EMP effects

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EMPs or, Electromagnetic Pulses is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from grenades, Singularities, Implants, and other sources.


If a container is EMP'd, then everything in that container will be effected.

Effects

Item Description
Airlock
Airlock.gif
Has a chance to force open, remove power to, or electrify airlocks.
APC
APC.png
Reduces amount of power stored in the APC's battery.
Arcade Machines/Claw Game
Arcademachine.png
Has a chance to turn off, blow up, or spit out tickets/prizes.
Cloner
Clone.gif
Will malfunction and do awful things to the occupant.
Computers
Consoles.gif
Has a chance to break computer screens, which will require repairs before use.
Fire Alarms
Firealarm.png
Has a chance to trigger the fire alarm.
Cameras
Cameraemp.gif
Temporarily deactivates the camera.
Status displays
AIbsod.png
Sets the status display to the BSOD display.
Intercoms, headsets, and bounced radios
Comms.gif
Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
Shield Generator
Shield Projector.gif
Has a chance to disable the shield
Sleeper
Sleeper.gif
Ejects the patient out of the sleeper.
Space Heater
Space Heater.gif
Will reduce charge of its power cell and turn it off temporarily.
Turrets
Turret.PNG
Temporarily disables the turret.
Turret Control
Turretcontrol.png
Turns off the turrets temporarily.
Exosuits
Most common mechs.gif
Deals brute damage, slightly drains energy level and has a chance to disable various systems.
Pacman Generators
Pacman generators.gif
Will explode if it's running, otherwise will just break it.
Windoor
Windoor.png
Has a 20% chance to open the windoor
Item Description
Chameleon Clothing
Chameleon jumpsuit.gif
Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
Flashes
Flash.png
Sets off the flash and causes it to burn out instantly.
Energy Weapons
Taser.gif
Will completely deplete the weapon’s charge.
Lazarus Injector
Lazarusinjector.png
Will cause it to malfunction.
Stun Baton
Stun Baton.gif
Will reduce the charge by only 10%
SMES
SMES.png
Has a chance to explode, spark and produce smoke, or drain the SMES by up to 100,000 watts.
Syndicate Teleporter
Syndi Teleporter.gif
Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence.
Reactive Teleport Armor
Teleportarmor.png
Disables it for 5–10 seconds based on the severity of the EMP, must be turn backed on manually by the user.
Wall Flash
WallFlash.gif
Has a 75% chance to set off flash.
Item Description
Barsign
Haywirebarsign.gif
Breaks the barsign, making it cycle between different displays rapidly.
Locked Lockers/Crates
Locker.png
Has a chance to unlock any locked crate/locker.
Light Switch
Lightswitch.png
Will flip the light switch
Defibrillator
Defibrillator.gif
Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
GPS
GPS.png
Disables the GPS for 30 seconds.
Handheld Defibrillator
Handheld defib.png
Will instantly stun and sleep someone on harm intent, also has a 10% chance to cause a heart attack.
Holodeck Computer
Computer Solar.png
Will shutdown the Holodeck
Igniter
Igniter.png
Will spark the igniter.
Power Cells
Power cell.png
Will reduce the power in the cell by up to 1000 watts.
SmartFridge
Smartfridge.png
has a 40% chance to emag the fridge.
Item Description
Cyborgs
Cyborg.png
Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
AI
AI.gif
Disables most of its functions temporarily, blinds it and deals small amount of brute damage. Additionally has a 30% chance to either force a shuttle call or sent the AI's view back to their core.
IPC
IPC.png
Will damage an IPC player and put them into a crit state.
Bots
Bots.gif
Temporarily turns the bot off.
Maintenance Drone
Maintenance drone.png
Severely damages it and disables it temporarily.
Minebot
Mining drone.png
Will do up to 100 damage to the minebot
Combat Drone
Combatdrone.png
Will disable the drone.
PAI
PAImobile.gif
The PAI will be disabled for 2 minutes and it has a 66% chance of either having its directives changed or being unbinded from its master.
Mass Driver
Massdriver.png
Will cause the Mass driver to eject whatever is in it.
M.U.L.E Bot
Mulebot.png
Will reduce the charge in the Mulebot and EMP whatever it is carrying.
Robotic Brain
Robotic brain.png
Will cause varying brain damage to the brain.
Swarmer
Swarmer.png
Deals huge amount of damage.
Swarmer's Beacon
Swarmerbeacon.png
Deals some damage.
Cybernetic Organs
Cybernetic heart.gif
Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, etc.
Item Description
CNS Rebooter Implant
CNS rebooter.png
Stuns the user.
Death Alarm Implanter
Implant.png
Will set off the alarm alerting over general comms that "so and so has died", in a random location.
Anti Drop Implant
Antidrop.png
Throws all items the user is holding in their hands regardless of whether they are being held using the implant or not.
Hud Implants
SechudImplant.png
Obstructs the vision of the user for short period of time.
Reviver Implant
Reviver.png
Stops the user's heart.
Nutriment pump implant.png

Nutriment Pump Implant

Upon being EMP'd it will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant.
Nutriment pump implant PLUS.png

Nutriment Pump Plus Implant

Upon being EMP'd it will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant.