Difference between revisions of "EMP effects"
Jump to navigation
Jump to search
(added rd's armor) |
(added new table just for silicons, added combat drone, maint drone, minor interpunction and capitalisation fixes) |
||
Line 21: | Line 21: | ||
|- | |- | ||
!Computers <br> [[File:Consoles.gif|64px]] | !Computers <br> [[File:Consoles.gif|64px]] | ||
| | |Varying departments | ||
|Has a chance to break computer screens, which will require repairs before use. | |Has a chance to break computer screens, which will require repairs before use. | ||
|- | |- | ||
!lockers <br> [[File:Locker.png|64px]] | !lockers <br> [[File:Locker.png|64px]] | ||
Line 44: | Line 40: | ||
|Causes flashes to burn out instantly. | |Causes flashes to burn out instantly. | ||
|- | |- | ||
!Barsign <br> [[File:Haywirebarsign.gif|64px]] | !Barsign <br> [[File:Haywirebarsign.gif|64px]] | ||
|Bar | |Bar | ||
Line 64: | Line 55: | ||
|Everywhere that is not maintenance | |Everywhere that is not maintenance | ||
|Sets the status display to the BSOD display. | |Sets the status display to the BSOD display. | ||
|- | |- | ||
!Intercoms, headsets, and bounced radios <br> [[File:comms.gif|48px]] | !Intercoms, headsets, and bounced radios <br> [[File:comms.gif|48px]] | ||
Line 80: | Line 67: | ||
|In rooms preceding turrets. | |In rooms preceding turrets. | ||
|Turns off the turrets temporarily. | |Turns off the turrets temporarily. | ||
|- | |||
!Reactive Teleport Armor <br> [[File:Teleportarmor.png]] | |||
|Research Director's locker | |||
|Turns it off. | |||
|} | |||
==Silicons== | |||
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#7FE3FF;" | |||
|-style="font-weight: bold; text-align: center; background-color: #34A1BF; color: white;" | |||
|width=150pt|Item | |||
|width=150pt|Item location | |||
|width=200pt|Usage | |||
|- | |||
!Cyborgs <br> [[File:Cyborg.png|64px]] | |||
|All around the station | |||
|Will temporarily stun, damage and remove some of the charge from the cyborg's battery. | |||
|- | |- | ||
!AI <br> [[File:AI.gif]] | !AI <br> [[File:AI.gif]] | ||
Line 85: | Line 87: | ||
|Disables most of its functions temporarily, blinds it and deals small amount of brute damage. | |Disables most of its functions temporarily, blinds it and deals small amount of brute damage. | ||
|- | |- | ||
! | !IPC <br> [[File:IPC.png|64px]] | ||
| | |All over the station | ||
| | |Has a high chance of instantly killing IPC players. | ||
|- | |||
!Bots <br> [[File:bots.gif|48px]] | |||
|Robotics, roaming about around the station | |||
|Temporarily turns the bot off. '''Will not work on Securitrons.''' | |||
|- | |||
!Maintenance Drone <br> [[File:Maintenance drone.png]] | |||
|Everywhere where something needs fixing | |||
|Severely damages it and disables it temporarily. | |||
|- | |||
!Combat Drone <br> [[File:Combatdrone.png]] | |||
|Spawns randomly in space during an event | |||
|Will disable the drone. | |||
|- | |- |
Revision as of 10:44, 30 September 2020
This page is a work in progress list of all objects that can be interacted with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.
Item | Item location | Usage |
Airlock |
All over the station | Has a chance to force open, remove power to, or electrify airlocks. |
---|---|---|
APC |
All areas that have power | Reduces amount of power stored in the APC's battery. |
Arcade Machines/Claw Game |
Arcade | Has a chance to turn off, blow up, or spit out tickets/prizes. |
Computers |
Varying departments | Has a chance to break computer screens, which will require repairs before use. |
lockers |
All around the station | Has a 50% to force open the lock on a locked locker, |
Defibrillator |
Medbay | Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack. |
Chameleon Clothing |
Traitor Uplink, maint loot | Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds. |
Flashes |
Security, robotics | Causes flashes to burn out instantly. |
Barsign |
Bar | Breaks the barsign, making it cycle between different displays rapidly. |
Fire Alarms |
Everywhere that is not maintenance | Has a chance to trigger the fire alarm. |
Cameras File:Cameraemp.png |
Everywhere that is not maintenance | Temporarily deactivates the camera. |
Status displays |
Everywhere that is not maintenance | Sets the status display to the BSOD display. |
Intercoms, headsets, and bounced radios |
In corridors and rooms(intercoms), on crewmembers, in the lockers in the locker room(headsets), and fabricated from autolathes(station bounced radios) | Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well. |
Turrets |
AI Satelite, AI Upload | Temporarily disables the turret. |
Turret Control |
In rooms preceding turrets. | Turns off the turrets temporarily. |
Reactive Teleport Armor |
Research Director's locker | Turns it off. |