Lavaland Elites are powerful mobs that can be summoned on Lavaland through a pulsating tumor. Once spawned they will relentlessly attempt to kill the player who summoned them using special abilities unique to their mob type. Each Elite type comes with its own set of powers, strengths, and weaknesses. Elites can become player possessed if the summoner uses a legion core on the tumor, this will make the fight much harder but the loot dropped will be better. Once summoned the summoner will have to fight until either they or the elite dies after which the arena walls will no longer constrain the winner.
Lavaland Elites can only be summoned through Pulsating Tumors which show up as "Menacing Signals" on the GPS. At least one tumor is guaranteed to spawn, although it's possible that more will generate. Upon interacting with a tumor, it will do a few things: one, the summoner will be informed if the summoning was successful and a message sent out to ghosts; two, it will immediately cordon off the surrounding area with an arena barrier preventing the elite and summoner from leaving; three, after three seconds, an AI-controlled elite will spawn and immediately begin attacking the summoner.
Player Controlled Elites
If a player decides that they want a bigger challenge, or that they want better loot, they can use a legion core on the tumor to "boost" it. If a tumor is boosted, trying to summon it will yield a slightly different result. Observing players will be prompted to become the Elite and after roughly 25 seconds, the new player-controlled elite will spawn. If no ghosts decide to become an elite, instead nothing will spawn and the summoner will be informed that "the stirring stops and nothing emerges. Perhaps try again later." Player Controlled Elites will be much more difficult to fight and it is not uncommon for the summoner (especially those unprepared) to be swiftly annihilated. The "AI" for the player-controlled elites are much smarter, craftier, and quick to respond as compared to their simpler counterparts.
Killing the AI-controlled Elite drops a generic Necropolis Chest that you would normally get from destroying a lavaland tendril. The pulsating tumor will also disappear, along with its GPS signal. However, when you kill a boosted (player-controlled) elite mob, there is a 50% chance that it will either drop a tumor shard or a special type of loot unique to the Elite Mob. Do note that if you do lose to a boosted elite mob, it'll be freed and released to create general havoc. This freed Elite Mob has its health reduced to 40% and does not regenerate health naturally, although it can heal by standing on top of a pulsating tumor.\
Note: If the Elite is killed outside the arena, the tumor will not register the elite's death and the elite will have to be resummoned and fought in order to get the loot.
All elites are different from each other due to their varying special ability and attributes. Each one must be fought and played in respect to their strengths and weaknesses.
|A towering skeleton, embodying the terrifying power of Legion. |
Melee Damage: 35
An AI-controlled Legionnaire will simply use these abilities whenever they're available. If it's controlled by a ghost, they can conserve these abilities or somehow combo them together.
- Legionnaire Charge (Cooldown: 4 seconds): After a short half-second windup, Legionnaire charges forward 4 tiles. If it makes contact with a mob, it will deal a whopping 50 damage and fling its target forward considerably. Whilst charging, a player-controlled Legionnaire can adjust its path slightly. Best to be careful, as getting hit by this ability can be crippling.
- Skull Detach (Cooldown: 1 second): Legionnaire detaches its skull, which will then chase its target around. The skull has 80 health, but if the skull is destroyed, a new skull simply regenerates back onto Legionnaire's head. At 100% health, it will deal 20 brute damage, but if it goes below 50% health, the skull will start dealing 30 damage, and below 25% health, the skull will begin dealing 40 damage. The legionnaire can also use this ability again to recall its skull back to its body. It can control the skull by clicking terrain with the middle-mouse button.
- Bone Bonfire (Cooldown: 0.5 seconds): If there exists no Bone Bonfire, Legionnaire will place one at its current location. If there exists a Bone Bonfire, using this ability will swap locations between the Legionnaire and the Bone Bonfire. The Bone Bonfire has 100 health, and can be destroyed. If a mob walks over the Bone Bonfire, it is set aflame.
- Smoke Spew (Cooldown: 4 seconds): If Legionnaire's skull is detached, then a plume of smoke will spew from the skull. If Legionnaire's skull is not detached, then a plume of smoke will spew from its current location. This smoke can obscure vision and make mobs cough, leading to them dropping their inhand items.
- Tumor Shard - 50% chance of dropping from a boosted (sentient) Legionnaire
- Legionnaire Spine - 50% chance of dropping from a boosted (sentient) Legionnaire. You can attach it to your Kinetic Crusher so that when you detonate a mark, there is a 20% chance to spawn a legion skull, which will attack its target for 10 seconds before despawning. If used in hand the spine will summon legion skulls with a 4-second cooldown between skulls.