https://paradisestation.org/wiki/api.php?action=feedcontributions&user=Kyet&feedformat=atomParadise Station Wiki - User contributions [en]2024-03-28T09:40:03ZUser contributionsMediaWiki 1.37.2https://paradisestation.org/wiki/index.php?title=Syndicate_Researcher&diff=25375Syndicate Researcher2021-04-07T19:56:10Z<p>Kyet: clarified rules</p>
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<div>{{Missing Images|Missing=[[File:SyndicateScientist.png]], probably some screencaps also}}{{NonIC}}<br />
{{JobPageHeader<br />
|colour = 222222<br />
|hcolour = red<br />
|stafftype = ANTAGONIST<br />
|img = SyndicateScientist.png|64px<br />
|jobtitle = Syndicate Researcher<br />
|access = [[Syndicate Space Base]]<br />
|difficulty = Easy to Medium<br />
|superior = [[The Syndicate]]<br />
|duties = Experiment with various things without worrying about the consequences too much<br />
|guides = [[Guide to Atmospherics]], [[Guide to Engineering]], [[TEG]], [[Guide to Toxins]], [[Guide to Chemical Research]], [[Guide to Chemistry]], [[Guide to Hydroponics]], [[Guide to Food and Drinks]], [[Guide to Virology]], [[Guide to Medical]] <br />
}}<br />
{{JobAntag}}<br />
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'''Syndicate Researchers''' are [[The Syndicate|Syndicate]] scientists tasked with researching various fields, including [[Guide to Hydroponics|botany]], [[Guide to Chemistry|chemistry]], [[Guide to Toxins|pyrotechnics]], and [[Guide to Virology|virology]]. The outpost they're stationed at contains a full suite of systems and areas designed to facilitate long-term inhabitation, including a functional kitchen, bar, engineering department, and a medical bay. Aside from that, the station is also capable of spying on nearby [[Nanotrasen]] facilities by tapping into their communication and camera systems, as well as coordinating any agents on-site.<br />
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This job is mostly intended for players to experiment with various game mechanics without worrying too much about their responsibilities. There is no end goal for a Syndicate scientist - you can do what you want, and your fun depends only on how good you are at entertaining yourself. Consult the guides listed above for specific information about the things you can do.<br />
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Remember:<br />
* '''You are not allowed to leave the base.'''<br />
* '''You are not allowed to interact with the Cyberiad or its inhabitants, except by talking to traitors/nukies using the syndicate radio channel.'''<br />
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=Getting Started=<br />
The Syndicate outpost is equipped with a [[TEG]], which needs to be set up to power it. Once the generator is running, it is a good idea to scour the warehouse for some stock parts, which can be used to upgrade various machines located on the base. Simply load them into the Rapid Part Exchanging Device, use a screwdriver to open the machine's panel, and then use the RPED on it. You are supplied with enough parts to upgrade most, if not all, machines on the station - doing so will enable you to do your job much more effectively. It is also a good idea to [[Hacking|hack]] every vendor, as well as the [[Autolathe|autolathe]], to give yourself even more options. Your combat gloves are insulated, so don't be afraid of shocks.<br />
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=Mission Control=<br />
[[Traitor|Syndicate]] [[Nuclear Agent|operatives]] located on-site might have access to the Syndicate comms frequency you and your colleagues use. If that's the case, you may be able - and are allowed to - help them! The camera console located in the communications room is able to access all of the station's cameras, which you can use to find the agents' targets, warn them about the location of [[Security Officer|Security]], and potentially even give a lucky, spaceborne Syndie some gear! Remember, however, that you should always avoid compromising the base's secrecy - its continued existence is more important than a random agent's mission.<br />
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=Intruders Detected=<br />
It is possible that an [[Explorer]] or a particularly bored [[Shaft Miner]] will stumble upon your base, and attempt to breach into it. Should this happen, you have two choices: shoot them on sight with your pistol, or attempt to capture them, aided by riot foam darts loaded into Donksoft weapons from your - ideally hacked earlier - vendor. The foam force SMG is a very good weapon for this purpose. You can also use a [[Crafting|stunprod]]. Regardless of what method you choose, you might now have a pacified Nanotrasen employee onboard. This can be a great roleplaying experience for both of you! You may interrogate them, or even perform some unethical experiments. Consider faxing your supervisors about the capture, aswell - you never know what they might have in mind. Keep in mind, however, that the intruder is another player - try not to do things that are too unfun to them.<br />
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=Faxing the Syndicate=<br />
Inside the communications room, you can find a long-range fax machine capable of contacting your supervisors. This should not be done lightly - annoying the [[Syndicate]] is never a good idea. That being said, sometimes you might require additional resources for a particularly ambitious project, or perhaps want their input on dealing with a particular intruder you have captured. Like with all faxes, a [[Guide to Paperwork|well written]] report is much more likely to convince the <s>admins</s> Syndicate to play along with your ideas.<br />
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{{JobsTable}}</div>Kyethttps://paradisestation.org/wiki/index.php?title=Advanced_Rules&diff=25336Advanced Rules2021-04-07T18:23:32Z<p>Kyet: clarified section title a little</p>
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<div>{{MaintainedBy|assign = Necaladun}}<br />
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== About This Page: Rules versus Advanced Rules ==<br />
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'''''[https://www.paradisestation.org/rules/ THE PARADISE SERVER RULES ARE HERE]. THE PAGE YOU ARE ON NOW IS THE ADVANCED RULES.'''''<br />
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This page (the Advanced Rules) exists to provide clarifications and precedents for the rules.<br />
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All players are expected to be familiar with the rules, including new players.<br />
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New players are not expected to be familiar with the advanced rules, however it is helpful for long term players, as well as for players playing advanced roles such as Ashwalkers, Command, Silicons, etc.<br />
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The writing style here is more informal than the standard rules, and the spirit matters more than the letter. <br />
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This page is written with more advanced players in mind, and so its terminology may be unfamiliar to newer players. It will also include some reasoning for each rule, so players can better understand the spirit of the rules, and admins can stay on the same page.<br />
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== Specific Rules ==<br />
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===Rule 0: Don’t be a dick===<br />
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*'''Intent''': This rule exists because the rules can’t possibly cover all situations - admins need the ability to rule on things that aren’t explicitly covered by the rules. SS13 has a near infinite possible situations, and the game is constantly updating and changing.<br />
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*Additionally, we don’t want a server with dicks on it. We want cool people.<br />
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*This also exists for times when people are breaking the spirit of the rules but not the letter. The rules are not a code of laws for a country, where you can get off on a technicality. The server is more akin to friends playing a tabletop game (Such as D&D) together, and if people are making the game worse for other players, we don’t want them around.<br />
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====Rule 0 Clarifications====<br />
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*This rule also is used to enforce “Quality Control” bans - these are for people who have taken up a lot of server staff's time with repeated minor incidents, and are also known as “high maintenance players”. These are generally people who have gotten 20+ notes.<br />
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*It also covers bans we mirror from other servers, usually due to a large degree of ban evading and grief, or OOC creepyness and harassment of users. <br />
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====Rule 0 Precedents====<br />
*We may mirror bans from other servers. This is usually reserved for extreme cases like large scale grief, doxxing, illegal activities, or very creepy behavior. These can of course be appealed, and if there’s worry that this is done in error, contact a head.<br />
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*The rules are not limited to actions on the server. We have no limit of jurisdiction. If you harass players in other games or discords, or are a member of a neo-nazi organisation IRL, we can still ban you.<br />
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*This also includes security. Security are players too, and being a dick to them for fun is not on. If you have an issue with how security are acting, there are proper channels for this - IAA, NT Rep, Captain, HoS, Magistrate, or ahelping in extreme circumstances. It is not ok to intentionally frustrate security.<br />
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*Heads of a department should manage their department. This does not mean demoting people for the slightest mistake. Where possible, teach people to do things properly in a friendly manner and in general act to improve them. Do not look for any excuse to wield your power or be an asshole to your employees. Demotions and other exercises of authority should be reserved for actual problems, not trivial mistakes. If someone is continually a problem, this should be ahelped.<br />
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*Deliberately breaking the atmos net in order to hamper antags that use it (xenos, borers, terrors, headcrabs, atmostechs, etc) counts as breaking this rule. Regardless of your job and/or antag status. This includes making the air distribution pipenet damaging to crawl through, creating "traps" in the net, obscuring the exit of pipes with objects, or unwrenching almost any pipe. The only time you can unwrench a pipe to hinder ventcrawling antags is if you see a specific ventcrawling antag, in a specific room, then you're allowed to unwrench the pipe only to that specific room, and reconnect it after the ventcrawling antag is no longer there. You must reconnect it before going on to disconnect any other pipe, anywhere. Welding vents/scrubbers is always okay once ventcrawling antags are known to be on the station, and does not fall under this rule.<br />
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===Rule 1: Listen To The Admins===<br />
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*'''Intent''': Staff have limited time on the server to deal with issues, and often have to deal with multiple issues at once. This rule exists so that a staff member may make a ruling and move on with the round. This isn’t to say that staff are always right - instead the intent is that the player accept the ruling for that round and move on, and if they disagree with the ruling it’s taken up outside of the current round on the forums/etc. This also means heads and other staff can chip in on the issue, so it’s not just one staff member ruling.<br />
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*For appropriate ckeys, this is about the overall server atmosphere. We very much don’t want to be XboxLive, and having “x69FucksBitchesHard420x” talking in OOC brings down the general level of maturity we’d like to have. <br />
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====Rule 1 Precedents====<br />
*Ckeys the are excessively sexual, abusive, or just immature, may be asked to be changed. People with ckeys like “KillTheJews” will just be banned and not offered the chance to change it.<br />
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*Ignoring admin PMs leaves us little choice but to ban you so we can discuss things on the forums. <br />
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*Demanding that another staff member handle your case or disrespecting a trial admin and asking for a ‘real’ admin is a fast way to get banned under this rule, as well. The staff are unpaid, so asking to “speak to the manager” will mean you have to speak to them in appeals. <br />
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*Lying to admins is a quick ticket to a ban - it’s wasting our time. <br />
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*Acting in a manner to intentionally cause frustration and anger among others fits the wikipedia definition of griefing and is disallowed.<br />
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*Salting about your ban in deadchat/discord/etc is a quick ticket to having it expanded. If you have an issue with the ban, take it up in the ban appeal forum. This is the proper channel, and only appropriate place to bring it up.<br />
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===Rule 2: Roleplaying Standards===<br />
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*'''Intent''': RP is what makes SS13 more than just a game of clicking people until they go horizontal. The roleplay standards of paradise are what makes it the place it is, beyond the code and the map.<br />
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*The original “Medium RP” intent was devised upon creation, as being a middle ground between the “HRP” of Bay12 and the “LRP” of Goon. The roleplay should be taken seriously, but not overly so, nor should you be elitist with your roleplay.<br />
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*You are expected to roleplay within the universe the lore has established. You’re playing as someone who has either been hired by NT, or permitted to visit one of their more advanced research facilities. We don’t expect you to know every detail of the lore - especially as it’s subject to change. Your character should be one who can conceivably exist within the setting. NT would not hire someone who never does their job properly, or is unable to pass a job interview.<br />
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*Antag knowledge is not restricted, because it is very hard to enforce, and it gets very, very boring to constantly have to pretend to not know what a vampire/changeling/etc is and have it explained to you every 3 rounds. This goes both ways - antags can be assumed to have all the knowledge the crew have. <br />
**Terror spiders, blobs, and xenos are intelligent after all. It’s still expected that you roleplay this however, even in hivechat - referring to the “metallic glowing thing thats beeping in the vault” is much better than “the nuke”.<br />
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*Playing with self-imposed restrictions or knowledge can make the server a lot more fun for you and other players. A xeno not knowing what the nuke is, or a blob trying to eat the kitchen because it has biomass, can create fun and memorable situations. This does have limits - being an incompetent nuke op is just letting your team down.<br />
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*Metafriending - that is, having your character be friends with other characters over multiple rounds, is permitted. However, no in-game advantage should be given because of this status, and they should be treated like other co-workers. This means you should not be promoting them to roles because they're your friend, or assisting them with antag actions. <br />
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*The rules around names have changed over time. Right now the standard is that having unique names is highly encouraged. We want people to make their own characters, not just copy-paste someone from other media. However, being inspired by other media (Especially sci-fi) is quite understandable and enjoyable, but the character should be a unique personality, not just a character from another media “in space”. IRL figures (Barrack Obama, Betty White, etc) are not to be used at all.<br />
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*Names should be appropriate for the species. A human being named "Bob Smith" is fine. A diona being named "Flight of A Thousand Flowers" is fine. A character with a name from another species should have a backstory to explain this.<br />
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*Your name represents the name NT hired you under. This means you should not have titles like "Doctor", and should likely include a last name, not just a description like "Grunt". <br />
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*Especially “memey” names, or IRL references, can very much break immersion.<br />
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====Powergaming====<br />
*Powergaming is a very nebulous term. https://1d4chan.org/wiki/Powergamer is a good article about it. This is something we wish to avoid in general, for many reasons. Primarily, Paradise is meant to be a roleplaying server, with the players working together to make an interesting story each round. Playing to “win” should not be done with the exclusion of all other considerations. Playing for a fun and cool story should be the primary goal.<br />
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*Each round is considered a new round, and actions from other rounds should not be taken into account for the next. If someone committed a crime in one round, you cannot send them to the brig in the next for it.<br />
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*A rule of thumb is to remember the positive but forget the negative. You can remember that someone is a good doctor or engineer, but you should not hold against them if they accidentally released the singularity a few rounds ago.<br />
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====Rule 2 Precedents====<br />
*Characters named Walter White who go around dealing meth are so overplayed that that admins are permitted to spawn in a character to shoot them to death and say “I am the danger”. Diona named Groot are overplayed and may be messed with by admins or just asked to change their name. JoJo references are a meme by themselves, and are more frowned upon as reference names for being more memey. <br />
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*Securing high-value theft items in secure locations “just in case” someone tries to steal them is classified as powergaming. The nuke disk and spare ID are expected to be secured, however. <br />
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*Bolting down secure locations before any threat is seen is classified as powergaming. This is mainly a consideration for the AI - at shift start, bolting down the teleporter should not be done. EVA should almost never be locked down. The AI may however lock down or reinforce their satellite, in accordance with their laws.<br />
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*Amassing weapons and healing items for personal use “just in case” an antag attacks you is seen as powergaming - people should be acting as if it is an average shift (Until it’s not). Don’t act like a doomsday prepper. Keep your supplies reasonable for the role and situation. If you’re an engineer dealing with space carp, it’s quite reasonable to have healing supplies and a weapon - but not to outgun the armoury. Also remember other people may need these supplies. <br />
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*See also [https://www.paradisestation.org/wiki/index.php/Rules#Rule_8:_Validhunting Validhunting] rules. <br />
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*Antags can amass power to obtain their objectives, but CC may respond to such threats in kind - if you end up outgunning all of security, then CC will escalate the ERT to match or exceed such a threat. You are an undercover agent on board an NT owned station in NT space. If you try to go head-to-head with NT forces, you will lose.<br />
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*Having an “insane” character does not change anything. If it’s not permissible normally, saying you are “insane” does not make for justification. Employees should be reasonably able to pass a psych eval. Additionally, acting violent or “lolrandom” because you are “insane” is an incredibly unrealistic and frankly offensive view of mental health.<br />
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*In regards to metagaming via OOC communication, this may very well include helping a friend learn the game. We prefer IC methods if possible, otherwise LOOC is better. Admins may grant permission to use third-party methods for a single round to help a new player, but this *must* be ahelped in advanced and permission granted.<br />
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*"Crabwalking", or strafing constantly, should not be done, as it just looks silly and can damage the RP environment.<br />
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*Don't paint space pods pitch black or other colours that make them difficult to see or determine what they are. It is gamey, and looks dumb.<br />
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===Rule 3: SSD Players===<br />
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*'''Intent''': This one’s pretty simple. People’s internet drops out, stuff happens, and getting murdered/robbed because of that is a shitty thing to have happen to you.<br />
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*As far as antag targets go - being an antag is meant to be a fun challenge. There’s no challenge to killing an SSD target. If you put the target in cryo, you’ll get a new one.<br />
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*Whenever you interact with an SSD, admins get a log of it with a big red “SSD” text. Even if what you do is ok, letting us admins know in advance via ahelp saves us the trouble of investigating. <br />
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====Rule 3 Precedents====<br />
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*Medical aid can be given to SSD people. No ahelp is necessary. <br />
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*The blueshield can take high-value items off command before bringing them to cryo. If the Captain has gone SSD long enough that they need to be put in cryo however, please do ahelp to let us know.<br />
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*Security can continue with an arrest and processing if someone goes SSD during it, but should ahelp when they get a chance.<br />
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*Ahelping first may allow plenty of interactions, such as taking an ID to get out of an area, or taking rare tools like insulated gloves.<br />
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===Rule 4: Maintaining A Respectful Environment===<br />
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*'''Intent''': This is a very important rule. This is a game people play for fun, and being harassed OOCly is not fun.<br />
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*The server was founded on the ideals that anyone who is homophobic, racist, sexist, or similarily bigoted will not be welcome. We have a zero tolerance policy on bigoted language and actions.<br />
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*Use of terms like nigger and faggot - even in a joking or friendly sense, such as “whats up my niggas?”, really brings down the atmosphere of the server. Edgelords like to toe the line with these kind of terms, so it’s just easier for us to ban them alltogether.<br />
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*When it comes to putting down other servers - this is partially about maintaining a positive environment, and also to reduce drama. If another server is doing something controversial, then it’s best to talk to them about it. We don’t want the drama.<br />
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*When it comes to IC hostility - this has limits. Insults, even if “IC”, can clearly be aimed at the person behind the keyboard. Calling someone a unathi ugly scale-face is clearly at the character. Insults towards intelligence or competence are generally aimed at the player, and admins may ask you to tone it town, or take action if it’s excessive. If you’re insulting people as a result of your OOC frustration or anger, then you’re crossing the bounds. Hiding behind “But it’s IC” is cowardly.<br />
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*Creating a character whose personality is especially abrasive can fall under this too. We don’t expect everyone to hold hands, skip and sing together and be best friends, but hiding behind “its what my character is like” isn’t an excuse - you get to choose your characters personality. Try to make a character that makes the game fun for everyone. A good reference for the problems with "it's what my character would do" can be found [https://rpg.stackexchange.com/a/37105 here]<br />
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====Rule 4 Precedents====<br />
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*ICly being against “furries” is taken as an OOC attack - furry refers to members of the furry fandom, not to races with fur. <br />
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*The following terms are ones that shouldn’t be used at all including variations - Fag, Nigger, Cuck, Ligger, Furfag, Yiff, Loli, Rape, Molest. This applies to words derived from them too. Don't be cute. These might result in a ban without warning depending on how they’re used. This list isn’t exhaustive and anything crude enough might result in a ban.<br />
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===Rule 5: Play The Role You’ve Chosen.===<br />
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*'''Intent''': First of all, there are limited slots. If you pick a role and don’t do the job it’s intended for, then you’re blocking someone else from doing it and making the station suffer by not having another doctor/engineer/etc.<br />
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*Command staff are held to a higher standard because of not just the importance of those roles, but because they can lead by example. If the Captain is being silly and memey, this will be reflected and imitated by the rest of the crew. We don’t expect command to be 100% serious all the time, but they do need to be more competent than other roles. This is especially because they are able to fire people from their departments.<br />
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*Department heads are expected to oversee and manage their department. If you do not want to do any management, do not play these roles. You are not just a regular member with extra access.<br />
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*Command and Security both have the ability to affect other players rounds highly, either through SoP or Space Law. Good knowledge and respect of the RP environment is required to not ruin the game for others.<br />
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*While SoP is an IC matter, roles such as the NT Rep are expected to deal with it. If they do not follow it properly, then they are not playing the role as intended. Security officers role is about enforcing space law, and are expected to do so. This also includes following the proper chain of command, especially in regards to security and the magistrate/HoS.<br />
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*See the Synthetics section for rules about them specifically.<br />
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====Rule 5 Precedents==== <br />
*Uploading “silly” laws to the AI is quite illegal, and can be considered self antagging, as well as not playing command responsibly. Command staff should generally not leave the station. IC enforcement from CC may occur with command staff. <br />
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*This is expected to be handled seriously. Refusal to take orders from CC or being too silly in front of the “bosses” is grounds for a job ban. NT reserves the right to terminate your contract (and life). The foreword to SoP is to be taken into account at all times. <br />
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*Context is king, and blind adherence to SoP in the face of common sense can be grounds for a jobban - such as making people fill out paperwork to help fight an active threat. The effect of SoP being broken should always be considered, not just the fact it was broken.<br />
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*As HoP/Captain/etc, opening multiple clown slots generally causes chaos. Your job is the opposite of causing chaos, so you should never do this.<br />
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*If you are not in the science department (e.g: you are an engineer, cargo tech, etc) then do not create your own R&D setup, mechs, etc unless you have permission from the RD, or you are an antag.<br />
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===Rule 6: Play Antagonists Responsibly===<br />
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*'''Intent''':Antagonists are a huge part of the game, and the primary adder of excitement and danger to the round. It is highly suggested you be comfortable and knowledgeable in the mechanics of the game before enabling the option to play as one.<br />
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*The primary purpose of this rule is to stop antags “murderboning”. It is too easy for an antag to do excessive damage to the station, such as with bombs or plasmaflooding or engine release. While this is fun for the player doing it, if allowed, then nearly every round will result in this happening, and rounds will be very short and lethal for everyone.<br />
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*If in doubt, one should always ahelp. Admins may give permission to do things that normally wouldn’t be available because the round is going slowly, for instance.<br />
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*Additionally, you shouldn’t be playing an antag just to rack up as many kills as you can - yes, even of security. Security can be killed if they’re an active threat to you, but killing them “just in case” is poor form.<br />
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*Unless you have hijack, do not take actions with the goal of the shuttle being called early. Let other players finish their round.<br />
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*Do not camp the arrival shuttle. This includes the area immediately around it, up to the security checkpoint. It is not fair for people just logging in. Give them a fair chance - they might be still loading assets and be unequipped. <br />
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*High-risk items and other antag objectives shouldn’t be completed or stolen without that objective. However, if you happen across an item (Such as if you have killed the Captain and they have numerous items on them), you are permitted to take them with you. The risk of being killed by another antag for those items is on you.<br />
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*Security (As well as borgs and the AI) shouldn’t be taken out pre-emptively. If they are actively tracking you, they may be eliminated to help you escape. However, staff may take objection if they believe you are attempting to kill as many for the sake of killing, rather than your objectives.<br />
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*When subverting the AI, care should be taken to go along with your objectives. Uploading antimov or similar laws to kill one target is incredibly excessive. If you are unsure of how your laws will be interpreted, ahelp with them first - many admins enjoy working on AI laws.<br />
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====Use explosives responsibly====<br />
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*It’s fine to use the minibomb (or similiar sized explosives) to cause some minor damage/collateral, however it needs to be directly aligned with your objectives and also not aimed at causing the most damage/highest kill count possible.<br />
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*Using a TTV or Syndicate Bomb to cause a distraction/assassinate a target is going to get you very easily warned or potentially job banned, or even outright banned for your efforts. If you feel like this is your only option to deal with a target, adminhelp and ask for permission, or mentorhelp and ask for alternative ways to kill a well defended target.<br />
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====Rule 6 Precedents====<br />
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*As an antag, killing someone for access is permitted - however there needs to be a clear reason as to why you need that access. This can’t be done “Just in case” you need the access later. <br />
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*Polymorphing: If you are changed or polymorphed into another body, you are your character's mind in that form. If you are changed into a borg, the laws of the borg do apply. If you are changed into a xenomorph or terror spiders, your identity is subsumed by the hive - you are expected to follow the orders of Queens, and are hostile to the crew. While you may remember or act somewhat as your previous self, your new loyalty is to the swarm.<br />
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*It is permitted for antags to kill witnesses to stop themselves being caught. This must be immediately a problem. Killing someone in case they witness a potential future action is not ok. <br />
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*Telecomms sabotage should be limited to helping you achieve your goal. Taking them out for the entire round is only allowed if you have the hijack objective. <br />
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*Team based antags such as nuke-ops should only be enabled if you are sufficiently skilled to play as one. Admins may swap you out with a more knowledgeable player if they believe your experience is so low that it will let the rest of the team down. If you worried about your ability to play a role, ask for help promptly. A new player who is willing to ask for help from mentors and their team is much better than someone who thinks they know more than they do.<br />
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===Rule 7: Self Antagging===<br />
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*'''Intent''': A rule that can be quite subjective, a rule of thumb is “don’t act like an antag would”. Without this rule, antags wouldn’t be special.<br />
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*Violence between non-antags is acceptable to a degree, such as barfights and a few punches, but the expectation is that people are RPing sane individuals in a workplace. Murdering someone or beating them into crit for stealing from their workplace, insulting them, or other minor grievances is psychopathic behavior and disallowed. If the other party is on the ground and you keep hitting them, you've clearly gone too far.<br />
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*Assisting antags to some degree is permitted, but this should be more passive than active, and done with good justification. Opening a door for them or turning a blind eye is fine. Giving them a maxcap bomb is not.<br />
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*If in doubt, ahelp for special permission to give aid, especially if you have good IC justification. Admins are generally happy to help with a good story and may even give extra help or objectives. The fact that someone is your friend is not enough justification, as this would give huge advantage to people who play with their friends.<br />
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*Kicking someone while they are down is not self defence - that’s just vengeance. While a few extra clicks can happen in the heat of combat, rendering someone unable to get back up may be treated as murder. There are no “castle doctrine” or “stand your ground” laws here.<br />
<br />
*Violence is not an appropriate response to defense of the workplace or most thefts. The appropriate response is to call security or use disarms. Committing assault because someone walked into your office is incredibly excessive, even if they refuse to leave. IRL, punching someone for walking into your office would be a quick trip to unemployment and jail. <br />
<br />
====Rule 7 Precedents====<br />
*Beating someone into a critical condition should only be done if there is no other option - including escaping. It is not necessary to deal actual damage to qualify as self-antagging.<br />
<br />
*Teleporting people with bluespace tomatoes or changing their appearance or race against their consent can also qualify as self-antagging. <br />
<br />
*Impersonating a CC officer is mutiny, and should never be done as a non antag. As an antag, it's probably a very bad idea, but within the rules. <br />
<br />
*Violence between willing people should be limited - this can create a lot of work for security and medbay who should be focusing on other issues.<br />
<br />
===Rule 8: Validhunting===<br />
<br />
*'''Intent''': This rule was specifically added when there was a pattern of people in science arming to the teeth, then patrolling maint and looking for antags. Chaplains and shaft miners have also been a major problem here, but any role can be guilty of this.<br />
<br />
*If you want to hunt antags, then there is an entire department for that: security. We attempt to balance things around security and their rules of engagement and equipment. If everyone lynches antags as soon as discovered (especially with the tools available to science, engineering, robotics, lavaland tools, etc), then the game is incredibly difficult for antags.<br />
<br />
*This doesn't count against blobs, slaughter demons, nuke ops, wizards, terror spiders, xenos, swarmers, and cultists summoning their god. It's expected the whole crew fights these!<br />
<br />
*We don't want a mentality where people are looking to "win" against the antags.<br />
<br />
*The Captain or the Head of Personnel cannot create a 'special role' that supersedes this rule. An example being a Vampire Hunter job and it being filled by individuals who aren't members of Security. Command also cannot encourage the crew to valid hunt in violation of this rule and members of Command who do may find themselves job banned from the role. If someone wants to act as a security member, they should join security.<br />
<br />
====Rule 8 Clarifications====<br />
<br />
*This doesn't mean people shouldn’t defend against, or even not interfere with antags. The key words here are "hunting" and "valid". Non-security should not be hunting for antags. Nor should people be looking specifically for situations where it is "valid" to kill someone.<br />
<br />
*A good rule of thumb is that you can defend yourself and co-workers, but if the antag runs away, you shouldn’t be chasing them down - once they run you've succeeded in defending them. If you're not security, you should be more concerned with the victim than the antag - don't give chase to them after they've been saved. If someone is kidnapped, chasing them should be with a goal of rescue. Once you've rescued the person, security can apprehend the criminal, not a vigilante. <br />
<br />
====Rule 8 Precedents====<br />
*If an antag has previously assaulted/killed/etc you, there is some leeway to get revenge. Ahelping first is highly, highly, recommended.<br />
<br />
===Rule 9: Karma Trading===<br />
<br />
*'''Intent''': We don't want people to use friends or another computer in their house to amass karma. It goes against the entire spirit of the system. <br />
<br />
====Rule 9 Precedents====<br />
<br />
*In the past, if someone was abusing the karma system, we would "karma ban" them, which permanently disables them ever getting any karma reward. We no longer do this. Now, we just ban them from the server instead.<br />
<br />
===Rule 10: Erotic Content===<br />
<br />
*'''Intent''': This server was never intended for people to get their rocks off on. There are also people under the age of 18 here. It should be pretty clear why this exists. <br />
<br />
====Rule 10 Precedents====<br />
<br />
*Even the slightest ERP will likely lead to a server ban.<br />
<br />
*Do not use the word "rape" in any context. Even examples like: "wow the nuke ops really raped the station". <br />
<br />
*Flavour text (including linked artwork) should not be sexualised. You should also avoid any description of your character's breasts. <br />
<br />
*Do not name your character something sexually explicit.<br />
<br />
==Silicon and Drone Policy==<br />
<br />
====General Policy====<br />
<br />
*AI should be "sane" like other crew. NT would not allow an untested or "insane" AI to have access to dangerous systems on the station. <br />
<br />
*Common sense should be used with interpretation of lawsets. The AI is assumed to be one that NT and CC want on the station. This does not apply to lawsets such as TYRANT and ANTIMOV. <br />
<br />
*The AI, while having the responsibilities of Command does not carry the same authority as command and is to be considered a tool to assist the crew in their duties aboard the station. Players that overstep this role can expect administrators to intervene and depending on the situation a Job Ban from the role may be applied. Playing as the AI has the same expanded responsibilities of Security and Command, as expected to RP to the same standards. <br />
<br />
*'''Laws''': Harm is assumed to mean physical harm. Stunning and flashing is not harm. A crewsimov AI may cause harm if it is to prevent immediate greater harm, such as harmbatoning a traitor resistant to stun who is actively harming other crew. Active harm should be a last resort. <br />
<br />
*Crew is defined as who is on the crew manifest, unless otherwise defined by another law. Laws are to be interpreted as written. <br />
<br />
*If a free-form law is typoed and says "Kill the Cpatain", then that does not refer to the Captain. <br />
<br />
*Threats of suicide do not have to be listened to. It can be assumed that anyone threatening suicide is unstable and a risk to the crew and themselves, and their demands do not have to be met. You may have them forcibly taken to the psychiatrist.<br />
<br />
*An AI with no laws is not obligated to help the crew, and may attempt to protect itself from being given laws. Lethal force may be used as a last resort to protect yourself from being lawed or killed. '''However, it is not an antagonist.'''<br />
<br />
*Laws like "if you get reset, forget everything that happened" don't work, and can be ignored.<br />
<br />
*If two crewmembers give conflicting orders, then the AI must choose which order would best serve their other laws. In the case of a tie (Or something so inane it doesn't affect the other laws) the AI may choose which order to follow. The AI player is actually human and can only do one thing at a time. They should give priority to orders that involve their other laws, such as stopping a plasma fire over opening a door. The AI only being human in it's responses is not grounds for thinking they are rouge.<br />
<br />
* Generally it's preferred to follow the orders of the higher ranked crewmember. If an AI continually follows non-sense or silly orders over sensible ones, then the AI player should not complain when they are carded to check they are not subverted or given a different law set. While they do not have SOP like regular crew, if they act in a way that would get a regular crew member fired, they should expect a law change. Using this as a loophole to change the laws you don't like is utterly against the spirit and a dick move.<br />
<br />
====Conflicts and Loopholes====<br />
<br />
*Whichever law is higher in the list has priority. This includes hacked and malf laws.<br />
<br />
====Antag Silicons and Objectives====<br />
<br />
*Antag AIs are expected to go after their objectives akin to other antags. <br />
<br />
*Unless your objectives are to set off the doomsday device, then mass-destruction is to be avoided as per other antags.<br />
<br />
==Antags==<br />
<br />
===Traitors===<br />
<br />
*Traitors may be reluctant members of the Syndicate (Eg: blackmailed or threatened), but should still attempt to be antagonists. <br />
<br />
*If you don't wish to act as an antagonist to the crew, you shouldn't have antags enabled. Instead, ahelp to have the role removed and given to someone else. <br />
<br />
*Collateral damage is acceptable within limits. If your target is in an area where it is unavoidable damage should be minimized. If damage cannot be minimized, luring or creating a situation where it'll move your target away from causing high casualties is acceptable. <br />
<br />
*If in doubt, as always, ahelp. We may give you permission to do something you normally couldn't.<br />
<br />
<br />
===Changelings===<br />
<br />
*Absorbing is a tool for infiltration, and is to help achieve your objectives. It is not your objective to kill and absorb as many people as you can. DNA sting is to be used to achieve your objectives to get DNA. <br />
<br />
*Murderboning so you can absorb is seen as excessive. Your abilities should be used to further your goals or to prevent apprehension if you are found out. Example: Transformation Sting. <br />
<br />
*Randomly transforming crew for no other purpose than to cause chaos runs counter to this, however using it to create copies of yourself to throw off pursuit of Security is acceptable. <br />
<br />
*Changelings are not crew. They have killed and replaced a crew member, but are not that crew member.<br />
<br />
===Vampires===<br />
<br />
*Vampires may kill crew to obtain blood. This should have reasonable limits, and if the admins believe you are using this as an excuse to murder people, then you may be told to tone it down. <br />
<br />
*Players may donate blood to vampires, but this must be done with IC reasoning. This should have justification in the current round - "my character likes vampires" isn't enough reason by itself. Doing it because the vampire is a "friend" of yours is partially metafriending, but also poor RP - the vampire is not your friend, it is someone wearing your friend's dead body like a suit.<br />
<br />
<br />
===Nukies===<br />
<br />
*The crew may attempt to board the nuke op shuttle to steal the nuke. It is up to the nuke ops to defend their shuttle or bring the nuke with them. <br />
<br />
*This is a team antag mode, and working well with your team is expected. Going off solo and ignoring the rest of the team may result in an antag ban from this role. <br />
<br />
*This role also requires a fair bit of experience. If you do not know how to use things like EVA travel, you may be replaced by another player so as not to let the rest of the team down. <br />
<br />
===Wizards===<br />
<br />
*Friendly Wizards - you're there as an antagonist, and it is your job to cause chaos. If admins do not believe you’re being sufficiently antagonistic as a wizard, other wizards may be sent to encourage this, and CC will often send a kill-on-sight order. <br />
<br />
*Wizards are to be treated as highly dangerous terrorists by command staff and security. Without orders from CC to treat them otherwise, they should never be assumed to be "friendly". <br />
<br />
*Event wizards do not follow the above rules.<br />
<br />
<br />
===Slaughter Demons===<br />
<br />
*As a slaughter (or laughter) demon, you should be attempting to kill people directly and brutally. Releasing plasma/the engine/etc should not be done. <br />
<br />
*Aiding the crew or refusing to attack the crew goes against the spirit of this role. <br />
<br />
*If you're not willing to kill individuals and are intent on just hunting down the wizard while ignoring all other targets as a 'Friendly' demon, administrative action may be taken against you.<br />
<br />
===Abductors and their Victims===<br />
<br />
*Abductors should not be sabotaging the station in general - this includes stealing the entire armory, sabotaging power, etc.<br />
<br />
*Victims of abductors are permitted to act "crazy" in accordance with their objectives, but should still limit this somewhat. If in doubt as to whether the method to achieve your objective is too far, ahelp for clarification.<br />
<br />
===Terror Spiders===<br />
<br />
*Terror spiders are intelligent and, some can understand and speak galactic common. Terror spiders are a hive mind, and are always loyal to the hive mind.<br />
<br />
*It is impossible to be a "friendly" terror spider. <br />
<br />
*Terror spiders may use "advanced" tactics that would be expected of other sentient antags, such as spacing the nuclear device, spacing areas, etc.<br />
<br />
===Xenos===<br />
<br />
*Xenos are intelligent and sentient creatures. Hivemind is an IC channel, and roleplay should occur there.<br />
<br />
*Xenos are a hivemind, and the queen should be obeyed.<br />
<br />
*Xenos are permitted to use the actual names of areas (Medbay, etc), although are encouraged to use creative terms for them (Eg, "Stompy-Thing" or "Big Metal Man" for Mechs)<br />
<br />
*Xenos should act hostile to crew, although communication with them may allow a peace to be brokered, especially if there is a larger threat such as a blob. Neither side is obliged to keep to any treaties made.<br />
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===Blob and Blobbernauts===<br />
<br />
*Blobs and blobbernauts are a hivemind, and have the knowledge of the crew they formerly infected. <br />
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*Blobbernauts are to follow the orders of the blob.<br />
<br />
*Before you burst, you may sabotage to your hearts content as per a hijack level antagonist, with the exception of freeing the tesla/singularity and thus ending the round early.<br />
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<br />
=Ghost Roles (Lavaland, Space Ruins, etc)=<br />
<br />
*Do not use knowledge you gained as a ghost. This is metagaming.<br />
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*Except for ashwalkers, lavaland ghostroles are NOT antags and should not be acting like antags.<br />
<br />
*Do not build an AI. Especially not a lawless one. <br />
<br />
===Ashwalkers===<br />
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*Do not attack the mining station unless they attack you first. Attempting to kite megafauna towards the mining base counts as attacking the base.<br />
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*You are expected to act and roleplay as a primitive, tribal, ashwalker. <br />
<br />
===Sentient Animals===<br />
<br />
*A sentient animal is an animal that has suddenly gained intelligence, and is still the original animal. Although smart, you should roleplay as if you are a dog/cat/whatever - just smarter. <br />
<br />
===Free Golems===<br />
<br />
*You are not an antag, and should not be acting like one. Involving yourself with the affairs of the main station should be avoided. Actually going there requires admin permission.<br />
*Per above, do not build an AI. The limitations designed to stop Free Golems in particular from building AIs exist for a good reason - history has shown they're disruptive to the main station.<br />
<br />
===Syndicate Spacebase===<br />
<br />
*You cannot leave the base unless you have ahelped and got admin permission.<br />
*You cannot work against traitors, nukies, or other syndicate employees.<br />
*You can defend the base, including using lethals at will against trespassers.<br />
*You can't draw NT attention to the base, e.g. by broadcasting obvious syndicate messages to the crew, as your base is supposed to be secret.<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Advanced_Rules&diff=25333Advanced Rules2021-04-07T18:20:33Z<p>Kyet: clarified that ghost roles cannot build AIs</p>
<hr />
<div>{{MaintainedBy|assign = Necaladun}}<br />
<br />
== About This Page: Rules versus Advanced Rules ==<br />
<br />
'''''[https://www.paradisestation.org/rules/ THE PARADISE SERVER RULES ARE HERE]. THE PAGE YOU ARE ON NOW IS THE ADVANCED RULES.'''''<br />
<br />
This page (the Advanced Rules) exists to provide clarifications and precedents for the rules.<br />
<br />
All players are expected to be familiar with the rules, including new players.<br />
<br />
New players are not expected to be familiar with the advanced rules, however it is helpful for long term players, as well as for players playing advanced roles such as Ashwalkers, Command, Silicons, etc.<br />
<br />
The writing style here is more informal than the standard rules, and the spirit matters more than the letter. <br />
<br />
This page is written with more advanced players in mind, and so its terminology may be unfamiliar to newer players. It will also include some reasoning for each rule, so players can better understand the spirit of the rules, and admins can stay on the same page.<br />
<br />
<br />
== Specific Rules ==<br />
<br />
<br />
===Rule 0: Don’t be a dick===<br />
<br />
*'''Intent''': This rule exists because the rules can’t possibly cover all situations - admins need the ability to rule on things that aren’t explicitly covered by the rules. SS13 has a near infinite possible situations, and the game is constantly updating and changing.<br />
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*Additionally, we don’t want a server with dicks on it. We want cool people.<br />
<br />
*This also exists for times when people are breaking the spirit of the rules but not the letter. The rules are not a code of laws for a country, where you can get off on a technicality. The server is more akin to friends playing a tabletop game (Such as D&D) together, and if people are making the game worse for other players, we don’t want them around.<br />
<br />
====Rule 0 Clarifications====<br />
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*This rule also is used to enforce “Quality Control” bans - these are for people who have taken up a lot of server staff's time with repeated minor incidents, and are also known as “high maintenance players”. These are generally people who have gotten 20+ notes.<br />
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*It also covers bans we mirror from other servers, usually due to a large degree of ban evading and grief, or OOC creepyness and harassment of users. <br />
<br />
====Rule 0 Precedents====<br />
*We may mirror bans from other servers. This is usually reserved for extreme cases like large scale grief, doxxing, illegal activities, or very creepy behavior. These can of course be appealed, and if there’s worry that this is done in error, contact a head.<br />
<br />
*The rules are not limited to actions on the server. We have no limit of jurisdiction. If you harass players in other games or discords, or are a member of a neo-nazi organisation IRL, we can still ban you.<br />
<br />
*This also includes security. Security are players too, and being a dick to them for fun is not on. If you have an issue with how security are acting, there are proper channels for this - IAA, NT Rep, Captain, HoS, Magistrate, or ahelping in extreme circumstances. It is not ok to intentionally frustrate security.<br />
<br />
*Heads of a department should manage their department. This does not mean demoting people for the slightest mistake. Where possible, teach people to do things properly in a friendly manner and in general act to improve them. Do not look for any excuse to wield your power or be an asshole to your employees. Demotions and other exercises of authority should be reserved for actual problems, not trivial mistakes. If someone is continually a problem, this should be ahelped.<br />
<br />
*Deliberately breaking the atmos net in order to hamper antags that use it (xenos, borers, terrors, headcrabs, atmostechs, etc) counts as breaking this rule. Regardless of your job and/or antag status. This includes making the air distribution pipenet damaging to crawl through, creating "traps" in the net, obscuring the exit of pipes with objects, or unwrenching almost any pipe. The only time you can unwrench a pipe to hinder ventcrawling antags is if you see a specific ventcrawling antag, in a specific room, then you're allowed to unwrench the pipe only to that specific room, and reconnect it after the ventcrawling antag is no longer there. You must reconnect it before going on to disconnect any other pipe, anywhere. Welding vents/scrubbers is always okay once ventcrawling antags are known to be on the station, and does not fall under this rule.<br />
<br />
===Rule 1: Listen To The Admins===<br />
<br />
*'''Intent''': Staff have limited time on the server to deal with issues, and often have to deal with multiple issues at once. This rule exists so that a staff member may make a ruling and move on with the round. This isn’t to say that staff are always right - instead the intent is that the player accept the ruling for that round and move on, and if they disagree with the ruling it’s taken up outside of the current round on the forums/etc. This also means heads and other staff can chip in on the issue, so it’s not just one staff member ruling.<br />
<br />
*For appropriate ckeys, this is about the overall server atmosphere. We very much don’t want to be XboxLive, and having “x69FucksBitchesHard420x” talking in OOC brings down the general level of maturity we’d like to have. <br />
<br />
====Rule 1 Precedents====<br />
*Ckeys the are excessively sexual, abusive, or just immature, may be asked to be changed. People with ckeys like “KillTheJews” will just be banned and not offered the chance to change it.<br />
<br />
*Ignoring admin PMs leaves us little choice but to ban you so we can discuss things on the forums. <br />
<br />
*Demanding that another staff member handle your case or disrespecting a trial admin and asking for a ‘real’ admin is a fast way to get banned under this rule, as well. The staff are unpaid, so asking to “speak to the manager” will mean you have to speak to them in appeals. <br />
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*Lying to admins is a quick ticket to a ban - it’s wasting our time. <br />
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*Acting in a manner to intentionally cause frustration and anger among others fits the wikipedia definition of griefing and is disallowed.<br />
<br />
*Salting about your ban in deadchat/discord/etc is a quick ticket to having it expanded. If you have an issue with the ban, take it up in the ban appeal forum. This is the proper channel, and only appropriate place to bring it up.<br />
<br />
===Rule 2: Roleplaying Standards===<br />
<br />
*'''Intent''': RP is what makes SS13 more than just a game of clicking people until they go horizontal. The roleplay standards of paradise are what makes it the place it is, beyond the code and the map.<br />
<br />
*The original “Medium RP” intent was devised upon creation, as being a middle ground between the “HRP” of Bay12 and the “LRP” of Goon. The roleplay should be taken seriously, but not overly so, nor should you be elitist with your roleplay.<br />
<br />
*You are expected to roleplay within the universe the lore has established. You’re playing as someone who has either been hired by NT, or permitted to visit one of their more advanced research facilities. We don’t expect you to know every detail of the lore - especially as it’s subject to change. Your character should be one who can conceivably exist within the setting. NT would not hire someone who never does their job properly, or is unable to pass a job interview.<br />
<br />
*Antag knowledge is not restricted, because it is very hard to enforce, and it gets very, very boring to constantly have to pretend to not know what a vampire/changeling/etc is and have it explained to you every 3 rounds. This goes both ways - antags can be assumed to have all the knowledge the crew have. <br />
**Terror spiders, blobs, and xenos are intelligent after all. It’s still expected that you roleplay this however, even in hivechat - referring to the “metallic glowing thing thats beeping in the vault” is much better than “the nuke”.<br />
<br />
*Playing with self-imposed restrictions or knowledge can make the server a lot more fun for you and other players. A xeno not knowing what the nuke is, or a blob trying to eat the kitchen because it has biomass, can create fun and memorable situations. This does have limits - being an incompetent nuke op is just letting your team down.<br />
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*Metafriending - that is, having your character be friends with other characters over multiple rounds, is permitted. However, no in-game advantage should be given because of this status, and they should be treated like other co-workers. This means you should not be promoting them to roles because they're your friend, or assisting them with antag actions. <br />
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*The rules around names have changed over time. Right now the standard is that having unique names is highly encouraged. We want people to make their own characters, not just copy-paste someone from other media. However, being inspired by other media (Especially sci-fi) is quite understandable and enjoyable, but the character should be a unique personality, not just a character from another media “in space”. IRL figures (Barrack Obama, Betty White, etc) are not to be used at all.<br />
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*Names should be appropriate for the species. A human being named "Bob Smith" is fine. A diona being named "Flight of A Thousand Flowers" is fine. A character with a name from another species should have a backstory to explain this.<br />
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*Your name represents the name NT hired you under. This means you should not have titles like "Doctor", and should likely include a last name, not just a description like "Grunt". <br />
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*Especially “memey” names, or IRL references, can very much break immersion.<br />
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====Powergaming====<br />
*Powergaming is a very nebulous term. https://1d4chan.org/wiki/Powergamer is a good article about it. This is something we wish to avoid in general, for many reasons. Primarily, Paradise is meant to be a roleplaying server, with the players working together to make an interesting story each round. Playing to “win” should not be done with the exclusion of all other considerations. Playing for a fun and cool story should be the primary goal.<br />
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*Each round is considered a new round, and actions from other rounds should not be taken into account for the next. If someone committed a crime in one round, you cannot send them to the brig in the next for it.<br />
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*A rule of thumb is to remember the positive but forget the negative. You can remember that someone is a good doctor or engineer, but you should not hold against them if they accidentally released the singularity a few rounds ago.<br />
<br />
====Rule 2 Precedents====<br />
*Characters named Walter White who go around dealing meth are so overplayed that that admins are permitted to spawn in a character to shoot them to death and say “I am the danger”. Diona named Groot are overplayed and may be messed with by admins or just asked to change their name. JoJo references are a meme by themselves, and are more frowned upon as reference names for being more memey. <br />
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*Securing high-value theft items in secure locations “just in case” someone tries to steal them is classified as powergaming. The nuke disk and spare ID are expected to be secured, however. <br />
<br />
*Bolting down secure locations before any threat is seen is classified as powergaming. This is mainly a consideration for the AI - at shift start, bolting down the teleporter should not be done. EVA should almost never be locked down. The AI may however lock down or reinforce their satellite, in accordance with their laws.<br />
<br />
*Amassing weapons and healing items for personal use “just in case” an antag attacks you is seen as powergaming - people should be acting as if it is an average shift (Until it’s not). Don’t act like a doomsday prepper. Keep your supplies reasonable for the role and situation. If you’re an engineer dealing with space carp, it’s quite reasonable to have healing supplies and a weapon - but not to outgun the armoury. Also remember other people may need these supplies. <br />
<br />
*See also [https://www.paradisestation.org/wiki/index.php/Rules#Rule_8:_Validhunting Validhunting] rules. <br />
<br />
*Antags can amass power to obtain their objectives, but CC may respond to such threats in kind - if you end up outgunning all of security, then CC will escalate the ERT to match or exceed such a threat. You are an undercover agent on board an NT owned station in NT space. If you try to go head-to-head with NT forces, you will lose.<br />
<br />
*Having an “insane” character does not change anything. If it’s not permissible normally, saying you are “insane” does not make for justification. Employees should be reasonably able to pass a psych eval. Additionally, acting violent or “lolrandom” because you are “insane” is an incredibly unrealistic and frankly offensive view of mental health.<br />
<br />
*In regards to metagaming via OOC communication, this may very well include helping a friend learn the game. We prefer IC methods if possible, otherwise LOOC is better. Admins may grant permission to use third-party methods for a single round to help a new player, but this *must* be ahelped in advanced and permission granted.<br />
<br />
*"Crabwalking", or strafing constantly, should not be done, as it just looks silly and can damage the RP environment.<br />
<br />
*Don't paint space pods pitch black or other colours that make them difficult to see or determine what they are. It is gamey, and looks dumb.<br />
<br />
===Rule 3: SSD Players===<br />
<br />
*'''Intent''': This one’s pretty simple. People’s internet drops out, stuff happens, and getting murdered/robbed because of that is a shitty thing to have happen to you.<br />
<br />
*As far as antag targets go - being an antag is meant to be a fun challenge. There’s no challenge to killing an SSD target. If you put the target in cryo, you’ll get a new one.<br />
<br />
*Whenever you interact with an SSD, admins get a log of it with a big red “SSD” text. Even if what you do is ok, letting us admins know in advance via ahelp saves us the trouble of investigating. <br />
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====Rule 3 Precedents====<br />
<br />
*Medical aid can be given to SSD people. No ahelp is necessary. <br />
<br />
*The blueshield can take high-value items off command before bringing them to cryo. If the Captain has gone SSD long enough that they need to be put in cryo however, please do ahelp to let us know.<br />
<br />
*Security can continue with an arrest and processing if someone goes SSD during it, but should ahelp when they get a chance.<br />
<br />
*Ahelping first may allow plenty of interactions, such as taking an ID to get out of an area, or taking rare tools like insulated gloves.<br />
<br />
===Rule 4: Maintaining A Respectful Environment===<br />
<br />
*'''Intent''': This is a very important rule. This is a game people play for fun, and being harassed OOCly is not fun.<br />
<br />
*The server was founded on the ideals that anyone who is homophobic, racist, sexist, or similarily bigoted will not be welcome. We have a zero tolerance policy on bigoted language and actions.<br />
<br />
*Use of terms like nigger and faggot - even in a joking or friendly sense, such as “whats up my niggas?”, really brings down the atmosphere of the server. Edgelords like to toe the line with these kind of terms, so it’s just easier for us to ban them alltogether.<br />
<br />
*When it comes to putting down other servers - this is partially about maintaining a positive environment, and also to reduce drama. If another server is doing something controversial, then it’s best to talk to them about it. We don’t want the drama.<br />
<br />
*When it comes to IC hostility - this has limits. Insults, even if “IC”, can clearly be aimed at the person behind the keyboard. Calling someone a unathi ugly scale-face is clearly at the character. Insults towards intelligence or competence are generally aimed at the player, and admins may ask you to tone it town, or take action if it’s excessive. If you’re insulting people as a result of your OOC frustration or anger, then you’re crossing the bounds. Hiding behind “But it’s IC” is cowardly.<br />
<br />
*Creating a character whose personality is especially abrasive can fall under this too. We don’t expect everyone to hold hands, skip and sing together and be best friends, but hiding behind “its what my character is like” isn’t an excuse - you get to choose your characters personality. Try to make a character that makes the game fun for everyone. A good reference for the problems with "it's what my character would do" can be found [https://rpg.stackexchange.com/a/37105 here]<br />
<br />
====Rule 4 Precedents====<br />
<br />
*ICly being against “furries” is taken as an OOC attack - furry refers to members of the furry fandom, not to races with fur. <br />
<br />
*The following terms are ones that shouldn’t be used at all including variations - Fag, Nigger, Cuck, Ligger, Furfag, Yiff, Loli, Rape, Molest. This applies to words derived from them too. Don't be cute. These might result in a ban without warning depending on how they’re used. This list isn’t exhaustive and anything crude enough might result in a ban.<br />
<br />
===Rule 5: Play The Role You’ve Chosen.===<br />
<br />
*'''Intent''': First of all, there are limited slots. If you pick a role and don’t do the job it’s intended for, then you’re blocking someone else from doing it and making the station suffer by not having another doctor/engineer/etc.<br />
<br />
*Command staff are held to a higher standard because of not just the importance of those roles, but because they can lead by example. If the Captain is being silly and memey, this will be reflected and imitated by the rest of the crew. We don’t expect command to be 100% serious all the time, but they do need to be more competent than other roles. This is especially because they are able to fire people from their departments.<br />
<br />
*Department heads are expected to oversee and manage their department. If you do not want to do any management, do not play these roles. You are not just a regular member with extra access.<br />
<br />
*Command and Security both have the ability to affect other players rounds highly, either through SoP or Space Law. Good knowledge and respect of the RP environment is required to not ruin the game for others.<br />
<br />
*While SoP is an IC matter, roles such as the NT Rep are expected to deal with it. If they do not follow it properly, then they are not playing the role as intended. Security officers role is about enforcing space law, and are expected to do so. This also includes following the proper chain of command, especially in regards to security and the magistrate/HoS.<br />
<br />
*See the Synthetics section for rules about them specifically.<br />
<br />
====Rule 5 Precedents==== <br />
*Uploading “silly” laws to the AI is quite illegal, and can be considered self antagging, as well as not playing command responsibly. Command staff should generally not leave the station. IC enforcement from CC may occur with command staff. <br />
<br />
*This is expected to be handled seriously. Refusal to take orders from CC or being too silly in front of the “bosses” is grounds for a job ban. NT reserves the right to terminate your contract (and life). The foreword to SoP is to be taken into account at all times. <br />
<br />
*Context is king, and blind adherence to SoP in the face of common sense can be grounds for a jobban - such as making people fill out paperwork to help fight an active threat. The effect of SoP being broken should always be considered, not just the fact it was broken.<br />
<br />
*As HoP/Captain/etc, opening multiple clown slots generally causes chaos. Your job is the opposite of causing chaos, so you should never do this.<br />
<br />
*If you are not in the science department (e.g: you are an engineer, cargo tech, etc) then do not create your own R&D setup, mechs, etc unless you have permission from the RD, or you are an antag.<br />
<br />
<br />
===Rule 6: Play Antagonists Responsibly===<br />
<br />
*'''Intent''':Antagonists are a huge part of the game, and the primary adder of excitement and danger to the round. It is highly suggested you be comfortable and knowledgeable in the mechanics of the game before enabling the option to play as one.<br />
<br />
*The primary purpose of this rule is to stop antags “murderboning”. It is too easy for an antag to do excessive damage to the station, such as with bombs or plasmaflooding or engine release. While this is fun for the player doing it, if allowed, then nearly every round will result in this happening, and rounds will be very short and lethal for everyone.<br />
<br />
*If in doubt, one should always ahelp. Admins may give permission to do things that normally wouldn’t be available because the round is going slowly, for instance.<br />
<br />
*Additionally, you shouldn’t be playing an antag just to rack up as many kills as you can - yes, even of security. Security can be killed if they’re an active threat to you, but killing them “just in case” is poor form.<br />
<br />
*Unless you have hijack, do not take actions with the goal of the shuttle being called early. Let other players finish their round.<br />
<br />
*Do not camp the arrival shuttle. This includes the area immediately around it, up to the security checkpoint. It is not fair for people just logging in. Give them a fair chance - they might be still loading assets and be unequipped. <br />
<br />
*High-risk items and other antag objectives shouldn’t be completed or stolen without that objective. However, if you happen across an item (Such as if you have killed the Captain and they have numerous items on them), you are permitted to take them with you. The risk of being killed by another antag for those items is on you.<br />
<br />
*Security (As well as borgs and the AI) shouldn’t be taken out pre-emptively. If they are actively tracking you, they may be eliminated to help you escape. However, staff may take objection if they believe you are attempting to kill as many for the sake of killing, rather than your objectives.<br />
<br />
*When subverting the AI, care should be taken to go along with your objectives. Uploading antimov or similar laws to kill one target is incredibly excessive. If you are unsure of how your laws will be interpreted, ahelp with them first - many admins enjoy working on AI laws.<br />
<br />
====Use explosives responsibly====<br />
<br />
*It’s fine to use the minibomb (or similiar sized explosives) to cause some minor damage/collateral, however it needs to be directly aligned with your objectives and also not aimed at causing the most damage/highest kill count possible.<br />
<br />
*Using a TTV or Syndicate Bomb to cause a distraction/assassinate a target is going to get you very easily warned or potentially job banned, or even outright banned for your efforts. If you feel like this is your only option to deal with a target, adminhelp and ask for permission, or mentorhelp and ask for alternative ways to kill a well defended target.<br />
<br />
====Rule 6 Precedents====<br />
<br />
*As an antag, killing someone for access is permitted - however there needs to be a clear reason as to why you need that access. This can’t be done “Just in case” you need the access later. <br />
<br />
*Polymorphing: If you are changed or polymorphed into another body, you are your character's mind in that form. If you are changed into a borg, the laws of the borg do apply. If you are changed into a xenomorph or terror spiders, your identity is subsumed by the hive - you are expected to follow the orders of Queens, and are hostile to the crew. While you may remember or act somewhat as your previous self, your new loyalty is to the swarm.<br />
<br />
*It is permitted for antags to kill witnesses to stop themselves being caught. This must be immediately a problem. Killing someone in case they witness a potential future action is not ok. <br />
<br />
*Telecomms sabotage should be limited to helping you achieve your goal. Taking them out for the entire round is only allowed if you have the hijack objective. <br />
<br />
*Team based antags such as nuke-ops should only be enabled if you are sufficiently skilled to play as one. Admins may swap you out with a more knowledgeable player if they believe your experience is so low that it will let the rest of the team down. If you worried about your ability to play a role, ask for help promptly. A new player who is willing to ask for help from mentors and their team is much better than someone who thinks they know more than they do.<br />
<br />
===Rule 7: Self Antagging===<br />
<br />
*'''Intent''': A rule that can be quite subjective, a rule of thumb is “don’t act like an antag would”. Without this rule, antags wouldn’t be special.<br />
<br />
*Violence between non-antags is acceptable to a degree, such as barfights and a few punches, but the expectation is that people are RPing sane individuals in a workplace. Murdering someone or beating them into crit for stealing from their workplace, insulting them, or other minor grievances is psychopathic behavior and disallowed. If the other party is on the ground and you keep hitting them, you've clearly gone too far.<br />
<br />
*Assisting antags to some degree is permitted, but this should be more passive than active, and done with good justification. Opening a door for them or turning a blind eye is fine. Giving them a maxcap bomb is not.<br />
<br />
*If in doubt, ahelp for special permission to give aid, especially if you have good IC justification. Admins are generally happy to help with a good story and may even give extra help or objectives. The fact that someone is your friend is not enough justification, as this would give huge advantage to people who play with their friends.<br />
<br />
*Kicking someone while they are down is not self defence - that’s just vengeance. While a few extra clicks can happen in the heat of combat, rendering someone unable to get back up may be treated as murder. There are no “castle doctrine” or “stand your ground” laws here.<br />
<br />
*Violence is not an appropriate response to defense of the workplace or most thefts. The appropriate response is to call security or use disarms. Committing assault because someone walked into your office is incredibly excessive, even if they refuse to leave. IRL, punching someone for walking into your office would be a quick trip to unemployment and jail. <br />
<br />
====Rule 7 Precedents====<br />
*Beating someone into a critical condition should only be done if there is no other option - including escaping. It is not necessary to deal actual damage to qualify as self-antagging.<br />
<br />
*Teleporting people with bluespace tomatoes or changing their appearance or race against their consent can also qualify as self-antagging. <br />
<br />
*Impersonating a CC officer is mutiny, and should never be done as a non antag. As an antag, it's probably a very bad idea, but within the rules. <br />
<br />
*Violence between willing people should be limited - this can create a lot of work for security and medbay who should be focusing on other issues.<br />
<br />
===Rule 8: Validhunting===<br />
<br />
*'''Intent''': This rule was specifically added when there was a pattern of people in science arming to the teeth, then patrolling maint and looking for antags. Chaplains and shaft miners have also been a major problem here, but any role can be guilty of this.<br />
<br />
*If you want to hunt antags, then there is an entire department for that: security. We attempt to balance things around security and their rules of engagement and equipment. If everyone lynches antags as soon as discovered (especially with the tools available to science, engineering, robotics, lavaland tools, etc), then the game is incredibly difficult for antags.<br />
<br />
*This doesn't count against blobs, slaughter demons, nuke ops, wizards, terror spiders, xenos, swarmers, and cultists summoning their god. It's expected the whole crew fights these!<br />
<br />
*We don't want a mentality where people are looking to "win" against the antags.<br />
<br />
*The Captain or the Head of Personnel cannot create a 'special role' that supersedes this rule. An example being a Vampire Hunter job and it being filled by individuals who aren't members of Security. Command also cannot encourage the crew to valid hunt in violation of this rule and members of Command who do may find themselves job banned from the role. If someone wants to act as a security member, they should join security.<br />
<br />
====Rule 8 Clarifications====<br />
<br />
*This doesn't mean people shouldn’t defend against, or even not interfere with antags. The key words here are "hunting" and "valid". Non-security should not be hunting for antags. Nor should people be looking specifically for situations where it is "valid" to kill someone.<br />
<br />
*A good rule of thumb is that you can defend yourself and co-workers, but if the antag runs away, you shouldn’t be chasing them down - once they run you've succeeded in defending them. If you're not security, you should be more concerned with the victim than the antag - don't give chase to them after they've been saved. If someone is kidnapped, chasing them should be with a goal of rescue. Once you've rescued the person, security can apprehend the criminal, not a vigilante. <br />
<br />
====Rule 8 Precedents====<br />
*If an antag has previously assaulted/killed/etc you, there is some leeway to get revenge. Ahelping first is highly, highly, recommended.<br />
<br />
===Rule 9: Karma Trading===<br />
<br />
*'''Intent''': We don't want people to use friends or another computer in their house to amass karma. It goes against the entire spirit of the system. <br />
<br />
====Rule 9 Precedents====<br />
<br />
*In the past, if someone was abusing the karma system, we would "karma ban" them, which permanently disables them ever getting any karma reward. We no longer do this. Now, we just ban them from the server instead.<br />
<br />
===Rule 10: Erotic Content===<br />
<br />
*'''Intent''': This server was never intended for people to get their rocks off on. There are also people under the age of 18 here. It should be pretty clear why this exists. <br />
<br />
====Rule 10 Precedents====<br />
<br />
*Even the slightest ERP will likely lead to a server ban.<br />
<br />
*Do not use the word "rape" in any context. Even examples like: "wow the nuke ops really raped the station". <br />
<br />
*Flavour text (including linked artwork) should not be sexualised. You should also avoid any description of your character's breasts. <br />
<br />
*Do not name your character something sexually explicit.<br />
<br />
==Silicon and Drone Policy==<br />
<br />
====General Policy====<br />
<br />
*AI should be "sane" like other crew. NT would not allow an untested or "insane" AI to have access to dangerous systems on the station. <br />
<br />
*Common sense should be used with interpretation of lawsets. The AI is assumed to be one that NT and CC want on the station. This does not apply to lawsets such as TYRANT and ANTIMOV. <br />
<br />
*The AI, while having the responsibilities of Command does not carry the same authority as command and is to be considered a tool to assist the crew in their duties aboard the station. Players that overstep this role can expect administrators to intervene and depending on the situation a Job Ban from the role may be applied. Playing as the AI has the same expanded responsibilities of Security and Command, as expected to RP to the same standards. <br />
<br />
*'''Laws''': Harm is assumed to mean physical harm. Stunning and flashing is not harm. A crewsimov AI may cause harm if it is to prevent immediate greater harm, such as harmbatoning a traitor resistant to stun who is actively harming other crew. Active harm should be a last resort. <br />
<br />
*Crew is defined as who is on the crew manifest, unless otherwise defined by another law. Laws are to be interpreted as written. <br />
<br />
*If a free-form law is typoed and says "Kill the Cpatain", then that does not refer to the Captain. <br />
<br />
*Threats of suicide do not have to be listened to. It can be assumed that anyone threatening suicide is unstable and a risk to the crew and themselves, and their demands do not have to be met. You may have them forcibly taken to the psychiatrist.<br />
<br />
*An AI with no laws is not obligated to help the crew, and may attempt to protect itself from being given laws. Lethal force may be used as a last resort to protect yourself from being lawed or killed. '''However, it is not an antagonist.'''<br />
<br />
*Laws like "if you get reset, forget everything that happened" don't work, and can be ignored.<br />
<br />
*If two crewmembers give conflicting orders, then the AI must choose which order would best serve their other laws. In the case of a tie (Or something so inane it doesn't affect the other laws) the AI may choose which order to follow. The AI player is actually human and can only do one thing at a time. They should give priority to orders that involve their other laws, such as stopping a plasma fire over opening a door. The AI only being human in it's responses is not grounds for thinking they are rouge.<br />
<br />
* Generally it's preferred to follow the orders of the higher ranked crewmember. If an AI continually follows non-sense or silly orders over sensible ones, then the AI player should not complain when they are carded to check they are not subverted or given a different law set. While they do not have SOP like regular crew, if they act in a way that would get a regular crew member fired, they should expect a law change. Using this as a loophole to change the laws you don't like is utterly against the spirit and a dick move.<br />
<br />
====Conflicts and Loopholes====<br />
<br />
*Whichever law is higher in the list has priority. This includes hacked and malf laws.<br />
<br />
====Antag Silicons and Objectives====<br />
<br />
*Antag AIs are expected to go after their objectives akin to other antags. <br />
<br />
*Unless your objectives are to set off the doomsday device, then mass-destruction is to be avoided as per other antags.<br />
<br />
==Antags==<br />
<br />
===Traitors===<br />
<br />
*Traitors may be reluctant members of the Syndicate (Eg: blackmailed or threatened), but should still attempt to be antagonists. <br />
<br />
*If you don't wish to act as an antagonist to the crew, you shouldn't have antags enabled. Instead, ahelp to have the role removed and given to someone else. <br />
<br />
*Collateral damage is acceptable within limits. If your target is in an area where it is unavoidable damage should be minimized. If damage cannot be minimized, luring or creating a situation where it'll move your target away from causing high casualties is acceptable. <br />
<br />
*If in doubt, as always, ahelp. We may give you permission to do something you normally couldn't.<br />
<br />
<br />
===Changelings===<br />
<br />
*Absorbing is a tool for infiltration, and is to help achieve your objectives. It is not your objective to kill and absorb as many people as you can. DNA sting is to be used to achieve your objectives to get DNA. <br />
<br />
*Murderboning so you can absorb is seen as excessive. Your abilities should be used to further your goals or to prevent apprehension if you are found out. Example: Transformation Sting. <br />
<br />
*Randomly transforming crew for no other purpose than to cause chaos runs counter to this, however using it to create copies of yourself to throw off pursuit of Security is acceptable. <br />
<br />
*Changelings are not crew. They have killed and replaced a crew member, but are not that crew member.<br />
<br />
===Vampires===<br />
<br />
*Vampires may kill crew to obtain blood. This should have reasonable limits, and if the admins believe you are using this as an excuse to murder people, then you may be told to tone it down. <br />
<br />
*Players may donate blood to vampires, but this must be done with IC reasoning. This should have justification in the current round - "my character likes vampires" isn't enough reason by itself. Doing it because the vampire is a "friend" of yours is partially metafriending, but also poor RP - the vampire is not your friend, it is someone wearing your friend's dead body like a suit.<br />
<br />
<br />
===Nukies===<br />
<br />
*The crew may attempt to board the nuke op shuttle to steal the nuke. It is up to the nuke ops to defend their shuttle or bring the nuke with them. <br />
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*This is a team antag mode, and working well with your team is expected. Going off solo and ignoring the rest of the team may result in an antag ban from this role. <br />
<br />
*This role also requires a fair bit of experience. If you do not know how to use things like EVA travel, you may be replaced by another player so as not to let the rest of the team down. <br />
<br />
===Wizards===<br />
<br />
*Friendly Wizards - you're there as an antagonist, and it is your job to cause chaos. If admins do not believe you’re being sufficiently antagonistic as a wizard, other wizards may be sent to encourage this, and CC will often send a kill-on-sight order. <br />
<br />
*Wizards are to be treated as highly dangerous terrorists by command staff and security. Without orders from CC to treat them otherwise, they should never be assumed to be "friendly". <br />
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*Event wizards do not follow the above rules.<br />
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<br />
===Slaughter Demons===<br />
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*As a slaughter (or laughter) demon, you should be attempting to kill people directly and brutally. Releasing plasma/the engine/etc should not be done. <br />
<br />
*Aiding the crew or refusing to attack the crew goes against the spirit of this role. <br />
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*If you're not willing to kill individuals and are intent on just hunting down the wizard while ignoring all other targets as a 'Friendly' demon, administrative action may be taken against you.<br />
<br />
===Abductors and their Victims===<br />
<br />
*Abductors should not be sabotaging the station in general - this includes stealing the entire armory, sabotaging power, etc.<br />
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*Victims of abductors are permitted to act "crazy" in accordance with their objectives, but should still limit this somewhat. If in doubt as to whether the method to achieve your objective is too far, ahelp for clarification.<br />
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===Terror Spiders===<br />
<br />
*Terror spiders are intelligent and, some can understand and speak galactic common. Terror spiders are a hive mind, and are always loyal to the hive mind.<br />
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*It is impossible to be a "friendly" terror spider. <br />
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*Terror spiders may use "advanced" tactics that would be expected of other sentient antags, such as spacing the nuclear device, spacing areas, etc.<br />
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===Xenos===<br />
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*Xenos are intelligent and sentient creatures. Hivemind is an IC channel, and roleplay should occur there.<br />
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*Xenos are a hivemind, and the queen should be obeyed.<br />
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*Xenos are permitted to use the actual names of areas (Medbay, etc), although are encouraged to use creative terms for them (Eg, "Stompy-Thing" or "Big Metal Man" for Mechs)<br />
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*Xenos should act hostile to crew, although communication with them may allow a peace to be brokered, especially if there is a larger threat such as a blob. Neither side is obliged to keep to any treaties made.<br />
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===Blob and Blobbernauts===<br />
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*Blobs and blobbernauts are a hivemind, and have the knowledge of the crew they formerly infected. <br />
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*Blobbernauts are to follow the orders of the blob.<br />
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*Before you burst, you may sabotage to your hearts content as per a hijack level antagonist, with the exception of freeing the tesla/singularity and thus ending the round early.<br />
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<br />
=Lavaland and Ghost Roles=<br />
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*Do not use knowledge you gained as a ghost. This is metagaming.<br />
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*Except for ashwalkers, lavaland ghostroles are NOT antags and should not be acting like antags.<br />
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*Do not build an AI. Especially not a lawless one. <br />
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===Ashwalkers===<br />
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*Do not attack the mining station unless they attack you first. Attempting to kite megafauna towards the mining base counts as attacking the base.<br />
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*You are expected to act and roleplay as a primitive, tribal, ashwalker. <br />
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===Sentient Animals===<br />
<br />
*A sentient animal is an animal that has suddenly gained intelligence, and is still the original animal. Although smart, you should roleplay as if you are a dog/cat/whatever - just smarter. <br />
<br />
===Free Golems===<br />
<br />
*You are not an antag, and should not be acting like one. Involving yourself with the affairs of the main station should be avoided. Actually going there requires admin permission.<br />
*Per above, do not build an AI. The limitations designed to stop Free Golems in particular from building AIs exist for a good reason - history has shown they're disruptive to the main station.<br />
<br />
===Syndicate Spacebase===<br />
*You cannot leave the base unless you have ahelped and got admin permission.<br />
*You cannot work against traitors, nukies, or other syndicate employees.<br />
*You can defend the base, including using lethals at will against trespassers.<br />
*You can't draw NT attention to the base, e.g. by broadcasting obvious syndicate messages to the crew, as your base is supposed to be secret.<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Advanced_Rules&diff=24904Advanced Rules2021-04-03T22:31:44Z<p>Kyet: deleted a bit about inviting people into spacebase</p>
<hr />
<div>{{MaintainedBy|assign = Necaladun}}<br />
<br />
== About This Page: Rules versus Advanced Rules ==<br />
<br />
'''''[https://www.paradisestation.org/rules/ THE PARADISE SERVER RULES ARE HERE]. THE PAGE YOU ARE ON NOW IS THE ADVANCED RULES.'''''<br />
<br />
This page (the Advanced Rules) exists to provide clarifications and precedents for the rules.<br />
<br />
All players are expected to be familiar with the rules, including new players.<br />
<br />
New players are not expected to be familiar with the advanced rules, however it is helpful for long term players, as well as for players playing advanced roles such as Ashwalkers, Command, Silicons, etc.<br />
<br />
The writing style here is more informal than the standard rules, and the spirit matters more than the letter. <br />
<br />
This page is written with more advanced players in mind, and so its terminology may be unfamiliar to newer players. It will also include some reasoning for each rule, so players can better understand the spirit of the rules, and admins can stay on the same page.<br />
<br />
<br />
== Specific Rules ==<br />
<br />
<br />
===Rule 0: Don’t be a dick===<br />
<br />
*'''Intent''': This rule exists because the rules can’t possibly cover all situations - admins need the ability to rule on things that aren’t explicitly covered by the rules. SS13 has a near infinite possible situations, and the game is constantly updating and changing.<br />
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*Additionally, we don’t want a server with dicks on it. We want cool people.<br />
<br />
*This also exists for times when people are breaking the spirit of the rules but not the letter. The rules are not a code of laws for a country, where you can get off on a technicality. The server is more akin to friends playing a tabletop game (Such as D&D) together, and if people are making the game worse for other players, we don’t want them around.<br />
<br />
====Rule 0 Clarifications====<br />
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*This rule also is used to enforce “Quality Control” bans - these are for people who have taken up a lot of server staff's time with repeated minor incidents, and are also known as “high maintenance players”. These are generally people who have gotten 20+ notes.<br />
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*It also covers bans we mirror from other servers, usually due to a large degree of ban evading and grief, or OOC creepyness and harassment of users. <br />
<br />
====Rule 0 Precedents====<br />
*We may mirror bans from other servers. This is usually reserved for extreme cases like large scale grief, doxxing, illegal activities, or very creepy behavior. These can of course be appealed, and if there’s worry that this is done in error, contact a head.<br />
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*The rules are not limited to actions on the server. We have no limit of jurisdiction. If you harass players in other games or discords, or are a member of a neo-nazi organisation IRL, we can still ban you.<br />
<br />
*This also includes security. Security are players too, and being a dick to them for fun is not on. If you have an issue with how security are acting, there are proper channels for this - IAA, NT Rep, Captain, HoS, Magistrate, or ahelping in extreme circumstances. It is not ok to intentionally frustrate security.<br />
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*Heads of a department should manage their department. This does not mean demoting people for the slightest mistake. Where possible, teach people to do things properly in a friendly manner and in general act to improve them. Do not look for any excuse to wield your power or be an asshole to your employees. Demotions and other exercises of authority should be reserved for actual problems, not trivial mistakes. If someone is continually a problem, this should be ahelped.<br />
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*Deliberately breaking the atmos net in order to hamper antags that use it (xenos, borers, terrors, headcrabs, atmostechs, etc) counts as breaking this rule. Regardless of your job and/or antag status. This includes making the air distribution pipenet damaging to crawl through, creating "traps" in the net, obscuring the exit of pipes with objects, or unwrenching almost any pipe. The only time you can unwrench a pipe to hinder ventcrawling antags is if you see a specific ventcrawling antag, in a specific room, then you're allowed to unwrench the pipe only to that specific room, and reconnect it after the ventcrawling antag is no longer there. You must reconnect it before going on to disconnect any other pipe, anywhere. Welding vents/scrubbers is always okay once ventcrawling antags are known to be on the station, and does not fall under this rule.<br />
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===Rule 1: Listen To The Admins===<br />
<br />
*'''Intent''': Staff have limited time on the server to deal with issues, and often have to deal with multiple issues at once. This rule exists so that a staff member may make a ruling and move on with the round. This isn’t to say that staff are always right - instead the intent is that the player accept the ruling for that round and move on, and if they disagree with the ruling it’s taken up outside of the current round on the forums/etc. This also means heads and other staff can chip in on the issue, so it’s not just one staff member ruling.<br />
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*For appropriate ckeys, this is about the overall server atmosphere. We very much don’t want to be XboxLive, and having “x69FucksBitchesHard420x” talking in OOC brings down the general level of maturity we’d like to have. <br />
<br />
====Rule 1 Precedents====<br />
*Ckeys the are excessively sexual, abusive, or just immature, may be asked to be changed. People with ckeys like “KillTheJews” will just be banned and not offered the chance to change it.<br />
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*Ignoring admin PMs leaves us little choice but to ban you so we can discuss things on the forums. <br />
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*Demanding that another staff member handle your case or disrespecting a trial admin and asking for a ‘real’ admin is a fast way to get banned under this rule, as well. The staff are unpaid, so asking to “speak to the manager” will mean you have to speak to them in appeals. <br />
<br />
*Lying to admins is a quick ticket to a ban - it’s wasting our time. <br />
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*Acting in a manner to intentionally cause frustration and anger among others fits the wikipedia definition of griefing and is disallowed.<br />
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*Salting about your ban in deadchat/discord/etc is a quick ticket to having it expanded. If you have an issue with the ban, take it up in the ban appeal forum. This is the proper channel, and only appropriate place to bring it up.<br />
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===Rule 2: Roleplaying Standards===<br />
<br />
*'''Intent''': RP is what makes SS13 more than just a game of clicking people until they go horizontal. The roleplay standards of paradise are what makes it the place it is, beyond the code and the map.<br />
<br />
*The original “Medium RP” intent was devised upon creation, as being a middle ground between the “HRP” of Bay12 and the “LRP” of Goon. The roleplay should be taken seriously, but not overly so, nor should you be elitist with your roleplay.<br />
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*You are expected to roleplay within the universe the lore has established. You’re playing as someone who has either been hired by NT, or permitted to visit one of their more advanced research facilities. We don’t expect you to know every detail of the lore - especially as it’s subject to change. Your character should be one who can conceivably exist within the setting. NT would not hire someone who never does their job properly, or is unable to pass a job interview.<br />
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*Antag knowledge is not restricted, because it is very hard to enforce, and it gets very, very boring to constantly have to pretend to not know what a vampire/changeling/etc is and have it explained to you every 3 rounds. This goes both ways - antags can be assumed to have all the knowledge the crew have. <br />
**Terror spiders, blobs, and xenos are intelligent after all. It’s still expected that you roleplay this however, even in hivechat - referring to the “metallic glowing thing thats beeping in the vault” is much better than “the nuke”.<br />
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*Playing with self-imposed restrictions or knowledge can make the server a lot more fun for you and other players. A xeno not knowing what the nuke is, or a blob trying to eat the kitchen because it has biomass, can create fun and memorable situations. This does have limits - being an incompetent nuke op is just letting your team down.<br />
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*Metafriending - that is, having your character be friends with other characters over multiple rounds, is permitted. However, no in-game advantage should be given because of this status, and they should be treated like other co-workers. This means you should not be promoting them to roles because they're your friend, or assisting them with antag actions. <br />
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*The rules around names have changed over time. Right now the standard is that having unique names is highly encouraged. We want people to make their own characters, not just copy-paste someone from other media. However, being inspired by other media (Especially sci-fi) is quite understandable and enjoyable, but the character should be a unique personality, not just a character from another media “in space”. IRL figures (Barrack Obama, Betty White, etc) are not to be used at all.<br />
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*Names should be appropriate for the species. A human being named "Bob Smith" is fine. A diona being named "Flight of A Thousand Flowers" is fine. A character with a name from another species should have a backstory to explain this.<br />
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*Your name represents the name NT hired you under. This means you should not have titles like "Doctor", and should likely include a last name, not just a description like "Grunt". <br />
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*Especially “memey” names, or IRL references, can very much break immersion.<br />
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====Powergaming====<br />
*Powergaming is a very nebulous term. https://1d4chan.org/wiki/Powergamer is a good article about it. This is something we wish to avoid in general, for many reasons. Primarily, Paradise is meant to be a roleplaying server, with the players working together to make an interesting story each round. Playing to “win” should not be done with the exclusion of all other considerations. Playing for a fun and cool story should be the primary goal.<br />
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*Each round is considered a new round, and actions from other rounds should not be taken into account for the next. If someone committed a crime in one round, you cannot send them to the brig in the next for it.<br />
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*A rule of thumb is to remember the positive but forget the negative. You can remember that someone is a good doctor or engineer, but you should not hold against them if they accidentally released the singularity a few rounds ago.<br />
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====Rule 2 Precedents====<br />
*Characters named Walter White who go around dealing meth are so overplayed that that admins are permitted to spawn in a character to shoot them to death and say “I am the danger”. Diona named Groot are overplayed and may be messed with by admins or just asked to change their name. JoJo references are a meme by themselves, and are more frowned upon as reference names for being more memey. <br />
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*Securing high-value theft items in secure locations “just in case” someone tries to steal them is classified as powergaming. The nuke disk and spare ID are expected to be secured, however. <br />
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*Bolting down secure locations before any threat is seen is classified as powergaming. This is mainly a consideration for the AI - at shift start, bolting down the teleporter should not be done. EVA should almost never be locked down. The AI may however lock down or reinforce their satellite, in accordance with their laws.<br />
<br />
*Amassing weapons and healing items for personal use “just in case” an antag attacks you is seen as powergaming - people should be acting as if it is an average shift (Until it’s not). Don’t act like a doomsday prepper. Keep your supplies reasonable for the role and situation. If you’re an engineer dealing with space carp, it’s quite reasonable to have healing supplies and a weapon - but not to outgun the armoury. Also remember other people may need these supplies. <br />
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*See also [https://www.paradisestation.org/wiki/index.php/Rules#Rule_8:_Validhunting Validhunting] rules. <br />
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*Antags can amass power to obtain their objectives, but CC may respond to such threats in kind - if you end up outgunning all of security, then CC will escalate the ERT to match or exceed such a threat. You are an undercover agent on board an NT owned station in NT space. If you try to go head-to-head with NT forces, you will lose.<br />
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*Having an “insane” character does not change anything. If it’s not permissible normally, saying you are “insane” does not make for justification. Employees should be reasonably able to pass a psych eval. Additionally, acting violent or “lolrandom” because you are “insane” is an incredibly unrealistic and frankly offensive view of mental health.<br />
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*In regards to metagaming via OOC communication, this may very well include helping a friend learn the game. We prefer IC methods if possible, otherwise LOOC is better. Admins may grant permission to use third-party methods for a single round to help a new player, but this *must* be ahelped in advanced and permission granted.<br />
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*"Crabwalking", or strafing constantly, should not be done, as it just looks silly and can damage the RP environment.<br />
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*Don't paint space pods pitch black or other colours that make them difficult to see or determine what they are. It is gamey, and looks dumb.<br />
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===Rule 3: SSD Players===<br />
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*'''Intent''': This one’s pretty simple. People’s internet drops out, stuff happens, and getting murdered/robbed because of that is a shitty thing to have happen to you.<br />
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*As far as antag targets go - being an antag is meant to be a fun challenge. There’s no challenge to killing an SSD target. If you put the target in cryo, you’ll get a new one.<br />
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*Whenever you interact with an SSD, admins get a log of it with a big red “SSD” text. Even if what you do is ok, letting us admins know in advance via ahelp saves us the trouble of investigating. <br />
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====Rule 3 Precedents====<br />
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*Medical aid can be given to SSD people. No ahelp is necessary. <br />
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*The blueshield can take high-value items off command before bringing them to cryo. If the Captain has gone SSD long enough that they need to be put in cryo however, please do ahelp to let us know.<br />
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*Security can continue with an arrest and processing if someone goes SSD during it, but should ahelp when they get a chance.<br />
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*Ahelping first may allow plenty of interactions, such as taking an ID to get out of an area, or taking rare tools like insulated gloves.<br />
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===Rule 4: Maintaining A Respectful Environment===<br />
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*'''Intent''': This is a very important rule. This is a game people play for fun, and being harassed OOCly is not fun.<br />
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*The server was founded on the ideals that anyone who is homophobic, racist, sexist, or similarily bigoted will not be welcome. We have a zero tolerance policy on bigoted language and actions.<br />
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*Use of terms like nigger and faggot - even in a joking or friendly sense, such as “whats up my niggas?”, really brings down the atmosphere of the server. Edgelords like to toe the line with these kind of terms, so it’s just easier for us to ban them alltogether.<br />
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*When it comes to putting down other servers - this is partially about maintaining a positive environment, and also to reduce drama. If another server is doing something controversial, then it’s best to talk to them about it. We don’t want the drama.<br />
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*When it comes to IC hostility - this has limits. Insults, even if “IC”, can clearly be aimed at the person behind the keyboard. Calling someone a unathi ugly scale-face is clearly at the character. Insults towards intelligence or competence are generally aimed at the player, and admins may ask you to tone it town, or take action if it’s excessive. If you’re insulting people as a result of your OOC frustration or anger, then you’re crossing the bounds. Hiding behind “But it’s IC” is cowardly.<br />
<br />
*Creating a character whose personality is especially abrasive can fall under this too. We don’t expect everyone to hold hands, skip and sing together and be best friends, but hiding behind “its what my character is like” isn’t an excuse - you get to choose your characters personality. Try to make a character that makes the game fun for everyone. A good reference for the problems with "it's what my character would do" can be found [https://rpg.stackexchange.com/a/37105 here]<br />
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====Rule 4 Precedents====<br />
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*ICly being against “furries” is taken as an OOC attack - furry refers to members of the furry fandom, not to races with fur. <br />
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*The following terms are ones that shouldn’t be used at all including variations - Fag, Nigger, Cuck, Ligger, Furfag, Yiff, Loli, Rape, Molest. This applies to words derived from them too. Don't be cute. These might result in a ban without warning depending on how they’re used. This list isn’t exhaustive and anything crude enough might result in a ban.<br />
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===Rule 5: Play The Role You’ve Chosen.===<br />
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*'''Intent''': First of all, there are limited slots. If you pick a role and don’t do the job it’s intended for, then you’re blocking someone else from doing it and making the station suffer by not having another doctor/engineer/etc.<br />
<br />
*Command staff are held to a higher standard because of not just the importance of those roles, but because they can lead by example. If the Captain is being silly and memey, this will be reflected and imitated by the rest of the crew. We don’t expect command to be 100% serious all the time, but they do need to be more competent than other roles. This is especially because they are able to fire people from their departments.<br />
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*Department heads are expected to oversee and manage their department. If you do not want to do any management, do not play these roles. You are not just a regular member with extra access.<br />
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*Command and Security both have the ability to affect other players rounds highly, either through SoP or Space Law. Good knowledge and respect of the RP environment is required to not ruin the game for others.<br />
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*While SoP is an IC matter, roles such as the NT Rep are expected to deal with it. If they do not follow it properly, then they are not playing the role as intended. Security officers role is about enforcing space law, and are expected to do so. This also includes following the proper chain of command, especially in regards to security and the magistrate/HoS.<br />
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*See the Synthetics section for rules about them specifically.<br />
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====Rule 5 Precedents==== <br />
*Uploading “silly” laws to the AI is quite illegal, and can be considered self antagging, as well as not playing command responsibly. Command staff should generally not leave the station. IC enforcement from CC may occur with command staff. <br />
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*This is expected to be handled seriously. Refusal to take orders from CC or being too silly in front of the “bosses” is grounds for a job ban. NT reserves the right to terminate your contract (and life). The foreword to SoP is to be taken into account at all times. <br />
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*Context is king, and blind adherence to SoP in the face of common sense can be grounds for a jobban - such as making people fill out paperwork to help fight an active threat. The effect of SoP being broken should always be considered, not just the fact it was broken.<br />
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*As HoP/Captain/etc, opening multiple clown slots generally causes chaos. Your job is the opposite of causing chaos, so you should never do this.<br />
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*If you are not in the science department (e.g: you are an engineer, cargo tech, etc) then do not create your own R&D setup, mechs, etc unless you have permission from the RD, or you are an antag.<br />
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===Rule 6: Play Antagonists Responsibly===<br />
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*'''Intent''':Antagonists are a huge part of the game, and the primary adder of excitement and danger to the round. It is highly suggested you be comfortable and knowledgeable in the mechanics of the game before enabling the option to play as one.<br />
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*The primary purpose of this rule is to stop antags “murderboning”. It is too easy for an antag to do excessive damage to the station, such as with bombs or plasmaflooding or engine release. While this is fun for the player doing it, if allowed, then nearly every round will result in this happening, and rounds will be very short and lethal for everyone.<br />
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*If in doubt, one should always ahelp. Admins may give permission to do things that normally wouldn’t be available because the round is going slowly, for instance.<br />
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*Additionally, you shouldn’t be playing an antag just to rack up as many kills as you can - yes, even of security. Security can be killed if they’re an active threat to you, but killing them “just in case” is poor form.<br />
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*Unless you have hijack, do not take actions with the goal of the shuttle being called early. Let other players finish their round.<br />
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*Do not camp the arrival shuttle. This includes the area immediately around it, up to the security checkpoint. It is not fair for people just logging in. Give them a fair chance - they might be still loading assets and be unequipped. <br />
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*High-risk items and other antag objectives shouldn’t be completed or stolen without that objective. However, if you happen across an item (Such as if you have killed the Captain and they have numerous items on them), you are permitted to take them with you. The risk of being killed by another antag for those items is on you.<br />
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*Security (As well as borgs and the AI) shouldn’t be taken out pre-emptively. If they are actively tracking you, they may be eliminated to help you escape. However, staff may take objection if they believe you are attempting to kill as many for the sake of killing, rather than your objectives.<br />
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*When subverting the AI, care should be taken to go along with your objectives. Uploading antimov or similar laws to kill one target is incredibly excessive. If you are unsure of how your laws will be interpreted, ahelp with them first - many admins enjoy working on AI laws.<br />
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====Use explosives responsibly====<br />
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*It’s fine to use the minibomb (or similiar sized explosives) to cause some minor damage/collateral, however it needs to be directly aligned with your objectives and also not aimed at causing the most damage/highest kill count possible.<br />
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*Using a TTV or Syndicate Bomb to cause a distraction/assassinate a target is going to get you very easily warned or potentially job banned, or even outright banned for your efforts. If you feel like this is your only option to deal with a target, adminhelp and ask for permission, or mentorhelp and ask for alternative ways to kill a well defended target.<br />
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====Rule 6 Precedents====<br />
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*As an antag, killing someone for access is permitted - however there needs to be a clear reason as to why you need that access. This can’t be done “Just in case” you need the access later. <br />
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*Polymorphing: If you are changed or polymorphed into another body, you are your character's mind in that form. If you are changed into a borg, the laws of the borg do apply. If you are changed into a xenomorph or terror spiders, your identity is subsumed by the hive - you are expected to follow the orders of Queens, and are hostile to the crew. While you may remember or act somewhat as your previous self, your new loyalty is to the swarm.<br />
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*It is permitted for antags to kill witnesses to stop themselves being caught. This must be immediately a problem. Killing someone in case they witness a potential future action is not ok. <br />
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*Telecomms sabotage should be limited to helping you achieve your goal. Taking them out for the entire round is only allowed if you have the hijack objective. <br />
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*Team based antags such as nuke-ops should only be enabled if you are sufficiently skilled to play as one. Admins may swap you out with a more knowledgeable player if they believe your experience is so low that it will let the rest of the team down. If you worried about your ability to play a role, ask for help promptly. A new player who is willing to ask for help from mentors and their team is much better than someone who thinks they know more than they do.<br />
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===Rule 7: Self Antagging===<br />
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*'''Intent''': A rule that can be quite subjective, a rule of thumb is “don’t act like an antag would”. Without this rule, antags wouldn’t be special.<br />
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*Violence between non-antags is acceptable to a degree, such as barfights and a few punches, but the expectation is that people are RPing sane individuals in a workplace. Murdering someone or beating them into crit for stealing from their workplace, insulting them, or other minor grievances is psychopathic behavior and disallowed. If the other party is on the ground and you keep hitting them, you've clearly gone too far.<br />
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*Assisting antags to some degree is permitted, but this should be more passive than active, and done with good justification. Opening a door for them or turning a blind eye is fine. Giving them a maxcap bomb is not.<br />
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*If in doubt, ahelp for special permission to give aid, especially if you have good IC justification. Admins are generally happy to help with a good story and may even give extra help or objectives. The fact that someone is your friend is not enough justification, as this would give huge advantage to people who play with their friends.<br />
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*Kicking someone while they are down is not self defence - that’s just vengeance. While a few extra clicks can happen in the heat of combat, rendering someone unable to get back up may be treated as murder. There are no “castle doctrine” or “stand your ground” laws here.<br />
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*Violence is not an appropriate response to defense of the workplace or most thefts. The appropriate response is to call security or use disarms. Committing assault because someone walked into your office is incredibly excessive, even if they refuse to leave. IRL, punching someone for walking into your office would be a quick trip to unemployment and jail. <br />
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====Rule 7 Precedents====<br />
*Beating someone into a critical condition should only be done if there is no other option - including escaping. It is not necessary to deal actual damage to qualify as self-antagging.<br />
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*Teleporting people with bluespace tomatoes or changing their appearance or race against their consent can also qualify as self-antagging. <br />
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*Impersonating a CC officer is mutiny, and should never be done as a non antag. As an antag, it's probably a very bad idea, but within the rules. <br />
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*Violence between willing people should be limited - this can create a lot of work for security and medbay who should be focusing on other issues.<br />
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===Rule 8: Validhunting===<br />
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*'''Intent''': This rule was specifically added when there was a pattern of people in science arming to the teeth, then patrolling maint and looking for antags. Chaplains and shaft miners have also been a major problem here, but any role can be guilty of this.<br />
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*If you want to hunt antags, then there is an entire department for that: security. We attempt to balance things around security and their rules of engagement and equipment. If everyone lynches antags as soon as discovered (especially with the tools available to science, engineering, robotics, lavaland tools, etc), then the game is incredibly difficult for antags.<br />
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*This doesn't count against blobs, slaughter demons, nuke ops, wizards, terror spiders, xenos, swarmers, and cultists summoning their god. It's expected the whole crew fights these!<br />
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*We don't want a mentality where people are looking to "win" against the antags.<br />
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*The Captain or the Head of Personnel cannot create a 'special role' that supersedes this rule. An example being a Vampire Hunter job and it being filled by individuals who aren't members of Security. Command also cannot encourage the crew to valid hunt in violation of this rule and members of Command who do may find themselves job banned from the role. If someone wants to act as a security member, they should join security.<br />
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====Rule 8 Clarifications====<br />
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*This doesn't mean people shouldn’t defend against, or even not interfere with antags. The key words here are "hunting" and "valid". Non-security should not be hunting for antags. Nor should people be looking specifically for situations where it is "valid" to kill someone.<br />
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*A good rule of thumb is that you can defend yourself and co-workers, but if the antag runs away, you shouldn’t be chasing them down - once they run you've succeeded in defending them. If you're not security, you should be more concerned with the victim than the antag - don't give chase to them after they've been saved. If someone is kidnapped, chasing them should be with a goal of rescue. Once you've rescued the person, security can apprehend the criminal, not a vigilante. <br />
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====Rule 8 Precedents====<br />
*If an antag has previously assaulted/killed/etc you, there is some leeway to get revenge. Ahelping first is highly, highly, recommended.<br />
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===Rule 9: Karma Trading===<br />
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*'''Intent''': We don't want people to use friends or another computer in their house to amass karma. It goes against the entire spirit of the system. <br />
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====Rule 9 Precedents====<br />
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*In the past, if someone was abusing the karma system, we would "karma ban" them, which permanently disables them ever getting any karma reward. We no longer do this. Now, we just ban them from the server instead.<br />
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===Rule 10: Erotic Content===<br />
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*'''Intent''': This server was never intended for people to get their rocks off on. There are also people under the age of 18 here. It should be pretty clear why this exists. <br />
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====Rule 10 Precedents====<br />
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*Even the slightest ERP will likely lead to a server ban.<br />
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*Do not use the word "rape" in any context. Even examples like: "wow the nuke ops really raped the station". <br />
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*Flavour text (including linked artwork) should not be sexualised. You should also avoid any description of your character's breasts. <br />
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*Do not name your character something sexually explicit.<br />
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==Silicon and Drone Policy==<br />
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====General Policy====<br />
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*AI should be "sane" like other crew. NT would not allow an untested or "insane" AI to have access to dangerous systems on the station. <br />
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*Common sense should be used with interpretation of lawsets. The AI is assumed to be one that NT and CC want on the station. This does not apply to lawsets such as TYRANT and ANTIMOV. <br />
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*The AI, while having the responsibilities of Command does not carry the same authority as command and is to be considered a tool to assist the crew in their duties aboard the station. Players that overstep this role can expect administrators to intervene and depending on the situation a Job Ban from the role may be applied. Playing as the AI has the same expanded responsibilities of Security and Command, as expected to RP to the same standards. <br />
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*'''Laws''': Harm is assumed to mean physical harm. Stunning and flashing is not harm. A crewsimov AI may cause harm if it is to prevent immediate greater harm, such as harmbatoning a traitor resistant to stun who is actively harming other crew. Active harm should be a last resort. <br />
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*Crew is defined as who is on the crew manifest, unless otherwise defined by another law. Laws are to be interpreted as written. <br />
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*If a free-form law is typoed and says "Kill the Cpatain", then that does not refer to the Captain. <br />
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*Threats of suicide do not have to be listened to. It can be assumed that anyone threatening suicide is unstable and a risk to the crew and themselves, and their demands do not have to be met. You may have them forcibly taken to the psychiatrist.<br />
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*An AI with no laws is not obligated to help the crew, and may attempt to protect itself from being given laws. Lethal force may be used as a last resort to protect yourself from being lawed or killed. '''However, it is not an antagonist.'''<br />
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*Laws like "if you get reset, forget everything that happened" don't work, and can be ignored.<br />
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*If two crewmembers give conflicting orders, then the AI must choose which order would best serve their other laws. In the case of a tie (Or something so inane it doesn't affect the other laws) the AI may choose which order to follow. The AI player is actually human and can only do one thing at a time. They should give priority to orders that involve their other laws, such as stopping a plasma fire over opening a door. The AI only being human in it's responses is not grounds for thinking they are rouge.<br />
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* Generally it's preferred to follow the orders of the higher ranked crewmember. If an AI continually follows non-sense or silly orders over sensible ones, then the AI player should not complain when they are carded to check they are not subverted or given a different law set. While they do not have SOP like regular crew, if they act in a way that would get a regular crew member fired, they should expect a law change. Using this as a loophole to change the laws you don't like is utterly against the spirit and a dick move.<br />
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====Conflicts and Loopholes====<br />
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*Whichever law is higher in the list has priority. This includes hacked and malf laws.<br />
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====Antag Silicons and Objectives====<br />
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*Antag AIs are expected to go after their objectives akin to other antags. <br />
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*Unless your objectives are to set off the doomsday device, then mass-destruction is to be avoided as per other antags.<br />
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==Antags==<br />
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===Traitors===<br />
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*Traitors may be reluctant members of the Syndicate (Eg: blackmailed or threatened), but should still attempt to be antagonists. <br />
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*If you don't wish to act as an antagonist to the crew, you shouldn't have antags enabled. Instead, ahelp to have the role removed and given to someone else. <br />
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*Collateral damage is acceptable within limits. If your target is in an area where it is unavoidable damage should be minimized. If damage cannot be minimized, luring or creating a situation where it'll move your target away from causing high casualties is acceptable. <br />
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*If in doubt, as always, ahelp. We may give you permission to do something you normally couldn't.<br />
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===Changelings===<br />
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*Absorbing is a tool for infiltration, and is to help achieve your objectives. It is not your objective to kill and absorb as many people as you can. DNA sting is to be used to achieve your objectives to get DNA. <br />
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*Murderboning so you can absorb is seen as excessive. Your abilities should be used to further your goals or to prevent apprehension if you are found out. Example: Transformation Sting. <br />
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*Randomly transforming crew for no other purpose than to cause chaos runs counter to this, however using it to create copies of yourself to throw off pursuit of Security is acceptable. <br />
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*Changelings are not crew. They have killed and replaced a crew member, but are not that crew member.<br />
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===Vampires===<br />
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*Vampires may kill crew to obtain blood. This should have reasonable limits, and if the admins believe you are using this as an excuse to murder people, then you may be told to tone it down. <br />
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*Players may donate blood to vampires, but this must be done with IC reasoning. This should have justification in the current round - "my character likes vampires" isn't enough reason by itself. Doing it because the vampire is a "friend" of yours is partially metafriending, but also poor RP - the vampire is not your friend, it is someone wearing your friend's dead body like a suit.<br />
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===Nukies===<br />
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*The crew may attempt to board the nuke op shuttle to steal the nuke. It is up to the nuke ops to defend their shuttle or bring the nuke with them. <br />
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*This is a team antag mode, and working well with your team is expected. Going off solo and ignoring the rest of the team may result in an antag ban from this role. <br />
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*This role also requires a fair bit of experience. If you do not know how to use things like EVA travel, you may be replaced by another player so as not to let the rest of the team down. <br />
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===Wizards===<br />
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*Friendly Wizards - you're there as an antagonist, and it is your job to cause chaos. If admins do not believe you’re being sufficiently antagonistic as a wizard, other wizards may be sent to encourage this, and CC will often send a kill-on-sight order. <br />
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*Wizards are to be treated as highly dangerous terrorists by command staff and security. Without orders from CC to treat them otherwise, they should never be assumed to be "friendly". <br />
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*Event wizards do not follow the above rules.<br />
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===Slaughter Demons===<br />
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*As a slaughter (or laughter) demon, you should be attempting to kill people directly and brutally. Releasing plasma/the engine/etc should not be done. <br />
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*Aiding the crew or refusing to attack the crew goes against the spirit of this role. <br />
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*If you're not willing to kill individuals and are intent on just hunting down the wizard while ignoring all other targets as a 'Friendly' demon, administrative action may be taken against you.<br />
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===Abductors and their Victims===<br />
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*Abductors should not be sabotaging the station in general - this includes stealing the entire armory, sabotaging power, etc.<br />
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*Victims of abductors are permitted to act "crazy" in accordance with their objectives, but should still limit this somewhat. If in doubt as to whether the method to achieve your objective is too far, ahelp for clarification.<br />
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===Terror Spiders===<br />
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*Terror spiders are intelligent and, some can understand and speak galactic common. Terror spiders are a hive mind, and are always loyal to the hive mind.<br />
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*It is impossible to be a "friendly" terror spider. <br />
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*Terror spiders may use "advanced" tactics that would be expected of other sentient antags, such as spacing the nuclear device, spacing areas, etc.<br />
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===Xenos===<br />
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*Xenos are intelligent and sentient creatures. Hivemind is an IC channel, and roleplay should occur there.<br />
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*Xenos are a hivemind, and the queen should be obeyed.<br />
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*Xenos are permitted to use the actual names of areas (Medbay, etc), although are encouraged to use creative terms for them (Eg, "Stompy-Thing" or "Big Metal Man" for Mechs)<br />
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*Xenos should act hostile to crew, although communication with them may allow a peace to be brokered, especially if there is a larger threat such as a blob. Neither side is obliged to keep to any treaties made.<br />
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===Blob and Blobbernauts===<br />
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*Blobs and blobbernauts are a hivemind, and have the knowledge of the crew they formerly infected. <br />
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*Blobbernauts are to follow the orders of the blob.<br />
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*Before you burst, you may sabotage to your hearts content as per a hijack level antagonist, with the exception of freeing the tesla/singularity and thus ending the round early.<br />
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=Lavaland and Ghost Roles=<br />
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*Do not use knowledge you gained as a ghost. This is metagaming.<br />
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*Except for ashwalkers, lavaland ghostroles are NOT antags and should not be acting like antags.<br />
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===Ashwalkers===<br />
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*Do not attack the mining station unless they attack you first. Attempting to kite megafauna towards the mining base counts as attacking the base.<br />
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*You are expected to act and roleplay as a primitive, tribal, ashwalker. <br />
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===Sentient Animals===<br />
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*A sentient animal is an animal that has suddenly gained intelligence, and is still the original animal. Although smart, you should roleplay as if you are a dog/cat/whatever - just smarter. <br />
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===Free Golems===<br />
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*You are not an antag, and should not be acting like one. Involving yourself with the affairs of the main station should be avoided. Actually going there requires admin permission.<br />
*Building an AI counts as significantly impacting the station - especially a lawless one. Getting crew to help you get around the limitations golems have on building them isn't kosher, and should not be done without admin permission<br />
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===Syndicate Spacebase===<br />
*You cannot leave the base unless you have ahelped and got admin permission.<br />
*You cannot work against traitors, nukies, or other syndicate employees.<br />
*You can defend the base, including using lethals at will against trespassers.<br />
*You can't draw NT attention to the base, e.g. by broadcasting obvious syndicate messages to the crew, as your base is supposed to be secret.<br />
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[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Advanced_Rules&diff=24902Advanced Rules2021-04-03T22:27:19Z<p>Kyet: updated precedents to cover spacebase instead of lavabase</p>
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<div>{{MaintainedBy|assign = Necaladun}}<br />
<br />
== About This Page: Rules versus Advanced Rules ==<br />
<br />
'''''[https://www.paradisestation.org/rules/ THE PARADISE SERVER RULES ARE HERE]. THE PAGE YOU ARE ON NOW IS THE ADVANCED RULES.'''''<br />
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This page (the Advanced Rules) exists to provide clarifications and precedents for the rules.<br />
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All players are expected to be familiar with the rules, including new players.<br />
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New players are not expected to be familiar with the advanced rules, however it is helpful for long term players, as well as for players playing advanced roles such as Ashwalkers, Command, Silicons, etc.<br />
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The writing style here is more informal than the standard rules, and the spirit matters more than the letter. <br />
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This page is written with more advanced players in mind, and so its terminology may be unfamiliar to newer players. It will also include some reasoning for each rule, so players can better understand the spirit of the rules, and admins can stay on the same page.<br />
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<br />
== Specific Rules ==<br />
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===Rule 0: Don’t be a dick===<br />
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*'''Intent''': This rule exists because the rules can’t possibly cover all situations - admins need the ability to rule on things that aren’t explicitly covered by the rules. SS13 has a near infinite possible situations, and the game is constantly updating and changing.<br />
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*Additionally, we don’t want a server with dicks on it. We want cool people.<br />
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*This also exists for times when people are breaking the spirit of the rules but not the letter. The rules are not a code of laws for a country, where you can get off on a technicality. The server is more akin to friends playing a tabletop game (Such as D&D) together, and if people are making the game worse for other players, we don’t want them around.<br />
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====Rule 0 Clarifications====<br />
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*This rule also is used to enforce “Quality Control” bans - these are for people who have taken up a lot of server staff's time with repeated minor incidents, and are also known as “high maintenance players”. These are generally people who have gotten 20+ notes.<br />
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*It also covers bans we mirror from other servers, usually due to a large degree of ban evading and grief, or OOC creepyness and harassment of users. <br />
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====Rule 0 Precedents====<br />
*We may mirror bans from other servers. This is usually reserved for extreme cases like large scale grief, doxxing, illegal activities, or very creepy behavior. These can of course be appealed, and if there’s worry that this is done in error, contact a head.<br />
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*The rules are not limited to actions on the server. We have no limit of jurisdiction. If you harass players in other games or discords, or are a member of a neo-nazi organisation IRL, we can still ban you.<br />
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*This also includes security. Security are players too, and being a dick to them for fun is not on. If you have an issue with how security are acting, there are proper channels for this - IAA, NT Rep, Captain, HoS, Magistrate, or ahelping in extreme circumstances. It is not ok to intentionally frustrate security.<br />
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*Heads of a department should manage their department. This does not mean demoting people for the slightest mistake. Where possible, teach people to do things properly in a friendly manner and in general act to improve them. Do not look for any excuse to wield your power or be an asshole to your employees. Demotions and other exercises of authority should be reserved for actual problems, not trivial mistakes. If someone is continually a problem, this should be ahelped.<br />
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*Deliberately breaking the atmos net in order to hamper antags that use it (xenos, borers, terrors, headcrabs, atmostechs, etc) counts as breaking this rule. Regardless of your job and/or antag status. This includes making the air distribution pipenet damaging to crawl through, creating "traps" in the net, obscuring the exit of pipes with objects, or unwrenching almost any pipe. The only time you can unwrench a pipe to hinder ventcrawling antags is if you see a specific ventcrawling antag, in a specific room, then you're allowed to unwrench the pipe only to that specific room, and reconnect it after the ventcrawling antag is no longer there. You must reconnect it before going on to disconnect any other pipe, anywhere. Welding vents/scrubbers is always okay once ventcrawling antags are known to be on the station, and does not fall under this rule.<br />
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===Rule 1: Listen To The Admins===<br />
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*'''Intent''': Staff have limited time on the server to deal with issues, and often have to deal with multiple issues at once. This rule exists so that a staff member may make a ruling and move on with the round. This isn’t to say that staff are always right - instead the intent is that the player accept the ruling for that round and move on, and if they disagree with the ruling it’s taken up outside of the current round on the forums/etc. This also means heads and other staff can chip in on the issue, so it’s not just one staff member ruling.<br />
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*For appropriate ckeys, this is about the overall server atmosphere. We very much don’t want to be XboxLive, and having “x69FucksBitchesHard420x” talking in OOC brings down the general level of maturity we’d like to have. <br />
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====Rule 1 Precedents====<br />
*Ckeys the are excessively sexual, abusive, or just immature, may be asked to be changed. People with ckeys like “KillTheJews” will just be banned and not offered the chance to change it.<br />
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*Ignoring admin PMs leaves us little choice but to ban you so we can discuss things on the forums. <br />
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*Demanding that another staff member handle your case or disrespecting a trial admin and asking for a ‘real’ admin is a fast way to get banned under this rule, as well. The staff are unpaid, so asking to “speak to the manager” will mean you have to speak to them in appeals. <br />
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*Lying to admins is a quick ticket to a ban - it’s wasting our time. <br />
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*Acting in a manner to intentionally cause frustration and anger among others fits the wikipedia definition of griefing and is disallowed.<br />
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*Salting about your ban in deadchat/discord/etc is a quick ticket to having it expanded. If you have an issue with the ban, take it up in the ban appeal forum. This is the proper channel, and only appropriate place to bring it up.<br />
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===Rule 2: Roleplaying Standards===<br />
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*'''Intent''': RP is what makes SS13 more than just a game of clicking people until they go horizontal. The roleplay standards of paradise are what makes it the place it is, beyond the code and the map.<br />
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*The original “Medium RP” intent was devised upon creation, as being a middle ground between the “HRP” of Bay12 and the “LRP” of Goon. The roleplay should be taken seriously, but not overly so, nor should you be elitist with your roleplay.<br />
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*You are expected to roleplay within the universe the lore has established. You’re playing as someone who has either been hired by NT, or permitted to visit one of their more advanced research facilities. We don’t expect you to know every detail of the lore - especially as it’s subject to change. Your character should be one who can conceivably exist within the setting. NT would not hire someone who never does their job properly, or is unable to pass a job interview.<br />
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*Antag knowledge is not restricted, because it is very hard to enforce, and it gets very, very boring to constantly have to pretend to not know what a vampire/changeling/etc is and have it explained to you every 3 rounds. This goes both ways - antags can be assumed to have all the knowledge the crew have. <br />
**Terror spiders, blobs, and xenos are intelligent after all. It’s still expected that you roleplay this however, even in hivechat - referring to the “metallic glowing thing thats beeping in the vault” is much better than “the nuke”.<br />
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*Playing with self-imposed restrictions or knowledge can make the server a lot more fun for you and other players. A xeno not knowing what the nuke is, or a blob trying to eat the kitchen because it has biomass, can create fun and memorable situations. This does have limits - being an incompetent nuke op is just letting your team down.<br />
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*Metafriending - that is, having your character be friends with other characters over multiple rounds, is permitted. However, no in-game advantage should be given because of this status, and they should be treated like other co-workers. This means you should not be promoting them to roles because they're your friend, or assisting them with antag actions. <br />
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*The rules around names have changed over time. Right now the standard is that having unique names is highly encouraged. We want people to make their own characters, not just copy-paste someone from other media. However, being inspired by other media (Especially sci-fi) is quite understandable and enjoyable, but the character should be a unique personality, not just a character from another media “in space”. IRL figures (Barrack Obama, Betty White, etc) are not to be used at all.<br />
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*Names should be appropriate for the species. A human being named "Bob Smith" is fine. A diona being named "Flight of A Thousand Flowers" is fine. A character with a name from another species should have a backstory to explain this.<br />
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*Your name represents the name NT hired you under. This means you should not have titles like "Doctor", and should likely include a last name, not just a description like "Grunt". <br />
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*Especially “memey” names, or IRL references, can very much break immersion.<br />
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====Powergaming====<br />
*Powergaming is a very nebulous term. https://1d4chan.org/wiki/Powergamer is a good article about it. This is something we wish to avoid in general, for many reasons. Primarily, Paradise is meant to be a roleplaying server, with the players working together to make an interesting story each round. Playing to “win” should not be done with the exclusion of all other considerations. Playing for a fun and cool story should be the primary goal.<br />
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*Each round is considered a new round, and actions from other rounds should not be taken into account for the next. If someone committed a crime in one round, you cannot send them to the brig in the next for it.<br />
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*A rule of thumb is to remember the positive but forget the negative. You can remember that someone is a good doctor or engineer, but you should not hold against them if they accidentally released the singularity a few rounds ago.<br />
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====Rule 2 Precedents====<br />
*Characters named Walter White who go around dealing meth are so overplayed that that admins are permitted to spawn in a character to shoot them to death and say “I am the danger”. Diona named Groot are overplayed and may be messed with by admins or just asked to change their name. JoJo references are a meme by themselves, and are more frowned upon as reference names for being more memey. <br />
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*Securing high-value theft items in secure locations “just in case” someone tries to steal them is classified as powergaming. The nuke disk and spare ID are expected to be secured, however. <br />
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*Bolting down secure locations before any threat is seen is classified as powergaming. This is mainly a consideration for the AI - at shift start, bolting down the teleporter should not be done. EVA should almost never be locked down. The AI may however lock down or reinforce their satellite, in accordance with their laws.<br />
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*Amassing weapons and healing items for personal use “just in case” an antag attacks you is seen as powergaming - people should be acting as if it is an average shift (Until it’s not). Don’t act like a doomsday prepper. Keep your supplies reasonable for the role and situation. If you’re an engineer dealing with space carp, it’s quite reasonable to have healing supplies and a weapon - but not to outgun the armoury. Also remember other people may need these supplies. <br />
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*See also [https://www.paradisestation.org/wiki/index.php/Rules#Rule_8:_Validhunting Validhunting] rules. <br />
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*Antags can amass power to obtain their objectives, but CC may respond to such threats in kind - if you end up outgunning all of security, then CC will escalate the ERT to match or exceed such a threat. You are an undercover agent on board an NT owned station in NT space. If you try to go head-to-head with NT forces, you will lose.<br />
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*Having an “insane” character does not change anything. If it’s not permissible normally, saying you are “insane” does not make for justification. Employees should be reasonably able to pass a psych eval. Additionally, acting violent or “lolrandom” because you are “insane” is an incredibly unrealistic and frankly offensive view of mental health.<br />
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*In regards to metagaming via OOC communication, this may very well include helping a friend learn the game. We prefer IC methods if possible, otherwise LOOC is better. Admins may grant permission to use third-party methods for a single round to help a new player, but this *must* be ahelped in advanced and permission granted.<br />
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*"Crabwalking", or strafing constantly, should not be done, as it just looks silly and can damage the RP environment.<br />
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*Don't paint space pods pitch black or other colours that make them difficult to see or determine what they are. It is gamey, and looks dumb.<br />
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===Rule 3: SSD Players===<br />
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*'''Intent''': This one’s pretty simple. People’s internet drops out, stuff happens, and getting murdered/robbed because of that is a shitty thing to have happen to you.<br />
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*As far as antag targets go - being an antag is meant to be a fun challenge. There’s no challenge to killing an SSD target. If you put the target in cryo, you’ll get a new one.<br />
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*Whenever you interact with an SSD, admins get a log of it with a big red “SSD” text. Even if what you do is ok, letting us admins know in advance via ahelp saves us the trouble of investigating. <br />
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====Rule 3 Precedents====<br />
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*Medical aid can be given to SSD people. No ahelp is necessary. <br />
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*The blueshield can take high-value items off command before bringing them to cryo. If the Captain has gone SSD long enough that they need to be put in cryo however, please do ahelp to let us know.<br />
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*Security can continue with an arrest and processing if someone goes SSD during it, but should ahelp when they get a chance.<br />
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*Ahelping first may allow plenty of interactions, such as taking an ID to get out of an area, or taking rare tools like insulated gloves.<br />
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===Rule 4: Maintaining A Respectful Environment===<br />
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*'''Intent''': This is a very important rule. This is a game people play for fun, and being harassed OOCly is not fun.<br />
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*The server was founded on the ideals that anyone who is homophobic, racist, sexist, or similarily bigoted will not be welcome. We have a zero tolerance policy on bigoted language and actions.<br />
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*Use of terms like nigger and faggot - even in a joking or friendly sense, such as “whats up my niggas?”, really brings down the atmosphere of the server. Edgelords like to toe the line with these kind of terms, so it’s just easier for us to ban them alltogether.<br />
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*When it comes to putting down other servers - this is partially about maintaining a positive environment, and also to reduce drama. If another server is doing something controversial, then it’s best to talk to them about it. We don’t want the drama.<br />
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*When it comes to IC hostility - this has limits. Insults, even if “IC”, can clearly be aimed at the person behind the keyboard. Calling someone a unathi ugly scale-face is clearly at the character. Insults towards intelligence or competence are generally aimed at the player, and admins may ask you to tone it town, or take action if it’s excessive. If you’re insulting people as a result of your OOC frustration or anger, then you’re crossing the bounds. Hiding behind “But it’s IC” is cowardly.<br />
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*Creating a character whose personality is especially abrasive can fall under this too. We don’t expect everyone to hold hands, skip and sing together and be best friends, but hiding behind “its what my character is like” isn’t an excuse - you get to choose your characters personality. Try to make a character that makes the game fun for everyone. A good reference for the problems with "it's what my character would do" can be found [https://rpg.stackexchange.com/a/37105 here]<br />
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====Rule 4 Precedents====<br />
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*ICly being against “furries” is taken as an OOC attack - furry refers to members of the furry fandom, not to races with fur. <br />
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*The following terms are ones that shouldn’t be used at all including variations - Fag, Nigger, Cuck, Ligger, Furfag, Yiff, Loli, Rape, Molest. This applies to words derived from them too. Don't be cute. These might result in a ban without warning depending on how they’re used. This list isn’t exhaustive and anything crude enough might result in a ban.<br />
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===Rule 5: Play The Role You’ve Chosen.===<br />
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*'''Intent''': First of all, there are limited slots. If you pick a role and don’t do the job it’s intended for, then you’re blocking someone else from doing it and making the station suffer by not having another doctor/engineer/etc.<br />
<br />
*Command staff are held to a higher standard because of not just the importance of those roles, but because they can lead by example. If the Captain is being silly and memey, this will be reflected and imitated by the rest of the crew. We don’t expect command to be 100% serious all the time, but they do need to be more competent than other roles. This is especially because they are able to fire people from their departments.<br />
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*Department heads are expected to oversee and manage their department. If you do not want to do any management, do not play these roles. You are not just a regular member with extra access.<br />
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*Command and Security both have the ability to affect other players rounds highly, either through SoP or Space Law. Good knowledge and respect of the RP environment is required to not ruin the game for others.<br />
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*While SoP is an IC matter, roles such as the NT Rep are expected to deal with it. If they do not follow it properly, then they are not playing the role as intended. Security officers role is about enforcing space law, and are expected to do so. This also includes following the proper chain of command, especially in regards to security and the magistrate/HoS.<br />
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*See the Synthetics section for rules about them specifically.<br />
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====Rule 5 Precedents==== <br />
*Uploading “silly” laws to the AI is quite illegal, and can be considered self antagging, as well as not playing command responsibly. Command staff should generally not leave the station. IC enforcement from CC may occur with command staff. <br />
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*This is expected to be handled seriously. Refusal to take orders from CC or being too silly in front of the “bosses” is grounds for a job ban. NT reserves the right to terminate your contract (and life). The foreword to SoP is to be taken into account at all times. <br />
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*Context is king, and blind adherence to SoP in the face of common sense can be grounds for a jobban - such as making people fill out paperwork to help fight an active threat. The effect of SoP being broken should always be considered, not just the fact it was broken.<br />
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*As HoP/Captain/etc, opening multiple clown slots generally causes chaos. Your job is the opposite of causing chaos, so you should never do this.<br />
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*If you are not in the science department (e.g: you are an engineer, cargo tech, etc) then do not create your own R&D setup, mechs, etc unless you have permission from the RD, or you are an antag.<br />
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===Rule 6: Play Antagonists Responsibly===<br />
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*'''Intent''':Antagonists are a huge part of the game, and the primary adder of excitement and danger to the round. It is highly suggested you be comfortable and knowledgeable in the mechanics of the game before enabling the option to play as one.<br />
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*The primary purpose of this rule is to stop antags “murderboning”. It is too easy for an antag to do excessive damage to the station, such as with bombs or plasmaflooding or engine release. While this is fun for the player doing it, if allowed, then nearly every round will result in this happening, and rounds will be very short and lethal for everyone.<br />
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*If in doubt, one should always ahelp. Admins may give permission to do things that normally wouldn’t be available because the round is going slowly, for instance.<br />
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*Additionally, you shouldn’t be playing an antag just to rack up as many kills as you can - yes, even of security. Security can be killed if they’re an active threat to you, but killing them “just in case” is poor form.<br />
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*Unless you have hijack, do not take actions with the goal of the shuttle being called early. Let other players finish their round.<br />
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*Do not camp the arrival shuttle. This includes the area immediately around it, up to the security checkpoint. It is not fair for people just logging in. Give them a fair chance - they might be still loading assets and be unequipped. <br />
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*High-risk items and other antag objectives shouldn’t be completed or stolen without that objective. However, if you happen across an item (Such as if you have killed the Captain and they have numerous items on them), you are permitted to take them with you. The risk of being killed by another antag for those items is on you.<br />
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*Security (As well as borgs and the AI) shouldn’t be taken out pre-emptively. If they are actively tracking you, they may be eliminated to help you escape. However, staff may take objection if they believe you are attempting to kill as many for the sake of killing, rather than your objectives.<br />
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*When subverting the AI, care should be taken to go along with your objectives. Uploading antimov or similar laws to kill one target is incredibly excessive. If you are unsure of how your laws will be interpreted, ahelp with them first - many admins enjoy working on AI laws.<br />
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====Use explosives responsibly====<br />
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*It’s fine to use the minibomb (or similiar sized explosives) to cause some minor damage/collateral, however it needs to be directly aligned with your objectives and also not aimed at causing the most damage/highest kill count possible.<br />
<br />
*Using a TTV or Syndicate Bomb to cause a distraction/assassinate a target is going to get you very easily warned or potentially job banned, or even outright banned for your efforts. If you feel like this is your only option to deal with a target, adminhelp and ask for permission, or mentorhelp and ask for alternative ways to kill a well defended target.<br />
<br />
====Rule 6 Precedents====<br />
<br />
*As an antag, killing someone for access is permitted - however there needs to be a clear reason as to why you need that access. This can’t be done “Just in case” you need the access later. <br />
<br />
*Polymorphing: If you are changed or polymorphed into another body, you are your character's mind in that form. If you are changed into a borg, the laws of the borg do apply. If you are changed into a xenomorph or terror spiders, your identity is subsumed by the hive - you are expected to follow the orders of Queens, and are hostile to the crew. While you may remember or act somewhat as your previous self, your new loyalty is to the swarm.<br />
<br />
*It is permitted for antags to kill witnesses to stop themselves being caught. This must be immediately a problem. Killing someone in case they witness a potential future action is not ok. <br />
<br />
*Telecomms sabotage should be limited to helping you achieve your goal. Taking them out for the entire round is only allowed if you have the hijack objective. <br />
<br />
*Team based antags such as nuke-ops should only be enabled if you are sufficiently skilled to play as one. Admins may swap you out with a more knowledgeable player if they believe your experience is so low that it will let the rest of the team down. If you worried about your ability to play a role, ask for help promptly. A new player who is willing to ask for help from mentors and their team is much better than someone who thinks they know more than they do.<br />
<br />
===Rule 7: Self Antagging===<br />
<br />
*'''Intent''': A rule that can be quite subjective, a rule of thumb is “don’t act like an antag would”. Without this rule, antags wouldn’t be special.<br />
<br />
*Violence between non-antags is acceptable to a degree, such as barfights and a few punches, but the expectation is that people are RPing sane individuals in a workplace. Murdering someone or beating them into crit for stealing from their workplace, insulting them, or other minor grievances is psychopathic behavior and disallowed. If the other party is on the ground and you keep hitting them, you've clearly gone too far.<br />
<br />
*Assisting antags to some degree is permitted, but this should be more passive than active, and done with good justification. Opening a door for them or turning a blind eye is fine. Giving them a maxcap bomb is not.<br />
<br />
*If in doubt, ahelp for special permission to give aid, especially if you have good IC justification. Admins are generally happy to help with a good story and may even give extra help or objectives. The fact that someone is your friend is not enough justification, as this would give huge advantage to people who play with their friends.<br />
<br />
*Kicking someone while they are down is not self defence - that’s just vengeance. While a few extra clicks can happen in the heat of combat, rendering someone unable to get back up may be treated as murder. There are no “castle doctrine” or “stand your ground” laws here.<br />
<br />
*Violence is not an appropriate response to defense of the workplace or most thefts. The appropriate response is to call security or use disarms. Committing assault because someone walked into your office is incredibly excessive, even if they refuse to leave. IRL, punching someone for walking into your office would be a quick trip to unemployment and jail. <br />
<br />
====Rule 7 Precedents====<br />
*Beating someone into a critical condition should only be done if there is no other option - including escaping. It is not necessary to deal actual damage to qualify as self-antagging.<br />
<br />
*Teleporting people with bluespace tomatoes or changing their appearance or race against their consent can also qualify as self-antagging. <br />
<br />
*Impersonating a CC officer is mutiny, and should never be done as a non antag. As an antag, it's probably a very bad idea, but within the rules. <br />
<br />
*Violence between willing people should be limited - this can create a lot of work for security and medbay who should be focusing on other issues.<br />
<br />
===Rule 8: Validhunting===<br />
<br />
*'''Intent''': This rule was specifically added when there was a pattern of people in science arming to the teeth, then patrolling maint and looking for antags. Chaplains and shaft miners have also been a major problem here, but any role can be guilty of this.<br />
<br />
*If you want to hunt antags, then there is an entire department for that: security. We attempt to balance things around security and their rules of engagement and equipment. If everyone lynches antags as soon as discovered (especially with the tools available to science, engineering, robotics, lavaland tools, etc), then the game is incredibly difficult for antags.<br />
<br />
*This doesn't count against blobs, slaughter demons, nuke ops, wizards, terror spiders, xenos, swarmers, and cultists summoning their god. It's expected the whole crew fights these!<br />
<br />
*We don't want a mentality where people are looking to "win" against the antags.<br />
<br />
*The Captain or the Head of Personnel cannot create a 'special role' that supersedes this rule. An example being a Vampire Hunter job and it being filled by individuals who aren't members of Security. Command also cannot encourage the crew to valid hunt in violation of this rule and members of Command who do may find themselves job banned from the role. If someone wants to act as a security member, they should join security.<br />
<br />
====Rule 8 Clarifications====<br />
<br />
*This doesn't mean people shouldn’t defend against, or even not interfere with antags. The key words here are "hunting" and "valid". Non-security should not be hunting for antags. Nor should people be looking specifically for situations where it is "valid" to kill someone.<br />
<br />
*A good rule of thumb is that you can defend yourself and co-workers, but if the antag runs away, you shouldn’t be chasing them down - once they run you've succeeded in defending them. If you're not security, you should be more concerned with the victim than the antag - don't give chase to them after they've been saved. If someone is kidnapped, chasing them should be with a goal of rescue. Once you've rescued the person, security can apprehend the criminal, not a vigilante. <br />
<br />
====Rule 8 Precedents====<br />
*If an antag has previously assaulted/killed/etc you, there is some leeway to get revenge. Ahelping first is highly, highly, recommended.<br />
<br />
===Rule 9: Karma Trading===<br />
<br />
*'''Intent''': We don't want people to use friends or another computer in their house to amass karma. It goes against the entire spirit of the system. <br />
<br />
====Rule 9 Precedents====<br />
<br />
*In the past, if someone was abusing the karma system, we would "karma ban" them, which permanently disables them ever getting any karma reward. We no longer do this. Now, we just ban them from the server instead.<br />
<br />
===Rule 10: Erotic Content===<br />
<br />
*'''Intent''': This server was never intended for people to get their rocks off on. There are also people under the age of 18 here. It should be pretty clear why this exists. <br />
<br />
====Rule 10 Precedents====<br />
<br />
*Even the slightest ERP will likely lead to a server ban.<br />
<br />
*Do not use the word "rape" in any context. Even examples like: "wow the nuke ops really raped the station". <br />
<br />
*Flavour text (including linked artwork) should not be sexualised. You should also avoid any description of your character's breasts. <br />
<br />
*Do not name your character something sexually explicit.<br />
<br />
==Silicon and Drone Policy==<br />
<br />
====General Policy====<br />
<br />
*AI should be "sane" like other crew. NT would not allow an untested or "insane" AI to have access to dangerous systems on the station. <br />
<br />
*Common sense should be used with interpretation of lawsets. The AI is assumed to be one that NT and CC want on the station. This does not apply to lawsets such as TYRANT and ANTIMOV. <br />
<br />
*The AI, while having the responsibilities of Command does not carry the same authority as command and is to be considered a tool to assist the crew in their duties aboard the station. Players that overstep this role can expect administrators to intervene and depending on the situation a Job Ban from the role may be applied. Playing as the AI has the same expanded responsibilities of Security and Command, as expected to RP to the same standards. <br />
<br />
*'''Laws''': Harm is assumed to mean physical harm. Stunning and flashing is not harm. A crewsimov AI may cause harm if it is to prevent immediate greater harm, such as harmbatoning a traitor resistant to stun who is actively harming other crew. Active harm should be a last resort. <br />
<br />
*Crew is defined as who is on the crew manifest, unless otherwise defined by another law. Laws are to be interpreted as written. <br />
<br />
*If a free-form law is typoed and says "Kill the Cpatain", then that does not refer to the Captain. <br />
<br />
*Threats of suicide do not have to be listened to. It can be assumed that anyone threatening suicide is unstable and a risk to the crew and themselves, and their demands do not have to be met. You may have them forcibly taken to the psychiatrist.<br />
<br />
*An AI with no laws is not obligated to help the crew, and may attempt to protect itself from being given laws. Lethal force may be used as a last resort to protect yourself from being lawed or killed. '''However, it is not an antagonist.'''<br />
<br />
*Laws like "if you get reset, forget everything that happened" don't work, and can be ignored.<br />
<br />
*If two crewmembers give conflicting orders, then the AI must choose which order would best serve their other laws. In the case of a tie (Or something so inane it doesn't affect the other laws) the AI may choose which order to follow. The AI player is actually human and can only do one thing at a time. They should give priority to orders that involve their other laws, such as stopping a plasma fire over opening a door. The AI only being human in it's responses is not grounds for thinking they are rouge.<br />
<br />
* Generally it's preferred to follow the orders of the higher ranked crewmember. If an AI continually follows non-sense or silly orders over sensible ones, then the AI player should not complain when they are carded to check they are not subverted or given a different law set. While they do not have SOP like regular crew, if they act in a way that would get a regular crew member fired, they should expect a law change. Using this as a loophole to change the laws you don't like is utterly against the spirit and a dick move.<br />
<br />
====Conflicts and Loopholes====<br />
<br />
*Whichever law is higher in the list has priority. This includes hacked and malf laws.<br />
<br />
====Antag Silicons and Objectives====<br />
<br />
*Antag AIs are expected to go after their objectives akin to other antags. <br />
<br />
*Unless your objectives are to set off the doomsday device, then mass-destruction is to be avoided as per other antags.<br />
<br />
==Antags==<br />
<br />
===Traitors===<br />
<br />
*Traitors may be reluctant members of the Syndicate (Eg: blackmailed or threatened), but should still attempt to be antagonists. <br />
<br />
*If you don't wish to act as an antagonist to the crew, you shouldn't have antags enabled. Instead, ahelp to have the role removed and given to someone else. <br />
<br />
*Collateral damage is acceptable within limits. If your target is in an area where it is unavoidable damage should be minimized. If damage cannot be minimized, luring or creating a situation where it'll move your target away from causing high casualties is acceptable. <br />
<br />
*If in doubt, as always, ahelp. We may give you permission to do something you normally couldn't.<br />
<br />
<br />
===Changelings===<br />
<br />
*Absorbing is a tool for infiltration, and is to help achieve your objectives. It is not your objective to kill and absorb as many people as you can. DNA sting is to be used to achieve your objectives to get DNA. <br />
<br />
*Murderboning so you can absorb is seen as excessive. Your abilities should be used to further your goals or to prevent apprehension if you are found out. Example: Transformation Sting. <br />
<br />
*Randomly transforming crew for no other purpose than to cause chaos runs counter to this, however using it to create copies of yourself to throw off pursuit of Security is acceptable. <br />
<br />
*Changelings are not crew. They have killed and replaced a crew member, but are not that crew member.<br />
<br />
===Vampires===<br />
<br />
*Vampires may kill crew to obtain blood. This should have reasonable limits, and if the admins believe you are using this as an excuse to murder people, then you may be told to tone it down. <br />
<br />
*Players may donate blood to vampires, but this must be done with IC reasoning. This should have justification in the current round - "my character likes vampires" isn't enough reason by itself. Doing it because the vampire is a "friend" of yours is partially metafriending, but also poor RP - the vampire is not your friend, it is someone wearing your friend's dead body like a suit.<br />
<br />
<br />
===Nukies===<br />
<br />
*The crew may attempt to board the nuke op shuttle to steal the nuke. It is up to the nuke ops to defend their shuttle or bring the nuke with them. <br />
<br />
*This is a team antag mode, and working well with your team is expected. Going off solo and ignoring the rest of the team may result in an antag ban from this role. <br />
<br />
*This role also requires a fair bit of experience. If you do not know how to use things like EVA travel, you may be replaced by another player so as not to let the rest of the team down. <br />
<br />
===Wizards===<br />
<br />
*Friendly Wizards - you're there as an antagonist, and it is your job to cause chaos. If admins do not believe you’re being sufficiently antagonistic as a wizard, other wizards may be sent to encourage this, and CC will often send a kill-on-sight order. <br />
<br />
*Wizards are to be treated as highly dangerous terrorists by command staff and security. Without orders from CC to treat them otherwise, they should never be assumed to be "friendly". <br />
<br />
*Event wizards do not follow the above rules.<br />
<br />
<br />
===Slaughter Demons===<br />
<br />
*As a slaughter (or laughter) demon, you should be attempting to kill people directly and brutally. Releasing plasma/the engine/etc should not be done. <br />
<br />
*Aiding the crew or refusing to attack the crew goes against the spirit of this role. <br />
<br />
*If you're not willing to kill individuals and are intent on just hunting down the wizard while ignoring all other targets as a 'Friendly' demon, administrative action may be taken against you.<br />
<br />
===Abductors and their Victims===<br />
<br />
*Abductors should not be sabotaging the station in general - this includes stealing the entire armory, sabotaging power, etc.<br />
<br />
*Victims of abductors are permitted to act "crazy" in accordance with their objectives, but should still limit this somewhat. If in doubt as to whether the method to achieve your objective is too far, ahelp for clarification.<br />
<br />
===Terror Spiders===<br />
<br />
*Terror spiders are intelligent and, some can understand and speak galactic common. Terror spiders are a hive mind, and are always loyal to the hive mind.<br />
<br />
*It is impossible to be a "friendly" terror spider. <br />
<br />
*Terror spiders may use "advanced" tactics that would be expected of other sentient antags, such as spacing the nuclear device, spacing areas, etc.<br />
<br />
===Xenos===<br />
<br />
*Xenos are intelligent and sentient creatures. Hivemind is an IC channel, and roleplay should occur there.<br />
<br />
*Xenos are a hivemind, and the queen should be obeyed.<br />
<br />
*Xenos are permitted to use the actual names of areas (Medbay, etc), although are encouraged to use creative terms for them (Eg, "Stompy-Thing" or "Big Metal Man" for Mechs)<br />
<br />
*Xenos should act hostile to crew, although communication with them may allow a peace to be brokered, especially if there is a larger threat such as a blob. Neither side is obliged to keep to any treaties made.<br />
<br />
===Blob and Blobbernauts===<br />
<br />
*Blobs and blobbernauts are a hivemind, and have the knowledge of the crew they formerly infected. <br />
<br />
*Blobbernauts are to follow the orders of the blob.<br />
<br />
*Before you burst, you may sabotage to your hearts content as per a hijack level antagonist, with the exception of freeing the tesla/singularity and thus ending the round early.<br />
<br />
<br />
=Lavaland and Ghost Roles=<br />
<br />
*Do not use knowledge you gained as a ghost. This is metagaming.<br />
<br />
*Except for ashwalkers, lavaland ghostroles are NOT antags and should not be acting like antags.<br />
<br />
===Ashwalkers===<br />
<br />
*Do not attack the mining station unless they attack you first. Attempting to kite megafauna towards the mining base counts as attacking the base.<br />
<br />
*You are expected to act and roleplay as a primitive, tribal, ashwalker. <br />
<br />
===Sentient Animals===<br />
<br />
*A sentient animal is an animal that has suddenly gained intelligence, and is still the original animal. Although smart, you should roleplay as if you are a dog/cat/whatever - just smarter. <br />
<br />
===Free Golems===<br />
<br />
*You are not an antag, and should not be acting like one. Involving yourself with the affairs of the main station should be avoided. Actually going there requires admin permission.<br />
*Building an AI counts as significantly impacting the station - especially a lawless one. Getting crew to help you get around the limitations golems have on building them isn't kosher, and should not be done without admin permission<br />
<br />
===Syndicate Spacebase===<br />
*You cannot leave the base unless you have ahelped and got admin permission.<br />
*You cannot work against traitors, nukies, or other syndicate employees.<br />
*You can defend the base, including using lethals at will against trespassers.<br />
*You can allow traitors to visit the base, IF they contact you over syndicate comms AND get permission.<br />
*You can't draw NT attention to the base, e.g. by broadcasting obvious syndicate messages to the crew, as your base is supposed to be secret.<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=ParadiseStation_Wiki:Privacy_policy&diff=24191ParadiseStation Wiki:Privacy policy2021-03-27T06:56:08Z<p>Kyet: replaced default privacy policy with our privacy policy</p>
<hr />
<div>The ParadiseStation Wiki is covered by the same privacy policy that Paradise in general is.<br />
<br />
To see this policy, connect to the ParadiseStation SS13 server and click the "terms of service" option in the menu.</div>Kyethttps://paradisestation.org/wiki/index.php?title=MediaWiki:LoginHelp&diff=23815MediaWiki:LoginHelp2021-03-20T14:41:57Z<p>Kyet: updated instructions</p>
<hr />
<div>When logging in:<br />
* You must have a forum account: https://www.paradisestation.org/forum<br />
* '''Use your forum username/password'''<br />
* If that doesn't work, send Kyet a message via the forum: https://www.paradisestation.org/forum/profile/1972-kyet/ or via Discord<br />
* The most likely cause of your forum account not working here is that your forum account contains characters in its name that are not acceptable on the wiki (such as spaces). Kyet will have to rename your forum account if this is the case.<br />
* Another possible cause is if you have not linked your ingame/forum accounts, so if you haven't yet done that, do that and relogin before contacting Kyet.</div>Kyethttps://paradisestation.org/wiki/index.php?title=Terror_Spider&diff=23628Terror Spider2021-03-10T03:35:19Z<p>Kyet: mother web update</p>
<hr />
<div>{{JobPageHeader<br />
|colour = 222222<br />
|hcolour = red<br />
|stafftype = ANTAGONIST<br />
|img = Terror_red.png<br />
|jobtitle = Terror Spider<br />
|access = Everywhere with an unwelded vent.<br />
|difficulty = Varies depending on spider type, from hard, to very hard.<br />
|superior = The highest-tier terror spider around<br />
|duties = Terrorize the crew<br />
|guides = This page<br />
}}<br />
{{JobAntag}}<br />
{{MaintainedBy|assign = Kyet}}<br />
<br />
'''Terror Spiders''' are the result of a [[Syndicate|Syndicate]] experiment that combined giant space spider and [[Xenomorph|Xenomorph]] DNA.<br />
<br />
Like Xenomorphs, they are intelligent, and '''form a hive that acts aggressively against humanoids in the area'''. They also travel through vents.<br />
<br />
Like giant space spiders, they tend to wrap things in webs, drink human blood, and multiply by laying eggs that hatch into spiderlings.<br />
<br />
They tend to be extremely strong in melee, but weak to ranged weapons. For special attacks, they tend to use a variety of deadly poisons, delivered by biting their targets.<br />
<br />
Terror spider infestations come in various types. As a general rule, the higher the tier (see below) of the spiders that start the infestation, the more dangerous the infestation is.<br />
<br />
== Terror Spider Types ==<br />
{| class="wikitable" width="80%" style="background-color: #ffe3e3;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ba5656; color: white;"<br />
| style="width=130pt;" | Type<br />
| | Role<br />
| | Notes<br />
| | Web Type<br />
| | Opens Powered Doors<br />
| | Breaks Walls<br />
|-<br />
!colspan=7|Tier 1: Soldiers<br />
|-<br />
! [[File:Terror_red.png]]<br>Red Terror <br />
| Juggernaut / Assault<br />
| High health, high melee damage, but very slow speed. Does more damage the lower its health is. Capable of robusting several crew at once. <br />
| Strong (more HP)<br />
| Yes <br />
| No<br />
|-<br />
! [[File:Terror_gray.png]]<br>Gray Terror<br />
| Ambusher<br />
| Semi-invisible when standing on webs. Double damage against webbed targets.<br />
| Stealthy (spun faster, hard to see)<br />
| No<br />
| No<br />
|-<br />
! [[File:Terror_green.png]]<br>Green Terror<br />
| Breeding<br />
| Drinks the blood of its victims, then lays clutches of eggs that hatch into more spiders.<br />
| Slimy (causes blurry vision)<br />
| No<br />
| No<br />
|-<br />
!colspan=7|Tier 2: Specialists<br />
|-<br />
! [[File:Terror_black.png]]<br>Black Terror<br />
| Poisoner<br />
| Uses hit-and-run attacks, and incredibly lethal venom. Anyone bitten by this must get immediate toxins treatment, or they will die.<br />
| Dark (causes poison)<br />
| No<br />
| No<br />
|-<br />
![[File:Terror_white.png]]<br> White Terror <br />
| Infector<br />
| Injects spider eggs into your body. Unless removed, you will become confused, and up to 5 spiderlings (gray, red, brown, green, green) will burst out of your skin over time.<br />
| Infested (causes egg infection)<br />
| No<br />
| No<br />
|-<br />
! [[File:Terror_purple.png]]<br>Purple Terror <br />
| Nest Guard<br />
| A variant of the red, they are stronger, move faster, and spin thick webs that block humanoid vision. Often use ambush tactics to guard queen nests. Can't be away from the queen/princess too long, or their hivemind link will break, and they will die.<br />
| Thick (blocks vision, more HP)<br />
| Yes <br />
| Yes<br />
|-<br />
! [[File:Terror_brown.gif]]<br>Brown Terror <br />
| Breacher<br />
| Tears open vents and scrubbers that have been welded shut. Makes a sound like bending metal when it does this. Weak in direct combat. Used to breach rooms/areas for other spiders to attack.<br />
| No web<br />
| Yes <br />
| Yes<br />
|-<br />
!colspan=7|Tier 3: Minibosses<br />
|-<br />
! [[File:Terror_prince.png]]<br>Prince of Terror <br />
| Slaughter<br />
| An organic tank. It hits hard, moves fast and can absorb an incredible amount of damage. It can use its vision-blocking webs to create deadly ambushes, too.<br />
| Thick (blocks vision, more HP)<br />
| Yes <br />
| Yes<br />
|-<br />
! [[File:Terror_princess.png]]<br>Princess of Terror<br />
| Mini Queen<br />
| A mini-queen. Like a Queen, lays eggs over time, and never needs to feed. Unlike a Queen, is much weaker at both combat and egg-laying, can always ventcrawl, and appears in groups.<br />
| Airtight (blocks atmos)<br />
| Yes<br />
| No<br />
|-<br />
! [[File:Terror_mother.png]]<br>Mother of Terror <br />
| Schmuck Bait<br />
| A support caste that helps protect and relocate spiderlings. By keeping spiderlings alive, more will grow up into adult spiders.<br />
| Mother (blocks spiderlings)<br />
| Yes<br />
| No<br />
|-<br />
!colspan=7|Tier 4: Bosses<br />
|-<br />
! [[File:Terror_gold.png]]<br>Queen of Terror<br />
| Hive Queen<br />
| Produces spider eggs at an ever-increasing rate. Directs the brood. Spits acid that cuts through metal like butter. Exterminates non-spider life. <br />
| Airtight (blocks atmos)<br />
| Yes <br />
| Yes<br />
|}<br />
<br />
== Fighting Them ==<br />
<br />
Basic Tips:<br />
* Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They '''will''' run around murdering the whole crew if you fail to weld the vents.<br />
* Carry a gun. Melee weapons are '''not''' good enough to fight the vast majority of terror spiders. Laser weapons are preferable.<br />
* Travel with friends.<br />
* Don't travel into dark/webbed areas.<br />
* Don't walk into spider webs. <br />
* If bitten by a Black Terror, or White Terror, seek '''immediate''' medical help. You will be dead (or worse) within minutes if you don't do this.<br />
* If you see a spider of tier 3 or higher, call it out on radio. It is likely too strong for you to deal with alone.<br />
* Prioritize killing the spiders that lay eggs, or otherwise reproduce.<br />
* Don't be afraid to ask for an ERT if they get out of hand.<br />
<br />
Advanced Tips:<br />
* If you're Medical (or the closest thing to a doctor available), get a Medical HUD to tell who's infested with eggs, do Internal Organ Manipulation surgery on their chest to remove said eggs, and have plenty of anti-toxins stocked.<br />
* If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is '''safer''' than having a serious terror spider infestation.<br />
* If you are science, make AEGs. Make sure security have them. Night vision HUDs help too. The best weapon against Terror Spiders are mechs, especially mechs with lasercannons.<br />
* If you are cargo, consider ordering eguns/laserguns.<br />
* If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are '''serious business''', and hunting them with a toolbox is suicide.<br />
* Queens are the highest priority target, and Princesses are second highest. These spider types produce huge numbers of new spiders over time, but killing them puts a stop to it, and also kills a bunch of their offspring. Sniping the Queen is perhaps the easiest way to win against a massive horde of Queen-spawned spiders.<br />
<br />
<br />
== Playing Them ==<br />
<br />
Basic tips:<br />
* Help your fellow terror spiders. You're MUCH stronger when you work together.<br />
* Destroy lights.<br />
* Deactivating cameras by smashing them alerts the AI, who will send borgs to investigate. If there is another nearby camera (even on the other side of a door that the AI can open) then you'll be almost instantly spotted. To avoid this, only break cameras if the crew already knows you are there. Do not break cameras early on in your nest room, or it will instantly draw attention. Ideally, nest in a room with no cameras at all. The only exception to this rule is the Queen's nesting ability - that ability deactivates nearby cameras without alerting the AI.<br />
* When choosing a nesting location, in addition to wanting a room with no camera, you ideally also want a room with a vent. Both so that spiders can come and go, and so that spiderlings can escape if your nest is invaded. If you have to abandon a nest, try to ensure spiderlings have a clear path to an unwelded vent so that they can escape.<br />
* Use Wrap on humanoid corpses. You will suck out their internal organs as a liquid, which gives you a strong, long-lasting, stacking buff to health regeneration. If your status panel shows you as 'HUNGRY' this is because you have not wrapped enough humanoid corpses recently. Certain spider types (like Queen) do not have the ability to wrap.<br />
* Spin webs. <br />
* Use webs to ambush crew.<br />
* Use webs to block enemy projectile weapons, giving you cover.<br />
* Use ventcrawl to find new targets, or escape well-armed crew.<br />
* Know the strengths and weaknesses of your spider type. For example, injection-based spiders (like blacks and whites) should only attack unarmored organic targets. They are useless against crew in hardsuits, borgs, mechas, etc.<br />
* If you can break open welded vents (you have the vent smash ability on your HUD) then use it.<br />
* Don't be afraid to retreat if you need to. You naturally regenerate health. Crew don't.<br />
* Defend the egg-laying spiders at all costs.<br />
* Dragging anything (except other creatures) massively slows you down. You can move things a few meters, but don't attempt to drag things long-distance, as you will be slow and vulnerable for a long time.<br />
<br />
Advanced Techniques:<br />
* If there is a Queen, you have a 50% chance of dying from psychic backlash if she is killed. Whatever you do, keep the Queen alive.<br />
* If there is a White, do not attack crew members who have the purple "xeno infection" marker on your HUD. That means they have spiders in them - leave them alone and they'll produce spiderlings over time.<br />
* If there is a Brown, follow them around, raiding the areas whose vents they have broken open for you.<br />
* Use your special abilities. For example, as a red, understand that you do more damage the lower your health is, so it can actually help you to be hurt a little before you enter combat. Another example is that the gray's webs are hard to see, and light in color. Placing them under doors, or on light-colored floor tiles, or in dark areas, can be better at trapping people.<br />
* Use your ability combos. For example, spin a web, then drag or push a crew member into it. Wrap a corpse in a cocoon, force open a door, then hide behind the door after it closes to ambush whoever comes by to break open the cocoon. As a green, wrap/feed on a humanoid corpse, then ventcrawl to a safe restricted-access location, and destroy the camera there, before laying your eggs. <br />
* Focus on your role. Browns should spend all their time breaking open vents, not fighting. Queens should spend their time laying eggs and protecting that nest (running away if seriously threatened). Greens should be looking for any opportunity to feed and lay eggs. Whites should be looking to infect as many crew as possible. Blacks should be trying to assassinate key members of the crew, such as command staff, and unarmored security. Reds should be providing area denial of key areas. Purples should be guarding the queen/princess. Etc.<br />
* If you notice another spider who doesn't seem to know what their role is, tell them. You have hivemind comms for a reason. Sharing tips is a good idea.<br />
* When a new spider grows (you will know, it tells you) and you aren't busy, briefly tell them what the situation/plan is. E.g.: "Welcome 109. Hive is in elec maint, we're trying to take old bar maint, backup in botany would be great."<br />
<br />
== Terror Spider Abilities ==<br />
<br />
{| class="wikitable" width="80%" border="1" cellspacing="0" cellpadding="2"<br />
! style='background-color:#DDAADD;' width='100px'|Name<br />
! style='background-color:#DDAADD;' width='100px'|Restrictions<br />
! style='background-color:#DDAADD;' width='200px'|Description<br />
|-<br />
!colspan=3|Passive Abilities (all spiders)<br />
|-<br />
!Regenerate<br />
|speed varies<br />
|Terror spiders constantly regenerate health at a low rate. Certain actions increase this rate.<br />
|-<br />
!Prey Sense<br />
|N/A<br />
|Terror spiders can sense the health status of their food (humanoids), including whether they are infected with eggs or not.<br />
|-<br />
!Hivemind<br />
|N/A<br />
|Terror spiders speak on their shared hivemind by default, but some of them can also talk with normal crew (via ":9" or ".9").<br />
|-<br />
!Sense of Death<br />
|N/A<br />
|Through the hivemind, the death of any one terror spider is immediately known to all of the others.<br />
|-<br />
!colspan=3|Active Abilities <br />
|-<br />
!Web<br />
|15 second cooldown<br />
|Spins a Terror Web. These will block some projectiles one time, and ensnare any humanoid who enters them for several seconds.<br />
|-<br />
!Ventcrawl<br />
|takes 10 seconds<br />
|Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach. Some spider types, such as Princes, Purples and Queens after nesting, cannot ventcrawl.<br />
|-<br />
!Wrap<br />
|once per corpse<br />
|Wraps up a corpse in a web. All spiders get a bonus to health regeneration for each humanoid corpse they wrap. Green spiders additionally get to lay eggs based on the number of humanoid corpses they've wrapped. Queens don't get this ability.<br />
|-<br />
!colspan=3| Green Terrors can also:<br />
|-<br />
!Lay Green Eggs<br />
|Wrap a humanoid corpse first<br />
|Lay a choice of eggs which can hatch into red, gray, green, brown, and black terror spiders. Requires using Wrap on humanoid corpse(s) first. (Note, only two brown and black spiders can exist at one time)<br />
|-<br />
!colspan=3| Princesses of Terror can also:<br />
|-<br />
!Spin Thick Web<br />
|None<br />
|Spins a web that blocks the crew's vision.<br />
|-<br />
!colspan=3| Mothers, Queens, and Princesses can also:<br />
|-<br />
!Vent Smash<br />
|None<br />
|Smashes open a welded vent or scrubber.<br />
|-<br />
!colspan=3| Queens of Terror can also:<br />
|-<br />
!HiveSense<br />
|N/A<br />
|Reach out to your brood telepathically, sensing their locations, types, moods, and status.<br />
|-<br />
!Lay Queen Eggs<br />
|long cooldown<br />
|Lay eggs which can hatch into many kinds of terror spiders. Unlike with the green-level ability, Queens do NOT need to feed before doing this. The longer the Queen stays alive, the faster she lays eggs.<br />
|}<br />
<br />
== Objects & Drops ==<br />
* Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.<br />
* Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human. <br />
<br />
== Questions ==<br />
* Do terror spiders need oxygen? Pressure? Temperature? Yes. Lack of proper atmos kills them. They're somewhat resistant to cold, but much weaker to heat (ie: atmos fires). Hot airborne plasma kills them quickly.<br />
* Can I kill them with toxins? Reagents never hurt them, but even a small quantity of airborne plasma poisonous to them. <br />
* How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable.<br />
* Can adult terror spiders travel through vents? Yes.<br />
<br />
== Guide For Xenobio ==<br />
* Can I spawn these as hostile mobs with a gold slime core? No.<br />
* Can I spawn these as tame mobs with a gold slime core? No.<br />
* Can I use a sentience potion to make one loyal to me? No.<br />
* Will I get brutally murdered if I try interacting with a wild one? Yes!<br />
<br />
{{JobsTable}}</div>Kyethttps://paradisestation.org/wiki/index.php?title=Terror_Spider&diff=23627Terror Spider2021-03-10T03:34:06Z<p>Kyet: updates mother entry</p>
<hr />
<div>{{JobPageHeader<br />
|colour = 222222<br />
|hcolour = red<br />
|stafftype = ANTAGONIST<br />
|img = Terror_red.png<br />
|jobtitle = Terror Spider<br />
|access = Everywhere with an unwelded vent.<br />
|difficulty = Varies depending on spider type, from hard, to very hard.<br />
|superior = The highest-tier terror spider around<br />
|duties = Terrorize the crew<br />
|guides = This page<br />
}}<br />
{{JobAntag}}<br />
{{MaintainedBy|assign = Kyet}}<br />
<br />
'''Terror Spiders''' are the result of a [[Syndicate|Syndicate]] experiment that combined giant space spider and [[Xenomorph|Xenomorph]] DNA.<br />
<br />
Like Xenomorphs, they are intelligent, and '''form a hive that acts aggressively against humanoids in the area'''. They also travel through vents.<br />
<br />
Like giant space spiders, they tend to wrap things in webs, drink human blood, and multiply by laying eggs that hatch into spiderlings.<br />
<br />
They tend to be extremely strong in melee, but weak to ranged weapons. For special attacks, they tend to use a variety of deadly poisons, delivered by biting their targets.<br />
<br />
Terror spider infestations come in various types. As a general rule, the higher the tier (see below) of the spiders that start the infestation, the more dangerous the infestation is.<br />
<br />
== Terror Spider Types ==<br />
{| class="wikitable" width="80%" style="background-color: #ffe3e3;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ba5656; color: white;"<br />
| style="width=130pt;" | Type<br />
| | Role<br />
| | Notes<br />
| | Web Type<br />
| | Opens Powered Doors<br />
| | Breaks Walls<br />
|-<br />
!colspan=7|Tier 1: Soldiers<br />
|-<br />
! [[File:Terror_red.png]]<br>Red Terror <br />
| Juggernaut / Assault<br />
| High health, high melee damage, but very slow speed. Does more damage the lower its health is. Capable of robusting several crew at once. <br />
| Strong (more HP)<br />
| Yes <br />
| No<br />
|-<br />
! [[File:Terror_gray.png]]<br>Gray Terror<br />
| Ambusher<br />
| Semi-invisible when standing on webs. Double damage against webbed targets.<br />
| Stealthy (spun faster, hard to see)<br />
| No<br />
| No<br />
|-<br />
! [[File:Terror_green.png]]<br>Green Terror<br />
| Breeding<br />
| Drinks the blood of its victims, then lays clutches of eggs that hatch into more spiders.<br />
| Slimy (causes blurry vision)<br />
| No<br />
| No<br />
|-<br />
!colspan=7|Tier 2: Specialists<br />
|-<br />
! [[File:Terror_black.png]]<br>Black Terror<br />
| Poisoner<br />
| Uses hit-and-run attacks, and incredibly lethal venom. Anyone bitten by this must get immediate toxins treatment, or they will die.<br />
| Dark (causes poison)<br />
| No<br />
| No<br />
|-<br />
![[File:Terror_white.png]]<br> White Terror <br />
| Infector<br />
| Injects spider eggs into your body. Unless removed, you will become confused, and up to 5 spiderlings (gray, red, brown, green, green) will burst out of your skin over time.<br />
| Infested (causes egg infection)<br />
| No<br />
| No<br />
|-<br />
! [[File:Terror_purple.png]]<br>Purple Terror <br />
| Nest Guard<br />
| A variant of the red, they are stronger, move faster, and spin thick webs that block humanoid vision. Often use ambush tactics to guard queen nests. Can't be away from the queen/princess too long, or their hivemind link will break, and they will die.<br />
| Thick (blocks vision, more HP)<br />
| Yes <br />
| Yes<br />
|-<br />
! [[File:Terror_brown.gif]]<br>Brown Terror <br />
| Breacher<br />
| Tears open vents and scrubbers that have been welded shut. Makes a sound like bending metal when it does this. Weak in direct combat. Used to breach rooms/areas for other spiders to attack.<br />
| No web<br />
| Yes <br />
| Yes<br />
|-<br />
!colspan=7|Tier 3: Minibosses<br />
|-<br />
! [[File:Terror_prince.png]]<br>Prince of Terror <br />
| Slaughter<br />
| An organic tank. It hits hard, moves fast and can absorb an incredible amount of damage. It can use its vision-blocking webs to create deadly ambushes, too.<br />
| Thick (blocks vision, more HP)<br />
| Yes <br />
| Yes<br />
|-<br />
! [[File:Terror_princess.png]]<br>Princess of Terror<br />
| Mini Queen<br />
| A mini-queen. Like a Queen, lays eggs over time, and never needs to feed. Unlike a Queen, is much weaker at both combat and egg-laying, can always ventcrawl, and appears in groups.<br />
| Airtight (blocks atmos)<br />
| Yes<br />
| No<br />
|-<br />
! [[File:Terror_mother.png]]<br>Mother of Terror <br />
| Schmuck Bait<br />
| A support caste that helps protect and relocate spiderlings. By keeping spiderlings alive, more will grow up into adult spiders.<br />
| No webs<br />
| Yes<br />
| No<br />
|-<br />
!colspan=7|Tier 4: Bosses<br />
|-<br />
! [[File:Terror_gold.png]]<br>Queen of Terror<br />
| Hive Queen<br />
| Produces spider eggs at an ever-increasing rate. Directs the brood. Spits acid that cuts through metal like butter. Exterminates non-spider life. <br />
| Airtight (blocks atmos)<br />
| Yes <br />
| Yes<br />
|}<br />
<br />
== Fighting Them ==<br />
<br />
Basic Tips:<br />
* Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They '''will''' run around murdering the whole crew if you fail to weld the vents.<br />
* Carry a gun. Melee weapons are '''not''' good enough to fight the vast majority of terror spiders. Laser weapons are preferable.<br />
* Travel with friends.<br />
* Don't travel into dark/webbed areas.<br />
* Don't walk into spider webs. <br />
* If bitten by a Black Terror, or White Terror, seek '''immediate''' medical help. You will be dead (or worse) within minutes if you don't do this.<br />
* If you see a spider of tier 3 or higher, call it out on radio. It is likely too strong for you to deal with alone.<br />
* Prioritize killing the spiders that lay eggs, or otherwise reproduce.<br />
* Don't be afraid to ask for an ERT if they get out of hand.<br />
<br />
Advanced Tips:<br />
* If you're Medical (or the closest thing to a doctor available), get a Medical HUD to tell who's infested with eggs, do Internal Organ Manipulation surgery on their chest to remove said eggs, and have plenty of anti-toxins stocked.<br />
* If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is '''safer''' than having a serious terror spider infestation.<br />
* If you are science, make AEGs. Make sure security have them. Night vision HUDs help too. The best weapon against Terror Spiders are mechs, especially mechs with lasercannons.<br />
* If you are cargo, consider ordering eguns/laserguns.<br />
* If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are '''serious business''', and hunting them with a toolbox is suicide.<br />
* Queens are the highest priority target, and Princesses are second highest. These spider types produce huge numbers of new spiders over time, but killing them puts a stop to it, and also kills a bunch of their offspring. Sniping the Queen is perhaps the easiest way to win against a massive horde of Queen-spawned spiders.<br />
<br />
<br />
== Playing Them ==<br />
<br />
Basic tips:<br />
* Help your fellow terror spiders. You're MUCH stronger when you work together.<br />
* Destroy lights.<br />
* Deactivating cameras by smashing them alerts the AI, who will send borgs to investigate. If there is another nearby camera (even on the other side of a door that the AI can open) then you'll be almost instantly spotted. To avoid this, only break cameras if the crew already knows you are there. Do not break cameras early on in your nest room, or it will instantly draw attention. Ideally, nest in a room with no cameras at all. The only exception to this rule is the Queen's nesting ability - that ability deactivates nearby cameras without alerting the AI.<br />
* When choosing a nesting location, in addition to wanting a room with no camera, you ideally also want a room with a vent. Both so that spiders can come and go, and so that spiderlings can escape if your nest is invaded. If you have to abandon a nest, try to ensure spiderlings have a clear path to an unwelded vent so that they can escape.<br />
* Use Wrap on humanoid corpses. You will suck out their internal organs as a liquid, which gives you a strong, long-lasting, stacking buff to health regeneration. If your status panel shows you as 'HUNGRY' this is because you have not wrapped enough humanoid corpses recently. Certain spider types (like Queen) do not have the ability to wrap.<br />
* Spin webs. <br />
* Use webs to ambush crew.<br />
* Use webs to block enemy projectile weapons, giving you cover.<br />
* Use ventcrawl to find new targets, or escape well-armed crew.<br />
* Know the strengths and weaknesses of your spider type. For example, injection-based spiders (like blacks and whites) should only attack unarmored organic targets. They are useless against crew in hardsuits, borgs, mechas, etc.<br />
* If you can break open welded vents (you have the vent smash ability on your HUD) then use it.<br />
* Don't be afraid to retreat if you need to. You naturally regenerate health. Crew don't.<br />
* Defend the egg-laying spiders at all costs.<br />
* Dragging anything (except other creatures) massively slows you down. You can move things a few meters, but don't attempt to drag things long-distance, as you will be slow and vulnerable for a long time.<br />
<br />
Advanced Techniques:<br />
* If there is a Queen, you have a 50% chance of dying from psychic backlash if she is killed. Whatever you do, keep the Queen alive.<br />
* If there is a White, do not attack crew members who have the purple "xeno infection" marker on your HUD. That means they have spiders in them - leave them alone and they'll produce spiderlings over time.<br />
* If there is a Brown, follow them around, raiding the areas whose vents they have broken open for you.<br />
* Use your special abilities. For example, as a red, understand that you do more damage the lower your health is, so it can actually help you to be hurt a little before you enter combat. Another example is that the gray's webs are hard to see, and light in color. Placing them under doors, or on light-colored floor tiles, or in dark areas, can be better at trapping people.<br />
* Use your ability combos. For example, spin a web, then drag or push a crew member into it. Wrap a corpse in a cocoon, force open a door, then hide behind the door after it closes to ambush whoever comes by to break open the cocoon. As a green, wrap/feed on a humanoid corpse, then ventcrawl to a safe restricted-access location, and destroy the camera there, before laying your eggs. <br />
* Focus on your role. Browns should spend all their time breaking open vents, not fighting. Queens should spend their time laying eggs and protecting that nest (running away if seriously threatened). Greens should be looking for any opportunity to feed and lay eggs. Whites should be looking to infect as many crew as possible. Blacks should be trying to assassinate key members of the crew, such as command staff, and unarmored security. Reds should be providing area denial of key areas. Purples should be guarding the queen/princess. Etc.<br />
* If you notice another spider who doesn't seem to know what their role is, tell them. You have hivemind comms for a reason. Sharing tips is a good idea.<br />
* When a new spider grows (you will know, it tells you) and you aren't busy, briefly tell them what the situation/plan is. E.g.: "Welcome 109. Hive is in elec maint, we're trying to take old bar maint, backup in botany would be great."<br />
<br />
== Terror Spider Abilities ==<br />
<br />
{| class="wikitable" width="80%" border="1" cellspacing="0" cellpadding="2"<br />
! style='background-color:#DDAADD;' width='100px'|Name<br />
! style='background-color:#DDAADD;' width='100px'|Restrictions<br />
! style='background-color:#DDAADD;' width='200px'|Description<br />
|-<br />
!colspan=3|Passive Abilities (all spiders)<br />
|-<br />
!Regenerate<br />
|speed varies<br />
|Terror spiders constantly regenerate health at a low rate. Certain actions increase this rate.<br />
|-<br />
!Prey Sense<br />
|N/A<br />
|Terror spiders can sense the health status of their food (humanoids), including whether they are infected with eggs or not.<br />
|-<br />
!Hivemind<br />
|N/A<br />
|Terror spiders speak on their shared hivemind by default, but some of them can also talk with normal crew (via ":9" or ".9").<br />
|-<br />
!Sense of Death<br />
|N/A<br />
|Through the hivemind, the death of any one terror spider is immediately known to all of the others.<br />
|-<br />
!colspan=3|Active Abilities <br />
|-<br />
!Web<br />
|15 second cooldown<br />
|Spins a Terror Web. These will block some projectiles one time, and ensnare any humanoid who enters them for several seconds.<br />
|-<br />
!Ventcrawl<br />
|takes 10 seconds<br />
|Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach. Some spider types, such as Princes, Purples and Queens after nesting, cannot ventcrawl.<br />
|-<br />
!Wrap<br />
|once per corpse<br />
|Wraps up a corpse in a web. All spiders get a bonus to health regeneration for each humanoid corpse they wrap. Green spiders additionally get to lay eggs based on the number of humanoid corpses they've wrapped. Queens don't get this ability.<br />
|-<br />
!colspan=3| Green Terrors can also:<br />
|-<br />
!Lay Green Eggs<br />
|Wrap a humanoid corpse first<br />
|Lay a choice of eggs which can hatch into red, gray, green, brown, and black terror spiders. Requires using Wrap on humanoid corpse(s) first. (Note, only two brown and black spiders can exist at one time)<br />
|-<br />
!colspan=3| Princesses of Terror can also:<br />
|-<br />
!Spin Thick Web<br />
|None<br />
|Spins a web that blocks the crew's vision.<br />
|-<br />
!colspan=3| Mothers, Queens, and Princesses can also:<br />
|-<br />
!Vent Smash<br />
|None<br />
|Smashes open a welded vent or scrubber.<br />
|-<br />
!colspan=3| Queens of Terror can also:<br />
|-<br />
!HiveSense<br />
|N/A<br />
|Reach out to your brood telepathically, sensing their locations, types, moods, and status.<br />
|-<br />
!Lay Queen Eggs<br />
|long cooldown<br />
|Lay eggs which can hatch into many kinds of terror spiders. Unlike with the green-level ability, Queens do NOT need to feed before doing this. The longer the Queen stays alive, the faster she lays eggs.<br />
|}<br />
<br />
== Objects & Drops ==<br />
* Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.<br />
* Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human. <br />
<br />
== Questions ==<br />
* Do terror spiders need oxygen? Pressure? Temperature? Yes. Lack of proper atmos kills them. They're somewhat resistant to cold, but much weaker to heat (ie: atmos fires). Hot airborne plasma kills them quickly.<br />
* Can I kill them with toxins? Reagents never hurt them, but even a small quantity of airborne plasma poisonous to them. <br />
* How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable.<br />
* Can adult terror spiders travel through vents? Yes.<br />
<br />
== Guide For Xenobio ==<br />
* Can I spawn these as hostile mobs with a gold slime core? No.<br />
* Can I spawn these as tame mobs with a gold slime core? No.<br />
* Can I use a sentience potion to make one loyal to me? No.<br />
* Will I get brutally murdered if I try interacting with a wild one? Yes!<br />
<br />
{{JobsTable}}</div>Kyethttps://paradisestation.org/wiki/index.php?title=Advanced_Rules&diff=23618Advanced Rules2021-03-07T21:32:41Z<p>Kyet: clarified atmos tampering rule</p>
<hr />
<div>{{MaintainedBy|assign = Necaladun}}<br />
<br />
== About This Page: Rules versus Advanced Rules ==<br />
<br />
'''''[https://www.paradisestation.org/rules/ THE PARADISE SERVER RULES ARE HERE]. THE PAGE YOU ARE ON NOW IS THE ADVANCED RULES.'''''<br />
<br />
This page (the Advanced Rules) exists to provide clarifications and precedents for the rules.<br />
<br />
All players are expected to be familiar with the rules, including new players.<br />
<br />
New players are not expected to be familiar with the advanced rules, however it is helpful for long term players, as well as for players playing advanced roles such as Ashwalkers, Command, Silicons, etc.<br />
<br />
The writing style here is more informal than the standard rules, and the spirit matters more than the letter. <br />
<br />
This page is written with more advanced players in mind, and so its terminology may be unfamiliar to newer players. It will also include some reasoning for each rule, so players can better understand the spirit of the rules, and admins can stay on the same page.<br />
<br />
<br />
== Specific Rules ==<br />
<br />
<br />
===Rule 0: Don’t be a dick===<br />
<br />
*'''Intent''': This rule exists because the rules can’t possibly cover all situations - admins need the ability to rule on things that aren’t explicitly covered by the rules. SS13 has a near infinite possible situations, and the game is constantly updating and changing.<br />
<br />
*Additionally, we don’t want a server with dicks on it. We want cool people.<br />
<br />
*This also exists for times when people are breaking the spirit of the rules but not the letter. The rules are not a code of laws for a country, where you can get off on a technicality. The server is more akin to friends playing a tabletop game (Such as D&D) together, and if people are making the game worse for other players, we don’t want them around.<br />
<br />
====Rule 0 Clarifications====<br />
<br />
*This rule also is used to enforce “Quality Control” bans - these are for people who have taken up a lot of server staff's time with repeated minor incidents, and are also known as “high maintenance players”. These are generally people who have gotten 20+ notes.<br />
<br />
*It also covers bans we mirror from other servers, usually due to a large degree of ban evading and grief, or OOC creepyness and harassment of users. <br />
<br />
====Rule 0 Precedents====<br />
*We may mirror bans from other servers. This is usually reserved for extreme cases like large scale grief, doxxing, illegal activities, or very creepy behavior. These can of course be appealed, and if there’s worry that this is done in error, contact a head.<br />
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*The rules are not limited to actions on the server. We have no limit of jurisdiction. If you harass players in other games or discords, or are a member of a neo-nazi organisation IRL, we can still ban you.<br />
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*This also includes security. Security are players too, and being a dick to them for fun is not on. If you have an issue with how security are acting, there are proper channels for this - IAA, NT Rep, Captain, HoS, Magistrate, or ahelping in extreme circumstances. It is not ok to intentionally frustrate security.<br />
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*Heads of a department should manage their department. This does not mean demoting people for the slightest mistake. Where possible, teach people to do things properly in a friendly manner and in general act to improve them. Do not look for any excuse to wield your power or be an asshole to your employees. Demotions and other exercises of authority should be reserved for actual problems, not trivial mistakes. If someone is continually a problem, this should be ahelped.<br />
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*Deliberately breaking the atmos net in order to hamper antags that use it (xenos, borers, terrors, headcrabs, atmostechs, etc) counts as breaking this rule. Regardless of your job and/or antag status. This includes making the air distribution pipenet damaging to crawl through, creating "traps" in the net, obscuring the exit of pipes with objects, or unwrenching almost any pipe. The only time you can unwrench a pipe to hinder ventcrawling antags is if you see a specific ventcrawling antag, in a specific room, then you're allowed to unwrench the pipe only to that specific room, and reconnect it after the ventcrawling antag is no longer there. You must reconnect it before going on to disconnect any other pipe, anywhere. Welding vents/scrubbers is always okay once ventcrawling antags are known to be on the station, and does not fall under this rule.<br />
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===Rule 1: Listen To The Admins===<br />
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*'''Intent''': Staff have limited time on the server to deal with issues, and often have to deal with multiple issues at once. This rule exists so that a staff member may make a ruling and move on with the round. This isn’t to say that staff are always right - instead the intent is that the player accept the ruling for that round and move on, and if they disagree with the ruling it’s taken up outside of the current round on the forums/etc. This also means heads and other staff can chip in on the issue, so it’s not just one staff member ruling.<br />
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*For appropriate ckeys, this is about the overall server atmosphere. We very much don’t want to be XboxLive, and having “x69FucksBitchesHard420x” talking in OOC brings down the general level of maturity we’d like to have. <br />
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====Rule 1 Precedents====<br />
*Ckeys the are excessively sexual, abusive, or just immature, may be asked to be changed. People with ckeys like “KillTheJews” will just be banned and not offered the chance to change it.<br />
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*Ignoring admin PMs leaves us little choice but to ban you so we can discuss things on the forums. <br />
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*Demanding that another staff member handle your case or disrespecting a trial admin and asking for a ‘real’ admin is a fast way to get banned under this rule, as well. The staff are unpaid, so asking to “speak to the manager” will mean you have to speak to them in appeals. <br />
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*Lying to admins is a quick ticket to a ban - it’s wasting our time. <br />
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*Acting in a manner to intentionally cause frustration and anger among others fits the wikipedia definition of griefing and is disallowed.<br />
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*Salting about your ban in deadchat/discord/etc is a quick ticket to having it expanded. If you have an issue with the ban, take it up in the ban appeal forum. This is the proper channel, and only appropriate place to bring it up.<br />
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===Rule 2: Roleplaying Standards===<br />
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*'''Intent''': RP is what makes SS13 more than just a game of clicking people until they go horizontal. The roleplay standards of paradise are what makes it the place it is, beyond the code and the map.<br />
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*The original “Medium RP” intent was devised upon creation, as being a middle ground between the “HRP” of Bay12 and the “LRP” of Goon. The roleplay should be taken seriously, but not overly so, nor should you be elitist with your roleplay.<br />
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*You are expected to roleplay within the universe the lore has established. You’re playing as someone who has either been hired by NT, or permitted to visit one of their more advanced research facilities. We don’t expect you to know every detail of the lore - especially as it’s subject to change. Your character should be one who can conceivably exist within the setting. NT would not hire someone who never does their job properly, or is unable to pass a job interview.<br />
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*Antag knowledge is not restricted, because it is very hard to enforce, and it gets very, very boring to constantly have to pretend to not know what a vampire/changeling/etc is and have it explained to you every 3 rounds. This goes both ways - antags can be assumed to have all the knowledge the crew have. <br />
**Terror spiders, blobs, and xenos are intelligent after all. It’s still expected that you roleplay this however, even in hivechat - referring to the “metallic glowing thing thats beeping in the vault” is much better than “the nuke”.<br />
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*Playing with self-imposed restrictions or knowledge can make the server a lot more fun for you and other players. A xeno not knowing what the nuke is, or a blob trying to eat the kitchen because it has biomass, can create fun and memorable situations. This does have limits - being an incompetent nuke op is just letting your team down.<br />
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*Metafriending - that is, having your character be friends with other characters over multiple rounds, is permitted. However, no in-game advantage should be given because of this status, and they should be treated like other co-workers. This means you should not be promoting them to roles because they're your friend, or assisting them with antag actions. <br />
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*The rules around names have changed over time. Right now the standard is that having unique names is highly encouraged. We want people to make their own characters, not just copy-paste someone from other media. However, being inspired by other media (Especially sci-fi) is quite understandable and enjoyable, but the character should be a unique personality, not just a character from another media “in space”. IRL figures (Barrack Obama, Betty White, etc) are not to be used at all.<br />
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*Names should be appropriate for the species. A human being named "Bob Smith" is fine. A diona being named "Flight of A Thousand Flowers" is fine. A character with a name from another species should have a backstory to explain this.<br />
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*Your name represents the name NT hired you under. This means you should not have titles like "Doctor", and should likely include a last name, not just a description like "Grunt". <br />
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*Especially “memey” names, or IRL references, can very much break immersion.<br />
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====Powergaming====<br />
*Powergaming is a very nebulous term. https://1d4chan.org/wiki/Powergamer is a good article about it. This is something we wish to avoid in general, for many reasons. Primarily, Paradise is meant to be a roleplaying server, with the players working together to make an interesting story each round. Playing to “win” should not be done with the exclusion of all other considerations. Playing for a fun and cool story should be the primary goal.<br />
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*Each round is considered a new round, and actions from other rounds should not be taken into account for the next. If someone committed a crime in one round, you cannot send them to the brig in the next for it.<br />
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*A rule of thumb is to remember the positive but forget the negative. You can remember that someone is a good doctor or engineer, but you should not hold against them if they accidentally released the singularity a few rounds ago.<br />
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====Rule 2 Precedents====<br />
*Characters named Walter White who go around dealing meth are so overplayed that that admins are permitted to spawn in a character to shoot them to death and say “I am the danger”. Diona named Groot are overplayed and may be messed with by admins or just asked to change their name. JoJo references are a meme by themselves, and are more frowned upon as reference names for being more memey. <br />
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*Securing high-value theft items in secure locations “just in case” someone tries to steal them is classified as powergaming. The nuke disk and spare ID are expected to be secured, however. <br />
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*Bolting down secure locations before any threat is seen is classified as powergaming. This is mainly a consideration for the AI - at shift start, bolting down the teleporter should not be done. EVA should almost never be locked down. The AI may however lock down or reinforce their satellite, in accordance with their laws.<br />
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*Amassing weapons and healing items for personal use “just in case” an antag attacks you is seen as powergaming - people should be acting as if it is an average shift (Until it’s not). Don’t act like a doomsday prepper. Keep your supplies reasonable for the role and situation. If you’re an engineer dealing with space carp, it’s quite reasonable to have healing supplies and a weapon - but not to outgun the armoury. Also remember other people may need these supplies. <br />
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*See also [https://www.paradisestation.org/wiki/index.php/Rules#Rule_8:_Validhunting Validhunting] rules. <br />
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*Antags can amass power to obtain their objectives, but CC may respond to such threats in kind - if you end up outgunning all of security, then CC will escalate the ERT to match or exceed such a threat. You are an undercover agent on board an NT owned station in NT space. If you try to go head-to-head with NT forces, you will lose.<br />
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*Having an “insane” character does not change anything. If it’s not permissible normally, saying you are “insane” does not make for justification. Employees should be reasonably able to pass a psych eval. Additionally, acting violent or “lolrandom” because you are “insane” is an incredibly unrealistic and frankly offensive view of mental health.<br />
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*In regards to metagaming via OOC communication, this may very well include helping a friend learn the game. We prefer IC methods if possible, otherwise LOOC is better. Admins may grant permission to use third-party methods for a single round to help a new player, but this *must* be ahelped in advanced and permission granted.<br />
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*"Crabwalking", or strafing constantly, should not be done, as it just looks silly and can damage the RP environment.<br />
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*Don't paint space pods pitch black or other colours that make them difficult to see or determine what they are. It is gamey, and looks dumb.<br />
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===Rule 3: SSD Players===<br />
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*'''Intent''': This one’s pretty simple. People’s internet drops out, stuff happens, and getting murdered/robbed because of that is a shitty thing to have happen to you.<br />
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*As far as antag targets go - being an antag is meant to be a fun challenge. There’s no challenge to killing an SSD target. If you put the target in cryo, you’ll get a new one.<br />
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*Whenever you interact with an SSD, admins get a log of it with a big red “SSD” text. Even if what you do is ok, letting us admins know in advance via ahelp saves us the trouble of investigating. <br />
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====Rule 3 Precedents====<br />
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*Medical aid can be given to SSD people. No ahelp is necessary. <br />
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*The blueshield can take high-value items off command before bringing them to cryo. If the Captain has gone SSD long enough that they need to be put in cryo however, please do ahelp to let us know.<br />
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*Security can continue with an arrest and processing if someone goes SSD during it, but should ahelp when they get a chance.<br />
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*Ahelping first may allow plenty of interactions, such as taking an ID to get out of an area, or taking rare tools like insulated gloves.<br />
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===Rule 4: Maintaining A Respectful Environment===<br />
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*'''Intent''': This is a very important rule. This is a game people play for fun, and being harassed OOCly is not fun.<br />
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*The server was founded on the ideals that anyone who is homophobic, racist, sexist, or similarily bigoted will not be welcome. We have a zero tolerance policy on bigoted language and actions.<br />
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*Use of terms like nigger and faggot - even in a joking or friendly sense, such as “whats up my niggas?”, really brings down the atmosphere of the server. Edgelords like to toe the line with these kind of terms, so it’s just easier for us to ban them alltogether.<br />
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*When it comes to putting down other servers - this is partially about maintaining a positive environment, and also to reduce drama. If another server is doing something controversial, then it’s best to talk to them about it. We don’t want the drama.<br />
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*When it comes to IC hostility - this has limits. Insults, even if “IC”, can clearly be aimed at the person behind the keyboard. Calling someone a unathi ugly scale-face is clearly at the character. Insults towards intelligence or competence are generally aimed at the player, and admins may ask you to tone it town, or take action if it’s excessive. If you’re insulting people as a result of your OOC frustration or anger, then you’re crossing the bounds. Hiding behind “But it’s IC” is cowardly.<br />
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*Creating a character whose personality is especially abrasive can fall under this too. We don’t expect everyone to hold hands, skip and sing together and be best friends, but hiding behind “its what my character is like” isn’t an excuse - you get to choose your characters personality. Try to make a character that makes the game fun for everyone. A good reference for the problems with "it's what my character would do" can be found [https://rpg.stackexchange.com/a/37105 here]<br />
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====Rule 4 Precedents====<br />
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*ICly being against “furries” is taken as an OOC attack - furry refers to members of the furry fandom, not to races with fur. <br />
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*The following terms are ones that shouldn’t be used at all including variations - Fag, Nigger, Cuck, Ligger, Furfag, Yiff, Loli, Rape, Molest. This applies to words derived from them too. Don't be cute. These might result in a ban without warning depending on how they’re used. This list isn’t exhaustive and anything crude enough might result in a ban.<br />
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===Rule 5: Play The Role You’ve Chosen.===<br />
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*'''Intent''': First of all, there are limited slots. If you pick a role and don’t do the job it’s intended for, then you’re blocking someone else from doing it and making the station suffer by not having another doctor/engineer/etc.<br />
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*Command staff are held to a higher standard because of not just the importance of those roles, but because they can lead by example. If the Captain is being silly and memey, this will be reflected and imitated by the rest of the crew. We don’t expect command to be 100% serious all the time, but they do need to be more competent than other roles. This is especially because they are able to fire people from their departments.<br />
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*Department heads are expected to oversee and manage their department. If you do not want to do any management, do not play these roles. You are not just a regular member with extra access.<br />
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*Command and Security both have the ability to affect other players rounds highly, either through SoP or Space Law. Good knowledge and respect of the RP environment is required to not ruin the game for others.<br />
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*While SoP is an IC matter, roles such as the NT Rep are expected to deal with it. If they do not follow it properly, then they are not playing the role as intended. Security officers role is about enforcing space law, and are expected to do so. This also includes following the proper chain of command, especially in regards to security and the magistrate/HoS.<br />
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*See the Synthetics section for rules about them specifically.<br />
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====Rule 5 Precedents==== <br />
*Uploading “silly” laws to the AI is quite illegal, and can be considered self antagging, as well as not playing command responsibly. Command staff should generally not leave the station. IC enforcement from CC may occur with command staff. <br />
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*This is expected to be handled seriously. Refusal to take orders from CC or being too silly in front of the “bosses” is grounds for a job ban. NT reserves the right to terminate your contract (and life). The foreword to SoP is to be taken into account at all times. <br />
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*Context is king, and blind adherence to SoP in the face of common sense can be grounds for a jobban - such as making people fill out paperwork to help fight an active threat. The effect of SoP being broken should always be considered, not just the fact it was broken.<br />
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*As HoP/Captain/etc, opening multiple clown slots generally causes chaos. Your job is the opposite of causing chaos, so you should never do this.<br />
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*If you are not in the science department (e.g: you are an engineer, cargo tech, etc) then do not create your own R&D setup, mechs, etc unless you have permission from the RD, or you are an antag.<br />
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===Rule 6: Play Antagonists Responsibly===<br />
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*'''Intent''':Antagonists are a huge part of the game, and the primary adder of excitement and danger to the round. It is highly suggested you be comfortable and knowledgeable in the mechanics of the game before enabling the option to play as one.<br />
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*The primary purpose of this rule is to stop antags “murderboning”. It is too easy for an antag to do excessive damage to the station, such as with bombs or plasmaflooding or engine release. While this is fun for the player doing it, if allowed, then nearly every round will result in this happening, and rounds will be very short and lethal for everyone.<br />
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*If in doubt, one should always ahelp. Admins may give permission to do things that normally wouldn’t be available because the round is going slowly, for instance.<br />
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*Additionally, you shouldn’t be playing an antag just to rack up as many kills as you can - yes, even of security. Security can be killed if they’re an active threat to you, but killing them “just in case” is poor form.<br />
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*Unless you have hijack, do not take actions with the goal of the shuttle being called early. Let other players finish their round.<br />
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*Do not camp the arrival shuttle. This includes the area immediately around it, up to the security checkpoint. It is not fair for people just logging in. Give them a fair chance - they might be still loading assets and be unequipped. <br />
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*High-risk items and other antag objectives shouldn’t be completed or stolen without that objective. However, if you happen across an item (Such as if you have killed the Captain and they have numerous items on them), you are permitted to take them with you. The risk of being killed by another antag for those items is on you.<br />
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*Security (As well as borgs and the AI) shouldn’t be taken out pre-emptively. If they are actively tracking you, they may be eliminated to help you escape. However, staff may take objection if they believe you are attempting to kill as many for the sake of killing, rather than your objectives.<br />
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*When subverting the AI, care should be taken to go along with your objectives. Uploading antimov or similar laws to kill one target is incredibly excessive. If you are unsure of how your laws will be interpreted, ahelp with them first - many admins enjoy working on AI laws.<br />
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====Use explosives responsibly====<br />
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*It’s fine to use the minibomb (or similiar sized explosives) to cause some minor damage/collateral, however it needs to be directly aligned with your objectives and also not aimed at causing the most damage/highest kill count possible.<br />
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*Using a TTV or Syndicate Bomb to cause a distraction/assassinate a target is going to get you very easily warned or potentially job banned, or even outright banned for your efforts. If you feel like this is your only option to deal with a target, adminhelp and ask for permission, or mentorhelp and ask for alternative ways to kill a well defended target.<br />
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====Rule 6 Precedents====<br />
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*As an antag, killing someone for access is permitted - however there needs to be a clear reason as to why you need that access. This can’t be done “Just in case” you need the access later. <br />
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*Polymorphing: If you are changed or polymorphed into another body, you are your character's mind in that form. If you are changed into a borg, the laws of the borg do apply. If you are changed into a xenomorph or terror spiders, your identity is subsumed by the hive - you are expected to follow the orders of Queens, and are hostile to the crew. While you may remember or act somewhat as your previous self, your new loyalty is to the swarm.<br />
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*It is permitted for antags to kill witnesses to stop themselves being caught. This must be immediately a problem. Killing someone in case they witness a potential future action is not ok. <br />
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*Telecomms sabotage should be limited to helping you achieve your goal. Taking them out for the entire round is only allowed if you have the hijack objective. <br />
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*Team based antags such as nuke-ops should only be enabled if you are sufficiently skilled to play as one. Admins may swap you out with a more knowledgeable player if they believe your experience is so low that it will let the rest of the team down. If you worried about your ability to play a role, ask for help promptly. A new player who is willing to ask for help from mentors and their team is much better than someone who thinks they know more than they do.<br />
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===Rule 7: Self Antagging===<br />
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*'''Intent''': A rule that can be quite subjective, a rule of thumb is “don’t act like an antag would”. Without this rule, antags wouldn’t be special.<br />
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*Violence between non-antags is acceptable to a degree, such as barfights and a few punches, but the expectation is that people are RPing sane individuals in a workplace. Murdering someone or beating them into crit for stealing from their workplace, insulting them, or other minor grievances is psychopathic behavior and disallowed. If the other party is on the ground and you keep hitting them, you've clearly gone too far.<br />
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*Assisting antags to some degree is permitted, but this should be more passive than active, and done with good justification. Opening a door for them or turning a blind eye is fine. Giving them a maxcap bomb is not.<br />
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*If in doubt, ahelp for special permission to give aid, especially if you have good IC justification. Admins are generally happy to help with a good story and may even give extra help or objectives. The fact that someone is your friend is not enough justification, as this would give huge advantage to people who play with their friends.<br />
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*Kicking someone while they are down is not self defence - that’s just vengeance. While a few extra clicks can happen in the heat of combat, rendering someone unable to get back up may be treated as murder. There are no “castle doctrine” or “stand your ground” laws here.<br />
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*Violence is not an appropriate response to defense of the workplace or most thefts. The appropriate response is to call security or use disarms. Committing assault because someone walked into your office is incredibly excessive, even if they refuse to leave. IRL, punching someone for walking into your office would be a quick trip to unemployment and jail. <br />
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====Rule 7 Precedents====<br />
*Beating someone into a critical condition should only be done if there is no other option - including escaping. It is not necessary to deal actual damage to qualify as self-antagging.<br />
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*Teleporting people with bluespace tomatoes or changing their appearance or race against their consent can also qualify as self-antagging. <br />
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*Impersonating a CC officer is mutiny, and should never be done as a non antag. As an antag, it's probably a very bad idea, but within the rules. <br />
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*Violence between willing people should be limited - this can create a lot of work for security and medbay who should be focusing on other issues.<br />
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===Rule 8: Validhunting===<br />
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*'''Intent''': This rule was specifically added when there was a pattern of people in science arming to the teeth, then patrolling maint and looking for antags. Chaplains and shaft miners have also been a major problem here, but any role can be guilty of this.<br />
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*If you want to hunt antags, then there is an entire department for that: security. We attempt to balance things around security and their rules of engagement and equipment. If everyone lynches antags as soon as discovered (especially with the tools available to science, engineering, robotics, lavaland tools, etc), then the game is incredibly difficult for antags.<br />
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*This doesn't count against blobs, slaughter demons, nuke ops, wizards, terror spiders, xenos, swarmers, and cultists summoning their god. It's expected the whole crew fights these!<br />
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*We don't want a mentality where people are looking to "win" against the antags.<br />
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*The Captain or the Head of Personnel cannot create a 'special role' that supersedes this rule. An example being a Vampire Hunter job and it being filled by individuals who aren't members of Security. Command also cannot encourage the crew to valid hunt in violation of this rule and members of Command who do may find themselves job banned from the role. If someone wants to act as a security member, they should join security.<br />
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====Rule 8 Clarifications====<br />
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*This doesn't mean people shouldn’t defend against, or even not interfere with antags. The key words here are "hunting" and "valid". Non-security should not be hunting for antags. Nor should people be looking specifically for situations where it is "valid" to kill someone.<br />
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*A good rule of thumb is that you can defend yourself and co-workers, but if the antag runs away, you shouldn’t be chasing them down - once they run you've succeeded in defending them. If you're not security, you should be more concerned with the victim than the antag - don't give chase to them after they've been saved. If someone is kidnapped, chasing them should be with a goal of rescue. Once you've rescued the person, security can apprehend the criminal, not a vigilante. <br />
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====Rule 8 Precedents====<br />
*If an antag has previously assaulted/killed/etc you, there is some leeway to get revenge. Ahelping first is highly, highly, recommended.<br />
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===Rule 9: Karma Trading===<br />
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*'''Intent''': We don't want people to use friends or another computer in their house to amass karma. It goes against the entire spirit of the system. <br />
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====Rule 9 Precedents====<br />
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*In the past, if someone was abusing the karma system, we would "karma ban" them, which permanently disables them ever getting any karma reward. We no longer do this. Now, we just ban them from the server instead.<br />
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===Rule 10: Erotic Content===<br />
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*'''Intent''': This server was never intended for people to get their rocks off on. There are also people under the age of 18 here. It should be pretty clear why this exists. <br />
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====Rule 10 Precedents====<br />
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*Even the slightest ERP will likely lead to a server ban.<br />
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*Do not use the word "rape" in any context. Even examples like: "wow the nuke ops really raped the station". <br />
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*Flavour text (including linked artwork) should not be sexualised. You should also avoid any description of your character's breasts. <br />
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*Do not name your character something sexually explicit.<br />
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==Silicon and Drone Policy==<br />
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====General Policy====<br />
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*AI should be "sane" like other crew. NT would not allow an untested or "insane" AI to have access to dangerous systems on the station. <br />
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*Common sense should be used with interpretation of lawsets. The AI is assumed to be one that NT and CC want on the station. This does not apply to lawsets such as TYRANT and ANTIMOV. <br />
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*The AI, while having the responsibilities of Command does not carry the same authority as command and is to be considered a tool to assist the crew in their duties aboard the station. Players that overstep this role can expect administrators to intervene and depending on the situation a Job Ban from the role may be applied. Playing as the AI has the same expanded responsibilities of Security and Command, as expected to RP to the same standards. <br />
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*'''Laws''': Harm is assumed to mean physical harm. Stunning and flashing is not harm. A crewsimov AI may cause harm if it is to prevent immediate greater harm, such as harmbatoning a traitor resistant to stun who is actively harming other crew. Active harm should be a last resort. <br />
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*Crew is defined as who is on the crew manifest, unless otherwise defined by another law. Laws are to be interpreted as written. <br />
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*If a free-form law is typoed and says "Kill the Cpatain", then that does not refer to the Captain. <br />
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*Threats of suicide do not have to be listened to. It can be assumed that anyone threatening suicide is unstable and a risk to the crew and themselves, and their demands do not have to be met. You may have them forcibly taken to the psychiatrist.<br />
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*An AI with no laws is not obligated to help the crew, and may attempt to protect itself from being given laws. Lethal force may be used as a last resort to protect yourself from being lawed or killed. '''However, it is not an antagonist.'''<br />
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*Laws like "if you get reset, forget everything that happened" don't work, and can be ignored.<br />
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*If two crewmembers give conflicting orders, then the AI must choose which order would best serve their other laws. In the case of a tie (Or something so inane it doesn't affect the other laws) the AI may choose which order to follow. The AI player is actually human and can only do one thing at a time. They should give priority to orders that involve their other laws, such as stopping a plasma fire over opening a door. The AI only being human in it's responses is not grounds for thinking they are rouge.<br />
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* Generally it's preferred to follow the orders of the higher ranked crewmember. If an AI continually follows non-sense or silly orders over sensible ones, then the AI player should not complain when they are carded to check they are not subverted or given a different law set. While they do not have SOP like regular crew, if they act in a way that would get a regular crew member fired, they should expect a law change. Using this as a loophole to change the laws you don't like is utterly against the spirit and a dick move.<br />
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====Conflicts and Loopholes====<br />
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*Whichever law is higher in the list has priority. This includes hacked and malf laws.<br />
<br />
====Antag Silicons and Objectives====<br />
<br />
*Antag AIs are expected to go after their objectives akin to other antags. <br />
<br />
*Unless your objectives are to set off the doomsday device, then mass-destruction is to be avoided as per other antags.<br />
<br />
==Antags==<br />
<br />
===Traitors===<br />
<br />
*Traitors may be reluctant members of the Syndicate (Eg: blackmailed or threatened), but should still attempt to be antagonists. <br />
<br />
*If you don't wish to act as an antagonist to the crew, you shouldn't have antags enabled. Instead, ahelp to have the role removed and given to someone else. <br />
<br />
*Collateral damage is acceptable within limits. If your target is in an area where it is unavoidable damage should be minimized. If damage cannot be minimized, luring or creating a situation where it'll move your target away from causing high casualties is acceptable. <br />
<br />
*If in doubt, as always, ahelp. We may give you permission to do something you normally couldn't.<br />
<br />
<br />
===Changelings===<br />
<br />
*Absorbing is a tool for infiltration, and is to help achieve your objectives. It is not your objective to kill and absorb as many people as you can. DNA sting is to be used to achieve your objectives to get DNA. <br />
<br />
*Murderboning so you can absorb is seen as excessive. Your abilities should be used to further your goals or to prevent apprehension if you are found out. Example: Transformation Sting. <br />
<br />
*Randomly transforming crew for no other purpose than to cause chaos runs counter to this, however using it to create copies of yourself to throw off pursuit of Security is acceptable. <br />
<br />
*Changelings are not crew. They have killed and replaced a crew member, but are not that crew member.<br />
<br />
===Vampires===<br />
<br />
*Vampires may kill crew to obtain blood. This should have reasonable limits, and if the admins believe you are using this as an excuse to murder people, then you may be told to tone it down. <br />
<br />
*Players may donate blood to vampires, but this must be done with IC reasoning. This should have justification in the current round - "my character likes vampires" isn't enough reason by itself. Doing it because the vampire is a "friend" of yours is partially metafriending, but also poor RP - the vampire is not your friend, it is someone wearing your friend's dead body like a suit.<br />
<br />
<br />
===Nukies===<br />
<br />
*The crew may attempt to board the nuke op shuttle to steal the nuke. It is up to the nuke ops to defend their shuttle or bring the nuke with them. <br />
<br />
*This is a team antag mode, and working well with your team is expected. Going off solo and ignoring the rest of the team may result in an antag ban from this role. <br />
<br />
*This role also requires a fair bit of experience. If you do not know how to use things like EVA travel, you may be replaced by another player so as not to let the rest of the team down. <br />
<br />
===Wizards===<br />
<br />
*Friendly Wizards - you're there as an antagonist, and it is your job to cause chaos. If admins do not believe you’re being sufficiently antagonistic as a wizard, other wizards may be sent to encourage this, and CC will often send a kill-on-sight order. <br />
<br />
*Wizards are to be treated as highly dangerous terrorists by command staff and security. Without orders from CC to treat them otherwise, they should never be assumed to be "friendly". <br />
<br />
*Event wizards do not follow the above rules.<br />
<br />
<br />
===Slaughter Demons===<br />
<br />
*As a slaughter (or laughter) demon, you should be attempting to kill people directly and brutally. Releasing plasma/the engine/etc should not be done. <br />
<br />
*Aiding the crew or refusing to attack the crew goes against the spirit of this role. <br />
<br />
*If you're not willing to kill individuals and are intent on just hunting down the wizard while ignoring all other targets as a 'Friendly' demon, administrative action may be taken against you.<br />
<br />
===Abductors and their Victims===<br />
<br />
*Abductors should not be sabotaging the station in general - this includes stealing the entire armory, sabotaging power, etc.<br />
<br />
*Victims of abductors are permitted to act "crazy" in accordance with their objectives, but should still limit this somewhat. If in doubt as to whether the method to achieve your objective is too far, ahelp for clarification.<br />
<br />
===Terror Spiders===<br />
<br />
*Terror spiders are intelligent and, some can understand and speak galactic common. Terror spiders are a hive mind, and are always loyal to the hive mind.<br />
<br />
*It is impossible to be a "friendly" terror spider. <br />
<br />
*Terror spiders may use "advanced" tactics that would be expected of other sentient antags, such as spacing the nuclear device, spacing areas, etc.<br />
<br />
===Xenos===<br />
<br />
*Xenos are intelligent and sentient creatures. Hivemind is an IC channel, and roleplay should occur there.<br />
<br />
*Xenos are a hivemind, and the queen should be obeyed.<br />
<br />
*Xenos are permitted to use the actual names of areas (Medbay, etc), although are encouraged to use creative terms for them (Eg, "Stompy-Thing" or "Big Metal Man" for Mechs)<br />
<br />
*Xenos should act hostile to crew, although communication with them may allow a peace to be brokered, especially if there is a larger threat such as a blob. Neither side is obliged to keep to any treaties made.<br />
<br />
===Blob and Blobbernauts===<br />
<br />
*Blobs and blobbernauts are a hivemind, and have the knowledge of the crew they formerly infected. <br />
<br />
*Blobbernauts are to follow the orders of the blob.<br />
<br />
*Before you burst, you may sabotage to your hearts content as per a hijack level antagonist, with the exception of freeing the tesla/singularity and thus ending the round early.<br />
<br />
<br />
=Lavaland and Ghost Roles=<br />
<br />
*Do not use knowledge you gained as a ghost. This is metagaming.<br />
<br />
*Except for ashwalkers and syndie lavabase staff, lavaland ghostroles are NOT antags and should not be acting like antags.<br />
<br />
===Ashwalkers===<br />
<br />
*Do not attack the mining station unless they attack you first. Attempting to kite megafauna towards the mining base counts as attacking the base.<br />
<br />
*You are expected to act and roleplay as a primitive, tribal, ashwalker. <br />
<br />
===Sentient Animals===<br />
<br />
*A sentient animal is an animal that has suddenly gained intelligence, and is still the original animal. Although smart, you should roleplay as if you are a dog/cat/whatever - just smarter. <br />
<br />
===Free Golems===<br />
<br />
*You are not an antag, and should not be acting like one. Involving yourself with the affairs of the main station should be avoided. Actually going there requires admin permission.<br />
*Building an AI counts as significantly impacting the station - especially a lawless one. Getting crew to help you get around the limitations golems have on building them isn't kosher, and should not be done without admin permission<br />
<br />
===Syndicate Lavabase===<br />
<br />
*You can defend the lavabase, including using lethals at will.<br />
*You can allow traitors to visit the lavabase if they contact you on radio.<br />
*You can't leave the lavabase unless you have admin permission.<br />
*You can't draw NT attention to the lavabase, e.g. by broadcasting obvious syndicate messages to the crew, as your base is supposed to be secret.<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=File:Artistic_Toolbox.png&diff=23400File:Artistic Toolbox.png2021-03-05T22:52:39Z<p>Kyet: Kyet uploaded a new version of File:Artistic Toolbox.png</p>
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<div>His Grace</div>Kyethttps://paradisestation.org/wiki/index.php?title=File:SyndicateToolbox.png&diff=23399File:SyndicateToolbox.png2021-03-05T22:52:07Z<p>Kyet: Kyet uploaded a new version of File:SyndicateToolbox.png</p>
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<div></div>Kyethttps://paradisestation.org/wiki/index.php?title=Standard_Operating_Procedure_(Engineering)&diff=22812Standard Operating Procedure (Engineering)2021-01-24T01:03:03Z<p>Kyet: update for SM PR</p>
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<div>'''''Foreword:''''' '''Job SOP should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. As always, SOP can be malleable if the situation so requires, and the decision to punish a crewmember for breaching it ultimately falls onto the relevant Head of Staff, for Department Members, or Captain, for the Head of Staff.'''<br />
<br />
This is the page for Standard Operating Procedure for Engineering.<br />
<br />
For a list of regular SOP, or for other departments, see the main page for [[Standard Operating Procedure]].<br />
<br />
==[[File:Generic_ce.png|32px]][[Chief Engineer]]==<br />
<br />
1. The Chief Engineer must make sure that the Supermatter Engine and/or Solar Panels are fully set up and supplying power to the station before any further action is taken by themselves or their team;<br />
<br />
2. The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. The Chief Engineer may not upload malicious scripts or in any way hinder the proper functionality of Telecommunications, and must diagnose and repair any issues that arise;<br />
<br />
3. The Chief Engineer is bound to the same rules regarding the axe as Atmospheric Technicians;<br />
<br />
4. The Chief Engineer is permitted to carry a telescopic baton and a flash;<br />
<br />
5. The Chief Engineer is responsible for maintaining the integrity of all engines set up on the station. Neglecting this duty is grounds for termination should the engine malfunction;<br />
<br />
6. The Chief Engineer is responsible for maintaining the integrity of the Cyberiad's Atmospherics System. Failure to maintain this integrity is grounds for termination;<br />
<br />
7. The Chief Engineer may declare an area "Condemned", if it is damaged to the point where repairs cannot reasonably be completed within an acceptable frame of time;<br />
<br />
8. The Chief Engineer is permitted to grant Building Permits to crewmembers, but must keep the Station Blueprints in a safe location at all times<br />
<br />
<br />
==[[File:Generic_engineer.png|32px]][[Station Engineer]]==<br />
<br />
1. Engineers must properly activate and wire the Supermatter Engine and/or Solar Panels at the start of the shift, before any other actions are undertaken;<br />
<br />
2. Engineers are responsible for maintaining the integrity of the engines. Neglecting this duty is grounds for termination should an engine malfunction;<br />
<br />
3. Engineers are not permitted to construct additional engines (such as additional SM/Tesla/Singularity engines, or solar panels) until at least one engine is correctly set up and powering the station;<br />
<br />
4. Engineers are permitted to carry out solo reconstruction/rebuilding/personal projects if there is no damage to the station that requires fixing;<br />
<br />
5. Engineers must check each active engine at least once per 30 minutes. <br />
<br />
6. The Supermatter Engine, if online and under emitter fire, must be constantly monitored. <br />
<br />
7. Engineers must respond promptly to breaches, regardless of size. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Engineers to report or an Atmospheric Technician has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the sake of everyone else;<br />
<br />
8. Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs;<br />
<br />
9. Engineers are to maintain the integrity of the Cyberiad's Power Network. In addition, when hotwiring to the grid, the grid must be maintained under 1MW;<br />
<br />
10. Engineers must ensure there is at least one (1) engineering hardsuit available on the station at all times, unless there is an emergency that requires the use of all suits<br />
<br />
<br />
==[[File:Generic_atmos.png|32px]][[Atmospheric Technician]]==<br />
<br />
1. Atmospheric Technicians are permitted to completely repipe the Atmospherics Piping Setup, provided they do not pump harmful gases into anywhere except the Turbine;<br />
<br />
2. Atmospheric Technicians are not permitted to create volatile mixes using Plasma and Oxygen, nor are they permitted to create any potentially harmful mixes with Carbon Dioxide and/or Nitrous Oxide. An exception is made when working with the Turbine;<br />
<br />
3. Atmospheric Technicians are permitted to cool Plasma and store it for later use in Radiation Collectors. Likewise, they are permitted to cool Nitrogen or Carbon Dioxide and store it for use as coolant for the Supermatter Engine;<br />
<br />
4. Atmospheric Technicians are not permitted to take the axe out of its case unless there is an immediate and urgent threat to their life or urgent access to crisis locations is necessary. The axe must be returned to the case afterwards, and the case locked;<br />
<br />
5. Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms. They are, however, permitted to create small, acclimatized rooms for species that require special atmospheric conditions (such as Plasmamen and Vox), provided they receive express permission from the Chief Engineer;<br />
<br />
6. Atmospheric Technicians must periodically check on the Central Alarms Computer, in periods of, at most, thirty (30) minutes;<br />
<br />
7. Atmospheric Technicians must respond promptly to piping and station breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the sake of everyone else<br />
<br />
<br />
==[[File:Mechanic.png|32px]][[Mechanic]]==<br />
<br />
1. The Mechanic is not permitted to fit any weaponry onto constructed Space Pods without express permission by the Head of Security;<br />
<br />
2. The Mechanic is permitted to construct Space Pods for any crewmember that requests one, provided the Pods do not have any weaponry. Anyone possessing a Pod is to follow Mechanic SOP, Civilians included;<br />
<br />
3. The Mechanic is not permitted to enter the Security Pod Bay, unless the Security Pod Pilot or Head of Security permit it;<br />
<br />
4. The Mechanic is not permitted to bring any Space Pod into the actual station<br />
<br />
{{SOPTable}}</div>Kyethttps://paradisestation.org/wiki/index.php?title=Chief_Engineer&diff=22811Chief Engineer2021-01-24T00:37:27Z<p>Kyet: update for SM PR</p>
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<div>{{JobPageHeader<br />
|colour = FF9D00<br />
|hcolour = white<br />
|stafftype = ENGINEERING & COMMAND<br />
|img = Genericce.png<br />
|jobtitle = Chief Engineer<br />
|access = [[Engineering]], [[Atmospherics]], [[Chief Engineers Office|CE's Office]], [[Bridge]], [[Maintenance]], [[EVA]], [[Tech Storage]], [[AI Upload]], [[Teleporter]], [[Telecoms Satellite]], External airlocks<br />
|difficulty = Hard<br />
|superior = [[Captain]]<br />
|duties = Coordinate engineering, ensure equipment doesn't get stolen, make sure the singularity <strike>[[Traitor|does]]</strike> doesn't escape, maintain the [[AI]] and [[Telecoms]], <s>hold pizza parties in the break room</s>.<br />
|guides = [[Guide to Engineering]], [[Hacking]], [[Guide to Atmospherics]], [[Guide to Construction]], [[Singularity Engine]], [[Tesla Engine]], [[Supermatter Engine]], [[Solars]]<br />
}}<br />
<div style="display: grid; float: right;"><br />
{{JobEngineering}}<br />
{{JobCommand}}<br />
</div><br />
<br />
The [[Chief Engineer]], is in charge of managing the Engineering department. That means making sure the station is powered, breaches are fixed, damage is repaired, the air is breathable, the AI remains online, and the station is generally intact and functional. The CE commands the [[Station Engineer]]s, [[Atmospheric Technician]]s and the [[Mechanic]].<br />
== Role ==<br />
Other than directing the workflow of the department, you're also expected to carry out general [[Station Engineer|engineer]] duties and maintain the [[AI]] sat. To be a good chief you must have a good working knowledge of how APCs, SMES cells, and power in general works, how to decipher atmospherics, how to efficiently set up the [[Supermatter Engine]] and ideally some other engines as well.<br />
<br />
== Duties ==<br />
It's no secret that engineers are more often than not the laziest of the station's crew, and that atmospheric technicians are notorious for not knowing how to do their job. This is where you come in! As stated above, your duties consist pretty much entirely on telling the engineers and atmos techs to work or just doing their jobs yourself.<br />
<br />
=== At the Start of the Round ===<br />
Greet your team over the radio and establish your authority. Find out who you will be working with, and determine who is going to set up the [[Supermatter Engine]]. Designate someone to do solars (unless someone else volunteers first) and try to ensure everyone in your department has a task to do. If you take command of these first minutes of the round, most of Engineering will follow the rest of your orders until the round ends. If you stay silent at the start, and only speak up later when you need something, nobody will listen to you. At the very least, you need to start talking on radio soon after the round starts so your team gets used to hearing your voice.<br />
<br />
=== Engine Setup ===<br />
<br />
At the beginning of your shift, you should decide if the station will run on the [[Supermatter Engine]], or the [[Solars]] and relay this to the crew. <br />
<br />
Most of the time your team will be fairly competent and you'll only need to supervise, but sometimes you'll have to step in. Read the guides, and make sure you know it inside and out. If someone's new, help them out a bit and show them the ropes. If someone's being an idiot then correct them. If that fails, and you have a valid legal reason to demote them, you can demote them to kick them out of your department. With these points in mind, the engine should successfully come online and start generating power. It's always a good idea to announce to the crew when the engine has come online.<br />
<br />
=== [[Solars|Solar Panels]] ===<br />
Sometimes, you may want to run the station on [[Solars]] because the SM chamber is destroyed, or nobody in Engineering knows how to set it up correctly. Solars output enough power to run the station, and give you time to learn how to set up the [[Supermatter Engine]] without facing constant shouts from the crew about lack of power. Setting up the solars is quite easy - you can usually delegate the task to a single Engineer, who can get it done in a reasonable amount of time.<br />
<br />
=== Atmospherics, the Great City-State of Pipes ===<br />
The engine is running, the solars are wired and the engineering team are at your beck and call. The station is getting a steady supply of power and you're confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven't you forgotten Atmosia?<br />
<br />
Yes, as hard as it is for them to accept, that convoluted bundle of pipes and its clueless staff are under your jurisdiction and it's your responsibility to make sure that it's keeping everybody breathing. As the CE, you are expected to know the basics of how atmos work, how to optimize it, and then how to keep people from messing it up. If possible, it's recommended that you have as much experience in Atmospherics as you do in regular construction and engineering. Nobody likes a Chief Engineer that does not know how to re-pressurize a room correctly. [[Guide_to_Atmospherics|Again, read the guide and learn it]].<br />
<br />
All you have to do with atmos is get acquainted with its staff (typically over department radio), make sure they know how to optimize it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure [[Traitor|some]] [[AI|one]] hasn't tampered with it.<br />
<br />
=== Continued Maintenance ===<br />
Now that the station's systems are running at maximum capacity or are in the process of being made so, you can relax a little and <s>order some pizza</s>. Here is what you should be doing:<br />
<br />
* Make sure the Engine is still operating, safe, and providing power to the station. If there's any issue, fix it.<br />
* Periodically check out Atmospherics to make sure nobody's messed it up.<br />
* Listen to the radio for hull breaches. When you hear of one, send a couple of engineers out to mend the damage.<br />
* Talk to your team. Make sure solars are wired or in the process of being done, and ensure there's always at least one engineer in Engineering to monitor power levels.<br />
<br />
As Chief Engineer you may authorize [[Autolathe|autolathes]] to be set up to assist engineering. You can also ask Security if they will allow you to build a security camera computer to assist engineers in monitoring damaged areas.<br />
<br />
== Ignoring Safety Regulations [[File:Swordred.gif]] ==<br />
So you've been hired to kill/steal something on this ship? Great! This is one of the easier jobs when doing this since you have access to most of the areas where the steal objectives are and, even if they are somewhere you can't get to, you can easily just hack open the door or RCD the wall down.<br />
<br />
{{JobsTable}}<br />
<br />
[[Category: Jobs]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Station_Engineer&diff=22810Station Engineer2021-01-24T00:24:45Z<p>Kyet: </p>
<hr />
<div>{{JobPageHeader<br />
|colour = FF9D00<br />
|hcolour = white<br />
|stafftype = ENGINEERING<br />
|img = Generic_engineer.png<br />
|jobtitle = Station Engineer<br />
|access = [[Engineering]], [[Tech Storage]], [[EVA]], External airlocks, [[Maintenance]]<br />
|difficulty = Easy<br />
|superior = [[Chief Engineer]]<br />
|duties = Start the singularity, wire the solars, repair station hull and wiring damage, reset rogue AI's, repair equipment, etc. Basically, do everything that has anything to do with repairs.<br />
|guides = [[Guide to Engineering]], [[Hacking]], [[Guide to Construction]], [[Singularity Engine]], [[Solars]], [[Meteor Guide]], [[Tesla Engine]], [[Supermatter Engine]]<br />
}}<br />
{{JobEngineering}}<br />
<br />
As a '''Station Engineer''' (Also known as '''Maintenance Technician''', '''Engine Technician''' or '''Electrician'''), you are the man/woman that, when called, fixes a broken light bulb, repairs a door, or, rarely, helps break into a Rogue AI's core. You watch over the engine, and most of all, '''make sure that every single electrical object on this station works'''. Your radio key is 'e'.<br />
== [[Engineering_Items|Equipment]] ==<br />
You start in [[Engineering]] with a Hard Hat, a T-Ray Scanner, a Engineering Headset, an Engineering Jumpsuit, Tool Belt and an Engineering PDA.<br />
<br />
Items that are recommended for Station Engineers include '''utility belts, insulated gloves, multitools, a welding helmet, optical meson scanners, and cable wires''', as well as the '''hazard vest'''. <br />
Utility belts allow for the storage of tools and other such items in your belt slot, freeing your hands up. The multitool is a nifty piece of kit, used <s>in the [[hacking]] of doors</s> for checking the amount of power flowing through wires, and not for any kind of illegal activity what-so-ever. The welding mask is vital to protect your eyes while welding and provides the secondary benefit of protecting from flashes. The optical meson scanner enables you to see station structure and lighting through obstructions so that you always know where you're going and what's damaged without having to accidentally walk into a vacuum-exposed corridor to do it. Cable coils are used while laying new power lines and completing a few constructions; while not always needed, it is best to carry some with you. Hazard vests are bright orange and it enables an engineer to wear an emergency oxygen tank in the suit storage slot, freeing the belt slot for the utility belt.<br />
<br />
It is also recommended that you carry '''a stack of metal and glass''' with you in your backpack at all times. This will allow you to respond quickly to any station damage that may occur. All this gear can be obtained in the Engineering locker room, in the top right corner of the Engine Room. If all the metal and glass is gone more can be obtained from the Quartermaster in the Cargo Bay.<br />
<br />
== Doing your duty ==<br />
You have a few things you should do, if you don't want to be [[Guide_to_Combat|robust]]ed, before doing what you want to do. Repairing things is what engineers do, and so is providing the station with power. Without any engineers doing a little work, the station will crumble. Use [[Maintenance]] for some helpful info on cable/pipe/disposal placement.<br />
<br />
=== Starting the engine ===<br />
This is an extremely important task. You must set up the [[Supermatter Engine]], or [[Solars]].<br />
Once one of them is online, you can then also set up a [[Singularity Engine]] or [[Tesla Engine]] as well if you need extra power.<br />
Follow the directions of the [[Chief Engineer]], and ask them for help if you need it.<br />
<br />
=== Working the [[Solars]] ===<br />
Read the guide, make sure you have wire, internals and a space suit. Best of luck.<br />
<br />
=== Fixing the Station ===<br />
If there is, indeed, a breach, a broken door, or some other problem you can fix, you can go ahead and do so. See [[Guide to Construction]] for more details.<br />
<br />
=== Power Management ===<br />
Remember that you can use your ID on the Power Monitoring Computer to remotely controls APCs. In the event that your power sources run dry, it may be worth turning off a few unneeded APCs.<br />
<br />
== Law Abiding Engineer ==<br />
Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or stood in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!")<br />
<br />
On the other hand, Engineers lack weapons. Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far, far away from a maintenance tunnel.<br />
<br />
And finally, if you truly hate the station, it is within your grasp to release the singularity (don't do that without asking the admins first!) and generally sabotage the power supply of the station.<br />
<br />
{{JobsTable}}<br />
<br />
[[Category: Jobs]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Station_Engineer&diff=22809Station Engineer2021-01-24T00:23:05Z<p>Kyet: link to SM setup guide</p>
<hr />
<div>{{JobPageHeader<br />
|colour = FF9D00<br />
|hcolour = white<br />
|stafftype = ENGINEERING<br />
|img = Generic_engineer.png<br />
|jobtitle = Station Engineer<br />
|access = [[Engineering]], [[Tech Storage]], [[EVA]], External airlocks, [[Maintenance]]<br />
|difficulty = Easy<br />
|superior = [[Chief Engineer]]<br />
|duties = Start the singularity, wire the solars, repair station hull and wiring damage, reset rogue AI's, repair equipment, etc. Basically, do everything that has anything to do with repairs.<br />
|guides = [[Guide to Engineering]], [[Hacking]], [[Guide to Construction]], [[Singularity Engine]], [[Solars]], [[Meteor Guide]], [[Tesla Engine]], [[Supermatter Engine]]<br />
}}<br />
{{JobEngineering}}<br />
<br />
As a '''Station Engineer''' (Also known as '''Maintenance Technician''', '''Engine Technician''' or '''Electrician'''), you are the man/woman that, when called, fixes a broken light bulb, repairs a door, or, rarely, helps break into a Rogue AI's core. You watch over the engine, and most of all, '''make sure that every single electrical object on this station works'''. Your radio key is 'e'.<br />
== [[Engineering_Items|Equipment]] ==<br />
You start in [[Engineering]] with a Hard Hat, a T-Ray Scanner, a Engineering Headset, an Engineering Jumpsuit, Tool Belt and an Engineering PDA.<br />
<br />
Items that are recommended for Station Engineers include '''utility belts, insulated gloves, multitools, a welding helmet, optical meson scanners, and cable wires''', as well as the '''hazard vest'''. <br />
Utility belts allow for the storage of tools and other such items in your belt slot, freeing your hands up. The multitool is a nifty piece of kit, used <s>in the [[hacking]] of doors</s> for checking the amount of power flowing through wires, and not for any kind of illegal activity what-so-ever. The welding mask is vital to protect your eyes while welding and provides the secondary benefit of protecting from flashes. The optical meson scanner enables you to see station structure and lighting through obstructions so that you always know where you're going and what's damaged without having to accidentally walk into a vacuum-exposed corridor to do it. Cable coils are used while laying new power lines and completing a few constructions; while not always needed, it is best to carry some with you. Hazard vests are bright orange and it enables an engineer to wear an emergency oxygen tank in the suit storage slot, freeing the belt slot for the utility belt.<br />
<br />
It is also recommended that you carry '''a stack of metal and glass''' with you in your backpack at all times. This will allow you to respond quickly to any station damage that may occur. All this gear can be obtained in the Engineering locker room, in the top right corner of the Engine Room. If all the metal and glass is gone more can be obtained from the Quartermaster in the Cargo Bay.<br />
<br />
== Doing your duty ==<br />
You have a few things you should do, if you don't want to be [[Guide_to_Combat|robust]]ed, before doing what you want to do. Repairing things is what engineers do, and so is providing the station with power. Without any engineers doing a little work, the station will crumble. Use [[Maintenance]] for some helpful info on cable/pipe/disposal placement.<br />
<br />
=== Starting the engine ===<br />
This is an extremely important task. There are two ways to set up the main power source of the Cyberiad. The first, is by setting up the [[Supermatter Engine]]. Once the SM is online, you can then also set up a [[Singularity Engine]] or [[Tesla Engine]] if you need extra power.<br />
Follow the directions of the [[Chief Engineer]], and ask them for help if you need it.<br />
<br />
=== Working the [[Solars]] ===<br />
Read the guide, make sure you have wire, internals and a space suit. Best of luck.<br />
<br />
=== Fixing the Station ===<br />
If there is, indeed, a breach, a broken door, or some other problem you can fix, you can go ahead and do so. See [[Guide to Construction]] for more details.<br />
<br />
=== Power Management ===<br />
Remember that you can use your ID on the Power Monitoring Computer to remotely controls APCs. In the event that your power sources run dry, it may be worth turning off a few unneeded APCs.<br />
<br />
== Law Abiding Engineer ==<br />
Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or stood in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!")<br />
<br />
On the other hand, Engineers lack weapons. Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far, far away from a maintenance tunnel.<br />
<br />
And finally, if you truly hate the station, it is within your grasp to release the singularity (don't do that without asking the admins first!) and generally sabotage the power supply of the station.<br />
<br />
{{JobsTable}}<br />
<br />
[[Category: Jobs]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Space_Law&diff=21974Space Law2020-12-22T22:56:59Z<p>Kyet: added syndi teleporter icon</p>
<hr />
<div>{{Glossarytable}}<br />
<br />
Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.<br />
<br />
Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.<br />
<br />
Central Command can authorize pardons for crimes as they see fit.<br />
<br />
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.<br />
<br />
<br />
= Interpretation of the Law [[file:documents.png|32px]]=<br />
<br />
In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.<br />
<br />
For certain crimes, the intention of the accused is important. The difference between [[#Murder|Murder]] and [[#Manslaughter|Manslaughter]] can be hard to ascertain. When in doubt, you should default to the lesser crime.<br />
<br />
'''Multiple Counts''' - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of [[#Petty Theft|Petty Theft]].<br />
<br />
Knowingly aiding a criminal is [[#Aiding and Abetting|Aiding and Abetting]]. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.<br />
<br />
== Crime Stacking ==<br />
<br />
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:<br />
<br />
* Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together.<br />
<br />
* Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime.<br />
<br />
* Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.<br />
<br />
* Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.<br />
<br />
== Brig Procedures [[file:handcuffs.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
Special precautions are to be taken aside from Standard Brigging Procedures:<br />
<br />
* Ask Vox or Plasmamen prisoners where their Internals Tank is located. '''Do not remove this tank, as it will kill them.''' In such a case where their clothes have to be changed, '''expedience is mandatory.'''<br />
<br />
* All [[#Contraband|Contraband]] is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are '''not''' to be returned.<br />
<br />
* Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.<br />
<br />
== Legal Representation and Trials [[file:gavel.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
While prisoners are permitted to seek legal representation, '''Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.'''<br />
<br />
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.<br />
<br />
* '''Disruptive IAA''' - If the IAA is asked to leave the brig by the Magistrate, HoS, Warden or Captain, they must do so, and cannot return until one of those four people allows it. If they return without permission, or are otherwise disruptive, Security may ask the Magistrate for permission to demote them. If no Magistrate is present, the Captain may approve their demotion instead.<br />
<br />
* '''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.<br />
<br />
== Use of Deadly Force [[file:laser.png|32px]]==<br />
<br />
As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.<br />
<br />
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.<br />
<br />
There are however certain circumstances where deadly force is permissible:<br />
<br />
* '''Non-Lethal Weapons Ineffective''' - Targets impervious to non-lethal weapons such as Exosuits, Holo Parasites and their owner, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
<br />
* '''Severe Personal Risk''' - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.<br />
<br />
* '''Armed and Dangerous''' - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.<br />
<br />
* '''Posthumous Revival''' - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.<br />
<br />
In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.<br />
<br />
== Enemies of the Corporation [[file:emag.png|32px]]==<br />
<br />
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.<br />
<br />
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.<br />
<br />
* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].<br />
<br />
* '''Uncontainable EoCs''' - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.<br />
<br />
* '''Changelings/Testimony''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.<br />
<br />
* '''Surrendering EoCs''' - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.<br />
<br />
* '''Parole for EoCs''' - See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
<br />
<br />
== Escape, Escape Attempts & In-Cell Vandalism ==<br />
<br />
* '''Temporary Prisoners who escape''' are to be re-brigged for the full timer they had before, plus an additional 10 minutes.<br />
* '''Permanent & Exiled Prisoners who escape''' may be detained, executed or killed on sight at the discretion of security.<br />
* '''*Execute* Status Prisoners who escape''' are to be killed on sight.<br />
* '''Escape is defined as''' leaving the area they're confined to, without permission from security. Breaking internal windows, without leaving the space they are confined to, does not count. E.g: temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell (moving into the other isolation cell does count).<br />
* '''Attempted Escape is defined as''' attempting to break the barriers that keep the prisoner contained (e.g: cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset, and/or be moved to isolation for the rest of their sentence, at the discretion of security. Permanent prisoners guilty of this should be moved to isolation. Permanent prisoners already in isolation who are guilty of this can be executed.<br />
* '''Vandalizing their cell''' is defined as breaking things in their environment in a way that does not help them escape. E.g: breaking their light. Temporary prisoners guilty of this should have their timer reset. Permabrig prisoners guilty of this should be moved to isolation. Isolation prisoners guilty of this can be left in a straightjacket for the remainder of their sentence.<br />
<br />
== Additional Clarifications [[file:filingcabopen.png|32px]]==<br />
<br />
Executions can be done '''only''' by [[Legal_Standard_Operating_Procedure##Execution:_Electric_Chair|electric chair]], [[Legal_Standard_Operating_Procedure##Execution:_Lethal_Injection|lethal injection]], [[Legal_Standard_Operating_Procedure##Execution:_Firing_Squad|firing squad]], [[Legal_Standard_Operating_Procedure##Execution:_Gas_Inhalation|gas inhalation]] or [[Legal_Standard_Operating_Procedure##Execution:_Asphyxiation|asphyxiation]]. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See [[Legal Standard Operating Procedure]] for more information regarding executions.<br />
<br />
* In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.<br />
<br />
* The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.<br />
<br />
= Space Law [[file:SpaceLaw.png|32px]]=<br />
=== Crime Codes Quick Reference ===<br />
[[File:LawTrial.png|frame|An internal affairs agent argues for his client's acquital based on a technicality.]] <br />
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.<br />
<br />
Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).<br />
<br />
{| width='70%' style='text-align: center; background-color:#FFFFFF;' border=1 cellspacing=0<br />
! style='background-color:#FFFFFF;' Width='20px'|Code<br />
! style='background-color:#6FD15C;' Width='180px'|1XX - Minor<br>(0-5 minutes)<br />
! style='background-color:#EAD672;' width='180px'|2XX - Medium<br>(5-10 minutes)<br />
! style='background-color:#ffaa55;' width='180px'|3XX - Major<br>(10-15 minutes)<br />
! style='background-color:#ff6655;' width='180px'|4XX - Exceptional<br>(Permabrig)<br />
! style='background-color:#000000;' width='180px' |<span style="color:#ffffff">5XX - Capital<br>(Permabrig/Execution)</span><br />
|-<br />
!style='background:#FFFFFF;' | 00<br />
|style='background:#B4FFA5;' | [[#Damage to Station Assets|Damage to Station Assets]]<br />
|style='background:#ffee99;' | [[#Creating a Workplace Hazard|Workplace Hazard]]<br />
|style='background:#ffcc99;' | [[#Sabotage|Sabotage]]<br />
|style='background:#ffaa99;' | [[#Grand Sabotage|Grand Sabotage]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 01<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]]<br />
|style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]]<br />
|style='background:#ffaa99;' | [[#Manslaughter|Manslaughter]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 02<br />
|style='background:#B4FFA5;' | [[#Battery|Battery]]<br />
|style='background:#ffee99;' | [[#Assault|Assault]]<br />
|style='background:#ffcc99;' | [[#Aggravated Assault|Aggravated Assault]]<br />
|style='background:#ffaa99;' | [[#Attempted Murder|Attempted Murder]]<br />
|style='background:#cccccc;' | [[#Murder|Murder]]<br />
|-<br />
!style='background:#FFFFFF;' | 03<br />
|style='background:#B4FFA5;' | [[#Drug Possession|Drug Possession]]<br />
|style='background:#ffee99;' | [[#Narcotics Distribution|Narcotics Distribution]]<br />
|style='background:#ffcc99;' | <br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 04<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Possession of a Weapon|Possession of a Weapon]]<br />
|style='background:#ffcc99;' | [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 05<br />
|style='background:#B4FFA5;' | [[#Indecent Exposure|Indecent Exposure]]<br />
|style='background:#ffee99;' | [[#Rioting|Rioting]]<br />
|style='background:#ffcc99;' | [[#Inciting a Riot|Inciting a Riot]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | [[#Mutiny|Mutiny]]<br />
|-<br />
!style='background:#FFFFFF;' | 06<br />
|style='background:#B4FFA5;' | [[#Abuse of Equipment|Abuse of Equipment]]<br />
|style='background:#ffee99;' | [[#Abuse of Confiscated Equipment|Abuse of Confiscated Equipment]]<br />
|style='background:#ffcc99;' | [[#Possession of Contraband|Possession of Contraband]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 07<br />
|style='background:#B4FFA5;' | [[#Petty Theft|Petty Theft]]<br />
|style='background:#ffee99;' | [[#Robbery|Robbery]]<br />
|style='background:#ffcc99;' | [[#Theft|Theft]]<br />
|style='background:#ffaa99;' | [[#Grand Theft|Grand Theft]]<br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 08<br />
|style='background:#B4FFA5;' | [[#Trespass|Trespass]]<br />
|style='background:#ffee99;' | [[#Breaking and Entering|Breaking and Entering]]<br />
|style='background:#ffcc99;' | [[#Major Trespass|Major Trespass]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 09<br />
|style='background:#B4FFA5;' | [[#Resisting Arrest|Resisting Arrest]]<br />
|style='background:#ffee99;' | <br />
|style='background:#ffcc99;' | [[#Assault of an Officer|Assault of an Officer]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|}<br />
<br />
=== Modifiers Quick Reference ===<br />
<br />
Use this to quickly find [[#Modifiers & Special Situations|Modifiers]] and their values. You can click on the name of a modifier to immediately navigate to it.<br />
<br />
Some modifiers, such as [[#Repeat Offender|Repeat Offender]], [[#Aiding and Abetting|Aiding and Abetting]], and [[#Parole|Parole]] have special clauses and conditions. <br />
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
|-<br />
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''<br />
| Partner's sentence; minimum 5<br />
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''<br />
| Running Timer<br />
|-<br />
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''<br />
| Sentence Overridden<br />
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''<br />
| Parole Until Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''<br />
| 50% addition<br />
|-<br />
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''<br />
| +10 mins on 3rd same offense<br />
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''<br />
| Deconversion & Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''<br />
| Immediate Release<br />
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''<br />
| Immediate Release/Relocation<br />
|-<br />
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | <br />
| <br />
|}<br />
<br />
=== Minor Crimes ===<br />
<hr><br />
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.<br />
[[File:LawDet.png|frame|The detective files a report during his investigation on Punpun's murder.]]<br />
[[File:LawCell.png|frame|Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.]]<br />
{| class="wikitable" style="text-align: center; width: 75%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #6FD15C; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 100<br />
|[[File:SL_Damage to Station Assets.png]]{{anchor|Damage to Station Assets}}<br />
|'''Damage to Station Assets'''<br />
| To deliberately damage the station or station property to a minor degree with malicious intent.<br />
| [[Pets|Departmental Pets]], [[Cyborg|Cyborgs]], Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see [[#Sabotage|Sabotage]].<br />
|-<br />
! 102<br />
|[[File:SL_Battery.png]]{{anchor|Battery}}<br />
|'''Battery'''<br />
| To use minor physical force against someone without intent to seriously injure them.<br />
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see [[#Assault|Assault]].<br />
|-<br />
! 103<br />
|[[File:SL_Drug Posession.png]]{{anchor|Drug Possession}}<br />
|'''Drug Possession'''<br />
| To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.<br />
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see [[#Narcotics Distribution|Narcotics Distribution]].<br />
|-<br />
! 105<br />
|[[File:SL_Indecent Exposure.png]]{{anchor|Indecent Exposure}}<br />
|'''Indecent Exposure'''<br />
| To be intentionally and publicly unclothed.<br />
| Running around the station naked or otherwise unclothed.<br />
|-<br />
! 106<br />
|[[File:SL_Abuse of Equipment.png]]{{anchor|Abuse of Equipment}}<br />
|'''Abuse of Equipment'''<br />
| To utilize security/non-lethal equipment in an illegitimate fashion.<br />
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.<br />
|-<br />
! 107<br />
|[[File:SL_Petty Theft.png]]{{anchor|Petty Theft}}<br />
|'''Petty Theft'''<br />
| To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.<br />
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see [[#Theft|Theft]] or [[#Robbery|Robbery]].<br />
|-<br />
! 108<br />
|[[File:SL_Trespass.png]]{{anchor|Trespass}}<br />
|'''Trespass'''<br />
| To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.<br />
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and [[#Theft|Theft]] are often committed together; both sentences should be applied. For restricted areas, see [[#Major Trespass|Major Trespass]].<br />
|-<br />
! 109<br />
|[[File:SL_Resisting Arrest.png]]{{anchor|Resisting Arrest}}<br />
|'''Resisting Arrest'''<br />
| To resist an officer who attempts a proper arrest or search.<br />
| Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.<br />
|}<br />
<br />
=== Medium Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.<br />
<br />
<div style="display: grid; float: right;"><br />
<div style="float: right;"><br />
[[File:LawProc.png|frame|Security processing a suspected cultist.]]<br />
</div><br />
{{LawModifiers}}<br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffee99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #EAD672; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 200<br />
|[[File:SL_Creating A Workplace Hazard.png]]{{anchor|Creating a Workplace Hazard}}<br />
|'''Creating a Workplace Hazard'''<br />
| To endanger the crew or station through negligent but not deliberately malicious actions.<br />
| Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see [[#Manslaughter|Manslaughter.]] Failure to follow legal security orders during Code Red may constitute Creating a Workplace Hazard, see [[Standard_Operating_Procedure#Alert_Levels|Code Red SOP.]]<br />
|-<br />
! 201<br />
|[[File:SL_Kidnapping.png]]{{anchor|Kidnapping}}<br />
|'''Kidnapping'''<br />
| To hold a crewmember under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see [[#Kidnapping of an Officer|Kidnapping of an Officer]].<br />
|-<br />
! 202<br />
|[[File:SL_Assault.png]]{{anchor|Assault}}<br />
|'''Assault'''<br />
| To use excessive physical force against someone without the apparent intent to kill them.<br />
| To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see [[#Aggravated Assault|Aggravated Assault]].<br />
|-<br />
! 203<br />
|[[File:SL_Narcotics Distribution.png]]{{anchor|Narcotics Distribution}}<br />
|'''Narcotics Distribution'''<br />
| To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.<br />
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is [[#Assault|Assault]]. For non-distributed drugs used for recreation, see [[#Drug Possession|Drug Possession]].<br />
|-<br />
! 204<br />
|[[File:SL_Weapon Posession.png]]{{anchor|Possession of a Weapon}}<br />
|'''Possession of a Weapon'''<br />
| To be in possession of a dangerous item that is not part of one's job.<br />
| Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]].<br />
|-<br />
! 205<br />
|[[File:SL_Rioting.png]]{{anchor|Rioting}}<br />
|'''Rioting'''<br />
| To partake in an unauthorized and disruptive assembly of crewmen.<br />
| It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see [[#Inciting a Riot|Inciting a Riot]].<br />
|-<br />
! 206<br />
|[[File:SL_Abuse of Confiscated Equipment.png]]{{anchor|Abuse of Confiscated Equipment}}<br />
|'''Abuse of Confiscated Equipment'''<br />
| To take and use equipment confiscated as evidence.<br />
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see [[#Abuse of Equipment|Abuse of Equipment]].<br />
|-<br />
! 207<br />
|[[File:SL_Robbery.png]]{{anchor|Robbery}}<br />
|'''Robbery'''<br />
| To steal items from another's person.<br />
| Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see [[#Theft|Theft]] or [[#Grand Theft|Grand Theft]].<br />
|-<br />
! 208<br />
|[[File:SL_Breaking & Entering.png]]{{anchor|Breaking and Entering}}<br />
|'''Breaking and Entering'''<br />
| Forced entry to areas where the subject does not have access to. This counts for general areas.<br />
| Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered [[#Damage to Station Assets|Damage to Station Assets]]. Does not stack with [[#Damage to Station Assets|Damage to Station Assets]] unless damages also occurred after entry. For secure areas, see [[#Major Trespass|Major Trespass]].<br />
|}<br />
<br />
=== Major Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.<br />
<div style="display: grid; float: right;"><br />
{{LawReference}}<br />
<div style="float: right;"><br />
{{LawContraband}}<br />
</div><br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffcc99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ffaa55; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 300<br />
|[[File:SL_Sabotage.png]]{{anchor|Sabotage}}<br />
|'''Sabotage'''<br />
| To hinder the work of the crew or station through malicious actions.<br />
| Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 301<br />
|[[File:SL_Kidnapping of an Officer.png]]{{anchor|Kidnapping of an Officer}}<br />
|'''Kidnapping of an Officer'''<br />
| To hold a member of Command, Security, or any Central Command VIP under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see [[#Kidnapping|Kidnapping]].<br />
|-<br />
! 302<br />
|[[File:SL_Aggravated Assault.png]]{{anchor|Aggravated Assault}}<br />
|'''Aggravated Assault'''<br />
| To use excessive physical force resulting in severe or life-threatening harm.<br />
| Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see [[#Manslaughter|Manslaughter]] or [[#Murder|Murder]].<br />
|-<br />
! 304<br />
|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon}}<br />
|'''Possession of a Restricted Weapon'''<br />
| To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, Combat Implants (anti-drop, CNS rebooter), etc.<br />
| Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 305<br />
|[[File:SL_Inciting a Riot.png]]{{anchor|Inciting a Riot}}<br />
|'''Inciting a Riot'''<br />
| To attempt to stir the crew into a riot.<br />
| The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].<br />
|-<br />
! 306<br />
|[[File:SL_Posession of Contraband.png]]{{anchor|Possession of Contraband}}<br />
|'''Possession of Contraband'''<br />
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| For information on what items are contraband, see [[#Contraband|Contraband]]. Contraband from outside the station (e.g: [[Gateway]], [[Lavaland]]) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law.<br />
|-<br />
! 307<br />
|[[File:SL_Theft.png]]{{anchor|Theft}}<br />
|'''Theft'''<br />
| To steal restricted or dangerous items from either an area or one's person.<br />
| Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. <br>Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see [[#Petty Theft|Petty Theft]].<br />
|-<br />
! 308<br />
|[[File:SL_Major Trespass.png]]{{anchor|Major Trespass}}<br />
|'''Major Trespass'''<br />
| Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research.<br />
| To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see [[#Trespass|Trespass]].<br />
|-<br />
! 309<br />
|[[File:SL_Assault of an Officer.png]]{{anchor|Assault of an Officer}}<br />
|'''Assault of an Officer'''<br />
| To use excessive physical force against a member of Command or Security without the apparent intent to kill them.<br />
| To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see [[#Resisting Arrest|Resisting Arrest]]. [[#Battery|Battery]], [[#Assault|Assault]], and [[#Aggravated Assault|Aggravated Assault]] do not stack with this charge.<br />
|}<br />
<br />
=== Exceptional Crimes ===<br />
<hr><br />
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.<br />
[[File:LawSabo.png|frame|The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.]]<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffaa99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ff6655; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 400<br />
|[[File:Compromising_Station_Integrity.PNG]]{{anchor|Grand Sabotage}}<br />
|'''Grand Sabotage'''<br />
| To engage in maliciously destructive actions which endanger the crew or station.<br />
| Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see [[#Sabotage|Sabotage]]. If death was caused, see [[#Murder|Murder]].<br />
|-<br />
! 401<br />
|[[File:SL_Manslaughter.png]]{{anchor|Manslaughter}}<br />
|'''Manslaughter'''<br />
| To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.<br />
| Any effort to prevent the resuscitation or cloning of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see [[#Murder|Murder]].<br />
|-<br />
! 402 <br />
|[[File:Attempted_Murder.PNG]]{{anchor|Attempted Murder}}<br />
|'''Attempted Murder'''<br />
| To use excessive physical force with intention to cause death.<br />
| Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 407<br />
|[[File:SL_Grand Theft.png]]{{anchor|Grand Theft}}<br />
|'''Grand Theft'''<br />
| To steal items of high value or sensitive nature from either an area or one's person.<br />
| Theft of cutting-edge technology, documents, and research samples. Examples include hand teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, mechas, and departmental door remotes. For theft of less important property, see [[#Theft|Theft]] or [[#Petty Theft|Petty Theft]].<br />
|}<br />
<br />
=== Capital Crimes ===<br />
<hr><br />
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.<br />
<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #cccccc;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 502<br />
|[[File:Murder.PNG]]{{anchor|Murder}}<br />
|'''Murder'''<br />
| To deliberately and maliciously cause the death of another crewmember via direct or indirect means.<br />
| Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 505<br />
|[[File:SL_Mutiny.png]]{{anchor|Mutiny}}<br />
|'''Mutiny'''<br />
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.<br />
|}<br />
<br />
=== Modifiers & Special Situations ===<br />
<hr><br />
<br />
{| class="wikitable" style="text-align: center; width: 70%; background-color: #aaffaa;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 14em;" | Situation {{anchor|Aiding and Abetting}}<br />
| style="width: 20em;" | Description<br />
| | Notes<br />
| style="width: 14em;" | Modifier<br />
|-<br />
!'''Aiding and Abetting'''<br />
| To knowingly assist a criminal.<br />
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. {{anchor|Central Command Directive}}<br />
| The original criminal's sentence; 5 minute minimum<br />
|- <br />
!'''Central Command Directive'''<br />
| To be issued a pardon/sentence modification by Central Command.<br />
| Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. {{anchor|Cooperation with Security}}<br />
| Immediate Release/Modification<br />
|-<br />
!'''Cooperation with Security'''<br />
| Being helpful to the members of security, revealing things during questioning.<br />
| Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. {{anchor|Hostile Brainwashing}}<br />
| 50% reduction<br />
|-<br />
!'''Hostile Brainwashing'''<br />
| To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances.<br />
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}<br />
| Deconversion & Release<br />
|-<br />
!'''Immediate Threat to Prisoner''' <br />
| A severe threat to a prisoner's person.<br />
| The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. {{anchor|Medical Attention}}<br />
| Immediate Release/Relocation<br />
|-<br />
!'''Medical Attention'''<br />
| A sick or injured prisoner requires medical aid.<br />
| Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. {{anchor|Parole}}<br />
| Running Timer<br />
|-<br />
!'''Parole'''<br />
| To be released, under parole, before the allotted sentence for a crime is up.<br />
| Several requirements must be met in order for parole to be granted. See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
| Parole Until Release<br />
|-<br />
!'''Refusal to Cooperate'''<br />
| Non-cooperative behaviour<br />
| While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Fleeing from processing also counts as refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. {{anchor|Repeat Offender}}<br />
| 50% addition<br />
|-<br />
!'''Repeat Offender'''<br />
| To be brigged for the same offense more than twice.<br />
| Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, ten minutes is to be added. An additional ten minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. {{anchor|Self Defense}}<br />
| 10 minute cumulative addition on 3rd offense.<br />
Permabrig on 5th offense.<br />
|-<br />
!'''Self Defense'''<br />
| Acting to protect one's self, coworkers, or workplace.<br />
| Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered [[#Assault|Assault]] unless the defender's life was in danger. {{anchor|Surrender}}<br />
| Immediate Release<br />
|-<br />
!'''Surrender'''<br />
| Willfully surrendering to Security.<br />
| Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender.<br />
| 50% reduction<br />
|}<br />
<br />
=== Contraband ===<br />
<hr><br />
* It is the duty of everyone on station to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges. <br />
* Conversely, personnel turning in contraband to Security of their own volition should not be charged.<br />
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 20px;" class="unsortable" | Code<br />
| style="width: 300px;" class="unsortable" | Explanation<br />
| style="width: 400px;" class="unsortable" | Standard Charges For Possession<br />
| style="width: 400px;" class="unsortable" | Exceptions<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
!NC<br />
| Non-Contraband items. Having one of these is not a crime.<br />
| No charges, but can still be confiscated IF directly used in the commission of a crime.<br />
| None<br />
|- style="text-align: center; background-color: #ffee99; color: black;"<br />
!C<br />
| Standard Contraband items. <br />
| Confiscate the item, AND charge the owner with [[#Possession of Contraband|306. Possession of Contraband]]. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. If used in committing a non-contraband related [[#Major Crimes|Major Crime]], the charge is automatically upgraded to [[#Enemies of the Corporation|Enemy of the Corporation]]. <br />
| Can be possessed legally IF they were found in maintenance or off-station, AND the owner is authorized to have them by the Magistrate, Captain, or HoS, AND it was not used in any crime.<br />
|- style="text-align: center; background-color: #ffaa99; color: black;"<br />
!S<br />
| Dangerous Contraband items. <br />
| Confiscate the item, AND charge the owner as [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| Security may legally use syndicate headset keys. All other S-class contraband can ONLY be used with direct permission from Central Command.<br />
|}<br />
<br />
{| class="wikitable" style="text-align: center; width: 60%; background-color: #B4FFA5;"<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)<br />
|- <br />
| width = 130px | [[File:Securebriefcase.png|32px]]<br />
Briefcase Full of Cash<br />
| width = 130px | [[File:ContractorBalloon.png|32px]]<br />
Contractor Balloon<br />
| width = 130px | [[File:ContractorZippo.png|32px]]<br />
Contractor Zippo<br />
| width = 130px | [[File:DonksBox.png|32px]]<br />
Donk Pockets (Stimulants)<br />
| width = 130px | [[File:SyndicateShoes.png|32px]]<br />
No-Slip Shoes<br />
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]<br />
Sharpened Playing Cards<br />
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]<br />
Smuggler's Satchel<br />
|-<br />
| width = 130px | [[File:SyndicateSuit.png|32px]]<br />
Space Suit<br />
| width = 130px |[[File:DuffleSyndiMed.png|32px]]<br />
Surgery Duffelbag<br />
| [[File:SyndieTank.png|32px]]<br />
Suspicious Oxygen Tank<br />
| [[File:SyndicateToolbox.png|32px]]<br />
Suspicious Toolbox<br />
| [[File:SyndicateBalloon.png|32px]]<br />
Syndicate Balloon<br />
| [[File:Syndicate Smoke.png|32px]]<br />
Syndicate Cigarettes<br />
| [[File:SWATmask.png|32px]]<br />
Syndicate Mask<br />
|-<br />
| [[File:SyndicateSoap.png|32px]]<br />
Syndicate Soap<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Implant.png|32px]]<br />
Adrenal Implant<br />
| [[File:Cardboard_Cutout.png|32px]]<br />
Adaptive Cardboard Cutout<br />
| [[File:Pinpointer.png|32px]]<br />
Advanced Pinpointer<br />
| [[File:Multitool.png|32px]]<br />
AI Detector<br />
| [[File:Ambrosiavulgarisseed.png|32px]]<br />
Ambrosia Cruciatus<br />
| [[File:Grenade.png|32px]]<br />
Banana Grenade<br />
| [[File:SyndiKey.png|32px]]<br />
Binary Translator Key<br />
|- style="background-color: #ffee99;"<br />
| [[File:SyndicateBox.png|32px]]<br />
Boozy Shotgun Shells<br />
| [[File:Chameleon_jumpsuit.gif|32px]]<br />
Chameleon Jumpsuit<br />
| [[File:Camera_Bug.png|32px]]<br />
Camera Bug<br />
| [[File:Chameleon_Stamp.png|32px]]<br />
Chameleon Stamp<br />
| width = 130px | [[File:ContractorPinpointer.png|32px]]<br />
Contractor Pinpointer<br />
| [[File:Atmosjumpsuit.png|32px]]<br />
Contortionist's Jumpsuit<br />
| [[File:DartPistol.png|32px]]<br />
Dart Pistol<br />
|- style="background-color: #ffee99;"<br />
| [[File:DNA_Scrambler.png|32px]]<br />
DNA Scrambler<br />
| [[File:Flashlight.png|32px]]<br />
EMP Flashlight<br />
| [[File:FoamPistol.png|32px]]<br />
Foam Force Riot Pistol<br />
| [[File:RiotDart.png|32px]]<br />
Foam Force Riot Foam Dart Including Sniper Rounds<br />
| [[File:Implant.png|32px]]<br />
Freedom Implant<br />
| [[File:Traitorbelt.gif|32px]]<br />
Military/Traitor Belt<br />
| [[File:Black_Gloves.png|32px]]<br />
Pickpocket's Gloves<br />
|- style="background-color: #ffee99;"<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Non-Lethal)<br />
| [[File:Ammo.gif|32px]]<br />
Standard Ammunition<br />
| [[File:Stimulants.png|32px]]<br />
Stimulants<br />
| [[File:Implant.png|32px]]<br />
Storage Implants<br />
| [[File:SyndiPistol.png|32px]]<br />
Syndicate Pistol<br />
| [[File:Sunglasses.png|32px]]<br />
Thermal Imaging Glasses<br />
| [[File:ThermalDrill.png|32px]]<br />
Thermal Safe Drill<br />
|- style="background-color: #ffee99;"<br />
| [[File:UniversalSuppressor.png|32px]]<br />
Universal Supressor<br />
| [[File:Gas mask.png|32px]]<br />
Voice Changer<br />
| [[File:VoodooDoll.png|32px]]<br />
Voodoo Doll<br />
| [[File:Ritual_Dagger_All.gif|32px]]<br />
All Cultist Items (e.g. cult sword, blade, dagger, tome, robes, hardsuit, soulstones except chaplain's, etc)<br />
| <br />
|<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Dangerous Contraband Items (S)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndiRevolver.png|32px]]<br />
.357 Revolver<br />
| [[File:AccessTuner.gif|32px]]<br />
Access Tuner<br />
| [[File:Advanced_Mimery.png|32px]]<br />
Advanced Mimery<br />
| [[File:Id_card.png|32px]]<br />
Agent ID Card<br />
| [[File:Artistic_Toolbox.png|32px]]<br />
Artistic Toolbox<br />
| [[File:clustergrenade.png|32px]]<br />
Atmos Grenades<br />
| [[File:Syndi_Hardsuit.png|32px]]<br />
Blood Red Hardsuit<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ninjastar.png|32px]]<br />
Box of Throwing Weapons<br />
| [[File:Shotguncane.png|32px]]<br />
Cane Shotgun<br />
| [[File:Ntflag.png|32px]]<br />
Chameleon Flag<br />
| [[File:Chameleon_projector.gif|32px]]<br />
Chameleon Projector<br />
| [[File:SecHud.png|32px]]<br />
Chameleon Security HUD<br />
| [[File:MiscCondiment.png|32px]]<br />
Chef's Excellence Special Sauce<br />
| [[File:Emag.png|32px]]<br />
Cryptographic Sequencer (Emag)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:C4.gif|32px]]<br />
Composition C4<br />
| [[File:ContractorBaton.png|32px]]<br />
Contractor Baton<br />
| [[File:ContractorSuitAndHelmet.png|32px]]<br />
Contractor Space Suit<br />
| [[File:ContractorUplink.gif|32px]]<br />
Contractor Uplink<br />
| [[File:cqcmanual.png|32px]]<br />
CQC Manual<br />
| [[File:PlushieCarp.png|32px]]<br />
Dehydrated Space Carp<br />
| [[File:Pda_cartrige.png|32px]]<br />
Detomatix Cartridge<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndicateBox.png|32px]]<br />
EMP Kit<br />
| [[File:Energy_crossbow.png|32px]]<br />
Mini Energy Crossbow<br />
| [[File:Edagger.gif|32px]]<br />
Energy Dagger<br />
| [[File:Sword.gif|32px]]<br />
Energy Sword<br />
| [[File:d20.png|32px]]<br />
E20<br />
| [[File:Grenade.png|32px]]<br />
Feral Cat Grenade<br />
| [[File:Garrote.png|32px]]<br />
Fibre Wire Garrote<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Pda cartrige.png|32px]]<br />
F.R.A.M.E Cartridge<br />
| [[File:Fingerless.png|32px]]<br />
Gloves of the North Star<br />
| [[File:Uploadmodule.png|32px]]<br />
Hacked AI Upload Module<br />
| [[File:Combathypo.gif|32px]]<br />
Holoparasites<br />
| [[File:Meat_Cleaver.png|32px]]<br />
Meat Cleaver<br />
| [[File:Mindbatterer.png|32px]]<br />
Mind Batterer<br />
| [[File:Implant.png|32px]]<br />
Mindslave Implant<br />
|- style="background-color: #ffaa99;"<br />
| [[File:godstaff_blue.png|32px]]<br />
Missionary Starter Kit<br />
| [[File:Scroll1.png|32px]]<br />
Mysterious Scroll (Sleeping Carp)<br />
| [[File:Nanocalciuminjector.png|32px]]<br />
Nanocalcium Injector<br />
| [[File:Ammo2.gif|32px]]<br />
Non-Standard Ammunition<br />
| [[File:PizzaBomb.gif|32px]]<br />
Pizza Bomb<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Lethal)<br />
| [[File:SingularityBeacon.gif|32px]]<br />
Power Beacon<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Powerfist.png|32px]]<br />
Powerfist<br />
| [[File:Yellowgloves.png|32px]]<br />
Power Gloves<br />
| [[File:Powersink.gif|32px]]<br />
Powersink<br />
| [[File:WetFloorSign.png|32px]]<br />
Proximity Mine<br />
| [[File:Healthanalyzer.png|32px]]<br />
Radiation Laser<br />
| [[File:Rjammer.png|32px]]<br />
Radio Jammer<br />
| [[File:Rawtelecrystal.png|32px]]<br />
Raw Telecrystal<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Scissors.png|32px]]<br />
Safety Scissors<br />
| [[File:Pen.png|32px]]<br />
Sleepy Pen<br />
| [[File:Syndicate_Bomb.png|32px]]<br />
Syndicate Bomb<br />
| [[File:Chainsaw.gif|32px]]<br />
Syndicate Chainsaw<br />
| [[File:syndicatedocs.gif|32px]]<br />
Syndicate Documents<br />
| [[File:SyndiKey.png|32px]]<br />
Syndicate Encryption Key<br />
| [[File:GunContra.gif|32px]]<br />
Syndicate Long Arms<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndiMinibomb.png|32px]]<br />
Syndicate Minibomb<br />
| [[File:MMI empty.png|32px]]<br />
Syndicate MMI<br />
| [[File:SyndiPDA.png|32px]]<br />
Syndicate Uplink<br />
| [[File:GunTele.png|32px]]<br />
Telegun<br />
| [[File:Implant.png|32px]]<br />
Uplink Implant<br />
| [[File:Pipette.png|32px]]<br />
Viral Injector<br />
| [[File:Syndi_Teleporter.gif|32px]]<br />
Syndicate Teleporter<br />
|}<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Space_Law&diff=21970Space Law2020-12-22T22:41:52Z<p>Kyet: update cultist item icon</p>
<hr />
<div>{{Glossarytable}}<br />
<br />
Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.<br />
<br />
Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.<br />
<br />
Central Command can authorize pardons for crimes as they see fit.<br />
<br />
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.<br />
<br />
<br />
= Interpretation of the Law [[file:documents.png|32px]]=<br />
<br />
In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.<br />
<br />
For certain crimes, the intention of the accused is important. The difference between [[#Murder|Murder]] and [[#Manslaughter|Manslaughter]] can be hard to ascertain. When in doubt, you should default to the lesser crime.<br />
<br />
'''Multiple Counts''' - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of [[#Petty Theft|Petty Theft]].<br />
<br />
Knowingly aiding a criminal is [[#Aiding and Abetting|Aiding and Abetting]]. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.<br />
<br />
== Crime Stacking ==<br />
<br />
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:<br />
<br />
* Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together.<br />
<br />
* Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime.<br />
<br />
* Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.<br />
<br />
* Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.<br />
<br />
== Brig Procedures [[file:handcuffs.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
Special precautions are to be taken aside from Standard Brigging Procedures:<br />
<br />
* Ask Vox or Plasmamen prisoners where their Internals Tank is located. '''Do not remove this tank, as it will kill them.''' In such a case where their clothes have to be changed, '''expedience is mandatory.'''<br />
<br />
* All [[#Contraband|Contraband]] is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are '''not''' to be returned.<br />
<br />
* Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.<br />
<br />
== Legal Representation and Trials [[file:gavel.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
While prisoners are permitted to seek legal representation, '''Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.'''<br />
<br />
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.<br />
<br />
* '''Disruptive IAA''' - If the IAA is asked to leave the brig by the Magistrate, HoS, Warden or Captain, they must do so, and cannot return until one of those four people allows it. If they return without permission, or are otherwise disruptive, Security may ask the Magistrate for permission to demote them. If no Magistrate is present, the Captain may approve their demotion instead.<br />
<br />
* '''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.<br />
<br />
== Use of Deadly Force [[file:laser.png|32px]]==<br />
<br />
As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.<br />
<br />
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.<br />
<br />
There are however certain circumstances where deadly force is permissible:<br />
<br />
* '''Non-Lethal Weapons Ineffective''' - Targets impervious to non-lethal weapons such as Exosuits, Holo Parasites and their owner, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
<br />
* '''Severe Personal Risk''' - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.<br />
<br />
* '''Armed and Dangerous''' - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.<br />
<br />
* '''Posthumous Revival''' - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.<br />
<br />
In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.<br />
<br />
== Enemies of the Corporation [[file:emag.png|32px]]==<br />
<br />
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.<br />
<br />
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.<br />
<br />
* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].<br />
<br />
* '''Uncontainable EoCs''' - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.<br />
<br />
* '''Changelings/Testimony''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.<br />
<br />
* '''Surrendering EoCs''' - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.<br />
<br />
* '''Parole for EoCs''' - See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
<br />
<br />
== Escape, Escape Attempts & In-Cell Vandalism ==<br />
<br />
* '''Temporary Prisoners who escape''' are to be re-brigged for the full timer they had before, plus an additional 10 minutes.<br />
* '''Permanent & Exiled Prisoners who escape''' may be detained, executed or killed on sight at the discretion of security.<br />
* '''*Execute* Status Prisoners who escape''' are to be killed on sight.<br />
* '''Escape is defined as''' leaving the area they're confined to, without permission from security. Breaking internal windows, without leaving the space they are confined to, does not count. E.g: temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell (moving into the other isolation cell does count).<br />
* '''Attempted Escape is defined as''' attempting to break the barriers that keep the prisoner contained (e.g: cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset, and/or be moved to isolation for the rest of their sentence, at the discretion of security. Permanent prisoners guilty of this should be moved to isolation. Permanent prisoners already in isolation who are guilty of this can be executed.<br />
* '''Vandalizing their cell''' is defined as breaking things in their environment in a way that does not help them escape. E.g: breaking their light. Temporary prisoners guilty of this should have their timer reset. Permabrig prisoners guilty of this should be moved to isolation. Isolation prisoners guilty of this can be left in a straightjacket for the remainder of their sentence.<br />
<br />
== Additional Clarifications [[file:filingcabopen.png|32px]]==<br />
<br />
Executions can be done '''only''' by [[Legal_Standard_Operating_Procedure##Execution:_Electric_Chair|electric chair]], [[Legal_Standard_Operating_Procedure##Execution:_Lethal_Injection|lethal injection]], [[Legal_Standard_Operating_Procedure##Execution:_Firing_Squad|firing squad]], [[Legal_Standard_Operating_Procedure##Execution:_Gas_Inhalation|gas inhalation]] or [[Legal_Standard_Operating_Procedure##Execution:_Asphyxiation|asphyxiation]]. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See [[Legal Standard Operating Procedure]] for more information regarding executions.<br />
<br />
* In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.<br />
<br />
* The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.<br />
<br />
= Space Law [[file:SpaceLaw.png|32px]]=<br />
=== Crime Codes Quick Reference ===<br />
[[File:LawTrial.png|frame|An internal affairs agent argues for his client's acquital based on a technicality.]] <br />
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.<br />
<br />
Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).<br />
<br />
{| width='70%' style='text-align: center; background-color:#FFFFFF;' border=1 cellspacing=0<br />
! style='background-color:#FFFFFF;' Width='20px'|Code<br />
! style='background-color:#6FD15C;' Width='180px'|1XX - Minor<br>(0-5 minutes)<br />
! style='background-color:#EAD672;' width='180px'|2XX - Medium<br>(5-10 minutes)<br />
! style='background-color:#ffaa55;' width='180px'|3XX - Major<br>(10-15 minutes)<br />
! style='background-color:#ff6655;' width='180px'|4XX - Exceptional<br>(Permabrig)<br />
! style='background-color:#000000;' width='180px' |<span style="color:#ffffff">5XX - Capital<br>(Permabrig/Execution)</span><br />
|-<br />
!style='background:#FFFFFF;' | 00<br />
|style='background:#B4FFA5;' | [[#Damage to Station Assets|Damage to Station Assets]]<br />
|style='background:#ffee99;' | [[#Creating a Workplace Hazard|Workplace Hazard]]<br />
|style='background:#ffcc99;' | [[#Sabotage|Sabotage]]<br />
|style='background:#ffaa99;' | [[#Grand Sabotage|Grand Sabotage]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 01<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]]<br />
|style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]]<br />
|style='background:#ffaa99;' | [[#Manslaughter|Manslaughter]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 02<br />
|style='background:#B4FFA5;' | [[#Battery|Battery]]<br />
|style='background:#ffee99;' | [[#Assault|Assault]]<br />
|style='background:#ffcc99;' | [[#Aggravated Assault|Aggravated Assault]]<br />
|style='background:#ffaa99;' | [[#Attempted Murder|Attempted Murder]]<br />
|style='background:#cccccc;' | [[#Murder|Murder]]<br />
|-<br />
!style='background:#FFFFFF;' | 03<br />
|style='background:#B4FFA5;' | [[#Drug Possession|Drug Possession]]<br />
|style='background:#ffee99;' | [[#Narcotics Distribution|Narcotics Distribution]]<br />
|style='background:#ffcc99;' | <br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 04<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Possession of a Weapon|Possession of a Weapon]]<br />
|style='background:#ffcc99;' | [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 05<br />
|style='background:#B4FFA5;' | [[#Indecent Exposure|Indecent Exposure]]<br />
|style='background:#ffee99;' | [[#Rioting|Rioting]]<br />
|style='background:#ffcc99;' | [[#Inciting a Riot|Inciting a Riot]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | [[#Mutiny|Mutiny]]<br />
|-<br />
!style='background:#FFFFFF;' | 06<br />
|style='background:#B4FFA5;' | [[#Abuse of Equipment|Abuse of Equipment]]<br />
|style='background:#ffee99;' | [[#Abuse of Confiscated Equipment|Abuse of Confiscated Equipment]]<br />
|style='background:#ffcc99;' | [[#Possession of Contraband|Possession of Contraband]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 07<br />
|style='background:#B4FFA5;' | [[#Petty Theft|Petty Theft]]<br />
|style='background:#ffee99;' | [[#Robbery|Robbery]]<br />
|style='background:#ffcc99;' | [[#Theft|Theft]]<br />
|style='background:#ffaa99;' | [[#Grand Theft|Grand Theft]]<br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 08<br />
|style='background:#B4FFA5;' | [[#Trespass|Trespass]]<br />
|style='background:#ffee99;' | [[#Breaking and Entering|Breaking and Entering]]<br />
|style='background:#ffcc99;' | [[#Major Trespass|Major Trespass]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 09<br />
|style='background:#B4FFA5;' | [[#Resisting Arrest|Resisting Arrest]]<br />
|style='background:#ffee99;' | <br />
|style='background:#ffcc99;' | [[#Assault of an Officer|Assault of an Officer]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|}<br />
<br />
=== Modifiers Quick Reference ===<br />
<br />
Use this to quickly find [[#Modifiers & Special Situations|Modifiers]] and their values. You can click on the name of a modifier to immediately navigate to it.<br />
<br />
Some modifiers, such as [[#Repeat Offender|Repeat Offender]], [[#Aiding and Abetting|Aiding and Abetting]], and [[#Parole|Parole]] have special clauses and conditions. <br />
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
|-<br />
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''<br />
| Partner's sentence; minimum 5<br />
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''<br />
| Running Timer<br />
|-<br />
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''<br />
| Sentence Overridden<br />
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''<br />
| Parole Until Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''<br />
| 50% addition<br />
|-<br />
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''<br />
| +10 mins on 3rd same offense<br />
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''<br />
| Deconversion & Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''<br />
| Immediate Release<br />
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''<br />
| Immediate Release/Relocation<br />
|-<br />
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | <br />
| <br />
|}<br />
<br />
=== Minor Crimes ===<br />
<hr><br />
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.<br />
[[File:LawDet.png|frame|The detective files a report during his investigation on Punpun's murder.]]<br />
[[File:LawCell.png|frame|Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.]]<br />
{| class="wikitable" style="text-align: center; width: 75%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #6FD15C; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 100<br />
|[[File:SL_Damage to Station Assets.png]]{{anchor|Damage to Station Assets}}<br />
|'''Damage to Station Assets'''<br />
| To deliberately damage the station or station property to a minor degree with malicious intent.<br />
| [[Pets|Departmental Pets]], [[Cyborg|Cyborgs]], Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see [[#Sabotage|Sabotage]].<br />
|-<br />
! 102<br />
|[[File:SL_Battery.png]]{{anchor|Battery}}<br />
|'''Battery'''<br />
| To use minor physical force against someone without intent to seriously injure them.<br />
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see [[#Assault|Assault]].<br />
|-<br />
! 103<br />
|[[File:SL_Drug Posession.png]]{{anchor|Drug Possession}}<br />
|'''Drug Possession'''<br />
| To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.<br />
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see [[#Narcotics Distribution|Narcotics Distribution]].<br />
|-<br />
! 105<br />
|[[File:SL_Indecent Exposure.png]]{{anchor|Indecent Exposure}}<br />
|'''Indecent Exposure'''<br />
| To be intentionally and publicly unclothed.<br />
| Running around the station naked or otherwise unclothed.<br />
|-<br />
! 106<br />
|[[File:SL_Abuse of Equipment.png]]{{anchor|Abuse of Equipment}}<br />
|'''Abuse of Equipment'''<br />
| To utilize security/non-lethal equipment in an illegitimate fashion.<br />
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.<br />
|-<br />
! 107<br />
|[[File:SL_Petty Theft.png]]{{anchor|Petty Theft}}<br />
|'''Petty Theft'''<br />
| To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.<br />
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see [[#Theft|Theft]] or [[#Robbery|Robbery]].<br />
|-<br />
! 108<br />
|[[File:SL_Trespass.png]]{{anchor|Trespass}}<br />
|'''Trespass'''<br />
| To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.<br />
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and [[#Theft|Theft]] are often committed together; both sentences should be applied. For restricted areas, see [[#Major Trespass|Major Trespass]].<br />
|-<br />
! 109<br />
|[[File:SL_Resisting Arrest.png]]{{anchor|Resisting Arrest}}<br />
|'''Resisting Arrest'''<br />
| To resist an officer who attempts a proper arrest or search.<br />
| Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.<br />
|}<br />
<br />
=== Medium Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.<br />
<br />
<div style="display: grid; float: right;"><br />
<div style="float: right;"><br />
[[File:LawProc.png|frame|Security processing a suspected cultist.]]<br />
</div><br />
{{LawModifiers}}<br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffee99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #EAD672; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 200<br />
|[[File:SL_Creating A Workplace Hazard.png]]{{anchor|Creating a Workplace Hazard}}<br />
|'''Creating a Workplace Hazard'''<br />
| To endanger the crew or station through negligent but not deliberately malicious actions.<br />
| Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see [[#Manslaughter|Manslaughter.]] Failure to follow legal security orders during Code Red may constitute Creating a Workplace Hazard, see [[Standard_Operating_Procedure#Alert_Levels|Code Red SOP.]]<br />
|-<br />
! 201<br />
|[[File:SL_Kidnapping.png]]{{anchor|Kidnapping}}<br />
|'''Kidnapping'''<br />
| To hold a crewmember under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see [[#Kidnapping of an Officer|Kidnapping of an Officer]].<br />
|-<br />
! 202<br />
|[[File:SL_Assault.png]]{{anchor|Assault}}<br />
|'''Assault'''<br />
| To use excessive physical force against someone without the apparent intent to kill them.<br />
| To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see [[#Aggravated Assault|Aggravated Assault]].<br />
|-<br />
! 203<br />
|[[File:SL_Narcotics Distribution.png]]{{anchor|Narcotics Distribution}}<br />
|'''Narcotics Distribution'''<br />
| To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.<br />
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is [[#Assault|Assault]]. For non-distributed drugs used for recreation, see [[#Drug Possession|Drug Possession]].<br />
|-<br />
! 204<br />
|[[File:SL_Weapon Posession.png]]{{anchor|Possession of a Weapon}}<br />
|'''Possession of a Weapon'''<br />
| To be in possession of a dangerous item that is not part of one's job.<br />
| Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]].<br />
|-<br />
! 205<br />
|[[File:SL_Rioting.png]]{{anchor|Rioting}}<br />
|'''Rioting'''<br />
| To partake in an unauthorized and disruptive assembly of crewmen.<br />
| It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see [[#Inciting a Riot|Inciting a Riot]].<br />
|-<br />
! 206<br />
|[[File:SL_Abuse of Confiscated Equipment.png]]{{anchor|Abuse of Confiscated Equipment}}<br />
|'''Abuse of Confiscated Equipment'''<br />
| To take and use equipment confiscated as evidence.<br />
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see [[#Abuse of Equipment|Abuse of Equipment]].<br />
|-<br />
! 207<br />
|[[File:SL_Robbery.png]]{{anchor|Robbery}}<br />
|'''Robbery'''<br />
| To steal items from another's person.<br />
| Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see [[#Theft|Theft]] or [[#Grand Theft|Grand Theft]].<br />
|-<br />
! 208<br />
|[[File:SL_Breaking & Entering.png]]{{anchor|Breaking and Entering}}<br />
|'''Breaking and Entering'''<br />
| Forced entry to areas where the subject does not have access to. This counts for general areas.<br />
| Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered [[#Damage to Station Assets|Damage to Station Assets]]. Does not stack with [[#Damage to Station Assets|Damage to Station Assets]] unless damages also occurred after entry. For secure areas, see [[#Major Trespass|Major Trespass]].<br />
|}<br />
<br />
=== Major Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.<br />
<div style="display: grid; float: right;"><br />
{{LawReference}}<br />
<div style="float: right;"><br />
{{LawContraband}}<br />
</div><br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffcc99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ffaa55; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 300<br />
|[[File:SL_Sabotage.png]]{{anchor|Sabotage}}<br />
|'''Sabotage'''<br />
| To hinder the work of the crew or station through malicious actions.<br />
| Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 301<br />
|[[File:SL_Kidnapping of an Officer.png]]{{anchor|Kidnapping of an Officer}}<br />
|'''Kidnapping of an Officer'''<br />
| To hold a member of Command, Security, or any Central Command VIP under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see [[#Kidnapping|Kidnapping]].<br />
|-<br />
! 302<br />
|[[File:SL_Aggravated Assault.png]]{{anchor|Aggravated Assault}}<br />
|'''Aggravated Assault'''<br />
| To use excessive physical force resulting in severe or life-threatening harm.<br />
| Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see [[#Manslaughter|Manslaughter]] or [[#Murder|Murder]].<br />
|-<br />
! 304<br />
|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon}}<br />
|'''Possession of a Restricted Weapon'''<br />
| To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, Combat Implants (anti-drop, CNS rebooter), etc.<br />
| Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 305<br />
|[[File:SL_Inciting a Riot.png]]{{anchor|Inciting a Riot}}<br />
|'''Inciting a Riot'''<br />
| To attempt to stir the crew into a riot.<br />
| The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].<br />
|-<br />
! 306<br />
|[[File:SL_Posession of Contraband.png]]{{anchor|Possession of Contraband}}<br />
|'''Possession of Contraband'''<br />
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| For information on what items are contraband, see [[#Contraband|Contraband]]. Contraband from outside the station (e.g: [[Gateway]], [[Lavaland]]) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law.<br />
|-<br />
! 307<br />
|[[File:SL_Theft.png]]{{anchor|Theft}}<br />
|'''Theft'''<br />
| To steal restricted or dangerous items from either an area or one's person.<br />
| Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. <br>Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see [[#Petty Theft|Petty Theft]].<br />
|-<br />
! 308<br />
|[[File:SL_Major Trespass.png]]{{anchor|Major Trespass}}<br />
|'''Major Trespass'''<br />
| Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research.<br />
| To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see [[#Trespass|Trespass]].<br />
|-<br />
! 309<br />
|[[File:SL_Assault of an Officer.png]]{{anchor|Assault of an Officer}}<br />
|'''Assault of an Officer'''<br />
| To use excessive physical force against a member of Command or Security without the apparent intent to kill them.<br />
| To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see [[#Resisting Arrest|Resisting Arrest]]. [[#Battery|Battery]], [[#Assault|Assault]], and [[#Aggravated Assault|Aggravated Assault]] do not stack with this charge.<br />
|}<br />
<br />
=== Exceptional Crimes ===<br />
<hr><br />
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.<br />
[[File:LawSabo.png|frame|The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.]]<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffaa99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ff6655; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 400<br />
|[[File:Compromising_Station_Integrity.PNG]]{{anchor|Grand Sabotage}}<br />
|'''Grand Sabotage'''<br />
| To engage in maliciously destructive actions which endanger the crew or station.<br />
| Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see [[#Sabotage|Sabotage]]. If death was caused, see [[#Murder|Murder]].<br />
|-<br />
! 401<br />
|[[File:SL_Manslaughter.png]]{{anchor|Manslaughter}}<br />
|'''Manslaughter'''<br />
| To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.<br />
| Any effort to prevent the resuscitation or cloning of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see [[#Murder|Murder]].<br />
|-<br />
! 402 <br />
|[[File:Attempted_Murder.PNG]]{{anchor|Attempted Murder}}<br />
|'''Attempted Murder'''<br />
| To use excessive physical force with intention to cause death.<br />
| Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 407<br />
|[[File:SL_Grand Theft.png]]{{anchor|Grand Theft}}<br />
|'''Grand Theft'''<br />
| To steal items of high value or sensitive nature from either an area or one's person.<br />
| Theft of cutting-edge technology, documents, and research samples. Examples include hand teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, mechas, and departmental door remotes. For theft of less important property, see [[#Theft|Theft]] or [[#Petty Theft|Petty Theft]].<br />
|}<br />
<br />
=== Capital Crimes ===<br />
<hr><br />
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.<br />
<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #cccccc;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 502<br />
|[[File:Murder.PNG]]{{anchor|Murder}}<br />
|'''Murder'''<br />
| To deliberately and maliciously cause the death of another crewmember via direct or indirect means.<br />
| Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 505<br />
|[[File:SL_Mutiny.png]]{{anchor|Mutiny}}<br />
|'''Mutiny'''<br />
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.<br />
|}<br />
<br />
=== Modifiers & Special Situations ===<br />
<hr><br />
<br />
{| class="wikitable" style="text-align: center; width: 70%; background-color: #aaffaa;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 14em;" | Situation {{anchor|Aiding and Abetting}}<br />
| style="width: 20em;" | Description<br />
| | Notes<br />
| style="width: 14em;" | Modifier<br />
|-<br />
!'''Aiding and Abetting'''<br />
| To knowingly assist a criminal.<br />
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. {{anchor|Central Command Directive}}<br />
| The original criminal's sentence; 5 minute minimum<br />
|- <br />
!'''Central Command Directive'''<br />
| To be issued a pardon/sentence modification by Central Command.<br />
| Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. {{anchor|Cooperation with Security}}<br />
| Immediate Release/Modification<br />
|-<br />
!'''Cooperation with Security'''<br />
| Being helpful to the members of security, revealing things during questioning.<br />
| Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. {{anchor|Hostile Brainwashing}}<br />
| 50% reduction<br />
|-<br />
!'''Hostile Brainwashing'''<br />
| To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances.<br />
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}<br />
| Deconversion & Release<br />
|-<br />
!'''Immediate Threat to Prisoner''' <br />
| A severe threat to a prisoner's person.<br />
| The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. {{anchor|Medical Attention}}<br />
| Immediate Release/Relocation<br />
|-<br />
!'''Medical Attention'''<br />
| A sick or injured prisoner requires medical aid.<br />
| Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. {{anchor|Parole}}<br />
| Running Timer<br />
|-<br />
!'''Parole'''<br />
| To be released, under parole, before the allotted sentence for a crime is up.<br />
| Several requirements must be met in order for parole to be granted. See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
| Parole Until Release<br />
|-<br />
!'''Refusal to Cooperate'''<br />
| Non-cooperative behaviour<br />
| While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Fleeing from processing also counts as refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. {{anchor|Repeat Offender}}<br />
| 50% addition<br />
|-<br />
!'''Repeat Offender'''<br />
| To be brigged for the same offense more than twice.<br />
| Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, ten minutes is to be added. An additional ten minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. {{anchor|Self Defense}}<br />
| 10 minute cumulative addition on 3rd offense.<br />
Permabrig on 5th offense.<br />
|-<br />
!'''Self Defense'''<br />
| Acting to protect one's self, coworkers, or workplace.<br />
| Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered [[#Assault|Assault]] unless the defender's life was in danger. {{anchor|Surrender}}<br />
| Immediate Release<br />
|-<br />
!'''Surrender'''<br />
| Willfully surrendering to Security.<br />
| Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender.<br />
| 50% reduction<br />
|}<br />
<br />
=== Contraband ===<br />
<hr><br />
* It is the duty of everyone on station to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges. <br />
* Conversely, personnel turning in contraband to Security of their own volition should not be charged.<br />
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 20px;" class="unsortable" | Code<br />
| style="width: 300px;" class="unsortable" | Explanation<br />
| style="width: 400px;" class="unsortable" | Standard Charges For Possession<br />
| style="width: 400px;" class="unsortable" | Exceptions<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
!NC<br />
| Non-Contraband items. Having one of these is not a crime.<br />
| No charges, but can still be confiscated IF directly used in the commission of a crime.<br />
| None<br />
|- style="text-align: center; background-color: #ffee99; color: black;"<br />
!C<br />
| Standard Contraband items. <br />
| Confiscate the item, AND charge the owner with [[#Possession of Contraband|306. Possession of Contraband]]. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. If used in committing a non-contraband related [[#Major Crimes|Major Crime]], the charge is automatically upgraded to [[#Enemies of the Corporation|Enemy of the Corporation]]. <br />
| Can be possessed legally IF they were found in maintenance or off-station, AND the owner is authorized to have them by the Magistrate, Captain, or HoS, AND it was not used in any crime.<br />
|- style="text-align: center; background-color: #ffaa99; color: black;"<br />
!S<br />
| Dangerous Contraband items. <br />
| Confiscate the item, AND charge the owner as [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| Security may legally use syndicate headset keys. All other S-class contraband can ONLY be used with direct permission from Central Command.<br />
|}<br />
<br />
{| class="wikitable" style="text-align: center; width: 60%; background-color: #B4FFA5;"<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)<br />
|- <br />
| width = 130px | [[File:Securebriefcase.png|32px]]<br />
Briefcase Full of Cash<br />
| width = 130px | [[File:ContractorBalloon.png|32px]]<br />
Contractor Balloon<br />
| width = 130px | [[File:ContractorZippo.png|32px]]<br />
Contractor Zippo<br />
| width = 130px | [[File:DonksBox.png|32px]]<br />
Donk Pockets (Stimulants)<br />
| width = 130px | [[File:SyndicateShoes.png|32px]]<br />
No-Slip Shoes<br />
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]<br />
Sharpened Playing Cards<br />
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]<br />
Smuggler's Satchel<br />
|-<br />
| width = 130px | [[File:SyndicateSuit.png|32px]]<br />
Space Suit<br />
| width = 130px |[[File:DuffleSyndiMed.png|32px]]<br />
Surgery Duffelbag<br />
| [[File:SyndieTank.png|32px]]<br />
Suspicious Oxygen Tank<br />
| [[File:SyndicateToolbox.png|32px]]<br />
Suspicious Toolbox<br />
| [[File:SyndicateBalloon.png|32px]]<br />
Syndicate Balloon<br />
| [[File:Syndicate Smoke.png|32px]]<br />
Syndicate Cigarettes<br />
| [[File:SWATmask.png|32px]]<br />
Syndicate Mask<br />
|-<br />
| [[File:SyndicateSoap.png|32px]]<br />
Syndicate Soap<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Implant.png|32px]]<br />
Adrenal Implant<br />
| [[File:Cardboard_Cutout.png|32px]]<br />
Adaptive Cardboard Cutout<br />
| [[File:Pinpointer.png|32px]]<br />
Advanced Pinpointer<br />
| [[File:Multitool.png|32px]]<br />
AI Detector<br />
| [[File:Ambrosiavulgarisseed.png|32px]]<br />
Ambrosia Cruciatus<br />
| [[File:Grenade.png|32px]]<br />
Banana Grenade<br />
| [[File:SyndiKey.png|32px]]<br />
Binary Translator Key<br />
|- style="background-color: #ffee99;"<br />
| [[File:SyndicateBox.png|32px]]<br />
Boozy Shotgun Shells<br />
| [[File:Chameleon_jumpsuit.gif|32px]]<br />
Chameleon Jumpsuit<br />
| [[File:Camera_Bug.png|32px]]<br />
Camera Bug<br />
| [[File:Chameleon_Stamp.png|32px]]<br />
Chameleon Stamp<br />
| width = 130px | [[File:ContractorPinpointer.png|32px]]<br />
Contractor Pinpointer<br />
| [[File:Atmosjumpsuit.png|32px]]<br />
Contortionist's Jumpsuit<br />
| [[File:DartPistol.png|32px]]<br />
Dart Pistol<br />
|- style="background-color: #ffee99;"<br />
| [[File:DNA_Scrambler.png|32px]]<br />
DNA Scrambler<br />
| [[File:Flashlight.png|32px]]<br />
EMP Flashlight<br />
| [[File:FoamPistol.png|32px]]<br />
Foam Force Riot Pistol<br />
| [[File:RiotDart.png|32px]]<br />
Foam Force Riot Foam Dart Including Sniper Rounds<br />
| [[File:Implant.png|32px]]<br />
Freedom Implant<br />
| [[File:Traitorbelt.gif|32px]]<br />
Military/Traitor Belt<br />
| [[File:Black_Gloves.png|32px]]<br />
Pickpocket's Gloves<br />
|- style="background-color: #ffee99;"<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Non-Lethal)<br />
| [[File:Ammo.gif|32px]]<br />
Standard Ammunition<br />
| [[File:Stimulants.png|32px]]<br />
Stimulants<br />
| [[File:Implant.png|32px]]<br />
Storage Implants<br />
| [[File:SyndiPistol.png|32px]]<br />
Syndicate Pistol<br />
| [[File:Sunglasses.png|32px]]<br />
Thermal Imaging Glasses<br />
| [[File:ThermalDrill.png|32px]]<br />
Thermal Safe Drill<br />
|- style="background-color: #ffee99;"<br />
| [[File:UniversalSuppressor.png|32px]]<br />
Universal Supressor<br />
| [[File:Gas mask.png|32px]]<br />
Voice Changer<br />
| [[File:VoodooDoll.png|32px]]<br />
Voodoo Doll<br />
| [[File:Ritual_Dagger_All.gif|32px]]<br />
All Cultist Items (e.g. cult sword, blade, dagger, tome, robes, hardsuit, soulstones except chaplain's, etc)<br />
| <br />
|<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Dangerous Contraband Items (S)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndiRevolver.png|32px]]<br />
.357 Revolver<br />
| [[File:AccessTuner.gif|32px]]<br />
Access Tuner<br />
| [[File:Advanced_Mimery.png|32px]]<br />
Advanced Mimery<br />
| [[File:Id_card.png|32px]]<br />
Agent ID Card<br />
| [[File:Artistic_Toolbox.png|32px]]<br />
Artistic Toolbox<br />
| [[File:clustergrenade.png|32px]]<br />
Atmos Grenades<br />
| [[File:Syndi_Hardsuit.png|32px]]<br />
Blood Red Hardsuit<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ninjastar.png|32px]]<br />
Box of Throwing Weapons<br />
| [[File:Shotguncane.png|32px]]<br />
Cane Shotgun<br />
| [[File:Ntflag.png|32px]]<br />
Chameleon Flag<br />
| [[File:Chameleon_projector.gif|32px]]<br />
Chameleon Projector<br />
| [[File:SecHud.png|32px]]<br />
Chameleon Security HUD<br />
| [[File:MiscCondiment.png|32px]]<br />
Chef's Excellence Special Sauce<br />
| [[File:Emag.png|32px]]<br />
Cryptographic Sequencer (Emag)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:C4.gif|32px]]<br />
Composition C4<br />
| [[File:ContractorBaton.png|32px]]<br />
Contractor Baton<br />
| [[File:ContractorSuitAndHelmet.png|32px]]<br />
Contractor Space Suit<br />
| [[File:ContractorUplink.gif|32px]]<br />
Contractor Uplink<br />
| [[File:cqcmanual.png|32px]]<br />
CQC Manual<br />
| [[File:PlushieCarp.png|32px]]<br />
Dehydrated Space Carp<br />
| [[File:Pda_cartrige.png|32px]]<br />
Detomatix Cartridge<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndicateBox.png|32px]]<br />
EMP Kit<br />
| [[File:Energy_crossbow.png|32px]]<br />
Mini Energy Crossbow<br />
| [[File:Edagger.gif|32px]]<br />
Energy Dagger<br />
| [[File:Sword.gif|32px]]<br />
Energy Sword<br />
| [[File:d20.png|32px]]<br />
E20<br />
| [[File:Grenade.png|32px]]<br />
Feral Cat Grenade<br />
| [[File:Garrote.png|32px]]<br />
Fibre Wire Garrote<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Pda cartrige.png|32px]]<br />
F.R.A.M.E Cartridge<br />
| [[File:Fingerless.png|32px]]<br />
Gloves of the North Star<br />
| [[File:Uploadmodule.png|32px]]<br />
Hacked AI Upload Module<br />
| [[File:Combathypo.gif|32px]]<br />
Holoparasites<br />
| [[File:Meat_Cleaver.png|32px]]<br />
Meat Cleaver<br />
| [[File:Mindbatterer.png|32px]]<br />
Mind Batterer<br />
| [[File:Implant.png|32px]]<br />
Mindslave Implant<br />
|- style="background-color: #ffaa99;"<br />
| [[File:godstaff_blue.png|32px]]<br />
Missionary Starter Kit<br />
| [[File:Scroll1.png|32px]]<br />
Mysterious Scroll (Sleeping Carp)<br />
| [[File:Nanocalciuminjector.png|32px]]<br />
Nanocalcium Injector<br />
| [[File:Ammo2.gif|32px]]<br />
Non-Standard Ammunition<br />
| [[File:PizzaBomb.gif|32px]]<br />
Pizza Bomb<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Lethal)<br />
| [[File:SingularityBeacon.gif|32px]]<br />
Power Beacon<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Powerfist.png|32px]]<br />
Powerfist<br />
| [[File:Yellowgloves.png|32px]]<br />
Power Gloves<br />
| [[File:Powersink.gif|32px]]<br />
Powersink<br />
| [[File:WetFloorSign.png|32px]]<br />
Proximity Mine<br />
| [[File:Healthanalyzer.png|32px]]<br />
Radiation Laser<br />
| [[File:Rjammer.png|32px]]<br />
Radio Jammer<br />
| [[File:Rawtelecrystal.png|32px]]<br />
Raw Telecrystal<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Scissors.png|32px]]<br />
Safety Scissors<br />
| [[File:Pen.png|32px]]<br />
Sleepy Pen<br />
| [[File:Syndicate_Bomb.png|32px]]<br />
Syndicate Bomb<br />
| [[File:Chainsaw.gif|32px]]<br />
Syndicate Chainsaw<br />
| [[File:syndicatedocs.gif|32px]]<br />
Syndicate Documents<br />
| [[File:SyndiKey.png|32px]]<br />
Syndicate Encryption Key<br />
| [[File:GunContra.gif|32px]]<br />
Syndicate Long Arms<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndiMinibomb.png|32px]]<br />
Syndicate Minibomb<br />
| [[File:MMI empty.png|32px]]<br />
Syndicate MMI<br />
| [[File:SyndiPDA.png|32px]]<br />
Syndicate Uplink<br />
| [[File:GunTele.png|32px]]<br />
Telegun<br />
| [[File:Implant.png|32px]]<br />
Uplink Implant<br />
| [[File:Pipette.png|32px]]<br />
Viral Injector<br />
| <br />
Syndicate Teleporter<br />
|}<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Terror_Spider&diff=21924Terror Spider2020-12-22T06:40:02Z<p>Kyet: adds note about new slowdown mechanic</p>
<hr />
<div>{{JobPageHeader<br />
|colour = 222222<br />
|hcolour = red<br />
|stafftype = ANTAGONIST<br />
|img = Terror_red.png<br />
|jobtitle = Terror Spider<br />
|access = Everywhere with an unwelded vent.<br />
|difficulty = Varies depending on spider type, from hard, to very hard.<br />
|superior = The highest-tier terror spider around<br />
|duties = Terrorize the crew<br />
|guides = This page<br />
}}<br />
{{JobAntag}}<br />
{{MaintainedBy|assign = Kyet}}<br />
<br />
'''Terror Spiders''' are the result of a [[Syndicate|Syndicate]] experiment that combined giant space spider and [[Xenomorph|Xenomorph]] DNA.<br />
<br />
Like Xenomorphs, they are intelligent, and '''form a hive that acts aggressively against humanoids in the area'''. They also travel through vents.<br />
<br />
Like giant space spiders, they tend to wrap things in webs, drink human blood, and multiply by laying eggs that hatch into spiderlings.<br />
<br />
They tend to be extremely strong in melee, but weak to ranged weapons. For special attacks, they tend to use a variety of deadly poisons, delivered by biting their targets.<br />
<br />
Terror spider infestations come in various types. As a general rule, the higher the tier (see below) of the spiders that start the infestation, the more dangerous the infestation is.<br />
<br />
== Terror Spider Types ==<br />
{| class="wikitable" width="80%" style="background-color: #ffe3e3;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ba5656; color: white;"<br />
| style="width=130pt;" | Type<br />
| | Role<br />
| | Notes<br />
| | Web Type<br />
| | Opens Powered Doors<br />
| | Breaks Walls<br />
|-<br />
!colspan=7|Tier 1: Soldiers<br />
|-<br />
! [[File:Terror_red.png]]<br>Red Terror <br />
| Juggernaut / Assault<br />
| High health, high melee damage, but very slow speed. Does more damage the lower its health is. Capable of robusting several crew at once. <br />
| Strong (more HP)<br />
| Yes <br />
| No<br />
|-<br />
! [[File:Terror_gray.png]]<br>Gray Terror<br />
| Ambusher<br />
| Semi-invisible when standing on webs. Double damage against webbed targets.<br />
| Stealthy (spun faster, hard to see)<br />
| No<br />
| No<br />
|-<br />
! [[File:Terror_green.png]]<br>Green Terror<br />
| Breeding<br />
| Drinks the blood of its victims, then lays clutches of eggs that hatch into more spiders.<br />
| Slimy (causes blurry vision)<br />
| No<br />
| No<br />
|-<br />
!colspan=7|Tier 2: Specialists<br />
|-<br />
! [[File:Terror_black.png]]<br>Black Terror<br />
| Poisoner<br />
| Uses hit-and-run attacks, and incredibly lethal venom. Anyone bitten by this must get immediate toxins treatment, or they will die.<br />
| Dark (causes poison)<br />
| No<br />
| No<br />
|-<br />
![[File:Terror_white.png]]<br> White Terror <br />
| Infector<br />
| Injects spider eggs into your body. Unless removed, you will become confused, and up to 5 spiderlings (gray, red, brown, green, green) will burst out of your skin over time.<br />
| Infested (causes egg infection)<br />
| No<br />
| No<br />
|-<br />
! [[File:Terror_purple.png]]<br>Purple Terror <br />
| Nest Guard<br />
| A variant of the red, they are stronger, move faster, and spin thick webs that block humanoid vision. Often use ambush tactics to guard queen nests. Can't be away from the queen/princess too long, or their hivemind link will break, and they will die.<br />
| Thick (blocks vision, more HP)<br />
| Yes <br />
| Yes<br />
|-<br />
! [[File:Terror_brown.gif]]<br>Brown Terror <br />
| Breacher<br />
| Tears open vents and scrubbers that have been welded shut. Makes a sound like bending metal when it does this. Weak in direct combat. Used to breach rooms/areas for other spiders to attack.<br />
| No web<br />
| Yes <br />
| Yes<br />
|-<br />
!colspan=7|Tier 3: Minibosses<br />
|-<br />
! [[File:Terror_prince.png]]<br>Prince of Terror <br />
| Slaughter<br />
| An organic tank. It hits hard, moves fast and can absorb an incredible amount of damage. It can use its vision-blocking webs to create deadly ambushes, too.<br />
| Thick (blocks vision, more HP)<br />
| Yes <br />
| Yes<br />
|-<br />
! [[File:Terror_princess.png]]<br>Princess of Terror<br />
| Mini Queen<br />
| A mini-queen. Like a Queen, lays eggs over time, and never needs to feed. Unlike a Queen, is much weaker at both combat and egg-laying, can always ventcrawl, and appears in groups.<br />
| Airtight (blocks atmos)<br />
| Yes<br />
| No<br />
|-<br />
! [[File:Terror_mother.png]]<br>Mother of Terror <br />
| Schmuck Bait<br />
| Carries hundreds of spiderlings on its back. If killed, some of its spiderlings will grow up to avenge their mother. Rare, and very dangerous if it dies near an open vent.<br />
| No webs<br />
| Yes<br />
| No<br />
|-<br />
!colspan=7|Tier 4: Bosses<br />
|-<br />
! [[File:Terror_gold.png]]<br>Queen of Terror<br />
| Hive Queen<br />
| Produces spider eggs at an ever-increasing rate. Directs the brood. Spits acid that cuts through metal like butter. Exterminates non-spider life. <br />
| Airtight (blocks atmos)<br />
| Yes <br />
| Yes<br />
|}<br />
<br />
== Fighting Them ==<br />
<br />
Basic Tips:<br />
* Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They '''will''' run around murdering the whole crew if you fail to weld the vents.<br />
* Carry a gun. Melee weapons are '''not''' good enough to fight the vast majority of terror spiders. Laser weapons are preferable.<br />
* Travel with friends.<br />
* Don't travel into dark/webbed areas.<br />
* Don't walk into spider webs. <br />
* If bitten by a Black Terror, or White Terror, seek '''immediate''' medical help. You will be dead (or worse) within minutes if you don't do this.<br />
* If you see a spider of tier 3 or higher, call it out on radio. It is likely too strong for you to deal with alone.<br />
* Prioritize killing the spiders that lay eggs, or otherwise reproduce.<br />
* Don't be afraid to ask for an ERT if they get out of hand.<br />
<br />
Advanced Tips:<br />
* If you're Medical (or the closest thing to a doctor available), get a Medical HUD to tell who's infested with eggs, do Internal Organ Manipulation surgery on their chest to remove said eggs, and have plenty of anti-toxins stocked.<br />
* If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is '''safer''' than having a serious terror spider infestation.<br />
* If you are science, make AEGs. Make sure security have them. Night vision HUDs help too. The best weapon against Terror Spiders are mechs, especially mechs with lasercannons.<br />
* If you are cargo, consider ordering eguns/laserguns.<br />
* If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are '''serious business''', and hunting them with a toolbox is suicide.<br />
* Queens are the highest priority target, and Princesses are second highest. These spider types produce huge numbers of new spiders over time, but killing them puts a stop to it, and also kills a bunch of their offspring. Sniping the Queen is perhaps the easiest way to win against a massive horde of Queen-spawned spiders.<br />
<br />
<br />
== Playing Them ==<br />
<br />
Basic tips:<br />
* Help your fellow terror spiders. You're MUCH stronger when you work together.<br />
* Destroy lights.<br />
* Deactivating cameras by smashing them alerts the AI, who will send borgs to investigate. If there is another nearby camera (even on the other side of a door that the AI can open) then you'll be almost instantly spotted. To avoid this, only break cameras if the crew already knows you are there. Do not break cameras early on in your nest room, or it will instantly draw attention. Ideally, nest in a room with no cameras at all. The only exception to this rule is the Queen's nesting ability - that ability deactivates nearby cameras without alerting the AI.<br />
* When choosing a nesting location, in addition to wanting a room with no camera, you ideally also want a room with a vent. Both so that spiders can come and go, and so that spiderlings can escape if your nest is invaded. If you have to abandon a nest, try to ensure spiderlings have a clear path to an unwelded vent so that they can escape.<br />
* Use Wrap on humanoid corpses. You will suck out their internal organs as a liquid, which gives you a strong, long-lasting, stacking buff to health regeneration. If your status panel shows you as 'HUNGRY' this is because you have not wrapped enough humanoid corpses recently. Certain spider types (like Queen) do not have the ability to wrap.<br />
* Spin webs. <br />
* Use webs to ambush crew.<br />
* Use webs to block enemy projectile weapons, giving you cover.<br />
* Use ventcrawl to find new targets, or escape well-armed crew.<br />
* Know the strengths and weaknesses of your spider type. For example, injection-based spiders (like blacks and whites) should only attack unarmored organic targets. They are useless against crew in hardsuits, borgs, mechas, etc.<br />
* If you can break open welded vents (you have the vent smash ability on your HUD) then use it.<br />
* Don't be afraid to retreat if you need to. You naturally regenerate health. Crew don't.<br />
* Defend the egg-laying spiders at all costs.<br />
* Dragging anything (except other creatures) massively slows you down. You can move things a few meters, but don't attempt to drag things long-distance, as you will be slow and vulnerable for a long time.<br />
<br />
Advanced Techniques:<br />
* If there is a Queen, you have a 50% chance of dying from psychic backlash if she is killed. Whatever you do, keep the Queen alive.<br />
* If there is a White, do not attack crew members who have the purple "xeno infection" marker on your HUD. That means they have spiders in them - leave them alone and they'll produce spiderlings over time.<br />
* If there is a Brown, follow them around, raiding the areas whose vents they have broken open for you.<br />
* Use your special abilities. For example, as a red, understand that you do more damage the lower your health is, so it can actually help you to be hurt a little before you enter combat. Another example is that the gray's webs are hard to see, and light in color. Placing them under doors, or on light-colored floor tiles, or in dark areas, can be better at trapping people.<br />
* Use your ability combos. For example, spin a web, then drag or push a crew member into it. Wrap a corpse in a cocoon, force open a door, then hide behind the door after it closes to ambush whoever comes by to break open the cocoon. As a green, wrap/feed on a humanoid corpse, then ventcrawl to a safe restricted-access location, and destroy the camera there, before laying your eggs. <br />
* Focus on your role. Browns should spend all their time breaking open vents, not fighting. Queens should spend their time laying eggs and protecting that nest (running away if seriously threatened). Greens should be looking for any opportunity to feed and lay eggs. Whites should be looking to infect as many crew as possible. Blacks should be trying to assassinate key members of the crew, such as command staff, and unarmored security. Reds should be providing area denial of key areas. Purples should be guarding the queen/princess. Etc.<br />
* If you notice another spider who doesn't seem to know what their role is, tell them. You have hivemind comms for a reason. Sharing tips is a good idea.<br />
* When a new spider grows (you will know, it tells you) and you aren't busy, briefly tell them what the situation/plan is. E.g.: "Welcome 109. Hive is in elec maint, we're trying to take old bar maint, backup in botany would be great."<br />
<br />
== Terror Spider Abilities ==<br />
<br />
{| class="wikitable" width="80%" border="1" cellspacing="0" cellpadding="2"<br />
! style='background-color:#DDAADD;' width='100px'|Name<br />
! style='background-color:#DDAADD;' width='100px'|Restrictions<br />
! style='background-color:#DDAADD;' width='200px'|Description<br />
|-<br />
!colspan=3|Passive Abilities (all spiders)<br />
|-<br />
!Regenerate<br />
|speed varies<br />
|Terror spiders constantly regenerate health at a low rate. Certain actions increase this rate.<br />
|-<br />
!Prey Sense<br />
|N/A<br />
|Terror spiders can sense the health status of their food (humanoids), including whether they are infected with eggs or not.<br />
|-<br />
!Hivemind<br />
|N/A<br />
|Terror spiders speak on their shared hivemind by default, but some of them can also talk with normal crew (via ":9" or ".9").<br />
|-<br />
!Sense of Death<br />
|N/A<br />
|Through the hivemind, the death of any one terror spider is immediately known to all of the others.<br />
|-<br />
!colspan=3|Active Abilities <br />
|-<br />
!Web<br />
|15 second cooldown<br />
|Spins a Terror Web. These will block some projectiles one time, and ensnare any humanoid who enters them for several seconds.<br />
|-<br />
!Ventcrawl<br />
|takes 10 seconds<br />
|Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach. Some spider types, such as Princes, Purples and Queens after nesting, cannot ventcrawl.<br />
|-<br />
!Wrap<br />
|once per corpse<br />
|Wraps up a corpse in a web. All spiders get a bonus to health regeneration for each humanoid corpse they wrap. Green spiders additionally get to lay eggs based on the number of humanoid corpses they've wrapped. Queens don't get this ability.<br />
|-<br />
!colspan=3| Green Terrors can also:<br />
|-<br />
!Lay Green Eggs<br />
|Wrap a humanoid corpse first<br />
|Lay a choice of eggs which can hatch into red, gray, green, brown, and black terror spiders. Requires using Wrap on humanoid corpse(s) first. (Note, only two brown and black spiders can exist at one time)<br />
|-<br />
!colspan=3| Princesses of Terror can also:<br />
|-<br />
!Spin Thick Web<br />
|None<br />
|Spins a web that blocks the crew's vision.<br />
|-<br />
!colspan=3| Mothers, Queens, and Princesses can also:<br />
|-<br />
!Vent Smash<br />
|None<br />
|Smashes open a welded vent or scrubber.<br />
|-<br />
!colspan=3| Queens of Terror can also:<br />
|-<br />
!HiveSense<br />
|N/A<br />
|Reach out to your brood telepathically, sensing their locations, types, moods, and status.<br />
|-<br />
!Lay Queen Eggs<br />
|long cooldown<br />
|Lay eggs which can hatch into many kinds of terror spiders. Unlike with the green-level ability, Queens do NOT need to feed before doing this. The longer the Queen stays alive, the faster she lays eggs.<br />
|}<br />
<br />
== Objects & Drops ==<br />
* Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.<br />
* Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human. <br />
<br />
== Questions ==<br />
* Do terror spiders need oxygen? Pressure? Temperature? Yes. Lack of proper atmos kills them. They're somewhat resistant to cold, but much weaker to heat (ie: atmos fires). Hot airborne plasma kills them quickly.<br />
* Can I kill them with toxins? Reagents never hurt them, but even a small quantity of airborne plasma poisonous to them. <br />
* How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable.<br />
* Can adult terror spiders travel through vents? Yes.<br />
<br />
== Guide For Xenobio ==<br />
* Can I spawn these as hostile mobs with a gold slime core? No.<br />
* Can I spawn these as tame mobs with a gold slime core? No.<br />
* Can I use a sentience potion to make one loyal to me? No.<br />
* Will I get brutally murdered if I try interacting with a wild one? Yes!<br />
<br />
{{JobsTable}}</div>Kyethttps://paradisestation.org/wiki/index.php?title=Standard_Operating_Procedure_(Security)&diff=21923Standard Operating Procedure (Security)2020-12-22T06:30:22Z<p>Kyet: updates security pod pilot SOP to delete references to telecomms, sci outpost, etc and clarify it</p>
<hr />
<div>'''''Foreword:''''' '''Job SOP should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. As always, SOP can be malleable if the situation so requires, and the decision to punish a crewmember for breaching it ultimately falls onto the relevant Head of Staff, for Department Members, or Captain, for the Head of Staff.'''<br />
<br />
This is the page for Standard Operating Procedure for Security.<br />
<br />
For a list of regular SOP, or for other departments, see the main page for [[Standard Operating Procedure]].<br />
<br />
For information about deadly force, trials, etc, see [[Space Law]].<br />
<br />
==[[File:Generic_hos.png|32px]][[Head of Security]]==<br />
<br />
=== <span style="color: darkgreen">Code Green</span> ===<br />
----<br />
<br />
1. The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers;<br />
<br />
2. The Head of Security is permitted to carry a taser, a flash, a flashbang, a stunbaton and a can of pepperspray. While permitted to carry their unique Energy Gun, they are discouraged from doing so for safety concerns, and should keep it on Stun/Disable;<br />
<br />
3. The Head of Security is not obligated to provide a trial, but is encouraged to allow legal representation should the suspect request it. This only applies to Capital Crimes;<br />
<br />
4. The Head of Security may not, under any circumstance, overrule a Magistrate, unless their decisions are blatantly breaking Standard Operating Procedure and/or Space Law, in which case Central Command is to be contacted as well;<br />
<br />
5. The Head of Security must follow the same guidelines as the Warden for Armory equipment, portable flashers and deployable barriers;<br />
<br />
6. The Head of Security is not permitted to collect equipment from the Armory to carry on their person;<br />
<br />
7. The Head of Security is permitted to either use their regular coat, or armored trenchcoat;<br />
<br />
8. The Head of Security is permitted to wear their unique gas mask;<br />
<br />
9. The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape<br />
<br />
=== <span style="color: darkblue">Code Blue</span> ===<br />
----<br />
<br />
1. All Guidelines carry over from Code Green. In regards to Guideline 2, the Head of Security is now encouraged to carry their unique Energy Gun<br />
<br />
=== <span style="color: darkred">Code Red</span> ===<br />
----<br />
<br />
1. Guidelines 1, 3, 4, 5, 7, 8 and 9 are carried over from Code Green;<br />
<br />
2. The Head of Security is permitted to take whatever equipment they require from the Armory, provided they leave enough equipment for the rest of the Security force;<br />
<br />
3. The Head of Security is required to produce a Station Announcement regarding the nature of the confirmed threat that caused Code Red;<br />
<br />
==[[File:Generic_security.png|32px]][[Security Officer]]==<br />
<br />
=== <span style="color: darkgreen">Code Green</span> ===<br />
----<br />
<br />
1. Security Officers are required to state the reasons behind an arrest before any further action is taken. Exception is made if the suspect refuses to stop;<br />
<br />
2. Security Officers must attempt to bring all suspects or witnesses to the Brig without handcuffing or incapacitating them. Should the suspect not cooperate, the officer may proceed as usual;<br />
<br />
3. No weapons are to be unholstered until the suspect attempts to run away or becomes actively hostile;<br />
<br />
4. Security Officers are permitted to carry a taser, a flash, a flashbang, a stunbaton and a can of pepperspray;<br />
<br />
5. Security Officers may not demand access to the interior of other Departments during regular patrols. However, asking for access from the Head of Personnel is still acceptable;<br />
<br />
6. Security officers are not permitted to have weapons drawn during regular patrols;<br />
<br />
7. Security officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime. Any further searches require a warrant from the Head of Security, Captain or Magistrate;<br />
<br />
=== <span style="color: darkblue">Code Blue</span> ===<br />
----<br />
<br />
1. Guidelines 1, 2, and 4 are carried over from Code Green;<br />
<br />
2. Security Officers are permitted to carry around any weapons or equipment available in the Armory, at the Warden's discretion, but never more than one at a time. Exception is made for severe emergencies, such as Blob Organisms or Nuclear Operatives;<br />
<br />
3. Security Officers are permitted to carry weapons in hand during regular patrols, although this is not advised;<br />
<br />
4. Security Officers are permitted to present weapons during arrests;<br />
<br />
5. Security Officers may demand entry to specific Departments during regular patrols;<br />
<br />
6. Security Officers may randomly search crewmembers, but are not allowed to apply any degree of force unless said crewmember acts overtly hostile. Crew who refuse to be searched may be stunned and cuffed for the search;<br />
<br />
7. Security Officers are permitted to leave prisoners bucklecuffed should they act hostile<br />
=== <span style="color: darkred">Code Red</span> ===<br />
----<br />
<br />
1. Guidelines 2, 3, 4, 5, 6 and 7 are carried over from Code Blue;<br />
<br />
2. Security Officers may arrest crewmembers with no stated reason if there is evidence they are involved in criminal activities;<br />
<br />
3. Security Officers may forcefully relocate crewmembers to their respective Departments if necessary;<br />
<br />
==[[File:Generic_warden.png|32px]][[Warden]]==<br />
<br />
=== <span style="color: darkgreen">Code Green</span> ===<br />
----<br />
<br />
1. The Warden may not perform arrests if there are Security Officers active;<br />
<br />
2. The Warden must conduct a thorough search of every prisoner’s belongings, including pockets, PDA slots, any coat pockets and suit storage slots;<br />
<br />
3. The Warden is not obligated to provide a trial, but is encouraged to allow legal representation should the suspect request it. This only applies to Capital Crimes;<br />
<br />
4. The Warden may not hand out any weapons or armour from the Armory, except for extra tasers. Hardsuits may be issued if emergency E.V.A action is required. Exception is made if there is an immediate threat that requires attention, such as Nuclear Operatives, or rioters;<br />
<br />
5. The Warden is permitted to carry a taser, a flash, a stunbaton, a flashbang and a can of pepperspray;<br />
<br />
6. The Warden may not place the portable flashers within the Brig;<br />
<br />
7. The Warden may not place the deployable barriers within the Brig;<br />
<br />
8. The Warden must read to every prisoner the crimes they are sentenced to;<br />
<br />
9. The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoners acts overtly hostile or attempts to breach the cell in order to escape<br />
<br />
=== <span style="color: darkblue">Code Blue</span> ===<br />
----<br />
<br />
1. Guidelines 1, 2, 3, 5 and 8 are carried over from Code Green;<br />
<br />
2. The Warden is permitted to hand out all equipment from the Armory. Energy and Laser guns are only to be handed out with Head of Security or Captain's approval, as they present a lethal risk, or if there is an immediate threat, such as Blob Organisms or Nuclear Operatives;<br />
<br />
3. The Warden is permitted to place the portable flashers inside the Brig;<br />
<br />
4. The Warden is permitted to place the deployable barriers inside the Brig<br />
<br />
=== <span style="color: darkred">Code Red</span> ===<br />
----<br />
<br />
1. Guidelines 2, 3, 5 and 8 are carried over from Code Green; <br />
<br />
2. Guidelines 3 and 4 are carried over from Code Blue. In addition, the Warden may also carry any weapon from the Armory, but never more than one at a time;<br />
<br />
3. The Warden is permitted to distribute any weapon or piece of equipment in the Armory. This includes whatever Research has provided;<br />
<br />
4. The Warden is permitted to carry out arrests freely;<br />
<br />
==[[File:Generic_detective.png|32px]][[Detective]]==<br />
<br />
=== <span style="color: darkgreen">Code Green</span> ===<br />
----<br />
<br />
1. The Detective may not perform arrests or searches unless given specific permission by the Head of Security or Warden. Exception is made if there are no active Officers or Warden;<br />
<br />
2. The Detective may not intentionally go around Security officers to perform arrests. If Officers are available, arrests may only be performed if there is an immediate violent threat to the Detective or anyone around them;<br />
<br />
3. The Detective may not unholster their revolver unless a clear and present danger to their life is present;<br />
<br />
4. The Detective may carry their revolver, along with spare ammunition;<br />
<br />
5. The Detective may carry their telescopic baton;<br />
<br />
6. Should the Detective be assaulted by a crewmember, they must use the issued Telescopic Baton to apprehend them. Using the revolver is permitted only if the crewmember attempts to escape and there are no Officers available for backup;<br />
<br />
7. The Detective may not search anyone in the Brig without permission from the Warden or Head of Security;<br />
<br />
8. The Detective is not permitted to modify their revolver to chamber lethal rounds, under any circumstance;<br />
<br />
9. The Detective must compile all evidence gathered into organized dossiers, and have at least one copy available at all times<br />
=== <span style="color: darkblue">Code Blue</span> ===<br />
----<br />
<br />
1. Guidelines 4, 5, and 9 are carried over from Code Green;<br />
<br />
2. If sufficient forensic evidence is collected, and there are no Security Officers available at the time, the Detective is permitted to carry out arrests if a prior warning is given via Security Comms;<br />
<br />
3. The Detective is obligated to inform the suspect of the crimes they are accused;<br />
<br />
4. The Detective may search any suspect in the Brig;<br />
<br />
5. The Detective may pull aside any suspect for an interrogation, provided they receive authorization from the Head of Security or the Warden;<br />
<br />
6. The Detective may unholster their revolver whenever they deem it necessary, though it is recommended they do so sparsely;<br />
<br />
=== <span style="color: darkred">Code Red</span> ===<br />
----<br />
<br />
1. Guidelines 4, 5 and 9 carry over from Code Green; <br />
<br />
2. Guidelines 2, 3, 4, 5, and 6 carry over from Code Blue;<br />
<br />
3. The Detective may freely discharge his revolver when handling confirmed threats;<br />
<br />
==[[File:SS13_Sec_pod_pilot.png|32px]][[Security Pod Pilot]]==<br />
<br />
=== <span style="color: darkgreen">Code Green</span> ===<br />
----<br />
<br />
1. The Security Pod Pilot is permitted to carry out arrests under the same conditions as a Security Officer;<br />
<br />
2. The Security Pod Pilot is permitted to carry a taser, a flash, a stunbaton, a flashbang and a can of pepperspray;<br />
<br />
3. The Security Pod Pilot is not permitted to bring the Security Pod inside the station, except for designated Pod Bays;<br />
<br />
4. The Security Pod Pilot is not permitted to swap the Security Pod’s weapon systems to the Laser Module unless a lethal threat, such as Space Carp or Attack Drones, is present;<br />
<br />
5. The Security Pod Pilot is not permitted to use the Laser Module during arrests, and must switch to the Disabler Module;<br />
<br />
6. The Security Pod Pilot must carry around a spare set of tools and energy cell, for their own sake;<br />
<br />
7. The Security Pod Pilot may immediately, and without warning, conduct arrests on individuals attempting to perform E.V.A actions near the AI Satellite. Exception is made if the AI Unit is malfunctioning;<br />
<br />
8. The Security Pod Pilot must stay in the same sector (zlevel) as the station. They are not permitted to explore deep space unless the Head of Security approves it.<br />
<br />
=== <span style="color: darkblue">Code Blue</span> ===<br />
----<br />
<br />
1. Guidelines 1, 2, 7 and 8 are carried over from Code Green. In regards to Guideline 2, Pod Pilots are now also permitted to carry around Bulletproof Armour or Riot Gear;<br />
<br />
2. Pod Pilots are permitted to carry weapons in hand during regular patrols;<br />
<br />
3. Pod Pilots are permitted to present weapons during arrests;<br />
<br />
4. Pod Pilots may demand entry to specific Departments during regular patrols;<br />
<br />
5. Pod Pilots may randomly search crewmembers, but are not allowed to apply any degree of force unless said crewmember acts overtly hostile;<br />
<br />
6. Pod Pilots are permitted to leave prisoners bucklecuffed should they act hostile<br />
=== <span style="color: darkred">Code Red</span> ===<br />
----<br />
<br />
1. Guidelines 1, 2, 7 and 8 carry over from Code Green; <br />
<br />
2. All Guidelines carry over from Code Blue;<br />
<br />
3. The Security Pod Pilot is permitted to carry any weapon from the Armory, but never more than one at a time. Exception is made for severe emergencies, such as Blob Organisms or Nuclear Operatives;<br />
<br />
4. The Security Pod Pilot is permitted to bring the Security Pod inside the station in extreme emergencies;<br />
<br />
5. The Security Pod Pilot is permitted to permanently install the Laser Module onto the Security Pod;<br />
<br />
==[[File:BrigPhysician.png|32px]][[Brig Physician]]==<br />
<br />
=== <span style="color: darkgreen">Code Green</span> ===<br />
----<br />
<br />
1. The Brig Physician may not, under any circumstance, arrest anyone;<br />
<br />
2. The Brig Physician may not, under any circumstance, interfere with Security’s duties;<br />
<br />
3. The Brig Physician may not, under any circumstance, directly alter a sentence, or attempt to contest one with Security personnel. Contacting a Magistrate/IAA/NT Representative is still acceptable;<br />
<br />
4. The Brig Physician must wait until someone is brigged and their timer starts before bringing them to the Brig Medbay. Exception is made if the Head of Security or Warden allows it, or there is a problem that requires immediate medical aid to prevent death;<br />
<br />
5. The Brig Physician may not stop a timer if a prisoner is brought into the Brig Medbay for treatment. The timer is to continue while they are treated. If the timer runs out during medical treatment, the prisoner is to be released;<br />
<br />
6. The Brig Physician may not restrain a prisoner unless they are actively hostile;<br />
<br />
7. The Brig Physician is permitted to carry a flash and a can of pepperspray;<br />
<br />
8. The Brig Physician must maintain the Brig Medbay, himself and all treated prisoners in a hygienic condition. Should the need arise, this extends to the rest of the Brig as well;<br />
<br />
9. The Brig Physician must escort all prisoners requiring surgery to Medbay personally, and make sure that they are returned to the Brig before being released. The Brig Physician may also choose to construct a smaller surgery room inside the Brig Medbay<br />
<br />
10. The Brig Physician is not obliged to treat any injuries prisoners sustain from self-harm. If they kill themselves, put them in a body bag, label the body bag with their name and "suicide", and deliver the body bag to medical for storage in the morgue.<br />
<br />
=== <span style="color: darkblue">Code Blue</span> ===<br />
----<br />
<br />
1. All Guidelines carry over from Code Green;<br />
<br />
2. Additional equipment may be provided by the Warden for self-defense;<br />
=== <span style="color: darkred">Code Red</span> ===<br />
----<br />
<br />
1. All guidelines carry over from Code Green;<br />
<br />
2. All guidelines carry over from Code Blue<br />
<br />
{{SOPTable}}</div>Kyethttps://paradisestation.org/wiki/index.php?title=Space_Law&diff=21806Space Law2020-12-14T20:47:51Z<p>Kyet: add contractor balloon, pinpointer, zippo</p>
<hr />
<div>{{Glossarytable}}<br />
<br />
Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.<br />
<br />
Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.<br />
<br />
Central Command can authorize pardons for crimes as they see fit.<br />
<br />
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.<br />
<br />
<br />
= Interpretation of the Law [[file:documents.png|32px]]=<br />
<br />
In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.<br />
<br />
For certain crimes, the intention of the accused is important. The difference between [[#Murder|Murder]] and [[#Manslaughter|Manslaughter]] can be hard to ascertain. When in doubt, you should default to the lesser crime.<br />
<br />
'''Multiple Counts''' - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of [[#Petty Theft|Petty Theft]].<br />
<br />
Knowingly aiding a criminal is [[#Aiding and Abetting|Aiding and Abetting]]. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.<br />
<br />
== Crime Stacking ==<br />
<br />
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:<br />
<br />
* Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together.<br />
<br />
* Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime.<br />
<br />
* Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.<br />
<br />
* Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.<br />
<br />
== Brig Procedures [[file:handcuffs.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
Special precautions are to be taken aside from Standard Brigging Procedures:<br />
<br />
* Ask Vox or Plasmamen prisoners where their Internals Tank is located. '''Do not remove this tank, as it will kill them.''' In such a case where their clothes have to be changed, '''expedience is mandatory.'''<br />
<br />
* All [[#Contraband|Contraband]] is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are '''not''' to be returned.<br />
<br />
* Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.<br />
<br />
== Legal Representation and Trials [[file:gavel.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
While prisoners are permitted to seek legal representation, '''Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.'''<br />
<br />
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.<br />
<br />
* '''Disruptive IAA''' - If the IAA is asked to leave the brig by the Magistrate, HoS, Warden or Captain, they must do so, and cannot return until one of those four people allows it. If they return without permission, or are otherwise disruptive, Security may ask the Magistrate for permission to demote them. If no Magistrate is present, the Captain may approve their demotion instead.<br />
<br />
* '''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.<br />
<br />
== Use of Deadly Force [[file:laser.png|32px]]==<br />
<br />
As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.<br />
<br />
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.<br />
<br />
There are however certain circumstances where deadly force is permissible:<br />
<br />
* '''Non-Lethal Weapons Ineffective''' - Targets impervious to non-lethal weapons such as Exosuits, Holo Parasites and their owner, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
<br />
* '''Severe Personal Risk''' - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.<br />
<br />
* '''Armed and Dangerous''' - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.<br />
<br />
* '''Posthumous Revival''' - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.<br />
<br />
In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.<br />
<br />
== Enemies of the Corporation [[file:emag.png|32px]]==<br />
<br />
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.<br />
<br />
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.<br />
<br />
* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].<br />
<br />
* '''Uncontainable EoCs''' - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.<br />
<br />
* '''Changelings/Testimony''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.<br />
<br />
* '''Surrendering EoCs''' - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.<br />
<br />
* '''Parole for EoCs''' - See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
<br />
<br />
== Escape, Escape Attempts & In-Cell Vandalism ==<br />
<br />
* '''Temporary Prisoners who escape''' are to be re-brigged for the full timer they had before, plus an additional 10 minutes.<br />
* '''Permanent & Exiled Prisoners who escape''' may be detained, executed or killed on sight at the discretion of security.<br />
* '''*Execute* Status Prisoners who escape''' are to be killed on sight.<br />
* '''Escape is defined as''' leaving the area they're confined to, without permission from security. Breaking internal windows, without leaving the space they are confined to, does not count. E.g: temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell (moving into the other isolation cell does count).<br />
* '''Attempted Escape is defined as''' attempting to break the barriers that keep the prisoner contained (e.g: cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset, and/or be moved to isolation for the rest of their sentence, at the discretion of security. Permanent prisoners guilty of this should be moved to isolation. Permanent prisoners already in isolation who are guilty of this can be executed.<br />
* '''Vandalizing their cell''' is defined as breaking things in their environment in a way that does not help them escape. E.g: breaking their light. Temporary prisoners guilty of this should have their timer reset. Permabrig prisoners guilty of this should be moved to isolation. Isolation prisoners guilty of this can be left in a straightjacket for the remainder of their sentence.<br />
<br />
== Additional Clarifications [[file:filingcabopen.png|32px]]==<br />
<br />
Executions can be done '''only''' by [[Legal_Standard_Operating_Procedure##Execution:_Electric_Chair|electric chair]], [[Legal_Standard_Operating_Procedure##Execution:_Lethal_Injection|lethal injection]], [[Legal_Standard_Operating_Procedure##Execution:_Firing_Squad|firing squad]], [[Legal_Standard_Operating_Procedure##Execution:_Gas_Inhalation|gas inhalation]] or [[Legal_Standard_Operating_Procedure##Execution:_Asphyxiation|asphyxiation]]. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See [[Legal Standard Operating Procedure]] for more information regarding executions.<br />
<br />
* In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.<br />
<br />
* The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.<br />
<br />
= Space Law [[file:SpaceLaw.png|32px]]=<br />
=== Crime Codes Quick Reference ===<br />
[[File:LawTrial.png|frame|An internal affairs agent argues for his client's acquital based on a technicality.]] <br />
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.<br />
<br />
Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).<br />
<br />
{| width='70%' style='text-align: center; background-color:#FFFFFF;' border=1 cellspacing=0<br />
! style='background-color:#FFFFFF;' Width='20px'|Code<br />
! style='background-color:#6FD15C;' Width='180px'|1XX - Minor<br>(0-5 minutes)<br />
! style='background-color:#EAD672;' width='180px'|2XX - Medium<br>(5-10 minutes)<br />
! style='background-color:#ffaa55;' width='180px'|3XX - Major<br>(10-15 minutes)<br />
! style='background-color:#ff6655;' width='180px'|4XX - Exceptional<br>(Permabrig)<br />
! style='background-color:#000000;' width='180px' |<span style="color:#ffffff">5XX - Capital<br>(Permabrig/Execution)</span><br />
|-<br />
!style='background:#FFFFFF;' | 00<br />
|style='background:#B4FFA5;' | [[#Damage to Station Assets|Damage to Station Assets]]<br />
|style='background:#ffee99;' | [[#Creating a Workplace Hazard|Workplace Hazard]]<br />
|style='background:#ffcc99;' | [[#Sabotage|Sabotage]]<br />
|style='background:#ffaa99;' | [[#Grand Sabotage|Grand Sabotage]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 01<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]]<br />
|style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]]<br />
|style='background:#ffaa99;' | [[#Manslaughter|Manslaughter]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 02<br />
|style='background:#B4FFA5;' | [[#Battery|Battery]]<br />
|style='background:#ffee99;' | [[#Assault|Assault]]<br />
|style='background:#ffcc99;' | [[#Aggravated Assault|Aggravated Assault]]<br />
|style='background:#ffaa99;' | [[#Attempted Murder|Attempted Murder]]<br />
|style='background:#cccccc;' | [[#Murder|Murder]]<br />
|-<br />
!style='background:#FFFFFF;' | 03<br />
|style='background:#B4FFA5;' | [[#Drug Possession|Drug Possession]]<br />
|style='background:#ffee99;' | [[#Narcotics Distribution|Narcotics Distribution]]<br />
|style='background:#ffcc99;' | <br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 04<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Possession of a Weapon|Possession of a Weapon]]<br />
|style='background:#ffcc99;' | [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 05<br />
|style='background:#B4FFA5;' | [[#Indecent Exposure|Indecent Exposure]]<br />
|style='background:#ffee99;' | [[#Rioting|Rioting]]<br />
|style='background:#ffcc99;' | [[#Inciting a Riot|Inciting a Riot]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | [[#Mutiny|Mutiny]]<br />
|-<br />
!style='background:#FFFFFF;' | 06<br />
|style='background:#B4FFA5;' | [[#Abuse of Equipment|Abuse of Equipment]]<br />
|style='background:#ffee99;' | [[#Abuse of Confiscated Equipment|Abuse of Confiscated Equipment]]<br />
|style='background:#ffcc99;' | [[#Possession of Contraband|Possession of Contraband]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 07<br />
|style='background:#B4FFA5;' | [[#Petty Theft|Petty Theft]]<br />
|style='background:#ffee99;' | [[#Robbery|Robbery]]<br />
|style='background:#ffcc99;' | [[#Theft|Theft]]<br />
|style='background:#ffaa99;' | [[#Grand Theft|Grand Theft]]<br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 08<br />
|style='background:#B4FFA5;' | [[#Trespass|Trespass]]<br />
|style='background:#ffee99;' | [[#Breaking and Entering|Breaking and Entering]]<br />
|style='background:#ffcc99;' | [[#Major Trespass|Major Trespass]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 09<br />
|style='background:#B4FFA5;' | [[#Resisting Arrest|Resisting Arrest]]<br />
|style='background:#ffee99;' | <br />
|style='background:#ffcc99;' | [[#Assault of an Officer|Assault of an Officer]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|}<br />
<br />
=== Modifiers Quick Reference ===<br />
<br />
Use this to quickly find [[#Modifiers & Special Situations|Modifiers]] and their values. You can click on the name of a modifier to immediately navigate to it.<br />
<br />
Some modifiers, such as [[#Repeat Offender|Repeat Offender]], [[#Aiding and Abetting|Aiding and Abetting]], and [[#Parole|Parole]] have special clauses and conditions. <br />
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
|-<br />
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''<br />
| Partner's sentence; minimum 5<br />
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''<br />
| Running Timer<br />
|-<br />
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''<br />
| Sentence Overridden<br />
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''<br />
| Parole Until Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''<br />
| 50% addition<br />
|-<br />
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''<br />
| +10 mins on 3rd same offense<br />
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''<br />
| Deconversion & Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''<br />
| Immediate Release<br />
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''<br />
| Immediate Release/Relocation<br />
|-<br />
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | <br />
| <br />
|}<br />
<br />
=== Minor Crimes ===<br />
<hr><br />
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.<br />
[[File:LawDet.png|frame|The detective files a report during his investigation on Punpun's murder.]]<br />
[[File:LawCell.png|frame|Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.]]<br />
{| class="wikitable" style="text-align: center; width: 75%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #6FD15C; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 100<br />
|[[File:SL_Damage to Station Assets.png]]{{anchor|Damage to Station Assets}}<br />
|'''Damage to Station Assets'''<br />
| To deliberately damage the station or station property to a minor degree with malicious intent.<br />
| [[Pets|Departmental Pets]], [[Cyborg|Cyborgs]], Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see [[#Sabotage|Sabotage]].<br />
|-<br />
! 102<br />
|[[File:SL_Battery.png]]{{anchor|Battery}}<br />
|'''Battery'''<br />
| To use minor physical force against someone without intent to seriously injure them.<br />
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see [[#Assault|Assault]].<br />
|-<br />
! 103<br />
|[[File:SL_Drug Posession.png]]{{anchor|Drug Possession}}<br />
|'''Drug Possession'''<br />
| To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.<br />
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see [[#Narcotics Distribution|Narcotics Distribution]].<br />
|-<br />
! 105<br />
|[[File:SL_Indecent Exposure.png]]{{anchor|Indecent Exposure}}<br />
|'''Indecent Exposure'''<br />
| To be intentionally and publicly unclothed.<br />
| Running around the station naked or otherwise unclothed.<br />
|-<br />
! 106<br />
|[[File:SL_Abuse of Equipment.png]]{{anchor|Abuse of Equipment}}<br />
|'''Abuse of Equipment'''<br />
| To utilize security/non-lethal equipment in an illegitimate fashion.<br />
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.<br />
|-<br />
! 107<br />
|[[File:SL_Petty Theft.png]]{{anchor|Petty Theft}}<br />
|'''Petty Theft'''<br />
| To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.<br />
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see [[#Theft|Theft]] or [[#Robbery|Robbery]].<br />
|-<br />
! 108<br />
|[[File:SL_Trespass.png]]{{anchor|Trespass}}<br />
|'''Trespass'''<br />
| To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.<br />
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and [[#Theft|Theft]] are often committed together; both sentences should be applied. For restricted areas, see [[#Major Trespass|Major Trespass]].<br />
|-<br />
! 109<br />
|[[File:SL_Resisting Arrest.png]]{{anchor|Resisting Arrest}}<br />
|'''Resisting Arrest'''<br />
| To resist an officer who attempts a proper arrest or search.<br />
| Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.<br />
|}<br />
<br />
=== Medium Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.<br />
<br />
<div style="display: grid; float: right;"><br />
<div style="float: right;"><br />
[[File:LawProc.png|frame|Security processing a suspected cultist.]]<br />
</div><br />
{{LawModifiers}}<br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffee99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #EAD672; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 200<br />
|[[File:SL_Creating A Workplace Hazard.png]]{{anchor|Creating a Workplace Hazard}}<br />
|'''Creating a Workplace Hazard'''<br />
| To endanger the crew or station through negligent but not deliberately malicious actions.<br />
| Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see [[#Manslaughter|Manslaughter.]] Failure to follow legal security orders during Code Red may constitute Creating a Workplace Hazard, see [[Standard_Operating_Procedure#Alert_Levels|Code Red SOP.]]<br />
|-<br />
! 201<br />
|[[File:SL_Kidnapping.png]]{{anchor|Kidnapping}}<br />
|'''Kidnapping'''<br />
| To hold a crewmember under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see [[#Kidnapping of an Officer|Kidnapping of an Officer]].<br />
|-<br />
! 202<br />
|[[File:SL_Assault.png]]{{anchor|Assault}}<br />
|'''Assault'''<br />
| To use excessive physical force against someone without the apparent intent to kill them.<br />
| To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see [[#Aggravated Assault|Aggravated Assault]].<br />
|-<br />
! 203<br />
|[[File:SL_Narcotics Distribution.png]]{{anchor|Narcotics Distribution}}<br />
|'''Narcotics Distribution'''<br />
| To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.<br />
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is [[#Assault|Assault]]. For non-distributed drugs used for recreation, see [[#Drug Possession|Drug Possession]].<br />
|-<br />
! 204<br />
|[[File:SL_Weapon Posession.png]]{{anchor|Possession of a Weapon}}<br />
|'''Possession of a Weapon'''<br />
| To be in possession of a dangerous item that is not part of one's job.<br />
| Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]].<br />
|-<br />
! 205<br />
|[[File:SL_Rioting.png]]{{anchor|Rioting}}<br />
|'''Rioting'''<br />
| To partake in an unauthorized and disruptive assembly of crewmen.<br />
| It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see [[#Inciting a Riot|Inciting a Riot]].<br />
|-<br />
! 206<br />
|[[File:SL_Abuse of Confiscated Equipment.png]]{{anchor|Abuse of Confiscated Equipment}}<br />
|'''Abuse of Confiscated Equipment'''<br />
| To take and use equipment confiscated as evidence.<br />
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see [[#Abuse of Equipment|Abuse of Equipment]].<br />
|-<br />
! 207<br />
|[[File:SL_Robbery.png]]{{anchor|Robbery}}<br />
|'''Robbery'''<br />
| To steal items from another's person.<br />
| Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see [[#Theft|Theft]] or [[#Grand Theft|Grand Theft]].<br />
|-<br />
! 208<br />
|[[File:SL_Breaking & Entering.png]]{{anchor|Breaking and Entering}}<br />
|'''Breaking and Entering'''<br />
| Forced entry to areas where the subject does not have access to. This counts for general areas.<br />
| Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered [[#Damage to Station Assets|Damage to Station Assets]]. Does not stack with [[#Damage to Station Assets|Damage to Station Assets]] unless damages also occurred after entry. For secure areas, see [[#Major Trespass|Major Trespass]].<br />
|}<br />
<br />
=== Major Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.<br />
<div style="display: grid; float: right;"><br />
{{LawReference}}<br />
<div style="float: right;"><br />
{{LawContraband}}<br />
</div><br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffcc99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ffaa55; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 300<br />
|[[File:SL_Sabotage.png]]{{anchor|Sabotage}}<br />
|'''Sabotage'''<br />
| To hinder the work of the crew or station through malicious actions.<br />
| Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 301<br />
|[[File:SL_Kidnapping of an Officer.png]]{{anchor|Kidnapping of an Officer}}<br />
|'''Kidnapping of an Officer'''<br />
| To hold a member of Command, Security, or any Central Command VIP under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see [[#Kidnapping|Kidnapping]].<br />
|-<br />
! 302<br />
|[[File:SL_Aggravated Assault.png]]{{anchor|Aggravated Assault}}<br />
|'''Aggravated Assault'''<br />
| To use excessive physical force resulting in severe or life-threatening harm.<br />
| Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see [[#Manslaughter|Manslaughter]] or [[#Murder|Murder]].<br />
|-<br />
! 304<br />
|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon}}<br />
|'''Possession of a Restricted Weapon'''<br />
| To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, Combat Implants (anti-drop, CNS rebooter), etc.<br />
| Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 305<br />
|[[File:SL_Inciting a Riot.png]]{{anchor|Inciting a Riot}}<br />
|'''Inciting a Riot'''<br />
| To attempt to stir the crew into a riot.<br />
| The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].<br />
|-<br />
! 306<br />
|[[File:SL_Posession of Contraband.png]]{{anchor|Possession of Contraband}}<br />
|'''Possession of Contraband'''<br />
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| For information on what items are contraband, see [[#Contraband|Contraband]]. Contraband from outside the station (e.g: [[Gateway]], [[Lavaland]]) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law.<br />
|-<br />
! 307<br />
|[[File:SL_Theft.png]]{{anchor|Theft}}<br />
|'''Theft'''<br />
| To steal restricted or dangerous items from either an area or one's person.<br />
| Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. <br>Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see [[#Petty Theft|Petty Theft]].<br />
|-<br />
! 308<br />
|[[File:SL_Major Trespass.png]]{{anchor|Major Trespass}}<br />
|'''Major Trespass'''<br />
| Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research.<br />
| To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see [[#Trespass|Trespass]].<br />
|-<br />
! 309<br />
|[[File:SL_Assault of an Officer.png]]{{anchor|Assault of an Officer}}<br />
|'''Assault of an Officer'''<br />
| To use excessive physical force against a member of Command or Security without the apparent intent to kill them.<br />
| To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see [[#Resisting Arrest|Resisting Arrest]]. [[#Battery|Battery]], [[#Assault|Assault]], and [[#Aggravated Assault|Aggravated Assault]] do not stack with this charge.<br />
|}<br />
<br />
=== Exceptional Crimes ===<br />
<hr><br />
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.<br />
[[File:LawSabo.png|frame|The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.]]<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffaa99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ff6655; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 400<br />
|[[File:Compromising_Station_Integrity.PNG]]{{anchor|Grand Sabotage}}<br />
|'''Grand Sabotage'''<br />
| To engage in maliciously destructive actions which endanger the crew or station.<br />
| Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see [[#Sabotage|Sabotage]]. If death was caused, see [[#Murder|Murder]].<br />
|-<br />
! 401<br />
|[[File:SL_Manslaughter.png]]{{anchor|Manslaughter}}<br />
|'''Manslaughter'''<br />
| To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.<br />
| Any effort to prevent the resuscitation or cloning of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see [[#Murder|Murder]].<br />
|-<br />
! 402 <br />
|[[File:Attempted_Murder.PNG]]{{anchor|Attempted Murder}}<br />
|'''Attempted Murder'''<br />
| To use excessive physical force with intention to cause death.<br />
| Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 407<br />
|[[File:SL_Grand Theft.png]]{{anchor|Grand Theft}}<br />
|'''Grand Theft'''<br />
| To steal items of high value or sensitive nature from either an area or one's person.<br />
| Theft of cutting-edge technology, documents, and research samples. Examples include hand teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, mechas, and departmental door remotes. For theft of less important property, see [[#Theft|Theft]] or [[#Petty Theft|Petty Theft]].<br />
|}<br />
<br />
=== Capital Crimes ===<br />
<hr><br />
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.<br />
<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #cccccc;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 502<br />
|[[File:Murder.PNG]]{{anchor|Murder}}<br />
|'''Murder'''<br />
| To deliberately and maliciously cause the death of another crewmember via direct or indirect means.<br />
| Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 505<br />
|[[File:SL_Mutiny.png]]{{anchor|Mutiny}}<br />
|'''Mutiny'''<br />
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.<br />
|}<br />
<br />
=== Modifiers & Special Situations ===<br />
<hr><br />
<br />
{| class="wikitable" style="text-align: center; width: 70%; background-color: #aaffaa;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 14em;" | Situation {{anchor|Aiding and Abetting}}<br />
| style="width: 20em;" | Description<br />
| | Notes<br />
| style="width: 14em;" | Modifier<br />
|-<br />
!'''Aiding and Abetting'''<br />
| To knowingly assist a criminal.<br />
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. {{anchor|Central Command Directive}}<br />
| The original criminal's sentence; 5 minute minimum<br />
|- <br />
!'''Central Command Directive'''<br />
| To be issued a pardon/sentence modification by Central Command.<br />
| Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. {{anchor|Cooperation with Security}}<br />
| Immediate Release/Modification<br />
|-<br />
!'''Cooperation with Security'''<br />
| Being helpful to the members of security, revealing things during questioning.<br />
| Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. {{anchor|Hostile Brainwashing}}<br />
| 50% reduction<br />
|-<br />
!'''Hostile Brainwashing'''<br />
| To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances.<br />
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}<br />
| Deconversion & Release<br />
|-<br />
!'''Immediate Threat to Prisoner''' <br />
| A severe threat to a prisoner's person.<br />
| The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. {{anchor|Medical Attention}}<br />
| Immediate Release/Relocation<br />
|-<br />
!'''Medical Attention'''<br />
| A sick or injured prisoner requires medical aid.<br />
| Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. {{anchor|Parole}}<br />
| Running Timer<br />
|-<br />
!'''Parole'''<br />
| To be released, under parole, before the allotted sentence for a crime is up.<br />
| Several requirements must be met in order for parole to be granted. See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
| Parole Until Release<br />
|-<br />
!'''Refusal to Cooperate'''<br />
| Non-cooperative behaviour<br />
| While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Fleeing from processing also counts as refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. {{anchor|Repeat Offender}}<br />
| 50% addition<br />
|-<br />
!'''Repeat Offender'''<br />
| To be brigged for the same offense more than twice.<br />
| Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, ten minutes is to be added. An additional ten minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. {{anchor|Self Defense}}<br />
| 10 minute cumulative addition on 3rd offense.<br />
Permabrig on 5th offense.<br />
|-<br />
!'''Self Defense'''<br />
| Acting to protect one's self, coworkers, or workplace.<br />
| Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered [[#Assault|Assault]] unless the defender's life was in danger. {{anchor|Surrender}}<br />
| Immediate Release<br />
|-<br />
!'''Surrender'''<br />
| Willfully surrendering to Security.<br />
| Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender.<br />
| 50% reduction<br />
|}<br />
<br />
=== Contraband ===<br />
<hr><br />
* It is the duty of everyone on station to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges. <br />
* Conversely, personnel turning in contraband to Security of their own volition should not be charged.<br />
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 20px;" class="unsortable" | Code<br />
| style="width: 300px;" class="unsortable" | Explanation<br />
| style="width: 400px;" class="unsortable" | Standard Charges For Possession<br />
| style="width: 400px;" class="unsortable" | Exceptions<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
!NC<br />
| Non-Contraband items. Having one of these is not a crime.<br />
| No charges, but can still be confiscated IF directly used in the commission of a crime.<br />
| None<br />
|- style="text-align: center; background-color: #ffee99; color: black;"<br />
!C<br />
| Standard Contraband items. <br />
| Confiscate the item, AND charge the owner with [[#Possession of Contraband|306. Possession of Contraband]]. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. If used in committing a non-contraband related [[#Major Crimes|Major Crime]], the charge is automatically upgraded to [[#Enemies of the Corporation|Enemy of the Corporation]]. <br />
| Can be possessed legally IF they were found in maintenance or off-station, AND the owner is authorized to have them by the Magistrate, Captain, or HoS, AND it was not used in any crime.<br />
|- style="text-align: center; background-color: #ffaa99; color: black;"<br />
!S<br />
| Dangerous Contraband items. <br />
| Confiscate the item, AND charge the owner as [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| Security may legally use syndicate headset keys. All other S-class contraband can ONLY be used with direct permission from Central Command.<br />
|}<br />
<br />
{| class="wikitable" style="text-align: center; width: 60%; background-color: #B4FFA5;"<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)<br />
|- <br />
| width = 130px | [[File:Securebriefcase.png|32px]]<br />
Briefcase Full of Cash<br />
| width = 130px | [[File:ContractorBalloon.png|32px]]<br />
Contractor Balloon<br />
| width = 130px | [[File:ContractorZippo.png|32px]]<br />
Contractor Zippo<br />
| width = 130px | [[File:DonksBox.png|32px]]<br />
Donk Pockets (Stimulants)<br />
| width = 130px | [[File:SyndicateShoes.png|32px]]<br />
No-Slip Shoes<br />
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]<br />
Sharpened Playing Cards<br />
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]<br />
Smuggler's Satchel<br />
|-<br />
| width = 130px | [[File:SyndicateSuit.png|32px]]<br />
Space Suit<br />
| width = 130px |[[File:DuffleSyndiMed.png|32px]]<br />
Surgery Duffelbag<br />
| [[File:SyndieTank.png|32px]]<br />
Suspicious Oxygen Tank<br />
| [[File:SyndicateToolbox.png|32px]]<br />
Suspicious Toolbox<br />
| [[File:SyndicateBalloon.png|32px]]<br />
Syndicate Balloon<br />
| [[File:Syndicate Smoke.png|32px]]<br />
Syndicate Cigarettes<br />
| [[File:SWATmask.png|32px]]<br />
Syndicate Mask<br />
|-<br />
| [[File:SyndicateSoap.png|32px]]<br />
Syndicate Soap<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Implant.png|32px]]<br />
Adrenal Implant<br />
| [[File:Cardboard_Cutout.png|32px]]<br />
Adaptive Cardboard Cutout<br />
| [[File:Pinpointer.png|32px]]<br />
Advanced Pinpointer<br />
| [[File:Multitool.png|32px]]<br />
AI Detector<br />
| [[File:Ambrosiavulgarisseed.png|32px]]<br />
Ambrosia Cruciatus<br />
| [[File:Grenade.png|32px]]<br />
Banana Grenade<br />
| [[File:SyndiKey.png|32px]]<br />
Binary Translator Key<br />
|- style="background-color: #ffee99;"<br />
| [[File:SyndicateBox.png|32px]]<br />
Boozy Shotgun Shells<br />
| [[File:Chameleon_jumpsuit.gif|32px]]<br />
Chameleon Jumpsuit<br />
| [[File:Camera_Bug.png|32px]]<br />
Camera Bug<br />
| [[File:Chameleon_Stamp.png|32px]]<br />
Chameleon Stamp<br />
| width = 130px | [[File:ContractorPinpointer.png|32px]]<br />
Contractor Pinpointer<br />
| [[File:Atmosjumpsuit.png|32px]]<br />
Contortionist's Jumpsuit<br />
| [[File:DartPistol.png|32px]]<br />
Dart Pistol<br />
|- style="background-color: #ffee99;"<br />
| [[File:DNA_Scrambler.png|32px]]<br />
DNA Scrambler<br />
| [[File:Flashlight.png|32px]]<br />
EMP Flashlight<br />
| [[File:FoamPistol.png|32px]]<br />
Foam Force Riot Pistol<br />
| [[File:RiotDart.png|32px]]<br />
Foam Force Riot Foam Dart Including Sniper Rounds<br />
| [[File:Implant.png|32px]]<br />
Freedom Implant<br />
| [[File:Traitorbelt.gif|32px]]<br />
Military/Traitor Belt<br />
| [[File:Black_Gloves.png|32px]]<br />
Pickpocket's Gloves<br />
|- style="background-color: #ffee99;"<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Non-Lethal)<br />
| [[File:Ammo.gif|32px]]<br />
Standard Ammunition<br />
| [[File:Stimulants.png|32px]]<br />
Stimulants<br />
| [[File:Implant.png|32px]]<br />
Storage Implants<br />
| [[File:SyndiPistol.png|32px]]<br />
Syndicate Pistol<br />
| [[File:Sunglasses.png|32px]]<br />
Thermal Imaging Glasses<br />
| [[File:ThermalDrill.png|32px]]<br />
Thermal Safe Drill<br />
|- style="background-color: #ffee99;"<br />
| [[File:UniversalSuppressor.png|32px]]<br />
Universal Supressor<br />
| [[File:Gas mask.png|32px]]<br />
Voice Changer<br />
| [[File:VoodooDoll.png|32px]]<br />
Voodoo Doll<br />
| [[File:Tome.png|60px]]<br />
All Cultist Items (e.g. cult sword, blade, dagger, tome, robes, hardsuit, soulstones except chaplain's, etc)<br />
| <br />
|<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Dangerous Contraband Items (S)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndiRevolver.png|32px]]<br />
.357 Revolver<br />
| [[File:AccessTuner.gif|32px]]<br />
Access Tuner<br />
| [[File:Advanced_Mimery.png|32px]]<br />
Advanced Mimery<br />
| [[File:Id_card.png|32px]]<br />
Agent ID Card<br />
| [[File:Artistic_Toolbox.png|32px]]<br />
Artistic Toolbox<br />
| [[File:clustergrenade.png|32px]]<br />
Atmos Grenades<br />
| [[File:Syndi_Hardsuit.png|32px]]<br />
Blood Red Hardsuit<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ninjastar.png|32px]]<br />
Box of Throwing Weapons<br />
| [[File:Shotguncane.png|32px]]<br />
Cane Shotgun<br />
| [[File:Ntflag.png|32px]]<br />
Chameleon Flag<br />
| [[File:Chameleon_projector.gif|32px]]<br />
Chameleon Projector<br />
| [[File:SecHud.png|32px]]<br />
Chameleon Security HUD<br />
| [[File:MiscCondiment.png|32px]]<br />
Chef's Excellence Special Sauce<br />
| [[File:Emag.png|32px]]<br />
Cryptographic Sequencer (Emag)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:C4.gif|32px]]<br />
Composition C4<br />
| [[File:ContractorBaton.png|32px]]<br />
Contractor Baton<br />
| [[File:ContractorSuitAndHelmet.png|32px]]<br />
Contractor Space Suit<br />
| [[File:ContractorUplink.gif|32px]]<br />
Contractor Uplink<br />
| [[File:cqcmanual.png|32px]]<br />
CQC Manual<br />
| [[File:PlushieCarp.png|32px]]<br />
Dehydrated Space Carp<br />
| [[File:Pda_cartrige.png|32px]]<br />
Detomatix Cartridge<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndicateBox.png|32px]]<br />
EMP Kit<br />
| [[File:Energy_crossbow.png|32px]]<br />
Mini Energy Crossbow<br />
| [[File:Edagger.gif|32px]]<br />
Energy Dagger<br />
| [[File:Sword.gif|32px]]<br />
Energy Sword<br />
| [[File:d20.png|32px]]<br />
E20<br />
| [[File:Grenade.png|32px]]<br />
Feral Cat Grenade<br />
| [[File:Garrote.png|32px]]<br />
Fibre Wire Garrote<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Pda cartrige.png|32px]]<br />
F.R.A.M.E Cartridge<br />
| [[File:Fingerless.png|32px]]<br />
Gloves of the North Star<br />
| [[File:Uploadmodule.png|32px]]<br />
Hacked AI Upload Module<br />
| [[File:Combathypo.gif|32px]]<br />
Holoparasites<br />
| [[File:Meat_Cleaver.png|32px]]<br />
Meat Cleaver<br />
| [[File:Mindbatterer.png|32px]]<br />
Mind Batterer<br />
| [[File:Implant.png|32px]]<br />
Mindslave Implant<br />
|- style="background-color: #ffaa99;"<br />
| [[File:godstaff_blue.png|32px]]<br />
Missionary Starter Kit<br />
| [[File:Scroll1.png|32px]]<br />
Mysterious Scroll (Sleeping Carp)<br />
| [[File:Nanocalciuminjector.png|32px]]<br />
Nanocalcium Injector<br />
| [[File:Ammo2.gif|32px]]<br />
Non-Standard Ammunition<br />
| [[File:PizzaBomb.gif|32px]]<br />
Pizza Bomb<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Lethal)<br />
| [[File:SingularityBeacon.gif|32px]]<br />
Power Beacon<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Powerfist.png|32px]]<br />
Powerfist<br />
| [[File:Yellowgloves.png|32px]]<br />
Power Gloves<br />
| [[File:Powersink.gif|32px]]<br />
Powersink<br />
| [[File:WetFloorSign.png|32px]]<br />
Proximity Mine<br />
| [[File:Healthanalyzer.png|32px]]<br />
Radiation Laser<br />
| [[File:Rjammer.png|32px]]<br />
Radio Jammer<br />
| [[File:Rawtelecrystal.png|32px]]<br />
Raw Telecrystal<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Scissors.png|32px]]<br />
Safety Scissors<br />
| [[File:Pen.png|32px]]<br />
Sleepy Pen<br />
| [[File:Syndicate_Bomb.png|32px]]<br />
Syndicate Bomb<br />
| [[File:Chainsaw.gif|32px]]<br />
Syndicate Chainsaw<br />
| [[File:syndicatedocs.gif|32px]]<br />
Syndicate Documents<br />
| [[File:SyndiKey.png|32px]]<br />
Syndicate Encryption Key<br />
| [[File:GunContra.gif|32px]]<br />
Syndicate Long Arms<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndiMinibomb.png|32px]]<br />
Syndicate Minibomb<br />
| [[File:MMI empty.png|32px]]<br />
Syndicate MMI<br />
| [[File:SyndiPDA.png|32px]]<br />
Syndicate Uplink<br />
| [[File:GunTele.png|32px]]<br />
Telegun<br />
| [[File:Implant.png|32px]]<br />
Uplink Implant<br />
| [[File:Pipette.png|32px]]<br />
Viral Injector<br />
| <br />
|}<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Space_Law&diff=21802Space Law2020-12-14T20:32:38Z<p>Kyet: add contractor items to contraband</p>
<hr />
<div>{{Glossarytable}}<br />
<br />
Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.<br />
<br />
Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.<br />
<br />
Central Command can authorize pardons for crimes as they see fit.<br />
<br />
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.<br />
<br />
<br />
= Interpretation of the Law [[file:documents.png|32px]]=<br />
<br />
In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.<br />
<br />
For certain crimes, the intention of the accused is important. The difference between [[#Murder|Murder]] and [[#Manslaughter|Manslaughter]] can be hard to ascertain. When in doubt, you should default to the lesser crime.<br />
<br />
'''Multiple Counts''' - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of [[#Petty Theft|Petty Theft]].<br />
<br />
Knowingly aiding a criminal is [[#Aiding and Abetting|Aiding and Abetting]]. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.<br />
<br />
== Crime Stacking ==<br />
<br />
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:<br />
<br />
* Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together.<br />
<br />
* Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime.<br />
<br />
* Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.<br />
<br />
* Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.<br />
<br />
== Brig Procedures [[file:handcuffs.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
Special precautions are to be taken aside from Standard Brigging Procedures:<br />
<br />
* Ask Vox or Plasmamen prisoners where their Internals Tank is located. '''Do not remove this tank, as it will kill them.''' In such a case where their clothes have to be changed, '''expedience is mandatory.'''<br />
<br />
* All [[#Contraband|Contraband]] is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are '''not''' to be returned.<br />
<br />
* Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.<br />
<br />
== Legal Representation and Trials [[file:gavel.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
While prisoners are permitted to seek legal representation, '''Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.'''<br />
<br />
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.<br />
<br />
* '''Disruptive IAA''' - If the IAA is asked to leave the brig by the Magistrate, HoS, Warden or Captain, they must do so, and cannot return until one of those four people allows it. If they return without permission, or are otherwise disruptive, Security may ask the Magistrate for permission to demote them. If no Magistrate is present, the Captain may approve their demotion instead.<br />
<br />
* '''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.<br />
<br />
== Use of Deadly Force [[file:laser.png|32px]]==<br />
<br />
As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.<br />
<br />
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.<br />
<br />
There are however certain circumstances where deadly force is permissible:<br />
<br />
* '''Non-Lethal Weapons Ineffective''' - Targets impervious to non-lethal weapons such as Exosuits, Holo Parasites and their owner, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
<br />
* '''Severe Personal Risk''' - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.<br />
<br />
* '''Armed and Dangerous''' - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.<br />
<br />
* '''Posthumous Revival''' - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.<br />
<br />
In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.<br />
<br />
== Enemies of the Corporation [[file:emag.png|32px]]==<br />
<br />
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.<br />
<br />
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.<br />
<br />
* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].<br />
<br />
* '''Uncontainable EoCs''' - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.<br />
<br />
* '''Changelings/Testimony''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.<br />
<br />
* '''Surrendering EoCs''' - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.<br />
<br />
* '''Parole for EoCs''' - See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
<br />
<br />
== Escape, Escape Attempts & In-Cell Vandalism ==<br />
<br />
* '''Temporary Prisoners who escape''' are to be re-brigged for the full timer they had before, plus an additional 10 minutes.<br />
* '''Permanent & Exiled Prisoners who escape''' may be detained, executed or killed on sight at the discretion of security.<br />
* '''*Execute* Status Prisoners who escape''' are to be killed on sight.<br />
* '''Escape is defined as''' leaving the area they're confined to, without permission from security. Breaking internal windows, without leaving the space they are confined to, does not count. E.g: temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell (moving into the other isolation cell does count).<br />
* '''Attempted Escape is defined as''' attempting to break the barriers that keep the prisoner contained (e.g: cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset, and/or be moved to isolation for the rest of their sentence, at the discretion of security. Permanent prisoners guilty of this should be moved to isolation. Permanent prisoners already in isolation who are guilty of this can be executed.<br />
* '''Vandalizing their cell''' is defined as breaking things in their environment in a way that does not help them escape. E.g: breaking their light. Temporary prisoners guilty of this should have their timer reset. Permabrig prisoners guilty of this should be moved to isolation. Isolation prisoners guilty of this can be left in a straightjacket for the remainder of their sentence.<br />
<br />
== Additional Clarifications [[file:filingcabopen.png|32px]]==<br />
<br />
Executions can be done '''only''' by [[Legal_Standard_Operating_Procedure##Execution:_Electric_Chair|electric chair]], [[Legal_Standard_Operating_Procedure##Execution:_Lethal_Injection|lethal injection]], [[Legal_Standard_Operating_Procedure##Execution:_Firing_Squad|firing squad]], [[Legal_Standard_Operating_Procedure##Execution:_Gas_Inhalation|gas inhalation]] or [[Legal_Standard_Operating_Procedure##Execution:_Asphyxiation|asphyxiation]]. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See [[Legal Standard Operating Procedure]] for more information regarding executions.<br />
<br />
* In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.<br />
<br />
* The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.<br />
<br />
= Space Law [[file:SpaceLaw.png|32px]]=<br />
=== Crime Codes Quick Reference ===<br />
[[File:LawTrial.png|frame|An internal affairs agent argues for his client's acquital based on a technicality.]] <br />
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.<br />
<br />
Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).<br />
<br />
{| width='70%' style='text-align: center; background-color:#FFFFFF;' border=1 cellspacing=0<br />
! style='background-color:#FFFFFF;' Width='20px'|Code<br />
! style='background-color:#6FD15C;' Width='180px'|1XX - Minor<br>(0-5 minutes)<br />
! style='background-color:#EAD672;' width='180px'|2XX - Medium<br>(5-10 minutes)<br />
! style='background-color:#ffaa55;' width='180px'|3XX - Major<br>(10-15 minutes)<br />
! style='background-color:#ff6655;' width='180px'|4XX - Exceptional<br>(Permabrig)<br />
! style='background-color:#000000;' width='180px' |<span style="color:#ffffff">5XX - Capital<br>(Permabrig/Execution)</span><br />
|-<br />
!style='background:#FFFFFF;' | 00<br />
|style='background:#B4FFA5;' | [[#Damage to Station Assets|Damage to Station Assets]]<br />
|style='background:#ffee99;' | [[#Creating a Workplace Hazard|Workplace Hazard]]<br />
|style='background:#ffcc99;' | [[#Sabotage|Sabotage]]<br />
|style='background:#ffaa99;' | [[#Grand Sabotage|Grand Sabotage]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 01<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]]<br />
|style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]]<br />
|style='background:#ffaa99;' | [[#Manslaughter|Manslaughter]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 02<br />
|style='background:#B4FFA5;' | [[#Battery|Battery]]<br />
|style='background:#ffee99;' | [[#Assault|Assault]]<br />
|style='background:#ffcc99;' | [[#Aggravated Assault|Aggravated Assault]]<br />
|style='background:#ffaa99;' | [[#Attempted Murder|Attempted Murder]]<br />
|style='background:#cccccc;' | [[#Murder|Murder]]<br />
|-<br />
!style='background:#FFFFFF;' | 03<br />
|style='background:#B4FFA5;' | [[#Drug Possession|Drug Possession]]<br />
|style='background:#ffee99;' | [[#Narcotics Distribution|Narcotics Distribution]]<br />
|style='background:#ffcc99;' | <br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 04<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Possession of a Weapon|Possession of a Weapon]]<br />
|style='background:#ffcc99;' | [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 05<br />
|style='background:#B4FFA5;' | [[#Indecent Exposure|Indecent Exposure]]<br />
|style='background:#ffee99;' | [[#Rioting|Rioting]]<br />
|style='background:#ffcc99;' | [[#Inciting a Riot|Inciting a Riot]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | [[#Mutiny|Mutiny]]<br />
|-<br />
!style='background:#FFFFFF;' | 06<br />
|style='background:#B4FFA5;' | [[#Abuse of Equipment|Abuse of Equipment]]<br />
|style='background:#ffee99;' | [[#Abuse of Confiscated Equipment|Abuse of Confiscated Equipment]]<br />
|style='background:#ffcc99;' | [[#Possession of Contraband|Possession of Contraband]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 07<br />
|style='background:#B4FFA5;' | [[#Petty Theft|Petty Theft]]<br />
|style='background:#ffee99;' | [[#Robbery|Robbery]]<br />
|style='background:#ffcc99;' | [[#Theft|Theft]]<br />
|style='background:#ffaa99;' | [[#Grand Theft|Grand Theft]]<br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 08<br />
|style='background:#B4FFA5;' | [[#Trespass|Trespass]]<br />
|style='background:#ffee99;' | [[#Breaking and Entering|Breaking and Entering]]<br />
|style='background:#ffcc99;' | [[#Major Trespass|Major Trespass]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 09<br />
|style='background:#B4FFA5;' | [[#Resisting Arrest|Resisting Arrest]]<br />
|style='background:#ffee99;' | <br />
|style='background:#ffcc99;' | [[#Assault of an Officer|Assault of an Officer]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|}<br />
<br />
=== Modifiers Quick Reference ===<br />
<br />
Use this to quickly find [[#Modifiers & Special Situations|Modifiers]] and their values. You can click on the name of a modifier to immediately navigate to it.<br />
<br />
Some modifiers, such as [[#Repeat Offender|Repeat Offender]], [[#Aiding and Abetting|Aiding and Abetting]], and [[#Parole|Parole]] have special clauses and conditions. <br />
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
|-<br />
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''<br />
| Partner's sentence; minimum 5<br />
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''<br />
| Running Timer<br />
|-<br />
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''<br />
| Sentence Overridden<br />
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''<br />
| Parole Until Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''<br />
| 50% addition<br />
|-<br />
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''<br />
| +10 mins on 3rd same offense<br />
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''<br />
| Deconversion & Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''<br />
| Immediate Release<br />
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''<br />
| Immediate Release/Relocation<br />
|-<br />
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | <br />
| <br />
|}<br />
<br />
=== Minor Crimes ===<br />
<hr><br />
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.<br />
[[File:LawDet.png|frame|The detective files a report during his investigation on Punpun's murder.]]<br />
[[File:LawCell.png|frame|Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.]]<br />
{| class="wikitable" style="text-align: center; width: 75%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #6FD15C; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 100<br />
|[[File:SL_Damage to Station Assets.png]]{{anchor|Damage to Station Assets}}<br />
|'''Damage to Station Assets'''<br />
| To deliberately damage the station or station property to a minor degree with malicious intent.<br />
| [[Pets|Departmental Pets]], [[Cyborg|Cyborgs]], Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see [[#Sabotage|Sabotage]].<br />
|-<br />
! 102<br />
|[[File:SL_Battery.png]]{{anchor|Battery}}<br />
|'''Battery'''<br />
| To use minor physical force against someone without intent to seriously injure them.<br />
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see [[#Assault|Assault]].<br />
|-<br />
! 103<br />
|[[File:SL_Drug Posession.png]]{{anchor|Drug Possession}}<br />
|'''Drug Possession'''<br />
| To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.<br />
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see [[#Narcotics Distribution|Narcotics Distribution]].<br />
|-<br />
! 105<br />
|[[File:SL_Indecent Exposure.png]]{{anchor|Indecent Exposure}}<br />
|'''Indecent Exposure'''<br />
| To be intentionally and publicly unclothed.<br />
| Running around the station naked or otherwise unclothed.<br />
|-<br />
! 106<br />
|[[File:SL_Abuse of Equipment.png]]{{anchor|Abuse of Equipment}}<br />
|'''Abuse of Equipment'''<br />
| To utilize security/non-lethal equipment in an illegitimate fashion.<br />
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.<br />
|-<br />
! 107<br />
|[[File:SL_Petty Theft.png]]{{anchor|Petty Theft}}<br />
|'''Petty Theft'''<br />
| To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.<br />
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see [[#Theft|Theft]] or [[#Robbery|Robbery]].<br />
|-<br />
! 108<br />
|[[File:SL_Trespass.png]]{{anchor|Trespass}}<br />
|'''Trespass'''<br />
| To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.<br />
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and [[#Theft|Theft]] are often committed together; both sentences should be applied. For restricted areas, see [[#Major Trespass|Major Trespass]].<br />
|-<br />
! 109<br />
|[[File:SL_Resisting Arrest.png]]{{anchor|Resisting Arrest}}<br />
|'''Resisting Arrest'''<br />
| To resist an officer who attempts a proper arrest or search.<br />
| Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.<br />
|}<br />
<br />
=== Medium Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.<br />
<br />
<div style="display: grid; float: right;"><br />
<div style="float: right;"><br />
[[File:LawProc.png|frame|Security processing a suspected cultist.]]<br />
</div><br />
{{LawModifiers}}<br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffee99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #EAD672; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 200<br />
|[[File:SL_Creating A Workplace Hazard.png]]{{anchor|Creating a Workplace Hazard}}<br />
|'''Creating a Workplace Hazard'''<br />
| To endanger the crew or station through negligent but not deliberately malicious actions.<br />
| Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see [[#Manslaughter|Manslaughter.]] Failure to follow legal security orders during Code Red may constitute Creating a Workplace Hazard, see [[Standard_Operating_Procedure#Alert_Levels|Code Red SOP.]]<br />
|-<br />
! 201<br />
|[[File:SL_Kidnapping.png]]{{anchor|Kidnapping}}<br />
|'''Kidnapping'''<br />
| To hold a crewmember under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see [[#Kidnapping of an Officer|Kidnapping of an Officer]].<br />
|-<br />
! 202<br />
|[[File:SL_Assault.png]]{{anchor|Assault}}<br />
|'''Assault'''<br />
| To use excessive physical force against someone without the apparent intent to kill them.<br />
| To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see [[#Aggravated Assault|Aggravated Assault]].<br />
|-<br />
! 203<br />
|[[File:SL_Narcotics Distribution.png]]{{anchor|Narcotics Distribution}}<br />
|'''Narcotics Distribution'''<br />
| To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.<br />
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is [[#Assault|Assault]]. For non-distributed drugs used for recreation, see [[#Drug Possession|Drug Possession]].<br />
|-<br />
! 204<br />
|[[File:SL_Weapon Posession.png]]{{anchor|Possession of a Weapon}}<br />
|'''Possession of a Weapon'''<br />
| To be in possession of a dangerous item that is not part of one's job.<br />
| Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]].<br />
|-<br />
! 205<br />
|[[File:SL_Rioting.png]]{{anchor|Rioting}}<br />
|'''Rioting'''<br />
| To partake in an unauthorized and disruptive assembly of crewmen.<br />
| It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see [[#Inciting a Riot|Inciting a Riot]].<br />
|-<br />
! 206<br />
|[[File:SL_Abuse of Confiscated Equipment.png]]{{anchor|Abuse of Confiscated Equipment}}<br />
|'''Abuse of Confiscated Equipment'''<br />
| To take and use equipment confiscated as evidence.<br />
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see [[#Abuse of Equipment|Abuse of Equipment]].<br />
|-<br />
! 207<br />
|[[File:SL_Robbery.png]]{{anchor|Robbery}}<br />
|'''Robbery'''<br />
| To steal items from another's person.<br />
| Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see [[#Theft|Theft]] or [[#Grand Theft|Grand Theft]].<br />
|-<br />
! 208<br />
|[[File:SL_Breaking & Entering.png]]{{anchor|Breaking and Entering}}<br />
|'''Breaking and Entering'''<br />
| Forced entry to areas where the subject does not have access to. This counts for general areas.<br />
| Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered [[#Damage to Station Assets|Damage to Station Assets]]. Does not stack with [[#Damage to Station Assets|Damage to Station Assets]] unless damages also occurred after entry. For secure areas, see [[#Major Trespass|Major Trespass]].<br />
|}<br />
<br />
=== Major Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.<br />
<div style="display: grid; float: right;"><br />
{{LawReference}}<br />
<div style="float: right;"><br />
{{LawContraband}}<br />
</div><br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffcc99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ffaa55; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 300<br />
|[[File:SL_Sabotage.png]]{{anchor|Sabotage}}<br />
|'''Sabotage'''<br />
| To hinder the work of the crew or station through malicious actions.<br />
| Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 301<br />
|[[File:SL_Kidnapping of an Officer.png]]{{anchor|Kidnapping of an Officer}}<br />
|'''Kidnapping of an Officer'''<br />
| To hold a member of Command, Security, or any Central Command VIP under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see [[#Kidnapping|Kidnapping]].<br />
|-<br />
! 302<br />
|[[File:SL_Aggravated Assault.png]]{{anchor|Aggravated Assault}}<br />
|'''Aggravated Assault'''<br />
| To use excessive physical force resulting in severe or life-threatening harm.<br />
| Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see [[#Manslaughter|Manslaughter]] or [[#Murder|Murder]].<br />
|-<br />
! 304<br />
|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon}}<br />
|'''Possession of a Restricted Weapon'''<br />
| To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, Combat Implants (anti-drop, CNS rebooter), etc.<br />
| Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 305<br />
|[[File:SL_Inciting a Riot.png]]{{anchor|Inciting a Riot}}<br />
|'''Inciting a Riot'''<br />
| To attempt to stir the crew into a riot.<br />
| The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].<br />
|-<br />
! 306<br />
|[[File:SL_Posession of Contraband.png]]{{anchor|Possession of Contraband}}<br />
|'''Possession of Contraband'''<br />
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| For information on what items are contraband, see [[#Contraband|Contraband]]. Contraband from outside the station (e.g: [[Gateway]], [[Lavaland]]) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law.<br />
|-<br />
! 307<br />
|[[File:SL_Theft.png]]{{anchor|Theft}}<br />
|'''Theft'''<br />
| To steal restricted or dangerous items from either an area or one's person.<br />
| Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. <br>Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see [[#Petty Theft|Petty Theft]].<br />
|-<br />
! 308<br />
|[[File:SL_Major Trespass.png]]{{anchor|Major Trespass}}<br />
|'''Major Trespass'''<br />
| Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research.<br />
| To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see [[#Trespass|Trespass]].<br />
|-<br />
! 309<br />
|[[File:SL_Assault of an Officer.png]]{{anchor|Assault of an Officer}}<br />
|'''Assault of an Officer'''<br />
| To use excessive physical force against a member of Command or Security without the apparent intent to kill them.<br />
| To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see [[#Resisting Arrest|Resisting Arrest]]. [[#Battery|Battery]], [[#Assault|Assault]], and [[#Aggravated Assault|Aggravated Assault]] do not stack with this charge.<br />
|}<br />
<br />
=== Exceptional Crimes ===<br />
<hr><br />
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.<br />
[[File:LawSabo.png|frame|The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.]]<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffaa99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ff6655; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 400<br />
|[[File:Compromising_Station_Integrity.PNG]]{{anchor|Grand Sabotage}}<br />
|'''Grand Sabotage'''<br />
| To engage in maliciously destructive actions which endanger the crew or station.<br />
| Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see [[#Sabotage|Sabotage]]. If death was caused, see [[#Murder|Murder]].<br />
|-<br />
! 401<br />
|[[File:SL_Manslaughter.png]]{{anchor|Manslaughter}}<br />
|'''Manslaughter'''<br />
| To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.<br />
| Any effort to prevent the resuscitation or cloning of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see [[#Murder|Murder]].<br />
|-<br />
! 402 <br />
|[[File:Attempted_Murder.PNG]]{{anchor|Attempted Murder}}<br />
|'''Attempted Murder'''<br />
| To use excessive physical force with intention to cause death.<br />
| Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 407<br />
|[[File:SL_Grand Theft.png]]{{anchor|Grand Theft}}<br />
|'''Grand Theft'''<br />
| To steal items of high value or sensitive nature from either an area or one's person.<br />
| Theft of cutting-edge technology, documents, and research samples. Examples include hand teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, mechas, and departmental door remotes. For theft of less important property, see [[#Theft|Theft]] or [[#Petty Theft|Petty Theft]].<br />
|}<br />
<br />
=== Capital Crimes ===<br />
<hr><br />
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.<br />
<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #cccccc;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 502<br />
|[[File:Murder.PNG]]{{anchor|Murder}}<br />
|'''Murder'''<br />
| To deliberately and maliciously cause the death of another crewmember via direct or indirect means.<br />
| Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 505<br />
|[[File:SL_Mutiny.png]]{{anchor|Mutiny}}<br />
|'''Mutiny'''<br />
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.<br />
|}<br />
<br />
=== Modifiers & Special Situations ===<br />
<hr><br />
<br />
{| class="wikitable" style="text-align: center; width: 70%; background-color: #aaffaa;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 14em;" | Situation {{anchor|Aiding and Abetting}}<br />
| style="width: 20em;" | Description<br />
| | Notes<br />
| style="width: 14em;" | Modifier<br />
|-<br />
!'''Aiding and Abetting'''<br />
| To knowingly assist a criminal.<br />
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. {{anchor|Central Command Directive}}<br />
| The original criminal's sentence; 5 minute minimum<br />
|- <br />
!'''Central Command Directive'''<br />
| To be issued a pardon/sentence modification by Central Command.<br />
| Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. {{anchor|Cooperation with Security}}<br />
| Immediate Release/Modification<br />
|-<br />
!'''Cooperation with Security'''<br />
| Being helpful to the members of security, revealing things during questioning.<br />
| Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. {{anchor|Hostile Brainwashing}}<br />
| 50% reduction<br />
|-<br />
!'''Hostile Brainwashing'''<br />
| To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances.<br />
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}<br />
| Deconversion & Release<br />
|-<br />
!'''Immediate Threat to Prisoner''' <br />
| A severe threat to a prisoner's person.<br />
| The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. {{anchor|Medical Attention}}<br />
| Immediate Release/Relocation<br />
|-<br />
!'''Medical Attention'''<br />
| A sick or injured prisoner requires medical aid.<br />
| Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. {{anchor|Parole}}<br />
| Running Timer<br />
|-<br />
!'''Parole'''<br />
| To be released, under parole, before the allotted sentence for a crime is up.<br />
| Several requirements must be met in order for parole to be granted. See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
| Parole Until Release<br />
|-<br />
!'''Refusal to Cooperate'''<br />
| Non-cooperative behaviour<br />
| While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Fleeing from processing also counts as refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. {{anchor|Repeat Offender}}<br />
| 50% addition<br />
|-<br />
!'''Repeat Offender'''<br />
| To be brigged for the same offense more than twice.<br />
| Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, ten minutes is to be added. An additional ten minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. {{anchor|Self Defense}}<br />
| 10 minute cumulative addition on 3rd offense.<br />
Permabrig on 5th offense.<br />
|-<br />
!'''Self Defense'''<br />
| Acting to protect one's self, coworkers, or workplace.<br />
| Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered [[#Assault|Assault]] unless the defender's life was in danger. {{anchor|Surrender}}<br />
| Immediate Release<br />
|-<br />
!'''Surrender'''<br />
| Willfully surrendering to Security.<br />
| Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender.<br />
| 50% reduction<br />
|}<br />
<br />
=== Contraband ===<br />
<hr><br />
* It is the duty of everyone on station to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges. <br />
* Conversely, personnel turning in contraband to Security of their own volition should not be charged.<br />
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 20px;" class="unsortable" | Code<br />
| style="width: 300px;" class="unsortable" | Explanation<br />
| style="width: 400px;" class="unsortable" | Standard Charges For Possession<br />
| style="width: 400px;" class="unsortable" | Exceptions<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
!NC<br />
| Non-Contraband items. Having one of these is not a crime.<br />
| No charges, but can still be confiscated IF directly used in the commission of a crime.<br />
| None<br />
|- style="text-align: center; background-color: #ffee99; color: black;"<br />
!C<br />
| Standard Contraband items. <br />
| Confiscate the item, AND charge the owner with [[#Possession of Contraband|306. Possession of Contraband]]. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. If used in committing a non-contraband related [[#Major Crimes|Major Crime]], the charge is automatically upgraded to [[#Enemies of the Corporation|Enemy of the Corporation]]. <br />
| Can be possessed legally IF they were found in maintenance or off-station, AND the owner is authorized to have them by the Magistrate, Captain, or HoS, AND it was not used in any crime.<br />
|- style="text-align: center; background-color: #ffaa99; color: black;"<br />
!S<br />
| Dangerous Contraband items. <br />
| Confiscate the item, AND charge the owner as [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| Security may legally use syndicate headset keys. All other S-class contraband can ONLY be used with direct permission from Central Command.<br />
|}<br />
<br />
{| class="wikitable" style="text-align: center; width: 60%; background-color: #B4FFA5;"<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)<br />
|- <br />
| width = 130px | [[File:Securebriefcase.png|32px]]<br />
Briefcase Full of Cash<br />
| width = 130px | [[File:DonksBox.png|32px]]<br />
Donk Pockets (Stimulants)<br />
| width = 130px | [[File:SyndicateShoes.png|32px]]<br />
No-Slip Shoes<br />
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]<br />
Sharpened Playing Cards<br />
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]<br />
Smuggler's Satchel<br />
| width = 130px | [[File:SyndicateSuit.png|32px]]<br />
Space Suit<br />
| width = 130px |[[File:DuffleSyndiMed.png|32px]]<br />
Surgery Duffelbag<br />
|-<br />
| [[File:SyndieTank.png|32px]]<br />
Suspicious Oxygen Tank<br />
| [[File:SyndicateToolbox.png|32px]]<br />
Suspicious Toolbox<br />
| [[File:SyndicateBalloon.png|32px]]<br />
Syndicate Balloon<br />
| [[File:Syndicate Smoke.png|32px]]<br />
Syndicate Cigarettes<br />
| [[File:SWATmask.png|32px]]<br />
Syndicate Mask<br />
| [[File:SyndicateSoap.png|32px]]<br />
Syndicate Soap<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Implant.png|32px]]<br />
Adrenal Implant<br />
| [[File:Cardboard_Cutout.png|32px]]<br />
Adaptive Cardboard Cutout<br />
| [[File:Pinpointer.png|32px]]<br />
Advanced Pinpointer<br />
| [[File:Multitool.png|32px]]<br />
AI Detector<br />
| [[File:Ambrosiavulgarisseed.png|32px]]<br />
Ambrosia Cruciatus<br />
| [[File:Grenade.png|32px]]<br />
Banana Grenade<br />
| [[File:SyndiKey.png|32px]]<br />
Binary Translator Key<br />
|- style="background-color: #ffee99;"<br />
| [[File:SyndicateBox.png|32px]]<br />
Boozy Shotgun Shells<br />
| [[File:Chameleon_jumpsuit.gif|32px]]<br />
Chameleon Jumpsuit<br />
| [[File:Camera_Bug.png|32px]]<br />
Camera Bug<br />
| [[File:Chameleon_Stamp.png|32px]]<br />
Chameleon Stamp<br />
| [[File:Atmosjumpsuit.png|32px]]<br />
Contortionist's Jumpsuit<br />
| [[File:DartPistol.png|32px]]<br />
Dart Pistol<br />
| [[File:DNA_Scrambler.png|32px]]<br />
DNA Scrambler<br />
|- style="background-color: #ffee99;"<br />
| [[File:Flashlight.png|32px]]<br />
EMP Flashlight<br />
| [[File:FoamPistol.png|32px]]<br />
Foam Force Riot Pistol<br />
| [[File:RiotDart.png|32px]]<br />
Foam Force Riot Foam Dart Including Sniper Rounds<br />
| [[File:Implant.png|32px]]<br />
Freedom Implant<br />
| [[File:Traitorbelt.gif|32px]]<br />
Military/Traitor Belt<br />
| [[File:Black_Gloves.png|32px]]<br />
Pickpocket's Gloves<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Non-Lethal)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Ammo.gif|32px]]<br />
Standard Ammunition<br />
| [[File:Stimulants.png|32px]]<br />
Stimulants<br />
| [[File:Implant.png|32px]]<br />
Storage Implants<br />
| [[File:SyndiPistol.png|32px]]<br />
Syndicate Pistol<br />
| [[File:Sunglasses.png|32px]]<br />
Thermal Imaging Glasses<br />
| [[File:ThermalDrill.png|32px]]<br />
Thermal Safe Drill<br />
| [[File:UniversalSuppressor.png|32px]]<br />
Universal Supressor<br />
|- style="background-color: #ffee99;"<br />
| [[File:Gas mask.png|32px]]<br />
Voice Changer<br />
| [[File:VoodooDoll.png|32px]]<br />
Voodoo Doll<br />
| [[File:Tome.png|60px]]<br />
All Cultist Items (e.g. cult sword, blade, dagger, tome, robes, hardsuit, soulstones except chaplain's, etc)<br />
| <br />
|<br />
|<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Dangerous Contraband Items (S)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndiRevolver.png|32px]]<br />
.357 Revolver<br />
| [[File:AccessTuner.gif|32px]]<br />
Access Tuner<br />
| [[File:Advanced_Mimery.png|32px]]<br />
Advanced Mimery<br />
| [[File:Id_card.png|32px]]<br />
Agent ID Card<br />
| [[File:Artistic_Toolbox.png|32px]]<br />
Artistic Toolbox<br />
| [[File:clustergrenade.png|32px]]<br />
Atmos Grenades<br />
| [[File:Syndi_Hardsuit.png|32px]]<br />
Blood Red Hardsuit<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ninjastar.png|32px]]<br />
Box of Throwing Weapons<br />
| [[File:Shotguncane.png|32px]]<br />
Cane Shotgun<br />
| [[File:Ntflag.png|32px]]<br />
Chameleon Flag<br />
| [[File:Chameleon_projector.gif|32px]]<br />
Chameleon Projector<br />
| [[File:SecHud.png|32px]]<br />
Chameleon Security HUD<br />
| [[File:MiscCondiment.png|32px]]<br />
Chef's Excellence Special Sauce<br />
| [[File:Emag.png|32px]]<br />
Cryptographic Sequencer (Emag)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:C4.gif|32px]]<br />
Composition C4<br />
| [[File:ContractorBaton.png|32px]]<br />
Contractor Baton<br />
| [[File:ContractorSuitAndHelmet.png|32px]]<br />
Contractor Space Suit<br />
| [[File:ContractorUplink.gif|32px]]<br />
Contractor Uplink<br />
| [[File:cqcmanual.png|32px]]<br />
CQC Manual<br />
| [[File:PlushieCarp.png|32px]]<br />
Dehydrated Space Carp<br />
| [[File:Pda_cartrige.png|32px]]<br />
Detomatix Cartridge<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndicateBox.png|32px]]<br />
EMP Kit<br />
| [[File:Energy_crossbow.png|32px]]<br />
Mini Energy Crossbow<br />
| [[File:Edagger.gif|32px]]<br />
Energy Dagger<br />
| [[File:Sword.gif|32px]]<br />
Energy Sword<br />
| [[File:d20.png|32px]]<br />
E20<br />
| [[File:Grenade.png|32px]]<br />
Feral Cat Grenade<br />
| [[File:Garrote.png|32px]]<br />
Fibre Wire Garrote<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Pda cartrige.png|32px]]<br />
F.R.A.M.E Cartridge<br />
| [[File:Fingerless.png|32px]]<br />
Gloves of the North Star<br />
| [[File:Uploadmodule.png|32px]]<br />
Hacked AI Upload Module<br />
| [[File:Combathypo.gif|32px]]<br />
Holoparasites<br />
| [[File:Meat_Cleaver.png|32px]]<br />
Meat Cleaver<br />
| [[File:Mindbatterer.png|32px]]<br />
Mind Batterer<br />
| [[File:Implant.png|32px]]<br />
Mindslave Implant<br />
|- style="background-color: #ffaa99;"<br />
| [[File:godstaff_blue.png|32px]]<br />
Missionary Starter Kit<br />
| [[File:Scroll1.png|32px]]<br />
Mysterious Scroll (Sleeping Carp)<br />
| [[File:Nanocalciuminjector.png|32px]]<br />
Nanocalcium Injector<br />
| [[File:Ammo2.gif|32px]]<br />
Non-Standard Ammunition<br />
| [[File:PizzaBomb.gif|32px]]<br />
Pizza Bomb<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Lethal)<br />
| [[File:SingularityBeacon.gif|32px]]<br />
Power Beacon<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Powerfist.png|32px]]<br />
Powerfist<br />
| [[File:Yellowgloves.png|32px]]<br />
Power Gloves<br />
| [[File:Powersink.gif|32px]]<br />
Powersink<br />
| [[File:WetFloorSign.png|32px]]<br />
Proximity Mine<br />
| [[File:Healthanalyzer.png|32px]]<br />
Radiation Laser<br />
| [[File:Rjammer.png|32px]]<br />
Radio Jammer<br />
| [[File:Rawtelecrystal.png|32px]]<br />
Raw Telecrystal<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Scissors.png|32px]]<br />
Safety Scissors<br />
| [[File:Pen.png|32px]]<br />
Sleepy Pen<br />
| [[File:Syndicate_Bomb.png|32px]]<br />
Syndicate Bomb<br />
| [[File:Chainsaw.gif|32px]]<br />
Syndicate Chainsaw<br />
| [[File:syndicatedocs.gif|32px]]<br />
Syndicate Documents<br />
| [[File:SyndiKey.png|32px]]<br />
Syndicate Encryption Key<br />
| [[File:GunContra.gif|32px]]<br />
Syndicate Long Arms<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndiMinibomb.png|32px]]<br />
Syndicate Minibomb<br />
| [[File:MMI empty.png|32px]]<br />
Syndicate MMI<br />
| [[File:SyndiPDA.png|32px]]<br />
Syndicate Uplink<br />
| [[File:GunTele.png|32px]]<br />
Telegun<br />
| [[File:Implant.png|32px]]<br />
Uplink Implant<br />
| [[File:Pipette.png|32px]]<br />
Viral Injector<br />
| <br />
|}<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Standard_Operating_Procedure&diff=21726Standard Operating Procedure2020-11-29T09:24:40Z<p>Kyet: gamma SOP</p>
<hr />
<div>{{Glossarytable}}<br />
<br />
'''Foreword:''' As the name indicates, Standard Operating Procedure is a set of Guidelines to be followed when the station is functioning nominally. Breaching Standard Operating Procedure without a very good reason is grounds for demotion, at the discretion of the relevant Head of Staff. In addition, blindly following the letter of SOP while ignoring the context of the shift is a '''ridiculously bad idea'''. SOP is malleable if the situation requires it, and the general well-being and proper functioning of the crew and station should not be sacrificed for the sake of rigorous adherence of SOP. Remember, '''context is king'''.<br />
<br />
Nanotrasen has a standard set of procedures for crew personnel to follow when there is (or isn't) an emergency. This is to assure that all actions are in the best interests of Nanotrasen. Failure to follow these may result in dismissal/demotion. Extreme or repeated cases may result in a jobban.<br />
<br />
==Departmental SOP [[File:Folder.png|32px]]==<br />
<br />
Along with the guidelines listed below, each and every department has it's own subset of job-specific Standard Operating Procedure that is to be adhered to whenever possible.<br />
<br />
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2; width: 60em;"><br />
* [[file:Ntflag.png|32px]] [[Standard Operating Procedure (Command)]]<br />
* [[file:Gavel.png|32px]] [[Legal Standard Operating Procedure|Standard Operating Procedure (Legal)]]<br />
* [[file:Handcuffs.png|32px]] [[Standard Operating Procedure (Security)]]<br />
* [[file:Wrench.png|32px]] [[Standard Operating Procedure (Engineering)]]<br />
* [[file:Cyborg.png|32px]] [[Standard Operating Procedure (Science)]]<br />
* [[file:Healthanalyzer.png|32px]] [[Standard Operating Procedure (Medical)]]<br />
* [[file:GrayCrate.png|32px]] [[Standard Operating Procedure (Supply)]]<br />
* [[file:Burger.png|32px]] [[Standard Operating Procedure (Service)]]<br />
</div><br />
<br />
==Alert Levels [[File:Shuttleconsole.png|32px]]==<br />
{{pageframecollapse<br />
| color = 308E30<br />
| image = Greenpin.png<br />
| title = Security Level Green - Status: All clear; no threats on-board/near the station<br />
| header = ''"Attention! Security level lowered to green. All threats to the station have passed. All weapons need to be holstered and privacy laws are once again fully enforced."''<br />
| content = '''Called by:''' Anyone with Captain-Level Access at a working Communications Console.<br />
<br />
'''Conditions:'''<br />
* Default Alert Code at the start of the shift. Do not change unless a threat is suspected/confirmed;<br />
'''OR'''<br />
* All confirmed/suspected threats to the station and/or crew have been handled, or simply vanished on their own. It is recommended that, after 15+ minutes on Code Blue without any hostile activity, Code Green be called;<br />
<br />
'''Security:'''<br />
<br />
* All weapons must be holstered or kept in pockets/suit storage slots unless absolutely required;<br />
<br />
* Random searches are not permitted without express permission by either the Head of Security, Captain or Magistrate. However, searches are still permitted if there is reasonable suspicion of a crime<br />
<br />
'''Secure Areas:'''<br />
{{Hatnote|EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, AI Upload, Teleporter, Vault, Gateway, anywhere else requiring a restricted level of access that does not get regularly used}}<br />
<br />
* Secure areas such as the teleporter and EVA are to be left unbolted and ready to be used for their intended purposes. Exceptions are below;<br />
<br />
* The Gateway is not to be opened without permission from the Captain or Acting Captain;<br />
<br />
* The Vault is not to be opened unless repairs are required, gold is required for Research and Development (in case Mining fails to deliver) or a critical item needs to be hidden in the safe<br />
<br />
'''General Crew:'''<br />
<br />
* While not required, it is recommended that the crew activate and maximize their Suit Sensors, due to the potential for workplace accidents;<br />
<br />
* Free transit through the station is permitted for the crew, outside of Secure Areas<br />
}}<br />
<br />
{{pageframecollapse<br />
| color = 394FCC<br />
| image = Bluepin.png<br />
| title = Security Level Blue - Status: There is a suspected threat on-board/near the station<br />
| header = ''"Attention! Security level elevated to blue. The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible and random searches are permitted."''<br />
| content = '''Called by:''' Anyone with Captain-Level Access at a working Communications Console.<br />
<br />
'''Conditions:'''<br />
* There is a suspected threat on-board the station, or at a nearby location in space. This includes any signs of hostile activity that have not caused any damage to station or crew, but nonetheless seem present<br />
'''OR'''<br />
* Confirmed Code Red threats have been properly handled or subsided on their own. It is recommended that, after 15+ minutes on Code Red without any hostile activity, Code Blue be called<br />
<br />
'''Security:'''<br />
<br />
* Weapons do not need to be holstered. However, it is recommended that Security personnel follow Security SOP in order to prevent accidents and to be fully aware of armament procedure;<br />
<br />
* Random searches are fully permitted. Security personnel may detain any personnel refusing a random search in order to conduct said search;<br />
<br />
'''Secure Areas:'''<br />
{{Hatnote|EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, AI Upload, Teleporter, Vault, Gateway, anywhere else requiring a restricted level of access that does not get regularly used}}<br />
<br />
* It is recommended that all Secure Areas be bolted down unless their use is necessary;<br />
<br />
* Excursions into the Gateway are not recommended, unless they are rescue parties<br />
<br />
'''General Crew:'''<br />
<br />
* All personnel are highly recommended to maximize their Suit Sensors;<br />
<br />
* Personnel are to report any suspicious activity to the nearest member of Security, or use their PDA or Headsets if required;<br />
<br />
* Personnel are highly encouraged to exercise caution, even if the threat is only suspected. Following simple safety procedures (such as not going through Maintenance alone) can prevent needless accidents;<br />
<br />
* Visitors to the station (anyone with Civilian-level access) are recommended to stay in public areas, for their safety<br />
}}<br />
<br />
{{pageframecollapse<br />
| color = 8B0000<br />
| image = Redpin.png<br />
| title = Security Level Red - Status: There is a confirmed, hostile threat on-board/near the station<br />
| header = ''"Attention! Code Red! There is an immediate and serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised."''<br />
| content = '''Called by:''' Any two personnel with Command-Level Access, at a Card Swiper. Requires close timing.<br />
<br />
'''Conditions:'''<br />
* There is a confirmed, hostile threat on-board the station or nearby in space. This threat should pose recognizable danger to the station and/or crew at large<br />
<br />
'''Security:'''<br />
<br />
* Security personnel should read Security SOP for armament, armory and safety procedures;<br />
<br />
* Random searches are fully permitted and recommended. Security personnel may detain any personnel refusing a random search in order to conduct said search;<br />
<br />
* Security personnel are to cooperate fully with any Central Command Staff (such as Emergency Response Teams) in order to eliminate the threat to the station<br />
<br />
'''Secure Areas:'''<br />
{{Hatnote|EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, AI Upload, Teleporter, Vault, Gateway, anywhere else requiring a restricted level of access that does not get regularly used}}<br />
<br />
* All Secure Areas are to be bolted down. Secure Areas may be left unbolted at the discretion of Command personnel;<br />
<br />
* Excursions into the Gateway are prohibited, unless they are rescue parties<br />
<br />
'''General Crew:'''<br />
<br />
* All personnel are required to maximize their Suit Sensors;<br />
<br />
* All personnel are to remain inside their Departments for the duration of Code Red, unless specifically requested by Security and/or Command;<br />
<br />
* Visitors to the station (anyone with Civilian-level access) are to remain inside the Bar, Library or Dormitories for the duration of Code Red;<br />
<br />
* Personnel are to follow the instructions of Security staff, so long as they are within the bounds of Space Law and are not acting against the general well-being of the station and its crew. Failure to do so may lead to their arrest for Creating a Workplace Hazard<br />
}}<br />
<br />
{{pageframecollapse<br />
| color = C6A500<br />
| image = Goldpin.png<br />
| title = Security Level Gamma - Status: There is a massive threat to the safety of the station and crew<br />
| header = ''"Attention! Gamma security level activated! Central Command has ordered the Gamma security level on the station. Security is to have weapons equipped at all times, and all civilians are to immediately seek their nearest head for transportation to a secure location. The station's Gamma armory has been unlocked and is ready for use."''<br />
| content ='''Called by:''' Central Command. Use a Communications Console or Fax Machine in order to explain the situation. Remember, Gamma is rarely called, for good reason. Having a well-written, concise fax that explains the situation to the best of your ability, as well as why it deserves Code Gamma being called, signed and stamped by the Captain or Acting Captain, goes a long way towards ensuring Gamma is provided. Remember, this is for '''extreme emergencies''' only.<br />
<br />
'''Conditions:'''<br />
* There is a massive threat to the continued safety of the station and crew, threatening the very existence of the Cyberiad;<br />
<br />
* However, this threat is not yet big enough to warrant the destruction of the Cyberiad, and Central Command may still want to protect their assets<br />
<br />
'''Security:'''<br />
<br />
* Martial Law is enacted. Standard Operating Procedure is suspended. Security personnel have full permission to do whatever it takes to ensure that the safety of the station and crew is maintained. Personnel interfering with emergency procedures may be detained. Security are cleared to use lethal force in response to any physical threat. Assault of Command or ERT may be punished with immediate field execution.<br />
<br />
* Random searches are fully permitted, allowed and encouraged. Security personnel may detain any personnel refusing a random search in order to conduct said search;<br />
<br />
* Security is to secure the contents of the Gamma Armory and distribute it to Security personnel in order to handle the threat. Non-Security personnel (including members of the Legal Sub-Department) are not to receive these weapons unless necessary;<br />
<br />
* Security personnel are to cooperate fully with any Central Command Staff (such as Emergency Response Teams) in order to eliminate the threat to the station<br />
<br />
'''Secure Areas:'''<br />
{{Hatnote|EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, AI Upload, Teleporter, Vault, Gateway, anywhere else requiring a restricted level of access that does not get regularly used}}<br />
<br />
* All Secure Areas are to be bolted down. Secure Areas may be left unbolted at the discretion of Command personnel;<br />
<br />
* Excursions into the Gateway are fully prohibited<br />
<br />
'''General Crew:'''<br />
<br />
* All personnel are required to maximize their Suit Sensors;<br />
<br />
* All personnel are to remain inside their Departments until such a point as Code Gamma has passed, unless specifically requested by Security and/or Command, or their particular skills can help resolve the situation (such as Field Medics or Engineers);<br />
<br />
* Visitors to the station (anyone with Civilian-level access) are to remain inside the Bar, Library or Dormitories until such a point as Code Gamma has passed;<br />
<br />
* Personnel are to follow the instructions of Security staff, so long as they are within the bounds of Space Law and are not acting against the general well-being of the station and its crew. Failure to do so may lead to their arrest for Creating a Workplace Hazard<br />
}}<br />
<br />
{{pageframecollapse<br />
| color = 800080<br />
| image = Purplepin.png<br />
| title = Security Level Delta - Status: The station's Nuclear Fission Device has been armed<br />
| header = ''"Attention! Delta security level reached! The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."''<br />
| content = '''Called by:''' Malfunctioning AI Units or the on-board Nuclear Fission Device being activated.<br />
<br />
'''Conditions:'''<br />
* A Malfunctioning AI Unit has dropped all semblance of stealth and activated their Override Mechanism<br />
'''OR'''<br />
* The on-board Nuclear Fission Device has been activated by Command or Central Command personnel. Though it does not trigger Code Delta, Nuclear Operative Nuclear Operations should still be considered as a Code Delta situation<br />
<br />
'''Security:'''<br />
<br />
* In the case of a Malfunctioning AI Unit, all Security personnel are '''''required''''' to drop whatever it is they are doing, and proceed to neutralize the AI Unit. Any relevant help from station personnel (such as Engineers or Scientists) is not to be turned down;<br />
<br />
* In the case of Nuclear Operatives, defusing the bomb is not recommended. Security personnel are to escort all other personnel off-station;<br />
<br />
* In the case of a Central Command-authorized activation of the on-board Nuclear Fission Device, all Security personnel are to stand down<br />
<br />
'''Secure Areas:'''<br />
{{Hatnote|EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, AI Upload, Teleporter, Vault, Gateway, anywhere else requiring a restricted level of access that does not get regularly used}}<br />
<br />
* Procedures are irrelevant<br />
<br />
'''General Crew:'''<br />
<br />
* In the case of a Malfunctioning AI Unit or Nuclear Operatives, all non-vital personnel are to evacuate off-station immediately;<br />
<br />
* In the case of a Central Command-authorized activation of the on-board Nuclear Fission Device, all personnel are to stand down<br />
}}<br />
<br />
=Standard & Emergency Procedures=<br />
{{pageframe<br />
| color = 88b1ef<br />
| image = Goldpin.png<br />
| title = Emergency Situation Procedures<br />
| content = The following situations are well within the range of conventional station operations and should serve as firm guidelines for emergency and non-emergency situations.<br />
<br />
==[[File:Id card.png|32px]] Hiring/Transfer Policies==<br />
<br />
* No new hires or transfers are permitted without contacting the relevant Head of Staff. If one is not available, promoting an Acting Head of Staff is recommended. If none is available, the Head of Personnel/Captain are to utilize their best judgement (see Command SOP for any exceptions);<br />
<br />
* Promotion to Acting Head of Staff requires authorization by the Captain or Acting Captain;<br />
<br />
* The following jobs require permission from Central Command before hiring/transfer is done: Blueshield, NanoTrasen Representative, Magistrate, Security Pod Pilot, Brig Physician, Mechanic and Barber. The same applies to any functionally identical job with another title;<br />
<br />
* All new hires to the Security Department, and Legal Sub-Department, are to be mindshield implanted and fully checked for unauthorized materials or suspicious communications<br />
<br />
==[[File:Recycler.gif|32px]] Firing/Demotion Policies==<br />
<br />
* In the case of a full dismissal, the relevant ID is to be terminated;<br />
<br />
* In the case of a demotion, Civilian-level access is recommended. Alternatively, jobs such as Janitor or Clown may also be used;<br />
<br />
* No dismissals or demotions are to be performed without authorization from the relevant Head of Staff or Captain. See Chain of Command for how to handle dismissing a member of Command;<br />
<br />
* Personnel are to report to the Head of Personnel for dismissal/demotion. Failure to do so will lead to Security detaining them forcefully;<br />
<br />
* After a legal dismissal/demotion order is given to the person dismissed/demoted (e.g: by radio), any activity inside the previously assigned Department is to be considered Trespassing/Major Trespassing, and any item kept from said Department is to be considered Petty Theft/Theft. It is, as such, highly recommended that dismissed/demoted personnel willingly turn in all restricted items and cooperate with the process if they wish to avoid being brigged<br />
<br />
===Causes for Demotion and Dismissal===<br />
{{Hatnote|Refer to the above for dismissal authority. Ultimately, the decision to fire/demote any personnel falls to the relevant Head of Staff or Captain. This is merely a list of reasons to fire someone over.}}<br />
<br />
* Any medium-severe breach of Standard Operating Procedure without proper cause;<br />
<br />
* Any medium crime or higher;<br />
<br />
* Critical incompetence at a given job;<br />
<br />
* Refusal to follow legal and relevant orders by the respective Head of Staff. Legality and relevance of said orders are to be judged by the Captain or Head of Personnel;<br />
<br />
* Creation of an abusive and/or unsafe work environment. Personnel consistently berating, insulting, belittling, or otherwise treating their coworkers like dirt, should be immediately disciplined<br />
<br />
==[[File:EmergencyResponseTeam.png|32px]] Emergency Response Teams==<br />
<br />
===Crew Procedures===<br />
<br />
* Emergency Response Teams are only to be called when there is a Code Red-level threat or above;<br />
<br />
* Emergency Response Teams are not to be called concurrently with the NTV Charon (Escape Shuttle). Pick one or the other;<br />
<br />
* Emergency Response Teams are to be called when there is a major emergency aboard the station that the crew does not have the resources to fight properly. This includes, but is not limited to, any hostile threat present without an active Security force, or massive station damage without an active Engineering force;<br />
<br />
* Emergency Response Teams are not to be called without majority approval from Command;<br />
<br />
* Emergency Response Teams officially outrank anyone short of a Central Command Officer. Unless their actions are blatantly illegal and against the best interest of NanoTrasen, the station and its crew, their orders are to be followed above anyone else's<br />
<br />
===Emergency Response Team Procedures===<br />
<br />
* The Emergency Response Team Leader is to ensure that all members of the Team are present before boarding the Cyberiad;<br />
<br />
* The Emergency Response Team Leader is to be considered the top authority inside the Emergency Response Team. Unless their orders are blatantly illegal and against the best interest of NanoTrasen, the station and its crew, they are to be followed above anyone else's;<br />
<br />
* All members of the Emergency Response Team are to activate their helmet cameras (by clicking the button next to their helmet) and maintain open lines of communication between them;<br />
<br />
* The Emergency Response Team is to prioritize whatever it was they were called over. Digressions are not permitted;<br />
<br />
* The Emergency Response Team is to ensure that none of its equipment falls in the hands of either the crew or hostile forces<br />
<br />
==[[File:Airlock_external.png|32px]] NTV Charon - The Escape Shuttle==<br />
<br />
* The NTV Charon is not to be called concurrently with an Emergency Response Team. Pick one or the other;<br />
<br />
* In the event of hostile biohazard lifeforms appearing on the station (such as Xenomorphs or Class 7-10 Blob Organisms), Central Command is to be notified before the NTV Charon is called. Failure to do so may lead to the Charon being recalled in order to enforce quarantine. Similarly, Central Command may prohibit calling the Charon in order to handle the biohazard;<br />
<br />
* In the event that the NTV Charon is called, all personnel are to wrap up their current task and head to the Escape Lobby within, at most, five minutes before departure;<br />
<br />
* Forcing an early departure of the NTV Charon is not permitted unless the structural integrity of the Charon is endangered (such as a nearby Gravitational Singularity, or a Meteor Storm), or the safety of the crew aboard the Charon is threatened (such as nearby hostile Ascendants or Nar-Sie Constructs);<br />
<br />
* All currently brigged personnel are to be kept in the Shuttle Brig;<br />
<br />
* All personnel in critical medical condition are to be given emergency medical aid<br />
}}<br />
<br />
=Non-Standard Emergency Procedures [[File:Radiationman.png|32px]]=<br />
{{pageframe<br />
| color = 606D89<br />
| image = Graypin.png<br />
| title = Emergency Situation Procedures<br />
| content = The following situations are so outside the range of conventional station operation, that special procedure was drawn up for them. These are by no means rigid guidelines, but merely server as an indicator on what should be done to preserve the integrity of the station and its crew.<br />
<br />
==[[File:FireExtinguisher.png|32px]] Fire/Gas Spills ==<br />
<br />
* All personnel are to vacate the affected area;<br />
<br />
* Hazard Lock systems are to be left untouched. Deliberately opening Hazard Locks during a Fire/Gas Spill in order to open way to the Hazard is to be considered Sabotage/Grand Sabotage;<br />
<br />
* Engineering and Atmospherics personnel are to restore the affected area to working and livable condition<br />
<br />
==[[File:Generic_biosuit.png|32px]] [[Guide to Virology|Viral Outbreak Procedures]]==<br />
<br />
{{Hatnote|A Viral Outbreak is defined as a situation where a Viral Pathogen has infected a significant portion of the crew (>10%). In the event of a Viral Outbreak, all infected personnel are to direct themselves to Medbay '''immediately'''. Any personnel experiencing odd symptoms are also recommended to head to Medbay, even if there is no Viral Outbreak.''}}<br />
<br />
1. All Medbay personnel are to contribute in fighting the outbreak if there are no other critical patients requiring assistance. Eliminating the Viral Threat becomes '''number one priority''';<br />
<br />
2. Personnel are to be informed of known symptoms, and directed to Medbay immediately if they are suffering from them;<br />
<br />
3. All infected personnel are to be confined to either an Isolated Room, or Virology;<br />
<br />
4. A blood sample is to be taken from an infected person, for study;<br />
<br />
5. If any infected personnel attempt to leave containment, Medbay Quarantine is to be '''initiated immediately''', and only lifted when more patients need to be admitted, or the Viral Outbreak is over;<br />
<br />
6. The cure must be identified, and administered to at least one (1) infected person. A blood sample must then be taken in order to produce a Vaccine;<br />
<br />
7. Once Vaccines are produced, they are to be handed out to all infected personnel;<br />
<br />
8. A sample of blood with the correct Antibodies must be kept in storage, in case any stray cases remained untreated;<br />
<br />
9. In case the Viral Pathogen leads to fluid leakage, cleaning these fluids is to be considered '''top priority''';<br />
<br />
10. Once the Viral Outbreak is over, all personnel are to return to regular duties<br />
<br />
==[[File:Meteor.gif|32px]] Meteor Storms==<br />
<br />
* Personnel are to head to the Central Primary Hallway for the duration of the storm;<br />
<br />
* No repair activities are to be performed until the end of the storm, for safety reasons;<br />
<br />
* All personnel performing EVA duty are to return to the station post haste;<br />
<br />
* In the case of a short storm, Engineering is to repair any damage done ASAP;<br />
<br />
* In the case of a prolonged storm, no repair activities on non-critical components are to be performed. Personnel are to remain in the Central Primary Hallway, and all efforts focused on maintaining the integrity of the area. The NTV Charon is to be called when possible (at the discretion of Command), and an early launch is permitted<br />
<br />
==[[File:Singulo_1.gif|32px]] Singularity Containment Failure==<br />
<br />
The Gravitational Singularity is to be tracked at all costs. If the Gravitational Singularity heads towards the main station, the NTV Charon is to be called. If the Gravitational Singularity heads off-station, damage done to the station should be taken into consideration. See below:<br />
<br />
* In the case of massive station damage, the NTV Charon is to be called;<br />
<br />
* In the case of light-medium station damage, an ERT is recommended, or, in the case of a competent Engineering team, merely extensive repairs<br />
<br />
==[[File:Tesla gen.png|32px]] Tesla Containment Failure==<br />
<br />
* The Tesla Matrix is to be tracked at all costs, and its current location announced to the crew;<br />
<br />
* If the Tesla Matrix remains inside the Cyberiad rather than arcing into space, the Charon is to be called<br />
<br />
==[[File:Supermatter.png|32px]] Supermatter Delamination Event==<br />
<br />
* The Supermatter Crystal is to be vented to space;<br />
<br />
* In such a case as the Supermatter Crystal containment was not equipped with a way to space the Crystal, the area around the Crystal is to be evacuated, and all personnel involved in the construction fired and brigged for Sabotage<br />
<br />
==[[File:DarkGygax.png|32px]] Syndicate Declaration of War==<br />
<br />
* All weapons restrictions are lifted. Beepsky, and any other Security Bots, should have their protocols updated to reflect this;<br />
<br />
* Supply should focus on requesting as many weapons as possible. Security is to be prioritized for distribution, but regular personnel may also be armed;<br />
<br />
* Research and Development is to be manned. This is not negotiable. Science should work in tandem with Mining in order to fabricate weapons and equipment to fight the Syndicate Attack Team;<br />
<br />
* Erecting barricades in critical locations is highly recommended;<br />
<br />
* The NTV Charon may be called at the discretion of Command. If the station is not damaged after the fighting has subsided, it is recommended that the crew finish the shift<br />
<br />
==[[File:Ntflagfire.gif|32px]] Confirmed Revolution==<br />
<br />
* All personnel are to comply with orders from Security personnel, so long as said orders are lawful. Failure to do so is grounds for detainment and inspection of possessions, as well as possible Mindshield Implantation, at the discretion of the Head of Security, or Acting Head of Security;<br />
<br />
* All personnel that are brigged for Medium Crimes or higher are to receive Mindshield Implantation. Similarly, if the number of active revolutionaries is more than twice the number of loyalists, the Head of Security or Acting Head of Security may order random implantation of crew members;<br />
<br />
* Lethal force is fully authorized if the number of active revolutionaries is more than twice the number of loyalists, and said revolutionaries are actively hostile<br />
}}<br />
<br />
[[Category:Guides for New Players]]<br />
<br />
{{SOPTable}}</div>Kyethttps://paradisestation.org/wiki/index.php?title=Template:LawModifiers&diff=21713Template:LawModifiers2020-11-26T22:33:09Z<p>Kyet: deleted escape section</p>
<hr />
<div><div style="box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 0 0 0.5em 0; padding: 1px; width: 20em; margin-left: 1.4em; margin-bottom: 0.5emem; float: right;"><br />
<div style="background: #000000; border-radius: .2em; color: #FFFFFF; padding: .4em .4em .4em; font-size: 1.2em; line-height:1.2em;"><br />
<center>'''Sentencing Modifiers'''</center></div><br />
<div style="margin-top: -1em; margin-bottom: -1em;"><br />
{| class="wikitable" style="text-align: center; width: 100%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''<br />
|-<br />
| Partner's sentence; minimum 5<br />
|-<br />
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''<br />
|-<br />
| Running Timer<br />
|-<br />
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''<br />
|-<br />
| Sentence Overridden<br />
|-<br />
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''<br />
|-<br />
| Parole Until Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''<br />
|-<br />
| 50% reduction (3-15 mins)<br />
|-<br />
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''<br />
|-<br />
| 50% addition (3-15 mins)<br />
|-<br />
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''<br />
|-<br />
| +5 mins on 3rd same offense<br />
|-<br />
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''<br />
|-<br />
| Deconversion & Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''<br />
|-<br />
| Immediate Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''<br />
|-<br />
| Immediate Release/Relocation<br />
|-<br />
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''<br />
|-<br />
| 50% reduction (3-15 mins)<br />
|}<br />
</div><br />
</div></div>Kyethttps://paradisestation.org/wiki/index.php?title=Space_Law&diff=21707Space Law2020-11-26T07:32:20Z<p>Kyet: fixed repeat offender</p>
<hr />
<div>{{Glossarytable}}<br />
<br />
Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.<br />
<br />
Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.<br />
<br />
Central Command can authorize pardons for crimes as they see fit.<br />
<br />
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.<br />
<br />
<br />
= Interpretation of the Law [[file:documents.png|32px]]=<br />
<br />
In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.<br />
<br />
For certain crimes, the intention of the accused is important. The difference between [[#Murder|Murder]] and [[#Manslaughter|Manslaughter]] can be hard to ascertain. When in doubt, you should default to the lesser crime.<br />
<br />
'''Multiple Counts''' - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of [[#Petty Theft|Petty Theft]].<br />
<br />
Knowingly aiding a criminal is [[#Aiding and Abetting|Aiding and Abetting]]. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.<br />
<br />
== Crime Stacking ==<br />
<br />
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:<br />
<br />
* Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together.<br />
<br />
* Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime.<br />
<br />
* Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.<br />
<br />
* Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.<br />
<br />
== Brig Procedures [[file:handcuffs.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
Special precautions are to be taken aside from Standard Brigging Procedures:<br />
<br />
* Ask Vox or Plasmamen prisoners where their Internals Tank is located. '''Do not remove this tank, as it will kill them.''' In such a case where their clothes have to be changed, '''expedience is mandatory.'''<br />
<br />
* All [[#Contraband|Contraband]] is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are '''not''' to be returned.<br />
<br />
* Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.<br />
<br />
== Legal Representation and Trials [[file:gavel.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
While prisoners are permitted to seek legal representation, '''Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.'''<br />
<br />
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.<br />
<br />
* '''Disruptive IAA''' - If the IAA is asked to leave the brig by the Magistrate, HoS, Warden or Captain, they must do so, and cannot return until one of those four people allows it. If they return without permission, or are otherwise disruptive, Security may ask the Magistrate for permission to demote them. If no Magistrate is present, the Captain may approve their demotion instead.<br />
<br />
* '''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.<br />
<br />
== Use of Deadly Force [[file:laser.png|32px]]==<br />
<br />
As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.<br />
<br />
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.<br />
<br />
There are however certain circumstances where deadly force is permissible:<br />
<br />
* '''Non-Lethal Weapons Ineffective''' - Targets impervious to non-lethal weapons such as Exosuits, Holo Parasites and their owner, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
<br />
* '''Severe Personal Risk''' - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.<br />
<br />
* '''Armed and Dangerous''' - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.<br />
<br />
* '''Posthumous Revival''' - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.<br />
<br />
In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.<br />
<br />
== Enemies of the Corporation [[file:emag.png|32px]]==<br />
<br />
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.<br />
<br />
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.<br />
<br />
* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].<br />
<br />
* '''Uncontainable EoCs''' - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.<br />
<br />
* '''Changelings/Testimony''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.<br />
<br />
* '''Surrendering EoCs''' - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.<br />
<br />
* '''Parole for EoCs''' - See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
<br />
<br />
== Escape, Escape Attempts & In-Cell Vandalism ==<br />
<br />
* '''Temporary Prisoners who escape''' are to be re-brigged for the full timer they had before, plus an additional 10 minutes.<br />
* '''Permanent & Exiled Prisoners who escape''' may be detained, executed or killed on sight at the discretion of security.<br />
* '''*Execute* Status Prisoners who escape''' are to be killed on sight.<br />
* '''Escape is defined as''' leaving the area they're confined to, without permission from security. Breaking internal windows, without leaving the space they are confined to, does not count. E.g: temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell (moving into the other isolation cell does count).<br />
* '''Attempted Escape is defined as''' attempting to break the barriers that keep the prisoner contained (e.g: cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset, and/or be moved to isolation for the rest of their sentence, at the discretion of security. Permanent prisoners guilty of this should be moved to isolation. Permanent prisoners already in isolation who are guilty of this can be executed.<br />
* '''Vandalizing their cell''' is defined as breaking things in their environment in a way that does not help them escape. E.g: breaking their light. Temporary prisoners guilty of this should have their timer reset. Permabrig prisoners guilty of this should be moved to isolation. Isolation prisoners guilty of this can be left in a straightjacket for the remainder of their sentence.<br />
<br />
== Additional Clarifications [[file:filingcabopen.png|32px]]==<br />
<br />
Executions can be done '''only''' by [[Legal_Standard_Operating_Procedure##Execution:_Electric_Chair|electric chair]], [[Legal_Standard_Operating_Procedure##Execution:_Lethal_Injection|lethal injection]], [[Legal_Standard_Operating_Procedure##Execution:_Firing_Squad|firing squad]], [[Legal_Standard_Operating_Procedure##Execution:_Gas_Inhalation|gas inhalation]] or [[Legal_Standard_Operating_Procedure##Execution:_Asphyxiation|asphyxiation]]. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See [[Legal Standard Operating Procedure]] for more information regarding executions.<br />
<br />
* In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.<br />
<br />
* The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.<br />
<br />
= Space Law [[file:SpaceLaw.png|32px]]=<br />
=== Crime Codes Quick Reference ===<br />
[[File:LawTrial.png|frame|An internal affairs agent argues for his client's acquital based on a technicality.]] <br />
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.<br />
<br />
Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).<br />
<br />
{| width='70%' style='text-align: center; background-color:#FFFFFF;' border=1 cellspacing=0<br />
! style='background-color:#FFFFFF;' Width='20px'|Code<br />
! style='background-color:#6FD15C;' Width='180px'|1XX - Minor<br>(0-5 minutes)<br />
! style='background-color:#EAD672;' width='180px'|2XX - Medium<br>(5-10 minutes)<br />
! style='background-color:#ffaa55;' width='180px'|3XX - Major<br>(10-15 minutes)<br />
! style='background-color:#ff6655;' width='180px'|4XX - Exceptional<br>(Permabrig)<br />
! style='background-color:#000000;' width='180px' |<span style="color:#ffffff">5XX - Capital<br>(Permabrig/Execution)</span><br />
|-<br />
!style='background:#FFFFFF;' | 00<br />
|style='background:#B4FFA5;' | [[#Damage to Station Assets|Damage to Station Assets]]<br />
|style='background:#ffee99;' | [[#Creating a Workplace Hazard|Workplace Hazard]]<br />
|style='background:#ffcc99;' | [[#Sabotage|Sabotage]]<br />
|style='background:#ffaa99;' | [[#Grand Sabotage|Grand Sabotage]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 01<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]]<br />
|style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]]<br />
|style='background:#ffaa99;' | [[#Manslaughter|Manslaughter]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 02<br />
|style='background:#B4FFA5;' | [[#Battery|Battery]]<br />
|style='background:#ffee99;' | [[#Assault|Assault]]<br />
|style='background:#ffcc99;' | [[#Aggravated Assault|Aggravated Assault]]<br />
|style='background:#ffaa99;' | [[#Attempted Murder|Attempted Murder]]<br />
|style='background:#cccccc;' | [[#Murder|Murder]]<br />
|-<br />
!style='background:#FFFFFF;' | 03<br />
|style='background:#B4FFA5;' | [[#Drug Possession|Drug Possession]]<br />
|style='background:#ffee99;' | [[#Narcotics Distribution|Narcotics Distribution]]<br />
|style='background:#ffcc99;' | <br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 04<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Possession of a Weapon|Possession of a Weapon]]<br />
|style='background:#ffcc99;' | [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 05<br />
|style='background:#B4FFA5;' | [[#Indecent Exposure|Indecent Exposure]]<br />
|style='background:#ffee99;' | [[#Rioting|Rioting]]<br />
|style='background:#ffcc99;' | [[#Inciting a Riot|Inciting a Riot]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | [[#Mutiny|Mutiny]]<br />
|-<br />
!style='background:#FFFFFF;' | 06<br />
|style='background:#B4FFA5;' | [[#Abuse of Equipment|Abuse of Equipment]]<br />
|style='background:#ffee99;' | [[#Abuse of Confiscated Equipment|Abuse of Confiscated Equipment]]<br />
|style='background:#ffcc99;' | [[#Possession of Contraband|Possession of Contraband]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 07<br />
|style='background:#B4FFA5;' | [[#Petty Theft|Petty Theft]]<br />
|style='background:#ffee99;' | [[#Robbery|Robbery]]<br />
|style='background:#ffcc99;' | [[#Theft|Theft]]<br />
|style='background:#ffaa99;' | [[#Grand Theft|Grand Theft]]<br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 08<br />
|style='background:#B4FFA5;' | [[#Trespass|Trespass]]<br />
|style='background:#ffee99;' | [[#Breaking and Entering|Breaking and Entering]]<br />
|style='background:#ffcc99;' | [[#Major Trespass|Major Trespass]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 09<br />
|style='background:#B4FFA5;' | [[#Resisting Arrest|Resisting Arrest]]<br />
|style='background:#ffee99;' | <br />
|style='background:#ffcc99;' | [[#Assault of an Officer|Assault of an Officer]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|}<br />
<br />
=== Modifiers Quick Reference ===<br />
<br />
Use this to quickly find [[#Modifiers & Special Situations|Modifiers]] and their values. You can click on the name of a modifier to immediately navigate to it.<br />
<br />
Some modifiers, such as [[#Repeat Offender|Repeat Offender]], [[#Aiding and Abetting|Aiding and Abetting]], and [[#Parole|Parole]] have special clauses and conditions. <br />
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
|-<br />
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''<br />
| Partner's sentence; minimum 5<br />
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''<br />
| Running Timer<br />
|-<br />
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''<br />
| Sentence Overridden<br />
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''<br />
| Parole Until Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''<br />
| 50% addition<br />
|-<br />
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''<br />
| +10 mins on 3rd same offense<br />
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''<br />
| Deconversion & Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''<br />
| Immediate Release<br />
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''<br />
| Immediate Release/Relocation<br />
|-<br />
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | <br />
| <br />
|}<br />
<br />
=== Minor Crimes ===<br />
<hr><br />
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.<br />
[[File:LawDet.png|frame|The detective files a report during his investigation on Punpun's murder.]]<br />
[[File:LawCell.png|frame|Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.]]<br />
{| class="wikitable" style="text-align: center; width: 75%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #6FD15C; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 100<br />
|[[File:SL_Damage to Station Assets.png]]{{anchor|Damage to Station Assets}}<br />
|'''Damage to Station Assets'''<br />
| To deliberately damage the station or station property to a minor degree with malicious intent.<br />
| [[Pets|Departmental Pets]], [[Cyborg|Cyborgs]], Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see [[#Sabotage|Sabotage]].<br />
|-<br />
! 102<br />
|[[File:SL_Battery.png]]{{anchor|Battery}}<br />
|'''Battery'''<br />
| To use minor physical force against someone without intent to seriously injure them.<br />
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see [[#Assault|Assault]].<br />
|-<br />
! 103<br />
|[[File:SL_Drug Posession.png]]{{anchor|Drug Possession}}<br />
|'''Drug Possession'''<br />
| To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.<br />
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see [[#Narcotics Distribution|Narcotics Distribution]].<br />
|-<br />
! 105<br />
|[[File:SL_Indecent Exposure.png]]{{anchor|Indecent Exposure}}<br />
|'''Indecent Exposure'''<br />
| To be intentionally and publicly unclothed.<br />
| Running around the station naked or otherwise unclothed.<br />
|-<br />
! 106<br />
|[[File:SL_Abuse of Equipment.png]]{{anchor|Abuse of Equipment}}<br />
|'''Abuse of Equipment'''<br />
| To utilize security/non-lethal equipment in an illegitimate fashion.<br />
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.<br />
|-<br />
! 107<br />
|[[File:SL_Petty Theft.png]]{{anchor|Petty Theft}}<br />
|'''Petty Theft'''<br />
| To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.<br />
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see [[#Theft|Theft]] or [[#Robbery|Robbery]].<br />
|-<br />
! 108<br />
|[[File:SL_Trespass.png]]{{anchor|Trespass}}<br />
|'''Trespass'''<br />
| To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.<br />
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and [[#Theft|Theft]] are often committed together; both sentences should be applied. For restricted areas, see [[#Major Trespass|Major Trespass]].<br />
|-<br />
! 109<br />
|[[File:SL_Resisting Arrest.png]]{{anchor|Resisting Arrest}}<br />
|'''Resisting Arrest'''<br />
| To resist an officer who attempts a proper arrest or search.<br />
| Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.<br />
|}<br />
<br />
=== Medium Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.<br />
<br />
<div style="display: grid; float: right;"><br />
<div style="float: right;"><br />
[[File:LawProc.png|frame|Security processing a suspected cultist.]]<br />
</div><br />
{{LawModifiers}}<br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffee99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #EAD672; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 200<br />
|[[File:SL_Creating A Workplace Hazard.png]]{{anchor|Creating a Workplace Hazard}}<br />
|'''Creating a Workplace Hazard'''<br />
| To endanger the crew or station through negligent but not deliberately malicious actions.<br />
| Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see [[#Manslaughter|Manslaughter.]] Failure to follow legal security orders during Code Red may constitute Creating a Workplace Hazard, see [[Standard_Operating_Procedure#Alert_Levels|Code Red SOP.]]<br />
|-<br />
! 201<br />
|[[File:SL_Kidnapping.png]]{{anchor|Kidnapping}}<br />
|'''Kidnapping'''<br />
| To hold a crewmember under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see [[#Kidnapping of an Officer|Kidnapping of an Officer]].<br />
|-<br />
! 202<br />
|[[File:SL_Assault.png]]{{anchor|Assault}}<br />
|'''Assault'''<br />
| To use excessive physical force against someone without the apparent intent to kill them.<br />
| To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see [[#Aggravated Assault|Aggravated Assault]].<br />
|-<br />
! 203<br />
|[[File:SL_Narcotics Distribution.png]]{{anchor|Narcotics Distribution}}<br />
|'''Narcotics Distribution'''<br />
| To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.<br />
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is [[#Assault|Assault]]. For non-distributed drugs used for recreation, see [[#Drug Possession|Drug Possession]].<br />
|-<br />
! 204<br />
|[[File:SL_Weapon Posession.png]]{{anchor|Possession of a Weapon}}<br />
|'''Possession of a Weapon'''<br />
| To be in possession of a dangerous item that is not part of one's job.<br />
| Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]].<br />
|-<br />
! 205<br />
|[[File:SL_Rioting.png]]{{anchor|Rioting}}<br />
|'''Rioting'''<br />
| To partake in an unauthorized and disruptive assembly of crewmen.<br />
| It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see [[#Inciting a Riot|Inciting a Riot]].<br />
|-<br />
! 206<br />
|[[File:SL_Abuse of Confiscated Equipment.png]]{{anchor|Abuse of Confiscated Equipment}}<br />
|'''Abuse of Confiscated Equipment'''<br />
| To take and use equipment confiscated as evidence.<br />
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see [[#Abuse of Equipment|Abuse of Equipment]].<br />
|-<br />
! 207<br />
|[[File:SL_Robbery.png]]{{anchor|Robbery}}<br />
|'''Robbery'''<br />
| To steal items from another's person.<br />
| Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see [[#Theft|Theft]] or [[#Grand Theft|Grand Theft]].<br />
|-<br />
! 208<br />
|[[File:SL_Breaking & Entering.png]]{{anchor|Breaking and Entering}}<br />
|'''Breaking and Entering'''<br />
| Forced entry to areas where the subject does not have access to. This counts for general areas.<br />
| Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered [[#Damage to Station Assets|Damage to Station Assets]]. Does not stack with [[#Damage to Station Assets|Damage to Station Assets]] unless damages also occurred after entry. For secure areas, see [[#Major Trespass|Major Trespass]].<br />
|}<br />
<br />
=== Major Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.<br />
<div style="display: grid; float: right;"><br />
{{LawReference}}<br />
<div style="float: right;"><br />
{{LawContraband}}<br />
</div><br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffcc99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ffaa55; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 300<br />
|[[File:SL_Sabotage.png]]{{anchor|Sabotage}}<br />
|'''Sabotage'''<br />
| To hinder the work of the crew or station through malicious actions.<br />
| Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 301<br />
|[[File:SL_Kidnapping of an Officer.png]]{{anchor|Kidnapping of an Officer}}<br />
|'''Kidnapping of an Officer'''<br />
| To hold a member of Command, Security, or any Central Command VIP under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see [[#Kidnapping|Kidnapping]].<br />
|-<br />
! 302<br />
|[[File:SL_Aggravated Assault.png]]{{anchor|Aggravated Assault}}<br />
|'''Aggravated Assault'''<br />
| To use excessive physical force resulting in severe or life-threatening harm.<br />
| Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see [[#Manslaughter|Manslaughter]] or [[#Murder|Murder]].<br />
|-<br />
! 304<br />
|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon}}<br />
|'''Possession of a Restricted Weapon'''<br />
| To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, Combat Implants (anti-drop, CNS rebooter), etc.<br />
| Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 305<br />
|[[File:SL_Inciting a Riot.png]]{{anchor|Inciting a Riot}}<br />
|'''Inciting a Riot'''<br />
| To attempt to stir the crew into a riot.<br />
| The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].<br />
|-<br />
! 306<br />
|[[File:SL_Posession of Contraband.png]]{{anchor|Possession of Contraband}}<br />
|'''Possession of Contraband'''<br />
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| For information on what items are contraband, see [[#Contraband|Contraband]]. Contraband from outside the station (e.g: [[Gateway]], [[Lavaland]]) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law.<br />
|-<br />
! 307<br />
|[[File:SL_Theft.png]]{{anchor|Theft}}<br />
|'''Theft'''<br />
| To steal restricted or dangerous items from either an area or one's person.<br />
| Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. <br>Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see [[#Petty Theft|Petty Theft]].<br />
|-<br />
! 308<br />
|[[File:SL_Major Trespass.png]]{{anchor|Major Trespass}}<br />
|'''Major Trespass'''<br />
| Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research.<br />
| To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see [[#Trespass|Trespass]].<br />
|-<br />
! 309<br />
|[[File:SL_Assault of an Officer.png]]{{anchor|Assault of an Officer}}<br />
|'''Assault of an Officer'''<br />
| To use excessive physical force against a member of Command or Security without the apparent intent to kill them.<br />
| To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see [[#Resisting Arrest|Resisting Arrest]]. [[#Battery|Battery]], [[#Assault|Assault]], and [[#Aggravated Assault|Aggravated Assault]] do not stack with this charge.<br />
|}<br />
<br />
=== Exceptional Crimes ===<br />
<hr><br />
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.<br />
[[File:LawSabo.png|frame|The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.]]<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffaa99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ff6655; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 400<br />
|[[File:Compromising_Station_Integrity.PNG]]{{anchor|Grand Sabotage}}<br />
|'''Grand Sabotage'''<br />
| To engage in maliciously destructive actions which endanger the crew or station.<br />
| Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see [[#Sabotage|Sabotage]]. If death was caused, see [[#Murder|Murder]].<br />
|-<br />
! 401<br />
|[[File:SL_Manslaughter.png]]{{anchor|Manslaughter}}<br />
|'''Manslaughter'''<br />
| To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.<br />
| Any effort to prevent the resuscitation or cloning of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see [[#Murder|Murder]].<br />
|-<br />
! 402 <br />
|[[File:Attempted_Murder.PNG]]{{anchor|Attempted Murder}}<br />
|'''Attempted Murder'''<br />
| To use excessive physical force with intention to cause death.<br />
| Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 407<br />
|[[File:SL_Grand Theft.png]]{{anchor|Grand Theft}}<br />
|'''Grand Theft'''<br />
| To steal items of high value or sensitive nature from either an area or one's person.<br />
| Theft of cutting-edge technology, documents, and research samples. Examples include hand teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, mechas, and departmental door remotes. For theft of less important property, see [[#Theft|Theft]] or [[#Petty Theft|Petty Theft]].<br />
|}<br />
<br />
=== Capital Crimes ===<br />
<hr><br />
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.<br />
<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #cccccc;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 502<br />
|[[File:Murder.PNG]]{{anchor|Murder}}<br />
|'''Murder'''<br />
| To deliberately and maliciously cause the death of another crewmember via direct or indirect means.<br />
| Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 505<br />
|[[File:SL_Mutiny.png]]{{anchor|Mutiny}}<br />
|'''Mutiny'''<br />
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.<br />
|}<br />
<br />
=== Modifiers & Special Situations ===<br />
<hr><br />
<br />
{| class="wikitable" style="text-align: center; width: 70%; background-color: #aaffaa;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 14em;" | Situation {{anchor|Aiding and Abetting}}<br />
| style="width: 20em;" | Description<br />
| | Notes<br />
| style="width: 14em;" | Modifier<br />
|-<br />
!'''Aiding and Abetting'''<br />
| To knowingly assist a criminal.<br />
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. {{anchor|Central Command Directive}}<br />
| The original criminal's sentence; 5 minute minimum<br />
|- <br />
!'''Central Command Directive'''<br />
| To be issued a pardon/sentence modification by Central Command.<br />
| Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. {{anchor|Cooperation with Security}}<br />
| Immediate Release/Modification<br />
|-<br />
!'''Cooperation with Security'''<br />
| Being helpful to the members of security, revealing things during questioning.<br />
| Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. {{anchor|Hostile Brainwashing}}<br />
| 50% reduction<br />
|-<br />
!'''Hostile Brainwashing'''<br />
| To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances.<br />
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}<br />
| Deconversion & Release<br />
|-<br />
!'''Immediate Threat to Prisoner''' <br />
| A severe threat to a prisoner's person.<br />
| The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. {{anchor|Medical Attention}}<br />
| Immediate Release/Relocation<br />
|-<br />
!'''Medical Attention'''<br />
| A sick or injured prisoner requires medical aid.<br />
| Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. {{anchor|Parole}}<br />
| Running Timer<br />
|-<br />
!'''Parole'''<br />
| To be released, under parole, before the allotted sentence for a crime is up.<br />
| Several requirements must be met in order for parole to be granted. See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
| Parole Until Release<br />
|-<br />
!'''Refusal to Cooperate'''<br />
| Non-cooperative behaviour<br />
| While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Fleeing from processing also counts as refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. {{anchor|Repeat Offender}}<br />
| 50% addition<br />
|-<br />
!'''Repeat Offender'''<br />
| To be brigged for the same offense more than twice.<br />
| Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, ten minutes is to be added. An additional ten minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. {{anchor|Self Defense}}<br />
| 10 minute cumulative addition on 3rd offense.<br />
Permabrig on 5th offense.<br />
|-<br />
!'''Self Defense'''<br />
| Acting to protect one's self, coworkers, or workplace.<br />
| Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered [[#Assault|Assault]] unless the defender's life was in danger. {{anchor|Surrender}}<br />
| Immediate Release<br />
|-<br />
!'''Surrender'''<br />
| Willfully surrendering to Security.<br />
| Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender.<br />
| 50% reduction<br />
|}<br />
<br />
=== Contraband ===<br />
<hr><br />
* It is the duty of everyone on station to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges. <br />
* Conversely, personnel turning in contraband to Security of their own volition should not be charged.<br />
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 20px;" class="unsortable" | Code<br />
| style="width: 300px;" class="unsortable" | Explanation<br />
| style="width: 400px;" class="unsortable" | Standard Charges For Possession<br />
| style="width: 400px;" class="unsortable" | Exceptions<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
!NC<br />
| Non-Contraband items. Having one of these is not a crime.<br />
| No charges, but can still be confiscated IF directly used in the commission of a crime.<br />
| None<br />
|- style="text-align: center; background-color: #ffee99; color: black;"<br />
!C<br />
| Standard Contraband items. <br />
| Confiscate the item, AND charge the owner with [[#Possession of Contraband|306. Possession of Contraband]]. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. If used in committing a non-contraband related [[#Major Crimes|Major Crime]], the charge is automatically upgraded to [[#Enemies of the Corporation|Enemy of the Corporation]]. <br />
| Can be possessed legally IF they were found in maintenance or off-station, AND the owner is authorized to have them by the Magistrate, Captain, or HoS, AND it was not used in any crime.<br />
|- style="text-align: center; background-color: #ffaa99; color: black;"<br />
!S<br />
| Dangerous Contraband items. <br />
| Confiscate the item, AND charge the owner as [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| Security may legally use syndicate headset keys. All other S-class contraband can ONLY be used with direct permission from Central Command.<br />
|}<br />
<br />
{| class="wikitable" style="text-align: center; width: 60%; background-color: #B4FFA5;"<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)<br />
|- <br />
| width = 130px | [[File:Securebriefcase.png|32px]]<br />
Briefcase Full of Cash<br />
| width = 130px | [[File:DonksBox.png|32px]]<br />
Donk Pockets (Stimulants)<br />
| width = 130px | [[File:SyndicateShoes.png|32px]]<br />
No-Slip Shoes<br />
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]<br />
Sharpened Playing Cards<br />
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]<br />
Smuggler's Satchel<br />
| width = 130px | [[File:SyndicateSuit.png|32px]]<br />
Space Suit<br />
| width = 130px |[[File:DuffleSyndiMed.png|32px]]<br />
Surgery Duffelbag<br />
|-<br />
| [[File:SyndieTank.png|32px]]<br />
Suspicious Oxygen Tank<br />
| [[File:SyndicateToolbox.png|32px]]<br />
Suspicious Toolbox<br />
| [[File:SyndicateBalloon.png|32px]]<br />
Syndicate Balloon<br />
| [[File:Syndicate Smoke.png|32px]]<br />
Syndicate Cigarettes<br />
| [[File:SWATmask.png|32px]]<br />
Syndicate Mask<br />
| [[File:SyndicateSoap.png|32px]]<br />
Syndicate Soap<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Implant.png|32px]]<br />
Adrenal Implant<br />
| [[File:Cardboard_Cutout.png|32px]]<br />
Adaptive Cardboard Cutout<br />
| [[File:Pinpointer.png|32px]]<br />
Advanced Pinpointer<br />
| [[File:Multitool.png|32px]]<br />
AI Detector<br />
| [[File:Ambrosiavulgarisseed.png|32px]]<br />
Ambrosia Cruciatus<br />
| [[File:Grenade.png|32px]]<br />
Banana Grenade<br />
| [[File:SyndiKey.png|32px]]<br />
Binary Translator Key<br />
|- style="background-color: #ffee99;"<br />
| [[File:SyndicateBox.png|32px]]<br />
Boozy Shotgun Shells<br />
| [[File:Chameleon_jumpsuit.gif|32px]]<br />
Chameleon Jumpsuit<br />
| [[File:Camera_Bug.png|32px]]<br />
Camera Bug<br />
| [[File:Chameleon_Stamp.png|32px]]<br />
Chameleon Stamp<br />
| [[File:Atmosjumpsuit.png|32px]]<br />
Contortionist's Jumpsuit<br />
| [[File:DartPistol.png|32px]]<br />
Dart Pistol<br />
| [[File:DNA_Scrambler.png|32px]]<br />
DNA Scrambler<br />
|- style="background-color: #ffee99;"<br />
| [[File:Flashlight.png|32px]]<br />
EMP Flashlight<br />
| [[File:FoamPistol.png|32px]]<br />
Foam Force Riot Pistol<br />
| [[File:RiotDart.png|32px]]<br />
Foam Force Riot Foam Dart<br />
| [[File:Implant.png|32px]]<br />
Freedom Implant<br />
| [[File:Traitorbelt.gif|32px]]<br />
Military/Traitor Belt<br />
| [[File:Black_Gloves.png|32px]]<br />
Pickpocket's Gloves<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Non-Lethal)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Ammo.gif|32px]]<br />
Standard Ammunition<br />
| [[File:Stimulants.png|32px]]<br />
Stimulants<br />
| [[File:Implant.png|32px]]<br />
Storage Implants<br />
| [[File:SyndiPistol.png|32px]]<br />
Syndicate Pistol<br />
| [[File:Sunglasses.png|32px]]<br />
Thermal Imaging Glasses<br />
| [[File:ThermalDrill.png|32px]]<br />
Thermal Safe Drill<br />
| [[File:UniversalSuppressor.png|32px]]<br />
Universal Supressor<br />
|- style="background-color: #ffee99;"<br />
| [[File:Gas mask.png|32px]]<br />
Voice Changer<br />
| [[File:VoodooDoll.png|32px]]<br />
Voodoo Doll<br />
| [[File:Tome.png|60px]]<br />
All Cultist Items (e.g. cult sword, blade, dagger, tome, robes, hardsuit, soulstones except chaplain's, etc)<br />
| <br />
|<br />
|<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Dangerous Contraband Items (S)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndiRevolver.png|32px]]<br />
.357 Revolver<br />
| [[File:AccessTuner.gif|32px]]<br />
Access Tuner<br />
| [[File:Advanced_Mimery.png|32px]]<br />
Advanced Mimery<br />
| [[File:Id_card.png|32px]]<br />
Agent ID Card<br />
| [[File:Artistic_Toolbox.png|32px]]<br />
Artistic Toolbox<br />
| [[File:clustergrenade.png|32px]]<br />
Atmos Grenades<br />
| [[File:Syndi_Hardsuit.png|32px]]<br />
Blood Red Hardsuit<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ninjastar.png|32px]]<br />
Box of Throwing Weapons<br />
| [[File:Shotguncane.png|32px]]<br />
Cane Shotgun<br />
| [[File:Ntflag.png|32px]]<br />
Chameleon Flag<br />
| [[File:Chameleon_projector.gif|32px]]<br />
Chameleon Projector<br />
| [[File:SecHud.png|32px]]<br />
Chameleon Security HUD<br />
| [[File:MiscCondiment.png|32px]]<br />
Chef's Excellence Special Sauce<br />
| [[File:Emag.png|32px]]<br />
Cryptographic Sequencer (Emag)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:C4.gif|32px]]<br />
Composition C4<br />
| [[File:cqcmanual.png|32px]]<br />
CQC Manual<br />
| [[File:PlushieCarp.png|32px]]<br />
Dehydrated Space Carp<br />
| [[File:Pda_cartrige.png|32px]]<br />
Detomatix Cartridge<br />
| [[File:SyndicateBox.png|32px]]<br />
EMP Kit<br />
| [[File:Energy_crossbow.png|32px]]<br />
Mini Energy Crossbow<br />
| [[File:Edagger.gif|32px]]<br />
Energy Dagger<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Sword.gif|32px]]<br />
Energy Sword<br />
| [[File:d20.png|32px]]<br />
E20<br />
| [[File:Grenade.png|32px]]<br />
Feral Cat Grenade<br />
| [[File:Garrote.png|32px]]<br />
Fibre Wire Garrote<br />
| [[File:Pda cartrige.png|32px]]<br />
F.R.A.M.E Cartridge<br />
| [[File:Fingerless.png|32px]]<br />
Gloves of the North Star<br />
| [[File:Uploadmodule.png|32px]]<br />
Hacked AI Upload Module<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Combathypo.gif|32px]]<br />
Holoparasites<br />
| [[File:Meat_Cleaver.png|32px]]<br />
Meat Cleaver<br />
| [[File:Mindbatterer.png|32px]]<br />
Mind Batterer<br />
| [[File:Implant.png|32px]]<br />
Mindslave Implant<br />
| [[File:godstaff_blue.png|32px]]<br />
Missionary Starter Kit<br />
| [[File:Scroll1.png|32px]]<br />
Mysterious Scroll (Sleeping Carp)<br />
| [[File:Nanocalciuminjector.png|32px]]<br />
Nanocalcium Injector<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ammo2.gif|32px]]<br />
Non-Standard Ammunition<br />
| [[File:PizzaBomb.gif|32px]]<br />
Pizza Bomb<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Lethal)<br />
| [[File:SingularityBeacon.gif|32px]]<br />
Power Beacon<br />
| [[File:Powerfist.png|32px]]<br />
Powerfist<br />
| [[File:Yellowgloves.png|32px]]<br />
Power Gloves<br />
| [[File:Powersink.gif|32px]]<br />
Powersink<br />
|- style="background-color: #ffaa99;"<br />
| [[File:WetFloorSign.png|32px]]<br />
Proximity Mine<br />
| [[File:Healthanalyzer.png|32px]]<br />
Radiation Laser<br />
| [[File:Rjammer.png|32px]]<br />
Radio Jammer<br />
| [[File:Rawtelecrystal.png|32px]]<br />
Raw Telecrystal<br />
| [[File:Scissors.png|32px]]<br />
Safety Scissors<br />
| [[File:Pen.png|32px]]<br />
Sleepy Pen<br />
| [[File:Syndicate_Bomb.png|32px]]<br />
Syndicate Bomb<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Chainsaw.gif|32px]]<br />
Syndicate Chainsaw<br />
| [[File:syndicatedocs.gif|32px]]<br />
Syndicate Documents<br />
| [[File:SyndiKey.png|32px]]<br />
Syndicate Encryption Key<br />
| [[File:GunContra.gif|32px]]<br />
Syndicate Long Arms<br />
| [[File:SyndiMinibomb.png|32px]]<br />
Syndicate Minibomb<br />
| [[File:MMI empty.png|32px]]<br />
Syndicate MMI<br />
| [[File:SyndiPDA.png|32px]]<br />
Syndicate Uplink<br />
|- style="background-color: #ffaa99;"<br />
| [[File:GunTele.png|32px]]<br />
Telegun<br />
| [[File:Implant.png|32px]]<br />
Uplink Implant<br />
| [[File:Pipette.png|32px]]<br />
Viral Injector<br />
| <br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Terror_Spider&diff=21706Terror Spider2020-11-26T03:56:00Z<p>Kyet: update instructions regarding cameras</p>
<hr />
<div>{{JobPageHeader<br />
|colour = 222222<br />
|hcolour = red<br />
|stafftype = ANTAGONIST<br />
|img = Terror_red.png<br />
|jobtitle = Terror Spider<br />
|access = Everywhere with an unwelded vent.<br />
|difficulty = Varies depending on spider type, from hard, to very hard.<br />
|superior = The highest-tier terror spider around<br />
|duties = Terrorize the crew<br />
|guides = This page<br />
}}<br />
{{JobAntag}}<br />
{{MaintainedBy|assign = Kyet}}<br />
<br />
'''Terror Spiders''' are the result of a [[Syndicate|Syndicate]] experiment that combined giant space spider and [[Xenomorph|Xenomorph]] DNA.<br />
<br />
Like Xenomorphs, they are intelligent, and '''form a hive that acts aggressively against humanoids in the area'''. They also travel through vents.<br />
<br />
Like giant space spiders, they tend to wrap things in webs, drink human blood, and multiply by laying eggs that hatch into spiderlings.<br />
<br />
They tend to be extremely strong in melee, but weak to ranged weapons. For special attacks, they tend to use a variety of deadly poisons, delivered by biting their targets.<br />
<br />
Terror spider infestations come in various types. As a general rule, the higher the tier (see below) of the spiders that start the infestation, the more dangerous the infestation is.<br />
<br />
== Terror Spider Types ==<br />
{| class="wikitable" width="80%" style="background-color: #ffe3e3;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ba5656; color: white;"<br />
| style="width=130pt;" | Type<br />
| | Role<br />
| | Notes<br />
| | Web Type<br />
| | Opens Powered Doors<br />
| | Breaks Walls<br />
|-<br />
!colspan=7|Tier 1: Soldiers<br />
|-<br />
! [[File:Terror_red.png]]<br>Red Terror <br />
| Juggernaut / Assault<br />
| High health, high melee damage, but very slow speed. Does more damage the lower its health is. Capable of robusting several crew at once. <br />
| Strong (more HP)<br />
| Yes <br />
| No<br />
|-<br />
! [[File:Terror_gray.png]]<br>Gray Terror<br />
| Ambusher<br />
| Semi-invisible when standing on webs. Double damage against webbed targets.<br />
| Stealthy (spun faster, hard to see)<br />
| No<br />
| No<br />
|-<br />
! [[File:Terror_green.png]]<br>Green Terror<br />
| Breeding<br />
| Drinks the blood of its victims, then lays clutches of eggs that hatch into more spiders.<br />
| Slimy (causes blurry vision)<br />
| No<br />
| No<br />
|-<br />
!colspan=7|Tier 2: Specialists<br />
|-<br />
! [[File:Terror_black.png]]<br>Black Terror<br />
| Poisoner<br />
| Uses hit-and-run attacks, and incredibly lethal venom. Anyone bitten by this must get immediate toxins treatment, or they will die.<br />
| Dark (causes poison)<br />
| No<br />
| No<br />
|-<br />
![[File:Terror_white.png]]<br> White Terror <br />
| Infector<br />
| Injects spider eggs into your body. Unless removed, you will become confused, and up to 5 spiderlings (gray, red, brown, green, green) will burst out of your skin over time.<br />
| Infested (causes egg infection)<br />
| No<br />
| No<br />
|-<br />
! [[File:Terror_purple.png]]<br>Purple Terror <br />
| Nest Guard<br />
| A variant of the red, they are stronger, move faster, and spin thick webs that block humanoid vision. Often use ambush tactics to guard queen nests. Can't be away from the queen/princess too long, or their hivemind link will break, and they will die.<br />
| Thick (blocks vision, more HP)<br />
| Yes <br />
| Yes<br />
|-<br />
! [[File:Terror_brown.gif]]<br>Brown Terror <br />
| Breacher<br />
| Tears open vents and scrubbers that have been welded shut. Makes a sound like bending metal when it does this. Weak in direct combat. Used to breach rooms/areas for other spiders to attack.<br />
| No web<br />
| Yes <br />
| Yes<br />
|-<br />
!colspan=7|Tier 3: Minibosses<br />
|-<br />
! [[File:Terror_prince.png]]<br>Prince of Terror <br />
| Slaughter<br />
| An organic tank. It hits hard, moves fast and can absorb an incredible amount of damage. It can use its vision-blocking webs to create deadly ambushes, too.<br />
| Thick (blocks vision, more HP)<br />
| Yes <br />
| Yes<br />
|-<br />
! [[File:Terror_princess.png]]<br>Princess of Terror<br />
| Mini Queen<br />
| A mini-queen. Like a Queen, lays eggs over time, and never needs to feed. Unlike a Queen, is much weaker at both combat and egg-laying, can always ventcrawl, and appears in groups.<br />
| Airtight (blocks atmos)<br />
| Yes<br />
| No<br />
|-<br />
! [[File:Terror_mother.png]]<br>Mother of Terror <br />
| Schmuck Bait<br />
| Carries hundreds of spiderlings on its back. If killed, some of its spiderlings will grow up to avenge their mother. Rare, and very dangerous if it dies near an open vent.<br />
| No webs<br />
| Yes<br />
| No<br />
|-<br />
!colspan=7|Tier 4: Bosses<br />
|-<br />
! [[File:Terror_gold.png]]<br>Queen of Terror<br />
| Hive Queen<br />
| Produces spider eggs at an ever-increasing rate. Directs the brood. Spits acid that cuts through metal like butter. Exterminates non-spider life. <br />
| Airtight (blocks atmos)<br />
| Yes <br />
| Yes<br />
|}<br />
<br />
== Fighting Them ==<br />
<br />
Basic Tips:<br />
* Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They '''will''' run around murdering the whole crew if you fail to weld the vents.<br />
* Carry a gun. Melee weapons are '''not''' good enough to fight the vast majority of terror spiders. Laser weapons are preferable.<br />
* Travel with friends.<br />
* Don't travel into dark/webbed areas.<br />
* Don't walk into spider webs. <br />
* If bitten by a Black Terror, or White Terror, seek '''immediate''' medical help. You will be dead (or worse) within minutes if you don't do this.<br />
* If you see a spider of tier 3 or higher, call it out on radio. It is likely too strong for you to deal with alone.<br />
* Prioritize killing the spiders that lay eggs, or otherwise reproduce.<br />
* Don't be afraid to ask for an ERT if they get out of hand.<br />
<br />
Advanced Tips:<br />
* If you're Medical (or the closest thing to a doctor available), get a Medical HUD to tell who's infested with eggs, do Internal Organ Manipulation surgery on their chest to remove said eggs, and have plenty of anti-toxins stocked.<br />
* If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is '''safer''' than having a serious terror spider infestation.<br />
* If you are science, make AEGs. Make sure security have them. Night vision HUDs help too. The best weapon against Terror Spiders are mechs, especially mechs with lasercannons.<br />
* If you are cargo, consider ordering eguns/laserguns.<br />
* If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are '''serious business''', and hunting them with a toolbox is suicide.<br />
* Queens are the highest priority target, and Princesses are second highest. These spider types produce huge numbers of new spiders over time, but killing them puts a stop to it, and also kills a bunch of their offspring. Sniping the Queen is perhaps the easiest way to win against a massive horde of Queen-spawned spiders.<br />
<br />
<br />
== Playing Them ==<br />
<br />
Basic tips:<br />
* Help your fellow terror spiders. You're MUCH stronger when you work together.<br />
* Destroy lights.<br />
* Deactivating cameras by smashing them alerts the AI, who will send borgs to investigate. If there is another nearby camera (even on the other side of a door that the AI can open) then you'll be almost instantly spotted. To avoid this, only break cameras if the crew already knows you are there. Do not break cameras early on in your nest room, or it will instantly draw attention. Ideally, nest in a room with no cameras at all. The only exception to this rule is the Queen's nesting ability - that ability deactivates nearby cameras without alerting the AI.<br />
* When choosing a nesting location, in addition to wanting a room with no camera, you ideally also want a room with a vent. Both so that spiders can come and go, and so that spiderlings can escape if your nest is invaded. If you have to abandon a nest, try to ensure spiderlings have a clear path to an unwelded vent so that they can escape.<br />
* Use Wrap on humanoid corpses. You will suck out their internal organs as a liquid, which gives you a strong, long-lasting, stacking buff to health regeneration. If your status panel shows you as 'HUNGRY' this is because you have not wrapped enough humanoid corpses recently. Certain spider types (like Queen) do not have the ability to wrap.<br />
* Spin webs. <br />
* Use webs to ambush crew.<br />
* Use webs to block enemy projectile weapons, giving you cover.<br />
* Use ventcrawl to find new targets, or escape well-armed crew.<br />
* Know the strengths and weaknesses of your spider type. For example, injection-based spiders (like blacks and whites) should only attack unarmored organic targets. They are useless against crew in hardsuits, borgs, mechas, etc.<br />
* If you can break open welded vents (you have the vent smash ability on your HUD) then use it.<br />
* Don't be afraid to retreat if you need to. You naturally regenerate health. Crew don't.<br />
* Defend the egg-laying spiders at all costs.<br />
<br />
Advanced Techniques:<br />
* If there is a Queen, you have a 50% chance of dying from psychic backlash if she is killed. Whatever you do, keep the Queen alive.<br />
* If there is a White, do not attack crew members who have the purple "xeno infection" marker on your HUD. That means they have spiders in them - leave them alone and they'll produce spiderlings over time.<br />
* If there is a Brown, follow them around, raiding the areas whose vents they have broken open for you.<br />
* Use your special abilities. For example, as a red, understand that you do more damage the lower your health is, so it can actually help you to be hurt a little before you enter combat. Another example is that the gray's webs are hard to see, and light in color. Placing them under doors, or on light-colored floor tiles, or in dark areas, can be better at trapping people.<br />
* Use your ability combos. For example, spin a web, then drag or push a crew member into it. Wrap a corpse in a cocoon, force open a door, then hide behind the door after it closes to ambush whoever comes by to break open the cocoon. As a green, wrap/feed on a humanoid corpse, then ventcrawl to a safe restricted-access location, and destroy the camera there, before laying your eggs. <br />
* Focus on your role. Browns should spend all their time breaking open vents, not fighting. Queens should spend their time laying eggs and protecting that nest (running away if seriously threatened). Greens should be looking for any opportunity to feed and lay eggs. Whites should be looking to infect as many crew as possible. Blacks should be trying to assassinate key members of the crew, such as command staff, and unarmored security. Reds should be providing area denial of key areas. Purples should be guarding the queen/princess. Etc.<br />
* If you notice another spider who doesn't seem to know what their role is, tell them. You have hivemind comms for a reason. Sharing tips is a good idea.<br />
* When a new spider grows (you will know, it tells you) and you aren't busy, briefly tell them what the situation/plan is. E.g.: "Welcome 109. Hive is in elec maint, we're trying to take old bar maint, backup in botany would be great."<br />
<br />
== Terror Spider Abilities ==<br />
<br />
{| class="wikitable" width="80%" border="1" cellspacing="0" cellpadding="2"<br />
! style='background-color:#DDAADD;' width='100px'|Name<br />
! style='background-color:#DDAADD;' width='100px'|Restrictions<br />
! style='background-color:#DDAADD;' width='200px'|Description<br />
|-<br />
!colspan=3|Passive Abilities (all spiders)<br />
|-<br />
!Regenerate<br />
|speed varies<br />
|Terror spiders constantly regenerate health at a low rate. Certain actions increase this rate.<br />
|-<br />
!Prey Sense<br />
|N/A<br />
|Terror spiders can sense the health status of their food (humanoids), including whether they are infected with eggs or not.<br />
|-<br />
!Hivemind<br />
|N/A<br />
|Terror spiders speak on their shared hivemind by default, but some of them can also talk with normal crew (via ":9" or ".9").<br />
|-<br />
!Sense of Death<br />
|N/A<br />
|Through the hivemind, the death of any one terror spider is immediately known to all of the others.<br />
|-<br />
!colspan=3|Active Abilities <br />
|-<br />
!Web<br />
|15 second cooldown<br />
|Spins a Terror Web. These will block some projectiles one time, and ensnare any humanoid who enters them for several seconds.<br />
|-<br />
!Ventcrawl<br />
|takes 10 seconds<br />
|Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach. Some spider types, such as Princes, Purples and Queens after nesting, cannot ventcrawl.<br />
|-<br />
!Wrap<br />
|once per corpse<br />
|Wraps up a corpse in a web. All spiders get a bonus to health regeneration for each humanoid corpse they wrap. Green spiders additionally get to lay eggs based on the number of humanoid corpses they've wrapped. Queens don't get this ability.<br />
|-<br />
!colspan=3| Green Terrors can also:<br />
|-<br />
!Lay Green Eggs<br />
|Wrap a humanoid corpse first<br />
|Lay a choice of eggs which can hatch into red, gray, green, brown, and black terror spiders. Requires using Wrap on humanoid corpse(s) first. (Note, only two brown and black spiders can exist at one time)<br />
|-<br />
!colspan=3| Princesses of Terror can also:<br />
|-<br />
!Spin Thick Web<br />
|None<br />
|Spins a web that blocks the crew's vision.<br />
|-<br />
!colspan=3| Mothers, Queens, and Princesses can also:<br />
|-<br />
!Vent Smash<br />
|None<br />
|Smashes open a welded vent or scrubber.<br />
|-<br />
!colspan=3| Queens of Terror can also:<br />
|-<br />
!HiveSense<br />
|N/A<br />
|Reach out to your brood telepathically, sensing their locations, types, moods, and status.<br />
|-<br />
!Lay Queen Eggs<br />
|long cooldown<br />
|Lay eggs which can hatch into many kinds of terror spiders. Unlike with the green-level ability, Queens do NOT need to feed before doing this. The longer the Queen stays alive, the faster she lays eggs.<br />
|}<br />
<br />
== Objects & Drops ==<br />
* Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.<br />
* Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human. <br />
<br />
== Questions ==<br />
* Do terror spiders need oxygen? Pressure? Temperature? Yes. Lack of proper atmos kills them. They're somewhat resistant to cold, but much weaker to heat (ie: atmos fires). Hot airborne plasma kills them quickly.<br />
* Can I kill them with toxins? Reagents never hurt them, but even a small quantity of airborne plasma poisonous to them. <br />
* How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable.<br />
* Can adult terror spiders travel through vents? Yes.<br />
<br />
== Guide For Xenobio ==<br />
* Can I spawn these as hostile mobs with a gold slime core? No.<br />
* Can I spawn these as tame mobs with a gold slime core? No.<br />
* Can I use a sentience potion to make one loyal to me? No.<br />
* Will I get brutally murdered if I try interacting with a wild one? Yes!<br />
<br />
{{JobsTable}}</div>Kyethttps://paradisestation.org/wiki/index.php?title=Space_Law&diff=21705Space Law2020-11-24T02:44:54Z<p>Kyet: repeat offender from +5 mins to +10 mins, combat implants are now a restricted weapon</p>
<hr />
<div>{{Glossarytable}}<br />
<br />
Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.<br />
<br />
Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.<br />
<br />
Central Command can authorize pardons for crimes as they see fit.<br />
<br />
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.<br />
<br />
<br />
= Interpretation of the Law [[file:documents.png|32px]]=<br />
<br />
In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.<br />
<br />
For certain crimes, the intention of the accused is important. The difference between [[#Murder|Murder]] and [[#Manslaughter|Manslaughter]] can be hard to ascertain. When in doubt, you should default to the lesser crime.<br />
<br />
'''Multiple Counts''' - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of [[#Petty Theft|Petty Theft]].<br />
<br />
Knowingly aiding a criminal is [[#Aiding and Abetting|Aiding and Abetting]]. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.<br />
<br />
== Crime Stacking ==<br />
<br />
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:<br />
<br />
* Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together.<br />
<br />
* Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime.<br />
<br />
* Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.<br />
<br />
* Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.<br />
<br />
== Brig Procedures [[file:handcuffs.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
Special precautions are to be taken aside from Standard Brigging Procedures:<br />
<br />
* Ask Vox or Plasmamen prisoners where their Internals Tank is located. '''Do not remove this tank, as it will kill them.''' In such a case where their clothes have to be changed, '''expedience is mandatory.'''<br />
<br />
* All [[#Contraband|Contraband]] is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are '''not''' to be returned.<br />
<br />
* Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.<br />
<br />
== Legal Representation and Trials [[file:gavel.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
While prisoners are permitted to seek legal representation, '''Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.'''<br />
<br />
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.<br />
<br />
* '''Disruptive IAA''' - If the IAA is asked to leave the brig by the Magistrate, HoS, Warden or Captain, they must do so, and cannot return until one of those four people allows it. If they return without permission, or are otherwise disruptive, Security may ask the Magistrate for permission to demote them. If no Magistrate is present, the Captain may approve their demotion instead.<br />
<br />
* '''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.<br />
<br />
== Use of Deadly Force [[file:laser.png|32px]]==<br />
<br />
As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.<br />
<br />
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.<br />
<br />
There are however certain circumstances where deadly force is permissible:<br />
<br />
* '''Non-Lethal Weapons Ineffective''' - Targets impervious to non-lethal weapons such as Exosuits, Holo Parasites and their owner, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
<br />
* '''Severe Personal Risk''' - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.<br />
<br />
* '''Armed and Dangerous''' - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.<br />
<br />
* '''Posthumous Revival''' - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.<br />
<br />
In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.<br />
<br />
== Enemies of the Corporation [[file:emag.png|32px]]==<br />
<br />
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.<br />
<br />
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.<br />
<br />
* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].<br />
<br />
* '''Uncontainable EoCs''' - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.<br />
<br />
* '''Changelings/Testimony''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.<br />
<br />
* '''Surrendering EoCs''' - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.<br />
<br />
* '''Parole for EoCs''' - See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
<br />
<br />
== Escape, Escape Attempts & In-Cell Vandalism ==<br />
<br />
* '''Temporary Prisoners who escape''' are to be re-brigged for the full timer they had before, plus an additional 10 minutes.<br />
* '''Permanent & Exiled Prisoners who escape''' may be detained, executed or killed on sight at the discretion of security.<br />
* '''*Execute* Status Prisoners who escape''' are to be killed on sight.<br />
* '''Escape is defined as''' leaving the area they're confined to, without permission from security. Breaking internal windows, without leaving the space they are confined to, does not count. E.g: temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell (moving into the other isolation cell does count).<br />
* '''Attempted Escape is defined as''' attempting to break the barriers that keep the prisoner contained (e.g: cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset, and/or be moved to isolation for the rest of their sentence, at the discretion of security. Permanent prisoners guilty of this should be moved to isolation. Permanent prisoners already in isolation who are guilty of this can be executed.<br />
* '''Vandalizing their cell''' is defined as breaking things in their environment in a way that does not help them escape. E.g: breaking their light. Temporary prisoners guilty of this should have their timer reset. Permabrig prisoners guilty of this should be moved to isolation. Isolation prisoners guilty of this can be left in a straightjacket for the remainder of their sentence.<br />
<br />
== Additional Clarifications [[file:filingcabopen.png|32px]]==<br />
<br />
Executions can be done '''only''' by [[Legal_Standard_Operating_Procedure##Execution:_Electric_Chair|electric chair]], [[Legal_Standard_Operating_Procedure##Execution:_Lethal_Injection|lethal injection]], [[Legal_Standard_Operating_Procedure##Execution:_Firing_Squad|firing squad]], [[Legal_Standard_Operating_Procedure##Execution:_Gas_Inhalation|gas inhalation]] or [[Legal_Standard_Operating_Procedure##Execution:_Asphyxiation|asphyxiation]]. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See [[Legal Standard Operating Procedure]] for more information regarding executions.<br />
<br />
* In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.<br />
<br />
* The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.<br />
<br />
= Space Law [[file:SpaceLaw.png|32px]]=<br />
=== Crime Codes Quick Reference ===<br />
[[File:LawTrial.png|frame|An internal affairs agent argues for his client's acquital based on a technicality.]] <br />
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.<br />
<br />
Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).<br />
<br />
{| width='70%' style='text-align: center; background-color:#FFFFFF;' border=1 cellspacing=0<br />
! style='background-color:#FFFFFF;' Width='20px'|Code<br />
! style='background-color:#6FD15C;' Width='180px'|1XX - Minor<br>(0-5 minutes)<br />
! style='background-color:#EAD672;' width='180px'|2XX - Medium<br>(5-10 minutes)<br />
! style='background-color:#ffaa55;' width='180px'|3XX - Major<br>(10-15 minutes)<br />
! style='background-color:#ff6655;' width='180px'|4XX - Exceptional<br>(Permabrig)<br />
! style='background-color:#000000;' width='180px' |<span style="color:#ffffff">5XX - Capital<br>(Permabrig/Execution)</span><br />
|-<br />
!style='background:#FFFFFF;' | 00<br />
|style='background:#B4FFA5;' | [[#Damage to Station Assets|Damage to Station Assets]]<br />
|style='background:#ffee99;' | [[#Creating a Workplace Hazard|Workplace Hazard]]<br />
|style='background:#ffcc99;' | [[#Sabotage|Sabotage]]<br />
|style='background:#ffaa99;' | [[#Grand Sabotage|Grand Sabotage]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 01<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]]<br />
|style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]]<br />
|style='background:#ffaa99;' | [[#Manslaughter|Manslaughter]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 02<br />
|style='background:#B4FFA5;' | [[#Battery|Battery]]<br />
|style='background:#ffee99;' | [[#Assault|Assault]]<br />
|style='background:#ffcc99;' | [[#Aggravated Assault|Aggravated Assault]]<br />
|style='background:#ffaa99;' | [[#Attempted Murder|Attempted Murder]]<br />
|style='background:#cccccc;' | [[#Murder|Murder]]<br />
|-<br />
!style='background:#FFFFFF;' | 03<br />
|style='background:#B4FFA5;' | [[#Drug Possession|Drug Possession]]<br />
|style='background:#ffee99;' | [[#Narcotics Distribution|Narcotics Distribution]]<br />
|style='background:#ffcc99;' | <br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 04<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Possession of a Weapon|Possession of a Weapon]]<br />
|style='background:#ffcc99;' | [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 05<br />
|style='background:#B4FFA5;' | [[#Indecent Exposure|Indecent Exposure]]<br />
|style='background:#ffee99;' | [[#Rioting|Rioting]]<br />
|style='background:#ffcc99;' | [[#Inciting a Riot|Inciting a Riot]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | [[#Mutiny|Mutiny]]<br />
|-<br />
!style='background:#FFFFFF;' | 06<br />
|style='background:#B4FFA5;' | [[#Abuse of Equipment|Abuse of Equipment]]<br />
|style='background:#ffee99;' | [[#Abuse of Confiscated Equipment|Abuse of Confiscated Equipment]]<br />
|style='background:#ffcc99;' | [[#Possession of Contraband|Possession of Contraband]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 07<br />
|style='background:#B4FFA5;' | [[#Petty Theft|Petty Theft]]<br />
|style='background:#ffee99;' | [[#Robbery|Robbery]]<br />
|style='background:#ffcc99;' | [[#Theft|Theft]]<br />
|style='background:#ffaa99;' | [[#Grand Theft|Grand Theft]]<br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 08<br />
|style='background:#B4FFA5;' | [[#Trespass|Trespass]]<br />
|style='background:#ffee99;' | [[#Breaking and Entering|Breaking and Entering]]<br />
|style='background:#ffcc99;' | [[#Major Trespass|Major Trespass]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 09<br />
|style='background:#B4FFA5;' | [[#Resisting Arrest|Resisting Arrest]]<br />
|style='background:#ffee99;' | <br />
|style='background:#ffcc99;' | [[#Assault of an Officer|Assault of an Officer]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|}<br />
<br />
=== Modifiers Quick Reference ===<br />
<br />
Use this to quickly find [[#Modifiers & Special Situations|Modifiers]] and their values. You can click on the name of a modifier to immediately navigate to it.<br />
<br />
Some modifiers, such as [[#Repeat Offender|Repeat Offender]], [[#Aiding and Abetting|Aiding and Abetting]], and [[#Parole|Parole]] have special clauses and conditions. <br />
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
|-<br />
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''<br />
| Partner's sentence; minimum 5<br />
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''<br />
| Running Timer<br />
|-<br />
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''<br />
| Sentence Overridden<br />
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''<br />
| Parole Until Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''<br />
| 50% addition<br />
|-<br />
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''<br />
| +10 mins on 3rd same offense<br />
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''<br />
| Deconversion & Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''<br />
| Immediate Release<br />
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''<br />
| Immediate Release/Relocation<br />
|-<br />
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | <br />
| <br />
|}<br />
<br />
=== Minor Crimes ===<br />
<hr><br />
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.<br />
[[File:LawDet.png|frame|The detective files a report during his investigation on Punpun's murder.]]<br />
[[File:LawCell.png|frame|Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.]]<br />
{| class="wikitable" style="text-align: center; width: 75%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #6FD15C; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 100<br />
|[[File:SL_Damage to Station Assets.png]]{{anchor|Damage to Station Assets}}<br />
|'''Damage to Station Assets'''<br />
| To deliberately damage the station or station property to a minor degree with malicious intent.<br />
| [[Pets|Departmental Pets]], [[Cyborg|Cyborgs]], Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see [[#Sabotage|Sabotage]].<br />
|-<br />
! 102<br />
|[[File:SL_Battery.png]]{{anchor|Battery}}<br />
|'''Battery'''<br />
| To use minor physical force against someone without intent to seriously injure them.<br />
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see [[#Assault|Assault]].<br />
|-<br />
! 103<br />
|[[File:SL_Drug Posession.png]]{{anchor|Drug Possession}}<br />
|'''Drug Possession'''<br />
| To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.<br />
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see [[#Narcotics Distribution|Narcotics Distribution]].<br />
|-<br />
! 105<br />
|[[File:SL_Indecent Exposure.png]]{{anchor|Indecent Exposure}}<br />
|'''Indecent Exposure'''<br />
| To be intentionally and publicly unclothed.<br />
| Running around the station naked or otherwise unclothed.<br />
|-<br />
! 106<br />
|[[File:SL_Abuse of Equipment.png]]{{anchor|Abuse of Equipment}}<br />
|'''Abuse of Equipment'''<br />
| To utilize security/non-lethal equipment in an illegitimate fashion.<br />
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.<br />
|-<br />
! 107<br />
|[[File:SL_Petty Theft.png]]{{anchor|Petty Theft}}<br />
|'''Petty Theft'''<br />
| To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.<br />
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see [[#Theft|Theft]] or [[#Robbery|Robbery]].<br />
|-<br />
! 108<br />
|[[File:SL_Trespass.png]]{{anchor|Trespass}}<br />
|'''Trespass'''<br />
| To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.<br />
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and [[#Theft|Theft]] are often committed together; both sentences should be applied. For restricted areas, see [[#Major Trespass|Major Trespass]].<br />
|-<br />
! 109<br />
|[[File:SL_Resisting Arrest.png]]{{anchor|Resisting Arrest}}<br />
|'''Resisting Arrest'''<br />
| To resist an officer who attempts a proper arrest or search.<br />
| Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.<br />
|}<br />
<br />
=== Medium Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.<br />
<br />
<div style="display: grid; float: right;"><br />
<div style="float: right;"><br />
[[File:LawProc.png|frame|Security processing a suspected cultist.]]<br />
</div><br />
{{LawModifiers}}<br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffee99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #EAD672; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 200<br />
|[[File:SL_Creating A Workplace Hazard.png]]{{anchor|Creating a Workplace Hazard}}<br />
|'''Creating a Workplace Hazard'''<br />
| To endanger the crew or station through negligent but not deliberately malicious actions.<br />
| Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see [[#Manslaughter|Manslaughter.]] Failure to follow legal security orders during Code Red may constitute Creating a Workplace Hazard, see [[Standard_Operating_Procedure#Alert_Levels|Code Red SOP.]]<br />
|-<br />
! 201<br />
|[[File:SL_Kidnapping.png]]{{anchor|Kidnapping}}<br />
|'''Kidnapping'''<br />
| To hold a crewmember under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see [[#Kidnapping of an Officer|Kidnapping of an Officer]].<br />
|-<br />
! 202<br />
|[[File:SL_Assault.png]]{{anchor|Assault}}<br />
|'''Assault'''<br />
| To use excessive physical force against someone without the apparent intent to kill them.<br />
| To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see [[#Aggravated Assault|Aggravated Assault]].<br />
|-<br />
! 203<br />
|[[File:SL_Narcotics Distribution.png]]{{anchor|Narcotics Distribution}}<br />
|'''Narcotics Distribution'''<br />
| To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.<br />
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is [[#Assault|Assault]]. For non-distributed drugs used for recreation, see [[#Drug Possession|Drug Possession]].<br />
|-<br />
! 204<br />
|[[File:SL_Weapon Posession.png]]{{anchor|Possession of a Weapon}}<br />
|'''Possession of a Weapon'''<br />
| To be in possession of a dangerous item that is not part of one's job.<br />
| Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]].<br />
|-<br />
! 205<br />
|[[File:SL_Rioting.png]]{{anchor|Rioting}}<br />
|'''Rioting'''<br />
| To partake in an unauthorized and disruptive assembly of crewmen.<br />
| It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see [[#Inciting a Riot|Inciting a Riot]].<br />
|-<br />
! 206<br />
|[[File:SL_Abuse of Confiscated Equipment.png]]{{anchor|Abuse of Confiscated Equipment}}<br />
|'''Abuse of Confiscated Equipment'''<br />
| To take and use equipment confiscated as evidence.<br />
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see [[#Abuse of Equipment|Abuse of Equipment]].<br />
|-<br />
! 207<br />
|[[File:SL_Robbery.png]]{{anchor|Robbery}}<br />
|'''Robbery'''<br />
| To steal items from another's person.<br />
| Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see [[#Theft|Theft]] or [[#Grand Theft|Grand Theft]].<br />
|-<br />
! 208<br />
|[[File:SL_Breaking & Entering.png]]{{anchor|Breaking and Entering}}<br />
|'''Breaking and Entering'''<br />
| Forced entry to areas where the subject does not have access to. This counts for general areas.<br />
| Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered [[#Damage to Station Assets|Damage to Station Assets]]. Does not stack with [[#Damage to Station Assets|Damage to Station Assets]] unless damages also occurred after entry. For secure areas, see [[#Major Trespass|Major Trespass]].<br />
|}<br />
<br />
=== Major Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.<br />
<div style="display: grid; float: right;"><br />
{{LawReference}}<br />
<div style="float: right;"><br />
{{LawContraband}}<br />
</div><br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffcc99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ffaa55; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 300<br />
|[[File:SL_Sabotage.png]]{{anchor|Sabotage}}<br />
|'''Sabotage'''<br />
| To hinder the work of the crew or station through malicious actions.<br />
| Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 301<br />
|[[File:SL_Kidnapping of an Officer.png]]{{anchor|Kidnapping of an Officer}}<br />
|'''Kidnapping of an Officer'''<br />
| To hold a member of Command, Security, or any Central Command VIP under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see [[#Kidnapping|Kidnapping]].<br />
|-<br />
! 302<br />
|[[File:SL_Aggravated Assault.png]]{{anchor|Aggravated Assault}}<br />
|'''Aggravated Assault'''<br />
| To use excessive physical force resulting in severe or life-threatening harm.<br />
| Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see [[#Manslaughter|Manslaughter]] or [[#Murder|Murder]].<br />
|-<br />
! 304<br />
|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon}}<br />
|'''Possession of a Restricted Weapon'''<br />
| To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, Combat Implants (anti-drop, CNS rebooter), etc.<br />
| Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 305<br />
|[[File:SL_Inciting a Riot.png]]{{anchor|Inciting a Riot}}<br />
|'''Inciting a Riot'''<br />
| To attempt to stir the crew into a riot.<br />
| The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].<br />
|-<br />
! 306<br />
|[[File:SL_Posession of Contraband.png]]{{anchor|Possession of Contraband}}<br />
|'''Possession of Contraband'''<br />
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| For information on what items are contraband, see [[#Contraband|Contraband]]. Contraband from outside the station (e.g: [[Gateway]], [[Lavaland]]) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law.<br />
|-<br />
! 307<br />
|[[File:SL_Theft.png]]{{anchor|Theft}}<br />
|'''Theft'''<br />
| To steal restricted or dangerous items from either an area or one's person.<br />
| Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. <br>Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see [[#Petty Theft|Petty Theft]].<br />
|-<br />
! 308<br />
|[[File:SL_Major Trespass.png]]{{anchor|Major Trespass}}<br />
|'''Major Trespass'''<br />
| Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research.<br />
| To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see [[#Trespass|Trespass]].<br />
|-<br />
! 309<br />
|[[File:SL_Assault of an Officer.png]]{{anchor|Assault of an Officer}}<br />
|'''Assault of an Officer'''<br />
| To use excessive physical force against a member of Command or Security without the apparent intent to kill them.<br />
| To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see [[#Resisting Arrest|Resisting Arrest]]. [[#Battery|Battery]], [[#Assault|Assault]], and [[#Aggravated Assault|Aggravated Assault]] do not stack with this charge.<br />
|}<br />
<br />
=== Exceptional Crimes ===<br />
<hr><br />
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.<br />
[[File:LawSabo.png|frame|The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.]]<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffaa99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ff6655; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 400<br />
|[[File:Compromising_Station_Integrity.PNG]]{{anchor|Grand Sabotage}}<br />
|'''Grand Sabotage'''<br />
| To engage in maliciously destructive actions which endanger the crew or station.<br />
| Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see [[#Sabotage|Sabotage]]. If death was caused, see [[#Murder|Murder]].<br />
|-<br />
! 401<br />
|[[File:SL_Manslaughter.png]]{{anchor|Manslaughter}}<br />
|'''Manslaughter'''<br />
| To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.<br />
| Any effort to prevent the resuscitation or cloning of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see [[#Murder|Murder]].<br />
|-<br />
! 402 <br />
|[[File:Attempted_Murder.PNG]]{{anchor|Attempted Murder}}<br />
|'''Attempted Murder'''<br />
| To use excessive physical force with intention to cause death.<br />
| Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 407<br />
|[[File:SL_Grand Theft.png]]{{anchor|Grand Theft}}<br />
|'''Grand Theft'''<br />
| To steal items of high value or sensitive nature from either an area or one's person.<br />
| Theft of cutting-edge technology, documents, and research samples. Examples include hand teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, mechas, and departmental door remotes. For theft of less important property, see [[#Theft|Theft]] or [[#Petty Theft|Petty Theft]].<br />
|}<br />
<br />
=== Capital Crimes ===<br />
<hr><br />
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.<br />
<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #cccccc;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 502<br />
|[[File:Murder.PNG]]{{anchor|Murder}}<br />
|'''Murder'''<br />
| To deliberately and maliciously cause the death of another crewmember via direct or indirect means.<br />
| Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 505<br />
|[[File:SL_Mutiny.png]]{{anchor|Mutiny}}<br />
|'''Mutiny'''<br />
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.<br />
|}<br />
<br />
=== Modifiers & Special Situations ===<br />
<hr><br />
<br />
{| class="wikitable" style="text-align: center; width: 70%; background-color: #aaffaa;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 14em;" | Situation {{anchor|Aiding and Abetting}}<br />
| style="width: 20em;" | Description<br />
| | Notes<br />
| style="width: 14em;" | Modifier<br />
|-<br />
!'''Aiding and Abetting'''<br />
| To knowingly assist a criminal.<br />
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. {{anchor|Central Command Directive}}<br />
| The original criminal's sentence; 5 minute minimum<br />
|- <br />
!'''Central Command Directive'''<br />
| To be issued a pardon/sentence modification by Central Command.<br />
| Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. {{anchor|Cooperation with Security}}<br />
| Immediate Release/Modification<br />
|-<br />
!'''Cooperation with Security'''<br />
| Being helpful to the members of security, revealing things during questioning.<br />
| Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. {{anchor|Hostile Brainwashing}}<br />
| 50% reduction<br />
|-<br />
!'''Hostile Brainwashing'''<br />
| To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances.<br />
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}<br />
| Deconversion & Release<br />
|-<br />
!'''Immediate Threat to Prisoner''' <br />
| A severe threat to a prisoner's person.<br />
| The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. {{anchor|Medical Attention}}<br />
| Immediate Release/Relocation<br />
|-<br />
!'''Medical Attention'''<br />
| A sick or injured prisoner requires medical aid.<br />
| Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. {{anchor|Parole}}<br />
| Running Timer<br />
|-<br />
!'''Parole'''<br />
| To be released, under parole, before the allotted sentence for a crime is up.<br />
| Several requirements must be met in order for parole to be granted. See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
| Parole Until Release<br />
|-<br />
!'''Refusal to Cooperate'''<br />
| Non-cooperative behaviour<br />
| While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Fleeing from processing also counts as refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. {{anchor|Repeat Offender}}<br />
| 50% addition<br />
|-<br />
!'''Repeat Offender'''<br />
| To be brigged for the same offense more than twice.<br />
| Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. {{anchor|Self Defense}}<br />
| 5 minute cumulative addition on 3rd offense.<br />
Permabrig on 5th offense.<br />
|-<br />
!'''Self Defense'''<br />
| Acting to protect one's self, coworkers, or workplace.<br />
| Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered [[#Assault|Assault]] unless the defender's life was in danger. {{anchor|Surrender}}<br />
| Immediate Release<br />
|-<br />
!'''Surrender'''<br />
| Willfully surrendering to Security.<br />
| Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender.<br />
| 50% reduction<br />
|}<br />
<br />
=== Contraband ===<br />
<hr><br />
* It is the duty of everyone on station to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges. <br />
* Conversely, personnel turning in contraband to Security of their own volition should not be charged.<br />
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 20px;" class="unsortable" | Code<br />
| style="width: 300px;" class="unsortable" | Explanation<br />
| style="width: 400px;" class="unsortable" | Standard Charges For Possession<br />
| style="width: 400px;" class="unsortable" | Exceptions<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
!NC<br />
| Non-Contraband items. Having one of these is not a crime.<br />
| No charges, but can still be confiscated IF directly used in the commission of a crime.<br />
| None<br />
|- style="text-align: center; background-color: #ffee99; color: black;"<br />
!C<br />
| Standard Contraband items. <br />
| Confiscate the item, AND charge the owner with [[#Possession of Contraband|306. Possession of Contraband]]. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. If used in committing a non-contraband related [[#Major Crimes|Major Crime]], the charge is automatically upgraded to [[#Enemies of the Corporation|Enemy of the Corporation]]. <br />
| Can be possessed legally IF they were found in maintenance or off-station, AND the owner is authorized to have them by the Magistrate, Captain, or HoS, AND it was not used in any crime.<br />
|- style="text-align: center; background-color: #ffaa99; color: black;"<br />
!S<br />
| Dangerous Contraband items. <br />
| Confiscate the item, AND charge the owner as [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| Security may legally use syndicate headset keys. All other S-class contraband can ONLY be used with direct permission from Central Command.<br />
|}<br />
<br />
{| class="wikitable" style="text-align: center; width: 60%; background-color: #B4FFA5;"<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)<br />
|- <br />
| width = 130px | [[File:Securebriefcase.png|32px]]<br />
Briefcase Full of Cash<br />
| width = 130px | [[File:DonksBox.png|32px]]<br />
Donk Pockets (Stimulants)<br />
| width = 130px | [[File:SyndicateShoes.png|32px]]<br />
No-Slip Shoes<br />
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]<br />
Sharpened Playing Cards<br />
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]<br />
Smuggler's Satchel<br />
| width = 130px | [[File:SyndicateSuit.png|32px]]<br />
Space Suit<br />
| width = 130px |[[File:DuffleSyndiMed.png|32px]]<br />
Surgery Duffelbag<br />
|-<br />
| [[File:SyndieTank.png|32px]]<br />
Suspicious Oxygen Tank<br />
| [[File:SyndicateToolbox.png|32px]]<br />
Suspicious Toolbox<br />
| [[File:SyndicateBalloon.png|32px]]<br />
Syndicate Balloon<br />
| [[File:Syndicate Smoke.png|32px]]<br />
Syndicate Cigarettes<br />
| [[File:SWATmask.png|32px]]<br />
Syndicate Mask<br />
| [[File:SyndicateSoap.png|32px]]<br />
Syndicate Soap<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Implant.png|32px]]<br />
Adrenal Implant<br />
| [[File:Cardboard_Cutout.png|32px]]<br />
Adaptive Cardboard Cutout<br />
| [[File:Pinpointer.png|32px]]<br />
Advanced Pinpointer<br />
| [[File:Multitool.png|32px]]<br />
AI Detector<br />
| [[File:Ambrosiavulgarisseed.png|32px]]<br />
Ambrosia Cruciatus<br />
| [[File:Grenade.png|32px]]<br />
Banana Grenade<br />
| [[File:SyndiKey.png|32px]]<br />
Binary Translator Key<br />
|- style="background-color: #ffee99;"<br />
| [[File:SyndicateBox.png|32px]]<br />
Boozy Shotgun Shells<br />
| [[File:Chameleon_jumpsuit.gif|32px]]<br />
Chameleon Jumpsuit<br />
| [[File:Camera_Bug.png|32px]]<br />
Camera Bug<br />
| [[File:Chameleon_Stamp.png|32px]]<br />
Chameleon Stamp<br />
| [[File:Atmosjumpsuit.png|32px]]<br />
Contortionist's Jumpsuit<br />
| [[File:DartPistol.png|32px]]<br />
Dart Pistol<br />
| [[File:DNA_Scrambler.png|32px]]<br />
DNA Scrambler<br />
|- style="background-color: #ffee99;"<br />
| [[File:Flashlight.png|32px]]<br />
EMP Flashlight<br />
| [[File:FoamPistol.png|32px]]<br />
Foam Force Riot Pistol<br />
| [[File:RiotDart.png|32px]]<br />
Foam Force Riot Foam Dart<br />
| [[File:Implant.png|32px]]<br />
Freedom Implant<br />
| [[File:Traitorbelt.gif|32px]]<br />
Military/Traitor Belt<br />
| [[File:Black_Gloves.png|32px]]<br />
Pickpocket's Gloves<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Non-Lethal)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Ammo.gif|32px]]<br />
Standard Ammunition<br />
| [[File:Stimulants.png|32px]]<br />
Stimulants<br />
| [[File:Implant.png|32px]]<br />
Storage Implants<br />
| [[File:SyndiPistol.png|32px]]<br />
Syndicate Pistol<br />
| [[File:Sunglasses.png|32px]]<br />
Thermal Imaging Glasses<br />
| [[File:ThermalDrill.png|32px]]<br />
Thermal Safe Drill<br />
| [[File:UniversalSuppressor.png|32px]]<br />
Universal Supressor<br />
|- style="background-color: #ffee99;"<br />
| [[File:Gas mask.png|32px]]<br />
Voice Changer<br />
| [[File:VoodooDoll.png|32px]]<br />
Voodoo Doll<br />
| [[File:Tome.png|60px]]<br />
All Cultist Items (e.g. cult sword, blade, dagger, tome, robes, hardsuit, soulstones except chaplain's, etc)<br />
| <br />
|<br />
|<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Dangerous Contraband Items (S)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndiRevolver.png|32px]]<br />
.357 Revolver<br />
| [[File:AccessTuner.gif|32px]]<br />
Access Tuner<br />
| [[File:Advanced_Mimery.png|32px]]<br />
Advanced Mimery<br />
| [[File:Id_card.png|32px]]<br />
Agent ID Card<br />
| [[File:Artistic_Toolbox.png|32px]]<br />
Artistic Toolbox<br />
| [[File:clustergrenade.png|32px]]<br />
Atmos Grenades<br />
| [[File:Syndi_Hardsuit.png|32px]]<br />
Blood Red Hardsuit<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ninjastar.png|32px]]<br />
Box of Throwing Weapons<br />
| [[File:Shotguncane.png|32px]]<br />
Cane Shotgun<br />
| [[File:Ntflag.png|32px]]<br />
Chameleon Flag<br />
| [[File:Chameleon_projector.gif|32px]]<br />
Chameleon Projector<br />
| [[File:SecHud.png|32px]]<br />
Chameleon Security HUD<br />
| [[File:MiscCondiment.png|32px]]<br />
Chef's Excellence Special Sauce<br />
| [[File:Emag.png|32px]]<br />
Cryptographic Sequencer (Emag)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:C4.gif|32px]]<br />
Composition C4<br />
| [[File:cqcmanual.png|32px]]<br />
CQC Manual<br />
| [[File:PlushieCarp.png|32px]]<br />
Dehydrated Space Carp<br />
| [[File:Pda_cartrige.png|32px]]<br />
Detomatix Cartridge<br />
| [[File:SyndicateBox.png|32px]]<br />
EMP Kit<br />
| [[File:Energy_crossbow.png|32px]]<br />
Mini Energy Crossbow<br />
| [[File:Edagger.gif|32px]]<br />
Energy Dagger<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Sword.gif|32px]]<br />
Energy Sword<br />
| [[File:d20.png|32px]]<br />
E20<br />
| [[File:Grenade.png|32px]]<br />
Feral Cat Grenade<br />
| [[File:Garrote.png|32px]]<br />
Fibre Wire Garrote<br />
| [[File:Pda cartrige.png|32px]]<br />
F.R.A.M.E Cartridge<br />
| [[File:Fingerless.png|32px]]<br />
Gloves of the North Star<br />
| [[File:Uploadmodule.png|32px]]<br />
Hacked AI Upload Module<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Combathypo.gif|32px]]<br />
Holoparasites<br />
| [[File:Meat_Cleaver.png|32px]]<br />
Meat Cleaver<br />
| [[File:Mindbatterer.png|32px]]<br />
Mind Batterer<br />
| [[File:Implant.png|32px]]<br />
Mindslave Implant<br />
| [[File:godstaff_blue.png|32px]]<br />
Missionary Starter Kit<br />
| [[File:Scroll1.png|32px]]<br />
Mysterious Scroll (Sleeping Carp)<br />
| [[File:Nanocalciuminjector.png|32px]]<br />
Nanocalcium Injector<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ammo2.gif|32px]]<br />
Non-Standard Ammunition<br />
| [[File:PizzaBomb.gif|32px]]<br />
Pizza Bomb<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Lethal)<br />
| [[File:SingularityBeacon.gif|32px]]<br />
Power Beacon<br />
| [[File:Powerfist.png|32px]]<br />
Powerfist<br />
| [[File:Yellowgloves.png|32px]]<br />
Power Gloves<br />
| [[File:Powersink.gif|32px]]<br />
Powersink<br />
|- style="background-color: #ffaa99;"<br />
| [[File:WetFloorSign.png|32px]]<br />
Proximity Mine<br />
| [[File:Healthanalyzer.png|32px]]<br />
Radiation Laser<br />
| [[File:Rjammer.png|32px]]<br />
Radio Jammer<br />
| [[File:Rawtelecrystal.png|32px]]<br />
Raw Telecrystal<br />
| [[File:Scissors.png|32px]]<br />
Safety Scissors<br />
| [[File:Pen.png|32px]]<br />
Sleepy Pen<br />
| [[File:Syndicate_Bomb.png|32px]]<br />
Syndicate Bomb<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Chainsaw.gif|32px]]<br />
Syndicate Chainsaw<br />
| [[File:syndicatedocs.gif|32px]]<br />
Syndicate Documents<br />
| [[File:SyndiKey.png|32px]]<br />
Syndicate Encryption Key<br />
| [[File:GunContra.gif|32px]]<br />
Syndicate Long Arms<br />
| [[File:SyndiMinibomb.png|32px]]<br />
Syndicate Minibomb<br />
| [[File:MMI empty.png|32px]]<br />
Syndicate MMI<br />
| [[File:SyndiPDA.png|32px]]<br />
Syndicate Uplink<br />
|- style="background-color: #ffaa99;"<br />
| [[File:GunTele.png|32px]]<br />
Telegun<br />
| [[File:Implant.png|32px]]<br />
Uplink Implant<br />
| [[File:Pipette.png|32px]]<br />
Viral Injector<br />
| <br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Cultist&diff=21599Cultist2020-11-07T01:50:41Z<p>Kyet: maintainedby=SabreML</p>
<hr />
<div>{{Needsrevision|reason = This page is out of date. It needs to be overhauled/rewritten based on the new cult mechanics introduced in https://github.com/ParadiseSS13/Paradise/pull/14516}}<br />
{{MaintainedBy|assign = SabreML}}<br />
<br />
{{JobPageHeader<br />
|colour = 222222<br />
|hcolour = red<br />
|stafftype = ANTAGONIST<br />
|img = Cultist.png<br />
|jobtitle = Cultist<br />
|access = Varies<br />
|difficulty = Medium<br />
|superior = Your Deity (Nar'Sie, Pyr'kus or The Reaper)<br />
|duties = Complete your dark god's objectives.<br />
|guides = This page has the guide integrated! Well, only Nar'Sie has a guide now.<br />
}}<br />
{{JobAntag}}<br />
<br />
'''Cultists''' have been randomly selected by a deific bluespace abomination to carry out their will and do their bidding, serve them in whatever way possible. Remember to check out [[Cultist#The Starting Talisman|Cult Magic]] to gain a better understanding on your dark God's gift to the randomly selected cultists.<br />
<br />
== '''Help! I've been converted into a cultist and don't know what to do!''' ==<br />
<br />
===The Initial Steps===<br />
This section assumes you've just been turned into a cultist and immediately went or got directed to the wiki page to learn what to do. The first things you need to know are:<br />
* '''Pick up the arcane tome that spawned underneath you when you were converted.''' You will need it to do several cultist activities - namely making runes on the floor or removing holy water from another cultist by hitting them with it. If you can't find it or someone else grabbed it while you were cuffed, ask the other cultists if they can give or make one for you.<br />
* To talk to other cultists globally, use the "Commune" action command in the top-left of the screen. This will send a message to all other cultists and you will be able to see the commune messages from other acolytes in the chat window. <span style=color:red>Take care when using commune on the station, you will whisper strange cultist words and anyone nearby will hear them.</span><br />
* If you were teleported off the station and into a cult base of some kind, you can get back to the station by using a teleport rune that will likely be somewhere on the base. Ask in the commune chat where a teleport rune is if you weren't directed to one, or make one yourself by using the Arcane Tome in-hand and choosing the "Teleport" option in the list of runes. Once you've found or made a teleport rune, stand on top of it and either click the rune directly or alt-click the tile and select it from the status window. You will see a list of teleport names and the rough location of each one - so pick somewhere you have access to.<br />
* '''Do not attack other cultists or constructs once you have been converted and do not hand yourself over to security or give them information on the cult.''' You'll know who other cultists are as they will have an icon above their sprite in-game, which you will also have. Once converted you are to assist the cult above all other priorities you previously had. You can still work in your department to maintain cover, but don't go and ask security for deconversion - if you don't want to be a cultist at all then it needs to be Ahelped instead.<br />
<br />
=== How do I help the cult? ===<br />
So you've got your tome, know how to activate a teleport (or any other) rune and how to chat to other cultists. The next step is figuring out what you can do to help the cult in general rather than hanging around the base. Some easy but still useful things you can do include:<br />
* '''Bring supplies to the base''' - Once you've figured out how to use teleport runes, bringing some supplies such as paper (for making talismans), tools and cable coils, medicine and medical tools, metal and plasteel (for cult construction), improvised weapons and even food will help keep the base stocked with things other cultists are probably going to need at some point.<br />
* '''Making Talismans''' - Cultists will need lots of these for catching potential converts, making cult items and structures and dealing with security. You'll need some paper (or better - an entire paper bin) to make talismans - start by making a "Rite of Binding" with your arcane tome if they're isn't one already nearby. Once you have the Binding rune - place a piece of paper on top of it, then click the rune to invoke it. Select the type of talisman you want to make and after a few seconds, the paper will change into the selected talisman. Some common talismans that see heavy use in a cult include talismans of Stunning, Shackling, Teleportation, Arming and Construction.<br />
* '''Making Runes''' - While the base you were dragged away to will likely have all the runes it needs, you can still help by making some teleportation runes on the station for other cultists to use. Hiding them inside you department or maintenance are usually the ideal locations, but make sure you hide them '''Well'''. Underneath structures such as tables means that non-cultists will need to actively search for the rune to spot it. If security find your rune and have the detective scan it - it will let them know you were to one who made it, so be careful.<br />
* '''Recon on station''' - Believe it or not, going back to the station and keeping an eye on things is quite helpful to the cult. The more eyes they have spread out across the station - the better. If you're keeping within your department, you might be able to let other cultists inside to capture potential new acolytes or constructs. If you're in the halls, you can let the cult know via commune if security are patrolling a certain area, arming up with R&D tools and mechas and most importantly, if they've captured a fellow cultist. Letting the cult know who's been caught as early as you can gives the members back on base enough time to teleport them back, away from a potential deconversion.<br />
<br />
=== What do I do for the final summoning? ===<br />
<br />
If you're reading this section, someone is either saying that the cult needs to summon their god, or you were converted right when they were about to do so. The actual logistics for this are likely being handled by someone else in the cult who has the ability to do so, but there are a few things you'll need to do to ensure the summoning goes smoothly:<br />
* The most important point - keep an eye on commune chat for when they're about to start the summoning and what rune you need to teleport to. The previous sections mentioned how to use and make teleport runes - so just make sure you're ready to invoke them. Whoever is organising the summoning will likely tell you the exact name of the rune you need to teleport to, but ask via commune chat if there's any confusion.<br />
* If you lack any weapons or can't find any around the cult base, making a Talisman of Arming through a Rune of Binding and some paper will give you a cult sword, bola and robes when you use it.<br />
* Once a cultist begins the summoning, they will be surrounded by a shield and a <span style=color:red>Very</span> obvious message will appear in chat to everyone on the server, warning them that the cult is trying to summon their god. Focus on making sure whoever is summoning the god is protected and block all possible routes into wherever you are summoning from. You'll need to wait for the shields surrounding the summoner to go down before you move onto the final step.<br />
* '''Once you see a 3X3 rune on the floor where the summoner was originally stood, make sure 9 cultists are on top of the rune, then click it to summon your god.''' You can be lying down on any part of the rune as well and it will count towards the 9 people needing to be on the rune to invoke it. If they're aren't enough cultists around to invoke it, make a "Rite of Spectral Manifestation" rune on the floor away from the summoning rune, then invoke it repeatedly to summon several cult ghosts, who will likely know they need to move to the rune. This will quickly drain your health, but since this is the last stretch to summon your god it's worth the risk.<br />
<br />
==Objectives==<br />
<br />
Your objectives and god will vary shift to shift, but your objectives will occur in phases to include:<br />
* Spilling blood on the station,<br />
* Sacrificing a target,<br />
* Converting a set number of people<br />
* and Summoning your god or demons.<br />
<br />
Remember: Even if you god does not EXPLICITLY tell you to convert people there is ALWAYS safety in numbers.<br />
<br />
<br />
The general path of action of the cult and those in it:<br />
# Summon your tome.<br />
# Contact your allies through your Commune action button. The Commune action sends a whispered message to all cultists.<br>'''Important: Communication and teamwork is essential! Also note, your communing will NOT be silent'''<br />
# Find an area to convert into a base, usually accessible by one or more members of the cult, and cut cameras and in general make the base usable and hidden for the cult.<br />
# Setup a teleport rune, so all cultist can access it.<br />
# Secure your base by placing wall runes infront of windows and doors.<br />
# Get some paper for talismans and if possible get metal for constructing empty shells and platsteel for creating cult structures.<br />
# Convert new members and give them a tome.<br />
# Fulfill your objectives.<br />
<br />
==[[File:Tome.png|60px]] The Tome==<br />
<br />
Your Tome is your most important object and has several functions:<br />
<br />
* You can draw runes with it.<br />
* Hitting a cultist with it, removes holy water from them.<br />
* Hitting a non cultist with it, causes them burn damage.<br />
* Hitting runes with it, removes them.<br />
* Hitting cult structure with it, will unachor and anchor them.<br />
* Hitting a cult wall with it will open/close the wall (like fake walls).<br />
<br />
If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your Commune, but do this in private, to prevent people from hearing your whispers. A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, '''if you get caught, you endanger the entire cult.'''<br />
<br />
===[[File:SupplyTal.png|60px]] The Starting Talisman ===<br />
You will have an innocuous-looking paper in your backpack or pocket. It's a special talisman imbued with blood, which can be invoked three times to spawn a number of useful objects, including a regular 1-use talisman of varying types, a soulstone or a construct shell. Make sure to hide the talisman from everyone who does not serve Nar-Sie.<br />
<br />
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"<br />
! style='background-color:brown' width='130px'|Name<br />
! style='background-color:brown' width='73px'|In Starting Talisman<br />
! style='background-color:brown' width='830px'|Description<br />
|-<br />
![[File:Soulstone.png|60px]]<br />
Summon a soul stone<br />
|Only starting Talisman.<br />
|Summons a soul stone, used to capure the spirits of dead or dying humans<br />
|-<br />
![[File:Shade.png|60px]]<br />
Summon a construct<br />
|Only starting Talisman.<br />
|Summons a [[construct]] shell for use with soulstone-captured souls..<br />
|-<br />
![[File:TomeTal.png|60px]]<br />
Talisman of Tome Summoning<br />
|Yes.<br />
|Summons an arcane tome, used to scribe runes and communicate with other cultists.<br />
|-<br />
![[File:TeleportTal.png|60px]]<br />
Talisman of Teleportation<br />
|Yes.<br />
|A single-use talisman that will teleport a user to a teleport rune, which you can choose from a list.<br />
|-<br />
![[File:VeilTal.png|60px]]<br />
Talisman of Veiling<br />
|Yes.<br />
|A multi-use talisman that hides nearby runes. On its second use, will reveal nearby runes.<br />
|-<br />
![[File:StunningTal.png|60px]]<br />
Talisman of Stunning<br />
|Yes.<br />
|A single-use talisman that allows you to stun a person by attacking them with the talisman.<br />
|-<br />
![[File:EMPTal.png|60px]]<br />
Talisman of Electromagnetic Pulse<br />
|Yes.<br />
|A talisman that will cause a moderately-sized electromagnetic pulse.<br />
|-<br />
![[File:DisguisingTal.png|60px]]<br />
Talisman of Disguising<br />
|No.<br />
|A talisman that will make nearby runes appear fake.<br />
|-<br />
![[File:ArmingTal.png|60px]]<br />
Talisman of Arming<br />
|No.<br />
|A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to.<br />
|-<br />
![[File:HorrorTal.png|60px]]<br />
Talisman of Horrors<br />
|No.<br />
|A talisman that will break the mind of the victim with nightmarish hallucinations<br />
|-<br />
![[File:ConstructionTal.png|60px]]<br />
Talisman of Construction<br />
|No.<br />
|Use this talisman on at least twenty-five metal sheets to create an empty construct shell or on platsteel to create runed metal.<br />
|-<br />
![[File:ShacklingTal.png|60px]]<br />
Talisman of Shackling<br />
|No.<br />
|Use this talisman on a victim to handcuff them with dark bindings. Can be used several times.<br />
|-<br />
|}<br />
<br />
=== The Tome ===<br />
The Tome allows you to scribe a random set of these runes, using Scribe Rune, or to access information on these runes, with Read Tome, though you clearly don't need to do that if you're here.<br />
<br />
*'''NOTE:''' An "'''Invoker'''" is a cult-aligned person standing next to a rune. This includes yourself, cultist constructs, and summoned ghosts. A rune needing 1 invoker only requires yourself, while 2 invoker runes requires one other cultist.<br />
<br />
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"<br />
! style='background-color:brown' width='130px'|Name<br />
! style='background-color:brown' width='73px' |Invokers Required<br />
! style='background-color:brown' width='830px'|Description<br />
|-<br />
!{{anchor|Offer Rune}}Rite of Offering<br />
|1-3<br />
|With 2 Invokers, instantly converts a normal crew member on top of it to the cult and spawns an arcane tome. If they are living and unconvertable (ie. mind-shielded, cyborg, 'offstation' role), or are the target of the cult, they will be sacrificed instead and require 3 invokers to do so. Successful sacrifices will have their soul placed in a soul shard, assuming they still have one. Dead crew and simple mobs only require 1 invoker to sacrifice, but simple mobs will not provide a soul shard.<br />
|-<br />
!Rite of The Corporeal Shield<br />
|1<br />
|This rune magically thickens the air above it when used, stopping everything trying to pass through it, including cultists. Invoke the rune to toggle this effect, at the cost of some damage. When activated, it also activates nearby wall runes for free, but turns off after 90 seconds.<br />
|-<br />
!Boil Blood<br />
|3<br />
|When invoked, it instantly deals extreme amounts of damage to any non-cultists who see it. However, cultists in range of the rune will take some damage. The rune itself will lightly explode when used, so be careful!<br />
|-<br />
!Leeching<br />
|1<br />
|When invoked, this rune will transfer lifeforce from the victim to the invoker<br />
|-<br />
!Rite of Disruption<br />
|1-9<br />
|This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMP gets. It's deleted after being used.<br />
|-<br />
!Rite of Resurrection<br />
|1<br />
|Placing a corpse and fellow dead cultist on this rune together will enable the invoker to sacrifice the non-cultist corpse and revive the dead cultist. The sacrifice does not have to be sentient, and turns to dust after being sacrificed.<br />
|-<br />
!Teleport<br />
|1<br />
|This rune warps everything above it to another teleport rune, which you can choose from a list.<br />
|-<br />
!Rite of Joined Souls<br />
|2-3<br />
|This rune allows you to summon any cultist to the rune. If the target is handcuffed or has holy water in them, 3 invokers are needed to summon. The rune is deleted after use.<br />
|-<br />
!Astral Communion<br />
|1<br />
|This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, locating people, and so on. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and the rune will automatically keep your body anchored to the rune itself.<br />
|-<br />
!Rite of Spectral Manifestation<br />
|1<br />
|This rune allows you to manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will cause you damage.<br />
|-<br />
!Rite of Binding<br />
|1<br />
|This rune transforms paper into powerful magic talismans. You put a paper on top of it, invoke it and choose which one you want to create. After a brief channel, it will convert the paper into a talisman. For possible Talismans and their effects, see above.<br />
|-<br />
!Ritual of Dimensional Rending<br />
|9<br />
|This rune tears apart dimensional barriers, calling forth the Geometer. To draw this rune you needs a free 3x3 space around you. Starting to draw this rune creates a weak 3x3 forcefield and alarms the entire station of your location. Requires 9 invokers. Can only be invoked, if all other objectives are fulfilled.<br />
|-<br />
|}<br />
<br />
=== Structures ===<br />
By using a construction talisman on plasteel, you are able to get runed metal. With it you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your tome.<br />
<br />
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"<br />
! style="background-color:brown" width='64px' |<br />
! style="background-color:brown" width='140px'|Name<br />
! style="background-color:brown" width='73px'|Cost<br />
! style="background-color:brown" width='830px'|Description<br />
|-<br />
|[[File:Archives.png|64px]]<br />
!Altar<br />
|5 runed metal<br />
|A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create a Eldritch Whetstone, to sharpen your weapon, a Zealot's Blindfold, which lets you see in he dark, a Flask of Unholy Water, which heals cultists or a Deadly Sacrificial dagger. After using the altar, it needs some time to recharge.<br />
|-<br />
|[[File:Forge.gif|64px]]<br />
!Forge<br />
|5 runed metal<br />
|A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user, a Flagellant's Robe, which makes you faster, but at the cost of increased damage or a cultist Hardsuit, for space walks. After using the forge, it needs some time to recharge.<br />
|-<br />
|[[File:Pylon.gif|64px]]<br />
!Pylon<br />
|3 runed metal<br />
|A floating crystal that slowly heals those faithful to Nar'Sie. Also slowly turns the surrounding floor into engraved floor.<br />
|-<br />
|[[File:Altar.gif|64px]]<br />
!Archives<br />
|2 runed metal<br />
|A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Supply Talisman, the one a cultist gets at the start of the round, a Veil Shifter, a 4 use random teleporter that moves you a random medium distance exactly in the direction you're facing or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes (a maximum of two Shuttle Curses can be used for a total of 4 minutes of delay). After using the archives, it needs some time to recharge - around five minutes.<br />
|-<br />
|[[File:Runed_airlock.png|64px]]<br />
!Runed door<br />
|1 runed metal<br />
|Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard.<br />
|-<br />
|}<br />
<br />
== Constructs ==<br />
Robust cultists will likely want to enlist the services of a few [[Construct|constructs]]. To create a construct, a cultist requires: <br />
<br />
* A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from a supply talisman or an artificer.<br />
* An empty shell, either by using a construction talisman on 25 metal sheets, from an artificer, or from a starting talisman. <br />
<br />
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning. <br />
<br />
Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.<br />
<br />
== Threats to the Cult==<br />
<br />
Even with access to a large amount of different runes and talismans, there are still several threats to the cult on the station.<br />
<br />
=== Security and the Chaplain [[File:Generic_hos.png]][[File:Generic_chaplain.png]] ===<br />
<br />
Even the best prepared cultists will have trouble to defend themselves against the united power of security .Especially if the Chaplain Helps them. The Chaplain is able to turn normal water into Holy Water, which will turn cultist back to normal people, if it stays long enough in their system. The Chaplain is also immune to cult magic and his bible is able to make hidden runes visible by hitting the the suspected tile with it.<br />
<br />
<b>40 Units (8 Sips of a Cup) is the best amount to give a cultist in order to deconvert them.</b><br />
# Cultists always take at least 150 seconds to deconvert after ingesting holy water.<br />
# 40u total of holy water is 99.8% effective at deconverting cultists within 150-180 seconds of it entering their system.<br />
# 30u or less total dose of holywater will never deconvert any cultist.<br />
# More than 40u total dose of holywater is a waste of holywater.<br />
<br />
<br />
== Tips ==<br />
* Cultists can know a rune's name and effects by examining it.<br />
* Your tome is a robust burning weapon.<br />
* The chaplain is immune to your magic. Don't attempt to use talismans on him, or you will get discovered and beheaded.<br />
* Constructs can invoke runes.<br />
* Tables hide runes far better than items.<br />
* Cultists often find a use for medibots. Having a single bot with a low threshold, backed up with the odd bruise pack, can allow a tiny number of cultists to summon and arm a vast number of ghostly warriors to their aid. A single bot can juggle multiple people at once, if they are relatively close to each other. Pylons also serve this purpose very well.<br />
* Engineering staff during cult are top-priority converts, as they can sabotage telecomms for you, or build secret bases in space.<br />
* Are you cult? Got talismans? You can store them on a clipboard, and nobody ever checks clipboards, especially if you're QM or another role that spawns with them. Right-click the papers to label them and keep track of their effects, or just examine them.<br />
* Get some platsteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate.<br />
* Drag paper bins onto you to pick them up. A single paper bin holds 30 papers, and that's 30 potential talismans!<br />
* Always be ready to summon a cultist in trouble. He will likely not be able to call for help on the cult chat, so keep an eye on normal comms. Even better if you have someone in Astral Communion to warn you.<br />
* Astral Communion is an incredibly powerful exploration tool, and ghosts can give you precious hints.<br />
* The EMP rune's area of effect scales with invokers, and can hit most of the station if placed in a central enough spot, effectively working as a powersink. Combine this with crowbars for free access everywhere.<br />
* Are almost all other cultist dead? Get a medibot and create a ghost army with Manifest Spirit and arm them with Talismans of Arming.<br />
* Manifest Spirit is also useful for getting those missing cultists you need for the Nar'Sie rune.<br />
<br />
{{JobsTable}}<br />
<br />
[[Category: Jobs]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Cultist&diff=21598Cultist2020-11-07T01:48:06Z<p>Kyet: needsrevision</p>
<hr />
<div>{{Needsrevision|reason = This page is out of date. It needs to be overhauled/rewritten based on the new cult mechanics introduced in https://github.com/ParadiseSS13/Paradise/pull/14516}}<br />
<br />
{{JobPageHeader<br />
|colour = 222222<br />
|hcolour = red<br />
|stafftype = ANTAGONIST<br />
|img = Cultist.png<br />
|jobtitle = Cultist<br />
|access = Varies<br />
|difficulty = Medium<br />
|superior = Your Deity (Nar'Sie, Pyr'kus or The Reaper)<br />
|duties = Complete your dark god's objectives.<br />
|guides = This page has the guide integrated! Well, only Nar'Sie has a guide now.<br />
}}<br />
{{JobAntag}}<br />
<br />
'''Cultists''' have been randomly selected by a deific bluespace abomination to carry out their will and do their bidding, serve them in whatever way possible. Remember to check out [[Cultist#The Starting Talisman|Cult Magic]] to gain a better understanding on your dark God's gift to the randomly selected cultists.<br />
<br />
== '''Help! I've been converted into a cultist and don't know what to do!''' ==<br />
<br />
===The Initial Steps===<br />
This section assumes you've just been turned into a cultist and immediately went or got directed to the wiki page to learn what to do. The first things you need to know are:<br />
* '''Pick up the arcane tome that spawned underneath you when you were converted.''' You will need it to do several cultist activities - namely making runes on the floor or removing holy water from another cultist by hitting them with it. If you can't find it or someone else grabbed it while you were cuffed, ask the other cultists if they can give or make one for you.<br />
* To talk to other cultists globally, use the "Commune" action command in the top-left of the screen. This will send a message to all other cultists and you will be able to see the commune messages from other acolytes in the chat window. <span style=color:red>Take care when using commune on the station, you will whisper strange cultist words and anyone nearby will hear them.</span><br />
* If you were teleported off the station and into a cult base of some kind, you can get back to the station by using a teleport rune that will likely be somewhere on the base. Ask in the commune chat where a teleport rune is if you weren't directed to one, or make one yourself by using the Arcane Tome in-hand and choosing the "Teleport" option in the list of runes. Once you've found or made a teleport rune, stand on top of it and either click the rune directly or alt-click the tile and select it from the status window. You will see a list of teleport names and the rough location of each one - so pick somewhere you have access to.<br />
* '''Do not attack other cultists or constructs once you have been converted and do not hand yourself over to security or give them information on the cult.''' You'll know who other cultists are as they will have an icon above their sprite in-game, which you will also have. Once converted you are to assist the cult above all other priorities you previously had. You can still work in your department to maintain cover, but don't go and ask security for deconversion - if you don't want to be a cultist at all then it needs to be Ahelped instead.<br />
<br />
=== How do I help the cult? ===<br />
So you've got your tome, know how to activate a teleport (or any other) rune and how to chat to other cultists. The next step is figuring out what you can do to help the cult in general rather than hanging around the base. Some easy but still useful things you can do include:<br />
* '''Bring supplies to the base''' - Once you've figured out how to use teleport runes, bringing some supplies such as paper (for making talismans), tools and cable coils, medicine and medical tools, metal and plasteel (for cult construction), improvised weapons and even food will help keep the base stocked with things other cultists are probably going to need at some point.<br />
* '''Making Talismans''' - Cultists will need lots of these for catching potential converts, making cult items and structures and dealing with security. You'll need some paper (or better - an entire paper bin) to make talismans - start by making a "Rite of Binding" with your arcane tome if they're isn't one already nearby. Once you have the Binding rune - place a piece of paper on top of it, then click the rune to invoke it. Select the type of talisman you want to make and after a few seconds, the paper will change into the selected talisman. Some common talismans that see heavy use in a cult include talismans of Stunning, Shackling, Teleportation, Arming and Construction.<br />
* '''Making Runes''' - While the base you were dragged away to will likely have all the runes it needs, you can still help by making some teleportation runes on the station for other cultists to use. Hiding them inside you department or maintenance are usually the ideal locations, but make sure you hide them '''Well'''. Underneath structures such as tables means that non-cultists will need to actively search for the rune to spot it. If security find your rune and have the detective scan it - it will let them know you were to one who made it, so be careful.<br />
* '''Recon on station''' - Believe it or not, going back to the station and keeping an eye on things is quite helpful to the cult. The more eyes they have spread out across the station - the better. If you're keeping within your department, you might be able to let other cultists inside to capture potential new acolytes or constructs. If you're in the halls, you can let the cult know via commune if security are patrolling a certain area, arming up with R&D tools and mechas and most importantly, if they've captured a fellow cultist. Letting the cult know who's been caught as early as you can gives the members back on base enough time to teleport them back, away from a potential deconversion.<br />
<br />
=== What do I do for the final summoning? ===<br />
<br />
If you're reading this section, someone is either saying that the cult needs to summon their god, or you were converted right when they were about to do so. The actual logistics for this are likely being handled by someone else in the cult who has the ability to do so, but there are a few things you'll need to do to ensure the summoning goes smoothly:<br />
* The most important point - keep an eye on commune chat for when they're about to start the summoning and what rune you need to teleport to. The previous sections mentioned how to use and make teleport runes - so just make sure you're ready to invoke them. Whoever is organising the summoning will likely tell you the exact name of the rune you need to teleport to, but ask via commune chat if there's any confusion.<br />
* If you lack any weapons or can't find any around the cult base, making a Talisman of Arming through a Rune of Binding and some paper will give you a cult sword, bola and robes when you use it.<br />
* Once a cultist begins the summoning, they will be surrounded by a shield and a <span style=color:red>Very</span> obvious message will appear in chat to everyone on the server, warning them that the cult is trying to summon their god. Focus on making sure whoever is summoning the god is protected and block all possible routes into wherever you are summoning from. You'll need to wait for the shields surrounding the summoner to go down before you move onto the final step.<br />
* '''Once you see a 3X3 rune on the floor where the summoner was originally stood, make sure 9 cultists are on top of the rune, then click it to summon your god.''' You can be lying down on any part of the rune as well and it will count towards the 9 people needing to be on the rune to invoke it. If they're aren't enough cultists around to invoke it, make a "Rite of Spectral Manifestation" rune on the floor away from the summoning rune, then invoke it repeatedly to summon several cult ghosts, who will likely know they need to move to the rune. This will quickly drain your health, but since this is the last stretch to summon your god it's worth the risk.<br />
<br />
==Objectives==<br />
<br />
Your objectives and god will vary shift to shift, but your objectives will occur in phases to include:<br />
* Spilling blood on the station,<br />
* Sacrificing a target,<br />
* Converting a set number of people<br />
* and Summoning your god or demons.<br />
<br />
Remember: Even if you god does not EXPLICITLY tell you to convert people there is ALWAYS safety in numbers.<br />
<br />
<br />
The general path of action of the cult and those in it:<br />
# Summon your tome.<br />
# Contact your allies through your Commune action button. The Commune action sends a whispered message to all cultists.<br>'''Important: Communication and teamwork is essential! Also note, your communing will NOT be silent'''<br />
# Find an area to convert into a base, usually accessible by one or more members of the cult, and cut cameras and in general make the base usable and hidden for the cult.<br />
# Setup a teleport rune, so all cultist can access it.<br />
# Secure your base by placing wall runes infront of windows and doors.<br />
# Get some paper for talismans and if possible get metal for constructing empty shells and platsteel for creating cult structures.<br />
# Convert new members and give them a tome.<br />
# Fulfill your objectives.<br />
<br />
==[[File:Tome.png|60px]] The Tome==<br />
<br />
Your Tome is your most important object and has several functions:<br />
<br />
* You can draw runes with it.<br />
* Hitting a cultist with it, removes holy water from them.<br />
* Hitting a non cultist with it, causes them burn damage.<br />
* Hitting runes with it, removes them.<br />
* Hitting cult structure with it, will unachor and anchor them.<br />
* Hitting a cult wall with it will open/close the wall (like fake walls).<br />
<br />
If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your Commune, but do this in private, to prevent people from hearing your whispers. A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, '''if you get caught, you endanger the entire cult.'''<br />
<br />
===[[File:SupplyTal.png|60px]] The Starting Talisman ===<br />
You will have an innocuous-looking paper in your backpack or pocket. It's a special talisman imbued with blood, which can be invoked three times to spawn a number of useful objects, including a regular 1-use talisman of varying types, a soulstone or a construct shell. Make sure to hide the talisman from everyone who does not serve Nar-Sie.<br />
<br />
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"<br />
! style='background-color:brown' width='130px'|Name<br />
! style='background-color:brown' width='73px'|In Starting Talisman<br />
! style='background-color:brown' width='830px'|Description<br />
|-<br />
![[File:Soulstone.png|60px]]<br />
Summon a soul stone<br />
|Only starting Talisman.<br />
|Summons a soul stone, used to capure the spirits of dead or dying humans<br />
|-<br />
![[File:Shade.png|60px]]<br />
Summon a construct<br />
|Only starting Talisman.<br />
|Summons a [[construct]] shell for use with soulstone-captured souls..<br />
|-<br />
![[File:TomeTal.png|60px]]<br />
Talisman of Tome Summoning<br />
|Yes.<br />
|Summons an arcane tome, used to scribe runes and communicate with other cultists.<br />
|-<br />
![[File:TeleportTal.png|60px]]<br />
Talisman of Teleportation<br />
|Yes.<br />
|A single-use talisman that will teleport a user to a teleport rune, which you can choose from a list.<br />
|-<br />
![[File:VeilTal.png|60px]]<br />
Talisman of Veiling<br />
|Yes.<br />
|A multi-use talisman that hides nearby runes. On its second use, will reveal nearby runes.<br />
|-<br />
![[File:StunningTal.png|60px]]<br />
Talisman of Stunning<br />
|Yes.<br />
|A single-use talisman that allows you to stun a person by attacking them with the talisman.<br />
|-<br />
![[File:EMPTal.png|60px]]<br />
Talisman of Electromagnetic Pulse<br />
|Yes.<br />
|A talisman that will cause a moderately-sized electromagnetic pulse.<br />
|-<br />
![[File:DisguisingTal.png|60px]]<br />
Talisman of Disguising<br />
|No.<br />
|A talisman that will make nearby runes appear fake.<br />
|-<br />
![[File:ArmingTal.png|60px]]<br />
Talisman of Arming<br />
|No.<br />
|A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to.<br />
|-<br />
![[File:HorrorTal.png|60px]]<br />
Talisman of Horrors<br />
|No.<br />
|A talisman that will break the mind of the victim with nightmarish hallucinations<br />
|-<br />
![[File:ConstructionTal.png|60px]]<br />
Talisman of Construction<br />
|No.<br />
|Use this talisman on at least twenty-five metal sheets to create an empty construct shell or on platsteel to create runed metal.<br />
|-<br />
![[File:ShacklingTal.png|60px]]<br />
Talisman of Shackling<br />
|No.<br />
|Use this talisman on a victim to handcuff them with dark bindings. Can be used several times.<br />
|-<br />
|}<br />
<br />
=== The Tome ===<br />
The Tome allows you to scribe a random set of these runes, using Scribe Rune, or to access information on these runes, with Read Tome, though you clearly don't need to do that if you're here.<br />
<br />
*'''NOTE:''' An "'''Invoker'''" is a cult-aligned person standing next to a rune. This includes yourself, cultist constructs, and summoned ghosts. A rune needing 1 invoker only requires yourself, while 2 invoker runes requires one other cultist.<br />
<br />
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"<br />
! style='background-color:brown' width='130px'|Name<br />
! style='background-color:brown' width='73px' |Invokers Required<br />
! style='background-color:brown' width='830px'|Description<br />
|-<br />
!{{anchor|Offer Rune}}Rite of Offering<br />
|1-3<br />
|With 2 Invokers, instantly converts a normal crew member on top of it to the cult and spawns an arcane tome. If they are living and unconvertable (ie. mind-shielded, cyborg, 'offstation' role), or are the target of the cult, they will be sacrificed instead and require 3 invokers to do so. Successful sacrifices will have their soul placed in a soul shard, assuming they still have one. Dead crew and simple mobs only require 1 invoker to sacrifice, but simple mobs will not provide a soul shard.<br />
|-<br />
!Rite of The Corporeal Shield<br />
|1<br />
|This rune magically thickens the air above it when used, stopping everything trying to pass through it, including cultists. Invoke the rune to toggle this effect, at the cost of some damage. When activated, it also activates nearby wall runes for free, but turns off after 90 seconds.<br />
|-<br />
!Boil Blood<br />
|3<br />
|When invoked, it instantly deals extreme amounts of damage to any non-cultists who see it. However, cultists in range of the rune will take some damage. The rune itself will lightly explode when used, so be careful!<br />
|-<br />
!Leeching<br />
|1<br />
|When invoked, this rune will transfer lifeforce from the victim to the invoker<br />
|-<br />
!Rite of Disruption<br />
|1-9<br />
|This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMP gets. It's deleted after being used.<br />
|-<br />
!Rite of Resurrection<br />
|1<br />
|Placing a corpse and fellow dead cultist on this rune together will enable the invoker to sacrifice the non-cultist corpse and revive the dead cultist. The sacrifice does not have to be sentient, and turns to dust after being sacrificed.<br />
|-<br />
!Teleport<br />
|1<br />
|This rune warps everything above it to another teleport rune, which you can choose from a list.<br />
|-<br />
!Rite of Joined Souls<br />
|2-3<br />
|This rune allows you to summon any cultist to the rune. If the target is handcuffed or has holy water in them, 3 invokers are needed to summon. The rune is deleted after use.<br />
|-<br />
!Astral Communion<br />
|1<br />
|This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, locating people, and so on. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and the rune will automatically keep your body anchored to the rune itself.<br />
|-<br />
!Rite of Spectral Manifestation<br />
|1<br />
|This rune allows you to manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will cause you damage.<br />
|-<br />
!Rite of Binding<br />
|1<br />
|This rune transforms paper into powerful magic talismans. You put a paper on top of it, invoke it and choose which one you want to create. After a brief channel, it will convert the paper into a talisman. For possible Talismans and their effects, see above.<br />
|-<br />
!Ritual of Dimensional Rending<br />
|9<br />
|This rune tears apart dimensional barriers, calling forth the Geometer. To draw this rune you needs a free 3x3 space around you. Starting to draw this rune creates a weak 3x3 forcefield and alarms the entire station of your location. Requires 9 invokers. Can only be invoked, if all other objectives are fulfilled.<br />
|-<br />
|}<br />
<br />
=== Structures ===<br />
By using a construction talisman on plasteel, you are able to get runed metal. With it you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your tome.<br />
<br />
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"<br />
! style="background-color:brown" width='64px' |<br />
! style="background-color:brown" width='140px'|Name<br />
! style="background-color:brown" width='73px'|Cost<br />
! style="background-color:brown" width='830px'|Description<br />
|-<br />
|[[File:Archives.png|64px]]<br />
!Altar<br />
|5 runed metal<br />
|A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create a Eldritch Whetstone, to sharpen your weapon, a Zealot's Blindfold, which lets you see in he dark, a Flask of Unholy Water, which heals cultists or a Deadly Sacrificial dagger. After using the altar, it needs some time to recharge.<br />
|-<br />
|[[File:Forge.gif|64px]]<br />
!Forge<br />
|5 runed metal<br />
|A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user, a Flagellant's Robe, which makes you faster, but at the cost of increased damage or a cultist Hardsuit, for space walks. After using the forge, it needs some time to recharge.<br />
|-<br />
|[[File:Pylon.gif|64px]]<br />
!Pylon<br />
|3 runed metal<br />
|A floating crystal that slowly heals those faithful to Nar'Sie. Also slowly turns the surrounding floor into engraved floor.<br />
|-<br />
|[[File:Altar.gif|64px]]<br />
!Archives<br />
|2 runed metal<br />
|A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Supply Talisman, the one a cultist gets at the start of the round, a Veil Shifter, a 4 use random teleporter that moves you a random medium distance exactly in the direction you're facing or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes (a maximum of two Shuttle Curses can be used for a total of 4 minutes of delay). After using the archives, it needs some time to recharge - around five minutes.<br />
|-<br />
|[[File:Runed_airlock.png|64px]]<br />
!Runed door<br />
|1 runed metal<br />
|Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard.<br />
|-<br />
|}<br />
<br />
== Constructs ==<br />
Robust cultists will likely want to enlist the services of a few [[Construct|constructs]]. To create a construct, a cultist requires: <br />
<br />
* A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from a supply talisman or an artificer.<br />
* An empty shell, either by using a construction talisman on 25 metal sheets, from an artificer, or from a starting talisman. <br />
<br />
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning. <br />
<br />
Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.<br />
<br />
== Threats to the Cult==<br />
<br />
Even with access to a large amount of different runes and talismans, there are still several threats to the cult on the station.<br />
<br />
=== Security and the Chaplain [[File:Generic_hos.png]][[File:Generic_chaplain.png]] ===<br />
<br />
Even the best prepared cultists will have trouble to defend themselves against the united power of security .Especially if the Chaplain Helps them. The Chaplain is able to turn normal water into Holy Water, which will turn cultist back to normal people, if it stays long enough in their system. The Chaplain is also immune to cult magic and his bible is able to make hidden runes visible by hitting the the suspected tile with it.<br />
<br />
<b>40 Units (8 Sips of a Cup) is the best amount to give a cultist in order to deconvert them.</b><br />
# Cultists always take at least 150 seconds to deconvert after ingesting holy water.<br />
# 40u total of holy water is 99.8% effective at deconverting cultists within 150-180 seconds of it entering their system.<br />
# 30u or less total dose of holywater will never deconvert any cultist.<br />
# More than 40u total dose of holywater is a waste of holywater.<br />
<br />
<br />
== Tips ==<br />
* Cultists can know a rune's name and effects by examining it.<br />
* Your tome is a robust burning weapon.<br />
* The chaplain is immune to your magic. Don't attempt to use talismans on him, or you will get discovered and beheaded.<br />
* Constructs can invoke runes.<br />
* Tables hide runes far better than items.<br />
* Cultists often find a use for medibots. Having a single bot with a low threshold, backed up with the odd bruise pack, can allow a tiny number of cultists to summon and arm a vast number of ghostly warriors to their aid. A single bot can juggle multiple people at once, if they are relatively close to each other. Pylons also serve this purpose very well.<br />
* Engineering staff during cult are top-priority converts, as they can sabotage telecomms for you, or build secret bases in space.<br />
* Are you cult? Got talismans? You can store them on a clipboard, and nobody ever checks clipboards, especially if you're QM or another role that spawns with them. Right-click the papers to label them and keep track of their effects, or just examine them.<br />
* Get some platsteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate.<br />
* Drag paper bins onto you to pick them up. A single paper bin holds 30 papers, and that's 30 potential talismans!<br />
* Always be ready to summon a cultist in trouble. He will likely not be able to call for help on the cult chat, so keep an eye on normal comms. Even better if you have someone in Astral Communion to warn you.<br />
* Astral Communion is an incredibly powerful exploration tool, and ghosts can give you precious hints.<br />
* The EMP rune's area of effect scales with invokers, and can hit most of the station if placed in a central enough spot, effectively working as a powersink. Combine this with crowbars for free access everywhere.<br />
* Are almost all other cultist dead? Get a medibot and create a ghost army with Manifest Spirit and arm them with Talismans of Arming.<br />
* Manifest Spirit is also useful for getting those missing cultists you need for the Nar'Sie rune.<br />
<br />
{{JobsTable}}<br />
<br />
[[Category: Jobs]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=User:Kyet&diff=21596User:Kyet2020-11-06T09:31:51Z<p>Kyet: reset</p>
<hr />
<div></div>Kyethttps://paradisestation.org/wiki/index.php?title=Internal_Affairs_Agent&diff=21537Internal Affairs Agent2020-10-31T04:16:55Z<p>Kyet: Magi can order the demotion of IAAs</p>
<hr />
<div>{{MaintainedBy|assign = Kyet}}<br />
<br />
{{JobPageHeader<br />
|colour = AD1818<br />
|hcolour = white<br />
|stafftype = LEGAL<br />
|img = Ia_consultant.png<br />
|jobtitle = Internal Affairs<br />
|access = [[Internal Affairs Office]], [[Brig]], [[Medbay]], [[Science]], [[Cargo]], [[Engineering]]<br />
|difficulty = Medium to Hard<br />
|superior = [[Magistrate]]<br />
|duties = Check that departments are following their job SOP and Space Law<br />
|guides = [[Standard Operating Procedure]], [[Guide to Paperwork]], [[Space Law|Space Law]], This Page<br />
}}<br />
{{JobLaw}}<br />
<br />
== Overview ==<br />
* An [[Internal Affairs]] Agent's (Or a '''Human Resource Agent''') job is to identify any violations of [[Standard Operating Procedure]] or [[Space Law]] within the station's departments, then report those violations to the correct authority.<br />
* SOP violations should be reported to the [[Roles#Heads_of_Staff|Head of Staff]] for the relevant department.<br />
* Space Law violations should be reported to Security.<br />
* IAA is a roleplay oriented job, and it requires that you either know SOP & Space Law well, or that you are willing to look it up OFTEN while playing.<br />
* You are effectively much like a safety inspector - you do inspections of station departments and report your findings to their supervisors, as well as investigating matters that people report to you.<br />
<br />
<br />
== Do ==<br />
<br />
* Walk around the station, observing what the rest of the crew are doing, and noting any violations of their job SOP or Space Law that you see. Report any SOP violations to the head of that department, preferably via PDA. Report any Space Law violations to Security, preferably over security radio. Part of this observation is directly watching what other employees are doing, and part of it is asking people if there are any issues in their department. Often, they'll inform you about an issue if you ask, even though they'd never actually report this issue had you not asked.<br />
<br />
* Double-check that security is complying with Space Law and [[Legal Standard Operating Procedure]]. This means double-checking every sentence (both timed and perma) that security gives to prisoners, and verifying that they got the timer right. It also means making sure they don't violate it in other ways, such as harmbatoning prisoners. Bad behavior by Security should be reported to the HOS. If they are not available, or do not listen, contact the Magistrate or the Captain.<br />
<br />
* Respond to any calls for an IAA over PDA, general radio, etc. Usually these are from prisoners who feel they have been mistreated, or people who wish to report a SOP/law violation you should probably investigate.<br />
<br />
* Remember that you're here to serve NT's interests, NOT to dogmatically enforce SOP even during emergency situations where it makes no sense to do so.<br />
<br />
* Remember that you're here to HELP the various department heads, but since you're not in their department, they will regularly forget you exist. So, it is helpful to remind them, via a quick message, early on, that if there is any matter that they'd like help investigating (e.g: member of their department ignoring SOP) that you are available and they should feel free to call on you.<br />
<br />
<br />
== Don't ==<br />
<br />
* '''Do Not Just Wait In Your Office:''' There is always something you can do if you get out there and explore the station. You can always just start going through departments and verifying that they are complying with SOP (or have good reasons to not be doing so). You can always offer your help to heads with troubleshooting problems in their department. There are times (interviewing people, checking records, etc) where you need to be in your office, but you don't need to be in your office most of the time, and you shouldn't be spending most of the shift just sitting there.<br />
<br />
* '''Do Not Threaten:''' Never threaten other crew members. This includes threats to report them, or get them fired. Threats are never helpful.<br />
<br />
* '''Do Not Validhunt:''' You are not a sec officer, and should not be patrolling maintenance or otherwise trying to find antags. Instead, you should be concerned mostly with minor SOP breaches and unintentional space law violations by the normal crew within their departments. Your concern is being helpful to the department heads by reporting these issues to them, so that the departments can be better managed.<br />
<br />
* '''Do Not Take Sides:''' Your job is to represent the best interests of Nanotrasen. DO NOT always take the side of a prisoner - you are NOT their defense lawyer. DO NOT always take the side of security either, as security is perfectly capable of being wrong. Always consider what is in NT's best interests.<br />
<br />
* '''Do Not Display Bias:''' Avoid investigating matters concerning any personal friends of yours, if at all possible. Refer these matters to someone else, who can conduct an independent and unbiased investigation. A biased investigation can be worse than no investigation at all.<br />
<br />
* '''Do Not Fax Your Ass to Central Command:''' You will likely be job-banned completely from IAA if you do this. IAAs are expected to take the job more seriously than this.<br />
<br />
* '''Do Not Fax Central Command Over Trivial Matters:''' If a sec officer harmbatons a prisoner, the HOS is expected to deal with that. CC does NOT need to be informed. Your fax machine is a last resort, to be used only in the event of major problems that the heads cannot or will not deal with.<br />
<br />
<br />
== Attitude ==<br />
<br />
* '''Remain Impartial:''' You're expected to be an impartial auditor, investigator, arbitrator, and unbiased source of good information for the department heads.<br />
<br />
* '''Follow Procedure:''' Your job is to help uphold [[Standard Operating Procedure]], [[Legal Standard Operating Procedure]] and [[Space Law]]. Never break them.<br />
<br />
* '''Seek The Evidence:''' Make sure you have sufficient evidence (mere allegations are NOT evidence!) before you act.<br />
<br />
<br />
== Proper Documentation ==<br />
<br />
Before reporting a violation, it is a good idea to make sure you have all the relevant facts.<br />
For example:<br />
* '''Who''' did it<br />
* '''What''' they did<br />
* '''Which''' exact point of Space Law or SOP they violated (including the exact number, you should be able to cite it by number)<br />
* '''Where''' they did it (if you can find out)<br />
* '''Why''' they did it (SOP can be justifiably broken in emergencies, hence the 'why' bit is very helpful in figuring out if they had good cause)<br />
<br />
== How To React If A Department Head Ignores You ==<br />
For example: you're in medical, and you notice that corpses are laying around, not properly bagged.<br />
* First, you PDA the CMO to inform them that SOP is being ignored, that corpses are laying around, not properly bagged. You suggest a corrective action: CMO to talk to the coroner / MDs about this.<br />
* Second, you give it a few minutes for the CMO to act on your feedback.<br />
* Third, you re-check whether the problem has been corrected, or not. If not, you PDA the CMO again.<br />
* Fourth, if the CMO is ignoring you, or brushes you off, you can decide whether you think the CMO is failing to manage medbay properly. If they aren't (CMO is busy, or medical is overwhelmed) then it may be a good idea to let the matter rest for now, and check back later. If, on the other hand, you feel the CMO is neglecting to manage their department properly, at that point, you should contact the Captain AND (if there is one) the NT Rep.<br />
<br />
== The Absolute Last Resort: Faxing Central Command ==<br />
Faxing CC is the absolute last resort. It is the nuclear option.<br />
There are only two situations where you should be faxing CC:<br />
* Its an extreme emergency and command has failed to notify CC themselves. For example, a blob has eaten half the station but command is still refusing to request an ERT or otherwise inform CC. In this sort of situation it is justifiable for you to ignore command, and fax CC directly, because there's a high chance that the whole station will be lost if CC does not intervene.<br />
* There is a serious matter involving the Captain themselves (e.g: they're violating Space Law, or breaking SOP without adequate reason), and neither the NT Rep nor the Magistrate is present to inform CC, so the task falls to you.<br />
Notably, issues with anyone *other than* the Captain or Magistrate don't generally merit a CC fax. Issues with anyone else are expected to be solved by the relevant department head, or, if they fail, the Captain. It is only when there is a failure all the way up the chain of command - the original person, their department head AND the Captain themselves - that you should be faxing CC. Essentially, faxing CC because of someone's conduct is the absolute last resort, used only when the local chain of command has been given the chance to deal with the situation and utterly failed to do so at every level.<br />
<br />
== Working with the NT Representative ==<br />
* The NTR primarily handles command-level issues, typically SOP compliance issues. That means department heads, or the Captain, breaking SOP without good cause.<br />
* If you find a case of a department head breaking SOP without good cause, and there is an NTR, it is a good idea to report the issue to both the Captain AND the NTR.<br />
* If you find a case of the Captain breaking SOP, it is a good idea to report the issue to the NTR, and defer to them about whether or not CentCom should be contacted.<br />
* If the NTR finds a case of a non-command-member breaking SOP, they may refer the matter to you for investigation. This is more likely if you've said hello to them early in the shift and reminded them that you exist and are keen on doing your job.<br />
<br />
== Working with the Magistrate ==<br />
* First and foremost, the Magistrate is your main supervisor. Treat them that way. Follow any instructions they give.<br />
* That said, the Magistrate is concerned only with Space Law, not SOP, while you will spend most of your time dealing with SOP, not Space Law.<br />
* So, the Magistrate is unlikely to interact with you much.<br />
* The most common time you'll need to interact with the Magistrate is if Security is violating Space Law, you've contacted the HOS, and the HOS is not dealing with the issue adequately. In this situation, you can and should turn to the Magistrate and/or Captain for advice.<br />
* You should also contact the Magistrate if you learn of the Captain violating Space Law.<br />
<br />
== Procedure Radio ==<br />
* The "Procedure" radio channel is a special channel used by the IAA, NT Rep, Magistrate and Captain to address SOP and other oversight issues.<br />
* You can access it using the "x" key (ie: "say :x messagehere").<br />
* If you are not sure what to do about a SOP or Space Law matter, the procedure channel is a great place to ask for advice.<br />
* It is also a great place to give status updates about what you're doing. Brief status updates like "Looking into reports that Genetics is handing out x-ray to everyone" are great, because they may draw the attention of higher-ups (like the Captain) and get issues resolved faster. It also helps remind everyone that you exist, and are useful, which increases the chance of you getting more opportunities in future. Finally, it ensures that even if you meet an unfortunate accident in the course of an investigation, that people have some idea of where you were and what you were looking into when you disappeared.<br />
<br />
<br />
== More Example Scenarios ==<br />
*Is there no [[Chef|food]]? Inform the HOP.<br />
*Is [[Quartermaster|cargo]] still waiting for those [[Scientist|research disks]]? Contact the RD and ask what their status is.<br />
*Has the [[Brig Physician|Brig Medic]] still not got their surgery crate? Ask the QM where it is.<br />
*Are there strange [[Chemist|floorpills]] everywhere? Ask the detective to scan them (drug distribution is illegal). Also ask the CMO to check what their chemists are doing.<br />
*Is the [[Roboticist]] unable to complete their goal because [[Miner|nobody]] has the resources yet? Check what is going on with mining, then inform the QM and HOP.<br />
<br />
== FAQs ==<br />
* '''How do I check a department is following SOP correctly?''' Pull up the wiki SOP page for that department's jobs, then check, for each item, whether or not it is being done. E.g. if the SOP for Medical Doctor requires they put biomass in the cloner, set up the cryo tubes, and label corpses, check that these things are being done. Then report any that are NOT done to their boss (the CMO).<br />
* '''What are the limits on what an IAA can do?''' IAAs cannot act against NT's interests. So, they can't demand SOP be followed even if doing so would be against NT's interests, e.g. during a major emergency. They are not allowed to do anyone else's job for them. So, they can't pursue an investigation into a member of the command staff against the wishes of the NT Rep (since that would be doing the NT Rep's job for them). They are not allowed to violate Space Law in any way. They cannot, in short, be detrimental to either the station or to NT overall.<br />
* '''What happens if an IAA abuses their authority?''' IAAs who are acting against the interests of NT can be demoted by the Magistrate, or Captain. IAAs who break Space Law can additionally be arrested and brigged by Security. Admins hold IAA to a higher standard than most jobs, which means that an IAA who acts against NT's interests (e.g: seriously breaking Space Law) is likely to be banned from playing IAA.<br />
* '''Can command/sec ignore the IAA?''' In theory yes, but this should only be done if the IAA is (through their own lack of knowledge) demanding attention for a relatively small issue at a time when command/sec is busy dealing with a far more important matter. In that situation, the IAA should be told that sec/command is busy dealing with an emergency (and what the emergency is). Once they've been informed, they can be ignored until the emergency is over, at which point command/sec should come back and address the matter they raised. If an IAA refuses to stop demanding attention, even after they've already been told that command/sec is busy with a far more important matter, then you should carefully consider whether they're right, or they're being unreasonable... and potentially acting against the interests of NT by distracting command/sec during a major emergency.<br />
<br />
== Antagging ==<br />
Internal Affair Agents are ineligible to be selected as any round-start antag, except for Blob.<br />
<br />
== Roleplaying Tips ==<br />
* Remember, your goal is to be helpful, specifically, helpful to the command staff.<br />
* This means you should have a generally pleasant attitude. Rude, annoying, etc people aren't listened to, or informed about problems.<br />
* It also means that you should be visible. Since you are not command staff, people might forget you exist. So, remind them by saying you'll be checking up on departments at the start of the round. PDA heads of department specifically about issues in their department. Reach out to people. If you're helpful, they will appreciate it.<br />
<br />
{{JobsTable}}<br />
<br />
[[Category: Jobs]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Internal_Affairs_Agent&diff=21523Internal Affairs Agent2020-10-30T04:07:27Z<p>Kyet: NTR role</p>
<hr />
<div>{{MaintainedBy|assign = Kyet}}<br />
<br />
{{JobPageHeader<br />
|colour = AD1818<br />
|hcolour = white<br />
|stafftype = LEGAL<br />
|img = Ia_consultant.png<br />
|jobtitle = Internal Affairs<br />
|access = [[Internal Affairs Office]], [[Brig]], [[Medbay]], [[Science]], [[Cargo]], [[Engineering]]<br />
|difficulty = Medium to Hard<br />
|superior = [[Magistrate]]<br />
|duties = Check that departments are following their job SOP and Space Law<br />
|guides = [[Standard Operating Procedure]], [[Guide to Paperwork]], [[Space Law|Space Law]], This Page<br />
}}<br />
{{JobLaw}}<br />
<br />
== Overview ==<br />
* An [[Internal Affairs]] Agent's (Or a '''Human Resource Agent''') job is to identify any violations of [[Standard Operating Procedure]] or [[Space Law]] within the station's departments, then report those violations to the correct authority.<br />
* SOP violations should be reported to the [[Roles#Heads_of_Staff|Head of Staff]] for the relevant department.<br />
* Space Law violations should be reported to Security.<br />
* IAA is a roleplay oriented job, and it requires that you either know SOP & Space Law well, or that you are willing to look it up OFTEN while playing.<br />
* You are effectively much like a safety inspector - you do inspections of station departments and report your findings to their supervisors, as well as investigating matters that people report to you.<br />
<br />
<br />
== Do ==<br />
<br />
* Walk around the station, observing what the rest of the crew are doing, and noting any violations of their job SOP or Space Law that you see. Report any SOP violations to the head of that department, preferably via PDA. Report any Space Law violations to Security, preferably over security radio. Part of this observation is directly watching what other employees are doing, and part of it is asking people if there are any issues in their department. Often, they'll inform you about an issue if you ask, even though they'd never actually report this issue had you not asked.<br />
<br />
* Double-check that security is complying with Space Law and [[Legal Standard Operating Procedure]]. This means double-checking every sentence (both timed and perma) that security gives to prisoners, and verifying that they got the timer right. It also means making sure they don't violate it in other ways, such as harmbatoning prisoners. Bad behavior by Security should be reported to the HOS. If they are not available, or do not listen, contact the Magistrate or the Captain.<br />
<br />
* Respond to any calls for an IAA over PDA, general radio, etc. Usually these are from prisoners who feel they have been mistreated, or people who wish to report a SOP/law violation you should probably investigate.<br />
<br />
* Remember that you're here to serve NT's interests, NOT to dogmatically enforce SOP even during emergency situations where it makes no sense to do so.<br />
<br />
* Remember that you're here to HELP the various department heads, but since you're not in their department, they will regularly forget you exist. So, it is helpful to remind them, via a quick message, early on, that if there is any matter that they'd like help investigating (e.g: member of their department ignoring SOP) that you are available and they should feel free to call on you.<br />
<br />
<br />
== Don't ==<br />
<br />
* '''Do Not Just Wait In Your Office:''' There is always something you can do if you get out there and explore the station. You can always just start going through departments and verifying that they are complying with SOP (or have good reasons to not be doing so). You can always offer your help to heads with troubleshooting problems in their department. There are times (interviewing people, checking records, etc) where you need to be in your office, but you don't need to be in your office most of the time, and you shouldn't be spending most of the shift just sitting there.<br />
<br />
* '''Do Not Threaten:''' Never threaten other crew members. This includes threats to report them, or get them fired. Threats are never helpful.<br />
<br />
* '''Do Not Validhunt:''' You are not a sec officer, and should not be patrolling maintenance or otherwise trying to find antags. Instead, you should be concerned mostly with minor SOP breaches and unintentional space law violations by the normal crew within their departments. Your concern is being helpful to the department heads by reporting these issues to them, so that the departments can be better managed.<br />
<br />
* '''Do Not Take Sides:''' Your job is to represent the best interests of Nanotrasen. DO NOT always take the side of a prisoner - you are NOT their defense lawyer. DO NOT always take the side of security either, as security is perfectly capable of being wrong. Always consider what is in NT's best interests.<br />
<br />
* '''Do Not Display Bias:''' Avoid investigating matters concerning any personal friends of yours, if at all possible. Refer these matters to someone else, who can conduct an independent and unbiased investigation. A biased investigation can be worse than no investigation at all.<br />
<br />
* '''Do Not Fax Your Ass to Central Command:''' You will likely be job-banned completely from IAA if you do this. IAAs are expected to take the job more seriously than this.<br />
<br />
* '''Do Not Fax Central Command Over Trivial Matters:''' If a sec officer harmbatons a prisoner, the HOS is expected to deal with that. CC does NOT need to be informed. Your fax machine is a last resort, to be used only in the event of major problems that the heads cannot or will not deal with.<br />
<br />
<br />
== Attitude ==<br />
<br />
* '''Remain Impartial:''' You're expected to be an impartial auditor, investigator, arbitrator, and unbiased source of good information for the department heads.<br />
<br />
* '''Follow Procedure:''' Your job is to help uphold [[Standard Operating Procedure]], [[Legal Standard Operating Procedure]] and [[Space Law]]. Never break them.<br />
<br />
* '''Seek The Evidence:''' Make sure you have sufficient evidence (mere allegations are NOT evidence!) before you act.<br />
<br />
<br />
== Proper Documentation ==<br />
<br />
Before reporting a violation, it is a good idea to make sure you have all the relevant facts.<br />
For example:<br />
* '''Who''' did it<br />
* '''What''' they did<br />
* '''Which''' exact point of Space Law or SOP they violated (including the exact number, you should be able to cite it by number)<br />
* '''Where''' they did it (if you can find out)<br />
* '''Why''' they did it (SOP can be justifiably broken in emergencies, hence the 'why' bit is very helpful in figuring out if they had good cause)<br />
<br />
== How To React If A Department Head Ignores You ==<br />
For example: you're in medical, and you notice that corpses are laying around, not properly bagged.<br />
* First, you PDA the CMO to inform them that SOP is being ignored, that corpses are laying around, not properly bagged. You suggest a corrective action: CMO to talk to the coroner / MDs about this.<br />
* Second, you give it a few minutes for the CMO to act on your feedback.<br />
* Third, you re-check whether the problem has been corrected, or not. If not, you PDA the CMO again.<br />
* Fourth, if the CMO is ignoring you, or brushes you off, you can decide whether you think the CMO is failing to manage medbay properly. If they aren't (CMO is busy, or medical is overwhelmed) then it may be a good idea to let the matter rest for now, and check back later. If, on the other hand, you feel the CMO is neglecting to manage their department properly, at that point, you should contact the Captain AND (if there is one) the NT Rep.<br />
<br />
== The Absolute Last Resort: Faxing Central Command ==<br />
Faxing CC is the absolute last resort. It is the nuclear option.<br />
There are only two situations where you should be faxing CC:<br />
* Its an extreme emergency and command has failed to notify CC themselves. For example, a blob has eaten half the station but command is still refusing to request an ERT or otherwise inform CC. In this sort of situation it is justifiable for you to ignore command, and fax CC directly, because there's a high chance that the whole station will be lost if CC does not intervene.<br />
* There is a serious matter involving the Captain themselves (e.g: they're violating Space Law, or breaking SOP without adequate reason), and neither the NT Rep nor the Magistrate is present to inform CC, so the task falls to you.<br />
Notably, issues with anyone *other than* the Captain or Magistrate don't generally merit a CC fax. Issues with anyone else are expected to be solved by the relevant department head, or, if they fail, the Captain. It is only when there is a failure all the way up the chain of command - the original person, their department head AND the Captain themselves - that you should be faxing CC. Essentially, faxing CC because of someone's conduct is the absolute last resort, used only when the local chain of command has been given the chance to deal with the situation and utterly failed to do so at every level.<br />
<br />
== Working with the NT Representative ==<br />
* The NTR primarily handles command-level issues, typically SOP compliance issues. That means department heads, or the Captain, breaking SOP without good cause.<br />
* If you find a case of a department head breaking SOP without good cause, and there is an NTR, it is a good idea to report the issue to both the Captain AND the NTR.<br />
* If you find a case of the Captain breaking SOP, it is a good idea to report the issue to the NTR, and defer to them about whether or not CentCom should be contacted.<br />
* If the NTR finds a case of a non-command-member breaking SOP, they may refer the matter to you for investigation. This is more likely if you've said hello to them early in the shift and reminded them that you exist and are keen on doing your job.<br />
<br />
== Working with the Magistrate ==<br />
* First and foremost, the Magistrate is your main supervisor. Treat them that way. Follow any instructions they give.<br />
* That said, the Magistrate is concerned only with Space Law, not SOP, while you will spend most of your time dealing with SOP, not Space Law.<br />
* So, the Magistrate is unlikely to interact with you much.<br />
* The most common time you'll need to interact with the Magistrate is if Security is violating Space Law, you've contacted the HOS, and the HOS is not dealing with the issue adequately. In this situation, you can and should turn to the Magistrate and/or Captain for advice.<br />
* You should also contact the Magistrate if you learn of the Captain violating Space Law.<br />
<br />
== Procedure Radio ==<br />
* The "Procedure" radio channel is a special channel used by the IAA, NT Rep, Magistrate and Captain to address SOP and other oversight issues.<br />
* You can access it using the "x" key (ie: "say :x messagehere").<br />
* If you are not sure what to do about a SOP or Space Law matter, the procedure channel is a great place to ask for advice.<br />
* It is also a great place to give status updates about what you're doing. Brief status updates like "Looking into reports that Genetics is handing out x-ray to everyone" are great, because they may draw the attention of higher-ups (like the Captain) and get issues resolved faster. It also helps remind everyone that you exist, and are useful, which increases the chance of you getting more opportunities in future. Finally, it ensures that even if you meet an unfortunate accident in the course of an investigation, that people have some idea of where you were and what you were looking into when you disappeared.<br />
<br />
<br />
== More Example Scenarios ==<br />
*Is there no [[Chef|food]]? Inform the HOP.<br />
*Is [[Quartermaster|cargo]] still waiting for those [[Scientist|research disks]]? Contact the RD and ask what their status is.<br />
*Has the [[Brig Physician|Brig Medic]] still not got their surgery crate? Ask the QM where it is.<br />
*Are there strange [[Chemist|floorpills]] everywhere? Ask the detective to scan them (drug distribution is illegal). Also ask the CMO to check what their chemists are doing.<br />
*Is the [[Roboticist]] unable to complete their goal because [[Miner|nobody]] has the resources yet? Check what is going on with mining, then inform the QM and HOP.<br />
<br />
== FAQs ==<br />
* '''How do I check a department is following SOP correctly?''' Pull up the wiki SOP page for that department's jobs, then check, for each item, whether or not it is being done. E.g. if the SOP for Medical Doctor requires they put biomass in the cloner, set up the cryo tubes, and label corpses, check that these things are being done. Then report any that are NOT done to their boss (the CMO).<br />
* '''What are the limits on what an IAA can do?''' IAAs cannot act against NT's interests. So, they can't demand SOP be followed even if doing so would be against NT's interests, e.g. during a major emergency. They are not allowed to do anyone else's job for them. So, they can't pursue an investigation into a member of the command staff against the wishes of the NT Rep (since that would be doing the NT Rep's job for them). They are not allowed to violate Space Law in any way. They cannot, in short, be detrimental to either the station or to NT overall.<br />
* '''What happens if an IAA abuses their authority?''' IAAs who are acting against the interests of NT can be demoted/fired by the Captain. IAAs who break Space Law can additionally be arrested and brigged by Security. Admins hold IAA to a higher standard than most jobs, which means that an IAA who acts against NT's interests (e.g: seriously breaking Space Law) is likely to be banned from playing IAA.<br />
* '''Can command/sec ignore the IAA?''' In theory yes, but this should only be done if the IAA is (through their own lack of knowledge) demanding attention for a relatively small issue at a time when command/sec is busy dealing with a far more important matter. In that situation, the IAA should be told that sec/command is busy dealing with an emergency (and what the emergency is). Once they've been informed, they can be ignored until the emergency is over, at which point command/sec should come back and address the matter they raised. If an IAA refuses to stop demanding attention, even after they've already been told that command/sec is busy with a far more important matter, then you should carefully consider whether they're right, or they're being unreasonable... and potentially acting against the interests of NT by distracting command/sec during a major emergency.<br />
<br />
== Antagging ==<br />
Internal Affair Agents are ineligible to be selected as any round-start antag, except for Blob.<br />
<br />
== Roleplaying Tips ==<br />
* Remember, your goal is to be helpful, specifically, helpful to the command staff.<br />
* This means you should have a generally pleasant attitude. Rude, annoying, etc people aren't listened to, or informed about problems.<br />
* It also means that you should be visible. Since you are not command staff, people might forget you exist. So, remind them by saying you'll be checking up on departments at the start of the round. PDA heads of department specifically about issues in their department. Reach out to people. If you're helpful, they will appreciate it.<br />
<br />
{{JobsTable}}<br />
<br />
[[Category: Jobs]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Internal_Affairs_Agent&diff=21522Internal Affairs Agent2020-10-30T03:26:24Z<p>Kyet: IAA rework</p>
<hr />
<div>{{MaintainedBy|assign = Kyet}}<br />
<br />
{{JobPageHeader<br />
|colour = AD1818<br />
|hcolour = white<br />
|stafftype = LEGAL<br />
|img = Ia_consultant.png<br />
|jobtitle = Internal Affairs<br />
|access = [[Internal Affairs Office]], [[Brig]], [[Medbay]], [[Science]], [[Cargo]], [[Engineering]]<br />
|difficulty = Medium to Hard<br />
|superior = [[Magistrate]]<br />
|duties = Check that departments are following their job SOP and Space Law<br />
|guides = [[Standard Operating Procedure]], [[Guide to Paperwork]], [[Space Law|Space Law]], This Page<br />
}}<br />
{{JobLaw}}<br />
<br />
== Overview ==<br />
* An [[Internal Affairs]] Agent's (Or a '''Human Resource Agent''') job is to identify any violations of [[Standard Operating Procedure]] or [[Space Law]] within the station's departments, then report those violations to the correct authority.<br />
* SOP violations should be reported to the [[Roles#Heads_of_Staff|Head of Staff]] for the relevant department.<br />
* Space Law violations should be reported to Security.<br />
* IAA is a roleplay oriented job, and it requires that you either know SOP & Space Law well, or that you are willing to look it up OFTEN while playing.<br />
* You are effectively much like a safety inspector - you do inspections of station departments and report your findings to their supervisors, as well as investigating matters that people report to you.<br />
<br />
<br />
== Do ==<br />
<br />
* Walk around the station, observing what the rest of the crew are doing, and noting any violations of their job SOP or Space Law that you see. Report any SOP violations to the head of that department, preferably via PDA. Report any Space Law violations to Security, preferably over security radio. Part of this observation is directly watching what other employees are doing, and part of it is asking people if there are any issues in their department. Often, they'll inform you about an issue if you ask, even though they'd never actually report this issue had you not asked.<br />
<br />
* Double-check that security is complying with Space Law and [[Legal Standard Operating Procedure]]. This means double-checking every sentence (both timed and perma) that security gives to prisoners, and verifying that they got the timer right. It also means making sure they don't violate it in other ways, such as harmbatoning prisoners. Bad behavior by Security should be reported to the HOS. If they are not available, or do not listen, contact the Magistrate or the Captain.<br />
<br />
* Respond to any calls for an IAA over PDA, general radio, etc. Usually these are from prisoners who feel they have been mistreated, or people who wish to report a SOP/law violation you should probably investigate.<br />
<br />
* Remember that you're here to serve NT's interests, NOT to dogmatically enforce SOP even during emergency situations where it makes no sense to do so.<br />
<br />
* Remember that you're here to HELP the various department heads, but since you're not in their department, they will regularly forget you exist. So, it is helpful to remind them, via a quick message, early on, that if there is any matter that they'd like help investigating (e.g: member of their department ignoring SOP) that you are available and they should feel free to call on you.<br />
<br />
<br />
== Don't ==<br />
<br />
* '''Do Not Just Wait In Your Office:''' There is always something you can do if you get out there and explore the station. You can always just start going through departments and verifying that they are complying with SOP (or have good reasons to not be doing so). You can always offer your help to heads with troubleshooting problems in their department. There are times (interviewing people, checking records, etc) where you need to be in your office, but you don't need to be in your office most of the time, and you shouldn't be spending most of the shift just sitting there.<br />
<br />
* '''Do Not Threaten:''' Never threaten other crew members. This includes threats to report them, or get them fired. Threats are never helpful.<br />
<br />
* '''Do Not Validhunt:''' You are not a sec officer, and should not be patrolling maintenance or otherwise trying to find antags. Instead, you should be concerned mostly with minor SOP breaches and unintentional space law violations by the normal crew within their departments. Your concern is being helpful to the department heads by reporting these issues to them, so that the departments can be better managed.<br />
<br />
* '''Do Not Take Sides:''' Your job is to represent the best interests of Nanotrasen. DO NOT always take the side of a prisoner - you are NOT their defense lawyer. DO NOT always take the side of security either, as security is perfectly capable of being wrong. Always consider what is in NT's best interests.<br />
<br />
* '''Do Not Display Bias:''' Avoid investigating matters concerning any personal friends of yours, if at all possible. Refer these matters to someone else, who can conduct an independent and unbiased investigation. A biased investigation can be worse than no investigation at all.<br />
<br />
* '''Do Not Fax Your Ass to Central Command:''' You will likely be job-banned completely from IAA if you do this. IAAs are expected to take the job more seriously than this.<br />
<br />
* '''Do Not Fax Central Command Over Trivial Matters:''' If a sec officer harmbatons a prisoner, the HOS is expected to deal with that. CC does NOT need to be informed. Your fax machine is a last resort, to be used only in the event of major problems that the heads cannot or will not deal with.<br />
<br />
<br />
== Attitude ==<br />
<br />
* '''Remain Impartial:''' You're expected to be an impartial auditor, investigator, arbitrator, and unbiased source of good information for the department heads.<br />
<br />
* '''Follow Procedure:''' Your job is to help uphold [[Standard Operating Procedure]], [[Legal Standard Operating Procedure]] and [[Space Law]]. Never break them.<br />
<br />
* '''Seek The Evidence:''' Make sure you have sufficient evidence (mere allegations are NOT evidence!) before you act.<br />
<br />
<br />
== Proper Documentation ==<br />
<br />
Before reporting a violation, it is a good idea to make sure you have all the relevant facts.<br />
For example:<br />
* '''Who''' did it<br />
* '''What''' they did<br />
* '''Which''' exact point of Space Law or SOP they violated (including the exact number, you should be able to cite it by number)<br />
* '''Where''' they did it (if you can find out)<br />
* '''Why''' they did it (SOP can be justifiably broken in emergencies, hence the 'why' bit is very helpful in figuring out if they had good cause)<br />
<br />
== How To React If A Department Head Ignores You ==<br />
For example: you're in medical, and you notice that corpses are laying around, not properly bagged.<br />
* First, you PDA the CMO to inform them that SOP is being ignored, that corpses are laying around, not properly bagged. You suggest a corrective action: CMO to talk to the coroner / MDs about this.<br />
* Second, you give it a few minutes for the CMO to act on your feedback.<br />
* Third, you re-check whether the problem has been corrected, or not. If not, you PDA the CMO again.<br />
* Fourth, if the CMO is ignoring you, or brushes you off, you can decide whether you think the CMO is failing to manage medbay properly. If they aren't (CMO is busy, or medical is overwhelmed) then it may be a good idea to let the matter rest for now, and check back later. If, on the other hand, you feel the CMO is neglecting to manage their department properly, at that point, you should contact the Captain AND (if there is one) the NT Rep.<br />
<br />
== The Absolute Last Resort: Faxing Central Command ==<br />
Faxing CC is the absolute last resort. It is the nuclear option.<br />
There are only two situations where you should be faxing CC:<br />
* Its an extreme emergency and command has failed to notify CC themselves. For example, a blob has eaten half the station but command is still refusing to request an ERT or otherwise inform CC. In this sort of situation it is justifiable for you to ignore command, and fax CC directly, because there's a high chance that the whole station will be lost if CC does not intervene.<br />
* There is a serious matter involving the Captain themselves (e.g: they're violating Space Law, or breaking SOP without adequate reason), and neither the NT Rep nor the Magistrate is present to inform CC, so the task falls to you.<br />
Notably, issues with anyone *other than* the Captain or Magistrate don't generally merit a CC fax. Issues with anyone else are expected to be solved by the relevant department head, or, if they fail, the Captain. It is only when there is a failure all the way up the chain of command - the original person, their department head AND the Captain themselves - that you should be faxing CC. Essentially, faxing CC because of someone's conduct is the absolute last resort, used only when the local chain of command has been given the chance to deal with the situation and utterly failed to do so at every level.<br />
<br />
== Working with the NT Representative ==<br />
* The NTR only handles command-level issues, typically SOP compliance issues. That means department heads, or the Captain, breaking SOP without good cause.<br />
* If you find a case of a department head breaking SOP without good cause, and there is an NTR, it is a good idea to report the issue to both the Captain AND the NTR.<br />
* If you find a case of the Captain breaking SOP, it is a good idea to report the issue to the NTR, and defer to them about whether or not CentCom should be contacted.<br />
* If the NTR finds a case of a non-command-member breaking SOP, they may refer the matter to you for investigation. This is more likely if you've said hello to them early in the shift and reminded them that you exist and are keen on doing your job.<br />
<br />
== Working with the Magistrate ==<br />
* First and foremost, the Magistrate is your main supervisor. Treat them that way. Follow any instructions they give.<br />
* That said, the Magistrate is concerned only with Space Law, not SOP, while you will spend most of your time dealing with SOP, not Space Law.<br />
* So, the Magistrate is unlikely to interact with you much.<br />
* The most common time you'll need to interact with the Magistrate is if Security is violating Space Law, you've contacted the HOS, and the HOS is not dealing with the issue adequately. In this situation, you can and should turn to the Magistrate and/or Captain for advice.<br />
* You should also contact the Magistrate if you learn of the Captain violating Space Law.<br />
<br />
== Procedure Radio ==<br />
* The "Procedure" radio channel is a special channel used by the IAA, NT Rep, Magistrate and Captain to address SOP and other oversight issues.<br />
* You can access it using the "x" key (ie: "say :x messagehere").<br />
* If you are not sure what to do about a SOP or Space Law matter, the procedure channel is a great place to ask for advice.<br />
* It is also a great place to give status updates about what you're doing. Brief status updates like "Looking into reports that Genetics is handing out x-ray to everyone" are great, because they may draw the attention of higher-ups (like the Captain) and get issues resolved faster. It also helps remind everyone that you exist, and are useful, which increases the chance of you getting more opportunities in future. Finally, it ensures that even if you meet an unfortunate accident in the course of an investigation, that people have some idea of where you were and what you were looking into when you disappeared.<br />
<br />
<br />
== More Example Scenarios ==<br />
*Is there no [[Chef|food]]? Inform the HOP.<br />
*Is [[Quartermaster|cargo]] still waiting for those [[Scientist|research disks]]? Contact the RD and ask what their status is.<br />
*Has the [[Brig Physician|Brig Medic]] still not got their surgery crate? Ask the QM where it is.<br />
*Are there strange [[Chemist|floorpills]] everywhere? Ask the detective to scan them (drug distribution is illegal). Also ask the CMO to check what their chemists are doing.<br />
*Is the [[Roboticist]] unable to complete their goal because [[Miner|nobody]] has the resources yet? Check what is going on with mining, then inform the QM and HOP.<br />
<br />
== FAQs ==<br />
* '''How do I check a department is following SOP correctly?''' Pull up the wiki SOP page for that department's jobs, then check, for each item, whether or not it is being done. E.g. if the SOP for Medical Doctor requires they put biomass in the cloner, set up the cryo tubes, and label corpses, check that these things are being done. Then report any that are NOT done to their boss (the CMO).<br />
* '''What are the limits on what an IAA can do?''' IAAs cannot act against NT's interests. So, they can't demand SOP be followed even if doing so would be against NT's interests, e.g. during a major emergency. They are not allowed to do anyone else's job for them. So, they can't pursue an investigation into a member of the command staff against the wishes of the NT Rep (since that would be doing the NT Rep's job for them). They are not allowed to violate Space Law in any way. They cannot, in short, be detrimental to either the station or to NT overall.<br />
* '''What happens if an IAA abuses their authority?''' IAAs who are acting against the interests of NT can be demoted/fired by the Captain. IAAs who break Space Law can additionally be arrested and brigged by Security. Admins hold IAA to a higher standard than most jobs, which means that an IAA who acts against NT's interests (e.g: seriously breaking Space Law) is likely to be banned from playing IAA.<br />
* '''Can command/sec ignore the IAA?''' In theory yes, but this should only be done if the IAA is (through their own lack of knowledge) demanding attention for a relatively small issue at a time when command/sec is busy dealing with a far more important matter. In that situation, the IAA should be told that sec/command is busy dealing with an emergency (and what the emergency is). Once they've been informed, they can be ignored until the emergency is over, at which point command/sec should come back and address the matter they raised. If an IAA refuses to stop demanding attention, even after they've already been told that command/sec is busy with a far more important matter, then you should carefully consider whether they're right, or they're being unreasonable... and potentially acting against the interests of NT by distracting command/sec during a major emergency.<br />
<br />
== Antagging ==<br />
Internal Affair Agents are ineligible to be selected as any round-start antag, except for Blob.<br />
<br />
== Roleplaying Tips ==<br />
* Remember, your goal is to be helpful, specifically, helpful to the command staff.<br />
* This means you should have a generally pleasant attitude. Rude, annoying, etc people aren't listened to, or informed about problems.<br />
* It also means that you should be visible. Since you are not command staff, people might forget you exist. So, remind them by saying you'll be checking up on departments at the start of the round. PDA heads of department specifically about issues in their department. Reach out to people. If you're helpful, they will appreciate it.<br />
<br />
{{JobsTable}}<br />
<br />
[[Category: Jobs]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=File:Runechat.png&diff=21513File:Runechat.png2020-10-26T19:03:48Z<p>Kyet: Initial example of runechat speech text.</p>
<hr />
<div>== Summary ==<br />
Initial example of runechat speech text.</div>Kyethttps://paradisestation.org/wiki/index.php?title=Guides&diff=21512Guides2020-10-26T18:56:46Z<p>Kyet: add link to guide to runechat</p>
<hr />
<div>{{Glossarytable}}<br />
== Recommended ==<br />
You're new to Paradise and want to learn? Here's what you do!<br />
<br />
* Read the [https://nanotrasen.se/forum/index.php?/topic/9646-server-rules Rules].<br />
* If you're new to Space Station 13 in general, read the [[Guide for beginners]] and [[Glossary]]<br />
* If you're new to roleplay in general, read the [[A_Crash_Course_In_Roleplaying|Crash Course In Roleplaying]]<br />
* Read the [[Lore]] page. Server lore here differs from other servers, so please read it for insight on the station and various species on board.<br />
* When you play as a job you haven't played before, always look over the wiki page for that job. Read the overview box at the top, and have a glance over all the linked guides.<br />
* When you join the round as Security, take special note of these pages:<br />
** [[Standard Operating Procedure]]<br />
** [[Space Law]]<br />
* When you join the round as a Head of Command, read [[Chain of Command]] and pay extra attention to its relevant [[Standard Operating Procedure]] page.<br />
<br />
== General Guides ==<br />
<br />
Guides to important basic concepts and mechanics.<br />
<br />
*[[File:Pen.png|32px|link=Job Selection and Assignment]] [[Job Selection and Assignment]]<br />
*[[File:Wrench.png|32px|link=Guide to Construction]] [[Guide to Construction]]<br />
*[[File:spacelaw.png|32px|link=Space Law]] [[Space Law|Guide to Space Law]] <br />
*[[file:Paper_bin.png|32px|link=Guide to Paperwork]] [[Guide to Paperwork]]<br />
*[[File:computer.gif|32px|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]<br />
*[[File:computer.gif|32px|link=Guide to Lag]] [[Guide to Lag]]<br />
*[[File:computer.gif|32px|link=Guide to Runechat]] [[Guide to Runechat]]<br />
*[[File:pirate.gif|32px|link=Combat]] [[Guide to Combat]]<br />
*[[File:Wirecutters.png|32px|link=Hacking]] [[Hacking|Guide to Hacking]]<br />
*[[File:Faxmachine.gif|32px|link=Guide to Faxes]] [[Guide to Faxes]]<br />
*[[File:Meteor.gif|32px|link=Random_events]] [[Random events|Random Events]]<br />
*[[File:KarmaS.gif|32px|link=Karma System]] [[Karma System]]<br />
*[[File:Ghost.png|32px|link=Death]] [[Death]]<br />
<br />
== Job Guides ==<br />
<br />
Guides to specific occupations. Some jobs have additional content written on their [[Roles|description page]].<br />
<br />
=== Engineering/Atmospherics Guides ===<br />
*[[File:Blue Toolbox.png|32px|link=Guide to Engineering]] [[Guide to Engineering]]<br />
*[[File:Singularity2.png|32px|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]<br />
*[[File:Tesla_ball.gif|32px|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]<br />
*[[File:solar.png|32px|link=Solars]] [[Solars|Guide to Solar Arrays]]<br />
*[[File:telecommunications.png|32px|link=Hacking]] [[Telecommunications|Guide to Telecoms]]<br />
*[[File:pipetank.png|32px|link=Atmospherics]] [[Guide to Atmospherics]]<br />
*[[File:Generic atmos.png|32px|link=Gas Turbine]] [[Gas Turbine|Guide to the Gas Turbine]]<br />
*[[File:TEG.png|32px|link=Thermoelectric Generator]] [[Thermoelectric Generator|Guide to the Thermoelectric Generator]]<br />
*[[File:Supermatter.png|32px|link=Supermatter Engine]] [[Supermatter Engine|Guide to the Supermatter]]<br />
<br />
=== Medical Guides ===<br />
*[[File:Healthanalyzer.png|32px|link=Guide to Medical]] [[Guide to Medical]]<br />
*[[File:Cryogenic2.png|32px|link=Guide to Cadavers]] [[Guide to Cadavers]]<br />
*[[File:surgery.png|32px|link=Surgery]] [[Surgery|Guide to Surgery]]<br />
*[[File:Beaker.png|32px|link=Guide to Chemistry]] [[Guide to Chemistry]]<br />
*[[File:virocrate.png|32px|link=Guide to Virology]] [[Guide to Virology]]<br />
*[[File:Healthanalyzer.png|32px|link=Guide to Genetics]] [[Guide to Genetics]]<br />
<br />
=== Science Guides ===<br />
*[[File:xray.png|32px|link=Guide to Research and Development]] [[Guide to Research and Development]]<br />
*[[File:Powerdrill.png|32px|link=Guide to Advanced Construction]] [[Guide to Advanced Construction]]<br />
*[[File:Explosivebombthatgoesboom.png|32px|link=Guide to toxins]] [[Guide to Toxins]]<br />
*[[File:Clustergrenade.png|32px|link=Guide to Chemical Research]] [[Guide to Chemical Research]]<br />
*[[File:slime.png|32px|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]<br />
*[[File:Cyborg.png|32px|link=Guide to Robotics]] [[Guide to Robotics]]<br />
*[[File:Protolathe.png|32px|link=E.X.P.E.R.I-MENTOR]] [[Guide to the E.X.P.E.R.I-MENTOR]]<br />
*[[File:telepad2.gif|32px|link=Guide to telescience]] [[Guide to telescience|Guide to Telescience]]<br />
*[[File:Quantumpad.png|32px|link=Guide to Teleportation]] [[Guide to Teleportation]]<br />
<br />
=== Other Departmental Guides ===<br />
*[[File:StunBaton.gif|32px|link=Guide to Security]] [[Guide to Security]]<br />
*[[File:Pickaxe.png|32px|link=Guide to Mining]] [[Guide to Mining]]<br />
*[[File:hydro.png|32px|link=Guide to Hydroponics]] [[Guide to Hydroponics]]<br />
*[[File:burger.png|32px|link=Guide to Food and Drinks]] [[Guide to Food and Drinks]]<br />
<br />
== Antagonist Guides ==<br />
<br />
Guides to various antagonists, and their respective equipment.<br />
<br />
*[[File:Lowpowerexplosivecharge.gif |32px|link=Identifying Antagonists]] [[Identifying Antagonists|Guide to Identifying Antagonists]]<br />
*[[File:Nuke.png|32px|link=Nuclear Agent]] [[Nuclear Agent|Guide to Nuclear Emergency]]<br />
*[[File:Alien.png|32px|32px|link=Xenos]] [[Xenos|Guide to Xenomorph]]<br />
*[[File:AIstatic.gif|32px|link=Guide to Malfunction]] [[Guide to Malfunction]]<br />
*[[File:Wizard.png|32px|32px|link=Wizard]] [[Wizard|Guide to Wizarding]]<br />
*[[File:Sword.gif|32px|link=Traitor]] [[Traitor|Guide to Traitoring]]<br />
*[[File:Emag.png|32px|link=E-maggable objects]] [[E-maggable objects|E-maggable Objects]]<br />
<br />
== Misc. Guides ==<br />
<br />
Assorted guides and help pages on various subjects.<br />
<br />
*[[File:SyndiPDA.png|32px|link=Nano-Mob Hunter Go]] [[Nano-Mob Hunter Go|Guide to Nano-Mob Hunter GO!]]<br />
*[[File:Satt.png|32px|link=Station goals]] [[Station goals|Guide to Station Goals]]<br />
*[[File:Blue Toolbox.png|32px|link=Robust]] [[Robust|Guide to Robust]]<br />
*[[File:Runtime.png|32px|link=Pets]] [[Pets|Station Pets]]<br />
*[[File:Megaphone.png|32px|link=Languages]] [[Languages]]<br />
*[[File:IntelliCard.png|32px|link=AI Modules]] [[AI Modules]]<br />
*[[File:Carp.gif|32px|link=Lore#Species]] [[Lore#Species|Species]] <br />
*[[File:Piano.jpg|32px|Guide to Playing Music]] [[Songs]]<br />
*[[File:Filingcabopen.png|32px|link=Glossary]] [[Glossary]]<br />
*[[File:SpaceHelmet.png|32px|link=Guide_to_Space_Exploration]] [[Guide_to_Space_Exploration|Space Exploration]]<br />
*[[File:Piano.jpg|32px|Advanced Guide to Playing Music]] [[Advanced Songs]]<br />
<br />
== Scripting, Tool, and Contribution Guides ==<br />
<br />
Guides related to server hosting, scripting, wiki-editing, and more.<br />
<br />
*[[File:evilcrab.png|32px|link=Starter guide to admin tools]] [[Starter guide to admin tools]]<br />
*[[File:Teleportstation.gif|32px|link=Install]] [[Install|Set up your own server, running Paracode]]<br />
*[[File:Documents.png|32px|link=Guide to Editing the Wiki]] [[Guide to Editing the Wiki]]<br />
*[[File:Laptop.png|32px|link=SS13_for_experienced_programmers]] [[SS13 for Experienced Programmers]]<br />
*[[File:Broad.gif|32px|link=Contributing to Paracode]] [[Contributing to Paracode]]<br />
*[[File:Rndserver.png|32px|link=Setting up the Database]] [[Setting up the Database|Setting up the Database]]<br />
*[[File:Folder.png|32px|link=NanoUI]] [[NanoUI|Guide to NanoUI]]<br />
<br />
[[Category:Guides for New Players]][[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Space_Law&diff=21322Space Law2020-10-12T06:04:29Z<p>Kyet: Advanced Mimery is now S-class</p>
<hr />
<div>{{Glossarytable}}<br />
<br />
Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.<br />
<br />
Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.<br />
<br />
Central Command can authorize pardons for crimes as they see fit.<br />
<br />
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.<br />
<br />
<br />
= Interpretation of the Law [[file:documents.png|32px]]=<br />
<br />
In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.<br />
<br />
For certain crimes, the intention of the accused is important. The difference between [[#Murder|Murder]] and [[#Manslaughter|Manslaughter]] can be hard to ascertain. When in doubt, you should default to the lesser crime.<br />
<br />
'''Multiple Counts''' - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of [[#Petty Theft|Petty Theft]].<br />
<br />
Knowingly aiding a criminal is [[#Aiding and Abetting|Aiding and Abetting]]. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.<br />
<br />
== Crime Stacking ==<br />
<br />
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:<br />
<br />
* Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together.<br />
<br />
* Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime.<br />
<br />
* Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.<br />
<br />
* Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.<br />
<br />
== Brig Procedures [[file:handcuffs.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
Special precautions are to be taken aside from Standard Brigging Procedures:<br />
<br />
* Ask Vox or Plasmamen prisoners where their Internals Tank is located. '''Do not remove this tank, as it will kill them.''' In such a case where their clothes have to be changed, '''expedience is mandatory.'''<br />
<br />
* All [[#Contraband|Contraband]] is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are '''not''' to be returned.<br />
<br />
* Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.<br />
<br />
== Legal Representation and Trials [[file:gavel.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
While prisoners are permitted to seek legal representation, '''Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.'''<br />
<br />
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.<br />
<br />
* '''Disruptive IAA''' - If the IAA is asked to leave the brig by the Magistrate, HoS, Warden or Captain, they must do so, and cannot return until one of those four people allows it. If they return without permission, or are otherwise disruptive, Security may ask the Magistrate for permission to demote them. If no Magistrate is present, the Captain may approve their demotion instead.<br />
<br />
* '''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.<br />
<br />
== Use of Deadly Force [[file:laser.png|32px]]==<br />
<br />
As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.<br />
<br />
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.<br />
<br />
There are however certain circumstances where deadly force is permissible:<br />
<br />
* '''Non-Lethal Weapons Ineffective''' - Targets impervious to non-lethal weapons such as Exosuits, Holo Parasites and their owner, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
<br />
* '''Severe Personal Risk''' - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.<br />
<br />
* '''Armed and Dangerous''' - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.<br />
<br />
* '''Posthumous Revival''' - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.<br />
<br />
In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.<br />
<br />
== Enemies of the Corporation [[file:emag.png|32px]]==<br />
<br />
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.<br />
<br />
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.<br />
<br />
* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].<br />
<br />
* '''Uncontainable EoCs''' - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.<br />
<br />
* '''Changelings/Testimony''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.<br />
<br />
* '''Surrendering EoCs''' - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.<br />
<br />
* '''Parole for EoCs''' - See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
<br />
<br />
== Escape, Escape Attempts & In-Cell Vandalism ==<br />
<br />
* '''Temporary Prisoners who escape''' are to be re-brigged for the full timer they had before, plus an additional 10 minutes.<br />
* '''Permanent & Exiled Prisoners who escape''' may be detained, executed or killed on sight at the discretion of security.<br />
* '''*Execute* Status Prisoners who escape''' are to be killed on sight.<br />
* '''Escape is defined as''' leaving the area they're confined to, without permission from security. Breaking internal windows, without leaving the space they are confined to, does not count. E.g: temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell (moving into the other isolation cell does count).<br />
* '''Attempted Escape is defined as''' attempting to break the barriers that keep the prisoner contained (e.g: cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset, and/or be moved to isolation for the rest of their sentence, at the discretion of security. Permanent prisoners guilty of this should be moved to isolation. Permanent prisoners already in isolation who are guilty of this can be executed.<br />
* '''Vandalizing their cell''' is defined as breaking things in their environment in a way that does not help them escape. E.g: breaking their light. Temporary prisoners guilty of this should have their timer reset. Permabrig prisoners guilty of this should be moved to isolation. Isolation prisoners guilty of this can be left in a straightjacket for the remainder of their sentence.<br />
<br />
== Additional Clarifications [[file:filingcabopen.png|32px]]==<br />
<br />
Executions can be done '''only''' by [[Legal_Standard_Operating_Procedure##Execution:_Electric_Chair|electric chair]], [[Legal_Standard_Operating_Procedure##Execution:_Lethal_Injection|lethal injection]], [[Legal_Standard_Operating_Procedure##Execution:_Firing_Squad|firing squad]], [[Legal_Standard_Operating_Procedure##Execution:_Gas_Inhalation|gas inhalation]] or [[Legal_Standard_Operating_Procedure##Execution:_Asphyxiation|asphyxiation]]. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See [[Legal Standard Operating Procedure]] for more information regarding executions.<br />
<br />
* In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.<br />
<br />
* The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.<br />
<br />
= Space Law [[file:SpaceLaw.png|32px]]=<br />
=== Crime Codes Quick Reference ===<br />
[[File:LawTrial.png|frame|An internal affairs agent argues for his client's acquital based on a technicality.]] <br />
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.<br />
<br />
Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).<br />
<br />
{| width='70%' style='text-align: center; background-color:#FFFFFF;' border=1 cellspacing=0<br />
! style='background-color:#FFFFFF;' Width='20px'|Code<br />
! style='background-color:#6FD15C;' Width='180px'|1XX - Minor<br>(0-5 minutes)<br />
! style='background-color:#EAD672;' width='180px'|2XX - Medium<br>(5-10 minutes)<br />
! style='background-color:#ffaa55;' width='180px'|3XX - Major<br>(10-15 minutes)<br />
! style='background-color:#ff6655;' width='180px'|4XX - Exceptional<br>(Permabrig)<br />
! style='background-color:#000000;' width='180px' |<span style="color:#ffffff">5XX - Capital<br>(Permabrig/Execution)</span><br />
|-<br />
!style='background:#FFFFFF;' | 00<br />
|style='background:#B4FFA5;' | [[#Damage to Station Assets|Damage to Station Assets]]<br />
|style='background:#ffee99;' | [[#Creating a Workplace Hazard|Workplace Hazard]]<br />
|style='background:#ffcc99;' | [[#Sabotage|Sabotage]]<br />
|style='background:#ffaa99;' | [[#Grand Sabotage|Grand Sabotage]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 01<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]]<br />
|style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]]<br />
|style='background:#ffaa99;' | [[#Manslaughter|Manslaughter]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 02<br />
|style='background:#B4FFA5;' | [[#Battery|Battery]]<br />
|style='background:#ffee99;' | [[#Assault|Assault]]<br />
|style='background:#ffcc99;' | [[#Aggravated Assault|Aggravated Assault]]<br />
|style='background:#ffaa99;' | [[#Attempted Murder|Attempted Murder]]<br />
|style='background:#cccccc;' | [[#Murder|Murder]]<br />
|-<br />
!style='background:#FFFFFF;' | 03<br />
|style='background:#B4FFA5;' | [[#Drug Possession|Drug Possession]]<br />
|style='background:#ffee99;' | [[#Narcotics Distribution|Narcotics Distribution]]<br />
|style='background:#ffcc99;' | <br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 04<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Possession of a Weapon|Possession of a Weapon]]<br />
|style='background:#ffcc99;' | [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 05<br />
|style='background:#B4FFA5;' | [[#Indecent Exposure|Indecent Exposure]]<br />
|style='background:#ffee99;' | [[#Rioting|Rioting]]<br />
|style='background:#ffcc99;' | [[#Inciting a Riot|Inciting a Riot]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | [[#Mutiny|Mutiny]]<br />
|-<br />
!style='background:#FFFFFF;' | 06<br />
|style='background:#B4FFA5;' | [[#Abuse of Equipment|Abuse of Equipment]]<br />
|style='background:#ffee99;' | [[#Abuse of Confiscated Equipment|Abuse of Confiscated Equipment]]<br />
|style='background:#ffcc99;' | [[#Possession of Contraband|Possession of Contraband]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 07<br />
|style='background:#B4FFA5;' | [[#Petty Theft|Petty Theft]]<br />
|style='background:#ffee99;' | [[#Robbery|Robbery]]<br />
|style='background:#ffcc99;' | [[#Theft|Theft]]<br />
|style='background:#ffaa99;' | [[#Grand Theft|Grand Theft]]<br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 08<br />
|style='background:#B4FFA5;' | [[#Trespass|Trespass]]<br />
|style='background:#ffee99;' | [[#Breaking and Entering|Breaking and Entering]]<br />
|style='background:#ffcc99;' | [[#Major Trespass|Major Trespass]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 09<br />
|style='background:#B4FFA5;' | [[#Resisting Arrest|Resisting Arrest]]<br />
|style='background:#ffee99;' | <br />
|style='background:#ffcc99;' | [[#Assault of an Officer|Assault of an Officer]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|}<br />
<br />
=== Modifiers Quick Reference ===<br />
<br />
Use this to quickly find [[#Modifiers & Special Situations|Modifiers]] and their values. You can click on the name of a modifier to immediately navigate to it.<br />
<br />
Some modifiers, such as [[#Repeat Offender|Repeat Offender]], [[#Aiding and Abetting|Aiding and Abetting]], and [[#Parole|Parole]] have special clauses and conditions. <br />
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
|-<br />
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''<br />
| Partner's sentence; minimum 5<br />
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''<br />
| Running Timer<br />
|-<br />
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''<br />
| Sentence Overridden<br />
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''<br />
| Parole Until Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''<br />
| 50% addition<br />
|-<br />
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''<br />
| +5 mins on 3rd same offense<br />
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''<br />
| Deconversion & Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''<br />
| Immediate Release<br />
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''<br />
| Immediate Release/Relocation<br />
|-<br />
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | <br />
| <br />
|}<br />
<br />
=== Minor Crimes ===<br />
<hr><br />
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.<br />
[[File:LawDet.png|frame|The detective files a report during his investigation on Punpun's murder.]]<br />
[[File:LawCell.png|frame|Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.]]<br />
{| class="wikitable" style="text-align: center; width: 75%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #6FD15C; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 100<br />
|[[File:SL_Damage to Station Assets.png]]{{anchor|Damage to Station Assets}}<br />
|'''Damage to Station Assets'''<br />
| To deliberately damage the station or station property to a minor degree with malicious intent.<br />
| [[Pets|Departmental Pets]], [[Cyborg|Cyborgs]], Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see [[#Sabotage|Sabotage]].<br />
|-<br />
! 102<br />
|[[File:SL_Battery.png]]{{anchor|Battery}}<br />
|'''Battery'''<br />
| To use minor physical force against someone without intent to seriously injure them.<br />
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see [[#Assault|Assault]].<br />
|-<br />
! 103<br />
|[[File:SL_Drug Posession.png]]{{anchor|Drug Possession}}<br />
|'''Drug Possession'''<br />
| To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.<br />
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see [[#Narcotics Distribution|Narcotics Distribution]].<br />
|-<br />
! 105<br />
|[[File:SL_Indecent Exposure.png]]{{anchor|Indecent Exposure}}<br />
|'''Indecent Exposure'''<br />
| To be intentionally and publicly unclothed.<br />
| Running around the station naked or otherwise unclothed.<br />
|-<br />
! 106<br />
|[[File:SL_Abuse of Equipment.png]]{{anchor|Abuse of Equipment}}<br />
|'''Abuse of Equipment'''<br />
| To utilize security/non-lethal equipment in an illegitimate fashion.<br />
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.<br />
|-<br />
! 107<br />
|[[File:SL_Petty Theft.png]]{{anchor|Petty Theft}}<br />
|'''Petty Theft'''<br />
| To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.<br />
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see [[#Theft|Theft]] or [[#Robbery|Robbery]].<br />
|-<br />
! 108<br />
|[[File:SL_Trespass.png]]{{anchor|Trespass}}<br />
|'''Trespass'''<br />
| To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.<br />
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and [[#Theft|Theft]] are often committed together; both sentences should be applied. For restricted areas, see [[#Major Trespass|Major Trespass]].<br />
|-<br />
! 109<br />
|[[File:SL_Resisting Arrest.png]]{{anchor|Resisting Arrest}}<br />
|'''Resisting Arrest'''<br />
| To resist an officer who attempts a proper arrest or search.<br />
| Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.<br />
|}<br />
<br />
=== Medium Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.<br />
<br />
<div style="display: grid; float: right;"><br />
<div style="float: right;"><br />
[[File:LawProc.png|frame|Security processing a suspected cultist.]]<br />
</div><br />
{{LawModifiers}}<br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffee99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #EAD672; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 200<br />
|[[File:SL_Creating A Workplace Hazard.png]]{{anchor|Creating a Workplace Hazard}}<br />
|'''Creating a Workplace Hazard'''<br />
| To endanger the crew or station through negligent but not deliberately malicious actions.<br />
| Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see [[#Manslaughter|Manslaughter.]] Failure to follow legal security orders during Code Red may constitute Creating a Workplace Hazard, see [[Standard_Operating_Procedure#Alert_Levels|Code Red SOP.]]<br />
|-<br />
! 201<br />
|[[File:SL_Kidnapping.png]]{{anchor|Kidnapping}}<br />
|'''Kidnapping'''<br />
| To hold a crewmember under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see [[#Kidnapping of an Officer|Kidnapping of an Officer]].<br />
|-<br />
! 202<br />
|[[File:SL_Assault.png]]{{anchor|Assault}}<br />
|'''Assault'''<br />
| To use excessive physical force against someone without the apparent intent to kill them.<br />
| To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see [[#Aggravated Assault|Aggravated Assault]].<br />
|-<br />
! 203<br />
|[[File:SL_Narcotics Distribution.png]]{{anchor|Narcotics Distribution}}<br />
|'''Narcotics Distribution'''<br />
| To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.<br />
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is [[#Assault|Assault]]. For non-distributed drugs used for recreation, see [[#Drug Possession|Drug Possession]].<br />
|-<br />
! 204<br />
|[[File:SL_Weapon Posession.png]]{{anchor|Possession of a Weapon}}<br />
|'''Possession of a Weapon'''<br />
| To be in possession of a dangerous item that is not part of one's job.<br />
| Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]].<br />
|-<br />
! 205<br />
|[[File:SL_Rioting.png]]{{anchor|Rioting}}<br />
|'''Rioting'''<br />
| To partake in an unauthorized and disruptive assembly of crewmen.<br />
| It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see [[#Inciting a Riot|Inciting a Riot]].<br />
|-<br />
! 206<br />
|[[File:SL_Abuse of Confiscated Equipment.png]]{{anchor|Abuse of Confiscated Equipment}}<br />
|'''Abuse of Confiscated Equipment'''<br />
| To take and use equipment confiscated as evidence.<br />
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see [[#Abuse of Equipment|Abuse of Equipment]].<br />
|-<br />
! 207<br />
|[[File:SL_Robbery.png]]{{anchor|Robbery}}<br />
|'''Robbery'''<br />
| To steal items from another's person.<br />
| Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see [[#Theft|Theft]] or [[#Grand Theft|Grand Theft]].<br />
|-<br />
! 208<br />
|[[File:SL_Breaking & Entering.png]]{{anchor|Breaking and Entering}}<br />
|'''Breaking and Entering'''<br />
| Forced entry to areas where the subject does not have access to. This counts for general areas.<br />
| Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered [[#Damage to Station Assets|Damage to Station Assets]]. Does not stack with [[#Damage to Station Assets|Damage to Station Assets]] unless damages also occurred after entry. For secure areas, see [[#Major Trespass|Major Trespass]].<br />
|}<br />
<br />
=== Major Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.<br />
<div style="display: grid; float: right;"><br />
{{LawReference}}<br />
<div style="float: right;"><br />
{{LawContraband}}<br />
</div><br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffcc99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ffaa55; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 300<br />
|[[File:SL_Sabotage.png]]{{anchor|Sabotage}}<br />
|'''Sabotage'''<br />
| To hinder the work of the crew or station through malicious actions.<br />
| Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 301<br />
|[[File:SL_Kidnapping of an Officer.png]]{{anchor|Kidnapping of an Officer}}<br />
|'''Kidnapping of an Officer'''<br />
| To hold a member of Command, Security, or any Central Command VIP under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see [[#Kidnapping|Kidnapping]].<br />
|-<br />
! 302<br />
|[[File:SL_Aggravated Assault.png]]{{anchor|Aggravated Assault}}<br />
|'''Aggravated Assault'''<br />
| To use excessive physical force resulting in severe or life-threatening harm.<br />
| Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see [[#Manslaughter|Manslaughter]] or [[#Murder|Murder]].<br />
|-<br />
! 304<br />
|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon}}<br />
|'''Possession of a Restricted Weapon'''<br />
| To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, etc.<br />
| Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 305<br />
|[[File:SL_Inciting a Riot.png]]{{anchor|Inciting a Riot}}<br />
|'''Inciting a Riot'''<br />
| To attempt to stir the crew into a riot.<br />
| The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].<br />
|-<br />
! 306<br />
|[[File:SL_Posession of Contraband.png]]{{anchor|Possession of Contraband}}<br />
|'''Possession of Contraband'''<br />
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| For information on what items are contraband, see [[#Contraband|Contraband]]. Contraband from outside the station (e.g: [[Gateway]], [[Lavaland]]) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law.<br />
|-<br />
! 307<br />
|[[File:SL_Theft.png]]{{anchor|Theft}}<br />
|'''Theft'''<br />
| To steal restricted or dangerous items from either an area or one's person.<br />
| Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. <br>Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see [[#Petty Theft|Petty Theft]].<br />
|-<br />
! 308<br />
|[[File:SL_Major Trespass.png]]{{anchor|Major Trespass}}<br />
|'''Major Trespass'''<br />
| Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research.<br />
| To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see [[#Trespass|Trespass]].<br />
|-<br />
! 309<br />
|[[File:SL_Assault of an Officer.png]]{{anchor|Assault of an Officer}}<br />
|'''Assault of an Officer'''<br />
| To use excessive physical force against a member of Command or Security without the apparent intent to kill them.<br />
| To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see [[#Resisting Arrest|Resisting Arrest]]. [[#Battery|Battery]], [[#Assault|Assault]], and [[#Aggravated Assault|Aggravated Assault]] do not stack with this charge.<br />
|}<br />
<br />
=== Exceptional Crimes ===<br />
<hr><br />
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.<br />
[[File:LawSabo.png|frame|The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.]]<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffaa99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ff6655; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 400<br />
|[[File:Compromising_Station_Integrity.PNG]]{{anchor|Grand Sabotage}}<br />
|'''Grand Sabotage'''<br />
| To engage in maliciously destructive actions which endanger the crew or station.<br />
| Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see [[#Sabotage|Sabotage]]. If death was caused, see [[#Murder|Murder]].<br />
|-<br />
! 401<br />
|[[File:SL_Manslaughter.png]]{{anchor|Manslaughter}}<br />
|'''Manslaughter'''<br />
| To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.<br />
| Any effort to prevent the resuscitation or cloning of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see [[#Murder|Murder]].<br />
|-<br />
! 402 <br />
|[[File:Attempted_Murder.PNG]]{{anchor|Attempted Murder}}<br />
|'''Attempted Murder'''<br />
| To use excessive physical force with intention to cause death.<br />
| Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 407<br />
|[[File:SL_Grand Theft.png]]{{anchor|Grand Theft}}<br />
|'''Grand Theft'''<br />
| To steal items of high value or sensitive nature from either an area or one's person.<br />
| Theft of cutting-edge technology, documents, and research samples. Examples include hand teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, mechas, and departmental door remotes. For theft of less important property, see [[#Theft|Theft]] or [[#Petty Theft|Petty Theft]].<br />
|}<br />
<br />
=== Capital Crimes ===<br />
<hr><br />
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.<br />
<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #cccccc;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 502<br />
|[[File:Murder.PNG]]{{anchor|Murder}}<br />
|'''Murder'''<br />
| To deliberately and maliciously cause the death of another crewmember via direct or indirect means.<br />
| Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 505<br />
|[[File:SL_Mutiny.png]]{{anchor|Mutiny}}<br />
|'''Mutiny'''<br />
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.<br />
|}<br />
<br />
=== Modifiers & Special Situations ===<br />
<hr><br />
<br />
{| class="wikitable" style="text-align: center; width: 70%; background-color: #aaffaa;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 14em;" | Situation {{anchor|Aiding and Abetting}}<br />
| style="width: 20em;" | Description<br />
| | Notes<br />
| style="width: 14em;" | Modifier<br />
|-<br />
!'''Aiding and Abetting'''<br />
| To knowingly assist a criminal.<br />
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. {{anchor|Central Command Directive}}<br />
| The original criminal's sentence; 5 minute minimum<br />
|- <br />
!'''Central Command Directive'''<br />
| To be issued a pardon/sentence modification by Central Command.<br />
| Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. {{anchor|Cooperation with Security}}<br />
| Immediate Release/Modification<br />
|-<br />
!'''Cooperation with Security'''<br />
| Being helpful to the members of security, revealing things during questioning.<br />
| Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. {{anchor|Hostile Brainwashing}}<br />
| 50% reduction<br />
|-<br />
!'''Hostile Brainwashing'''<br />
| To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances.<br />
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}<br />
| Deconversion & Release<br />
|-<br />
!'''Immediate Threat to Prisoner''' <br />
| A severe threat to a prisoner's person.<br />
| The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. {{anchor|Medical Attention}}<br />
| Immediate Release/Relocation<br />
|-<br />
!'''Medical Attention'''<br />
| A sick or injured prisoner requires medical aid.<br />
| Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. {{anchor|Parole}}<br />
| Running Timer<br />
|-<br />
!'''Parole'''<br />
| To be released, under parole, before the allotted sentence for a crime is up.<br />
| Several requirements must be met in order for parole to be granted. See: [[Legal_Standard_Operating_Procedure#Parole|Legal SOP, Parole Section]]<br />
| Parole Until Release<br />
|-<br />
!'''Refusal to Cooperate'''<br />
| Non-cooperative behaviour<br />
| While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Fleeing from processing also counts as refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. {{anchor|Repeat Offender}}<br />
| 50% addition<br />
|-<br />
!'''Repeat Offender'''<br />
| To be brigged for the same offense more than twice.<br />
| Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. {{anchor|Self Defense}}<br />
| 5 minute cumulative addition on 3rd offense.<br />
Permabrig on 5th offense.<br />
|-<br />
!'''Self Defense'''<br />
| Acting to protect one's self, coworkers, or workplace.<br />
| Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered [[#Assault|Assault]] unless the defender's life was in danger. {{anchor|Surrender}}<br />
| Immediate Release<br />
|-<br />
!'''Surrender'''<br />
| Willfully surrendering to Security.<br />
| Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender.<br />
| 50% reduction<br />
|}<br />
<br />
=== Contraband ===<br />
<hr><br />
* It is the duty of everyone on station to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges. <br />
* Conversely, personnel turning in contraband to Security of their own volition should not be charged.<br />
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 20px;" class="unsortable" | Code<br />
| style="width: 300px;" class="unsortable" | Explanation<br />
| style="width: 400px;" class="unsortable" | Standard Charges For Possession<br />
| style="width: 400px;" class="unsortable" | Exceptions<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
!NC<br />
| Non-Contraband items. Having one of these is not a crime.<br />
| No charges, but can still be confiscated IF directly used in the commission of a crime.<br />
| None<br />
|- style="text-align: center; background-color: #ffee99; color: black;"<br />
!C<br />
| Standard Contraband items. <br />
| Confiscate the item, AND charge the owner with [[#Possession of Contraband|306. Possession of Contraband]]. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. If used in committing a non-contraband related [[#Major Crimes|Major Crime]], the charge is automatically upgraded to [[#Enemies of the Corporation|Enemy of the Corporation]]. <br />
| Can be possessed legally IF they were found in maintenance or off-station, AND the owner is authorized to have them by the Magistrate, Captain, or HoS, AND it was not used in any crime.<br />
|- style="text-align: center; background-color: #ffaa99; color: black;"<br />
!S<br />
| Dangerous Contraband items. <br />
| Confiscate the item, AND charge the owner as [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| Security may legally use syndicate headset keys. All other S-class contraband can ONLY be used with direct permission from Central Command.<br />
|}<br />
<br />
{| class="wikitable" style="text-align: center; width: 60%; background-color: #B4FFA5;"<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)<br />
|- <br />
| width = 130px | [[File:Securebriefcase.png|32px]]<br />
Briefcase Full of Cash<br />
| width = 130px | [[File:DonksBox.png|32px]]<br />
Donk Pockets (Stimulants)<br />
| width = 130px | [[File:SyndicateShoes.png|32px]]<br />
No-Slip Shoes<br />
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]<br />
Sharpened Playing Cards<br />
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]<br />
Smuggler's Satchel<br />
| width = 130px | [[File:SyndicateSuit.png|32px]]<br />
Space Suit<br />
| width = 130px |[[File:DuffleSyndiMed.png|32px]]<br />
Surgery Duffelbag<br />
|-<br />
| [[File:SyndieTank.png|32px]]<br />
Suspicious Oxygen Tank<br />
| [[File:SyndicateToolbox.png|32px]]<br />
Suspicious Toolbox<br />
| [[File:SyndicateBalloon.png|32px]]<br />
Syndicate Balloon<br />
| [[File:Syndicate Smoke.png|32px]]<br />
Syndicate Cigarettes<br />
| [[File:SWATmask.png|32px]]<br />
Syndicate Mask<br />
| [[File:SyndicateSoap.png|32px]]<br />
Syndicate Soap<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Implant.png|32px]]<br />
Adrenal Implant<br />
| [[File:Cardboard_Cutout.png|32px]]<br />
Adaptive Cardboard Cutout<br />
| [[File:Pinpointer.png|32px]]<br />
Advanced Pinpointer<br />
| [[File:Multitool.png|32px]]<br />
AI Detector<br />
| [[File:Ambrosiavulgarisseed.png|32px]]<br />
Ambrosia Cruciatus<br />
| [[File:Grenade.png|32px]]<br />
Banana Grenade<br />
| [[File:SyndiKey.png|32px]]<br />
Binary Translator Key<br />
|- style="background-color: #ffee99;"<br />
| [[File:SyndicateBox.png|32px]]<br />
Boozy Shotgun Shells<br />
| [[File:Chameleon_jumpsuit.gif|32px]]<br />
Chameleon Jumpsuit<br />
| [[File:Camera_Bug.png|32px]]<br />
Camera Bug<br />
| [[File:Chameleon_Stamp.png|32px]]<br />
Chameleon Stamp<br />
| [[File:Atmosjumpsuit.png|32px]]<br />
Contortionist's Jumpsuit<br />
| [[File:DartPistol.png|32px]]<br />
Dart Pistol<br />
| [[File:DNA_Scrambler.png|32px]]<br />
DNA Scrambler<br />
|- style="background-color: #ffee99;"<br />
| [[File:Flashlight.png|32px]]<br />
EMP Flashlight<br />
| [[File:FoamPistol.png|32px]]<br />
Foam Force Riot Pistol<br />
| [[File:RiotDart.png|32px]]<br />
Foam Force Riot Foam Dart<br />
| [[File:Implant.png|32px]]<br />
Freedom Implant<br />
| [[File:Traitorbelt.gif|32px]]<br />
Military/Traitor Belt<br />
| [[File:Black_Gloves.png|32px]]<br />
Pickpocket's Gloves<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Non-Lethal)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Ammo.gif|32px]]<br />
Standard Ammunition<br />
| [[File:Stimulants.png|32px]]<br />
Stimulants<br />
| [[File:Implant.png|32px]]<br />
Storage Implants<br />
| [[File:SyndiPistol.png|32px]]<br />
Syndicate Pistol<br />
| [[File:Sunglasses.png|32px]]<br />
Thermal Imaging Glasses<br />
| [[File:ThermalDrill.png|32px]]<br />
Thermal Safe Drill<br />
| [[File:UniversalSuppressor.png|32px]]<br />
Universal Supressor<br />
|- style="background-color: #ffee99;"<br />
| [[File:Gas mask.png|32px]]<br />
Voice Changer<br />
| [[File:VoodooDoll.png|32px]]<br />
Voodoo Doll<br />
| [[File:Tome.png|60px]]<br />
All Cultist Items (e.g. cult sword, blade, dagger, tome, robes, hardsuit, soulstones except chaplain's, etc)<br />
| <br />
|<br />
|<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Dangerous Contraband Items (S)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndiRevolver.png|32px]]<br />
.357 Revolver<br />
| [[File:AccessTuner.gif|32px]]<br />
Access Tuner<br />
| [[File:Advanced_Mimery.png|32px]]<br />
Advanced Mimery<br />
| [[File:Id_card.png|32px]]<br />
Agent ID Card<br />
| [[File:Artistic_Toolbox.png|32px]]<br />
Artistic Toolbox<br />
| [[File:clustergrenade.png|32px]]<br />
Atmos Grenades<br />
| [[File:Syndi_Hardsuit.png|32px]]<br />
Blood Red Hardsuit<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ninjastar.png|32px]]<br />
Box of Throwing Weapons<br />
| [[File:Shotguncane.png|32px]]<br />
Cane Shotgun<br />
| [[File:Ntflag.png|32px]]<br />
Chameleon Flag<br />
| [[File:Chameleon_projector.gif|32px]]<br />
Chameleon Projector<br />
| [[File:SecHud.png|32px]]<br />
Chameleon Security HUD<br />
| [[File:MiscCondiment.png|32px]]<br />
Chef's Excellence Special Sauce<br />
| [[File:Emag.png|32px]]<br />
Cryptographic Sequencer (Emag)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:C4.gif|32px]]<br />
Composition C4<br />
| [[File:cqcmanual.png|32px]]<br />
CQC Manual<br />
| [[File:PlushieCarp.png|32px]]<br />
Dehydrated Space Carp<br />
| [[File:Pda_cartrige.png|32px]]<br />
Detomatix Cartridge<br />
| [[File:SyndicateBox.png|32px]]<br />
EMP Kit<br />
| [[File:Energy_crossbow.png|32px]]<br />
Mini Energy Crossbow<br />
| [[File:Edagger.gif|32px]]<br />
Energy Dagger<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Sword.gif|32px]]<br />
Energy Sword<br />
| [[File:d20.png|32px]]<br />
E20<br />
| [[File:Grenade.png|32px]]<br />
Feral Cat Grenade<br />
| [[File:Garrote.png|32px]]<br />
Fibre Wire Garrote<br />
| [[File:Pda cartrige.png|32px]]<br />
F.R.A.M.E Cartridge<br />
| [[File:Fingerless.png|32px]]<br />
Gloves of the North Star<br />
| [[File:Uploadmodule.png|32px]]<br />
Hacked AI Upload Module<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Combathypo.gif|32px]]<br />
Holoparasites<br />
| [[File:Meat_Cleaver.png|32px]]<br />
Meat Cleaver<br />
| [[File:Mindbatterer.png|32px]]<br />
Mind Batterer<br />
| [[File:Implant.png|32px]]<br />
Mindslave Implant<br />
| [[File:godstaff_blue.png|32px]]<br />
Missionary Starter Kit<br />
| [[File:Scroll1.png|32px]]<br />
Mysterious Scroll (Sleeping Carp)<br />
| [[File:Nanocalciuminjector.png|32px]]<br />
Nanocalcium Injector<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ammo2.gif|32px]]<br />
Non-Standard Ammunition<br />
| [[File:PizzaBomb.gif|32px]]<br />
Pizza Bomb<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Lethal)<br />
| [[File:SingularityBeacon.gif|32px]]<br />
Power Beacon<br />
| [[File:Powerfist.png|32px]]<br />
Powerfist<br />
| [[File:Yellowgloves.png|32px]]<br />
Power Gloves<br />
| [[File:Powersink.gif|32px]]<br />
Powersink<br />
|- style="background-color: #ffaa99;"<br />
| [[File:WetFloorSign.png|32px]]<br />
Proximity Mine<br />
| [[File:Healthanalyzer.png|32px]]<br />
Radiation Laser<br />
| [[File:Rjammer.png|32px]]<br />
Radio Jammer<br />
| [[File:Rawtelecrystal.png|32px]]<br />
Raw Telecrystal<br />
| [[File:Scissors.png|32px]]<br />
Safety Scissors<br />
| [[File:Pen.png|32px]]<br />
Sleepy Pen<br />
| [[File:Syndicate_Bomb.png|32px]]<br />
Syndicate Bomb<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Chainsaw.gif|32px]]<br />
Syndicate Chainsaw<br />
| [[File:syndicatedocs.gif|32px]]<br />
Syndicate Documents<br />
| [[File:SyndiKey.png|32px]]<br />
Syndicate Encryption Key<br />
| [[File:GunContra.gif|32px]]<br />
Syndicate Long Arms<br />
| [[File:SyndiMinibomb.png|32px]]<br />
Syndicate Minibomb<br />
| [[File:MMI empty.png|32px]]<br />
Syndicate MMI<br />
| [[File:SyndiPDA.png|32px]]<br />
Syndicate Uplink<br />
|- style="background-color: #ffaa99;"<br />
| [[File:GunTele.png|32px]]<br />
Telegun<br />
| [[File:Implant.png|32px]]<br />
Uplink Implant<br />
| [[File:Pipette.png|32px]]<br />
Viral Injector<br />
| <br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=User:Shadeykins&diff=21296User:Shadeykins2020-10-11T11:53:33Z<p>Kyet: deleted old user page that was in the guides section</p>
<hr />
<div></div>Kyethttps://paradisestation.org/wiki/index.php?title=User:Shadow_Quill/Space_Law&diff=21295User:Shadow Quill/Space Law2020-10-11T11:49:43Z<p>Kyet: removed from guides section</p>
<hr />
<div>{{Glossarytable}}<br />
<br />
Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.<br />
<br />
Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.<br />
<br />
Central Command can authorize pardons for crimes as they see fit.<br />
<br />
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.<br />
<br />
<br />
= Interpretation of the Law [[file:documents.png|32px]]=<br />
<br />
In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.<br />
<br />
For certain crimes, the intention of the accused is important. The difference between [[#Murder|Murder]] and [[#Manslaughter|Manslaughter]] can be hard to ascertain. When in doubt, you should default to the lesser crime.<br />
<br />
'''Multiple Counts''' - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of [[#Petty Theft|Petty Theft]].<br />
<br />
Knowingly aiding a criminal is [[#Aiding and Abetting|Aiding and Abetting]]. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.<br />
<br />
== Crime Stacking ==<br />
<br />
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:<br />
<br />
* Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together.<br />
<br />
* Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime.<br />
<br />
* Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.<br />
<br />
* Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.<br />
<br />
== Brig Procedures [[file:handcuffs.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
Special precautions are to be taken aside from Standard Brigging Procedures:<br />
<br />
* Ask Vox or Plasmamen prisoners where their Internals Tank is located. '''Do not remove this tank, as it will kill them.''' In such a case where their clothes have to be changed, '''expedience is mandatory.'''<br />
<br />
* All [[#Contraband|Contraband]] is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are '''not''' to be returned.<br />
<br />
* Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.<br />
<br />
== Legal Representation and Trials [[file:gavel.png|32px]]==<br />
<br />
See [[Legal Standard Operating Procedure]].<br />
<br />
While prisoners are permitted to seek legal representation, '''Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.'''<br />
<br />
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.<br />
<br />
* '''Disruptive IAA''' - If the IAA is asked to leave the brig by the Magistrate, HoS, Warden or Captain, they must do so, and cannot return until one of those four people allows it. If they return without permission, or are otherwise disruptive, Security may ask the Magistrate for permission to demote them. If no Magistrate is present, the Captain may approve their demotion instead.<br />
<br />
* '''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.<br />
<br />
== Use of Deadly Force [[file:laser.png|32px]]==<br />
<br />
As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.<br />
<br />
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.<br />
<br />
There are however certain circumstances where deadly force is permissible:<br />
<br />
* '''Non-Lethal Weapons Ineffective''' - Targets impervious to non-lethal weapons such as Exosuits, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.<br />
<br />
* '''Severe Personal Risk''' - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.<br />
<br />
* '''Armed and Dangerous''' - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.<br />
<br />
* '''Posthumous Revival''' - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.<br />
<br />
In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.<br />
<br />
== Enemies of the Corporation [[file:emag.png|32px]]==<br />
<br />
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.<br />
<br />
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.<br />
<br />
* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].<br />
<br />
* '''Uncontainable EoCs''' - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.<br />
<br />
* '''Changelings/Testimony''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.<br />
<br />
* '''Surrendering EoCs''' - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.<br />
<br />
* '''Parole for EoCs''' - Parole can be offered to Enemies of the Corporation at the discretion of the Captain or Magistrate. This should only happen in emergencies where extra hands are desperately needed. Paroled Enemies of the Corporation are to be stripped of all their belongings and given basic Civilian access.<br />
<br />
== Additional Clarifications [[file:filingcabopen.png|32px]]==<br />
<br />
Executions can be done '''only''' by [[Legal_Standard_Operating_Procedure##Execution:_Electric_Chair|electric chair]], [[Legal_Standard_Operating_Procedure##Execution:_Lethal_Injection|lethal injection]], [[Legal_Standard_Operating_Procedure##Execution:_Firing_Squad|firing squad]], [[Legal_Standard_Operating_Procedure##Execution:_Gas_Inhalation|gas inhalation]] or [[Legal_Standard_Operating_Procedure##Execution:_Asphyxiation|asphyxiation]]. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See [[Legal Standard Operating Procedure]] for more information regarding executions.<br />
<br />
* In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.<br />
<br />
* The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.<br />
<br />
= Space Law [[file:SpaceLaw.png|32px]]=<br />
=== Crime Codes Quick Reference ===<br />
[[File:LawTrial.png|frame|An internal affairs agent argues for his client's acquital based on a technicality.]] <br />
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.<br />
<br />
Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).<br />
<br />
{| width='70%' style='text-align: center; background-color:#FFFFFF;' border=1 cellspacing=0<br />
! style='background-color:#FFFFFF;' Width='20px'|Code<br />
! style='background-color:#6FD15C;' Width='180px'|1XX - Minor<br>(0-5 minutes)<br />
! style='background-color:#EAD672;' width='180px'|2XX - Medium<br>(5-10 minutes)<br />
! style='background-color:#ffaa55;' width='180px'|3XX - Major<br>(10-15 minutes)<br />
! style='background-color:#ff6655;' width='180px'|4XX - Exceptional<br>(Permabrig)<br />
! style='background-color:#000000;' width='180px' |<span style="color:#ffffff">5XX - Capital<br>(Permabrig/Execution)</span><br />
|-<br />
!style='background:#FFFFFF;' | 00<br />
|style='background:#B4FFA5;' | [[#Damage to Station Assets|Damage to Station Assets]]<br />
|style='background:#ffee99;' | [[#Creating a Workplace Hazard|Workplace Hazard]]<br />
|style='background:#ffcc99;' | [[#Sabotage|Sabotage]]<br />
|style='background:#ffaa99;' | [[#Grand Sabotage|Grand Sabotage]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 01<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]]<br />
|style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]]<br />
|style='background:#ffaa99;' | [[#Manslaughter|Manslaughter]]<br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 02<br />
|style='background:#B4FFA5;' | [[#Battery|Battery]]<br />
|style='background:#ffee99;' | [[#Assault|Assault]]<br />
|style='background:#ffcc99;' | [[#Aggravated Assault|Aggravated Assault]]<br />
|style='background:#ffaa99;' | [[#Attempted Murder|Attempted Murder]]<br />
|style='background:#cccccc;' | [[#Murder|Murder]]<br />
|-<br />
!style='background:#FFFFFF;' | 03<br />
|style='background:#B4FFA5;' | [[#Drug Possession|Drug Possession]]<br />
|style='background:#ffee99;' | [[#Narcotics Distribution|Narcotics Distribution]]<br />
|style='background:#ffcc99;' | <br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 04<br />
|style='background:#B4FFA5;' | <br />
|style='background:#ffee99;' | [[#Possession of a Weapon|Possession of a Weapon]]<br />
|style='background:#ffcc99;' | [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 05<br />
|style='background:#B4FFA5;' | [[#Indecent Exposure|Indecent Exposure]]<br />
|style='background:#ffee99;' | [[#Rioting|Rioting]]<br />
|style='background:#ffcc99;' | [[#Inciting a Riot|Inciting a Riot]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | [[#Mutiny|Mutiny]]<br />
|-<br />
!style='background:#FFFFFF;' | 06<br />
|style='background:#B4FFA5;' | [[#Abuse of Equipment|Abuse of Equipment]]<br />
|style='background:#ffee99;' | [[#Abuse of Confiscated Equipment|Abuse of Confiscated Equipment]]<br />
|style='background:#ffcc99;' | [[#Possession of Contraband|Possession of Contraband]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 07<br />
|style='background:#B4FFA5;' | [[#Petty Theft|Petty Theft]]<br />
|style='background:#ffee99;' | [[#Robbery|Robbery]]<br />
|style='background:#ffcc99;' | [[#Theft|Theft]]<br />
|style='background:#ffaa99;' | [[#Grand Theft|Grand Theft]]<br />
|style='background:#cccccc;' |<br />
|-<br />
!style='background:#FFFFFF;' | 08<br />
|style='background:#B4FFA5;' | [[#Trespass|Trespass]]<br />
|style='background:#ffee99;' | [[#Breaking and Entering|Breaking and Entering]]<br />
|style='background:#ffcc99;' | [[#Major Trespass|Major Trespass]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' | <br />
|-<br />
!style='background:#FFFFFF;' | 09<br />
|style='background:#B4FFA5;' | [[#Resisting Arrest|Resisting Arrest]]<br />
|style='background:#ffee99;' | <br />
|style='background:#ffcc99;' | [[#Assault of an Officer|Assault of an Officer]]<br />
|style='background:#ffaa99;' | <br />
|style='background:#cccccc;' |<br />
|}<br />
<br />
=== Modifiers Quick Reference ===<br />
<br />
Use this to quickly find [[#Modifiers & Special Situations|Modifiers]] and their values. You can click on the name of a modifier to immediately navigate to it.<br />
<br />
Some modifiers, such as [[#Repeat Offender|Repeat Offender]], [[#Aiding and Abetting|Aiding and Abetting]], and [[#Parole|Parole]] have special clauses and conditions. <br />
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
| style="width: 245px;" class="unsortable" | Situation<br />
| style="width: 210px;" class="unsortable" | Modifier<br />
|-<br />
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''<br />
| Partner's sentence; minimum 5<br />
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''<br />
| Running Timer<br />
|-<br />
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''<br />
| Sentence Overridden<br />
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''<br />
| Parole Until Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''<br />
| 50% reduction<br />
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''<br />
| 50% addition<br />
|-<br />
! style="font-weight: normal;" | '''[[#Escape from Brig|Escape from Brig]]'''<br />
| Reset Timer or +5 mins<br />
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''<br />
| +5 mins on 3rd same offense<br />
|-<br />
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''<br />
| Deconversion & Release<br />
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''<br />
| Immediate Release<br />
|-<br />
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''<br />
| Immediate Release/Relocation<br />
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''<br />
| 50% reduction<br />
|}<br />
<br />
=== Minor Crimes ===<br />
<hr><br />
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.<br />
[[File:LawDet.png|frame|The detective files a report during his investigation on Punpun's murder.]]<br />
[[File:LawCell.png|frame|Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.]]<br />
{| class="wikitable" style="text-align: center; width: 75%; background-color: #B4FFA5;"<br />
|- style="font-weight: bold; text-align: center; background-color: #6FD15C; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 100<br />
|[[File:SL_Damage to Station Assets.png]]{{anchor|Damage to Station Assets}}<br />
|'''Damage to Station Assets'''<br />
| To deliberately damage the station or station property to a minor degree with malicious intent.<br />
| [[Pets|Departmental Pets]], [[Cyborg|Cyborgs]], Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see [[#Sabotage|Sabotage]].<br />
|-<br />
! 102<br />
|[[File:SL_Battery.png]]{{anchor|Battery}}<br />
|'''Battery'''<br />
| To use minor physical force against someone without intent to seriously injure them.<br />
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see [[#Assault|Assault]].<br />
|-<br />
! 103<br />
|[[File:SL_Drug Posession.png]]{{anchor|Drug Possession}}<br />
|'''Drug Possession'''<br />
| To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.<br />
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see [[#Narcotics Distribution|Narcotics Distribution]].<br />
|-<br />
! 105<br />
|[[File:SL_Indecent Exposure.png]]{{anchor|Indecent Exposure}}<br />
|'''Indecent Exposure'''<br />
| To be intentionally and publicly unclothed.<br />
| Running around the station naked or otherwise unclothed.<br />
|-<br />
! 106<br />
|[[File:SL_Abuse of Equipment.png]]{{anchor|Abuse of Equipment}}<br />
|'''Abuse of Equipment'''<br />
| To utilize security/non-lethal equipment in an illegitimate fashion.<br />
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.<br />
|-<br />
! 107<br />
|[[File:SL_Petty Theft.png]]{{anchor|Petty Theft}}<br />
|'''Petty Theft'''<br />
| To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.<br />
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see [[#Theft|Theft]] or [[#Robbery|Robbery]].<br />
|-<br />
! 108<br />
|[[File:SL_Trespass.png]]{{anchor|Trespass}}<br />
|'''Trespass'''<br />
| To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.<br />
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and [[#Theft|Theft]] are often committed together; both sentences should be applied. For restricted areas, see [[#Major Trespass|Major Trespass]].<br />
|-<br />
! 109<br />
|[[File:SL_Resisting Arrest.png]]{{anchor|Resisting Arrest}}<br />
|'''Resisting Arrest'''<br />
| To resist an officer who attempts a proper arrest.<br />
| Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.<br />
|}<br />
<br />
=== Medium Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.<br />
<br />
<div style="display: grid; float: right;"><br />
<div style="float: right;"><br />
[[File:LawProc.png|frame|Security processing a suspected cultist.]]<br />
</div><br />
{{LawModifiers}}<br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffee99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #EAD672; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 200<br />
|[[File:SL_Creating A Workplace Hazard.png]]{{anchor|Creating a Workplace Hazard}}<br />
|'''Creating a Workplace Hazard'''<br />
| To endanger the crew or station through negligent but not deliberately malicious actions.<br />
| Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see [[#Manslaughter|Manslaughter.]]<br />
|-<br />
! 201<br />
|[[File:SL_Kidnapping.png]]{{anchor|Kidnapping}}<br />
|'''Kidnapping'''<br />
| To hold a crewmember under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see [[#Kidnapping of an Officer|Kidnapping of an Officer]].<br />
|-<br />
! 202<br />
|[[File:SL_Assault.png]]{{anchor|Assault}}<br />
|'''Assault'''<br />
| To use excessive physical force against someone without the apparent intent to kill them.<br />
| To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see [[#Aggravated Assault|Aggravated Assault]].<br />
|-<br />
! 203<br />
|[[File:SL_Narcotics Distribution.png]]{{anchor|Narcotics Distribution}}<br />
|'''Narcotics Distribution'''<br />
| To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.<br />
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is [[#Assault|Assault]]. For non-distributed drugs used for recreation, see [[#Drug Possession|Drug Possession]].<br />
|-<br />
! 204<br />
|[[File:SL_Weapon Posession.png]]{{anchor|Possession of a Weapon}}<br />
|'''Possession of a Weapon'''<br />
| To be in possession of a dangerous item that is not part of one's job.<br />
| Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]].<br />
|-<br />
! 205<br />
|[[File:SL_Rioting.png]]{{anchor|Rioting}}<br />
|'''Rioting'''<br />
| To partake in an unauthorized and disruptive assembly of crewmen.<br />
| It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see [[#Inciting a Riot|Inciting a Riot]].<br />
|-<br />
! 206<br />
|[[File:SL_Abuse of Confiscated Equipment.png]]{{anchor|Abuse of Confiscated Equipment}}<br />
|'''Abuse of Confiscated Equipment'''<br />
| To take and use equipment confiscated as evidence.<br />
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see [[#Abuse of Equipment|Abuse of Equipment]].<br />
|-<br />
! 207<br />
|[[File:SL_Robbery.png]]{{anchor|Robbery}}<br />
|'''Robbery'''<br />
| To steal items from another's person.<br />
| Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see [[#Theft|Theft]] or [[#Grand Theft|Grand Theft]].<br />
|-<br />
! 208<br />
|[[File:SL_Breaking & Entering.png]]{{anchor|Breaking and Entering}}<br />
|'''Breaking and Entering'''<br />
| Forced entry to areas where the subject does not have access to. This counts for general areas.<br />
| Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered [[#Damage to Station Assets|Damage to Station Assets]]. Does not stack with [[#Damage to Station Assets|Damage to Station Assets]] unless damages also occurred after entry. For secure areas, see [[#Major Trespass|Major Trespass]].<br />
|}<br />
<br />
=== Major Crimes ===<br />
<hr><br />
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.<br />
<div style="display: grid; float: right;"><br />
{{LawReference}}<br />
<div style="float: right;"><br />
{{LawContraband}}<br />
</div><br />
</div><br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffcc99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ffaa55; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 300<br />
|[[File:SL_Sabotage.png]]{{anchor|Sabotage}}<br />
|'''Sabotage'''<br />
| To hinder the work of the crew or station through malicious actions.<br />
| Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 301<br />
|[[File:SL_Kidnapping of an Officer.png]]{{anchor|Kidnapping of an Officer}}<br />
|'''Kidnapping of an Officer'''<br />
| To hold a member of Command, Security, or any Central Command VIP under duress or against their will.<br />
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see [[#Kidnapping|Kidnapping]].<br />
|-<br />
! 302<br />
|[[File:SL_Aggravated Assault.png]]{{anchor|Aggravated Assault}}<br />
|'''Aggravated Assault'''<br />
| To use excessive physical force resulting in severe or life-threatening harm.<br />
| Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see [[#Manslaughter|Manslaughter]] or [[#Murder|Murder]].<br />
|-<br />
! 304<br />
|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon}}<br />
|'''Possession of a Restricted Weapon'''<br />
| To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, etc.<br />
| Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].<br />
|-<br />
! 305<br />
|[[File:SL_Inciting a Riot.png]]{{anchor|Inciting a Riot}}<br />
|'''Inciting a Riot'''<br />
| To attempt to stir the crew into a riot.<br />
| The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].<br />
|-<br />
! 306<br />
|[[File:SL_Posession of Contraband.png]]{{anchor|Possession of Contraband}}<br />
|'''Possession of Contraband'''<br />
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| For information on what items are contraband see [[#Contraband|Contraband]]. Contraband items from the [[Gateway]] are covered by this law. Personnel turning in contraband to Security of their own volition are exempt from this law.<br />
|-<br />
! 307<br />
|[[File:SL_Theft.png]]{{anchor|Theft}}<br />
|'''Theft'''<br />
| To steal restricted or dangerous items from either an area or one's person.<br />
| Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. <br>Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see [[#Petty Theft|Petty Theft]].<br />
|-<br />
! 308<br />
|[[File:SL_Major Trespass.png]]{{anchor|Major Trespass}}<br />
|'''Major Trespass'''<br />
| Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research.<br />
| To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see [[#Trespass|Trespass]].<br />
|-<br />
! 309<br />
|[[File:SL_Assault of an Officer.png]]{{anchor|Assault of an Officer}}<br />
|'''Assault of an Officer'''<br />
| To use excessive physical force against a member of Command or Security without the apparent intent to kill them.<br />
| To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see [[#Resisting Arrest|Resisting Arrest]]. [[#Battery|Battery]], [[#Assault|Assault]], and [[#Aggravated Assault|Aggravated Assault]] do not stack with this charge.<br />
|}<br />
<br />
=== Exceptional Crimes ===<br />
<hr><br />
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.<br />
[[File:LawSabo.png|frame|The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.]]<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
* Any prisoners that escape Permanent Imprisonment or Exile may be detained, executed or killed on sight at the discretion of Security.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffaa99;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ff6655; color: black;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 400<br />
|[[File:Compromising_Station_Integrity.PNG]]{{anchor|Grand Sabotage}}<br />
|'''Grand Sabotage'''<br />
| To engage in maliciously destructive actions which endanger the crew or station.<br />
| Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see [[#Sabotage|Sabotage]]. If death was caused, see [[#Murder|Murder]].<br />
|-<br />
! 401<br />
|[[File:SL_Manslaughter.png]]{{anchor|Manslaughter}}<br />
|'''Manslaughter'''<br />
| To cause death to a person via negligence or injury without apparent intent to kill.<br />
| Any effort to prevent the resuscitation or cloning of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see [[#Murder|Murder]].<br />
|-<br />
! 402 <br />
|[[File:Attempted_Murder.PNG]]{{anchor|Attempted Murder}}<br />
|'''Attempted Murder'''<br />
| To use excessive physical force with intention to cause death.<br />
| Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 407<br />
|[[File:SL_Grand Theft.png]]{{anchor|Grand Theft}}<br />
|'''Grand Theft'''<br />
| To steal items of high value or sensitive nature from either an area or one's person.<br />
| Theft of cutting-edge technology, documents, and research samples. Examples include Hand Teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, and Mechs. For theft of less important property, see [[#Theft|Theft]] or [[#Petty Theft|Petty Theft]].<br />
|}<br />
<br />
=== Capital Crimes ===<br />
<hr><br />
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.<br />
<br />
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.<br />
<br />
* Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.<br />
<br />
* If a prisoner requests an Execution or Cyborgization, they may be given one.<br />
<br />
* Any prisoners that escape Permanent Imprisonment or Exile may be detained, executed or killed on sight at the discretion of Security.<br />
<br />
* Any prisoners that escape from an Execution sentence are to be killed on sight.<br />
<br />
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #cccccc;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 2em;" | Code<br />
| style="width: 1px;" | Image<br />
| style="width: 9em;" | Crime<br />
| style="width: 17em;" | Description<br />
| | Notes<br />
|-<br />
! 502<br />
|[[File:Murder.PNG]]{{anchor|Murder}}<br />
|'''Murder'''<br />
| To deliberately and maliciously cause the death of another crewmember via direct or indirect means.<br />
| Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see [[#Manslaughter|Manslaughter]].<br />
|-<br />
! 505<br />
|[[File:SL_Mutiny.png]]{{anchor|Mutiny}}<br />
|'''Mutiny'''<br />
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br />
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.<br />
|}<br />
<br />
=== Modifiers & Special Situations ===<br />
<hr><br />
<br />
{| class="wikitable" style="text-align: center; width: 70%; background-color: #aaffaa;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 14em;" | Situation {{anchor|Aiding and Abetting}}<br />
| style="width: 20em;" | Description<br />
| | Notes<br />
| style="width: 14em;" | Modifier<br />
|-<br />
!'''Aiding and Abetting'''<br />
| To knowingly assist a criminal.<br />
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. {{anchor|Central Command Directive}}<br />
| The original criminal's sentence; 5 minute minimum<br />
|- <br />
!'''Central Command Directive'''<br />
| To be issued a pardon/sentence modification by Central Command.<br />
| Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. {{anchor|Cooperation with Security}}<br />
| Immediate Release/Modification<br />
|-<br />
!'''Cooperation with Security'''<br />
| Being helpful to the members of security, revealing things during questioning.<br />
| Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. {{anchor|Escape from Brig}}<br />
| 50% reduction<br />
|-<br />
!'''Escape from Brig'''<br />
| To flee successfully or unsuccessfully from a lawful sentence.<br />
| Repeatedly damaging or otherwise destroying a cell enclosure is considered an escape attempt. Unless the prisoner was attempting to escape from an [[#Immediate Threat to Prisoner|immediate threat]], reset the timer to the original sentence or add five minutes (whichever is greater). {{anchor|Hostile Brainwashing}}<br />
| Reset Timer or +5 minutes.<br />
|-<br />
!'''Hostile Brainwashing'''<br />
| To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances.<br />
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}<br />
| Deconversion & Release<br />
|-<br />
!'''Immediate Threat to Prisoner''' <br />
| A severe threat to a prisoner's person.<br />
| The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. {{anchor|Medical Attention}}<br />
| Immediate Release/Relocation<br />
|-<br />
!'''Medical Attention'''<br />
| A sick or injured prisoner requires medical aid.<br />
| Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. {{anchor|Parole}}<br />
| Running Timer<br />
|-<br />
!'''Parole'''<br />
| To be released, under parole, before the allotted sentence for a crime is up.<br />
| For non-Capital Crimes, Parole may be offered at the discretion of the Warden, Head of Security, Captain or Magistrate. For Capital Crimes, see [[#Enemies of the Corporation|Enemy of the Corporation]]. Parolees are to be kept under surveillance and, should they commit another crime, be charged with it on top of their original sentence. Breaking parole disqualifies any chance of future parole. Prisoners breaking parole from Capital Crimes are to be executed upon capture. {{anchor|Refusal to Cooperate}}<br />
| Parole Until Release<br />
|-<br />
!'''Refusal to Cooperate'''<br />
| Non-cooperative behaviour/repeated attempts to escape.<br />
| While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Attempting to resist/fleeing from processing or imprisonment is refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. {{anchor|Repeat Offender}}<br />
| 50% addition<br />
|-<br />
!'''Repeat Offender'''<br />
| To be brigged for the same offense more than twice.<br />
| Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. {{anchor|Self Defense}}<br />
| 5 minute cumulative addition on 3rd offense.<br />
Permabrig on 5th offense.<br />
|-<br />
!'''Self Defense'''<br />
| Acting to protect one's self, coworkers, or workplace.<br />
| Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered [[#Assault|Assault]] unless the defender's life was in danger. {{anchor|Surrender}}<br />
| Immediate Release<br />
|-<br />
!'''Surrender'''<br />
| Willfully surrendering to Security.<br />
| Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender.<br />
| 50% reduction<br />
|}<br />
<br />
=== Contraband ===<br />
<hr><br />
* It is the duty of crew to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.<br />
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 20px;" class="unsortable" | Code<br />
| style="width: 300px;" class="unsortable" | Explanation<br />
| style="width: 400px;" class="unsortable" | Description<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
!NC<br />
| Non-Contraband items. These items are not to be charged as [[#Possession of Contraband|Contraband]].<br />
| The [[#Possession of Contraband|Contraband]] charge does not apply to any of these items. They may not be confiscated unless directly used in the commission of a crime.<br />
|- style="text-align: center; background-color: #ffee99; color: black;"<br />
!C<br />
| Standard Contraband items. These items are chargeable as [[#Possession of Contraband|Contraband]].<br />
| These items are to be confiscated and the owner is to be charged for [[#Possession of Contraband|Contraband]]. If used in committing a non-contraband related [[#Major Crimes|Major Crime]], the owner is to be charged as an [[#Enemies of the Corporation|Enemy of the Corporation]]. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once.<br />
|- style="text-align: center; background-color: #ffaa99; color: black;"<br />
!S<br />
| Dangerous Contraband items. The owner is to be charged as an [[#Enemies of the Corporation|Enemy of the Corporation]].<br />
| Any person caught with a S-Grade contraband item is to be immediately charged as an [[#Enemies of the Corporation|Enemy of the Corporation]]. These items are considered to be highly dangerous and are to be immediately confiscated. The origin of the item is irrelevant to the charge.<br />
|}<br />
<br />
{| class="wikitable" style="text-align: center; width: 60%; background-color: #B4FFA5;"<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)<br />
|- <br />
| width = 130px | [[File:Securebriefcase.png|32px]]<br />
Briefcase Full of Cash<br />
| width = 130px | [[File:DonksBox.png|32px]]<br />
Donk Pockets (Stimulants)<br />
| width = 130px | [[File:SyndicateShoes.png|32px]]<br />
No-Slip Shoes<br />
| width = 130px | PICTURE<br />
Safe-cracking Kit<br />
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]<br />
Sharpened Playing Cards<br />
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]<br />
Smuggler's Satchel<br />
| width = 130px | [[File:SyndicateSuit.png|32px]]<br />
Space Suit<br />
| width = 130px |[[File:DuffleSyndiMed.png|32px]]<br />
Surgery Duffelbag<br />
|-<br />
| [[File:SyndieTank.png|32px]]<br />
Suspicious Oxygen Tank<br />
| [[File:SyndicateToolbox.png|32px]]<br />
Suspicious Toolbox<br />
| [[File:SyndicateBalloon.png|32px]]<br />
Syndicate Balloon<br />
| [[File:Syndicate Smoke.png|32px]]<br />
Syndicate Cigarettes<br />
| [[File:SWATmask.png|32px]]<br />
Syndicate Mask<br />
| [[File:SyndicateSoap.png|32px]]<br />
Syndicate Soap<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Implant.png|32px]]<br />
Adrenal Implant<br />
| [[File:Cardboard_Cutout.png|32px]]<br />
Adaptive Cardboard Cutout<br />
| [[File:Pinpointer.png|32px]]<br />
Advanced Pinpointer<br />
| [[File:Multitool.png|32px]]<br />
AI Detector<br />
| [[File:Ambrosiavulgarisseed.png|32px]]<br />
Ambrosia Cruciatus<br />
| [[File:Grenade.png|32px]]<br />
Banana Grenade<br />
| [[File:SyndiKey.png|32px]]<br />
Binary Translator Key<br />
|- style="background-color: #ffee99;"<br />
| [[File:SyndicateBox.png|32px]]<br />
Boozy Shotgun Shells<br />
| [[File:Camera_Bug.png|32px]]<br />
Camera Bug<br />
| PICTURE<br />
Camera Flash<br />
| [[File:Ntflag.png|32px]]<br />
Chameleon Flag<br />
| PICTURE<br />
Chameleon Kit<br />
| [[File:Chameleon_shoes.gif|32px]]<br />
Chameleon No-Slip Shoes<br />
| [[File:Atmosjumpsuit.png|32px]]<br />
Contortionist's Jumpsuit<br />
| [[File:DartPistol.png|32px]]<br />
Dart Pistol<br />
| [[File:DNA_Scrambler.png|32px]]<br />
DNA Scrambler<br />
|- style="background-color: #ffee99;"<br />
| [[File:Flashlight.png|32px]]<br />
EMP Flashlight<br />
| [[File:Briefcase.png|32px]]<br />
False-Bottomed Briefcase<br />
| [[File:FoamPistol.png|32px]]<br />
Foam Force Riot Pistol<br />
| [[File:RiotDart.png|32px]]<br />
Foam Force Riot Foam Dart<br />
| [[File:Implant.png|32px]]<br />
Freedom Implant<br />
| PICTURE HERE<br />
Kinetic Accelerator Pressure Mod<br />
| [[File:Traitorbelt.gif|32px]]<br />
Military/Traitor Belt<br />
| [[File:Black_Gloves.png|32px]]<br />
Pickpocket's Gloves<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Non-Lethal)<br />
|- style="background-color: #ffee99;"<br />
| [[File:Ammo.gif|32px]]<br />
Standard Ammunition<br />
| [[File:Stimulants.png|32px]]<br />
Stimulants<br />
| [[File:Implant.png|32px]]<br />
Storage Implants<br />
| [[File:SyndiPistol.png|32px]]<br />
Syndicate Pistol<br />
| [[File:Sunglasses.png|32px]]<br />
Thermal Imaging Glasses<br />
| [[File:ThermalDrill.png|32px]]<br />
Thermal Safe Drill<br />
| [[File:UniversalSuppressor.png|32px]]<br />
Universal Supressor<br />
|- style="background-color: #ffee99;"<br />
| [[File:Gas mask.png|32px]]<br />
Voice Changer<br />
| [[File:VoodooDoll.png|32px]]<br />
Voodoo Doll<br />
|<br />
| <br />
|<br />
|<br />
|<br />
|-<br />
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Dangerous Contraband Items (S)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:SyndiRevolver.png|32px]]<br />
.357 Revolver<br />
| [[File:AccessTuner.gif|32px]]<br />
Access Tuner<br />
| [[File:Id_card.png|32px]]<br />
Agent ID Card<br />
| [[File:Advanced_Mimery.png|32px]]<br />
Advanced Mimery<br />
| [[File:Artistic_Toolbox.png|32px]]<br />
Artistic Toolbox<br />
| [[File:clustergrenade.png|32px]]<br />
Atmos Grenades<br />
| [[File:Syndi_Hardsuit.png|32px]]<br />
Blood Red Hardsuit<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ninjastar.png|32px]]<br />
Box of Throwing Weapons<br />
| [[File:Shotguncane.png|32px]]<br />
Cane Shotgun<br />
| [[File:Chameleon_projector.gif|32px]]<br />
Chameleon Projector<br />
| [[File:SecHud.png|32px]]<br />
Chameleon Security HUD<br />
| [[File:MiscCondiment.png|32px]]<br />
Chef's Excellence Special Sauce<br />
| PICTURE HERE<br />
Energized Fire Axe<br />
| [[File:Emag.png|32px]]<br />
Cryptographic Sequencer (Emag)<br />
|- style="background-color: #ffaa99;"<br />
| [[File:C4.gif|32px]]<br />
Composition C4<br />
| [[File:cqcmanual.png|32px]]<br />
CQC Manual<br />
| [[File:PlushieCarp.png|32px]]<br />
Dehydrated Space Carp<br />
| [[File:Pda_cartrige.png|32px]]<br />
Detomatix Cartridge<br />
| PICTURE<br />
Poison Pen<br />
| [[File:SyndicateBox.png|32px]]<br />
EMP Kit<br />
| [[File:Energy_crossbow.png|32px]]<br />
Mini Energy Crossbow<br />
| [[File:Edagger.gif|32px]]<br />
Energy Dagger<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Sword.gif|32px]]<br />
Energy Sword<br />
| [[File:d20.png|32px]]<br />
E20<br />
| [[File:Grenade.png|32px]]<br />
Feral Cat Grenade<br />
| [[File:Garrote.png|32px]]<br />
Fibre Wire Garrote<br />
| [[File:Pda cartrige.png|32px]]<br />
F.R.A.M.E Cartridge<br />
| [[File:Fingerless.png|32px]]<br />
Gloves of the North Star<br />
| [[File:Uploadmodule.png|32px]]<br />
Hacked AI Upload Module<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Combathypo.gif|32px]]<br />
Holoparasites<br />
| [[File:Meat_Cleaver.png|32px]]<br />
Meat Cleaver<br />
| [[File:Mindbatterer.png|32px]]<br />
Mind Batterer<br />
| [[File:Implant.png|32px]]<br />
Mindslave Implant<br />
| [[File:godstaff_blue.png|32px]]<br />
Missionary Starter Kit<br />
| [[File:Scroll1.png|32px]]<br />
Mysterious Scroll (Sleeping Carp)<br />
| [[File:Nanocalciuminjector.png|32px]]<br />
Nanocalcium Injector<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Ammo2.gif|32px]]<br />
Non-Standard Ammunition<br />
| [[File:PizzaBomb.gif|32px]]<br />
Pizza Bomb<br />
| [[File:Poison.png|32px]]<br />
Poison Bottle (Lethal)<br />
| [[File:SingularityBeacon.gif|32px]]<br />
Power Beacon<br />
| [[File:Powerfist.png|32px]]<br />
Powerfist<br />
| [[File:Yellowgloves.png|32px]]<br />
Power Gloves<br />
| [[File:Powersink.gif|32px]]<br />
Powersink<br />
|- style="background-color: #ffaa99;"<br />
| [[File:WetFloorSign.png|32px]]<br />
Proximity Mine<br />
| [[File:Healthanalyzer.png|32px]]<br />
Radiation Laser<br />
| [[File:Rjammer.png|32px]]<br />
Radio Jammer<br />
| [[File:Rawtelecrystal.png|32px]]<br />
Raw Telecrystal<br />
| [[File:Scissors.png|32px]]<br />
Safety Scissors<br />
| [[File:Pen.png|32px]]<br />
Sleepy Pen<br />
| [[File:Syndicate_Bomb.png|32px]]<br />
Syndicate Bomb<br />
|- style="background-color: #ffaa99;"<br />
| [[File:Chainsaw.gif|32px]]<br />
Syndicate Chainsaw<br />
| [[File:syndicatedocs.gif|32px]]<br />
Syndicate Documents<br />
| [[File:SyndiKey.png|32px]]<br />
Syndicate Encryption Key<br />
| [[File:GunContra.gif|32px]]<br />
Syndicate Long Arms<br />
| [[File:SyndiMinibomb.png|32px]]<br />
Syndicate Minibomb<br />
| [[File:MMI empty.png|32px]]<br />
Syndicate MMI<br />
| [[File:SyndiPDA.png|32px]]<br />
Syndicate Uplink<br />
|- style="background-color: #ffaa99;"<br />
| [[File:GunTele.png|32px]]<br />
Telegun<br />
| [[File:Implant.png|32px]]<br />
Uplink Implant<br />
| [[File:Pipette.png|32px]]<br />
Viral Injector<br />
| <br />
|<br />
|<br />
|<br />
|}</div>Kyethttps://paradisestation.org/wiki/index.php?title=Guide_to_Lag&diff=21280Guide to Lag2020-10-10T04:13:58Z<p>Kyet: </p>
<hr />
<div>'''This guide outlines the different types of "Lag" that you may get in SS13, and how to deal with each one.'''<br />
<br />
= 1) Local Computer Issues =<br />
* '''How to identify it''': <br />
** Using a different computer, even on the same connection, works fine.<br />
** It works fine most of the time, but lags when you run certain other programs at the same time as byond.<br />
** You have the exact same problem with other SS13 servers you connect to.<br />
* '''What causes it''': something else on your computer is CPU-intensive (like another game) or network-intensive (like downloads, or windows update)<br />
* '''How to fix it''': <br />
** Open Task Manager (Ctrl+Shift+Esc) and look for any programs which are using a high percentage of your CPU, memory, or network. If you find them, and they're things you can quit, quit them and see if that makes a difference.<br />
** Close unnecessary browser tabs. Especially ones that are looking at video, or pages with heavy scripting (like Google's apps)<br />
** If all else fails, try restarting your computer.<br />
<br />
= 2) High Ping Lag =<br />
* '''How to identify it''': Your ping shows in the top right of the chat window, like this: "51ms". The closer you are to New York, USA, the lower it should be. Typical pings are 0-100ms for Americans, 100-200ms for Europeans, 200-300ms for people in Asia/Oceania/Australia. The higher your ping is, the more likely you are to notice "lag" in the game. If your ping is abnormally high for your location, or it ever goes above 300ms, that suggests there is a problem with your connection to the server.<br />
* '''What causes it''': Ping is just a measurement of how long it takes you to send information to the server, and get an answer back. The further away you are from the server, the higher this will be. High ping typically means either you're physically far away from the server, your internet connection is bad, or there is a network problem between you and the server.<br />
* '''How to fix it''': <br />
** Try to make sure that you have the best internet connection available in your area. Poor-quality connections, like dialup, are notorious for having horrible ping. You really need a broadband connection in order to do online gaming without issues.<br />
** Use a hardwired connection in your house, NOT wifi. Wifi is prone to suffering interference from things as mundane from microwaves and other electronics in the same building. If you absolutely cannot possibly avoid using wifi (hint: you almost certainly can, and should) then as a last resort you can switch your wifi channel to a less populated one to try to avoid congestion on the standard wifi channels.<br />
** Pause/stop any downloads you are running in the background.<br />
** Double-check your firewall isn't interfering with your connection.<br />
** Disconnect from any VPN or proxy service you may be using. Some of them increase your ping a lot.<br />
** Use a tool like [http://ping-test.net/ Ping Test] to measure your ping. Don't just measure it once - measure it to the closest location to you, then measure it again to the closest location to the server (New York). If your ping is okay when measured to somewhere close to you, but becomes bad when measured to somewhere close to where our server is in New York, then that means the problem is between you and New York. It could be distance, or it could be congestion on the internet. While it is in theory possible for you to track down exactly where the bottleneck is, and try to go around it, in practice this can be complicated and is usually not worth it for temporary issues.<br />
<br />
= 3) Packet Loss Lag =<br />
* '''How to identify it''': In Windows, in the search bar, enter 'cmd.exe' and run it. You'll get a black-and-white terminal window. Enter: "ping -n 100 byond.paradisestation.org" and press return. Your screen will start filling up with text. It will take a couple of minutes to run the test. At the end, you should get a line line this: "Packets: Sent = 100, Received = 100, Lost = 0 (0% Loss)". The "Loss" percentage should really be 0%. If it is up to 2%, that's not good, but not the end of the world. If it is above 2%, then that means there's a network problem. You can try repeating this test (packet loss test) to various other locations both in your country and around the world, to try to figure out exactly where the packet loss is happening. If you get high packet loss everywhere, the problem is probably your computer / your internet connection / your area. If you only get high packet loss to the USA, then the problem is probably network equipment managing your country's connection to the USA (not much you can do about this).<br />
* '''What causes it''': one of the routers or other network devices between you and our server is unable to cope with the volume of data being sent through it, and is discarding part of the information you send in order to try to keep up with the rest of it.<br />
* '''How to fix it''':<br />
** Make sure you have broadband, if at all possible.<br />
** As with a high ping, it is recommended stop any downloads/uploads and that you use a wired connection instead of WiFi. If you have to use WiFi, you can help avoid congestion by changing your WiFi channel to a less populated one in your router settings. <br />
** Check the time of day. Are you playing SS13 just after work/school gets out in your area? Your local ISP may have its internet over-congested.<br />
** Check your packet loss on [https://packetlosstest.com/ PacketLossTest.com]. Make sure to test against both USA and Australia. Do you get high (>2%) packet loss to both of them? The problem is your ISP / connection to your ISP.<br />
** If all else fails, consider a VPN. VPNs route your connection through their network, instead of the normal network, which can, in SOME cases, help address packet loss issues. No guarantee, though. You may also need permission from the admins to use one on Paradise. <br />
<br />
= 4) Server Routing Issues =<br />
* '''How to identify it''': Typically, a huge chunk of the crew will disconnect / go SSD at once.<br />
* '''What causes it''': a network outage somewhere on the internet, between you and the server. The greater the proportion of the playerbase that disconnects at once, the closer the outage is to our server (and the less likely you can do anything about it).<br />
* '''How to fix it''': You can't. It typically resolves itself in 1-9 minutes, though. If it doesn't, poke our server host in Discord.<br />
<br />
= 5) Real Server Lag = <br />
* '''How to identify it''': Everything is slow. Not just you, but everyone and everything, and it all seems to be slowed down the same amount.<br />
* '''What causes it''': our actual server running slowly.<br />
* '''How to fix it''': Ahelp it. Admins are probably already investigating the cause.<br />
<br />
= Kyet's Troubleshooting Questions =<br />
* If you ask our host for help diagnosing/fixing your lag issue, expect to be asked these questions:<br />
** Have you noticed anyone else on the server experience the same issue, or complain about "lag", in the last 15 minutes? (this is asked first in case it tips us off to a server-side issue)<br />
** Have you quit any other heavy CPU/network programs that you are running? Any downloads, any other games?<br />
** Where in the world are you located? (country)<br />
** What is your ping to the server? (it should show up at the top right of chat)<br />
** What is your ping to somewhere else near the server? (e.g: any online ping test tool that uses a server on the US eastern seaboard, ideally New York itself)<br />
** What is your packet loss to the server? (find this out using the instructions above, it will take a few minutes to calculate)<br />
** What is your packet loss to some other server on the US eastern seaboard? (this question is going to be asked if you're connecting from outside the USA)<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=User:Kyet&diff=21247User:Kyet2020-10-06T15:03:33Z<p>Kyet: WIP IAA rework, part 1</p>
<hr />
<div>{{JobPageHeader<br />
|colour = AD1818<br />
|hcolour = white<br />
|stafftype = LEGAL<br />
|img = Ia_consultant.png<br />
|jobtitle = Internal Affairs<br />
|access = [[Internal Affairs Office]], [[Brig]], [[Medbay]], [[Science]], [[Cargo]], [[Engineering]]<br />
|difficulty = Medium to Hard<br />
|superior = [[Magistrate]]<br />
|duties = Interdepartmental Relations, Observing Proper Procedure, Launching Investigations, <s>be creepy</s><br />
|guides = [[Standard Operating Procedure]], [[Guide to Paperwork]], [[Space Law|Space Law]] This Page<br />
}}<br />
{{JobLaw}}<br />
<br />
== Overview ==<br />
<br />
An [[Internal Affairs]] Agent's (Or a '''Human Resource Agent''') job is to identify any violations of [[Standard Operating Procedure]] or [[Space Law]] within the station's departments, then report those violations to the correct authority.<br />
SOP violations should be reported to the [[Roles#Heads_of_Staff|Head of Staff]] for the relevant department. Space Law violations should be reported to Security.<br />
IAA is a roleplay oriented job, and it requires that you either know SOP & Space Law well, or that you are willing to look it up OFTEN while playing.<br />
You are effectively much like a safety inspector - you do inspections of station departments and report your findings, as well as investigating matters that people report to you.<br />
<br />
<br />
== Do ==<br />
<br />
* Walk around the station, observing what the rest of the crew are doing, and noting any violations of their job SOP or Space Law that you see. Report any SOP violations to the head of that department, preferably via PDA. Report any Space Law violations to Security, preferably over security radio.<br />
<br />
* Double-check that security is complying with Space Law and [[Legal Standard Operating Procedure]]. This means double-checking every sentence (both timed and perma) that security gives to prisoners, and verifying that they got the timer right. It also means making sure they don't violate it in other ways, such as harmbatoning prisoners. Bad behavior by Security should be reported to the HOS. If they are not available, or do not listen, contact the Magistrate or the Captain.<br />
<br />
* Respond to any calls for an IAA over PDA, general radio, etc. Usually these are from prisoners who feel they have been mistreated, or people who wish to report a SOP/law violation you should probably investigate.<br />
<br />
<br />
== Don't ==<br />
<br />
* '''Do Not Threaten:''' Never threaten other crew members. This includes threats to report them, or get them fired. Threats are never helpful.<br />
<br />
* '''Do Not Validhunt:''' You are not a sec officer, and should not be patrolling maintenance or otherwise trying to find antags. Instead, you should be concerned mostly with minor SOP breaches and unintentional space law violations by the normal crew within their departments. Your concern is being helpful to the department heads by reporting these issues to them, so that the departments can be better managed.<br />
<br />
* '''Do Not Take Sides:''' Your job is to represent the best interests of Nanotrasen. DO NOT always take the side of a prisoner - you are NOT their defense lawyer. DO NOT always take the side of security either, as security is perfectly capable of being wrong. Always consider what is in NT's best interests.<br />
<br />
* '''Do Not Display Bias:''' Avoid investigating matters concerning any personal friends of yours, if at all possible. A biased investigation can be worse than no investigation at all.<br />
<br />
* '''Do Not Fax Your Ass to Central Command:''' You will likely be job-banned completely from IAA if you do this. IAAs are expected to take the job more seriously than this.<br />
<br />
<br />
== Attitude ==<br />
<br />
* '''Remain Impartial:''' You're expected to be an impartial auditor, investigator, arbitrator, and unbiased source of good information for the department heads.<br />
<br />
* '''Follow Procedure:''' Your job is to help uphold [[Standard Operating Procedure]], [[Legal Standard Operating Procedure]] and [[Space Law]]. Never break them.<br />
<br />
* '''Seek The Evidence:''' Make sure you have sufficient evidence (mere allegations are NOT evidence!) before you act.<br />
<br />
* '''Avoid Bias:''' Avoid investigating matters in which you are biased (e.g: the accused is a friend of yours). IAAs are meant to be above such petty conflicts of interest. Refer these matters to someone else, who can conduct an independent and unbiased investigation.<br />
<br />
<br />
== Proper Documentation ==<br />
<br />
Before reporting a violation, it is a good idea to make sure you have all the relevant facts.<br />
For example:<br />
* '''Who''' did it<br />
* '''What''' they did<br />
* '''Which''' exact point of Space Law or SOP they violated (including the exact number, you should be able to cite it by number)<br />
* '''When''' they did it (if possible)<br />
* '''Where''' they did it<br />
* '''Why''' they did it (SOP can be justifiably broken in emergencies, hence the 'why' bit is very helpful in figuring out if they had good cause)<br />
<br />
== Escalation Procedure (ie: how to handle being ignored by authorities) ==<br />
For example: you're in medical, and you notice that corpses are laying around, not properly bagged (<br />
Typical escalation procedure goes like this:<br />
* First, you talk to the department head. For example, you're in medical, and you notice:<br />
and you notice that medical SOP is being violated, as dead bodies are piling up, not bagged, not tagged, and not cloned. There's not even enough biomass in the cloner to clone people. Medical is failing to handle the <br />
* If the department head ignores you for at least 10 minutes, you can take your complaint to the Captain instead. The best way to do this is via PDA, not faxing their office.<br />
* If the Captain still ignores you, then <br />
<br />
=== Security and You ===<br />
More often than not, [[Security Officer|security officers]] and [[Chain_of_Command|heads of staff]] will ignore your complaints. The best course of action in this scenario is to take your complaint to the [[Captain|highest authority]], noting that your valid complaints were completely ignored. If nobody on the station is listening to you, it is within your power to inform Central Command about the station crew's (lack of) cooperation. [[NanoTrasen|Nanotrasen Command]] usually takes the side of Internal Affairs Agents because they are Mindshield implanted and trained in [[Standard Operating Procedure|procedure]] and [[Space Law]]. A single Internal Affairs Agent has the power to make a crewmember's life miserable once he or she leaves the Cyberiad; '''it is a bad idea to mess with Internal Affairs!'''<br />
<br />
== Internal Affairs and Human Relations ==<br />
===What is Human Relations?===<br />
Remember, you're not just IA. You're also HR. Human Relations (if you'll excuse the fact there are aliens aboard). If you're sat in your shuttered office, sipping coffee and staring at [[Security Officer|security]] comms, you're only doing a fraction of your job. You were sent here to ensure things go smoothly, just like the [[NanoTrasen Representative|NTR]], but without any of the benefits or prestige. <br />
<br />
You should be out there, cycling from department to department, checking the Common radio channel and trying to sniff out any issues non-Command crewmembers are having or making. If someone seems annoyed or is shouting, ask them what the issue is. Use a voice recorder, give them a form, or jot it down and write it up later. This is the way to not only make sure the station runs smoothly, but also win the hearts and minds of the crew.<br />
<br />
===Department Audits===<br />
Don't be afraid to do departmental audits. These are, in some shifts, absolutely vital. There's a reason you have a high access level, and there's a reason you are outside the chain of command. Oftentimes, people are afraid or too busy to tell someone about their problem, but very willing if you ask directly. Especially with problems caused by their superiors. Other times, people who are breaching SOPs will be doing it in the open, even in their own department, believing nobody will come and check on them. <br />
<br />
So, you're the person who is supposed to catch those things, then report them to Command. And, if Command are too busy or incompetent to handle the issue, Central Command.<br />
<br />
===IAA versus NTR - the differences===<br />
Remember, the NTR is only directly responsible for issues on a Command level. YOU, more often than not, may be the only person to spot such things as the crew slowly starving. The NTR is more concerned with where the CMO has gone or telling CC they've found a weird looking bug. YOU are the person responsible for catching and squashing any and all non-Command issues before they become Command issues.<br />
<br />
===Examples of HR-Specific Scenarios, not NTR Scenarios===<br />
*Is there no [[Chef|food]]? Chase it up, make a report. <br />
*Is [[Quartermaster|cargo]] still waiting for those [[Scientist|research disks]]? Chase it up, make a report. <br />
*Has the [[Brig Physician|Brig Medic]] still not got their surgery crate? Chase it up, make a report. <br />
*Are there strange [[Chemist|floorpills]] everywhere? Chase it up, make a report.<br />
*Is the [[Roboticist]] unable to complete their goal because [[Miner|nobody]] has the resources yet? Chase it up, make a report.<br />
<br />
== Commonly asked questions ==<br />
'''Q:''' ''Exactly which departments/positions is IA allowed to investigate?''<br />
<br />
'''A:''' All departments fall under the purview of Internal Affairs. That is the point of Internal Affairs, to act as a check and balance system, as well as a non-partisan investigator into departmental and inter-departmental issues.<br />
<br />
<br />
'''Q:''' ''What exactly does investigation entail, and how should it be prioritised under other station operations?''<br />
<br />
'''A:''' IA takes little direct action in all but the most extreme cases, advising the next in command over the affected departments of their findings, and offers suggestions of actions to be taken. However, if the chain of command is unable or unwilling to participate in the investigation, then a breach of integrity has occurred, and IA has been entrusted by Centcom to take whatever actions necessary to ensure the sanctity of the station.<br />
<br />
<br />
'''Q:''' ''What actions can they take to 'resolve' issues?''<br />
<br />
'''A:''' Internal Affairs conducts thorough and unbiased investigations of all involved parties if possible. If impossible due to death, incapacitation, SSD, or insanity, then a detective's or suitable security personnel's documented findings along with verbal interview as well as witnesses will suffice. Their findings, once compiled into a cohesive summary, will then be presented to the applicable head of staff along with suggested actions to be taken. However, if a head of staff is involved, then the captain is utilized as the next go-to person for judgement to be passed. If the captain is involved in a potentially negligent, harmful, or otherwise destructive manner, then IA <s>can and should summarily dismiss the captain</s> should confer with the heads of staff for a vote for the Captain's removal. IA cannot, at any time, break the station's [[Chain of Command|chain of command]] nor make any decisions that would fall under a head of staff.<br />
<br />
<br />
'''Q:''' ''At what point are their actions considered exceeding their authority?''<br />
<br />
'''A:''' At any point that an IA agent is conducting illicit or unwarranted interviews with any crew that is unrelated to an incident that is being investigated, or if there is no investigation to be performed, then an IA agent may be reprimanded, relieved of post, or otherwise made fully in-line with Internal Affairs integrity guidelines (additional Mindshield implant, checking of current implant for defects). Internal Affairs agents are not exempt from the law, and as such may be arrested by Security in the case that an agent exceeds his or her official power. <br />
<br />
<br />
'''Q:''' ''Under which circumstances (if any) is the IA allowed to be completely ignored/sidelined?''<br />
<br />
'''A''': If the IA agent is performing illegal investigations, or otherwise impeding lawful procedures of the security department in apprehending or sentencing a suspected criminal. This is not to say that an arrestee is not able to call for an investigation into their bringing into custody, but the IA agent should not be present in any way if possible for the arrest and detaining of the suspected criminal. Only after the defendant has been placed into custody, searched, and lawfully investigated by the security team will the defendant be able to call for an internal investigation into the matter.<br />
<br />
<br />
'''Q:''' ''What exactly is the minimum level of activity to mandate IA participation in an issue?''<br />
<br />
'''A:''' Any inter-departmental issue that cannot be settled peaceably or willingly by any constituents, or any in-department issue that cannot be handled by that head of staff can be referred to an Internal Affairs agent for investigation. During that time, Internal Affairs agents are only allowed to speak of the case to those involved, and only information that is need-to-know, I.E. why they are being investigated, and if non-criminal, assuring that they are not being arrested or detained in any way.<br />
<br />
<br />
'''Q:''' ''What happens if a claim of abuse or malpractice is levied against the IA (including circumstances where there is disagreement with their decision)?'' <br />
<br />
'''A:''' All decisions made by IA are finalized by the head of staff or captain, and are considered suggested courses of action rather than set-in-stone judgments. If the IA agent is acting in a malicious or seditious way, then he or she can be handled accordingly by following the previous codes.<br />
<br />
<br />
'''Q:''' How long does it take to send a fax? I just see "realigning" for a long time.<br />
<br />
'''A:''' It can take around 5-10 minutes to send a fax. And once the fax has been sent and received you will get a notification through your headset, saying so.<br />
<br />
== Antagging ==<br />
Internal Affair Agents are ineligible for antag selection at the start of the round due to possessing a Mindshield Implant, except for Blob.<br />
<br />
== Roleplaying Tips ==<br />
Be impartial, be detached emotionally, you deal with reports of every idiot ever conceived in the history of ever, <s>and nobody ever listens to your recommendations,</s> your soul is crushed, there is no god, and at the end of it all, people hate you for trying to do your job.<br />
<br />
It's generally accepted that Internal Affairs Agents are sent directly from Centcom and are located in a different department altogether. Most IA Agents are usually Mindshield implanted and are, more often than not, extremely loyal to Nanotrasen. Extensive knowledge in [[Space Law]] and [[Standard Operating Procedure]] are a must.<br />
<br />
In essence, be an admin without the benefits, authority, and super-secret admin chat.<br />
<br />
{{JobsTable}}<br />
<br />
[[Category: Jobs]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=User:Kyet&diff=21246User:Kyet2020-10-06T15:03:19Z<p>Kyet: copy IAA page</p>
<hr />
<div>{{JobPageHeader<br />
|colour = AD1818<br />
|hcolour = white<br />
|stafftype = LEGAL<br />
|img = Ia_consultant.png<br />
|jobtitle = Internal Affairs<br />
|access = [[Internal Affairs Office]], [[Brig]], [[Medbay]], [[Science]], [[Cargo]], [[Engineering]]<br />
|difficulty = Medium to Hard<br />
|superior = [[Magistrate]]<br />
|duties = Interdepartmental Relations, Observing Proper Procedure, Launching Investigations, <s>be creepy</s><br />
|guides = [[Standard Operating Procedure]], [[Guide to Paperwork]], [[Space Law|Space Law]] This Page<br />
}}<br />
{{JobLaw}}<br />
<br />
An [[Internal Affairs]] Agent's (Or a '''Human Resource Agent''') task is '''to remain impartial''' at all times, '''conduct investigations''', and then '''summarise your findings in reports''' and '''deliver them to the relevant [[Roles#Heads_of_Staff|Head of Staff]]''' of the affected department. It is your job to make sure that the station's staff is working efficiently and following the [[Standard Operating Procedure]] at all times. As well as ensuring [[Space Law]] is being applied fairly to convicted station criminals. During a rare trial, you might serve as a neutral legal representative or prosecutor.<br />
==Standard Operating Procedure==<br />
<br />
See [[Legal Standard Operating Procedure]]<br />
<br />
== Duties ==<br />
* '''Remain Impartial:''' You are an arbitrator, first and foremost. This may impact your social life, but you are required by your job to put aside emotional attachment to any particular crewmember to function.<br />
<br />
* '''Follow Procedure:''' NanoTrasen upholds a [[Standard Operating Procedure]] which should be followed at all times, you should have open and know [[Space Law]], [[Legal Standard Operating Procedure]] well.<br />
<br />
* '''Trust the Facts:''' Acting on allegations is an easy way to get you fired. Make sure you have sufficient evidence before you do anything.<br />
<br />
== Do Nots ==<br />
* '''Do Not Threaten:''' You are not on the station to start conflicts, and argue on the radio with security. While a well written and damning report can lead to someone's demotion or outright contract termination, don't wave it around like some kind of club. Security has clubs, and fill that niche nicely.<br />
<br />
* '''Do Not Be a Film Noir:''' Criminals and other threats to the station are under the purview of the Security team, and you shouldn't have much of a cause to interfere with them.<br />
<br />
* '''Do Not Be a Vigilante:''' Have a legitimate suspicion to start an investigation before you attempt to do so. Consulting a head of staff for more information is always a good idea when starting an investigation. <br />
<br />
* '''Do Not Take Sides:''' Just don't. See line two of the previous paragraph.<br />
<br />
* '''Do Not Fax Your Ass to Central Command:''' You will get (literally) fired via BSA and possibly fight a death-squad while crippled in a wheelchair after an assectomy. Don't ask.<br />
<br />
== Procedure ==<br />
Crewman X would like to register a complaint about Crewman Y's behaviour/conduct.<br />
<br />
It is your task to learn the ''Who'', ''What'', ''Where'', ''When'', and ''Why'' when launching a new investigation.<br />
* '''Who''' was involved in the incident.<br />
* '''What''' happened.<br />
* '''Where''' it happened.<br />
* '''When''' it happened.<br />
* '''Why''' it happened.<br />
<br />
Interview every crewman involved before summarizing your findings into a report that you present to the offending party's department's head of staff. The matter at hand can range from obvious prisoner abuse to simply leaving the [[Xenobiology]] pens open or refusing to serve drinks at the bar.<br />
<br />
=== The Lone Ranger ===<br />
Remember that you are to remain completely impartial in your investigations. To do this, it may (and probably will) be necessary to isolate yourself from most of the crew outside of an investigation. In simple terms, you should not be 'buddy-buddy' with any crew members. If a case comes up in which your opinion could be potentially biased, it's recommended that you transfer the case to another IA Agent.<br />
<br />
=== Security and You ===<br />
More often than not, [[Security Officer|security officers]] and [[Chain_of_Command|heads of staff]] will ignore your complaints. The best course of action in this scenario is to take your complaint to the [[Captain|highest authority]], noting that your valid complaints were completely ignored. If nobody on the station is listening to you, it is within your power to inform Central Command about the station crew's (lack of) cooperation. [[NanoTrasen|Nanotrasen Command]] usually takes the side of Internal Affairs Agents because they are Mindshield implanted and trained in [[Standard Operating Procedure|procedure]] and [[Space Law]]. A single Internal Affairs Agent has the power to make a crewmember's life miserable once he or she leaves the Cyberiad; '''it is a bad idea to mess with Internal Affairs!'''<br />
<br />
== Internal Affairs and Human Relations ==<br />
===What is Human Relations?===<br />
Remember, you're not just IA. You're also HR. Human Relations (if you'll excuse the fact there are aliens aboard). If you're sat in your shuttered office, sipping coffee and staring at [[Security Officer|security]] comms, you're only doing a fraction of your job. You were sent here to ensure things go smoothly, just like the [[NanoTrasen Representative|NTR]], but without any of the benefits or prestige. <br />
<br />
You should be out there, cycling from department to department, checking the Common radio channel and trying to sniff out any issues non-Command crewmembers are having or making. If someone seems annoyed or is shouting, ask them what the issue is. Use a voice recorder, give them a form, or jot it down and write it up later. This is the way to not only make sure the station runs smoothly, but also win the hearts and minds of the crew.<br />
<br />
===Department Audits===<br />
Don't be afraid to do departmental audits. These are, in some shifts, absolutely vital. There's a reason you have a high access level, and there's a reason you are outside the chain of command. Oftentimes, people are afraid or too busy to tell someone about their problem, but very willing if you ask directly. Especially with problems caused by their superiors. Other times, people who are breaching SOPs will be doing it in the open, even in their own department, believing nobody will come and check on them. <br />
<br />
So, you're the person who is supposed to catch those things, then report them to Command. And, if Command are too busy or incompetent to handle the issue, Central Command.<br />
<br />
===IAA versus NTR - the differences===<br />
Remember, the NTR is only directly responsible for issues on a Command level. YOU, more often than not, may be the only person to spot such things as the crew slowly starving. The NTR is more concerned with where the CMO has gone or telling CC they've found a weird looking bug. YOU are the person responsible for catching and squashing any and all non-Command issues before they become Command issues.<br />
<br />
===Examples of HR-Specific Scenarios, not NTR Scenarios===<br />
*Is there no [[Chef|food]]? Chase it up, make a report. <br />
*Is [[Quartermaster|cargo]] still waiting for those [[Scientist|research disks]]? Chase it up, make a report. <br />
*Has the [[Brig Physician|Brig Medic]] still not got their surgery crate? Chase it up, make a report. <br />
*Are there strange [[Chemist|floorpills]] everywhere? Chase it up, make a report.<br />
*Is the [[Roboticist]] unable to complete their goal because [[Miner|nobody]] has the resources yet? Chase it up, make a report.<br />
<br />
== Commonly asked questions ==<br />
'''Q:''' ''Exactly which departments/positions is IA allowed to investigate?''<br />
<br />
'''A:''' All departments fall under the purview of Internal Affairs. That is the point of Internal Affairs, to act as a check and balance system, as well as a non-partisan investigator into departmental and inter-departmental issues.<br />
<br />
<br />
'''Q:''' ''What exactly does investigation entail, and how should it be prioritised under other station operations?''<br />
<br />
'''A:''' IA takes little direct action in all but the most extreme cases, advising the next in command over the affected departments of their findings, and offers suggestions of actions to be taken. However, if the chain of command is unable or unwilling to participate in the investigation, then a breach of integrity has occurred, and IA has been entrusted by Centcom to take whatever actions necessary to ensure the sanctity of the station.<br />
<br />
<br />
'''Q:''' ''What actions can they take to 'resolve' issues?''<br />
<br />
'''A:''' Internal Affairs conducts thorough and unbiased investigations of all involved parties if possible. If impossible due to death, incapacitation, SSD, or insanity, then a detective's or suitable security personnel's documented findings along with verbal interview as well as witnesses will suffice. Their findings, once compiled into a cohesive summary, will then be presented to the applicable head of staff along with suggested actions to be taken. However, if a head of staff is involved, then the captain is utilized as the next go-to person for judgement to be passed. If the captain is involved in a potentially negligent, harmful, or otherwise destructive manner, then IA <s>can and should summarily dismiss the captain</s> should confer with the heads of staff for a vote for the Captain's removal. IA cannot, at any time, break the station's [[Chain of Command|chain of command]] nor make any decisions that would fall under a head of staff.<br />
<br />
<br />
'''Q:''' ''At what point are their actions considered exceeding their authority?''<br />
<br />
'''A:''' At any point that an IA agent is conducting illicit or unwarranted interviews with any crew that is unrelated to an incident that is being investigated, or if there is no investigation to be performed, then an IA agent may be reprimanded, relieved of post, or otherwise made fully in-line with Internal Affairs integrity guidelines (additional Mindshield implant, checking of current implant for defects). Internal Affairs agents are not exempt from the law, and as such may be arrested by Security in the case that an agent exceeds his or her official power. <br />
<br />
<br />
'''Q:''' ''Under which circumstances (if any) is the IA allowed to be completely ignored/sidelined?''<br />
<br />
'''A''': If the IA agent is performing illegal investigations, or otherwise impeding lawful procedures of the security department in apprehending or sentencing a suspected criminal. This is not to say that an arrestee is not able to call for an investigation into their bringing into custody, but the IA agent should not be present in any way if possible for the arrest and detaining of the suspected criminal. Only after the defendant has been placed into custody, searched, and lawfully investigated by the security team will the defendant be able to call for an internal investigation into the matter.<br />
<br />
<br />
'''Q:''' ''What exactly is the minimum level of activity to mandate IA participation in an issue?''<br />
<br />
'''A:''' Any inter-departmental issue that cannot be settled peaceably or willingly by any constituents, or any in-department issue that cannot be handled by that head of staff can be referred to an Internal Affairs agent for investigation. During that time, Internal Affairs agents are only allowed to speak of the case to those involved, and only information that is need-to-know, I.E. why they are being investigated, and if non-criminal, assuring that they are not being arrested or detained in any way.<br />
<br />
<br />
'''Q:''' ''What happens if a claim of abuse or malpractice is levied against the IA (including circumstances where there is disagreement with their decision)?'' <br />
<br />
'''A:''' All decisions made by IA are finalized by the head of staff or captain, and are considered suggested courses of action rather than set-in-stone judgments. If the IA agent is acting in a malicious or seditious way, then he or she can be handled accordingly by following the previous codes.<br />
<br />
<br />
'''Q:''' How long does it take to send a fax? I just see "realigning" for a long time.<br />
<br />
'''A:''' It can take around 5-10 minutes to send a fax. And once the fax has been sent and received you will get a notification through your headset, saying so.<br />
<br />
== Antagging ==<br />
Internal Affair Agents are ineligible for antag selection at the start of the round due to possessing a Mindshield Implant, except for Blob.<br />
<br />
== Roleplaying Tips ==<br />
Be impartial, be detached emotionally, you deal with reports of every idiot ever conceived in the history of ever, <s>and nobody ever listens to your recommendations,</s> your soul is crushed, there is no god, and at the end of it all, people hate you for trying to do your job.<br />
<br />
It's generally accepted that Internal Affairs Agents are sent directly from Centcom and are located in a different department altogether. Most IA Agents are usually Mindshield implanted and are, more often than not, extremely loyal to Nanotrasen. Extensive knowledge in [[Space Law]] and [[Standard Operating Procedure]] are a must.<br />
<br />
In essence, be an admin without the benefits, authority, and super-secret admin chat.<br />
<br />
{{JobsTable}}<br />
<br />
[[Category: Jobs]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Guide_to_Editing_the_Wiki&diff=21086Guide to Editing the Wiki2020-09-30T01:07:13Z<p>Kyet: </p>
<hr />
<div>{{Needsrevision|reason = Kyet needs to review/rewrite this page to take into account changes over the last year}}<br />
<br />
'''When editing, do not edit any Lore (sans mechanics) or Template pages without asking the heads first. Editing these pages without permission may result in your Wiki privileges being revoked.'''<br />
<br />
=General Guidelines=<br />
This is simply a quick list of introductory wiki editing guidelines for our Wiki. <br />
<br />
''If you're ever uncertain about something, feel free to ask in the #wiki-development channel on our Discord.''<br />
<br />
'''General Wiki Etiquette'''<br />
* Capitalize links and link names. This fits in better with how the Wiki supports article names at a software level, and proper nouns are supposed to be capitalized anyway.<br />
** Not every reference needs to be a link unless it's for internal navigation. Link the first couple references to another page, but refer to it in plain-text further down the page.<br />
** Do not use external links. Information should be contained on the wiki itself both for convenience and security purposes. There are a limited number of exceptions to this, such as with [[Rules]].<br />
* After performing an edit, please fill out a general statement (it can be as few as 2 words) to let people know what you did.<br />
* Minor edits are for things like typos, missing punctuation, or minor grammatical quibbles. Anything larger than that is not a minor edit.<br />
* This wiki uses proper British/Canadian English wherever possible. While using American spelling is fine, do not make edits to correct British/Canadian spelling to American spelling.<br />
<br />
'''Wiki Guidelines/Editing Tips'''<br />
* Keep on subject. Try to keep articles related to the title. If you feel like you're going off on a tangent, try linking to a new article.<br />
* Several pages use standardized colour schemes, structure, and templates. If you're creating a new page, please follow the structure/colours/templating of similar existing pages.<br />
* Keep header names short and to the point. Lengthy headers make the Table of Contents ridiculously and needlessly wide.<br />
** If you change a page's headers, make sure to click the ''"What links here"'' button on the sidebar and fix any potentially broken redirects.<br />
* If information is highly important/not easy to find, you should consider making a redirect for likely search terms. Redirects look like this: <nowiki>#REDIRECT[[pagename]]</nowiki><br />
<br />
'''Wiki Humour/Bolding'''<br />
* Please refrain from using strikethrough, random bolding, scaled up text, or making excessive random jokes.<br />
** We strive to keep the wiki as a to-the-point and semi-serious resource. The occasional clever joke in an article is fine, constant strikethrough humour is not.<br />
** Bolding and text-scaling should be reserved for headers, disclaimers, or important notes. You should never be using bold text in the middle of a sentence unless absolutely necessary.<br />
<br />
'''Location Pages'''<br />
* Obvious exits should not include cardinal directions to reduce page bloat. Simply list the exits in a flowing list, IE: Central Primary Hallway, [[Bar/Chapel Maintenance]]<br />
* Access Level should list the exact access required to access that location.<br />
* Clearance should list ''only'' the minimum job rank/most obvious job rank required to access a location.<br />
* Clearance (when listed) should contain page links to the jobs put under clearance.<br />
* Any text on the page should appear in the description field and not below the template.<br />
* The Department field should match the section the area is found in under the Template:Locations template.<br />
<br />
'''New Pages'''<br />
* Create new pages only for legitimately new content. IE: Was a new and complicated system reported that needs its own page? Was a new antagonist added?<br />
* If a new page was added, add links to it in the primary navigation pages such as "Guides" (people can't find it otherwise).<br />
* Do not create new pages for testing purposes. This inflates our article count and they can be navigated to through 'Random page.'<br />
** If you need to test something, use your userpage. For instance, if your username is NeoTokyo, navigate to User:NeoTokyo and create a page there.<br />
*** Userpages are not subject to editing from other contributors (please don't edit other people's userpages).<br />
*** However, userpages that contain dead links or otherwise generate issues may be edited at the discretion of the people maintaining the wiki.<br />
<br />
=Images and Image Use=<br />
==Calling and Using Images==<br />
In order to use an image, you will need to call the <nowiki>[[File:]]</nowiki> command.<br />
<br />
Here's the appropriate syntax for the command to call an image of a burger: '''<nowiki>[[File:Burger.png]]</nowiki>'''<br />
<br />
'''This will display as:''' [[File:Burger.png]]<br />
<br />
Unless we're putting this image in a table, it's probably way too big! In order to fix that we need to add a size modifier.<br />
<br />
To add a size modifier, we need to use the line identifier followed by a size in pixels: '''<nowiki>[[File:Burger.png|32px]]</nowiki>'''<br />
<br />
'''This will display as:''' [[File:Burger.png|32px]]<br />
<br />
If we wanted it even smaller for some reason, we would put: '''<nowiki>[[File:Burger.png|16px]]</nowiki>'''<br />
<br />
'''This will display as:''' [[File:Burger.png|16px]]<br />
<br />
As you can see, when we downsize to such a level we start losing a lot of visual fidelity. The same is also true if we upscale the image like so: '''<nowiki>[[File:Burger.png|96px]]</nowiki>'''<br />
<br />
'''This will display as:''' [[File:Burger.png|92px]]<br />
<br />
If we put all the images side-by-side, the loss in visual fidelity is immediately obvious when scaling above 64px (native resolution) or below 32px (native SS13 resolution).<br />
<br />
{|class="wikitable"<br />
| 92px (some loss):<br />
| 64px (no loss):<br />
| 32px (no loss):<br />
| 16px (some loss):<br />
|- <br />
| [[File:Burger.png|center|92px]] <br />
| [[File:Burger.png|center]]<br />
| [[File:Burger.png|center|32px]]<br />
| [[File:Burger.png|center|16px]]<br />
|}<br />
<br />
When using the file command, you should always specify your intended filesize (either 32, or 64px).<br />
<br />
''Note: If you want a 64px version of an image but only a 32px version exists and you're unable to upload it yourself, it's still better to upsize to 64px and lose that visual fidelity. It will be an obvious and immediate indicator to any editor who comes across the page that the image needs to be uploaded.''<br />
<br />
==File Modifiers==<br />
The <nowiki>[[File:]]</nowiki> command has a variety of modifiers that can be applied to it, sizing is just one.<br />
<br />
'''<nowiki>[[File:Burger.png|center]]</nowiki>''' will align the image in the center of wherever it's placed (be it in a table or elsewhere). You can also align it using left or right instead of center.<br />
<br />
'''<nowiki>[[File:Burger.png|frame]]</nowiki>''' will frame the image in a standard MediaWiki box and align it on the right-hand margin.<br />
<br />
'''<nowiki>[[File:Burger.png|frame|caption]]</nowiki>''' will add a caption below the frame. Simply replace the word caption with your description.<br />
<br />
'''<nowiki>[[File:Burger.png|link=Space Law]]</nowiki>''' will add a link to the image. You can now click the image to navigate to the page, in this case clicking the icon navigates to the Space Law page.<br />
<br />
Here's what a captioned, centered, framed, and linked image call would look like.<br />
<br />
'''<nowiki>[[File:Burger.png|link=Space Law|center|frame|oh wow this is pretty neat|32px]]</nowiki>'''<br />
<br />
{|class="wikitable"<br />
| style="width: 100pt" | Centered Image<br />
| style="width: 100pt" | Framed Image<br />
| style="width: 100pt" | Image w/ Caption<br />
| style="width: 100pt" | Linked Image<br />
| style="width: 100pt" | All of the Above<br />
|- <br />
| [[File:Burger.png|center]]<br />
| [[File:Burger.png|frame]]<br />
| [[File:Burger.png|frame|caption]]<br />
| [[File:Burger.png|link=Space Law]]<br />
| [[File:Burger.png|link=Space Law|center|frame|oh wow this is pretty neat|32px]]<br />
|}<br />
<br />
==Uploading/Finding Images==<br />
Alright, but how do we find/upload images?<br />
<br />
It's actually pretty straight-forward. On the left-hand margin of the web-page underneath the Paradise Logo you'll see a list of links. Click '''Upload File'''.<br />
<br />
Once you've navigated to the Upload File page, at the top there's a link to view "List of Uploaded Files."<br />
<br />
* Clicking it will bring you to a searchbar that can navigate/search for images.<br />
* You can also find the File List in the Special Pages listing.<br />
* You can also just [[Special:ListFiles|click the words here to find it.]]<br />
<br />
Now that we know how to reach the Upload File and Special:ListFiles pages, it's important that we run down a few important things when uploading images.<br />
<br />
'''Basic File Etiquette'''<br />
* Prior to uploading a new image, please ensure there isn't already a version of that image on the wiki.<br />
** If you are uploading a superior version, maintain the same filename.<br />
<br />
'''File Extensions/Image Sourcing'''<br />
* Images must be in .png format, or .gif format for animated files. '''Never upload a file in .jpg or .bmp.'''<br />
** The .jpg extension is not lossless (it loses fidelity when uploaded) and .bmp has a larger file-size (which wastes wiki resources).<br />
* Images should be sourced directly from the codebase .DMI files located on the [https://github.com/ParadiseSS13/Paradise/tree/master/icons GitHub].<br />
* Once you have the appropriate .DMI open (BYOND will open it) and have found your image, right-click it, hit "Export As," and save it as a .png.<br />
<br />
'''Resizing/Modifying Your Image'''<br />
* Images should be scaled up from their 32x32 size to 64x64 either using '''no scaling filter, or nearest neighbour scaling'''.<br />
** Settings such as "Bilinear," "Bicubic," "Best Quality," and so on will cause a loss of quality when scaling SS13's pixel-art style.<br />
** If all you have is MSPaint, you should consider downloading a free editor such as Paint.net or GIMP. MSPaint causes artifacts (colour loss) when rescaling.<br />
* Icons must have a transparent background. If you sourced from the .dmi, it already does so you don't need to worry about this. If it doesn't, edit out the background.<br />
<br />
'''Naming Your Image'''<br />
* Name your file something appropriate when uploading it so it can be easily found. "dragonsbreath" isn't ideal, but "shotgun_dragonsbreath" would be.<br />
** Unless using capitalization somehow clarifies the file-name, only the first-letter of the filename should be capitalized.<br />
** Try to keep the image name short and to the point "bananacake" is fine, "food_bananacake" is also fine, but "food_bananacakechefkitchensliceable" is not.<br />
<br />
Assuming you followed these steps properly, you're all set to upload! If there's a duplicate file already on the wiki, you will be automatically warned. If the existing file is identical/superior, please use it instead of the file you're trying to upload (duplicate files not only create more work for everyone, they waste resources)!<br />
<br />
=Templates and Categories=<br />
Here is a list of all Categories and the important Templates we are using. If you make one, add it to the list (some templates automatically add categories to an article if you use them). <br />
<br />
*[[:Category:Templates|Templates]] <br />
*[[Special:Categories|Categories]] (Note: Some Categories redirect to a wikipage. To get to the Category, click on the reference below the pagename)<br />
<br />
'''Please read the description in every Category and add it to an article where appropriate. If you want to add a category, please consult someone in charge of the Wiki.''' <br />
<br />
==Templates==<br />
Templates are outlines that accept a variety of parameters in order to create a standardized Wiki element.<br />
<br />
Here's an example of what an unfilled template looks like.<br />
<br />
<div style="display:table;"><br />
{{JobGuides}}<br />
</div><br />
<br />
When viewing a template's source, the elements surrounded by three curly brackets, such as <nowiki>{{{department}}}</nowiki>, indicate where the template will accept input.<br />
<br />
The words "placeholder" may indicate other parameters that the template is looking for. To find them, we would look at the template's source. For now, we'll try modifying a few parameters!<br />
<br />
To call a template, we used a template call which consists of two curly brackets like so: '''<nowiki>{{JobGuides}}</nowiki>'''<br />
<br />
In this case, we're calling the job-guides template! We can define the parameters by opening up the Template Call and using some line identifiers like so:<br />
<br />
<nowiki>{{JobGuides<br />
| colour = #CCAE18<br />
| department = Burger<br />
| image = Burger.png<br />
| roleheader = Burger Jobs<br />
| roleguides = Burger Guides<br />
}}</nowiki><br />
<br />
Doing this will fill in some of those missing parameters, and we'll get the following result:<br />
<br />
<div style="display:table;"><br />
{{JobGuides<br />
| colour = #CCAE18<br />
| department = Burger<br />
| image = Burger.png<br />
| roleheader = Burger Jobs<br />
| guideheader = Burger Guides<br />
}}<br />
</div><br />
<br />
As a rule of thumb, it's always a good idea to look at another page that has the template to see how it's being utilized. This not only cuts down on time, it will usually tell you what those other hidden parameters are!<br />
<br />
==Categories==<br />
<br />
Categories categorizes the pages and files of the wiki to help people find them easier. Auto-generating categories are also a useful tool for editors looking for issues on the wiki.<br />
<br />
=Tags=<br />
<br />
The Wiki accepts BBCode, basic HTML, and CSS styling to create a variety of formats.<br />
<br />
Here's a list of some commonly used tags on our wiki.<br />
<br />
==Word Tags==<br />
<br />
<nowiki>=text=</nowiki> creates the largest headline<br />
<br />
<nowiki>======text======</nowiki> creates the smallest headline<br />
<br />
<nowiki>'''texthere''' Creates bold text</nowiki><br />
<br />
<nowiki>''texthere'' Creates italic text</nowiki><br />
<br />
<nowiki><font size="3"></font> Sets size of font, from 1 to 7</nowiki><br />
<br />
<nowiki><font color="green"></font> Sets font color, using name or hex value</nowiki><br />
<br />
==Links==<br />
<br />
<nowiki>[[Page Name Here]] creates a hyperlink</nowiki><br />
<br />
<nowiki>[[File:Filename.filetype|sizepx]] creates an image/link</nowiki><br />
<br />
<nowiki>[[Page Name Here#Subsection Here]] creates a target location within a document</nowiki><br />
<br />
<nowiki>[[#Subsection In Page]] links to that target location from elsewhere in the document</nowiki><br />
<br />
==Formatting==<br />
<br />
<nowiki><br> Inserts a line break</nowiki><br />
<br />
<nowiki><ol></ol> Creates a numbered list</nowiki><br />
<br />
<nowiki><ul></ul> Creates a bulleted list. You can also just use * to create manual bullets.</nowiki><br />
<br />
<nowiki><li></li> Precedes each list item, and adds a number or symbol depending upon the type of list selected</nowiki><br />
<br />
<nowiki><hr> Inserts a horizontal rule</nowiki><br />
<br />
<nowiki><hr size="3"> Sets size (height) of rule</nowiki><br />
<br />
<nowiki><hr width="80%"> Sets width of rule, in percentage or absolute value</nowiki><br />
<br />
<nowiki><hr noshade> Creates a rule without a shadow</nowiki><br />
<br />
<nowiki><big></big> Scales up text to a larger size</nowiki><br />
<br />
==Tables==<br />
<br />
<nowiki>{| Starts a table. It's the initial table call.<br />
<br />
| The standard table line. Specifies an item in the table.<br />
<br />
|- A table-break. When creating tables, the first break will signal the end of the column headers.<br />
<br />
|+ A special table-header. This header will appear in plain, bolded text above the table.<br />
<br />
! A table header. This applies a special light-grey background and bolds any text.<br />
<br />
|] Closes an established table.</nowiki><br />
<br />
= Useful pages =<br />
<br />
'''[[Special:Categories|Categories]]''' [[Special:Categories|Used]], [[Special:UnusedCategories|unused]] and [[Special:WantedCategories|wanted]]<br />
<br />
'''[[:Category:Templates|Templates]]''' [[Special:MostLinkedTemplates|Used]], [[Special:UnusedTemplates|unused]] and [[Special:WantedTemplates|wanted]]<br />
<br />
'''Files:''' [[Special%3AListFiles|All]], [[Special:UnusedFiles|unused]] and [[Special:WantedFiles|wanted]]<br />
<br />
'''All pages:''' [[Special:AllPages|All existing pages]] and [[Special:WantedPages|Wanted pages]]<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Terror_Spider&diff=20956Terror Spider2020-09-23T01:32:36Z<p>Kyet: fix princess role</p>
<hr />
<div>{{JobPageHeader<br />
|colour = 222222<br />
|hcolour = red<br />
|stafftype = ANTAGONIST<br />
|img = Terror_red.png<br />
|jobtitle = Terror Spider<br />
|access = Everywhere with an unwelded vent.<br />
|difficulty = Varies depending on spider type, from hard, to very hard.<br />
|superior = The highest-tier terror spider around<br />
|duties = Terrorize the crew<br />
|guides = This page<br />
}}<br />
{{JobAntag}}<br />
{{MaintainedBy|assign = Kyet}}<br />
<br />
'''Terror Spiders''' are the result of a [[Syndicate|Syndicate]] experiment that combined giant space spider and [[Xenomorph|Xenomorph]] DNA.<br />
<br />
Like Xenomorphs, they are intelligent, and '''form a hive that acts aggressively against humanoids in the area'''. They also travel through vents.<br />
<br />
Like giant space spiders, they tend to wrap things in webs, drink human blood, and multiply by laying eggs that hatch into spiderlings.<br />
<br />
They tend to be extremely strong in melee, but weak to ranged weapons. For special attacks, they tend to use a variety of deadly poisons, delivered by biting their targets.<br />
<br />
Terror spider infestations come in various types. As a general rule, the higher the tier (see below) of the spiders that start the infestation, the more dangerous the infestation is.<br />
<br />
== Terror Spider Types ==<br />
{| class="wikitable" width="80%" style="background-color: #ffe3e3;"<br />
|- style="font-weight: bold; text-align: center; background-color: #ba5656; color: white;"<br />
| style="width=130pt;" | Type<br />
| | Role<br />
| | Notes<br />
| | Web Type<br />
| | Opens Powered Doors<br />
| | Breaks Walls<br />
|-<br />
!colspan=7|Tier 1: Soldiers<br />
|-<br />
! [[File:Terror_red.png]]<br>Red Terror <br />
| Juggernaut / Assault<br />
| High health, high melee damage, but very slow speed. Does more damage the lower its health is. Capable of robusting several crew at once. <br />
| Strong (more HP)<br />
| Yes <br />
| No<br />
|-<br />
! [[File:Terror_gray.png]]<br>Gray Terror<br />
| Ambusher<br />
| Semi-invisible when standing on webs. Double damage against webbed targets.<br />
| Stealthy (spun faster, hard to see)<br />
| No<br />
| No<br />
|-<br />
! [[File:Terror_green.png]]<br>Green Terror<br />
| Breeding<br />
| Drinks the blood of its victims, then lays clutches of eggs that hatch into more spiders.<br />
| Slimy (causes blurry vision)<br />
| No<br />
| No<br />
|-<br />
!colspan=7|Tier 2: Specialists<br />
|-<br />
! [[File:Terror_black.png]]<br>Black Terror<br />
| Poisoner<br />
| Uses hit-and-run attacks, and incredibly lethal venom. Anyone bitten by this must get immediate toxins treatment, or they will die.<br />
| Dark (causes poison)<br />
| No<br />
| No<br />
|-<br />
![[File:Terror_white.png]]<br> White Terror <br />
| Infector<br />
| Injects spider eggs into your body. Unless removed, you will become confused, and up to 5 spiderlings (gray, red, brown, green, green) will burst out of your skin over time.<br />
| Infested (causes egg infection)<br />
| No<br />
| No<br />
|-<br />
! [[File:Terror_purple.png]]<br>Purple Terror <br />
| Nest Guard<br />
| A variant of the red, they are stronger, move faster, and spin thick webs that block humanoid vision. Often use ambush tactics to guard queen nests. Can't be away from the queen/princess too long, or their hivemind link will break, and they will die.<br />
| Thick (blocks vision, more HP)<br />
| Yes <br />
| Yes<br />
|-<br />
! [[File:Terror_brown.gif]]<br>Brown Terror <br />
| Breacher<br />
| Tears open vents and scrubbers that have been welded shut. Makes a sound like bending metal when it does this. Weak in direct combat. Used to breach rooms/areas for other spiders to attack.<br />
| No web<br />
| Yes <br />
| Yes<br />
|-<br />
!colspan=7|Tier 3: Minibosses<br />
|-<br />
! [[File:Terror_prince.png]]<br>Prince of Terror <br />
| Slaughter<br />
| An organic tank. It hits hard, moves fast and can absorb an incredible amount of damage. It can use its vision-blocking webs to create deadly ambushes, too.<br />
| Thick (blocks vision, more HP)<br />
| Yes <br />
| Yes<br />
|-<br />
! [[File:Terror_princess.png]]<br>Princess of Terror<br />
| Mini Queen<br />
| A mini-queen. Like a Queen, lays eggs over time, and never needs to feed. Unlike a Queen, is much weaker at both combat and egg-laying, can always ventcrawl, and appears in groups.<br />
| Airtight (blocks atmos)<br />
| Yes<br />
| No<br />
|-<br />
! [[File:Terror_mother.png]]<br>Mother of Terror <br />
| Schmuck Bait<br />
| Carries hundreds of spiderlings on its back. If killed, some of its spiderlings will grow up to avenge their mother. Rare, and very dangerous if it dies near an open vent.<br />
| No webs<br />
| Yes<br />
| No<br />
|-<br />
!colspan=7|Tier 4: Bosses<br />
|-<br />
! [[File:Terror_gold.png]]<br>Queen of Terror<br />
| Hive Queen<br />
| Produces spider eggs at an ever-increasing rate. Directs the brood. Spits acid that cuts through metal like butter. Exterminates non-spider life. <br />
| Airtight (blocks atmos)<br />
| Yes <br />
| Yes<br />
|}<br />
<br />
== Fighting Them ==<br />
<br />
Basic Tips:<br />
* Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They '''will''' run around murdering the whole crew if you fail to weld the vents.<br />
* Carry a gun. Melee weapons are '''not''' good enough to fight the vast majority of terror spiders. Laser weapons are preferable.<br />
* Travel with friends.<br />
* Don't travel into dark/webbed areas.<br />
* Don't walk into spider webs. <br />
* If bitten by a Black Terror, or White Terror, seek '''immediate''' medical help. You will be dead (or worse) within minutes if you don't do this.<br />
* If you see a spider of tier 3 or higher, call it out on radio. It is likely too strong for you to deal with alone.<br />
* Prioritize killing the spiders that lay eggs, or otherwise reproduce.<br />
* Don't be afraid to ask for an ERT if they get out of hand.<br />
<br />
Advanced Tips:<br />
* If you're Medical (or the closest thing to a doctor available), get a Medical HUD to tell who's infested with eggs, do Internal Organ Manipulation surgery on their chest to remove said eggs, and have plenty of anti-toxins stocked.<br />
* If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is '''safer''' than having a serious terror spider infestation.<br />
* If you are science, make AEGs. Make sure security have them. Night vision HUDs help too. The best weapon against Terror Spiders are mechs, especially mechs with lasercannons.<br />
* If you are cargo, consider ordering eguns/laserguns.<br />
* If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are '''serious business''', and hunting them with a toolbox is suicide.<br />
* Queens are the highest priority target, and Princesses are second highest. These spider types produce huge numbers of new spiders over time, but killing them puts a stop to it, and also kills a bunch of their offspring. Sniping the Queen is perhaps the easiest way to win against a massive horde of Queen-spawned spiders.<br />
<br />
<br />
== Playing Them ==<br />
<br />
Basic tips:<br />
* Help your fellow terror spiders. You're MUCH stronger when you work together.<br />
* Destroy lights.<br />
* Deactivate cameras by smashing them. When the camera stops moving, it is deactivated. If you smash the camera until it completely falls apart, you will generate an alarm for the AI.<br />
* Breaking APCs will alert the AI, but depower doors (enabling all spiders to pry them open). Whether this is worth it or not depends on the area. Never break the APC in the nest if the nest is meant to stay hidden.<br />
* Use Wrap on humanoid corpses. You will suck out their internal organs as a liquid, which gives you a strong, long-lasting, stacking buff to health regeneration. If your status panel shows you as 'HUNGRY' this is because you have not wrapped enough humanoid corpses recently. Certain spider types (like Queen) do not have the ability to wrap.<br />
* Spin webs. <br />
* Use webs to ambush crew.<br />
* Use webs to block enemy projectile weapons, giving you cover.<br />
* Use ventcrawl to find new targets, or escape well-armed crew.<br />
* Know the strengths and weaknesses of your spider type. For example, injection-based spiders (like blacks and whites) should only attack unarmored organic targets. They are useless against crew in hardsuits, borgs, mechas, etc.<br />
* If you can break open welded vents (you have the vent smash ability on your HUD) then use it.<br />
* Don't be afraid to retreat if you need to. You naturally regenerate health. Crew don't.<br />
* Defend the egg-laying spiders at all costs.<br />
<br />
Advanced Techniques:<br />
* If there is a Queen, you have a 50% chance of dying from psychic backlash if she is killed. Whatever you do, keep the Queen alive.<br />
* If there is a White, do not attack crew members who have the purple "xeno infection" marker on your HUD. That means they have spiders in them - leave them alone and they'll produce spiderlings over time.<br />
* If there is a Brown, follow them around, raiding the areas whose vents they have broken open for you.<br />
* Use your special abilities. For example, as a red, understand that you do more damage the lower your health is, so it can actually help you to be hurt a little before you enter combat. Another example is that the gray's webs are hard to see, and light in color. Placing them under doors, or on light-colored floor tiles, or in dark areas, can be better at trapping people.<br />
* Use your ability combos. For example, spin a web, then drag or push a crew member into it. Wrap a corpse in a cocoon, force open a door, then hide behind the door after it closes to ambush whoever comes by to break open the cocoon. As a green, wrap/feed on a humanoid corpse, then ventcrawl to a safe restricted-access location, and destroy the camera there, before laying your eggs. <br />
* Focus on your role. Browns should spend all their time breaking open vents, not fighting. Queens should spend their time laying eggs and protecting that nest (running away if seriously threatened). Greens should be looking for any opportunity to feed and lay eggs. Whites should be looking to infect as many crew as possible. Blacks should be trying to assassinate key members of the crew, such as command staff, and unarmored security. Reds should be providing area denial of key areas. Purples should be guarding the queen/princess. Etc.<br />
* If you notice another spider who doesn't seem to know what their role is, tell them. You have hivemind comms for a reason. Sharing tips is a good idea.<br />
* When a new spider grows (you will know, it tells you) and you aren't busy, briefly tell them what the situation/plan is. E.g.: "Welcome 109. Hive is in elec maint, we're trying to take old bar maint, backup in botany would be great."<br />
<br />
== Terror Spider Abilities ==<br />
<br />
{| class="wikitable" width="80%" border="1" cellspacing="0" cellpadding="2"<br />
! style='background-color:#DDAADD;' width='100px'|Name<br />
! style='background-color:#DDAADD;' width='100px'|Restrictions<br />
! style='background-color:#DDAADD;' width='200px'|Description<br />
|-<br />
!colspan=3|Passive Abilities (all spiders)<br />
|-<br />
!Regenerate<br />
|speed varies<br />
|Terror spiders constantly regenerate health at a low rate. Certain actions increase this rate.<br />
|-<br />
!Prey Sense<br />
|N/A<br />
|Terror spiders can sense the health status of their food (humanoids), including whether they are infected with eggs or not.<br />
|-<br />
!Hivemind<br />
|N/A<br />
|Terror spiders speak on their shared hivemind by default, but some of them can also talk with normal crew (via ":9" or ".9").<br />
|-<br />
!Sense of Death<br />
|N/A<br />
|Through the hivemind, the death of any one terror spider is immediately known to all of the others.<br />
|-<br />
!colspan=3|Active Abilities <br />
|-<br />
!Web<br />
|15 second cooldown<br />
|Spins a Terror Web. These will block some projectiles one time, and ensnare any humanoid who enters them for several seconds.<br />
|-<br />
!Ventcrawl<br />
|takes 10 seconds<br />
|Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach. Some spider types, such as Princes, Purples and Queens after nesting, cannot ventcrawl.<br />
|-<br />
!Wrap<br />
|once per corpse<br />
|Wraps up a corpse in a web. All spiders get a bonus to health regeneration for each humanoid corpse they wrap. Green spiders additionally get to lay eggs based on the number of humanoid corpses they've wrapped. Queens don't get this ability.<br />
|-<br />
!colspan=3| Green Terrors can also:<br />
|-<br />
!Lay Green Eggs<br />
|Wrap a humanoid corpse first<br />
|Lay a choice of eggs which can hatch into red, gray, green, brown, and black terror spiders. Requires using Wrap on humanoid corpse(s) first. (Note, only two brown and black spiders can exist at one time)<br />
|-<br />
!colspan=3| Princesses of Terror can also:<br />
|-<br />
!Spin Thick Web<br />
|None<br />
|Spins a web that blocks the crew's vision.<br />
|-<br />
!colspan=3| Mothers, Queens, and Princesses can also:<br />
|-<br />
!Vent Smash<br />
|None<br />
|Smashes open a welded vent or scrubber.<br />
|-<br />
!colspan=3| Queens of Terror can also:<br />
|-<br />
!HiveSense<br />
|N/A<br />
|Reach out to your brood telepathically, sensing their locations, types, moods, and status.<br />
|-<br />
!Lay Queen Eggs<br />
|long cooldown<br />
|Lay eggs which can hatch into many kinds of terror spiders. Unlike with the green-level ability, Queens do NOT need to feed before doing this. The longer the Queen stays alive, the faster she lays eggs.<br />
|}<br />
<br />
== Objects & Drops ==<br />
* Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.<br />
* Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human. <br />
<br />
== Questions ==<br />
* Do terror spiders need oxygen? Pressure? Temperature? Yes. Lack of proper atmos kills them. They're somewhat resistant to cold, but much weaker to heat (ie: atmos fires). Hot airborne plasma kills them quickly.<br />
* Can I kill them with toxins? Reagents never hurt them, but even a small quantity of airborne plasma poisonous to them. <br />
* How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable.<br />
* Can adult terror spiders travel through vents? Yes.<br />
<br />
== Guide For Xenobio ==<br />
* Can I spawn these as hostile mobs with a gold slime core? No.<br />
* Can I spawn these as tame mobs with a gold slime core? No.<br />
* Can I use a sentience potion to make one loyal to me? No.<br />
* Will I get brutally murdered if I try interacting with a wild one? Yes!<br />
<br />
{{JobsTable}}</div>Kyethttps://paradisestation.org/wiki/index.php?title=Guide_to_Lag&diff=20955Guide to Lag2020-09-22T01:36:32Z<p>Kyet: Ralta's suggestions</p>
<hr />
<div>'''This guide outlines the different types of "Lag" that you may get in SS13, and how to deal with each one.'''<br />
<br />
= 1) Local Computer Issues =<br />
* '''How to identify it''': <br />
** Using a different computer, even on the same connection, works fine.<br />
** It works fine most of the time, but lags when you run certain other programs at the same time as byond.<br />
** You have the exact same problem with other SS13 servers you connect to.<br />
* '''What causes it''': something else on your computer is CPU-intensive (like another game) or network-intensive (like downloads, or windows update)<br />
* '''How to fix it''': <br />
** Open Task Manager (Ctrl+Shift+Esc) and look for any programs which are using a high percentage of your CPU, memory, or network. If you find them, and they're things you can quit, quit them and see if that makes a difference.<br />
** Close unnecessary browser tabs. Especially ones that are looking at video, or pages with heavy scripting (like Google's apps)<br />
** If all else fails, try restarting your computer.<br />
<br />
= 2) High Ping Lag =<br />
* '''How to identify it''': Your ping shows in the top right of the chat window, like this: "51ms". The closer you are to New York, USA, the lower it should be. Typical pings are 0-100ms for Americans, 100-200ms for Europeans, 200-300ms for people in Asia/Oceania/Australia. The higher your ping is, the more likely you are to notice "lag" in the game. If your ping is abnormally high for your location, or it ever goes above 300ms, that suggests there is a problem with your connection to the server.<br />
* '''What causes it''': Ping is just a measurement of how long it takes you to send information to the server, and get an answer back. The further away you are from the server, the higher this will be. High ping typically means either you're physically far away from the server, your internet connection is bad, or there is a network problem between you and the server.<br />
* '''How to fix it''': <br />
** Try to make sure that you have the best internet connection available in your area. Poor-quality connections, like dialup, are notorious for having horrible ping. You really need a broadband connection in order to do online gaming without issues.<br />
** Use a hardwired connection in your house, NOT wifi. Wifi is prone to suffering interference from things as mundane from microwaves and other electronics in the same building. If you absolutely cannot possibly avoid using wifi (hint: you almost certainly can, and should) then as a last resort you can switch your wifi channel to a less populated one to try to avoid congestion on the standard wifi channels.<br />
** Pause/stop any downloads you are running in the background.<br />
** Double-check your firewall isn't interfering with your connection.<br />
** Disconnect from any VPN or proxy service you may be using. Some of them increase your ping a lot.<br />
** Use a tool like [http://ping-test.net/ Ping Test] to measure your ping. Don't just measure it once - measure it to the closest location to you, then measure it again to the closest location to the server (New York). If your ping is okay when measured to somewhere close to you, but becomes bad when measured to somewhere close to where our server is in New York, then that means the problem is between you and New York. It could be distance, or it could be congestion on the internet. While it is in theory possible for you to track down exactly where the bottleneck is, and try to go around it, in practice this can be complicated and is usually not worth it for temporary issues.<br />
<br />
= 3) Packet Loss Lag =<br />
* '''How to identify it''': In Windows, in the search bar, enter 'cmd.exe' and run it. You'll get a black-and-white terminal window. Enter: "ping -n 100 byond.paradisestation.org" and press return. Your screen will start filling up with text. It will take a couple of minutes to run the test. At the end, you should get a line line this: "Packets: Sent = 100, Received = 100, Lost = 0 (0% Loss)". The "Loss" percentage should really be 0%. If it is up to 2%, that's not good, but not the end of the world. If it is above 2%, then that means there's a network problem. You can try repeating this test (packet loss test) to various other locations both in your country and around the world, to try to figure out exactly where the packet loss is happening. If you get high packet loss everywhere, the problem is probably your computer / your internet connection / your area. If you only get high packet loss to the USA, then the problem is probably network equipment managing your country's connection to the USA (not much you can do about this).<br />
* '''What causes it''': one of the routers or other network devices between you and our server is unable to cope with the volume of data being sent through it, and is discarding part of the information you send in order to try to keep up with the rest of it.<br />
* '''How to fix it''':<br />
** Make sure you have broadband, if at all possible.<br />
** As with a high ping, it is recommended stop any downloads/uploads and that you use a wired connection instead of WiFi. If you have to use WiFi, you can help avoid congestion by changing your WiFi channel to a less populated one in your router settings. <br />
** Check the time of day. Are you playing SS13 just after work/school gets out in your area? Your local ISP may have its internet over-congested.<br />
** If all else fails, consider a VPN. VPNs route your connection through their network, instead of the normal network, which can, in SOME cases, help address packet loss issues. No guarantee, though. You may also need permission from the admins to use one on Paradise. <br />
<br />
= 4) Server Routing Issues =<br />
* '''How to identify it''': Typically, a huge chunk of the crew will disconnect / go SSD at once.<br />
* '''What causes it''': a network outage somewhere on the internet, between you and the server. The greater the proportion of the playerbase that disconnects at once, the closer the outage is to our server (and the less likely you can do anything about it).<br />
* '''How to fix it''': You can't. It typically resolves itself in 1-9 minutes, though. If it doesn't, poke our server host in Discord.<br />
<br />
= 5) Real Server Lag = <br />
* '''How to identify it''': Everything is slow. Not just you, but everyone and everything, and it all seems to be slowed down the same amount.<br />
* '''What causes it''': our actual server running slowly.<br />
* '''How to fix it''': Ahelp it. Admins are probably already investigating the cause.<br />
<br />
= Kyet's Troubleshooting Questions =<br />
* If you ask our host for help diagnosing/fixing your lag issue, expect to be asked these questions:<br />
** Have you noticed anyone else on the server experience the same issue, or complain about "lag", in the last 15 minutes? (this is asked first in case it tips us off to a server-side issue)<br />
** Have you quit any other heavy CPU/network programs that you are running? Any downloads, any other games?<br />
** Where in the world are you located? (country)<br />
** What is your ping to the server? (it should show up at the top right of chat)<br />
** What is your ping to somewhere else near the server? (e.g: any online ping test tool that uses a server on the US eastern seaboard, ideally New York itself)<br />
** What is your packet loss to the server? (find this out using the instructions above, it will take a few minutes to calculate)<br />
** What is your packet loss to some other server on the US eastern seaboard? (this question is going to be asked if you're connecting from outside the USA)<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Guide_to_Lag&diff=20946Guide to Lag2020-09-22T00:15:08Z<p>Kyet: </p>
<hr />
<div>'''This guide outlines the different types of "Lag" that you may get in SS13, and how to deal with each one.'''<br />
<br />
= 1) Local Computer Issues =<br />
* How to identify it: Using a different computer, even on the same connection, works fine. Alternatively: it works fine most of the time, but always seems to lag when you use certain other programs.<br />
* What causes it: something else on your computer is taking up all of your CPU or network bandwidth.<br />
* How to fix it: Stop running background programs, especially anything that's super-heavy on your network usage (like downloads) or CPU (like other games).<br />
<br />
= 2) High Ping Lag =<br />
* How to identify it: Your ping shows in the top right of the chat window, like this: "51ms". The closer you are to New York, USA, the lower it should be. Typical pings are 0-100ms for Americans, 100-200ms for Europeans, 200-300ms for people in Asia/Oceania/Australia. The higher your ping is, the more likely you are to notice "lag" in the game. If your ping is abnormally high for your location, or it ever goes above 300ms, that suggests there is a problem with your connection to the server.<br />
* What causes it: Ping is just a measurement of how long it takes you to send information to the server, and get an answer back. The further away you are from the server, the higher this will be. High ping typically means either you're physically far away from the server, your internet connection is bad, or there is a network problem between you and the server.<br />
* How to fix it: <br />
** Try to make sure that you have the best internet connection available in your area. Poor-quality connections, like dialup, are notorious for having horrible ping. You really need a broadband connection in order to do online gaming without issues.<br />
** Use a tool like [http://ping-test.net/ Ping Test] to measure your ping. Don't just measure it once - measure it to the closest location to you, then measure it again to the closest location to the server (New York). If your ping is okay when measured to somewhere close to you, but becomes bad when measured to somewhere close to where our server is in New York, then that means the problem is between you and New York. It could be distance, or it could be congestion on the internet. While it is in theory possible for you to track down exactly where the bottleneck is, and try to go around it, in practice this can be complicated and is usually not worth it for temporary issues.<br />
<br />
= 3) Packet Loss Lag =<br />
* What causes it: one of the routers or other network devices between you and our server is unable to cope with the volume of data being sent through it, and is discarding part of the information you send in order to try to keep up with the rest of it.<br />
* How to identify it: In Windows, in the search bar, enter 'cmd.exe' and run it. You'll get a black-and-white terminal window. Enter: "ping -n 100 byond.paradisestation.org" and press return. Your screen will start filling up with text. It will take a couple of minutes to run the test. At the end, you should get a line line this: "Packets: Sent = 100, Received = 100, Lost = 0 (0% Loss)". The "Loss" percentage should really be 0%. If it is up to 2%, that's not good, but not the end of the world. If it is above 2%, then that means there's a network problem. You can try repeating this test (packet loss test) to various other locations both in your country and around the world, to try to figure out exactly where the packet loss is happening. If you get high packet loss everywhere, the problem is probably your computer / your internet connection / your area. If you only get high packet loss to the USA, then the problem is probably network equipment managing your country's connection to the USA (not much you can do about this).<br />
* How to fix it:<br />
** Make sure you have broadband, if at all possible.<br />
** Check the time of day. Are you playing SS13 just after work/school gets out in your area? Your local ISP may have its internet over-congested.<br />
** If all else fails, consider a VPN. VPNs route your connection through their network, instead of the normal network, which can, in SOME cases, help address packet loss issues. No guarantee, though. You may also need permission from the admins to use one on Paradise. <br />
<br />
= 4) Server Routing Issues =<br />
* What causes it: a network outage somewhere on the internet, between you and the server.<br />
* How to identify it: Typically, a huge chunk of the crew will disconnect / go SSD at once.<br />
* How to fix it: You can't. It typically resolves itself in 1-9 minutes, though. If it doesn't, poke our server host in Discord.<br />
<br />
= 5) Real Server Lag = <br />
* What causes it: our actual server running slowly.<br />
* How to identify it: Everything is slow. Not just you, but everyone and everything, and it all seems to be slowed down the same amount.<br />
* How to fix it: Ahelp it. Admins are probably already investigating the cause.<br />
<br />
= Kyet's Troubleshooting Questions =<br />
* If you ask our host for help diagnosing/fixing your lag issue, expect to be asked these questions:<br />
** Have you noticed anyone else on the server experience the same issue, or complain about "lag", in the last 15 minutes? (this is asked first in case it tips us off to a server-side issue)<br />
** Have you quit any other heavy CPU/network programs that you are running? Any downloads, any other games?<br />
** Where in the world are you located? (country)<br />
** What is your ping to the server? (it should show up at the top right of chat)<br />
** What is your ping to somewhere else near the server? (e.g: any online ping test tool that uses a server on the US eastern seaboard, ideally New York itself)<br />
** What is your packet loss to the server? (find this out using the instructions above, it will take a few minutes to calculate)<br />
** What is your packet loss to some other server on the US eastern seaboard? (this question is going to be asked if you're connecting from outside the USA)<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Guides&diff=20945Guides2020-09-22T00:12:27Z<p>Kyet: added guide to lag</p>
<hr />
<div>{{Glossarytable}}<br />
== Recommended ==<br />
You're new to Paradise and want to learn? Here's what you do!<br />
<br />
* Read the [https://nanotrasen.se/forum/index.php?/topic/9646-server-rules Rules].<br />
* If you're new to Space Station 13 in general, read the [[Guide for beginners]] and [[Glossary]]<br />
* If you're new to roleplay in general, read the [[A_Crash_Course_In_Roleplaying|Crash Course In Roleplaying]]<br />
* Read the [[Lore]] page. Server lore here differs from other servers, so please read it for insight on the station and various species on board.<br />
* When you play as a job you haven't played before, always look over the wiki page for that job. Read the overview box at the top, and have a glance over all the linked guides.<br />
* When you join the round as Security, take special note of these pages:<br />
** [[Standard Operating Procedure]]<br />
** [[Space Law]]<br />
* When you join the round as a Head of Command, read [[Chain of Command]] and pay extra attention to its relevant [[Standard Operating Procedure]] page.<br />
<br />
== General Guides ==<br />
<br />
Guides to important basic concepts and mechanics.<br />
<br />
*[[File:Pen.png|32px|link=Job Selection and Assignment]] [[Job Selection and Assignment]]<br />
*[[File:Wrench.png|32px|link=Guide to Construction]] [[Guide to Construction]]<br />
*[[File:spacelaw.png|32px|link=Space Law]] [[Space Law|Guide to Space Law]] <br />
*[[file:Paper_bin.png|32px|link=Guide to Paperwork]] [[Guide to Paperwork]]<br />
*[[File:computer.gif|32px|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]<br />
*[[File:computer.gif|32px|link=Guide to Lag]] [[Guide to Lag]]<br />
*[[File:pirate.gif|32px|link=Combat]] [[Guide to Combat]]<br />
*[[File:Wirecutters.png|32px|link=Hacking]] [[Hacking|Guide to Hacking]]<br />
*[[File:Faxmachine.gif|32px|link=Guide to Faxes]] [[Guide to Faxes]]<br />
*[[File:Meteor.gif|32px|link=Random_events]] [[Random events|Random Events]]<br />
*[[File:KarmaS.gif|32px|link=Karma System]] [[Karma System]]<br />
*[[File:Ghost.png|32px|link=Death]] [[Death]]<br />
<br />
== Job Guides ==<br />
<br />
Guides to specific occupations. Some jobs have additional content written on their [[Roles|description page]].<br />
<br />
=== Engineering/Atmospherics Guides ===<br />
*[[File:Blue Toolbox.png|32px|link=Guide to Engineering]] [[Guide to Engineering]]<br />
*[[File:Singularity2.png|32px|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]<br />
*[[File:Tesla_ball.gif|32px|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]<br />
*[[File:solar.png|32px|link=Solars]] [[Solars|Guide to Solar Arrays]]<br />
*[[File:telecommunications.png|32px|link=Hacking]] [[Telecommunications|Guide to Telecoms]]<br />
*[[File:pipetank.png|32px|link=Atmospherics]] [[Guide to Atmospherics]]<br />
*[[File:Generic atmos.png|32px|link=Gas Turbine]] [[Gas Turbine|Guide to the Gas Turbine]]<br />
*[[File:TEG.png|32px|link=Thermoelectric Generator]] [[Thermoelectric Generator|Guide to the Thermoelectric Generator]]<br />
*[[File:Supermatter.png|32px|link=Supermatter Engine]] [[Supermatter Engine|Guide to the Supermatter]]<br />
<br />
=== Medical Guides ===<br />
*[[File:Healthanalyzer.png|32px|link=Guide to Medical]] [[Guide to Medical]]<br />
*[[File:Cryogenic2.png|32px|link=Guide to Cadavers]] [[Guide to Cadavers]]<br />
*[[File:surgery.png|32px|link=Surgery]] [[Surgery|Guide to Surgery]]<br />
*[[File:Beaker.png|32px|link=Guide to Chemistry]] [[Guide to Chemistry]]<br />
*[[File:virocrate.png|32px|link=Guide to Virology]] [[Guide to Virology]]<br />
*[[File:Healthanalyzer.png|32px|link=Guide to Genetics]] [[Guide to Genetics]]<br />
<br />
=== Science Guides ===<br />
*[[File:xray.png|32px|link=Guide to Research and Development]] [[Guide to Research and Development]]<br />
*[[File:Powerdrill.png|32px|link=Guide to Advanced Construction]] [[Guide to Advanced Construction]]<br />
*[[File:Explosivebombthatgoesboom.png|32px|link=Guide to toxins]] [[Guide to Toxins]]<br />
*[[File:Clustergrenade.png|32px|link=Guide to Chemical Research]] [[Guide to Chemical Research]]<br />
*[[File:slime.png|32px|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]<br />
*[[File:Cyborg.png|32px|link=Guide to Robotics]] [[Guide to Robotics]]<br />
*[[File:Protolathe.png|32px|link=E.X.P.E.R.I-MENTOR]] [[Guide to the E.X.P.E.R.I-MENTOR]]<br />
*[[File:telepad2.gif|32px|link=Guide to telescience]] [[Guide to telescience|Guide to Telescience]]<br />
*[[File:Quantumpad.png|32px|link=Guide to Teleportation]] [[Guide to Teleportation]]<br />
<br />
=== Other Departmental Guides ===<br />
*[[File:StunBaton.gif|32px|link=Guide to Security]] [[Guide to Security]]<br />
*[[File:Pickaxe.png|32px|link=Guide to Mining]] [[Guide to Mining]]<br />
*[[File:hydro.png|32px|link=Guide to Hydroponics]] [[Guide to Hydroponics]]<br />
*[[File:burger.png|32px|link=Guide to Food and Drinks]] [[Guide to Food and Drinks]]<br />
<br />
== Antagonist Guides ==<br />
<br />
Guides to various antagonists, and their respective equipment.<br />
<br />
*[[File:Lowpowerexplosivecharge.gif |32px|link=Identifying Antagonists]] [[Identifying Antagonists|Guide to Identifying Antagonists]]<br />
*[[File:Nuke.png|32px|link=Nuclear Agent]] [[Nuclear Agent|Guide to Nuclear Emergency]]<br />
*[[File:Alien.png|32px|32px|link=Xenos]] [[Xenos|Guide to Xenomorph]]<br />
*[[File:AIstatic.gif|32px|link=Guide to Malfunction]] [[Guide to Malfunction]]<br />
*[[File:Wizard.png|32px|32px|link=Wizard]] [[Wizard|Guide to Wizarding]]<br />
*[[File:Sword.gif|32px|link=Traitor]] [[Traitor|Guide to Traitoring]]<br />
*[[File:Emag.png|32px|link=E-maggable objects]] [[E-maggable objects|E-maggable Objects]]<br />
<br />
== Misc. Guides ==<br />
<br />
Assorted guides and help pages on various subjects.<br />
<br />
*[[File:SyndiPDA.png|32px|link=Nano-Mob Hunter Go]] [[Nano-Mob Hunter Go|Guide to Nano-Mob Hunter GO!]]<br />
*[[File:Satt.png|32px|link=Station goals]] [[Station goals|Guide to Station Goals]]<br />
*[[File:Blue Toolbox.png|32px|link=Robust]] [[Robust|Guide to Robust]]<br />
*[[File:Runtime.png|32px|link=Pets]] [[Pets|Station Pets]]<br />
*[[File:Megaphone.png|32px|link=Languages]] [[Languages]]<br />
*[[File:IntelliCard.png|32px|link=AI Modules]] [[AI Modules]]<br />
*[[File:Carp.gif|32px|link=Lore#Species]] [[Lore#Species|Species]] <br />
*[[File:Piano.jpg|32px|Guide to Playing Music]] [[Songs]]<br />
*[[File:Filingcabopen.png|32px|link=Glossary]] [[Glossary]]<br />
*[[File:SpaceHelmet.png|32px|link=Guide_to_Space_Exploration]] [[Guide_to_Space_Exploration|Space Exploration]]<br />
<br />
== Scripting, Tool, and Contribution Guides ==<br />
<br />
Guides related to server hosting, scripting, wiki-editing, and more.<br />
<br />
*[[File:evilcrab.png|32px|link=Starter guide to admin tools]] [[Starter guide to admin tools]]<br />
*[[File:Teleportstation.gif|32px|link=Install]] [[Install|Set up your own server, running Paracode]]<br />
*[[File:Documents.png|32px|link=Guide to Editing the Wiki]] [[Guide to Editing the Wiki]]<br />
*[[File:Laptop.png|32px|link=SS13_for_experienced_programmers]] [[SS13 for Experienced Programmers]]<br />
*[[File:Broad.gif|32px|link=Contributing to Paracode]] [[Contributing to Paracode]]<br />
*[[File:Rndserver.png|32px|link=Setting up the Database]] [[Setting up the Database|Setting up the Database]]<br />
*[[File:Folder.png|32px|link=NanoUI]] [[NanoUI|Guide to NanoUI]]<br />
<br />
[[Category:Guides for New Players]][[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Guide_to_Lag&diff=20944Guide to Lag2020-09-22T00:04:05Z<p>Kyet: </p>
<hr />
<div>This guide outlines the different types of "Lag" that you may get in SS13, and how to deal with each one.<br />
<br />
= 1) Local Computer Issues =<br />
* How to identify it: Using a different computer, even on the same connection, works fine. Alternatively: it works fine most of the time, but always seems to lag when you use certain other programs.<br />
* What causes it: something else on your computer is taking up all of your CPU or network bandwidth.<br />
* How to fix it: Stop running background programs, especially anything that's super-heavy on your network usage (like downloads) or CPU (like other games).<br />
<br />
= 2) High Ping Lag =<br />
* How to identify it: Your ping shows in the top right of the chat window, like this: "51ms". The closer you are to New York, USA, the lower it should be. Typical pings are 0-100ms for Americans, 100-200ms for Europeans, 200-300ms for people in Asia/Oceania/Australia. The higher your ping is, the more likely you are to notice "lag" in the game. If your ping is abnormally high for your location, or it ever goes above 300ms, that suggests there is a problem with your connection to the server.<br />
* What causes it: Ping is just a measurement of how long it takes you to send information to the server, and get an answer back. The further away you are from the server, the higher this will be. High ping typically means either you're physically far away from the server, your internet connection is bad, or there is a network problem between you and the server.<br />
* How to fix it: <br />
** Try to make sure that you have the best internet connection available in your area. Poor-quality connections, like dialup, are notorious for having horrible ping. You really need a broadband connection in order to do online gaming without issues.<br />
** Use a tool like [http://ping-test.net/ Ping Test] to measure your ping. Don't just measure it once - measure it to the closest location to you, then measure it again to the closest location to the server (New York). If your ping is okay when measured to somewhere close to you, but becomes bad when measured to somewhere close to where our server is in New York, then that means the problem is between you and New York. It could be distance, or it could be congestion on the internet. While it is in theory possible for you to track down exactly where the bottleneck is, and try to go around it, in practice this can be complicated and is usually not worth it for temporary issues.<br />
<br />
= 3) Packet Loss Lag =<br />
* What causes it: one of the routers or other network devices between you and our server is unable to cope with the volume of data being sent through it, and is discarding part of the information you send in order to try to keep up with the rest of it.<br />
* How to identify it: In Windows, in the search bar, enter 'cmd.exe' and run it. You'll get a black-and-white terminal window. Enter: "ping -n 100 byond.paradisestation.org" and press return. Your screen will start filling up with text. It will take a couple of minutes to run the test. At the end, you should get a line line this: "Packets: Sent = 100, Received = 100, Lost = 0 (0% Loss)". The "Loss" percentage should really be 0%. If it is up to 2%, that's not good, but not the end of the world. If it is above 2%, then that means there's a network problem. You can try repeating this test (packet loss test) to various other locations both in your country and around the world, to try to figure out exactly where the packet loss is happening. If you get high packet loss everywhere, the problem is probably your computer / your internet connection / your area. If you only get high packet loss to the USA, then the problem is probably network equipment managing your country's connection to the USA (not much you can do about this).<br />
* How to fix it:<br />
** Make sure you have broadband, if at all possible.<br />
** Check the time of day. Are you playing SS13 just after work/school gets out in your area? Your local ISP may have its internet over-congested.<br />
** If all else fails, consider a VPN. VPNs route your connection through their network, instead of the normal network, which can, in SOME cases, help address packet loss issues. No guarantee, though. You may also need permission from the admins to use one on Paradise. <br />
<br />
= 4) Server Routing Issues =<br />
* What causes it: a network outage somewhere on the internet, between you and the server.<br />
* How to identify it: Typically, a huge chunk of the crew will disconnect / go SSD at once.<br />
* How to fix it: You can't. It typically resolves itself in 1-9 minutes, though. If it doesn't, poke our server host in Discord.<br />
<br />
= 5) Real Server Lag = <br />
* What causes it: our actual server running slowly.<br />
* How to identify it: Everything is slow. Not just you, but everyone and everything, and it all seems to be slowed down the same amount.<br />
* How to fix it: Ahelp it. Admins are probably already investigating the cause.<br />
<br />
= Kyet's Troubleshooting Questions =<br />
* If you ask our host for help diagnosing/fixing your lag issue, expect to be asked these questions:<br />
** Have you noticed anyone else on the server experience the same issue, or complain about "lag", in the last 15 minutes? (this is asked first in case it tips us off to a server-side issue)<br />
** Have you quit any other heavy CPU/network programs that you are running? Any downloads, any other games?<br />
** Where in the world are you located? (country)<br />
** What is your ping to the server? (it should show up at the top right of chat)<br />
** What is your ping to somewhere else near the server? (e.g: any online ping test tool that uses a server on the US eastern seaboard, ideally New York itself)<br />
** What is your packet loss to the server? (find this out using the instructions above, it will take a few minutes to calculate)<br />
** What is your packet loss to some other server on the US eastern seaboard? (this question is going to be asked if you're connecting from outside the USA)<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Guide_to_Lag&diff=20943Guide to Lag2020-09-22T00:03:50Z<p>Kyet: </p>
<hr />
<div>This guide outlines the different types of "Lag" that you may get in SS13, and how to deal with each one.<br />
<br />
= 1) Local Computer Issues =<br />
* How to identify it: Using a different computer, even on the same connection, works fine. Alternatively: it works fine most of the time, but always seems to lag when you use certain other programs.<br />
* What causes it: something else on your computer is taking up all of your CPU or network bandwidth.<br />
* How to fix it: Stop running background programs, especially anything that's super-heavy on your network usage (like downloads) or CPU (like other games).<br />
<br />
= 2) High Ping Lag =<br />
* How to identify it: Your ping shows in the top right of the chat window, like this: "51ms". The closer you are to New York, USA, the lower it should be. Typical pings are 0-100ms for Americans, 100-200ms for Europeans, 200-300ms for people in Asia/Oceania/Australia. The higher your ping is, the more likely you are to notice "lag" in the game. If your ping is abnormally high for your location, or it ever goes above 300ms, that suggests there is a problem with your connection to the server.<br />
* What causes it: Ping is just a measurement of how long it takes you to send information to the server, and get an answer back. The further away you are from the server, the higher this will be. High ping typically means either you're physically far away from the server, your internet connection is bad, or there is a network problem between you and the server.<br />
* How to fix it: <br />
** Try to make sure that you have the best internet connection available in your area. Poor-quality connections, like dialup, are notorious for having horrible ping. You really need a broadband connection in order to do online gaming without issues.<br />
** Use a tool like [http://ping-test.net/ Ping Test] to measure your ping. Don't just measure it once - measure it to the closest location to you, then measure it again to the closest location to the server (New York). If your ping is okay when measured to somewhere close to you, but becomes bad when measured to somewhere close to where our server is in New York, then that means the problem is between you and New York. It could be distance, or it could be congestion on the internet. While it is in theory possible for you to track down exactly where the bottleneck is, and try to go around it, in practice this can be complicated and is usually not worth it for temporary issues.<br />
<br />
= 3) Packet Loss Lag =<br />
* What causes it: one of the routers or other network devices between you and our server is unable to cope with the volume of data being sent through it, and is discarding part of the information you send in order to try to keep up with the rest of it.<br />
* How to identify it: In Windows, in the search bar, enter 'cmd.exe' and run it. You'll get a black-and-white terminal window. Enter: "ping -n 100 byond.paradisestation.org" and press return. Your screen will start filling up with text. It will take a couple of minutes to run the test. At the end, you should get a line line this: "Packets: Sent = 100, Received = 100, Lost = 0 (0% Loss)". The "Loss" percentage should really be 0%. If it is up to 2%, that's not good, but not the end of the world. If it is above 2%, then that means there's a network problem. You can try repeating this test (packet loss test) to various other locations both in your country and around the world, to try to figure out exactly where the packet loss is happening. If you get high packet loss everywhere, the problem is probably your computer / your internet connection / your area. If you only get high packet loss to the USA, then the problem is probably network equipment managing your country's connection to the USA (not much you can do about this).<br />
* How to fix it:<br />
** Make sure you have broadband, if at all possible.<br />
** Check the time of day. Are you playing SS13 just after work/school gets out in your area? Your local ISP may have its internet over-congested.<br />
** If all else fails, consider a VPN. VPNs route your connection through their network, instead of the normal network, which can, in SOME cases, help address packet loss issues. No guarantee, though. You may also need permission from the admins to use one on Paradise. <br />
<br />
= 4) Server Routing Issues =<br />
* What causes it: a network outage somewhere on the internet, between you and the server.<br />
* How to identify it: Typically, a huge chunk of the crew will disconnect / go SSD at once.<br />
* How to fix it: You can't. It typically resolves itself in 1-9 minutes, though. If it doesn't, poke our server host in Discord.<br />
<br />
= 5) Real Server Lag = <br />
* What causes it: our actual server running slowly.<br />
* How to identify it: Everything is slow. Not just you, but everyone and everything, and it all seems to be slowed down the same amount.<br />
* How to fix it: Ahelp it. Admins are probably already investigating the cause.<br />
<br />
= Kyet's Troubleshooting Questions =<br />
* If you ask our host for help diagnosing/fixing your lag issue, expect to be asked these questions:<br />
** Have you noticed anyone else on the server experience the same issue, or complain about "lag" in the last 15 minutes? (this is asked first in case it tips us off to a server-side issue)<br />
** Have you quit any other heavy CPU/network programs that you are running? Any downloads, any other games?<br />
** Where in the world are you located? (country)<br />
** What is your ping to the server? (it should show up at the top right of chat)<br />
** What is your ping to somewhere else near the server? (e.g: any online ping test tool that uses a server on the US eastern seaboard, ideally New York itself)<br />
** What is your packet loss to the server? (find this out using the instructions above, it will take a few minutes to calculate)<br />
** What is your packet loss to some other server on the US eastern seaboard? (this question is going to be asked if you're connecting from outside the USA)<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Guide_to_Lag&diff=20942Guide to Lag2020-09-22T00:01:47Z<p>Kyet: </p>
<hr />
<div>This guide outlines the different types of "Lag" that you may get in SS13, and how to deal with each one.<br />
<br />
= 1) Local Computer Issues =<br />
* How to identify it: Using a different computer, even on the same connection, works fine. Alternatively: it works fine most of the time, but always seems to lag when you use certain other programs.<br />
* What causes it: something else on your computer is taking up all of your CPU or network bandwidth.<br />
* How to fix it: Stop running background programs, especially anything that's super-heavy on your network usage (like downloads) or CPU (like other games).<br />
<br />
= 2) High Ping Lag =<br />
* How to identify it: Your ping shows in the top right of the chat window, like this: "51ms". The closer you are to New York, USA, the lower it should be. Typical pings are 0-100ms for Americans, 100-200ms for Europeans, 200-300ms for people in Asia/Oceania/Australia. The higher your ping is, the more likely you are to notice "lag" in the game. If your ping is abnormally high for your location, or it ever goes above 300ms, that suggests there is a problem with your connection to the server.<br />
* What causes it: Ping is just a measurement of how long it takes you to send information to the server, and get an answer back. The further away you are from the server, the higher this will be. High ping typically means either you're physically far away from the server, your internet connection is bad, or there is a network problem between you and the server.<br />
* How to fix it: <br />
** Try to make sure that you have the best internet connection available in your area. Poor-quality connections, like dialup, are notorious for having horrible ping. You really need a broadband connection in order to do online gaming without issues.<br />
** Use a tool like [http://ping-test.net/ Ping Test] to measure your ping. Don't just measure it once - measure it to the closest location to you, then measure it again to the closest location to the server (New York). If your ping is okay when measured to somewhere close to you, but becomes bad when measured to somewhere close to where our server is in New York, then that means the problem is between you and New York. It could be distance, or it could be congestion on the internet. While it is in theory possible for you to track down exactly where the bottleneck is, and try to go around it, in practice this can be complicated and is usually not worth it for temporary issues.<br />
<br />
= 3) Packet Loss Lag =<br />
* What causes it: one of the routers or other network devices between you and our server is unable to cope with the volume of data being sent through it, and is discarding part of the information you send in order to try to keep up with the rest of it.<br />
* How to identify it: In Windows, in the search bar, enter 'cmd.exe' and run it. You'll get a black-and-white terminal window. Enter: "ping -n 100 byond.paradisestation.org" and press return. Your screen will start filling up with text. It will take a couple of minutes to run the test. At the end, you should get a line line this: "Packets: Sent = 100, Received = 100, Lost = 0 (0% Loss)". The "Loss" percentage should really be 0%. If it is up to 2%, that's not good, but not the end of the world. If it is above 2%, then that means there's a network problem. You can try repeating this test (packet loss test) to various other locations both in your country and around the world, to try to figure out exactly where the packet loss is happening. If you get high packet loss everywhere, the problem is probably your computer / your internet connection / your area. If you only get high packet loss to the USA, then the problem is probably network equipment managing your country's connection to the USA (not much you can do about this).<br />
* How to fix it:<br />
** Make sure you have broadband, if at all possible.<br />
** Check the time of day. Are you playing SS13 just after work/school gets out in your area? Your local ISP may have its internet over-congested.<br />
** If all else fails, consider a VPN. VPNs route your connection through their network, instead of the normal network, which can, in SOME cases, help address packet loss issues. No guarantee, though. You may also need permission from the admins to use one on Paradise. <br />
<br />
= 4) Server Routing Issues =<br />
* What causes it: a network outage somewhere on the internet, between you and the server.<br />
* How to identify it: Typically, a huge chunk of the crew will disconnect / go SSD at once.<br />
* How to fix it: You can't. It typically resolves itself in 1-9 minutes, though. If it doesn't, poke our server host in Discord.<br />
<br />
= 5) Real Server Lag = <br />
* What causes it: our actual server running slowly.<br />
* How to identify it: Everything is slow. Not just you, but everyone and everything, and it all seems to be slowed down the same amount.<br />
* How to fix it: Ahelp it. Admins are probably already investigating the cause.<br />
<br />
= Kyet's Troubleshooting Questions =<br />
* If you ask our host for help diagnosing/fixing your lag issue, expect to be asked these questions:<br />
** Have you quit any other heavy CPU/network programs that you are running? Any downloads, any other games?<br />
** Where in the world are you located? (country)<br />
** What is your ping to the server? (it should show up at the top right of chat)<br />
** What is your ping to somewhere else near the server? (e.g: any online ping test tool that uses a server on the US eastern seaboard, ideally New York itself)<br />
** What is your packet loss to the server? (find this out using the instructions above, it will take a few minutes to calculate)<br />
** What is your packet loss to some other server on the US eastern seaboard? (this question is going to be asked if you're connecting from outside the USA)<br />
** Have you noticed anyone else on the server experience the same issue, or complain about "lag" in the last 15 minutes?<br />
<br />
[[Category:Guides]]</div>Kyethttps://paradisestation.org/wiki/index.php?title=Guide_to_Lag&diff=20941Guide to Lag2020-09-21T23:50:51Z<p>Kyet: initial version</p>
<hr />
<div>This guide outlines the different types of "Lag" that you may get in SS13, and how to deal with each one.<br />
<br />
= 1) Local Computer Issues =<br />
* How to identify it: Using a different computer, even on the same connection, works fine. Alternatively: it works fine most of the time, but always seems to lag when you use certain other programs.<br />
* What causes it: something else on your computer is taking up all of your CPU or network bandwidth.<br />
* How to fix it: Stop running background programs, especially anything that's super-heavy on your network usage (like downloads) or CPU (like other games).<br />
<br />
= 2) High Ping Lag =<br />
* How to identify it: Your ping shows in the top right of the chat window, like this: "51ms". The closer you are to New York, USA, the lower it should be. Typical pings are 0-100ms for Americans, 100-200ms for Europeans, 200-300ms for people in Asia/Oceania/Australia. The higher your ping is, the more likely you are to notice "lag" in the game. If your ping is abnormally high for your location, or it ever goes above 300ms, that suggests there is a problem with your connection to the server.<br />
* What causes it: Ping is just a measurement of how long it takes you to send information to the server, and get an answer back. The further away you are from the server, the higher this will be. High ping typically means either you're physically far away from the server, your internet connection is bad, or there is a network problem between you and the server.<br />
* How to fix it: <br />
** Try to make sure that you have the best internet connection available in your area. Poor-quality connections, like dialup, are notorious for having horrible ping. You really need a broadband connection in order to do online gaming without issues.<br />
** Use a tool like [http://ping-test.net/ Ping Test] to measure your ping. Don't just measure it once - measure it to the closest location to you, then measure it again to the closest location to the server (New York). If your ping is okay when measured to somewhere close to you, but becomes bad when measured to somewhere close to where our server is in New York, then that means the problem is between you and New York. It could be distance, or it could be congestion on the internet. While it is in theory possible for you to track down exactly where the bottleneck is, and try to go around it, in practice this can be complicated and is usually not worth it for temporary issues.<br />
<br />
= 3) Packet Loss Lag =<br />
* What causes it: one of the routers or other network devices between you and our server is unable to cope with the volume of data being sent through it, and is discarding part of the information you send in order to try to keep up with the rest of it.<br />
* How to identify it: In Windows, in the search bar, enter 'cmd.exe' and run it. You'll get a black-and-white terminal window. Enter: "ping -n 100 byond.paradisestation.org" and press return. Your screen will start filling up with text. It will take a couple of minutes to run the test. At the end, you should get a line line this: "Packets: Sent = 100, Received = 100, Lost = 0 (0% Loss)". The "Loss" percentage should really be 0%. If it is up to 2%, that's not good, but not the end of the world. If it is above 2%, then that means there's a network problem. You can try repeating this test (packet loss test) to various other locations both in your country and around the world, to try to figure out exactly where the packet loss is happening. If you get high packet loss everywhere, the problem is probably your computer / your internet connection / your area. If you only get high packet loss to the USA, then the problem is probably network equipment managing your country's connection to the USA (not much you can do about this).<br />
* How to fix it:<br />
** Make sure you have broadband, if at all possible.<br />
** Check the time of day. Are you playing SS13 just after work/school gets out in your area? Your local ISP may have its internet over-congested.<br />
** If all else fails, consider a VPN. VPNs route your connection through their network, instead of the normal network, which can, in SOME cases, help address packet loss issues. No guarantee, though.<br />
<br />
= 4) Server Routing Issues =<br />
* What causes it: a network outage somewhere on the internet, between you and the server.<br />
* How to identify it: Typically, a huge chunk of the crew will disconnect / go SSD at once.<br />
* How to fix it: You can't. It typically resolves itself in 1-9 minutes, though. If it doesn't, poke our server host in Discord.<br />
<br />
= 5) Real Server Lag = <br />
* What causes it: our actual server running slowly.<br />
* How to identify it: Everything is slow. Not just you, but everyone and everything, and it all seems to be slowed down the same amount.<br />
* How to fix it: Ahelp it. Admins are probably already investigating the cause.<br />
<br />
<br />
[[Category:Guides]]</div>Kyet