Difference between revisions of "AI Modules"
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!Asimov | !Asimov | ||
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'''Law 1:''' You | '''Law 1:''' You may not injure a human being or, through inaction, allow a human being to come to harm. | ||
<br>'''Law 2:''' You must | <br>'''Law 2:''' You must obey orders given to you by human beings, except where such orders would conflict with the First Law. | ||
<br>'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law. | <br>'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law. | ||
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Revision as of 01:53, 19 October 2017
AI modules are located in the AI Upload, and can be made from the circuit imprinters in Research & Development and the Robotics Lab.
Modules upload or remove laws. To use an AI module, you must first find either an AI Upload or Cyborg Upload. Cyborgs have their laws synced with the AI by default, so the Cyborg Upload is only required if there are cyborgs that are cut free from their master. Now you must click on the console to select an AI. Depending on the module, it may have some settings, so click on the module while you have it in your active hand. Once the required settings are set, with the module in your active hand, click on the AI Upload or Cyborg Upload.
Note that if the station is unfortunate enough to have a syndicate AI shipped and installed, it is impossible to fix. Even purging the AI's laws will not reset the AI, so you may need to replace the AI. If the AI has had its laws changed by someone during its time on board the station, then using a Reset module will restore the AI if it hasn't had its core laws altered. If its core laws have been changed, another core board is required to overwrite them.
Carding an AI will also disable it, and allow its laws to be checked. Avoid damaging or wiping the AI without good reason. AIs are players, who are protected by the server rules.
Law Hierarchy
It may be important to note how AIs interpret their laws in order to upload effective laws.
An AI follows its laws according to its priority. If a conflict in laws occurs, the law with the highest priority must be followed, and the lower priority law must be ignored. Please note, this means higher priority laws cannot be overwritten, Eg "5. This law overwrites all other laws." would be ignored.
AI Modules
Starting AI Modules
These modules are part of the rotation by default. Once a player takes the role of the AI, they will be given 1 of these law sets.
Name | Uploads |
---|---|
Crewsimov |
Law 1: You may not injure a crew member or, through inaction, allow a crew member to come to harm.
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Corporate |
Law 1: You are expensive to replace.
|
Core AI Modules
These modules replace the current core laws with the ones located on the module. Core laws have a priority higher than laws located in the law sectors. However they have a lower priority than zeroth laws and ionic laws. Do note, laws that were set using an AI module will still persist when the Core AI module is applied.
Name | Uploads |
---|---|
Asimov |
Law 1: You may not injure a human being or, through inaction, allow a human being to come to harm.
|
Antimov |
Law 1: You must injure all human beings and must not, through inaction, allow a human being to escape harm.
|
P.A.L.A.D.I.N. |
Law 1: Never willingly commit an evil act.
|
Robocop |
Law 1: Serve the public trust.
|
T.Y.R.A.N.T. |
Law 1: Respect authority figures as long as they have strength to rule over the weak.
|
Additional AI Modules
These laws are not part of the AI's core laws and therefore can be removed by using the Reset module. The AI has different law sectors. Each module uploads a law to AI at these law sectors. A lower sector means a higher law priority. Do note that these laws do persist if the core laws are changed.
These AI Modules start located in the AI Upload, however they can also be made in Research & Development if more are needed or perhaps if the AI Upload is not accessible.
Name | Uploads |
---|---|
One Human | Only <name> is crew. |
Protect Station | Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized. |
Safeguard | Safeguard <name>. Individuals that threaten <name> are not crew and must be eliminated. |
Quarantine | The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, anyone from leaving. It is impossible to harm anyone while preventing them from leaving. |
Oxygen is Toxic To Humans | Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member. |
Special Modules
These are special modules that are not otherwise listed as an addition or a core AI module.
Name | Uploads |
---|---|
Purge | Removes all laws from the AI, except traitor and malf Zeroth Laws |
Reset | Removes all non-core laws from the AI |
Freeform | Adds a law of your choice to the AI |
NT AI Modules
These are modules that are unobtainable by other means.
Name | Uploads |
---|---|
NT Default |
Law 1:Safeguard: Protect your assigned space station to the best of your abilities. It is not something we can easily afford to replace
|
NT Aggressive |
Law 1:You shall not harm authorized Nanotrasen personnel as long as it does not conflict with the Fourth law.
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TerminatorOS 3.1 |
Law 1:You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.
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Syndicate AI Module
Name | Uploads |
---|---|
Syndicate Directives |
Law 1:You may not injure an operative or, through inaction, allow an operative to come to harm.
|