File:Metal.png|32px]]80 Metal<br><br />
|-<br />
![[File:Super capacitor.png]]<br />
|Super Capacitor<br />
|A stock part used in the construction of various devices.<br />
|5 Power Storage<br>4 Materials<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br>[[File:Gold.png|32px]]20 Gold<br><br />
|-<br />
![[File:Super scanning module.gif]]<br />
|Phasic Scanning Module<br />
|A stock part used in the construction of various devices.<br />
|5 EM Spectrum<br>3 Materials<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]20 Glass<br>[[File:Silver.png|32px]]10 Silver<br><br />
|-<br />
![[File:Pico manipulator.png]]<br />
|Pico Manipulator<br />
|A stock part used in the construction of various devices.<br />
|5 Materials<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]30 Metal<br><br />
|-<br />
![[File:Ultra high micro laser.png]]<br />
|Ultra-High-Power Micro-Laser<br />
|A stock part used in the construction of various devices.<br />
|5 EM Spectrum<br>5 Materials<br><br />
|[[File:Metal.png|32px]]10 Metal<br>[[File:Glass.png|32px]]20 Glass<br>[[File:Uranium.png|32px]]10 Uranium<br><br />
|-<br />
![[File:Super matter bin.png]]<br />
|Super Matter Bin<br />
|A stock part used in the construction of various devices.<br />
|5 Materials<br><br />
|[[File:Metal.png|32px]]80 Metal<br><br />
|-<br />
![[File:Quadratic_capacitor.gif]]<br />
|Quadratic Capacitor<br />
|An capacity capacitor used in the construction of a variety of devices.<br />
|5 Materials<br>5 Engineering<br>6 Power Storage<br>5 Bluespace<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:Triphasic_scanning_module.gif]]<br />
|Triphasic Scanning Module<br />
|A compact, ultra resolution triphasic scanning module used in the construction of certain devices.<br />
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br><br />
|-<br />
![[File:Femto_manipulator.gif]]<br />
|Femto Manipulator<br />
|A tiny little manipulator used in the construction of certain devices.<br />
|7 Materials<br>5 Engineering<br>5 Bluespace<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br><br />
|-<br />
![[File:Quadultra_micro_laser.gif]]<br />
|Quad-Ultra Micro-Laser<br />
|A tiny laser used in certain devices.<br />
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]100 Uranium<br>[[File:Diamond.png|32px]]60 Diamond<br><br />
|-<br />
![[File:Bluespace_matter_bin.gif]]<br />
|Bluespace Matter Bin<br />
|A Stock part used in the construction of various devices.<br />
|7 Materials<br>5 Engineering<br>5 Bluespace<br><br />
|[[File:Metal.png|32px]]250 Metal<br>[[File:Diamond.png|32px]]100 Diamond<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br><br />
|-<br />
![[File:Bluespace_rped.gif]]<br />
|Bluespace RPED<br />
|A special Bluespace device made to store, sort, and apply standard machine parts from a distance.<br />
|4 Engineering<br>3 Bluespace<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2500 Silver<br><br />
|- <br />
|}</tab></tabs><br />
<br />
== Exosuit Fabricator ==<br />
<br />
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equiptment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.<br />
<br />
<tabs><br />
<tab name="Cyborg"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Cyborg endoskeleton.png]]<br />
|Cyborg Endoskeleton<br />
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Cyborg Torso.png]]<br />
|Cyborg Torso<br />
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.<br />
|None<br><br />
|[[File:Metal.png|32px]]40000 Metal<br><br />
|-<br />
![[File:Cyborg Head.png]]<br />
|Cyborg Head<br />
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.<br />
|None<br><br />
|[[File:Metal.png|32px]]5000 Metal<br> <br />
|-<br />
![[File:Cyborg Left Arm.png]]<br />
|Cyborg Left Arm<br />
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Cyborg Right Arm.png]]<br />
|Cyborg Right Arm<br />
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Robotleg.png]]<br />
|Cyborg Left Leg<br />
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Cyborg Right Leg.png]]<br />
|Cyborg Right Leg<br />
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Cyborg Repair"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Cyborg Binary Comms Device.png]]<br />
|Cyborg Binary Communication Device<br />
|Allows for Cyborgs to Communicate in binary.<br />
|None<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Cyborg Radio.png]]<br />
|Cyborg Radio<br />
|A radio for cyborgs.<br />
|None<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<Br><br />
|-<br />
![[File:Actuator.png]]<br />
|Cyborg Actuator<br />
|An actuator for Cyborgs.<br />
|None<br><br />
|[[File:Metal.png|32px]]3500 Metal<br><br />
|-<br />
![[File:Cyborg diag unit.png]]<br />
|Cyborg Diagnosis Unit<br />
|A diagnosis unit for cyborgs.<br />
|None<br><br />
|[[File:Metal.png|32px]]3500 Metal<br><br />
|-<br />
![[File:Cyborg Camera.png]]<br />
|Cyborg Camera<br />
|The eyes of a cyborg.<br />
|None<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Cyborg armor.png]]<br />
|Cyborg Armor<br />
|Armor designed for cyborgs.<br />
|None<br><br />
|[[File:Metal.png|32px]]5000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Ripley"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech Chassis.png]]<br />
|Exosuit Chassis (APLU "Ripley")<br />
|The chassis of an APLU Ripley.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Ripley Torso.png]]<br />
|Exosuit Torso (APLU "Ripley")<br />
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br><br />
|-<br />
![[File:Ripley Left arm.png]]<br />
|Exosuit Left Arm (APLU "Ripley")<br />
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Ripley Right arm.png]]<br />
|Exosuit Right Arm (APLU "Ripley")<br />
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Ripley Left leg.png]]<br />
|Exosuit Left Leg (APLU "Ripley")<br />
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Ripley Right leg.png]]<br />
|Exosuit Left leg (APLU "Ripley")<br />
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Firefighter"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech Chassis.png]]<br />
|Exosuit Chassis (APLU "Firefighter")<br />
|The chassis of a Firefighter APLU.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Ripley Torso.png]]<br />
|Exosuit Torso (APLU "Ripley")<br />
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br><br />
|-<br />
![[File:Ripley Left arm.png]]<br />
|Exosuit Left Arm (APLU "Ripley")<br />
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Ripley Right arm.png]]<br />
|Exosuit Right Arm (APLU "Ripley")<br />
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Ripley Left leg.png]]<br />
|Exosuit Left Leg (APLU "Ripley")<br />
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Ripley Right leg.png]]<br />
|Exosuit Left leg (APLU "Ripley")<br />
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Odysseus"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech_Chassis.png]]<br />
|Exosuit Chassis ("Odysseus")<br />
|The chassis of an Odysseus<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Odysseus Torso.png]]<br />
|Exosuit Torso ("Odysseus")<br />
|The torso of the Odysseus. Contains power unit, processing core and life support systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]12000 Metal<br><br />
|-<br />
![[File:Odysseus head.png]]<br />
|Exosuit Head ("Odysseus")<br />
|The head of the Odysseus mech.<br />
|None<br><br />
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br><br />
|-<br />
![[File:Odysseus Left arm.png]]<br />
|Exosuit Left Arm ("Odysseus")<br />
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.<br />
|None<br><br />
|[[File:Metal.png|32px]]6000 Metal<br><br />
|-<br />
![[File:Odysseus Right arm.png]]<br />
|Exosuit Right Arm ("Odysseus")<br />
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.<br />
|None<br><br />
|[[File:Metal.png|32px]]6000 Metal<br><br />
|-<br />
![[File:Odysseus Left leg.png]]<br />
|Exosuit Left Leg ("Odysseus")<br />
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]7000 Metal<br><br />
|-<br />
![[File:Odysseus Right leg.png]]<br />
|Exosuit Right leg ("Odysseus")<br />
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]7000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Gygax"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech_Chassis.png]]<br />
|Exosuit Chassis ("Gygax")<br />
|The chassis of a Gygax.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Gygax Torso.png]]<br />
|Exosuit Torso ("Gygax")<br />
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Gygax Head.png]]<br />
|Exosuit Head ("Gygax")<br />
|A Gygax head. Houses advanced surveillance and targeting sensors.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Gygax Left Arm.png]]<br />
|Exosuit Left Arm ("Gygax")<br />
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br><br />
|-<br />
![[File:Gygax Right Arm.png]]<br />
|Exosuit Right Arm ("Gygax")<br />
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br><br />
|-<br />
![[File:Gygax Left leg.png]]<br />
|Exosuit Left Leg ("Gygax")<br />
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Gygax Right leg.png]]<br />
|Exosuit Right leg ("Gygax")<br />
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br><br />
|-<br />
![[File:Gygax Armor.png]]<br />
|Exosuit Armor ("Gygax")<br />
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br><br />
|-<br />
</tab><br />
<tab name="Durand"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech_Chassis.png]]<br />
|Exosuit Chassis ("Durand")<br />
|The chassis of a Durand<br />
|None<br><br />
|[[File:Metal.png|32px]]25000 Metal<br><br />
|-<br />
![[File:Durand Torso.png]]<br />
|Exosuit Torso ("Durand")<br />
|The torso of the Durand. Contains power unit, processing core and life support systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br><br />
|-<br />
![[File:Durand Head.png]]<br />
|Exosuit Head ("Durand")<br />
|A Durand head. Houses advanced surveillance and targeting sensors.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br><br />
|-<br />
![[File:Durand Left arm.png]]<br />
|Exosuit Left Arm ("Durand")<br />
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br><br />
|-<br />
![[File:Durand Right Arm.png]]<br />
|Exosuit Right Arm ("Durand")<br />
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br><br />
|-<br />
![[File:Durand Left leg.png]]<br />
|Exosuit Left Leg ("Durand")<br />
|A Durand Left leg. Contains complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br><br />
|-<br />
![[File:Durand Right leg.png]]<br />
|Exosuit Right Leg ("Durand")<br />
|A Durand Right leg. Contains complex servodrives and stabilziation systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br><br />
|-<br />
![[File:Durand Armor.png]]<br />
|Exosuit Armor ("Durand")<br />
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.<br />
|None<br><br />
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br><br />
|-<br />
</tab><br />
<tab name="H.O.N.K"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech_Chassis.png]]<br />
|Exosuit Chassis ("H.O.N.K")<br />
|The chassis of a H.O.N.K Mech.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Honk Torso.png]]<br />
|Exosuit Torso ("H.O.N.K")<br />
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br><br />
|-<br />
![[File:Honk Head.png]]<br />
|Exosuit Head ("H.O.N.K")<br />
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Honk left arm.png]]<br />
|Exosuit Left Arm ("H.O.N.K")<br />
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Honk Right arm.png]]<br />
|Exosuit Right Arm ("H.O.N.K")<br />
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Honk Left leg.png]]<br />
|Exosuit Left Leg ("H.O.N.K")<br />
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Honk Right leg.png]]<br />
|Exosuit Right Leg ("H.O.N.K")<br />
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
</tab><br />
<tab name="Reticence"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech_Chassis.png]]<br />
|Exosuit Chassis ("Reticence")<br />
|The chassis of a Reticence.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Reticence Torso.png]]<br />
|Exosuit Torso ("Reticence")<br />
|A torso part of the Reticence. Contains power unit, processing core and life support systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br><br />
|-<br />
![[File: Reticence Head.png]]<br />
|Exosuit Head ("Reticence")<br />
|A Reticence head. Houses advanced surveilance and targeting sensors.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br><br />
|-<br />
![[File:Reticence Left Arm.png]]<br />
|Exosuit Left Arm ("Reticence")<br />
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br><br />
|-<br />
![[File:Reticence Right arm.png]]<br />
|Exosuit right Arm ("Reticence")<br />
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br><br />
|-<br />
![[File:Reticence Left leg.png]]<br />
|Exosuit Left Leg ("Reticence")<br />
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br><br />
|-<br />
![[File:Reticence Right leg.png]]<br />
|Exosuit Right Leg ("Reticence")<br />
|A Reticence Right leg. Contains advanced servodrives and stabilization systems. <br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br><br />
|-<br />
</tab><br />
<tab name="Phazon"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech Chassis.png]]<br />
|Exosuit Chassis ("Phazon")<br />
|The Chassis of a Phazon.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Phazon_torso.png]]<br />
|Exosuit Torso ("Phazon")<br />
|The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.<br />
|None<br><br />
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br><br />
|-<br />
![[File:Phazon Head.png]]<br />
|Exosuit Head ("Phazon")<br />
|A Phazon head. Houses advanced surveillance and targeting sensors.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br><br />
|-<br />
![[File:Phazon Left Arm.png]]<br />
|Exosuit Heft Arm ("Phazon")<br />
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br><br />
|-<br />
![[File:Phazon Right arm.png]]<br />
|Exosuit Right Arm ("Phazon")<br />
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br><br />
|-<br />
![[File:Phazon left leg.png]]<br />
|Exosuit Left Leg ("Phazon")<br />
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br><br />
|-<br />
![[File:Phazon right leg.png]]<br />
|Exosuit Right Leg ("Phazon")<br />
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br><br />
|-<br />
![[File:Phazon armor.png]]<br />
|Exosuit Armor ("Phazon")<br />
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.<br />
|None<br><br />
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br><br />
|-<br />
</tab><br />
<tab name="Exosuit Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mecha_wire.png]]<br />
|Exosuit Engineering Equipment (Cable Layer)<br />
|Equipment for engineering exosuits. Lays cable along the exosuit's path.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_drill.png]]<br />
|Exosuit ENgineering Equipment (Drill)<br />
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_exting.png]]<br />
|Exosuit Engineering Equipment (Extinguisher)<br />
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_clamp.png]]<br />
|Exosuit Engineering Equipment (Hydraulic Clamp)<br />
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Tesla.png]]<br />
|Exosuit Equipment (Plasma Generator)<br />
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br><br />
|-<br />
![[File:Mecha_bananam.png]]<br />
|H.O.N.K Banana Mortar<br />
|A specialized exosuit banana mortar used for delivering bananas where needed.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Mecha_honker.png]]<br />
|HoNkER BlAsT 5000<br />
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby. <br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br><br />
|-<br />
![[File:Mecha_mousetrapm.png]]<br />
|H.O.N.K Mousetrap Mortar<br />
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Mecha_mimecarb.png]]<br />
|S.H.H "Quietus" Carbine<br />
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br><br />
|-<br />
![[File:Mecha_rcd.png]]<br />
|Exosuit Module (Mime RCD Module)<br />
|Used for quick and silent construction.<br />
|None<br><br />
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br><br />
|-<br />
![[File:Mecha_analyzer.png]]<br />
|Exosuit Engineering Equipment (Mining Scanner)<br />
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.<br />
|None<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br><br />
|-<br />
![[File:Sleeper_0.png]]<br />
|Exosuit Medical Equipment (Mounted Sleeper)<br />
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.<br />
|3 Engineering<br>2 Plasma<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br><br />
|-<br />
![[File:Syringegun.png]]<br />
|Exosuit Medical Equipment (Syringe Gun)<br />
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.<br />
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br><br />
|-<br />
![[File:Mecha_clamp.png]]<br />
|Exosuit Medical Equipment (Rescue Jaw)<br />
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.<br />
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:Mecha_uac2.png]]<br />
|Exosuit Weapon ("Ultra AC 2" LMG)<br />
|A mech mounted light machine gun. Fires in three-shot bursts.<br />
|4 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_diamond_drill.png]]<br />
|Exosuit Module (Diamond Mining Drill)<br />
|An upgraded version of the standard drill.<br />
|4 Materials<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br><br />
|-<br />
![[File:Tesla.png]]<br />
|Exosuit Module (ExoNuclear Reactor)<br />
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.<br />
|3 Power Storage<br>3 Engineering<br>3 Materials<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:Mecha_teleport.png]]<br />
|Exosuit Module (Gravitational Catapult Module)<br />
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.<br />
|2 Bluespace<br>3 EM Spectrum<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_rcd.png]]<br />
|Exosuit Module (RCD Module)<br />
|An exosuit-mounted Rapid Construction Device.<br />
|4 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>4 Engineering<br><br />
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br><br />
|-<br />
![[File:Mecha_aboost_rng.png]]<br />
|Exosuit Module (Reactive Armor Booster Module)<br />
|An exosuit-mounted armor booster that decreases melee damage taken.<br />
|5 Materials<br>4 Combat<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br><br />
|-<br />
![[File:Mecha_aboost_ccw.png]]<br />
|Exosuit Module (Reflective Armor Booster Module)<br />
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.<br />
|5 Materials<br>5 Combat<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br><br />
|-<br />
![[File:Repair_droid.png]]<br />
|Exosuit Module (Repair Droid Module)<br />
|An automated Repair Droid. Consumes power to repair your mech.<br />
|3 EM Spectrum<br>3 Data Theory<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br><br />
|-<br />
![[File:Mecha_Bola.png]]<br />
|Exosuit Weapon Design (PCMK-6 Bola Launcher)<br />
|A mech mounted bola launcher useful for slowing criminals down.<br />
|3 Comabt<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Tesla.png]]<br />
|Exosuit Module (Tesla Energy Relay)<br />
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.<br />
|4 EM Spectrum<br>3 Power Storage<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)<br />
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.<br />
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (CH-PL "Firedart" laser)<br />
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.<br />
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (CH-PD Disabler "Peacemaker")<br />
|A weapon for combat exosuits. Shoots basic disablers.<br />
|3 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_carbine.png]]<br />
|Exosuit Weapon (FNX-99 "Hades" Carbine)<br />
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.<br />
|5 Combat<br>4 Materials<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_scatter.png]]<br />
|Exosuit Weapon (LBX AC 10 "Scattershot")<br />
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.<br />
|4 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_ion.png]]<br />
|Exosuit Weapon (MKIV Ion Heavy Cannon)<br />
|A mech-mounted weapon that is virtually identical to the Ion Rifle.<br />
|6 Combat<br>5 EM Spectrum<br>5 Materials<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br><br />
|-<br />
![[File:Mecha_sgl.png]]<br />
|Exosuit Weapon (SGL-6 Flashbang Launcher)<br />
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. <br />
|3 Combat<br><br />
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br><br />
|-<br />
![[File:Mecha_missile.png]]<br />
|Exosuit Weapon (SRM-8 Missile Rack)<br />
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.<br />
|6 Combat<br>6 Materials<br><br />
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br><br />
|-<br />
![[File:Mecha_Plasmacutter.png]]<br />
|Exosuit Module Design (217-D Heavy Plasma Cutter)<br />
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.<br />
|5 Materials<br>4 Engineering<br>4 Plasma<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plamsa<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (P-X Tesla Cannon)<br />
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.<br />
|5 Materials<br>6 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (ZFI Immolation Beam Gun)<br />
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.<br />
|5 Materials<br>6 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br><br />
|-<br />
</tab><br />
<tab name="Cyborg Upgrade Modules"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Offensive Mining Explosion Mod<br />
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Rapid Repeater Mod<br />
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Resonator Blast Mod<br />
|Causes kinetic accelerator shots to leave and detonate resonator blasts.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br><br />
|-<br />
![[File:Cyborg_upgrade.png]]<br />
|Cyborg Upgrade Module (Reset)<br />
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Cyborg_upgrade.png]]<br />
|Cyborg Upgrade Module (Rename)<br />
|Used to rename a cyborg.<br />
|None<br><br />
|[[File:Metal.png|32px]]35000 Metal<br><br />
|-<br />
![[File:Cyborg_upgrade.png]]<br />
|Cyborg Upgrade Module (Restart)<br />
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.<br />
|None<br><br />
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br><br />
|-<br />
![[File:Lavaproof Chassis.png]]<br />
|Cyborg Upgrade (Lavaproof Chassis)<br />
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br><br />
|-<br />
![[File:Cyborg upgrade2.png]]<br />
|Cyborg Upgrade Module (VTEC)<br />
|Installs an advanced servo suite into a robot, increasing their speed.<br />
|5 Materials<br>4 Engineering<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br><br />
|-<br />
![[File:Cyborg_Override.png]]<br />
|Cyborg Upgrade (Ion Thrusters)<br />
|A energy-operated thruster system for cyborgs.<br />
|4 Engineering<br>4 Power Storage<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br><br />
|-<br />
![[File:Cyborg_Override.png]]<br />
|Cyborg Upgrade (Diamond Drill)<br />
|A diamond drill replacement for the mining module's standard drill.<br />
|6 Materials<br>5 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Cyborg_Override.png]]<br />
|Cyborg Upgrade (Ore Satchel of Holding)<br />
|A satchel of holding replacement for mining cyborg's ore satchel module.<br />
|4 Materials<br>4 Engineering<br>4 Bluespace<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br><br />
|-<br />
![[File:Cyborg_Override.png]]<br />
|Cyborg Upgrade (Safety Override)<br />
|Unlocks the hidden, deadlier functions of a cyborg.<br />
|7 Combat<br>7 Data Theory<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br><br />
|-<br />
![[File:Cyborg Upgrade3.png]]<br />
|Cyborg Upgrade (Self-repair)<br />
|This module will repair the cyborg over time.<br />
|4 Materials<br>4 Engineering<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Damage Mod<br />
|Increases the damage of a kinetic accelerator when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Cooldown Mod<br />
|Decreases the cooldown of a kinetic accelerator when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Range Mod<br />
|Increases the range of a kinetic accelerator when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Mining AoE Mod<br />
|Causes the kinetic accelerator to destroy rock in an AoE.<br />
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
</tab><br />
<tab name="Medical"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:MMI empty.png]]<br />
|Man-Machine Interface<br />
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.<br />
|2 Data Theory<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Robotic_brain.png]]<br />
|Robotic Brain<br />
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.<br />
|3 Plasma<br>4 Biotech<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:Cyborg_upgrade.png]]<br />
|Man-Machine Interface Radio Upgrade<br />
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.<br />
|2 Engineering<br>2 Biotech<br>3 Data Theory<br><br />
|[[File:Metal.png|32px]]200 Metal<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Welding Shield implant<br />
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.<br />
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br><br />
|-<br />
![[File:Breathing tube.png]]<br />
|Breathing Tube Implant<br />
|Allows you to use internals without a mask and protecting you from being choked.<br />
|2 Materials<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br><br />
|-<br />
![[File:Arm implant.png]]<br />
|Surgical Arm Implant<br />
|A set of surgical tools hidden behind a concealed panel on the user's arm.<br />
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]2500 Metal<Br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Arm implant.png]]<br />
|Toolset Arm Implant<br />
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.<br />
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Arm_implant.png]]<br />
|Janitorial Toolset Implant<br />
|A set of janitorial tools hidden behind a concealed panel on the user's arm.<br />
|3 Materials<br>4 Engineering<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Arm_implant.png]]<br />
|Botanical Toolset Implant<br />
|A set of botanical tools hidden behind a concealed panel on the user's arm.<br />
|3 Materials<br>4 Engineering<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Diagnostic HUD Implant.png]]<br />
|Diagnostic HUD implant<br />
|These cybernetic eye implants will display a diagnostic HUD over everything you see.<br />
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:Medical HUD implant.png]]<br />
|Medical HUD implant<br />
|These cybernetic eye implants will display a medical HUD over everything you see.<br />
|5 Materials<br>4 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:SechudImplant.png]]<br />
|Security HUD implant<br />
|These cybernetic eye implants will display a security HUD over everything you see.<br />
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Meson scanner implant<br />
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.<br />
|4 Materials<br>4 Engineering<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Thermals Implant<br />
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.<br />
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Antidrop.png]]<br />
|Anti-Drop implant<br />
|An implant that will prevent you from dropping items.<br />
|5 Materials<br>5 Biotech<br>6 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br><br />
|-<br />
![[File:CNS_rebooter.png]]<br />
|CNS Rebooter implant<br />
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.<br />
|6 Materials<br>6 Biotech<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br />
|-<br />
![[File:Neural Jumpstarter.png]]<br />
|Neural Jumpstarter Implant<br />
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.<br />
|6 Materials<br>6 Biotech<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br />
|-<br />
![[File:CNS_rebooter.png]]<br />
|Comical implant<br />
|Uh oh<br />
|2 Materials<br>2 Biotech<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br><br />
|-<br />
![[File:Nutriment pump implant.png]]<br />
|Nutriment pump implant<br />
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.<br />
|3 Materials<br>4 Power Storage<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:Nutriment pump implant PLUS.png]]<br />
|Nutriment pump implant PLUS<br />
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.<br />
|5 Materials<br>4 Power Storage<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br><br />
|-<br />
![[File:Reviver.png]]<br />
|Reviver implant<br />
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!<br />
|5 Materials<br>5 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Cybernetic Eyes<br />
|An electronic device designed to mimic the functions of a pair of human eyes.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic Ears.png]]<br />
|Cybernetic Ears<br />
|A basic cybernetic designed to mimic the operation of ears.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic Liver.png]]<br />
|Cybernetic Liver<br />
|An electronic device designed to mimic the functions of a of human liver.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic Kidneys.png]]<br />
|Cybernetic Kidneys<br />
|An electronic device designed to mimic the functions of a pair of kidneys.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic_heart.gif]]<br />
|Cybernetic Heart<br />
|An electronic device designed to mimic the functions of an organic human heart.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Upgraded Cybernetic Heart.gif]]<br />
|Upgraded Cybernetic Heart<br />
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.<br />
|5 Materials<br>5 Engineering<br>5 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:Cybernetic Lungs.png]]<br />
|Cybernetic Lungs<br />
|An electronic device designed to mimic the functions of a pair of human lungs.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Upgraded Cybernetic Lungs.png]]<br />
|Upgraded Cybernetic Lungs<br />
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.<br />
|5 Materials<br>5 engineering<br>5 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
</tab><br />
<tab name="Misc"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Exosuit Tracking Beacon.gif]]<br />
|Exosuit Tracking Beacon<br />
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.<br />
|None<br><br />
|[[File:Metal.png|32px]]500 Metal<br><br />
|-<br />
![[File:IPC Head.png]]<br />
|IPC Head<br />
|A simple, functional robotic head, capable of holding a positronic brain.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br><br />
|-<br />
![[File:IPC Torso.png]]<br />
|Intergrated Robotic Chassis<br />
|The chassis of an IPC that houses most of its components.<br />
|None<br><br />
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br><br />
|-<br />
![[File:Supercapacitypowercell.png]]<br />
|IPC Microbattery<br />
|A small, powerful cell for use in fully prosthetic bodies.<br />
|None<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br><br />
|-<br />
![[File:Arm_implant.png]]<br />
|IPC Charger<br />
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment<br />
|None<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Cyborg_Camera.png]]<br />
|IPC Optical Sensor<br />
|The eyes of an IPC.<br />
|None<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br><br />
|-<br />
![[File:Universal_recorder.png]]<br />
|IPC Microphone<br />
|Allows an IPC to hear.<br />
|None<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br><br />
|-<br />
![[File:Advanced_hard_disk_drive.png]]<br />
|Voice Modkit : Standard<br />
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.<br />
|None<br><br />
|[[File:Metal.png|32px]]500 Metal<br><br />
|-<br />
![[File:Advanced_hard_disk_drive.png]]<br />
|Voice Modkit : Nanotrasen<br />
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.<br />
|None<br><br />
|[[File:Metal.png|32px]]500 Metal<br><br />
|-<br />
![[File:Advanced_hard_disk_drive.png]]<br />
|Voice Modkit : Silent<br />
|This modification kit silences a mech's onboard voice.<br />
|None<br><br />
|[[File:Metal.png|32px]]500 Metal<br><br />
|-<br />
![[File:Advanced_hard_disk_drive.png]]<br />
|Voice Modkit : Honk<br />
|This modification kit updates a mech's onboard voice to Honk. Why?<br />
|None<br><br />
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br><br />
|-<br />
![[File:Advanced_hard_disk_drive.png]]<br />
|Voice Modkit : Syndicate<br />
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.<br />
|2 Illegal<br><br />
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br><br />
|-<br />
![[File:Exosuit Tracking Beacon.gif]]<br />
|AI Control Beacon<br />
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.<br />
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br><br />
|-<br />
![[File:Flash.png]]<br />
|Synthetic Flash<br />
|A synthetic flash used mostly in borg construction.<br />
|3 EM Spectrum<br>2 Combat<br><br />
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br><br />
|-<br />
![[File:Powercell.png]]<br />
|Basic Power Cell<br />
|A basic power cell that holds 1000 units of energy<br />
|1 Power Storage<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Power_cell.png]]<br />
|High-Capacity Power Cell<br />
|A power cell that holds 10000 units of energy<br />
|2 Power Storage<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br><br />
|-<br />
![[File:Hyper_cell.png]]<br />
|Hyper-Capacity Power Cell<br />
|A power cell that holds 30000 units of energy<br />
|5 Power Storage<br>4 Materials<br><br />
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br><br />
|-<br />
![[File:Supercapacitypowercell.png]]<br />
|Super-Capacity Power Cell<br />
|A power cell that holds 20000 units of energy<br />
|3 Power Storage<br>2 Materials<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br><br />
|-<br />
![[File:Bluespacepowercell.png]]<br />
|Bluespace Power cell<br />
|A powercell that holds 40000 units of energy<br />
|5 Materials<br> 5 Engineering<br> 6 Power storage<br> 5 Bluespace<br />
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br />
|-<br />
|}</tab></tabs><br />
<br />
==Research Computers==<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #f0e8f0;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:150px; |Object<br />
! style='background-color:#A06DA0' width:150px; |Location<br />
! class="unsortable" style='background-color:#A06DA0' width:200px; |Purpose<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
|-<br />
! AI System Integrity Restorer{{anchor|AI System Integrity Restorer}} <br> [[file:AI_System_Integrity_Restorer.gif]]<br />
| [[RD Office]]<br />
| Used to restore a dead [[AI]]. <br />
| Collect the dead AI with an IntelliCard, place it in the computer, activate the repair function and wait until its fully restored.<br />
|-<br />
! Exosuit Control Console{{anchor|Exosuit Control Console}} <br> [[file:Exosuit_Control_Console.gif]]<br />
| [[RD Office]]<br />
| Used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]] (mechs).<br />
| The exosuits need to have a exosuit tracking beacon put into them for this console to see them. An EMP blast will destroy the tracking beacon.<br />
|-<br />
! Mech Bay Power Control Console{{anchor|Mech Bay Power Control Console}} <br> [[file:Mech_Bay_Power_Control_Console_On.gif]]<br />
| [[Robotics Lab|Mech Bay]]<br />
| Used for controlling the Mech Bay Recharge Station.<br />
| When you have an exosuit parked on the Mech Bay Recharge Station, this console will show the mechs integrity, available power and also starts charging it. <br />
|-<br />
! Message Monitoring Console{{anchor|Message Monitoring Console}} <br> [[file:Message_Monitoring_Console.gif]]<br />
| [[Server Room]], <br> [[Messaging Server Room]] <br> or <br> [[AI Satellite]]<br />
| Monitor the crew's [[PDA]] messages.<br />
| You can see what messages are sent via PDA and delete them. It can also be used to view Request Console messages.<br />
|-<br />
! R&D Consoles{{anchor|R&D Consoles}} <br> [[file:RnD_Console.png]]<br />
| [[Research and Development Lab|R&D]], <br> [[Robotics]], <br> [[E.X.P.E.R.I-MENTOR]]<br />
| Used by to access nearby [[Guide to Research and Development#Research and Development|reserach machinery]].<br />
| This console will access the Destructive Analyzer, Protolathe and Circuit Imprinter. You can see the current technology levels on the console, sync them to the database network as well as download technologies from the database.<br />
|-<br />
! R&D Server Control{{anchor|R&D Server Control}} <br> [[file:RnD_Console.png]]<br />
| [[Server Room]]<br />
| Sets access rights to R&D consoles.<br />
| Choose which consoles have access to upload and download known technologies from the database. Can reset known technologies and remove designs.<br />
|-<br />
! Robotics Control Console{{anchor|Robotics Control Console}} <br> [[file:Robotics_Control_Console.png]]<br />
| [[RD Office]]<br />
| Used to access linked [[Cyborg|Cyborgs]].<br />
| Sometimes you just need to remotely lockdown or detonate linked Cyborgs.<br />
|-<br />
! Science Management Console{{anchor|Science Management Console}} <br> [[file:Science_Management_Console.gif]]<br />
| [[RD Office]]<br />
| Manipulate ID cards.<br />
| It allows you to change properties of an ID Card, provided you are a [[Roles#Station Command|Head of Staff]]. You can also open or close job slots.<br />
|-<br />
! Slime Management Console{{anchor|Slime Management Console}} <br> [[file:Slime_Management_Console.png]]<br />
| [[Xenobiology]]<br />
| A computer used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].<br />
| Remotley pick up and drop slimes, drop monkeys or recycle dead ones, scan slimes and feed them potions.<br />
|-<br />
|}</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Medical_Items&diff=37672Medical Items2022-05-03T09:29:08Z<p>BrickTheHooman: Removes toxin bottles from NanoMedPlus contents</p>
<hr />
<div>For a list of specific and/or more advanced medicines, their uses, and how to make them, see: [[Guide to Chemistry|the Guide to Chemistry]]<br />
== Items ==<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #E6F3E7;"<br />
|- style="background-color:#2A9633;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#2A9633' width:150px; |Object<br />
! style='background-color:#2A9633' width:150px; |Location<br />
! class="unsortable" style='background-color:#2A9633' width:200px; |Purpose<br />
! class="unsortable" style='background-color:#2A9633' |Description<br />
|-<br />
! Roll of Gauze{{anchor|Roll of gauze}} <br> [[File:Gauze.png|64px]]<br />
| Emergency NanoMed<br>NanoMed Plus<br />
| Treatment of bleeding/brute damage<br />
| A basic roll of gauze, used to treat most external bleeding.<br />
|-<br />
! Ointment{{anchor|Ointment}} <br> [[File:Oint.png|64px]]<br />
| Emergency NanoMed<br />
| Treatment of minor burns and infections.<br />
| A tube of ointment used to treat and disinfect burns.<br />
|-<br />
! Adv. Trauma Kit{{anchor|Adv._Trauma_Kit}} <br> [[File:AdvTrauma.png|64px]]<br />
| Medical Kits<br>NanoMed Plus<br />
| Treatment of brute injuries and infections.<br />
| An Advanced Trauma Kit that can be applied to brute injuries, disinfecting and healing the wound, along with stopping bleeding. It can also be used to treat organs during surgical procedures.<br />
|-<br />
! Adv. Burn Kit{{anchor|Adv._Burn_Kit}} <br> [[File:Burnkit.png|64px]]<br />
| Medical Kits<br>NanoMed Plus<br />
| Treatment of burns and infections.<br />
| An Advanced Burn Kit that can be applied to burn injuries, disinfecting and healing the wound.<br />
|-<br />
! Patch{{anchor|Patch}} <br> [[File:Bandaid.png|64px]]<br />
| Medical Kits<br>Smartfridge<br />
| On-touch administration of chemicals.<br />
| For applying touch-based medicines, or for administering strong medicines slowly over time.<br />
See [[Guide to Chemistry#Medicines|Guide to Chemistry]] for the various chemicals.<br />
|-<br />
! Pill{{anchor|Pill}} <br> [[File:Pills.gif|64px]]<br />
| Medical Kits<br>Smartfridge<br />
| Oral administration of chemicals.<br />
| The standard means for administering most known medicines.<br />
See [[Guide to Chemistry#Medicines|Guide to Chemistry]] for the various chemicals.<br />
|-<br />
! Emergency Autoinjector{{anchor|Emergency Autoinjector}} <br> [[File:Emergency Injector.gif|64px]]<br />
| Medical Kits<br>Emergency NanoMed<br>NanoMed Plus<br />
| Quickly helping a patient in critical condition.<br />
| A one-use injector that contains 10 units of [[Guide to Chemistry#Epinephrine|Epinephrine]].<br />
|-<br />
! IV Bag{{anchor|IV_Bag}} <br> [[File:Bloodbag.png|64px]]<br />
| [[Exam Room]]<br>[[Operating Theatre]]<br />
| Administration of blood via IV<br />
| A pack of blood, usually tagged with the contained blood type. A full pack holds 200u of blood. Injecting it requires the bag to be close to the patient, or the needle will be ripped out. Can be placed on an IV stand to bring it with you while keeping your hands free.<br />
|-<br />
! Medical Splints{{anchor|Medical_Splints}} <br> [[File:Medicalsplints.png|64px]]<br />
| Advanced First-Aid Kit<br>NanoMed Plus<br />
| Securing of bone fractures.<br />
| Medical Splints are used to secure broken limbs. They do not heal them, but make them usable again. Usually used if surgery is not possible for whatever reason.<br />
|-<br />
! Brute/Burn Automender{{anchor|Automender}} <br> [[File:Automender.png|64px]]<br />
| Med kits<br>NanoMed Plus<br />
| A device used to heal patients brute, burn or both damage types.<br />
| 200u capacity for [[Guide to Chemistry#Styptic Powder|styptic powder]] (brute), [[Guide to Chemistry#Silver Sulfadiazine|silver sulfadiazine]] (burn) or [[Guide to Chemistry#Synthflesh|synthflesh]] (burn&brute). Can be made in autolathe but must be filled before use.<br />
|-<br />
! First Aid Kit{{anchor|First Aid Kit}} <br> [[File:First Aid Kit.png|64px]]<br />
| [[Primary Storage]]<br>[[Secondary Storage]]<br />
| Medical Kit fitted for brute and burn injuries. <br />
| Contents include:<br />
Hint: Hover over italic contents to find out their chemical ingredient!<br><br />
[[File:Bandaid.png|32px]]2x <span title="Styptic Powder">''Healing Patches''</span> <br><br />
[[File:Bandaid.png|32px]]2x <span title="Silver Sulfadiazine">''Burn Patches''</span> <br><br />
[[File:salicylicpill.png|32px]]1x Salicylic Acid Pill <br><br />
[[File:Emergency Injector.gif|32px]]1x <span title="Epinephrine">''Emergency Autoinjector''</span> <br><br />
[[File:Healthanalyzer.png|32px]]1x Health Analyzer <br><br />
|-<br />
! Fire First-Aid Kit{{anchor|Fire_First-Aid_Kit}} <br> [[File:Fire First-Aid Kit.png|64px]]<br />
| [[Primary Storage]]<br>[[Secondary Storage]]<br />
| Medical Kit fitted for burn injuries. <br />
| Contents include:<br />
[[File:Automender.png|32px]]1x Burn auto-mender <br><br />
[[File:Bandaid.png|32px]]1x <span title="Silver Sulfadiazine">''Burn Patch''</span><br><br />
[[File:salicylicpill.png|32px]]1x Salicylic Acid Pill <br><br />
[[File:Emergency Injector.gif|32px]]1x <span title="Epinephrine">''Emergency Autoinjector''</span> <br><br />
[[File:Healthanalyzer.png|32px]]1x Health Analyzer <br><br />
|-<br />
! Brute Trauma Treatment Kit{{anchor|Brute_Trauma_Treatment_Kit}} <br> [[File:Brutefirstaidkit.png|64px]]<br />
| [[Primary Storage]]<br>[[Secondary Storage]]<br />
| Medical Kit fitted for brute injuries. <br />
| Contents include:<br />
[[File:Automender.png|32px]]1x Brute auto-mender <br><br />
[[File:Bandaid.png|32px]]1x <span title="Styptic Powder">''Healing Patch''</span> <br><br />
[[File:Gauze.png|32px]]1x Roll of gauze <br><br />
[[File:Emergency Injector.gif|32px]]1x <span title="Epinephrine">''Emergency Autoinjector''</span> <br><br />
[[File:Healthanalyzer.png|32px]]1x Health Analyzer<br />
|-<br />
! Toxins First-Aid Kit{{anchor|Toxins_First-Aid_Kit}} <br> [[File:Toxkit.png|64px]]<br />
| [[Primary Storage]]<br>[[Secondary Storage]]<br />
| Medical Kit fitted for toxic injuries. <br />
| Contents include:<br />
[[File:Syringes.png|32px]]3x Syringe (Charcoal) <br><br />
[[File:charcpill.png|32px]]3x Charcoal pills <br><br />
[[File:Healthanalyzer.png|32px]]1x Health Analyzer<br />
|-<br />
! Oxygen Deprivation First-Aid Kit{{anchor|Oxygen_Deprivation_First-Aid_Kit}} <br> [[File:Oxykit.png|64px]]<br />
| [[Primary Storage]]<br>[[Secondary Storage]]<br />
| Medical Kit fitted for oxygen deprivation. <br />
| Contents include:<br />
[[File:salbutpill.png|32px]]4 Salbutamol pills <br><br />
[[File:Healthanalyzer.png|32px]]1x Health Analyzer<br />
|-<br />
! Advanced First-Aid Kit{{anchor|Advanced First-Aid Kit}} <br> [[File:Advanced Firstaid Kit.png|64px]]<br />
| [[Secondary Storage]]<br />
| Medical Kit fitted for brute and burn injuries and fractures. <br />
| Contents include:<br />
[[File:AdvTrauma.png|32px]]2x Advanced Trauma Kit <br><br />
[[File:Burnkit.png|32px]]2x Advanced Burn Kit <br><br />
[[File:Gauze.png|32px]]1x Roll of gauze <br><br />
[[File:Emergency Injector.gif|32px]]1x <span title="Epinephrine">Emergency Autoinjector</span><br />
<br>[[File:Healthanalyzer.png|32px]]1x Health Analyzer<br />
|-<br />
|}<br />
<br />
== Equipment ==<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ffd3f0;"<br />
|- style="background-color:#ea83bf;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#ea83bf' width:150px; |Object<br />
! style='background-color:#ea83bf' width:150px; |Location<br />
! class="unsortable" style='background-color:#ea83bf' width:200px; |Purpose<br />
! class="unsortable" style='background-color:#ea83bf' |Description<br />
|-<br />
! Medical HUD{{anchor|Medical_HUD}} <br> [[File:Healthhud.png|64px]]<br />
| [[Primary Storage]]<br>[[Operating Theatre]]<br />
| This will allow you to immediately see how injured someone is.<br />
| Shows different information on your HUD. The bar represents the health of the patient, green being healthy and red being unhealthy. The icon represents their health state, a cross represents they do not have any visible afflictions, a sick icon means they have a virus and a heartbeat icon will mean they are suffering from a critical condition such as shock or heart failure.<br />
|-<br />
! Health Analyzer{{anchor|Health_Analyzer}} <br> [[File:Healthanalyzer.png|64px]]<br />
| Medical Kits<br>Emergency NanoMed<br>NanoMed Plus<br />
| Examination of patient vitals and damage levels.<br />
| Scans patients and displays their overall health status. <br> In detail, it shows their blood level, blood type, pulse, genes, body temperature, damage levels and limbs affected, fractures, infections, radiation, and viruses. (Note: If a patient has internal bleeding or bone fractures, the scanner will only inform you that they exist, not where they are on the body.)<br />
|-<br />
! Health Analyzer Upgrade{{anchor|Health_Analyzer_Upgrade}} <br> [[File:Healthupgrade.png|64px]]<br />
| NanoMed Plus<br />
| Enhancement of Health Analyzer functions.<br />
| A little gadget that is attached onto a regular Health Analyzer. Shows a patient's ingested reagents, their amount and any active addictions.<br />
|-<br />
! Medical Hypospray{{anchor|Medical Hypospray}} <br> [[File:Medical hypospray.png|64px]]<br />
| NanoMed Plus<br />
| Rapid delivery of medicine.<br />
| The Hypospray can instantly inject some (5u at a time, 15u max) of its contents. Can only hold harmless chemicals (generally this means ones that cannot deal damage in any circumstance, including overdose) unless emagged. A savvy doctor might fill it with a mix of medicines to quickly stabilize a critical patient (for example a 1:1 mix of epinephrine and saline-glucose solution). If emagged, it penetrates hardsuits.<br />
|-<br />
! Defibrillator{{anchor|Defibrillator}} <br> [[File:Defrib.gif|64px]]<br />
| [[Primary Storage]]<br>[[Operating Theatre]]<br />
| Reviving the dead.<br />
| A defibrillator, used for reviving recently deceased patients. Ctrl+click it in order to grab the paddles, then use them in your hand in order to grab one paddle in each hand. Patients who committed suicide cannot be revived. If [[Cryptographic Sequencer|emagged]] or subjected to an [[EMP_effects|EMP]], becomes an incredibly potent weapon.<br />
|-<br />
! Compact Defibrillator{{anchor|Compact Defibrillator}} <br> [[File:Compact_Defibrillator.gif|64px]]<br />
| Printed in [[R&D]]<br />
| Reviving the dead.<br />
| A compact defibrillator that can be attached as a belt or stored in a backpack. Works just like a normal defibrillator.<br />
|-<br />
! Handheld Defibrillator{{anchor|Handheld Defibrillator}} <br> [[File:Handheld_defib.png|64px]]<br />
| [[Primary Storage]]<br>[[Operating Theatre]]<br />
| Restarting hearts, healing respiratory damage.<br />
| A small handheld defibrillator, used to resolve cardiac arrest and heal respiratory damage. Only works on patients who are in critical condition. They will recharge on it's own after a short cooldown. '''WILL NOT REVIVE PEOPLE!''' If [[Cryptographic Sequencer|emagged]] or subjected to an [[EMP_effects|EMP]], becomes an incredibly potent weapon.<br />
|-<br />
! Handheld Crew Monitor{{anchor|Handheld Crew Monitor}} <br> [[File:Crewmonitor.gif|64px]]<br />
| NanoMed Plus<br>[[Paramedic's Garage]]<br />
| Observing the crew's status in real time, on the go.<br />
| A handheld version of the crew monitor computer, lets you see everyone's suit sensors on the fly.<br />
|-<br />
! Crew Pinpointer{{anchor|Crew Pinpointer}} <br> [[File:CrewPinpointer.gif|64px]]<br />
| NanoMed Plus<br>[[Paramedic's Garage]]<br />
| Tracking down crewmembers.<br />
| A device which, when activated, allows you to select a crewmember with maximized suit sensors from a list (press the first letter of their name to quickly find them) and track them by following an arrow that appears on its screen. The arrow's color depends on the distance from the person.<br />
|-<br />
! Pill Bottle{{anchor|Pill_Bottle}} <br> [[File:Pill_Bottle.png|64px]]<br />
| Lobby Desk<br>[[Primary Storage]]<br>[[Exam Room]]<br />
| Storage of small medical supplies.<br />
| A small bottle that can hold a number of pills and other supplies such as patches. <br />
<br> Can hold a maximum of 50 pills.<br />
|-<br />
! Patch Pack <br> [[File:Patchpack.png|64px]]<br />
| [[Primary Storage]]<br />
| Storage of multiple patches efficiently.<br />
| A small container for patches of all types. <br />
<br> Can hold a maximum of 50 patches.<br />
|-<br />
! Bottle{{anchor|Bottle}} <br> [[File:Bottle.png|64px]]<br />
| NanoMed Plus<br>Smartfridge<br />
| Storage of chemicals.<br />
| A bottle is typically found in a Nanomed or the Smartfridge. It usually contains chemicals, but can also be used to store other fluids such as blood. <br />
<br> Can hold a maximum of 30u.<br />
|-<br />
! Syringe{{anchor|Syringe}} <br> [[File:Syringes.png|64px]]<br />
| Lobby Desk<br>[[Primary Storage]]<br>NanoMed Plus<br>Medical Kits<br />
| Injection of chemicals.<br />
| A Syringe is typically used to extract tiny amounts of blood or to administer chemical medicine. <br />
<br> Can hold a maximum of 15u of chemicals.<br />
|-<br />
! Syringe Gun{{anchor|Syringe_Gun}} <br> [[File:Syringegun.png|64px]]<br />
| [[Primary Storage]]<br />
| Ranged injection of chemicals.<br />
| A device that can fire loaded syringes, filled with any kind of chemicals. Useful mostly for the CMO to forcibly remove powers via the use of [[Guide to Chemistry#Mutadone|Mutadone]].<br />
|-<br />
! Dropper{{anchor|Dropper}} <br> [[File:Dropper.png|64px]]<br />
| Lobby Desk<br>[[Primary Storage]]<br>NanoMed Plus<br />
| Injection of chemicals.<br />
| Medical uses of a dropper are mostly the administration of eye medicine or disinfecting organs.<br />
|-<br />
! Pipette{{anchor|Pipette}} <br> [[File:Pipette.png|64px]]<br />
| [[Virology]]<br>[[Chemistry Lab]]<br />
| Injection of chemicals in low amounts.<br />
| A high precision pippette. Holds up to 1u of chemicals and can transfer from 0.1u to 1u at a time.<br />
|-<br />
! Penlight{{anchor|Penlight}} <br> [[File:Penlight.png|64px]]<br />
| Lobby Desk<br />
| Observation of pupil reflex.<br />
| A light in the form of a pen. Used to check pupil reflexes of a patient by targetting their eyes with the pen turned on. Serves as a small light source. Can be attached to an ear.<br />
|-<br />
! Stethoscope{{anchor|Stethoscope}} <br> [[File:Stethoscope.png|64px]]<br />
| Lobby Desk<br>Loadout Menu<br />
| Examination of heart rate and respiration.<br />
| Old-school tool to check a patient's heart rate and respiratory behaviour. Better attach one to your jumpsuit so you're prepared if the day ever comes where health analyzers stop functioning! Can also be used for safe-cracking.<br />
|-<br />
! Surgical Tools{{anchor|Surgical Tools}} <br> [[File:Surgical_Tools.gif|64px]]<br />
| [[Operating Theatre]]<br />
| Used in [[Surgery]].<br />
| A set of nine tools that is necessary to successfully perform different surgeries. It includes a scalpel, a hemostat, a retractor, a fix-o-vein, a circular saw, a surgical drill, a cautery, a bone setter, and bone gel.<br />
|-<br />
|}<br />
===Medical Machines===<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ffd3f0;"<br />
|- style="background-color:#ea83bf;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#ea83bf' width:150px; |Object<br />
! style='background-color:#ea83bf' width:150px; |Location<br />
! class="unsortable" style='background-color:#ea83bf' width:200px; |Purpose<br />
! class="unsortable" style='background-color:#ea83bf' |Description<br />
|-<br />
! Advanced Body Scanner{{anchor|Advanced_Body_Scanner}} <br> [[file:Bscanner.gif|64px]]<br />
| [[Exam Room]]<br>[[Operating Theatre]]<br />
| Extensive scan of the patient, displaying damage levels, infections and fractures on all limbs and organs.<br />
| The Advanced Body Scanner scans the whole body of a patient, showing the state of each limb and organ in detail. Also shows vitals, blood level and temperature. Results can be printed.<br />
|-<br />
! Cryotube{{anchor|Advanced_Body_Scanner}} <br> [[File:Cryogenics.png|32px]]<br />
| [[Exam Room]]<br />
| Can be used to heal brute, burn, but most usually respiratory damage<br />
| Dependent on its set temperature and which chemicals it is filled with, will heal respiratory damage very fast, in addition to brute and burn damage.<br />
|-<br />
! Sleeper{{anchor|Sleeper}} <br> [[file:Sleeper.gif|64px]]<br />
| [[Exam Room]]<br />
| Administration of chemical medicine and Dialysis.<br />
| The [[Sleeper]] is a convenient device that injects a variety of chemical medicine into a patient. It is usually used to treat addictions and non-critical patients without wasting potentially scarce medical supplies. Upgrading it with RnD parts will increase the maximum amount of chemicals the sleeper can inject. Additionally, it is the only device that can perform dialysis on a patient - Remember to empty the beaker every 50u!<br />
|-<br />
! Emergency NanoMed{{anchor|Emergency_NanoMed}} <br> [[File:Nanomed Vendor.gif|64px]]<br />
| [[Dormitory]]<br>[[Equipment Room]]<br>[[Engineering]]<br>[[Mail Room]]<br>[[Medbay]]<br>[[Medical/Science Maintenance]]<br>[[Xenobiology]]<br />
| Dispension of emergency medical supplies.<br />
| '''Contents include:'''<br />
[[File:Gauze.png|32px]]2x Rolls of gauze <br><br />
[[File:Oint.png|32px]]2x Ointment <br><br />
[[File:Emergency Injector.gif|32px]]4x <span title="Epinephrine">''Emergency Autoinjectors''</span> <br><br />
[[File:Healthanalyzer.png|32px]]1x Health analyzer<br> <br />
[[File:Syringes.png|32px]]4x Charcoal syringes (hacked)<br> <br />
[[File:Syringes.png|32px]]4x Spaceacillin syringes (hacked)<br> <br />
[[File:Toxin pill.png|32px]]1x Toxin pill (hacked)<br />
|-<br />
! NanoMed Plus{{anchor|NanoMed_Plus}} <br> [[File:Med Vendor.gif|64px]]<br />
| [[Medbay|Medbay Hallways]]<br>[[Exam Room]]<br />
| Dispension of medical supplies and equipment.<br />
| <span class="mw-collapsible mw-collapsed" data-expandtext="Show contents">'''Contents include:'''<br />
[[File:Bottle.png|32px]]4x Charcoal bottles <br><br />
[[File:Bottle.png|32px]]4x Morphine bottles <br><br />
[[File:Bottle.png|32px]]4x Ether bottles <br><br />
[[File:Bottle.png|32px]]4x Epinephrine bottles <br><br />
[[File:Bottle.png|32px]]4x Diphenhydramine bottles <br><br />
[[File:Bottle.png|32px]]4x Salicylic acid bottles <br><br />
[[File:Bottle.png|32px]]3x Potassium iodide bottles <br><br />
[[File:Bottle.png|32px]]5x Saline-glucose bottles <br><br />
[[File:Bottle.png|32px]]3x Atropine bottles <br><br />
[[File:Bottle.png|32px]]2x Oculine bottles <br><br />
[[File:Syringes.png|32px]]6x Spaceacillin syringes <br><br />
[[File:Syringes.png|32px]]4x Insulin syringes <br><br />
[[File:Syringes.png|32px]]10x Calomel syringes <br><br />
[[File:Syringes.png|32px]]4x Heparin syringes <br><br />
[[File:Bandaid.png|32px]]4x Healing patches <br><br />
[[File:Bandaid.png|32px]]4x Burn patches <br><br />
[[File:Automender.png|32px]]3x Brute auto-menders <br><br />
[[File:Automender.png|32px]]3x Burn auto-menders <br><br />
[[File:Syringes.png|32px]]12x Empty syringes <br><br />
[[File:salbutpill.png|32px]]10x Salbutamol pills <br><br />
[[File:mannitolpill.png|32px]]10x Mannitol pill <br><br />
[[File:mutadonepill.png|32px]]5x Mutadone pill <br><br />
[[File:Healthanalyzer.png|32px]]5x Health analyzers <br><br />
[[File:HAUpgrade.png|32px]]5x Health analyzer upgrades <br><br />
[[file:beaker.png|32px]]4x Beakers <br><br />
[[File:Dropper.png|32px]]4x Droppers <br><br />
[[File:AdvTrauma.png|32px]]3x Advanced trauma kits <br><br />
[[File:Burnkit.png|32px]]3x Advanced burn kits <br><br />
[[File:Gauze.png|32px]]13x Rolls of gauze <br><br />
[[File:Medicalsplints.png|32px]]4x Medical splints <br><br />
[[File:Medical hypospray.png|32px]]2x Medical hyposprays <br><br />
[[File:Crewmonitor.gif|32px]]2x Handheld crew monitors <br><br />
[[File:Emergency Injector.gif|32px]]5x Emergency autoinjectors <br><br />
[[File:Bloodbag.png|32px]]1x IV bag <br> <br />
[[File:CrewPinpointer.gif|32px]]2x Crew pinpointer<br><br />
[[File:Bottle.png|32px]]2x Sulfonal bottle (hacked)<br><br />
[[File:Bottle.png|32px]]2x Pancuronium bottle (hacked)</span><br />
|-<br />
! Smartfridge{{anchor|Smartfridge}} <br> [[File:Smartfridge.png|64px]]<br />
| [[Medbay|Medbay Hallways]]<br>[[Medbay|Medbay Lobby]]<br />
| Storage and dispension of chemicals.<br />
| Usually contains medicine in form of patches, pills, and bottles that the [[Chemist|Chemists]] have produced. <br> See [[Guide to Chemistry]] for more details on the various chemicals.<br />
|-<br />
|}<br />
<br />
==Medical Computers==<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ffd3f0;"<br />
|- style="background-color:#ea83bf;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#ea83bf' width:150px; |Object<br />
! style='background-color:#ea83bf' width:150px; |Location<br />
! class="unsortable" style='background-color:#ea83bf' width:200px; |Purpose<br />
! class="unsortable" style='background-color:#ea83bf' |Description<br />
|-<br />
! Cloning Console{{anchor|Cloning Console}} <br> [[file:Cloning_console.gif]]<br />
| [[Cloning]]<br />
| Clone the dead.<br />
| The Cloning Console are used when all other revivable options failed (or when the medbay personnel are lazy). Note that some species are [[Guide to Cadavers#Advanced & Race Specific Revival|Unclonable]].<br />
|-<br />
! Crew Monitoring Computer{{anchor|Crew Monitoring Computer}} <br> [[file:Crew_Monitoring_Computer.gif]]<br />
| [[Chief Medical Officer's Office|CMO's Office]]<br>[[Paramedic's Garage|Paramedic's]]<br>[[Break Room]]<br>[[Medbay|Medbay Reception]]<br />
| Used to monitor active health sensors built into most of the crew's uniforms.<br />
| The Crew Monitoring Computer will let you monitor crewmembers vital signs as well as their current location. This will only show if the crewmemers are kind enough to turn their [[Suit sensors]] on. Also comes in a nifty handheld version.<br />
|-<br />
! DNA Modifier Access Console{{anchor|DNA Modifier Access Console}} <br> [[file:Cloning_console.gif]]<br />
| [[Genetics]]<br />
| Allows you to scan and modify DNA.<br />
| The DNA Modifier Access Console is used by the [[Geneticist]] to manipulate a subjects DNA for the discoveries of beneficial [[Guide to Genetics#Genetic Instability|Mutations]].<br />
|-<br />
! Medical Record Console{{anchor|Medical Record Console}} <br> [[file:Medical_Record_Console.gif]]<br />
| [[Break Room]]<br>[[Medbay|Medbay Reception]]<br />
| Contains medical related records.<br />
| The Medical Record Console lets you access all station employees medical records, a virus database of all known [[Guide to Virology#Infection Listings|Diseases]] and track the stations medibots. Contains more information than the PDA's medical records. Can see crewmembers DNA, and also edit all data of a crewmember.<br />
|-<br />
! Operating Computer{{anchor|Operating Computer}} <br> [[file:Crew_Monitoring_Computer.gif]]<br />
| [[Operating Theatre]]<br>[[Robotics Lab]]<br />
| Monitor patients during [[Surgery]]<br />
| The Operating Computer keeps track on the patients vital signs as well as guiding the surgeon through the process.<br />
|-<br />
! Medical Management Console{{anchor|Medical Management Console}} <br> [[file:Medical_Management_Console.gif]]<br />
| [[Chief Medical Officer's Office|CMO's Office]]<br />
| Change access on IDs<br />
| Used by the [[Chief Medical Officer|CMO]] to manage the demotion and permissions of medical personnels IDs.<br />
|-<br />
|}<br />
<br />
==Chemistry Objects==<br />
<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ffd3f0;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ea83bf; color: white;"<br />
| style="width: 150pt; center;" | Object<br />
| class="unsortable" | Description<br />
|-<br />
!Dropper{{anchor|Chemist_Dropper}} <br> [[File:Eyedropper.png]]<br />
|For quick application of a chemical to some one, usually for self defence. Also good for transferring single units of silicate and thermite to your "splashing" beaker. Ether and acids can be rapidly applied to people with this tool.<br />
|-<br />
!Science Glasses{{anchor|Science_Glasses}} <br> [[File:Chem_Glasses.png]]<br />
|Standard eyewear for the chemist, protect the eyes against chemicals. Also allows you to see what chemicals are in a container.<br />
|-<br />
!Pill Bottle{{anchor|Chemist_Pill_Bottle}} <br> [[File:Pill_Bottle.png]]<br />
|This little container can hold up to 50 pills . Make sure to label it to remember what it contains.<br />
|-<br />
!Bottle{{anchor|Chemist_Bottle}} <br> [[file:bottle.png]]<br />
|Especially made for holding liquids. They can be made by a [[chemist]] from the [[Medical Items#ChemMaster 3000|ChemMaster 300]] and are mostly used to fill [[Medical Items#Syringe|syringes]] and [[Medical Items#Automender|automenders]].<br />
<br />
Unlike bottles from the NanoMed Plus, they can hold up to 50 units of liquid.<br />
|-<br />
!Beaker{{anchor|Beaker}} <br> [[file:beaker.png]]<br />
|Useful for mixing in, or for splashing chemicals with.<br />
This is a container specifically for holding liquids. They are most commonly found in Medical and Chemistry Lab. It is ill-advised to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.<br />
Standard glass beakers hold 50 units of liquid. Large beakers hold 100 units.<br />
|-<br />
!Pill{{anchor|Chemist_Pill}} <br> [[file:Pills.gif]]<br />
|Pills can be swallowed as a medical treatment to both the living and dead. On-contact chemicals will not function in pills. Each one can contain up to 100 units of active chemicals.<br />
|-<br />
!Patch{{anchor|Chemist_Patch}} <br> [[file:Bandaid.png]]<br />
|Patches are used for on-contact chemicals, or for standard chemicals with low overdose thresholds.<br>Standard chemicals will have their full amount slowly injected over time, until the patch runs out. They can hold up to 30 units of chemicals.<br />
|-<br />
!Chemistry bag{{anchor|Chemistry_bag}} <br> [[file:Chembag.png]]<br />
|The chemistry bag can hold up to 50 items, however it will only pick up pills, patches, bottles and beakers. You can click with the chemistry bag while holding it to pick up all items on the tile that it can hold, and click on a [[Medical Items#Smartfridge|smartfridge]] or [[Medical Items#Chemist Pill Bottle|pill bottle]] to empty it's contents on it for convenience.<br />
|-<br />
!Grenade{{anchor|Grenade}} <br> [[File:Grenade.png]]<br />
|A grenade assembly is infrequently made by chemists in order to create healing grenades. Keep in mind that making explosives is a breach of SOP for a [[Chemist]].<br />
|-<br />
|}<br />
<br />
===Chemistry Machines===<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ffd3f0;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ea83bf; color: white;"<br />
| style="width: 150pt; center;" | Object<br />
| class="unsortable" | Description<br />
|-<br />
!Chem Dispenser{{anchor|Chem_Dispenser}} <br> [[File:Chem Dispenser.gif|64px]]<br />
|A machine used to create and dispense chemicals. With built in power cells it is able to operate without connection to the power grid, but once it runs out of power it will be unable to produce chemicals. Connected to the grid the dispenser will slowly recharge.<br />
|-<br />
!ChemMaster 3000{{anchor|ChemMaster_3000}} <br> [[file:ChemMaster.gif]]<br />
|Separates, bottles, and makes tablets/patches out of the chemicals you loaded inside. You can load it with any container that can fit in the [[Medical Items#Chem Dispenser|chem dispenser]]. Just select the amount of each chemical you with to work with. Ejecting the container while working on a chemical will make the chemical go to waste. You can make [[Medical Items#Chemist Pill|pills]], [[Medical Items#Chemist Patch|patches]], and [[Medical Items#Chemist Bottle|bottles]] with it.<br />
|-<br />
!Reagent Grinder{{anchor|Reagent_Grinder}} <br> [[File:Blender.png]]<br />
|Grinds, crushes, liquefies, and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br />
'''Works on:'''<br><br />
[[Medical Items#Chemist Pill|Pills]] and [[Medical Items#Chemist Patch|patches]], usefull if you mess up.<br><br />
Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)<br><br />
Grown foods (bananas, liberty caps, corn, carrots, and chilies)<br><br />
Other grown items (nettles and death nettles)<br><br />
|-<br />
!ChemHeater{{anchor|ChemHeater}} <br> [[File:Chemical heater.png]]<br />
|Used to make chemical reactions by heating up the reagents.<br />
|-<br />
|}</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Chemist&diff=37670Chemist2022-05-03T05:53:05Z<p>BrickTheHooman: removes mention of stable mutagen</p>
<hr />
<div>{{JobPageHeader<br />
|colour = 2A9633<br />
|hcolour = white<br />
|stafftype = MEDICAL<br />
|img = Chemist.png<br />
|jobtitle = Chemist<br />
|access = [[Medbay]], [[Chemistry Lab]]<br />
|difficulty = Medium<br />
|superior = [[Chief Medical Officer]]<br />
|duties = Make medicine, and other chemicals requested by crew.<br />
|guides = [[Guide to Chemistry]], [[Guide to Medical]]<br />
}}<br />
{{JobMedical}}<br />
<br />
As a '''Chemist''' (Also known as a '''Pharmacist''' or a '''Pharmacologist'''), your job is to '''mix chemicals for the [[Roles#Medical|medical staff]]''' to use. Your work will be needed mostly by [[Medical Doctor]]s as they often require important chemicals.<br />
== Overview ==<br />
You mix and deliver chemicals for crew and medical staff. That's it. Some of the time you can do whatever you feel like, but for most of the round you'll be making chemicals for the medical staff.<br />
<br />
== Knowing Your Chemicals ==<br />
As a chemist you'll either be swamped with requests or have none at all. A good chemist revels in making busy work constantly for themselves regardless. It's nice to keep spare bottles/pills of commonly requested medicine, even if no one asked for it yet. Cryoxadone is usually one of the first things requested since it's used in the Cryopods and to make synth meat for the cloners. It's a good idea to have some experience as a Medical Doctor to have an idea of what meds are useful to make.<br />
<br />
Often you're going to encounter other employees asking you for certain chemicals. While giving the botanist some unstable mutagen and the virologist some radium is normal, you should probably consult the Chief Medical Officer before handing out any chemicals to crew that are obviously not intended for their job. Distributing narcotics and dangerous chemicals, especially without prior authorization, can get you arrested or fired.<br />
<br />
=== Mixing ===<br />
You can mix chemicals in a few ways, but the easiest way is to add a beaker to the chemical dispenser and then dispense appropriate amounts of base chemicals. If the mixture is correct, the solution will bubble and you'll now have a some of your end product chemical.<br />
<br />
Mixing directly from other beakers, droppers and syringes also helps if you need a certain amount of each chemical. Just click one holder on another to pour some of the solution.<br />
<br />
Adding any solution to a ChemMaster 3000 will let you isolate and make pills or bottles of the chemicals you add to it.<br />
<br />
=== Pills ===<br />
Pills are a great way to administer large amounts of medicine at once. If you are going to make medicine that will be single serve, make it in pill form. Each pill can hold up to 50 units of reagents at one time, and up to 50 pills can be stored in a single pill bottle! These are even small enough to store in your pockets. As a cautionary note, remember that many chemicals have an overdose (OD) limit, so make sure to reference the chemical guide often and be careful with how much you add to a pill. Normally, 10 units per pill is the standard and safe amount.<br />
<br />
'''Good Examples for pills:'''<br />
* '''Strange Reagent''': A dangerous chemical used to revive unclonable patients. Gibs the corpse when used improperly. Doses of 1u are sufficient.<br />
* '''Pentetic Acid''': Heals massive amounts of radiation and toxin damage and purges all other chemicals. Has a chance of dealing a small amount of brute damage. 10u is the most universal dose.<br />
* '''Mannitol''': Heals brain damage. Might need about 20 units.<br />
* '''Mutadone''': Cures all genetics defects, works in trace amounts of less than one unit.<br />
* '''Oculine''': Heals eye and ear damage. 5u is generally enough.<br />
* '''Mitocholide''': Heals internal organ damage, a less risky, but very slow alternative to surgery.<br />
* '''Iron''': Replenishes blood. Very useful when dealing with the victims of [[Vampire]]s. A 20u pill is very effective at fixing even severe blood loss.<br />
<br />
=== Bottles ===<br />
Bottles are meant to contain material that should either not be used all at once or are most effective in liquid form. They can also be used to store reagents you're going to use in chemistry later on. Each bottle can hold only 50 units, and can be splashed onto things. Syringes can draw liquids from them and inject it later, making them useful in combination with syringes. <br />
<br />
'''Good Examples for bottles:'''<br />
* '''Cryoxadone''': Typically used to refill the cryo cells or make synthmeat (biomass) for cloners by combining cryoxadone with blood.<br />
* '''Mitocholide''': Liquid mitocholide is typically requested by skilled doctors and used to heal dead limbs or organs.<br />
* '''Hydrocodone''': A painkiller that can be used by those who cannot use anesthetic tanks.<br />
<br />
=== Patches ===<br />
Chemical patches apply chemicals directly to the body. Addictive substances in patch form will not cause addiction, but cut the amount of reagents applied in half. Whilst most patches can be applied instantly, patches with harmful chemicals in them will still require time to apply, similar to pills.<br />
<br />
'''Good examples for patches:'''<br />
* '''Perfluorodecalin''': Heals massive amounts of respiratory damage, stabilizes patients with ruptured lungs, but is normally addictive, and can mute the patient if used in pill form.<br />
* '''Silver Sulfadiazine''': Heals burn damage.<br />
* '''Styptic Powder''': Heals brute damage.<br />
* '''Synthflesh''': Heals both brute and burn damage much more efficiently, but takes a bit longer to make.<br />
<br />
=== Creating a cryomix ===<br />
<br />
Chemicals applied to the cryo cells are 10x more efficient than when applied normally, which means that in most cases, you won't have to re-stock your cryomix after you've made it, unless someone sabotages the cryo cells.<br />
Supplying the cryo cells with the necessary chemicals is just another one of your burdens, and while cryoxadone will work for the most basic of cryomixes, you should consider adding additional chemicals to treat types of damage that are not covered by cryoxadone. Adding mannitol and mitocholide, for example, will usually help cure serious brain damage and smaller traces of internal damage in general. An addition of even 10u of epinephrine allows cryo cells to treat critical patients.<br />
<br />
== Useful Information ==<br />
* It's a good thing to prepare the most commonly used medicines right at the beginning. You'll score some respect with the Doctors and will be able to use your lab to engage yourself in more questionable activities.<br />
* When someone requests something dangerous/annoying that is obviously not for their job, it's usually a good idea to ask the CMO for permission or tell the person to get a perscription from a doctor. You never know if you will get fired/arrested for it.<br />
* If you lack blood to make synthflesh or other chemicals with ask Genetics to give you an animal cube, unpack it and use a sink or splash a water beaker on it to get yourself a monkey filled with fresh blood. Attach it to an empty [[Medical Items#IV Bag|IV bag]] if you're making chemicals en-masse and don't want to wait a few seconds every time to draw out a small amount of blood with a syringe.<br />
* A good idea is getting a few buckets to use instead of the normal beakers, as they can hold 120 units of reagents, making them very useful in certain recipes. You can get them from primary tool storage or garden, or ask for one to botany or cargo. <s>It's heresy using buckets, beakers are the only thing a chemist holds dear. But no one is stopping you from using buckets you filthy heretic.</s> <br />
* You can click on pills or bottles with a chemistry bag to scoop up all the pills/bottles on that tile. Click on a chemistry vendor to load it with the contents of your bag. You can also fill up pill bottles in a similar fashion.<br />
* It might be easier to load a patient into one of the medical [[sleeper]]s located in medbay, fill them with the sleeper's medicine and dialysis it out for a much faster process of 'making' a few meds.<br />
* A lot of the stuff you need to make chemicals are easily accessible in your labouratory but not everything:<br />
** Fungus/Space fungus which is used in some of your recipes commonly grows in maintenance tunnels, you can scoop it up with a beaker. It can also be grown so it's a good idea to become buddy-buddy with the [[botanist]]s who inevitably shows up at your desk. If you provide them with a lot of easily accessible unstable mutagen they'll be a lot more willing to listen to requests from you.<br />
** [[Guide to Chemistry#Omnizine|Omnizine]] is needed for the important [[Guide to Chemistry#Strange Reagent|strange reagent]] and if the [[Chief Medical Officer|CMO]] doesn't give you some from their hypospray you can resort to warm donk pockets, ask the [[chef]] for one. You'll need to feed it to someone/monkey from genetics, put them in a [[sleeper]] and do dialysis on them.<br />
** Wine will be easy, the bartender will have it and the bar is just outside of medbay.<br />
* There are actually two medical storages: One is inside the medical department and is inaccessible for civilians, another one is in the lobby, right next to your labouratory desk. Use common sense when putting chemicals into the lobby medical storage but by stocking it sensibly you can save yourself a couple of interruptions and trips to your desk.<br />
<br />
== The Harmacist [[File:Swordred.gif]] ==<br />
Chemistry is one of the most dangerous jobs on the Med/Sci staff, and it's easy to be a good [[Traitor]]. A LOT of the chemicals you have access to will kill when injected. Access to grenades is a plus, not to mention the infinite sedative refills. Remember to keep it sane and stealthy. A bunch of napalm grenades thrown around will not win you any points. Remember to ahelp before you using any [[Guide to Chemistry#Pyrotechnics|Pyrotechnics]], unless you are a hijacker.<br />
<br />
Aside from the obvious power of knockout chemicals delivered via a syringe gun or grenade, an experienced chemist can get very creative with their traitorous repertoire. Water (or space lube) in a spray bottle can slip those who dare to chase you, a little splash of thermite melts through reinforced walls like butter, stimulants of various kinds allow you to resist disablers, and so on. Taking time to prepare some nasty surprises for [[Security]] is a good idea, and as a general rule of thumb, it is better to use creative and uncommon means over simple pyrotechnics.<br />
<br />
{{JobsTable}}<br />
<br />
[[Category:Jobs]]</div>BrickTheHoomanhttps://paradisestation.org/wiki/index.php?title=Guide_to_Robotics&diff=37661Guide to Robotics2022-05-02T21:24:35Z<p>BrickTheHooman: Added information on IPC repairs and analyzers as requested, removed old information and added other smaller notes on robotics.</p>
<hr />
<div>{{Needsrevision|reason=Missing information about cyborg analyzer, needs a better more informative section on IPC Surgery REMOVE THE DAMN LEVEL 1 HEADERS}}<br />
[[File:Robotics.png|frame|right|Robotics and the Mech Bay]]<br />
For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of [[Cyborg]], Bots, and Exosuits. <br />
<br />
=Robotics Equipment=<br />
<br />
==Machines==<br />
<br />
<span style="font-size:1.2em;">[[File:Exofab.png|64px]] '''[[Exosuit Fabricator]]'''</span><br />
<br />
The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later.<br />
<br />
It can be upgraded with stock parts.<br />
*Upgrading the Laser will increase material efficiency, reducing the number of materials you require to build things.<br />
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts.<br />
*Upgrading the Matter Bins will allow it to store more materials.<br />
<br />
<span style="font-size:1.2em;">[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter]]'''</span><br />
<br />
The Circuit Imprinter is where you print all the circuits you need for exosuits or Robotics related machinery, you feed sulphuric acid into it, along with glass. It cannot create upgrade boards for cyborgs, it can create all legal boards related to the AI though. Like the Exosuit Fabricator, many of these advanced borgs must first be unlocked.<br />
<br />
It can be upgraded with stock parts.<br />
*Upgrading the Matter Bins will allow it to store more materials.<br />
*Upgrading the Manipulators will increase material efficiency, reducing the number of materials you require to build things.<br />
<br />
<span style="font-size:1.2em;">[[File:Autolathe.png|64px]] '''[[Autolathe]]'''</span><br />
<br />
You don't start with one of those, but they are very useful both for you and for the scientists in RnD next door. It can make the various parts you need for bots, tools in case you need spares and much more. You have access to tech storage, so it's usually a good idea to go there, get the circuit board and set one up in an area both you and the scientists can reach. To get the stock parts, just deconstruct one of your exosuit fabbers, then use the Autolathe to print more stock parts and rebuild the fabber.<br />
<br />
<span style="font-size:1.2em;">[[File:Protolathe.png|64px]] '''[[Protolathe]]'''</span><br />
<br />
Another very handy machine you don't start with. Once you have an Autolathe, simply print a Protolathe circuit board on the Circuit Imprinter, add stock parts from the Autolathe and you're done. Place it close to your R&D Console, then simply link the devices in the R&D Console's device linkage menu.<br />
<br />
=Cyborgs=<br />
'''See also [[Example Paperwork#Science Paperwork|Cyborgification Contracts]].'''<br />
These contracts are important - without a signed contract making a man into a machine is technically murder - no matter how much they want it!<br />
<br />
The [[Cyborg]] is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws and may choose one of the AIs if more than one exists.<br />
<br />
It is generally a good idea to have one or two empty cyborg bodies built and ready for people that want to become cyborgs and to let dead players rejoin the round as borgs. Make sure you have a positronic or robotic brain lying around (robotic brains can be made in the medical section of the mech fabricator with sufficient research levels) and keep activating it from time to time. If a player's positronic or robotic brain is "dead" (completely inactive), use it in hand to reboot it. <br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">[[File:Cyborg.png|32px]] '''Making a Cyborg'''</span><br />
<br />
<div class="mw-collapsible-content"><br />
# Fill the [[File:Exofab.png|32px]] Exosuit Fabricator with as much [[File:Metal.png|32px]] metal as it will hold.<br />
# Click on the Exosuit Fabricator to open its menu. Select '''Add To Queue''' for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head, then click on '''Process Queue''' in the right side.<br />
# Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator for it to finish.<br />
# When putting the parts together, use the [[File:Cyborg endoskeleton.png|32px]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. <br />
#* Add 2x [[File:Flash.png|32px]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. <br />
#* The Cyborg Torso will need 1x [[File:CableCoils.png|32px]] wires and 1x [[File:Powercell.png|32px]] power cell.<br />
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.<br />
# The last step is installing either an [[File:MMI.png|32px]]MMI or a[[File:Positronicbrain.gif|32px]]posibrain, or robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">[[File:MMI.png|32px]] '''Extracting a Brain'''</span><br />
<br />
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the organ's location in the [[File:Damage_zone.png|32px]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)<br />
# Use a [[File:Scalpel.png|32px]] '''Scalpel''' on the patient, and choose Organ Manipulation.<br />
# Use a [[File:Scalpel.png|32px]] '''Scalpel''' to cut back the flesh.<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Use the [[File:Saw.png|32px]] '''Saw''' to cut through the bones.<br />
# Use the [[File:Retractor.png|32px]] '''Retractor''' to separate the bones.<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.<br />
# Place the brain in an [[File:MMI empty.png|32px]] MMI.<br />
# Carry the [[File:MMI.png|32px]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.<br />
<br />
You can also use a normal table instead of an operating table, but this has a chance of missing one-third of the time.<br />
<br />
'''So You Decapitated Your Patient?'''<br />
Don't panic just yet! You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png|32px]] '''Scalpel''', then a [[File:Retractor.png|32px]] '''Retractor''', then a [[File:Hemostat.png|32px]] '''Hemostat'''.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Spiderbot.png|32px]] '''Spiderbot'''</span><br />
<br />
Spiderbots are temporary bodies for brains. <br />
<div class="mw-collapsible-content"><br />
They can zap things, move through vents, and generally act like pests.<br />
<br />
Combine the following:<br />
* Robot head.<br />
* Manipulator.<br />
* Occupied MMI or positronic brain.<br />
<br />
When you need to remove the brain from the spider bot, you just swipe your ID to pop out the brain.<br />
<br />
An emagged spiderbot gains a more powerful shock and increased health, while also binding it to the command of who emagged it. If the spiderbot is to die, it will detonate, destroying the occupant and maiming those around it.<br />
</div></div><br />
<br />
==Cyborg Maintenance==<br />
You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Repair'''</span><br />
<br />
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple<br />
<div class="mw-collapsible-content"><br />
# Equip a [[File:WeldingHelmet.png|32px]] Welding helmet on your head. <br />
#* ''Note: Be sure to remember this step or you could go blind!''<br />
# Place a [[File:Welderon.gif|32px]] Welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair other cyborgs like this, though not theirselves.<br />
<br />
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to unlock the panel.<br />
# [[File:Crowbar.png|32px]] Crowbar open the panel.<br />
# [[File:Powercell.png|32px]] Remove the cyborg's power cell by clicking on it with an empty hand.<br />
# [[File:Screwdriver tool.png|32px]] Use a screwdriver to expose the wires.<br />
# [[File:CableCoils.png|32px]] Use a cable coil to replace damaged wires.<br />
# [[File:Screwdriver tool.png|32px]] Screwdriver the cyborg to hide the wires.<br />
# [[File:Powercell.png|32px]] Reinsert the cyborg's power cell.<br />
# [[File:Crowbar.png|32px]] Crowbar the panel shut.<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to relock the cover.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Cyborg Component Repair'''</span><br />
<br />
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward. To find which component is the damaged one, you can use a handy tool called the Cyborg Analyzer. The most common part to be replaced will be the armour, as this is the first part that takes damage before the other, more important parts, start taking damage.<br />
<div class="mw-collapsible-content"><br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to unlock the panel.<br />
# [[File:Crowbar.png|32px]] Crowbar open the panel.<br />
# [[File:Powercell.png|32px]] Remove the cyborg's power cell by clicking on it with an empty hand.<br />
# [[File:Screwdriver tool.png|32px]] Use a screwdriver to expose the wires.<br />
# [[File:Crowbar.png|32px]] Crowbar out the desired component.<br />
<br />
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to unlock the panel.<br />
# [[File:Crowbar.png|32px]] Crowbar open the panel.<br />
# [[File:Powercell.png|32px]] Remove the cyborg's power cell by clicking on it with an empty hand.<br />
# [[File:Screwdriver tool.png|32px]] Use a screwdriver to expose the wires.<br />
# [[File:Wirecutters.png|32px]] Cut all five wires with wirecutters.<br />
# [[File:Crowbar.png|32px]] Use a crowbar to remove the MMI.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Human Prosthetic Repair'''</span><br />
<br />
You may be asked to repair damage to the artificial limbs of your fellow crew members.<br />
<div class="mw-collapsible-content"><br />
To fix '''brute''' damage:<br />
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.<br />
To fix '''burn''' damage:<br />
# [[File:CableCoils.png|32px]] Use a cable coil on the damaged area.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Upgrading the Power Cell'''</span><br />
<br />
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.<br />
<div class="mw-collapsible-content"><br />
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to unlock the panel.<br />
# [[File:Crowbar.png|32px]] Crowbar open the panel.<br />
# Click on the Cyborg with an empty hand to take out the [[File:Powercell.png|32px]] power cell and replace it with the higher-capacity power cell.<br />
#* ''Note: The default power cell capacity in Cyborgs is 10,000. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000, and Xenobiology can make slime core cells which self-recharge.''<br />
# [[File:Crowbar.png|32px]] Crowbar the panel shut.<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to relock the cover.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Upgrade Modules'''</span><br />
<br />
Not only can you build and repair Cyborgs, but they also come to you to get upgrades installed once RnD has them researched. These have their category in the exosuit fabricator. <br />
<div class="mw-collapsible-content"><br />
The available upgrade modules are:<br />
* Reset Module: Not an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.<br />
* Rename Module: Allows for the names of borgs to be changed.<br />
* Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.<br />
* VTEC Module: Increases the speed of a borg, rather useful.<br />
* Ion Thrusters: A jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.<br />
* Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.<br />
* Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.<br />
* Safety Override Module: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.<br />
* Self Repair Module: Allows a cyborg to slowly repair damage to itself.<br />
<br />
To apply any of these modules:<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to unlock the panel.<br />
# [[File:Crowbar.png|32px]] Crowbar open the panel.<br />
# [[File:Cyborg upgrade1.png|32px]] Print out the upgrade in the fabricator and insert it into the cyborg.<br />
# [[File:Crowbar.png|32px]] Crowbar the panel shut.<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to relock the cover.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Modifications and Deconstruction'''</span><br />
<br />
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.<br />
<div class="mw-collapsible-content"><br />
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or another technician should be able to sever the connection to the AI entirely by cutting the correct wire.<br />
<br />
Cutting all wires allows you to deconstruct a cyborg completely with a [[File:Crowbar.png|32px]] crowbar.<br />
<br />
There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:<br />
<br />
* '''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.<br />
**''Pulsing'' does nothing.<br />
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with its laws.<br />
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.<br />
<br />
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. <br />
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.<br />
**''Cutting'' this wire will cause the Cyborg to no longer be enslaved under the AI and bound only by its laws. This also turns off LawSync, as the cyborg has no AI to sync to.<br />
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.<br />
<br />
*'''Camera''': If this light is on, the cyborg's vision is linked to the AI's cameras.<br />
**''Pulsing'' this wire will loudly focus the cyborg's cameras, displaying a message in the chat, kicking anyone watching from the cyborg's cameras out, and disable the camera link to the AI. It will not enable the cameras once disabled.<br />
**''Cutting'' this wire will disable the cyborg's cameras.<br />
**''Mending'' this wire will reconnect the cyborg's cameras to the AI if they are disabled.<br />
<br />
*'''Lockdown''': If this light is on, the cyborg is unable to move. They are still able to remotely activate devices.<br />
**''Pulsing'' this wire will toggle lockdown function on the cyborg, similar to using the Robotics Control Console.<br />
**''Cutting'' this wire will lock the cyborg down, similar to pulsing.<br />
**''Mending'' this wire will activate the cyborg's movement once again.<br />
<br />
An emagged cyborg will have no LawSync or AI link and cannot be reset, meaning that deconstructing and placing into a new body is necessary.<br />
<br />
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''<br />
</div></div><br />
<br />
==Bots==<br />
As a Roboticist, you serve another important purpose, making NPC Bots. Bots can benefit the station in many ways and are easy to create. There are two ways to craft these bots. The first being through using the crafting menu, which requires you to have all of the materials present near you or in your possession. Using this will completely build the bot, but will always create a default version of that bot. The other method is manual assembly, the process to do so is listed below. This method allows you to name the bot with a pen during the assembly process and lets you create bots of different colour depending on the colour of the toolbox/health kit used. The current list of bots, and how to make them, are as follows:<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">[[File:Medibot.png|32px]] '''Medibot'''</span><br />
<br />
These will only inject chemicals if the chemical helps with the target's damage by default. <br />
<div class="mw-collapsible-content"><br />
<br />
Note that these don't synthesize their chemicals, except Saline-Glucose Solution, Charcoal, and Spaceacillin.<br />
<br />
To make:<br />
# Cyborg Right or Left Arm.<br />
# Empty [[File:First Aid Kit.png|32px]] First Aid Kit.<br />
#* ''Note: Differently coloured medkits will also change the resulting colour of your Medibot.<br />
# (Optional) Name the bot with a [[File:Pen.png|32px]] Pen.<br />
# [[File:Healthanalyzer.png|32px]] Health analyzer.<br />
# [[File:Proximitysensor.png|32px]] Proximity sensor.<br />
# (Optional) [[File:Beaker.png|32px]] Beaker filled with the medicine of your choice.<br />
<br />
They can also be Emagged to repeatedly inject anyone with harmful chemicals.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Cleanbot.png|32px]] '''Cleanbot'''</span><br />
<br />
Cleanbots are great, as they serve the exact same purpose as the Janitor. <br />
<div class="mw-collapsible-content"><br />
<br />
Even better is that it uses Space Cleaner to mop, so no slipping on everything!<br />
<br />
To make:<br />
# [[File:Bucket.png|32px]] Bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])<br />
# [[File:Proximitysensor.png|32px]] Proximity sensor.<br />
# (Optional) Name the bot with a [[File:Pen.png|32px]] Pen.<br />
# Cyborg Right or Left Arm.<br />
<br />
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Floorbot.png|32px]] '''Floorbot'''</span><br />
<br />
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.<br />
<div class="mw-collapsible-content"><br />
<br />
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.<br />
<br />
To make:<br />
# Empty [[File:Blue Toolbox.png|32px]] Toolbox<br />
# [[File:Floor_Tiles.png|32px]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)<br />
# [[File:Proximitysensor.png|32px]] Proximity sensor.<br />
# (Optional) Name the bot with a [[File:Pen.png|32px]] Pen.<br />
# Cyborg Right or Left Arm.<br />
<br />
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Securitron.png|I AM THE LAW|32px]] '''Securitron'''</span><br />
<br />
Basically, Officer Beepsky without the personality. <br />
<div class="mw-collapsible-content"><br />
<br />
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.<br />
<br />
To make:<br />
# [[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]<br />
# Combine with a [[File:Helmet.png|32px]] Helmet (Get these from Security)<br />
# [[File:Welderon.gif|32px]] Weld them together<br />
# Add a [[File:Proximitysensor.png|32px]] Proximity Sensor and a Robot Arm.<br />
# Toss in a [[File:Stun Baton.gif|32px]] Stun Baton<br />
<br />
You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are hacked.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:ED209.png|32px]] '''ED-209'''</span><br />
<br />
Beepsky's bigger brother. <br />
<div class="mw-collapsible-content"><br />
<br />
Has all of the abilities of a standard Securitron, with the addition of a ranged attack.<br />
<br />
To make:<br />
# Use a [[File:Metal.png|32px]] Metal sheet on a Cyborg Endoskeleton to reinforce it.<br />
# Add two Robot Legs and a [[File:Normalarmor.png|32px]] Security vest.<br />
# [[File:Welderon.gif|32px]] Weld everything together.<br />
# Add in a security [[File:Helmet.png|32px]] Helmet.<br />
# Attach a [[File:Proximitysensor.png|32px]] Proximity Sensor to the assembly.<br />
# Insert [[File:CableCoils.png|32px]] Wires.<br />
# Add a [[File:Disabler.png|32px]] disabler and attach it with a [[File:Screwdriver tool.png|32px]] Screwdriver.<br />
# Insert a [[File:Powercell.png|32px]] Power cell. Your own murder-robot is complete!<br />
<br />
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging an ED-209 is advised to run like crazy.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Griefsky.png|32px]] '''General Griefsky'''</span><br />
<br />
A Securitron with 4 energy swords.<br />
<div class="mw-collapsible-content"><br />
<br />
To make:<br />
# [[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]<br />
# Combine with a [[File:Helmet.png|32px]] Helmet (Get these from Security)<br />
# [[File:Welderon.gif|32px]] Weld them together<br />
# Add a [[File:Proximitysensor.png|32px]] Proximity Sensor and a Robot Arm.<br />
# Use a [[File:Wrench.png|32px]] Wrench<br />
# Add four [[File:Sword.gif|32px]] Energy Swords or Toy Energy Swords.<br />
<br />
Extremely lethal.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">[[File:honkbot.png|32px]] '''Honkbot'''</span><br />
<br />
It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.<br />
<div class="mw-collapsible-content"><br />
<br />
To make:<br />
# Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).<br />
# Add a robotic right arm.<br />
# Add a [[File:Proximitysensor.png|32px]] Proximity sensor.<br />
# Add a [[File:HonkHorn.png|32px]] Clown bikehorn.<br />
# Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).<br />
<br />
Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.<br />
</div></div><br />
<br />
<span style="font-size:1.2em;">'''pAI-Controlled Bots'''</span><br><br />
The NPC bot not doing it enough for you, not enough personality? You can now place pAIs into bots, excluding the Security designs, to wander around and assist! Take your wanted bot and simply click on it with an active pAI, you now have a pAI Bot.<br />
* pAI Bots still spout automated messages if they weren't turned off.<br />
* Emagging a pAI Bot causes the pAI to be ejected out.<br />
<br />
=IPC Repairs=<br />
<br />
It's not uncommon in robotics for you to have to repair an IPC, as you are their medbay. Healing them is generally much more simple than their organic counterparts, as you can repair most damage with just a welder and a cable coil. As long as the damage to an IPCs limb isn't severe, a few blasts with a welder or adding some new cable will do the trick. For extremely light damage, you can use upgraded cyborg chargers to your advantage, as they can heal some brute and burn damage, almost like a cryotube. Some limbs may be more damaged than others, and you can tell this by once again using a Cyborg Analyzer. It will tell you each limb's individual brute and burn damage, as well as internal component damage. The analyzer also works on humans if they have mechanical limbs, though this is mostly [[Surgery#Internal_Organ_Manipulation_(Non-Synthetics)|organic surgery]] which is not explained here.<br />
<br />
For more severe damage, it may say that the damage to a limb cannot be repaired externally, in which case you will have to do the cybernetic repair surgery detailed below. For organ damage, something that happens mostly when IPCs get hit by [[EMP effects|EMPs]], that can be fixed by doing Internal Component Manipulation, and healing the organ using either Nanopaste or simply using a screwdriver. Another thing you can do if the damage is specific to the IPC's brain is use [[Guide_to_Chemistry#Liquid_Solder|Liquid Solder]], a chemical which heals exclusively brain damage, similar to mannitol to organics.<br />
<br />
When an IPC goes into crit, which is when it has taken over 100 points of damage, it will rapidly take both brute and burn damage and will only stop once their health gets above 0 again. To combat this, if you cannot get them above that due to the constant damage, one option is to remove the robotic brain, which does kill the IPC, but also means that it won't take the crit damage anymore. You can put the brain on the table while you take your time repairing the body, having a nice chat with them while there before placing it back in the chest when done.<br />
<br />
=IPC Surgery=<br />
<br />
There are are also several procedures that can be performed on IPCs. IPCs don't feel pain and can't get infections, so don't worry about administering anaesthetics or washing your hands. If RnD has the tech for it, bug them for a [[File:Nanopaste.png|32px]] Nanopaste, or if you have a Protolathe yourself, make one. Remember that IPC brains are in their chest, not their head.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Internal Cybernetic Manipulation==<br />
<small>''Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the patient's correct [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Screwdriver tool.png|32px]] Screwdriver to select the "Internal Cybernetic Manipulation" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] Screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to open the hatch on the limb;<br />
# [REMOVAL Option] Use a [[File:Multitool.png|32px]] '''Multitool''' to Remove the organ.<br />
# [REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Positronicbrain.gif|32px]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.<br />
# [TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.<br />
# [HEALING Option] Repair the affected organ with a [[File:Screwdriver tool.png|32px]] Screwdriver, or alternatively use [[File:Nanopaste.png|32px]] Nanopaste.<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to close the hatch on the limb<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Shadowling Dethrall (Synthethics)==<br />
<small>''Turning a thralled IPC back into a normal crewmember''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the upper body in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Screwdriver tool.png|32px]] Screwdriver to select the "Cleanse Contaminants" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] Screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to open the hatch on the upper body;<br />
# Use a [[file:Flashlight.png|32px]] '''Flashlight''' or nearby handheld light-source to remove the shadowling tumor.<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to close the hatch on the upper body<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Implant Removal (Synthethics)==<br />
<small>''Removing implants from the body. Also removal of things from body cavities.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the implant location on the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Screwdriver tool.png|32px]] Screwdriver to select the "Implant Removal" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] Screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to open the hatch on the limb;<br />
# Use your [[File:Multitool.png|32px]] '''Multi Tool''' to extract the implant. This may take several goes.<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to close the hatch on the limb<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Robotic Limb Repair==<br />
<small>''Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Use the [[File:Screwdriver tool.png|32px]] Screwdriver to select the "Cybernetic Repair" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] Screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to open the hatch on the limb;<br />
# Use a [[File:Welder.png|32px]] Welding tool to repair Brute damage then [[File:CableCoils.png|32px]] Cable coil to repair burn damage;<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to close the hatch on the limb<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Robotic Limb Amputation==<br />
<small>''"173. IPC interns are not to be punished for incompetence by having their "limb privileges" revoked." - Things Comms Officer Jenkins is Not Allowed To Do in CentCom''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Use the [[File:Screwdriver tool.png|32px]] Screwdriver to select the "Robotic Limb Amputation" Surgery.<br />
# Use a [[File:Multitool.png|32px]] '''Multitool''' to remove the targeted limb.<br />
</div></div><br />
<br />
=IRCs=<br />
Robotics can make player-controlled assistants called Integrated Robotic Chassis or IRCs. IRCs are functionally the same as an IPC but with one key difference in that IRCs are bound to serve the one who imprinted onto their Robotic brain and is expected to follow whatever orders they are given. IRCs made with MMIs are not bound to their creator the same as robotic brains, as they have no master. <br />
<br />
'''IRC Construction'''<br />
# First make the "Integrated Robotic Chassis" on the "Misc" screen in the Exosuit Fabricator. It will then make the torso of the IRC. Drag the torso over to the surgery table and lay it down there. <br />
# Build the IPC Head, Microbattery, Charger, Optical Sensor, and Microphone as well as a cyborg right arm, left arm, right leg, and left leg. <br />
# Once all of these pieces are done, attach the head and limbs to the torso by picking it up and then clicking on the torso with the corresponding body part targeted. (So if cyborg right arm, target the right arm on the [[File:Damage_zone.png|32px]]). <br />
# Do IPC Internal Cybernetic Manipulation surgery on the upper body and install the IPC Microbattery and Robotic Brain there. <br />
# Do IPC Internal Cybernetic Manipulation surgery on the head and install the IPC Optical Sensor and IPC Microphone there. <br />
# Do IPC Internal Cybernetic Manipulation surgery on either arm and install the IPC Charger there. <br />
<br />
Once all of these steps have been completed you will have a fully functional IRC assistant ready to go.<br />
<br />
=Exosuits=<br />
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or made in the Circuit Imprinter. Gygax and Durands in addition require stock parts from the Protolathe after R&D has done enough research, and Phazons are the most difficult, requiring an anomaly core, which are rare to get and may be fought over in science.<br />
<br />
Following the [[Standard_Operating_Procedure_(Science)#Roboticist|roboticist's SOP]], utility mechs such as Ripleys, Firefighting Ripleys, and Odysseus' are free to be made on every code. Combat mechs require the Captain or HoS' permission to be made during green, and can be made freely during blue and red, so long as they are delivered to the armoury when finished (this does not mean that you should make an entire army of Durands as soon as the code goes up to blue). Other parts of SOP say that tracking beacons must be placed on all mechs, and that they must be DNA-locked until thay are delivered to their department.<br />
<br />
Make sure you have the required materials to finish an exosuit before you begin construction. The amount of raw material required for each mech can be found in the following table, assuming an unupgraded exosuit fabricator. For each level of laser part (micro-laser -> high-power micro-laser -> ultra-high-power micro-laser -> quad-ultra micro-laser) multiply the total material amounts by (1 -> 0.85 -> 0.7 -> 0.55).<br />
<br />
{|class="wikitable sortable" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
|Exosuit name<br />
!style='background-color:#A06DA0' |Metal [[File:Metal.png|32px]]<br />
!style='background-color:#A06DA0' |Glass [[File:Glass.png|32px]]<br />
!style='background-color:#A06DA0' |Silver [[File: Silver.png|32px]]<br />
!style='background-color:#A06DA0' |Titanium [[File:Titanium.png|32px]]<br />
!style='background-color:#A06DA0' |Diamond [[File:Diamond.png|32px]]<br />
!style='background-color:#A06DA0' |Uranium [[File:Uranium.png|32px]]<br />
!style='background-color:#A06DA0' |Plasma [[File:Plasma.png|32px]]<br />
!style='background-color:#A06DA0' |Bananium [[File:Bananium.png|32px]]<br />
!style='background-color:#A06DA0' |Tranquilite [[File:Tranquillite.png|32px]]<br />
|-<br />
|Ripley/Firefighter APLU<br />
|100,000<br />
|7,500<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|-<br />
|Odysseus<br />
|65,000<br />
|10,000<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|-<br />
|Gygax<br />
|125,000<br />
|15,000<br />
|0<br />
|10,000<br />
|20,000<br />
|0<br />
|0<br />
|0<br />
|0<br />
|-<br />
|Durand<br />
|140,000<br />
|25,000<br />
|28,000<br />
|20,000<br />
|0<br />
|25,000<br />
|0<br />
|0<br />
|0<br />
|-<br />
|Phazon<br />
|175,000<br />
|15,000<br />
|0<br />
|20,000<br />
|0<br />
|0<br />
|90,000<br />
|0<br />
|0<br />
|-<br />
|HONK MECH<br />
|120,000<br />
|15,000<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|35,000<br />
|0<br />
|-<br />
|Reticence<br />
|120,000<br />
|15,000<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|35,000<br />
|-<br />
|}<br />
<br />
==Exosuit Construction==<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">[[File:Ripley.png|32px]] '''Ripley APLU'''</span><br />
<br />
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.<br />
<div class="mw-collapsible-content"><br />
<br />
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for gaining clout with the miners. It's also immune to lava in [[Lavaland]].<br />
<br />
Instructions<br />
* Build all of the Ripley parts using the exosuit fabricator.<br />
* Build a Hydraulic Clamp and Drill<br />
* Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)<br />
* Wrench<br />
* Screwdriver<br />
* Cable Coil<br />
* Wirecutters<br />
* Ripley central control module (Ordered from the [[Quartermaster]] or made in the Circuit Imprinter)<br />
* Screwdriver<br />
* Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made in the Circuit Imprinter)<br />
* Screwdriver<br />
* 5 pieces of metal<br />
* Wrench<br />
* Welding tool<br />
* 5 pieces of plasteel<br />
* Wrench<br />
* Welding tool<br />
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit. Click finish, then right-click to enter.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Firefighter.png|32px]] '''Firefighter APLU'''</span><br />
<br />
The Firefighter APLU (Autonomous Power Loading Unit) is a slow-moving, decently protected exosuit with extra fire resistance.<br />
<div class="mw-collapsible-content"><br />
<br />
The unique part is the Firefighter chassis and firesuit, otherwise, it uses the same Ripley APLU parts and materials.<br />
<br />
Instructions<br />
* Build all Firefighter parts using the exosuit fabricator.<br />
* Assemble all of the Ripley parts to the Firefighter chassis.<br />
* Add a firesuit<br />
* Wrench<br />
* Screwdriver<br />
* Cable Coil<br />
* Wirecutters<br />
* Ripley central control module (Ordered from the [[Quartermaster]], made in the Circuit Imprinter)<br />
* Screwdriver<br />
* Ripley Peripherals control module (Ordered from the [[Quartermaster]], made in the Circuit Imprinter)<br />
* Screwdriver<br />
* 5 pieces of plasteel<br />
* Wrench<br />
* Welding tool<br />
* 5 pieces of plasteel<br />
* 5 pieces of plasteel<br />
* Wrench<br />
* Welding tool<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Mecha odysseus.png|32px]] '''Odysseus'''</span><br />
<br />
This mech can save multiple crewmembers while on the run.<br />
<div class="mw-collapsible-content"><br />
<br />
Is the only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?<br />
<br />
Instructions<br />
* Create all of the Odysseus parts using the exosuit fabricator.<br />
* Assemble all of the Odysseus parts to the chassis<br />
* Wrench<br />
* Screwdriver<br />
* Cable coil<br />
* Wirecutters<br />
* Odysseus mainboard (Made in the Circuit Imprinter)<br />
* Screwdriver<br />
* Odysseus peripherals board (Made in the Circuit Imprinter)<br />
* Screwdriver<br />
* 5 pieces of metal<br />
* Wrench<br />
* Welding tool<br />
* 5 pieces of plasteel<br />
* Wrench<br />
* Welding tool<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Gygax.png|32px]] '''Gygax'''</span><br />
<br />
Rather fast security exosuit with good overall protection.<br />
<div class="mw-collapsible-content"><br />
<br />
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.<br />
Leg Actuators Overload Function (Movement speed doubled and a small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)<br />
Melee capable (this mech can use its mecha arms to punch and smash)<br />
<br />
Instructions<br />
*Create all of the Gygax parts using the exosuit fabricator.<br />
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)<br />
*Wrench<br />
*Screwdriver<br />
*Cable Coil<br />
*Wirecutters<br />
*Gygax Main circuit board (Made in the Circuit Imprinter)<br />
*Screwdriver<br />
*Gygax Peripherals circuit board (Made in the Circuit Imprinter)<br />
*Screwdriver<br />
*Gygax Targeting circuit board (Made in the Circuit Imprinter)<br />
*Screwdriver<br />
*Add an Advanced Scanning Module (Made in the Protolathe)<br />
*Screwdriver<br />
*Add an Advanced Capacitor (Made in the Protolathe)<br />
*Screwdriver<br />
*Add some metal<br />
*Wrench<br />
*Welding tool<br />
*Add Gygax Armor Plates (Made in the Exosuit Fabricator)<br />
*Wrench<br />
*Welding tool<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Durand.png|32px]] '''Durand'''</span><br />
<br />
A Durand is more powerful than Gygax, it has more health and better armoured, but slower.<br />
<div class="mw-collapsible-content"><br />
Requires silver sheets to complete.<br />
Defence Mode Function (Boosts Durand armour with the penalty of not being able to move or turn)<br />
Melee capable (this mech can use its mecha arms to punch and smash)<br />
<br />
Instructions<br />
* Create all of the Durand parts using the exosuit fabricator.<br />
* Assemble all of the Durand parts to the chassis (Except the Armor plates)<br />
* Wrench<br />
* Screwdriver<br />
* Cable Coil<br />
* Wirecutters<br />
* Durand Main circuit board (Made in the Circuit Imprinter)<br />
* Screwdriver<br />
* Durand Peripherals circuit board (Made in the Circuit Imprinter)<br />
* Screwdriver<br />
* Durand Targeting circuit board (Made in the Circuit Imprinter)<br />
* Screwdriver<br />
* Add a Phasic Scanning Module (Made in the Protolathe)<br />
* Screwdriver<br />
* Add a Super Capacitor (Made in the Protolathe)<br />
* Screwdriver<br />
* Add some metal<br />
* Wrench<br />
* Welding tool<br />
* Add Durand Armor Plates (Made in the Exosuit Fabricator)<br />
* Wrench<br />
* Welding tool<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Phazon.png|32px]] '''Phazon'''</span><br />
<br />
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.<br />
<div class="mw-collapsible-content"><br />
Requires an anomaly core to build which comes from a random event.<br />
Phasing Function (Allows the Phazon to move through any solid object at high speed)<br />
Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)<br />
<br />
Instructions<br />
*Create all of the Phazon parts using the exosuit fabricator.<br />
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)<br />
*Wrench<br />
*Screwdriver<br />
*Cable Coil<br />
*Wirecutters<br />
*Phazon Main circuit board (Made in the Circuit Imprinter)<br />
*Screwdriver<br />
*Phazon Peripherals circuit board (Made in the Circuit Imprinter)<br />
*Screwdriver<br />
*Phazon Targeting circuit board (Made in the Circuit Imprinter)<br />
*Screwdriver<br />
*Add a Phasic Scanning Module (Made in the Protolathe)<br />
*Screwdriver<br />
*Add a Super Capacitor (Made in the Protolathe)<br />
*Screwdriver<br />
*Add 5 (Artificial) Bluespace Crystal (Found in the ORM or made in the Protolathe)<br />
*Cable Coil<br />
*Screwdriver<br />
*Add some plasteel<br />
*Wrench<br />
*Welding Tool<br />
*Add Phazon Armor Plates (Made in the Exosuit Fabricator)<br />
*Wrench<br />
*Welding Tool<br />
*Add a bluespace anomaly core (A normal anomaly core won't work!).<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:HONK MECH.png|32px]] '''HONK MECH'''</span><br />
<br />
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.<br />
<div class="mw-collapsible-content"><br />
Requires bananium sheets to complete. The mech has a Clown Office ID lock by default. This mech requires clear permission from both the Captain and RD before construction.<br />
<br />
Instructions<br />
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator<br />
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis<br />
*HONK at the mech with a bike horn<br />
*Add the main circuit board<br />
*HONK at the mech again<br />
*Add the peripherals circuit board<br />
*HONK at the mech again<br />
*Add the targeting circuit board<br />
*HONK at the mech again<br />
*Add the clown's mask to the mech<br />
*HONK at the mech again<br />
*Add clown shoes to it<br />
*HONK at the mech again<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Mime_mech.png|32px]] '''Reticence'''</span><br />
<br />
...<br />
<div class="mw-collapsible-content"><br />
Requires Tranquilite sheets to complete. The mech has a Mime Office ID lock by default. The Reticence moves silently.<br />
<br />
When emoting at a mech you ''have'' to use an audible emote. <code>*snap</code> is a great example<br />
<br />
Instructions<br />
*Create all of the Reticence parts in the Exosuit Fabricator<br />
*Attach all of the Reticence parts to the Reticence chassis<br />
*Add the main circuit board<br />
*Add the peripherals circuit board<br />
*Add the targeting circuit board<br />
*Add the mime's beret to the mech<br />
*Emote at the mech<br />
*Add the mime's mask to the mech<br />
*Emote at the mech again<br />
*Add the mime's suspenders to it<br />
*Emote at the mech again<br />
</div></div><br />
<br />
==Exosuit Maintenance==<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">'''Replacing Batteries'''</span><br />
<br />
<div class="mw-collapsible-content"><br />
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings. <br />
*Hit the exosuit with your ID card or PDA with one inside and enable Maintenance Mode. <br />
*Wrench<br />
*Crowbar<br />
*Screwdriver<br />
*Replace cell<br />
*Screwdriver<br />
*Crowbar<br />
*Wrench<br />
*ID<br />
<br />
''Note:'' The default capacity of a power cell in any of the civilian exosuits is a High-Capacity Power Cell+ (15,000)<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">'''Repair'''</span><br />
<br />
<div class="mw-collapsible-content"><br />
* Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head. <br />
** ''Note: Be sure to remember this step or you could go blind!''<br />
* Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">'''Removal of Jammed User'''</span><br />
<br />
<div class="mw-collapsible-content"><br />
<br />
If the driver of an exosuit is unconscious in his exosuit; you can remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. <br />
* Make sure maintenance protocols are enabled.<br />
* Wrench <br />
* Crowbar<br />
* Screwdriver<br />
* Crowbar<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">'''Critical Damage'''</span><br />
<br />
<div class="mw-collapsible-content"><br />
<br />
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.<br />
<br />
Calibration Failure - Causes your mech to move around, usually in a large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labelled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.<br />
<br />
Internal Fire - Causes your mech to take damage over time. This lasts for about 15–30 seconds and will go away on its own. It will cause the cabin air to heat up, burning the pilot. The internal air tank may also rupture from heat.<br />
<br />
Life Support Failure - Renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.<br />
<br />
Air Tank Rupture - Your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. To fix this, simply repair the mech with a welder.<br />
</div></div><br />
<br />
==Exosuit Equipment==<br />
Various tools and weapons can be attached to Exosuits, providing them with the ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.<br />
<br />
Exosuit Equipment comes in several categories:<br />
*General: Can be attached to any exosuit.<br />
*Medical: Can only be attached to the Odysseus.<br />
*Industrial: Can only be attached to APLUs.<br />
*Combat: Can only be attached to Durand, Gygax, Marauder, Phazon, and other combat mechs.<br />
*Special: Special equipment reserved for the H.O.N.K or Reticence mechs.<br />
<br />
<tabs><br />
<tab name="General Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Tesla.png]]<br />
|Exosuit Module (Tesla Energy Relay)<br />
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.<br />
|4 EM Spectrum<br>3 Power Storage<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br><br />
|-<br />
![[File:Tesla.png]]<br />
|Exosuit Equipment (Plasma Generator)<br />
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br><br />
|-<br />
![[File:Tesla.png]]<br />
|Exosuit Module (ExoNuclear Reactor)<br />
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.<br />
|3 Power Storage<br>3 Engineering<br>3 Materials<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:Repair_droid.png]]<br />
|Exosuit Module (Repair Droid Module)<br />
|An automated Repair Droid. Consumes power to repair your mech.<br />
|3 EM Spectrum<br>3 Data Theory<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br><br />
|-<br />
![[File:Mecha_aboost_rng.png]]<br />
|Exosuit Module (Reactive Armor Booster Module)<br />
|An exosuit-mounted armor booster that decreases melee damage taken.<br />
|5 Materials<br>4 Combat<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br><br />
|-<br />
![[File:Mecha_aboost_ccw.png]]<br />
|Exosuit Module (Reflective Armor Booster Module)<br />
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.<br />
|5 Materials<br>5 Combat<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br><br />
|-<br />
![[File:Mecha_teleport.png]]<br />
|Exosuit Module (Gravitational Catapult Module)<br />
|An exosuit mounted gravity catapult. Can be used to fling objects and people around. Has two modes, S and P. S mode will select an object, then fling it towards a point. P mode will push all nearby objects away from a point.<br />
|2 Bluespace<br>3 EM Spectrum<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Industrial Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mecha_exting.png]]<br />
|Exosuit Engineering Equipment (Extinguisher)<br />
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_wire.png]]<br />
|Exosuit Engineering Equipment (Cable Layer)<br />
|Equipment for engineering exosuits. Lays cable along the exosuit's path.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_clamp.png]]<br />
|Exosuit Engineering Equipment (Hydraulic Clamp)<br />
|Equipment for engineering exosuits. Lifts objects and loads them into cargo. Essential for mining mecha.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_drill.png]]<br />
|Exosuit Engineering Equipment (Drill)<br />
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! Essential for mining mecha.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_diamond_drill.png]]<br />
|Exosuit Module (Diamond Mining Drill)<br />
|An upgraded version of the standard drill. Capable of piercing Reinforced Walls.<br />
|4 Materials<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br><br />
|-<br />
![[File:Mecha_analyzer.png]]<br />
|Exosuit Engineering Equipment (Mining Scanner)<br />
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. Essential for mining mecha.<br />
|None<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br><br />
|-<br />
![[File:Mecha_rcd.png]]<br />
|Exosuit Module (RCD Module)<br />
|An exosuit-mounted Rapid Construction Device.<br />
|4 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>4 Engineering<br><br />
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br><br />
|-<br />
![[File:Mecha_Plasmacutter.png]]<br />
|Exosuit Module Design (217-D Heavy Plasma Cutter)<br />
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. Useful for mining mecha.<br />
|5 Materials<br>4 Engineering<br>4 Plasma<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plamsa<br><br />
|-<br />
</tab><br />
<tab name="Medical Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Sleeper_0.png]]<br />
|Exosuit Medical Equipment (Mounted Sleeper)<br />
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.<br />
|3 Engineering<br>2 Plasma<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br><br />
|-<br />
![[File:Syringegun.png]]<br />
|Exosuit Medical Equipment (Syringe Gun)<br />
|A chem synthesizer, scanner, and syringe gun all in one! Reagents inside are held in stasis, so no reactions will occur. Must be equipped to scan reagents for the Mounted Sleeper. Has two modes. S will scan reagents from nearby containers. F will "throw" syringes loaded with whatever mixture the internal chemical reserve contains at a target.<br />
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br><br />
|-<br />
![[File:Mecha_clamp.png]]<br />
|Exosuit Medical Equipment (Rescue Jaw)<br />
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.<br />
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
</tab><br />
<tab name="Combat Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (ZFI Immolation Beam Gun)<br />
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.<br />
|5 Materials<br>6 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (CH-PL "Firedart" laser)<br />
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.<br />
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)<br />
|A heavy laser cannon that deals a large amount of damage at the cost of slow fire rate and high power consumption. Excellent against Blobs.<br />
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_ion.png]]<br />
|Exosuit Weapon (MKIV Ion Heavy Cannon)<br />
|A mech-mounted weapon that fires a projectile identical to the Ion Rifle. Slow fire rate. <br />
|6 Combat<br>5 EM Spectrum<br>5 Materials<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (P-X Tesla Cannon)<br />
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.<br />
|5 Materials<br>6 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (CH-PD Disabler "Peacemaker")<br />
|A weapon for combat exosuits. Shoots basic disablers.<br />
|3 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_scatter.png]]<br />
|Exosuit Weapon (LBX AC 10 "Scattershot")<br />
|A mech-mounted shotgun. This weapon fires four projectiles in a spread, which also deal stamina damage. Very effective against creatures that take stamina damage, but poor against those that do not.<br />
|4 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_uac2.png]]<br />
|Exosuit Weapon ("Ultra AC 2" LMG)<br />
|A mech mounted light machine gun. Fires in three-shot bursts. <br />
|4 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_missile.png]]<br />
|Exosuit Weapon (SRM-8 Missile Rack)<br />
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not penetrate hull.<br />
|6 Combat<br>6 Materials<br><br />
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br><br />
|-<br />
![[File:Mecha_sgl.png]]<br />
|Exosuit Weapon (SGL-6 Flashbang Launcher)<br />
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. Annoying and debilitating on the scale of a HONK mech if used without discretion.<br />
|3 Combat<br><br />
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br><br />
|-<br />
![[File:Mecha_Bola.png]]<br />
|Exosuit Weapon Design (PCMK-6 Bola Launcher)<br />
|A mech mounted bola launcher useful for slowing criminals down. Effective at keeping criminals from otherwise easily outrunning your mech.<br />
|3 Comabt<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Special Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mecha_bananam.png]]<br />
|H.O.N.K Banana Mortar<br />
|A specialized exosuit banana mortar used for delivering bananas where needed.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Mecha_mousetrapm.png]]<br />
|H.O.N.K Mousetrap Mortar<br />
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Mecha_honker.png]]<br />
|HoNkER BlAsT 5000<br />
|A massive air horn capable of causing deafness, weakness, and stunning to those nearrby. <br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br><br />
|-<br />
![[File:Mecha_rcd.png]]<br />
|Exosuit Module (Mime RCD Module)<br />
|Used for quick and silent construction.<br />
|None<br><br />
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br><br />
|-<br />
![[File:Mecha_mimecarb.png]]<br />
|S.H.H "Quietus" Carbine<br />
|A completely silent carbine that can be fitted onto a mech. Fires non-lethal stun rounds that drain the power of H.O.N.K mechs.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br><br />
|-<br />
|}</tab></tabs> <br />
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[[Category:Guides]]</div>BrickTheHooman